Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 22:45:12 Player: Alomoes Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2975) 2975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 6112 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Hardlight Generator Beam Rifle Particle Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Targeting Computer Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Shock Rifle Beam Rifle Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Improved Datajack Remote Datajack [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 78 | 5 10 21 23 5 14 Power 10 | 1 2 3 3 . 1 Engine 9 | 1 2 3 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 17 | 2 3 4 6 1 1 Treads 6 | . . . 4 1 1 Leg 2 | . . 2 . . . Wheel 7 | 2 1 2 2 . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 23 | . 3 7 6 1 6 Device 10 | . 1 2 3 1 3 Storage . | . . . . . . Processor 2 | . 1 1 . . . Hackware 1 | . . . 1 . . Protection 10 | . 1 4 2 . 3 Artifact . | . . . . . . Weapon 28 | 2 2 7 8 3 6 Energy Gun 10 | 2 . 2 1 2 3 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 9 | . 1 5 3 . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 . 1 Unidentified Prototypes . | . . . . . . Parts Lost 33 | . 4 3 7 . 19 Power 3 | . 1 . . . 2 Propulsion 7 | . 1 1 2 . 3 Utility 10 | . . 1 3 . 6 Weapon 13 | . 2 1 2 . 8 Highest Loss Streak 12 | . 4 2 4 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 73 93 82 99 81 Engine 10 | . 7 10 16 7 6 Core 2 | . . . . 7 6 Treads 8 | . . . 2 23 18 Wheel 7 | . 18 11 7 . . Device 6 | . 3 9 4 7 6 Processor 8 | . 9 11 9 7 6 Hackware 4 | . . . 8 7 4 Protection 6 | . 3 12 5 7 4 Energy Gun 7 | . 3 10 1 9 17 Energy Cannon 6 | . . . 7 14 6 Ballistic Gun 11 | . 11 21 15 4 . Launcher 2 | . 12 1 . . . Peak Build Rating 36 | 5 7 19 29 35 36 Average Rating 21 | 3 5 16 20 34 29 On Entrance 15 | . 5 6 18 29 35 Naked Turns 15 | . . . . . 15 Heaviest Build 40 | 6 12 27 38 38 40 Greatest Support 60 | 20 20 20 40 60 60 Greatest Overweight (x) 12 | . 3 8 12 . 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 3 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 24% | Scavenger-Tank 18% | Mutant 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2047 | 250 299 420 656 118 304 Remotely . | . . . . . . Salvage Created 4081 | 38 379 865 1210 832 757 Parts 229 | 1 36 56 61 45 30 Haulers Intercepted 3 | . 1 . 1 1 . Recyclers Shooed 5 | . 3 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 63 | 1 12 18 16 5 11 Guns 37 | 1 4 17 6 3 6 Cannons 14 | . . . 9 1 4 AOE 10 | . 8 . 1 1 . Classes Destroyed 14 | 1 5 5 1 1 1 Worker 7 | . . 1 3 3 . Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Hauler 3 | . 1 . 1 1 . Recycler 12 | . 2 . 4 5 1 Mechanic 1 | . . . . . 1 Operator 2 | . . 1 1 . . Watcher 13 | . 2 3 4 3 1 Swarmer 11 | . 6 2 3 . . Grunt 31 | 1 6 9 7 2 6 Brawler 1 | . . 1 . . . Sentry 14 | . . 6 4 1 3 Hunter 3 | . . . 2 . 1 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | 1 5 3 7 6 4 Combat Bots Only 3 | 1 3 3 3 2 3 Max Kills in Single Turn 4 | 1 2 2 4 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 667 | 4 73 119 87 28 356 Missed 214 | 3 26 32 20 9 124 Damage Taken 5215 | 11 556 1121 914 343 2270 Core 1358 | . 202 286 167 29 674 Absorbed by Shields 16 | . . . 4 12 . Regen/Repaired (Parts) 93 | . . . . 16 77 Core Remaining (%) 54 | 100 19 28 69 . . Volleys Fired 241 | 3 51 68 52 30 37 Largest 4 | 2 2 3 3 4 4 Hottest 235 | 80 80 141 139 235 225 Shots Fired 605 | 6 71 185 140 101 102 Gun 455 | 6 54 184 86 55 70 Cannon 131 | . . . 54 46 31 Launcher 18 | . 17 1 . . . Special 1 | . . . . . 1 Kinetic 283 | . 34 125 110 14 . Thermal 229 | 3 9 59 30 64 64 Explosive 18 | . 17 1 . . . Electromagnetic 74 | 3 11 . . 23 37 Robot Hit Streak 16 | 3 6 13 10 9 16 Robot Miss Streak 8 | 1 5 6 5 8 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 6 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 344 | 4 41 106 76 49 68 Core Hits 190 | 2 29 46 49 25 39 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 3 1 1 2 Burn 4 | . . 3 . 1 . Destroy 1 | . 1 . . . . Blast 1 | . . . 1 . . Corrupt 2 | . . . . . 2 Melee Attacks 3 | . . . 1 . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6847 | 44 1206 1283 1647 1178 1489 Guns 3524 | 44 280 1260 608 451 881 Cannons 1712 | . . . 633 588 491 Explosions 1576 | . 926 23 406 124 97 Melee . | . . . . . . Ramming 35 | . . . . 15 20 Kinetic 1879 | . 180 746 850 103 . Thermal 2924 | 31 46 514 797 662 874 Explosive 1024 | . 926 23 . 75 . Electromagnetic 985 | 13 54 . . 323 595 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 1 . 2 7 Average Corruption 2 | . . 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 1 . 2 9 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . 1 . 2 2 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 109 | . 16 . 41 9 43 Projectiles 52 | . . . . 9 43 Explosions 57 | . 16 . 41 . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 254 | . 132 . . 101 21 Shots 8 | . 5 . . 2 1 Rammed 8 | . . . . 3 5 Targets Rammed 8 | . . . . 3 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 706 | 60 76 463 311 456 706 Average Temperature 149 | 33 29 117 95 136 282 Received Heat Transfer 1731 | 6 81 528 351 30 735 Effects 58 | . . 9 2 4 43 Shutdowns 18 | . . 1 . 2 15 Energy Bleed 4 | . . . . . 4 Interference 18 | . . 5 1 . 12 Matter Decay 6 | . . 1 1 . 4 Short Circuit 4 | . . . . 1 3 Damage (minor) 6 | . . 2 . 1 3 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 2 3 Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 20 | . . 6 2 3 9 Heat Transferred 5911 | 75 100 1517 929 1382 1908 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 517 | 20 288 345 517 204 212 Initial 145 | . 13 28 145 102 51 Average 178 | 3 167 174 293 82 122 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 58 | 100 66 60 3 98 99 Level 1 38 | . 33 39 86 1 . Level 2 3 | . . . 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 4 1 5 4 Investigation 7 | . 1 2 1 1 2 Extermination 3 | . . . . 2 1 Reinforcement 5 | . . 2 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . 1 3 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | 1 15 27 26 10 20 Peak Tracking Total 6 | 1 5 4 3 2 6 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 10 | . 1 . 6 2 1 Max in Single Turn 5 | . 1 . 5 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 20 | . 4 3 5 5 3 Terminals 14 | . 3 3 4 3 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 59 | . 15 9 17 10 8 Successful 46 | . 12 8 10 9 7 Failed 13 | . 3 1 7 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 9 9 11 7 1 Fabricators . | . . . . . . Repair Stations 9 | . . . . 2 7 Recycling Units 13 | . 6 . 6 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 31 | . 7 8 9 6 1 Record 17 | . 5 3 4 5 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . Alert Level 6 | . 2 1 2 . 1 Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . 2 6 Scan Component 5 | . . . . 1 4 Repair 3 | . . . . 1 2 Recycling Unit Hacks 7 | . 5 . 1 1 . Recycle Component 3 | . 3 . . . . Report Inventory 3 | . 1 . 1 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 12 | . 2 2 3 3 2 Full Trace Events 7 | . 1 2 1 1 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 1 2 Time 80 | . . . . 16 64 Parts Recycled 3 | . 3 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 1 | . . . 1 . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . 1 . 1 parse_system 2 | . . . 1 . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5732 | 112 827 1147 1687 1338 621 Spaces Moved 3651 | 127 785 787 890 721 341 Core 279 | 36 1 23 130 . 89 Treads 1120 | . . . 147 721 252 Legs 170 | . . 170 . . . Wheels 2034 | 91 736 594 613 . . Hover 48 | . 48 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 170 50 Average Speed 132 | 71 87 113 165 170 138 Slowest Speed 650 | 80 200 450 650 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 63 56 47 14 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 141 | . 84 6 24 16 11 Melee . | . . . . . . Projectile 4 | . . . 3 . 1 AOE 137 | . 84 6 21 16 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 4115 | 141 866 911 1017 765 415 Wait . | . . . . . . Move 3646 | 126 784 786 889 720 341 Hop . | . . . . . . Pick Up 89 | 7 15 21 29 5 12 Fast Attach 1 | . . . 1 . . Attach 54 | 5 10 10 13 4 12 Detach 5 | . 2 1 2 . . Swap 23 | . . 11 9 1 2 Drop 45 | . 4 14 21 2 4 Fire 241 | 3 51 68 52 30 37 Melee 3 | . . . 1 . 2 Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 256 | -10/Materials | Lost 4 parts (1p1n2w) 304 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Core integrity fell below 20% 796 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1297 | -9/Materials | Core integrity fell below 50% 1687 | -9/Materials | Build established: Scavenger-Gunner 2031 | -9/Materials | Discovered new exit (range 16) 2087 | -9/Materials | Entered another Materials area 2087 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2482 | -8/Materials | Lost 4 parts (2n1u1w) 3306 | -8/Materials | Discovered new exit (range 14) 3735 | -8/Materials | Build established: Scavenger-Tank 3774 | -8/Materials | Entered Factory 3774 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4493 | -7/Factory | Repaired Beam Rifle 4868 | -7/Factory | Discovered new exit (range 15) 5047 | -7/Factory | Build established: Scavenger-Gunner 5112 | -7/Factory | Entered Storage 5162 | -7/Storage | Repaired Lgt. Armor Plating 5200 | -7/Storage | Repaired EM Pulse Cannon 5324 | -7/Storage | Lost 4 parts (1n1u2w) 5677 | -7/Storage | Core integrity fell below 50% 5693 | -7/Storage | Core integrity fell below 20% 5716 | -7/Storage | Lost 12 parts (2p2n4u4w) 5733 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- System corrupted: Matter fused (-10). Slammed into Y-54 Guardian. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+5). Acquired 1 matter. Acquired Broken Beam Rifle. Remote Datajacks cannot fire with other weapons in the same volley. Jacked Y-54 Guardian... >>parse_system Reading system data... Imp. Datajack destroyed. Slammed into U-05 Engineer. Acquired Corrupted Particle Gun. Acquired Corrupted Gauss Rifle. Acquired 18 matter. Remote Datajack destroyed. Slammed into Y-54 Guardian. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | /?????????????????????????????????????????? | | #?????????????????????????????????????????? | | *##????????????????????????????????????????? | | !% #????????????????????????????????????????? | | !%=#????????????????????????????????????????? | | % #????????????????????????????????????????? | | #???????" #??????????????????????????????? | | %##????? #??????????????????????????????? | | !##??? #??????????????????????????????? | | %### #??????????????????????????????? | | = + #??????????????????????????????? | | #######+#?????????????????????????????????? | | ## ??????????????????????????????????? | | #?? ?????????????????????????????? | | #??? ?? ????????????????????????????? | | #?????###???????????????##????????????????? | | #??????????????????????? #????????????????? | | ##??????????????????????? +????????????????? | | #???????????????????????? #????????????????? | | #????????????????????????Y#????????????????? | | #???????????????????????? #????????????????? | | #????????????????????????a#??????#?????????? | | +#######????????????????"" ???### #?????????? | | #???????????????? ?? +?????????? | | #???????????????##Y## #?????????? | | #???????????????# @ # #?????????? | | "" #???????????? ; % #?????????? | | "" #???????????# # % ###### #?????????? | | "" #???????????###?## ##????????????????? | | "" #????????????????# #?????????????????? | | "" #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | ###/####????????????????# #?????????????????? | | ## #?????????????######+###???????????????? | | ## ####??????????# #???????????????? | | ## ##T#??????????# """ #???????????????? | | ## # "??????????# """ #???????????????? | | ## =+ "?????????## """ #???????????????? | | ## %# "?????????# #???????????????? | | ## # #?????????## """ #???????????????? | | ## ####??????????# """ #???????????????? | | ## #?????????????# """ #???????????????? | | ## ##?#########??# #???????????????? | | # ###"""T"""########+##########?????????? | | " #?????? | | "T % ########??????????? | | [% #?????????????????? | | # #####################?????????????????? | | #######?????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ChromaticLargeMaul Manual? 0 Play Time 01:29:20 Cumulative 1.4 hours Start 2025.04.15 @ 21:03:17 End 2025.04.15 @ 22:45:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bf477ca-deaf-438d-a831-79eae355cdb3