Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 19:20:58 // Winter2021/Sauler Player: Demo Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (6182) 6182 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2985) 2985 TOTAL SCORE: 15687 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 70 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Experimental Heat Sink Compact Matter Pod Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Propulsion Shielding Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Advanced System Shield > --- WEAPON ----------- Heavy Disruptor Cannon Micro-nuke Launcher > --- INVENTORY -------- Myomer Leg Myomer Leg Improved Matter Compressor [Rating: 83] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Utility System Shield Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Propulsion Shielding Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Carbide Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Slots Evolved 12 | . . 2 2 . . . 2 2 . 2 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 11 | . . 2 1 . . . 2 2 . 2 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 281 | 8 1 20 8 16 2 20 66 3 35 49 46 7 Power 22 | 1 . 2 1 . . 1 6 . 4 2 4 1 Engine 13 | 1 . 2 . . . . 5 . 2 2 1 . Core 8 | . . . 1 . . 1 1 . 2 . 3 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 77 | 2 . 2 2 9 2 8 16 . 14 13 7 2 Treads 17 | . . . . 4 . 3 6 . 4 . . . Leg 7 | . . . . 1 1 1 . . . 2 . 2 Wheel 43 | 2 . 2 1 4 1 4 10 . 7 5 7 . Hover 10 | . . . 1 . . . . . 3 6 . . Flight . | . . . . . . . . . . . . . Utility 85 | 3 1 5 2 1 . 5 17 3 11 8 27 2 Device 36 | 2 . 3 1 1 . 5 8 1 1 4 10 . Storage 5 | 1 1 . . . . . . . . 1 1 1 Processor 17 | . . 1 . . . . 6 . 1 2 6 1 Hackware 13 | . . . 1 . . . . . 8 1 3 . Protection 14 | . . 1 . . . . 3 2 1 . 7 . Artifact . | . . . . . . . . . . . . . Weapon 97 | 2 . 11 3 6 . 6 27 . 6 26 8 2 Energy Gun 22 | 1 . 1 1 . . 1 10 . 3 3 2 . Energy Cannon 14 | . . 1 1 3 . 1 . . . 5 3 . Ballistic Gun 29 | 1 . 4 . . . 1 7 . . 13 3 . Ballistic Cannon 10 | . . . . 1 . . 4 . 1 4 . . Launcher 19 | . . 5 1 2 . 3 5 . 1 1 . 1 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . . 4 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . 6 . . . Parts Lost 107 | . . 9 . 5 . . 24 . 22 11 21 15 Power 12 | . . 2 . . . . 2 . 3 2 1 2 Propulsion 27 | . . 2 . 3 . . 7 . 5 4 2 4 Utility 31 | . . 3 . . . . 3 . 9 1 9 6 Weapon 37 | . . 2 . 2 . . 12 . 5 4 9 3 Highest Loss Streak 13 | . . 8 . 2 . . 11 . 10 5 9 13 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 94 | . 100 86 99 99 100 100 97 97 80 85 93 78 Engine 2 | . 14 10 . . . . 5 . 1 2 . . Core 4 | . . . 8 9 9 9 1 6 2 . 3 3 Treads 4 | . . . . 4 9 11 5 . 4 . . . Wheel 9 | . 28 21 18 13 8 6 8 13 4 4 9 6 Device 11 | . 14 14 18 18 18 18 13 6 4 . 3 3 Storage 7 | . 14 11 9 9 9 9 7 6 4 4 4 1 Processor 14 | . . 6 9 9 9 9 21 26 22 14 9 22 Hackware 15 | . . . 8 9 9 9 7 6 13 41 43 30 Protection 1 | . . 1 . . . . 1 10 7 . 5 3 Energy Gun 4 | . 14 6 4 4 . 1 6 13 7 . . . Energy Cannon 7 | . . 4 18 15 27 22 . . . 1 4 3 Ballistic Gun 5 | . 14 9 1 . . 1 8 6 3 5 7 . Ballistic Cannon 1 | . . . . . . . 4 . . . . . Launcher 1 | . . 2 2 5 . . . . . . . . Peak Build Rating 83 | 9 7 15 29 30 30 33 46 50 55 64 78 83 Average Rating 38 | 6 7 10 24 26 29 29 39 48 40 48 68 65 On Entrance 30 | . 7 7 15 26 29 29 33 42 50 33 57 73 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 13 88 92 101 102 101 102 110 112 113 33 51 42 Greatest Support 50 | 20 20 20 20 20 10 43 50 20 40 29 20 50 Greatest Overweight (x) 10 | . 4 8 10 10 10 10 10 5 10 3 3 2 Average Overweight (x) 3 | . 2 4 4 6 10 8 7 4 1 . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 5 Average Capacity 20 | 6 21 25 25 25 25 25 25 25 19 9 9 5 Most Carried 25 | 8 8 24 25 25 25 25 25 25 25 10 10 5 Average Carried 18 | 4 8 16 24 24 24 24 24 24 18 8 8 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 10 5 5 Final Carried 25 | 8 8 24 25 25 25 25 25 25 4 10 5 1 Class Distribution -------------------- 31% | Scavenger-Skirmisher 20% | Bothacker-Gunner 14% | Wizard-Mutant 11% | Wizard-Gunner 5% | Mutant 4% | Scavenger-Mutant 4% | Bothacker-Skirmisher 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/DSF Wizard-Mutant | -5/Factory Wizard-Gunner | -4/Factory Wizard-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Matter Collected 5720 | 457 170 349 192 297 20 240 1701 . 572 739 943 40 Remotely 128 | . . 128 . . . . . . . . . . Salvage Created 6073 | 312 . 621 259 594 178 349 1911 . 390 655 787 17 Parts 351 | 19 . 55 12 20 9 22 102 . 18 43 45 6 Haulers Intercepted 5 | . . 2 . . . . 2 . . 1 . . Recyclers Shooed 5 | 1 . . 1 . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Combat Hostiles Destroyed 123 | . . 23 8 10 3 14 35 . 6 9 10 5 Melee 2 | . . . 1 . . . . . . . . 1 Guns 45 | . . 5 1 2 . . 21 . 5 5 6 . Cannons 23 | . . . 3 2 3 9 3 . 1 1 1 . AOE 48 | . . 18 3 5 . 4 11 . . 3 . 4 Classes Destroyed 19 | 3 . 6 1 1 1 . 6 . . . 1 . Worker 8 | 2 . . 1 . . . 3 . . 1 1 . Builder 12 | . . 1 . . . . 3 . . 7 1 . Tunneler 14 | 8 . 3 . . . . 1 . . 1 1 . Hauler 5 | . . 2 . . . . 2 . . 1 . . Recycler 7 | 1 . 1 1 . . . 4 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 6 | . . 3 . . 1 . . . . 1 1 . Swarmer 32 | . . 10 4 4 . 8 . . . 5 . 1 Cutter 5 | . . . . 1 . . . . . . . 4 Grunt 42 | . . 12 4 4 1 3 13 . 3 2 . . Duelist 2 | . . . . . . . 1 . 1 . . . Protector 2 | . . . . . . . 2 . . . . . Sentry 11 | . . 1 . 1 . 2 4 . . 1 2 . Specialist 5 | . . . . . . . 4 . 1 . . . Hunter 10 | . . . . . 2 1 2 . . 1 4 . Programmer 11 | . . . . . . . 8 . . . 3 . Heavy 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 11 | 3 . 9 5 5 2 6 11 . 2 8 2 5 Combat Bots Only 9 | . . 8 4 5 1 6 9 . 2 5 2 5 Max Kills in Single Turn 6 | 1 . 6 2 2 1 1 4 . 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . . 6 2 2 . 1 4 . . 2 . 2 Melee 1 | . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Hostile Shots Fired 1148 | . . 77 25 27 19 46 370 . 125 125 229 105 Missed 348 | . . 14 12 6 6 13 120 . 41 41 68 27 Damage Taken 13735 | . . 896 180 345 179 311 3617 . 2305 1640 2850 1412 Core 2619 | . . 160 28 84 38 26 535 . 236 343 551 618 Absorbed by Shields 296 | . . . . . . . 266 . 26 . . 4 Redirected to Shielding 372 | . . . . . . . . . . . 334 38 Regen/Repaired (Parts) 195 | . . . . . . . 132 . . . 63 . Core Remaining (%) 69 | 100 100 60 . . . 68 23 . 72 65 . . Volleys Fired 509 | 29 1 54 15 48 10 72 110 . 40 61 58 11 Largest 3 | 2 2 2 3 3 3 3 3 . 3 3 3 1 Hottest 226 | 70 70 101 174 204 204 204 159 . 146 194 226 110 Shots Fired 944 | 58 2 88 34 83 30 102 289 . 57 86 104 11 Gun 520 | 58 2 50 6 17 . 3 191 . 54 64 75 . Cannon 361 | . . 20 20 59 30 91 83 . 2 20 29 7 Launcher 62 | . . 18 8 7 . 8 15 . . 2 . 4 Special 1 | . . . . . . . . . 1 . . . Kinetic 376 | 29 1 29 1 3 . . 177 . 17 69 50 . Thermal 413 | 29 1 41 15 60 30 91 82 . 9 14 41 . Explosive 60 | . . 18 8 7 . 8 15 . . . . 4 Electromagnetic 94 | . . . 10 13 . 3 15 . 30 3 13 7 Robot Hit Streak 15 | 8 2 9 5 13 4 7 12 . 14 15 10 . Robot Miss Streak 6 | 4 1 2 2 6 2 2 5 . 3 3 4 3 Penetration Max 1 | . . . . . . . 1 . . 1 1 . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 517 | 35 1 57 19 40 19 27 158 . 43 53 65 . Core Hits 325 | 12 1 52 20 19 9 22 110 . 17 28 26 9 Critical Kills 10 | . . . . 3 . 1 . . . 3 3 . Critical Parts Destroyed 8 | . . 2 . . . . 2 . . 2 2 . Critical Strikes 31 | 2 . 2 . 5 . 1 7 . 2 7 5 . Burn 7 | 2 . . . 2 . . 2 . 1 . . . Meltdown 5 | . . . . 3 . 1 . . . . 1 . Destroy 13 | . . 2 . . . . 2 . . 5 4 . Blast 4 | . . . . . . . 2 . . 2 . . Corrupt 2 | . . . . . . . 1 . 1 . . . Melee Attacks 2 | . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15946 | 446 13 2437 767 1083 430 858 4976 . 794 1753 1929 460 Guns 6418 | 446 13 469 39 128 . 45 2416 . 739 871 1252 . Cannons 4355 | . . 313 268 581 430 520 1044 . 54 468 677 . Explosions 5130 | . . 1655 435 374 . 293 1516 . . 414 . 443 Melee . | . . . . . . . . . . . . . Ramming 43 | . . . 25 . . . . . 1 . . 17 Kinetic 4919 | 207 . 272 . 25 . . 2270 . 285 1135 725 . Thermal 5002 | 239 13 510 187 684 430 520 1058 . 117 380 864 . Explosive 4604 | . . 1655 435 374 . 293 1404 . . . . 443 Electromagnetic 1378 | . . . 120 . . 45 244 . 391 238 340 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 8 . 6 . 9 7 Average Corruption 6 | . . . . . . . 6 . 6 . 7 7 Corruption Purged 2 | . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . Effects 75 | . . . . . . . 58 . 2 . 9 6 Message Errors 21 | . . . . . . . 16 . . . 2 3 Matter Fused 24 | . . . . . . . 20 . 1 . 2 1 Heat Flow Errors 9 | . . . . . . . 4 . . . 4 1 Energy Discharges 6 | . . . . . . . 4 . 1 . 1 . Data Loss (minor) 7 | . . . . . . . 6 . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . Alerts 3 | . . . . . . . 3 . . . . . Weapon Failures 4 | . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 208 | . . 55 . 19 . 20 35 . . . 23 56 Projectiles 88 | . . 16 . 12 . 2 35 . . . 23 . Explosions 120 | . . 39 . 7 . 18 . . . . . 56 Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . 7 . . 4 . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 7 . . 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 430 | . . 149 11 21 . . 95 . . 16 . 138 Shots 17 | . . 6 . 1 . . 6 . . 1 . 3 Rammed 5 | . . . 3 . . . . . 1 . . 1 Targets Rammed 13 | . . . 3 . . . . . 1 . . 9 Kicked 8 | . . . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . . . Highest Temperature 489 | 65 9 260 264 136 44 336 228 . . 168 489 124 Average Temperature 73 | 21 6 71 117 65 28 90 57 . . 60 123 63 Received Heat Transfer 2463 | . . 327 81 108 27 63 1020 . 408 264 135 30 Effects 6 | . . 1 . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 3 | . . 1 . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 11 | . . . 1 . . . . . 4 3 3 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . 4 . 1 . . . . 2 . Combat Hostiles 4 | . . . . 1 . 1 . . . . 2 . Parts Melted 17 | 3 . . 1 3 2 3 2 . . . 3 . Heat Transferred 9067 | 851 37 1110 370 1382 777 888 1933 . 333 387 999 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Peak Influence 707 | 55 41 554 431 474 341 707 553 253 254 359 175 209 Initial 371 | . 35 16 162 169 230 135 371 253 179 59 97 44 Average 299 | 24 40 299 342 370 259 420 390 253 204 234 93 102 Maximum Alert Level 3 | . . 2 2 2 1 3 2 1 1 1 . 1 Low Security (%) 28 | 100 100 19 13 10 13 6 2 . 55 27 100 99 Level 1 41 | . . 66 37 47 86 40 46 100 44 72 . . Level 2 28 | . . 14 49 41 . 43 50 . . . . . Level 3 1 | . . . . . . 8 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 2 4 4 . 1 . 9 . 1 4 6 . Investigation 11 | . 1 3 2 . 1 . 2 . . . 2 . Extermination 6 | . . . . . . . 3 . . 1 2 . Reinforcement 12 | . 1 1 1 . . . 3 . 1 3 2 . Assault 1 | . . . . . . . 1 . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Distress Signals 4 | . . 2 . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 3 32 13 11 9 15 50 . 12 24 22 15 Peak Tracking Total 12 | . 2 8 5 4 4 4 12 . 4 5 6 8 Tactical Retreats 11 | . . . . 1 . . 1 . . 5 2 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Traps Triggered 4 | . 1 . . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 7 | . . . . . . . . . . 7 . . Exploded 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Machines Disabled 23 | . . 2 . 1 2 2 4 . 1 6 4 1 Max in Single Turn 3 | . . 1 . 1 1 1 1 . 1 3 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . Garrison Relay 3 | . . . . 1 . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Machines Accessed 41 | . 2 5 4 1 3 1 10 2 . 4 9 . Terminals 28 | . 2 5 3 1 2 1 7 1 . 2 4 . Fabricators 3 | . . . . . . . . 1 . . 2 . Repair Stations 2 | . . . . . . . 1 . . . 1 . Recycling Units 3 | . . . . . . . . . . 2 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . . . 1 . Total Hacks 183 | . 7 21 14 2 8 2 25 3 . 41 60 . Successful 83 | . 1 8 6 1 3 1 12 2 . 17 32 . Failed 100 | . 6 13 8 1 5 1 13 1 . 24 28 . Catastrophic 26 | . . 3 3 . 2 . 1 . . 10 7 . Database Lockouts . | . . . . . . . . . . . . . Manual 111 | . 7 12 10 . 7 1 11 1 . 28 34 . Terminals 123 | . 7 21 12 2 7 2 16 1 . 26 29 . Fabricators 10 | . . . . . . . . 2 . . 8 . Repair Stations 7 | . . . . . . . 3 . . . 4 . Recycling Units 26 | . . . . . . . . . . 15 11 . Scanalyzers 4 | . . . . . . . 4 . . . . . Garrison Access 13 | . . . 2 . 1 . 2 . . . 8 . Terminal Hacks 41 | . 1 8 4 1 2 1 3 1 . 6 14 . Record 1 | . . . . . . . . . . . 1 . Part Schematic 2 | . . . . . . . . . . 2 . . Robot Analysis 9 | . 1 2 . . . . . . . 3 3 . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 4 | . . 1 1 . . . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . . . . . Unreport Threat 3 | . . 1 . . 1 . 1 . . . . . Locate Traps 5 | . . 1 . . 1 . . . . . 3 . Dispatch Records 1 | . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . 1 . . . . . . . 1 . Registered Components 2 | . . 1 . . . . . . . . 1 . Garrison Registry 1 | . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . Fabricator Hacks 7 | . . . . . . . . 1 . . 6 . Network Status 3 | . . . . . . . . 1 . . 2 . Load Schematic 2 | . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . 2 . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . 1 . Recycling Unit Hacks 6 | . . . . . . . . . . 4 2 . Report Inventory 3 | . . . . . . . . . . 2 1 . Retrieve Components 3 | . . . . . . . . . . 2 1 . Scanalyzer 4 | . . . . . . . 4 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . 1 . Unlock Access 3 | . . . 1 . 1 . . . . . 1 . Unauthorized Hacks 18 | . . . 1 . . . 3 . . 7 7 . Terminals 11 | . . . 1 . . . 2 . . 4 4 . Track 2 | . . . . . . . . . . 1 1 . Assimilate 4 | . . . . . . . 2 . . 1 1 . Detonate 1 | . . . . . . . . . . 1 . . Operators 4 | . . . 1 . . . . . . 1 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 3 1 . Recyclers 2 | . . . . . . . . . . 1 1 . Mask 2 | . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . 2 . Broadcast 1 | . . . . . . . . . . . 1 . Reprogram 2 | . . . . . . . 1 . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 37 | . 2 5 4 1 2 1 10 1 . 3 8 . Full Trace Events 15 | . 2 5 2 . 2 . 2 . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 . . 2 . . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . . . 12 . Parts Repaired 2 | . . . . . . . 1 . . . 1 . Time 63 | . . . . . . . 44 . . . 19 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 6 3 . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Used RIF Installer 3 | . . . . 2 . 1 . . . . . . Hotswap 1 | . . . . 1 . . . . . . . . Command Fork 1 | . . . . . . 1 . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 1 . 1 . . . parse_system 1 | . . . . . . . 1 . . . . . amplify_resonance 1 | . . . . . . . . . 1 . . . Relay Couplers Released 11 | . . . . 3 . 6 2 . . . . . Machine Destruction 11 | . . . . 3 . 6 2 . . . . . Attached 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . 6 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Total Allies 9 | . . . . 6 . . 1 . . 1 1 . Largest Group 6 | . . . . 6 2 . 1 . . 1 1 . Highest-Rated Group 60 | . . . . 60 30 . 10 . . 10 10 . Highest-Rated Ally 15 | . . . . 15 15 . 10 . . 10 10 . Total Orders 1 | . . . . . . . 1 . . . . . STAY 1 | . . . . . . . 1 . . . . . Ally Attacks 45 | . . . . 39 6 . . . . . . . Total Damage 422 | . . . . 327 95 . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Robot Analysis Total 8 | . 1 2 . . . . . . . 3 2 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Turns Passed 9196 | 230 168 527 415 776 219 1308 2874 91 320 868 1172 228 Spaces Moved 4709 | 153 136 238 228 315 75 422 1040 54 151 871 872 154 Core 116 | 9 . . . . . . . . 40 9 1 57 Treads 125 | . . . . . . 36 86 . 3 . . . Legs 10 | . . . . . . . . . . 3 . 7 Wheels 3885 | 144 136 238 228 315 75 386 954 54 39 355 871 90 Hover 573 | . . . . . . . . . 69 504 . . Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 50 80 140 140 140 230 215 140 140 36 40 80 50 Average Speed 139 | 78 119 140 143 174 230 230 204 153 86 70 99 79 Slowest Speed 330 | 80 140 200 230 230 230 320 320 155 330 200 200 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 25 30 16 50 12 37 22 1 91 18 21 24 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 67 | . . 8 . 9 . 15 1 . . 1 . 33 Terrain Destroyed 391 | . . 93 50 30 . 25 79 . . 38 7 69 Melee . | . . . . . . . . . . . . . Projectile 42 | . . 1 . . . 1 13 . . 20 7 . AOE 349 | . . 92 50 30 . 24 66 . . 18 . 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Fac Gar Total 6466 | 203 141 335 293 464 99 666 1557 62 276 1047 1078 245 Wait 625 | . 1 4 18 47 8 131 278 . 18 16 55 49 Move 4699 | 152 135 237 227 314 75 421 1039 53 150 870 872 154 Hop . | . . . . . . . . . . . . . Pick Up 142 | 11 1 20 10 9 2 10 29 3 13 16 18 . Fast Attach 101 | 7 . 7 4 . . 1 20 2 9 21 27 3 Attach 86 | 1 . 4 1 5 . . 23 . 16 23 9 4 Detach 28 | . . . . . . . 3 . 3 19 3 . Swap 94 | . 1 9 3 11 2 19 23 1 10 5 10 . Drop 117 | 3 2 . 12 4 2 12 30 3 7 16 26 . Fire 509 | 29 1 54 15 48 10 72 110 . 40 61 58 11 Melee 2 | . . . . . . . 2 . . . . . Ram 4 | . . . 3 . . . . . . . . 1 Kick 8 | . . . . . . . . . . . . 8 Crush 1 | . . . . . . . . . 1 . . . Escape Stasis 24 | . . . . . . . . . 9 . . 15 Rewire 26 | . . . . 26 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: [*Res] / Upp x2 / Arm / Gar) -4/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 522 | -9/Materials | Destroyed 8 combat bots 618 | -9/Materials | Lost 8 parts (1p2n3u2w) 791 | -9/Materials | Identified exit to Mines 801 | -9/Materials | Build established: Scavenger-Mutant 853 | -9/Materials | Discovered new exit (range 13) 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1132 | -8/Materials | Identified exit to Garrison 1226 | -8/Materials | Build established: Scavenger-Skirmisher 1334 | -8/Materials | Garrison activated, responded to threat 1341 | -8/Materials | Entered Garrison 1359 | -8/Garrison | Discovered new exit (range 75) 1359 | -8/Garrison | Discovered new exit (range 65) 1359 | -8/Garrison | Discovered new exit (range 38) 1467 | -8/Garrison | Triggered checkpoint 1527 | -8/Garrison | Triggered checkpoint 1585 | -8/Garrison | Installed Relay Interface Framework 1741 | -8/Garrison | Expanded RIF knowledge: Hotswap 1822 | -8/Garrison | Lost 4 allies 1889 | -8/Garrison | Triggered checkpoint 2048 | -8/Garrison | Garrison Relay disabled 2117 | -8/Garrison | Entered Materials 2117 | -8/Materials | Accompanied by 2 allies 2336 | -8/Materials | Identified exit to Garrison 2336 | -8/Materials | Entered Garrison 2600 | -8/Garrison | Expanded RIF knowledge: Command Fork 2708 | -8/Garrison | Triggered checkpoint 2853 | -8/Garrison | Garrison Relay disabled 2956 | -8/Garrison | Triggered checkpoint 3326 | -8/Garrison | Discovered new exit (range 10) 3375 | -8/Garrison | Triggered checkpoint 3644 | -8/Garrison | Entered Factory 3644 | -7/Factory | Evolved 2 slots: Utility x2 4062 | -7/Factory | Discovered new exit (range 5) 4293 | -7/Factory | Build established: Bothacker-Skirmisher 4513 | -7/Factory | Cargo convoy interrupted 4567 | -7/Factory | Destroyed 9 combat bots 4769 | -7/Factory | Lost 11 parts (2n3u6w) 4949 | -7/Factory | Repaired Gauss Rifle 5164 | -7/Factory | Core integrity fell below 50% 5258 | -7/Factory | Build established: Bothacker-Gunner 6208 | -7/Factory | Discovered new exit (range 6) 6255 | -7/Factory | Lost 5 parts (2p1n2w) 6518 | -7/Factory | Entered another Factory area 6518 | -6/Factory | Evolved 2 slots: Utility x2 6609 | -6/Factory | Identified exit to DSF 6609 | -6/Factory | Entered DSF 6667 | -6/DSF | Additional patrols routed to DSF 6753 | -6/DSF | Lost 3 parts (3u) 6753 | -6/DSF | Discovered new exit (range 15) 6869 | -6/DSF | Lost 10 parts (1p3n2u4w) 6929 | -6/DSF | Entered Factory 6929 | -5/Factory | Evolved 2 slots: Utility x2 6946 | -5/Factory | Lost 7 parts (1p2n4u) 7177 | -5/Factory | Build established: Wizard-Mutant 7196 | -5/Factory | Identified exit to Upper Caves 7201 | -5/Factory | Spotted B-75 Beast 7347 | -5/Factory | Lost 5 parts (3n1u1w) 7747 | -5/Factory | Discovered new exit (range 7) 7752 | -5/Factory | Identified exit to Factory 7797 | -5/Factory | Entered another Factory area 7797 | -4/Factory | Evolved 2 slots: Utility x2 7899 | -4/Factory | Identified exit to Upper Caves 7899 | -4/Factory | Identified exit to Armory 7950 | -4/Factory | Build established: Wizard-Gunner 8089 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 8302 | -4/Factory | Repaired Imp. Propulsion Shielding 8703 | -4/Factory | Lost 9 parts (2n4u3w) 8788 | -4/Factory | Build established: Wizard-Mutant 8803 | -4/Factory | Fabricated Adv. System Shield (x1) 8835 | -4/Factory | Lost 6 parts (1p3u2w) 8900 | -4/Factory | Discovered new exit (range 6) 8969 | -4/Factory | Identified exit to Garrison 8969 | -4/Factory | Entered Garrison 8983 | -4/Garrison | Triggered checkpoint 9089 | -4/Garrison | Spotted B-86 Titan 9124 | -4/Garrison | Core integrity fell below 50% 9164 | -4/Garrison | Core integrity fell below 20% 9183 | -4/Garrison | Triggered checkpoint 9187 | -4/Garrison | Lost 13 parts (2p4n4u3w) 9197 | -4/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 09177_ Field strength at 88. 09178_ Field strength at 82. 09179_ Field strength at 76. 09180_ Field strength at 70. 09181_ Field strength at 64. 09182_ Field strength at 58. 09183_ Field strength at 52. 09184_ Field strength at 46. 09185_ Field strength at 40. 09186_ Field strength at 34. 09187_ Field strength at 28. 09188_ Field strength at 22. 09189_ Field strength at 16. 09190_ Field strength at 10. 09191_ Field strength at 4. 09192_ Stasis field depleted. 09194_ System Shield destroyed. 09194_ Critical hit (Blast). 09194_ Penetrated by Slug. 09195_ Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ????????# #????????????????????????????????????? | | ??####??# #????????????????????????????????????? | | ??# ?# ###??????????????????????????????????? | | ??#! ## #########??????????????????????????? | | ??#! " ##!!#??????????????????????????? | | ??#! ### ##!!#??????????????????????????? | | ??#!^ ## ##### ##!!#??????????????????????????? | | ??#! ?# # ##!!#??????????????????????????? | | ??#! ??# # # #??????????????????????????? | | ??## #### ## !#??????????????????????????? | | ??# #####??????????????????????????? | | ???# # #?????????????????????????????? | | ?????# ## #?????????????????????????????? | | ####### ######?????????????????????????? | | * #?????????????????????????? | | ! #?????????????????????????? | | ##### ! ##### #?????????????????????????? | | #??# # ##???# #?????????????????????????? | | #??##### ###????# #?????????????????????????? | | ??????# # #??# #?????????????????????????? | | "?????# #### #??# #?????????????????????????? | | "#????## #???????# #?????????#???????????????? | | #"#?????# #########;;##""""## ##??????????????? | | ###?????# s s ####???????????? | | #???????# ^ ????????? | | ????????# %g @ ????????? | | ????????############ ## ## #??????????????? | | ???????????????????# "# #???????????????????? | | ?????????????????? ?????????????????? | | ?????????????????# BB ???????????????? | | ?????????????????# BB "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## ## #??????????????? | | ???????????????????# ## #? #??????????????? | | ???????????????????# ? ? ?????????????? | | ???????????????????# ? ? ?????????????? | | ???????????????????# ??###????????????? | | ???????????????????# ##""""## ?????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 23 Energy Capacity 800 Matter Stores 402 Matter Capacity 600 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 13 Melee Accuracy 5 Target Analysis 6 Core Analysis 9 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 38 Defensive Hacking 60 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Wheel | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveQuantumMediator Manual? 0 Play Time 01:42:00 Cumulative 114.4 hours Start 2025.01.02 @ 17:06:51 End 2025.01.02 @ 19:20:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af436d17-a30a-4e8c-8b2c-64c668642e86