Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 01:19:21 Player: cptwinky Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3674) 3674 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-814) -814 TOTAL SCORE: 6560 Bonus ------- High Alert Combat Kills 67 Friendly Fire -881 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Treads Guided EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Armored Treads High-capacity Matter Pod Armor Integrity Analyzer Medium Armor Plating Medium Armor Plating Improved Heavy Laser EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Shock Bomb Launcher Axe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . 1 2 . Weapon . | . . . . . . . . Parts Attached 124 | 7 4 5 11 43 38 15 1 Power 15 | 1 1 1 3 5 3 1 . Engine 15 | 1 1 1 3 5 3 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 31 | 2 1 . 1 12 12 3 . Treads 16 | 1 . . 1 5 8 1 . Leg . | . . . . . . . . Wheel 11 | 1 1 . . 4 3 2 . Hover 1 | . . . . . 1 . . Flight 3 | . . . . 3 . . . Utility 29 | 2 2 . 5 7 7 6 . Device 6 | . . . 1 1 2 2 . Storage 10 | 2 2 . 2 3 1 . . Processor 4 | . . . . . 3 1 . Hackware 2 | . . . . . . 2 . Protection 7 | . . . 2 3 1 1 . Artifact . | . . . . . . . . Weapon 49 | 2 . 4 2 19 16 5 1 Energy Gun 9 | . . 2 2 4 1 . . Energy Cannon 5 | . . . . 1 1 2 1 Ballistic Gun 25 | 2 . 2 . 9 10 2 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . 4 2 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 6 1 . . Parts Lost 24 | . . 3 3 7 4 1 6 Power 3 | . . 1 1 . . . 1 Propulsion 6 | . . . . 1 2 1 2 Utility 9 | . . . 1 4 1 . 3 Weapon 6 | . . 2 1 2 1 . . Highest Loss Streak 6 | . . 2 2 4 2 1 6 Average Slot Usage (%) 94 | . 100 100 100 88 97 98 89 Engine 9 | . 14 14 11 10 9 6 6 Treads 13 | . 14 14 11 10 19 13 6 Wheel 9 | . 14 14 11 10 7 6 13 Device 4 | . . . 11 3 5 3 6 Storage 20 | . 28 28 22 21 17 15 13 Processor 6 | . . . . . 14 15 21 Hackware 2 | . . . . . . 10 6 Protection 6 | . . . 11 8 4 7 . Energy Gun 3 | . . 4 19 3 1 . . Ballistic Gun 15 | . 28 23 2 16 15 14 . Naked Turns 21 | . . . . . . . 21 Heaviest Build 90 | 13 37 41 80 84 88 90 83 Greatest Support 69 | 16 16 16 16 46 69 42 26 Greatest Overweight (x) 8 | . 2 2 4 5 5 8 3 Average Overweight (x) 3 | . . 2 3 4 4 4 2 Largest Inventory Capacity 20 | 8 16 16 20 20 20 20 20 Average Capacity 18 | 6 12 16 19 19 19 20 17 Most Carried 20 | 6 11 12 20 20 20 20 20 Average Carried 17 | 3 8 11 15 18 19 19 17 Final Capacity 20 | 8 16 16 20 20 20 20 4 Final Carried 20 | 6 11 11 18 20 20 20 4 Class Distribution -------------------- 75% | Hauler-Mutant 16% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 3256 | 274 48 206 303 1087 813 484 41 Remotely . | . . . . . . . . Salvage Created 5293 | 92 165 376 449 1634 1504 534 539 Parts 288 | 4 11 25 33 100 74 26 15 Haulers Intercepted 10 | . . . 1 6 3 . . Recyclers Shooed 6 | . . . . 2 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 88 | . 6 8 11 27 25 9 2 Melee 1 | . . . . . . . 1 Guns 66 | . 3 8 11 19 19 6 . Cannons 1 | . . . . . . . 1 AOE 20 | . 3 . . 8 6 3 . Classes Destroyed 13 | 1 3 1 3 2 1 1 1 Worker 6 | . . 1 . 2 2 1 . Builder 3 | . . . 1 2 . . . Hauler 10 | . . . 1 6 3 . . Recycler 5 | 1 . . . 1 1 2 . Operator 4 | . . . . 3 1 . . Watcher 7 | . 1 . . 2 2 2 . Swarmer 16 | . 3 2 5 3 . 3 . Grunt 46 | . 3 6 5 14 16 2 . Brawler 3 | . . . . 2 1 . . Sentry 18 | . . . 1 8 7 2 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Compactor 2 | . . . . . . . 2 Best Kill Streak 7 | 1 5 4 3 7 6 3 1 Combat Bots Only 6 | . 4 4 3 4 6 3 1 Max Kills in Single Turn 4 | 1 4 2 2 2 2 1 1 Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . 3 . . 2 2 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 5147 | . 127 475 390 1461 1282 756 656 Core 1362 | . 28 92 75 261 205 89 612 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 . 52 . 16 62 . . Volleys Fired 350 | 2 9 41 44 101 84 41 28 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 136 | 40 40 85 105 88 133 50 136 Shots Fired 656 | 4 18 71 78 190 164 76 55 Gun 576 | 4 18 71 78 183 152 70 . Cannon 64 | . . . . 1 8 . 55 Launcher 16 | . . . . 6 4 6 . Special . | . . . . . . . . Kinetic 460 | 4 18 58 3 163 144 70 . Thermal 82 | . . 2 4 5 16 . 55 Explosive 10 | . . . . 6 4 . . Electromagnetic 104 | . . 11 71 16 . 6 . Robot Hit Streak 31 | 1 4 15 12 30 31 11 11 Robot Miss Streak 8 | 1 3 2 3 4 3 8 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 1 3 3 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 483 | 2 6 56 53 137 136 51 42 Core Hits 240 | 2 7 25 18 65 68 33 22 Critical Hits 15 | . 1 . . 4 1 1 8 Critical Kills 5 | . 1 . . 4 . . . Critical Parts Destroyed 3 | . . . . . 1 1 1 Melee Attacks 12 | . . . . 10 2 . . Impact 10 | . . . . 10 . . . Slashing 2 | . . . . . 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9226 | 16 355 518 805 2835 2705 939 1053 Guns 5992 | 16 48 518 689 2051 1922 748 . Cannons 1148 | . . . . . 164 . 984 Explosions 2003 | . 307 . 116 770 619 191 . Melee . | . . . . . . . . Ramming 83 | . . . . 14 . . 69 Kinetic 4837 | 16 48 380 23 1880 1742 748 . Thermal 1706 | . . 31 184 97 344 66 984 Explosive 1651 | . 307 . . 725 619 . . Electromagnetic 949 | . . 107 598 119 . 125 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 . 2 2 Average Corruption 2 | . . . . 2 . 1 2 Corruption Purged 2 | . . . . . . 2 . Effects 26 | . . . . 22 . 4 . Message Errors 6 | . . . . 5 . 1 . Matter Fused 10 | . . . . 10 . . . Heat Flow Errors 3 | . . . . 2 . 1 . Energy Discharges 4 | . . . . 2 . 2 . Data Loss (minor) 1 | . . . . 1 . . . Targeting Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 68 | . . . . 68 . . . Projectiles . | . . . . . . . . Explosions 68 | . . . . 68 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . . . . 106 . . 29 Shots 2 | . . . . 2 . . . Rammed 25 | . . . . 2 . . 23 Targets Rammed 25 | . . . . 2 . . 23 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 364 | . 6 68 364 280 197 213 198 Average Temperature 56 | . 6 16 76 50 45 36 86 Received Heat Transfer 1485 | . 36 237 93 519 459 141 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2977 | . . 74 348 174 555 50 1776 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 3 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 496 | 5 229 218 227 378 496 436 122 Average Influence 196 | 2 135 101 82 186 270 266 114 Maximum Alert Level 2 | . 1 1 1 1 2 2 . Low Security (%) 57 | 100 90 84 96 54 43 29 100 Level 1 35 | . 9 15 3 45 28 65 . Level 2 6 | . . . . . 28 4 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 . 2 6 7 4 . Investigation 10 | . 3 . 1 3 1 2 . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . . . 1 3 3 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 8 | . 1 . . 1 5 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 9 9 21 39 37 19 4 Peak Tracking Total 9 | . 4 3 4 5 9 3 3 Tactical Retreats 9 | . 1 1 3 2 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 7 | . . . 1 5 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . . . . 7 . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 13 | . 2 . 1 6 4 . . Max in Single Turn 2 | . 2 . 1 2 2 . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 38 | . 4 . 3 16 6 9 . Terminals 25 | . 3 . 3 11 3 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 2 2 . . Recycling Units 5 | . 1 . . 2 . 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 120 | . 11 . 15 46 18 30 . Successful 60 | . 6 . 8 25 10 11 . Failed 60 | . 5 . 7 21 8 19 . Catastrophic 11 | . . . . 7 1 3 . Database Lockouts . | . . . . . . . . Manual 68 | . 8 . 9 28 4 19 . Terminals 86 | . 7 . 15 35 9 20 . Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . . . 5 5 . . Recycling Units 12 | . 4 . . 4 . 4 . Scanalyzers 4 | . . . . . 4 . . Garrison Access 6 | . . . . 2 . 4 . Terminal Hacks 27 | . 3 . 5 13 2 4 . Part Schematic 3 | . 1 . . . 1 1 . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . 2 . 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . Unreport Threat 4 | . . . 1 2 1 . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . . . . 2 . . . Reprogram Traps 1 | . . . 1 . . . . Recall Investigation 2 | . . . . 1 . 1 . Registered Components 1 | . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . . 3 4 . . Scan Component 4 | . . . . 2 2 . . Repair 3 | . . . . 1 2 . . Recycling Unit Hacks 4 | . 1 . . 2 . 1 . Retrieve Components 4 | . 1 . . 2 . 1 . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 2 . 3 7 1 4 . Terminals 12 | . 1 . 3 4 1 3 . Track 2 | . . . . 2 . . . Assimilate 3 | . 1 . 1 . . 1 . Botnet 6 | . . . 1 2 1 2 . Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . Mask 1 | . . . . 1 . . . Tunnel 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Reprogram 1 | . . . . 1 . . . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 3 . 3 13 6 9 . Full Trace Events 6 | . 2 . . 2 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 1 . Parts Built 1 | . . . . . . 1 . Matter 146 | . . . . . . 146 . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired 3 | . . . . 1 2 . . Time 103 | . . . . 26 77 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 2 . . 10 . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 3 | . . . 1 1 . 1 . Largest Group 1 | . . . 1 1 . 1 1 Highest-Rated Group 10 | . . . 10 8 . 10 10 Highest-Rated Ally 10 | . . . 10 8 . 10 10 Total Orders 7 | . . . 5 . 1 . 1 GOTO 4 | . . . 3 . . . 1 FOLLOW 2 | . . . 2 . . . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 2 | . . . . 2 . . . Total Damage 22 | . . . . 22 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . 2 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 7386 | 62 370 668 532 2616 1530 1349 259 Spaces Moved 4077 | 41 296 458 265 1401 727 779 110 Core 4 | 2 . . . . . . 2 Treads 243 | . . . . 51 79 113 . Legs . | . . . . . . . . Wheels 3755 | 39 296 458 265 1275 648 666 108 Hover . | . . . . . . . . Flight 75 | . . . . 75 . . . Fastest Speed 32 | 50 100 120 120 32 130 120 50 Average Speed 139 | 97 109 120 137 140 152 151 118 Slowest Speed 242 | 100 120 120 140 242 180 197 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 46 94 25 93 74 17 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 3 | . . . . 1 2 . . Terrain Destroyed 116 | . 5 . 6 69 31 5 . Melee 3 | . . . . 1 2 . . Projectile 3 | . . . . 2 1 . . AOE 110 | . 5 . 6 66 28 5 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 5135 | 57 327 516 356 1830 992 877 180 Wait 366 | . 9 10 16 202 98 21 10 Move 4071 | 40 295 457 264 1400 726 779 110 Hop . | . . . . . . . . Pick Up 97 | 8 6 3 13 34 22 8 3 Fast Attach 39 | 5 . . 3 15 11 4 1 Attach 30 | 2 . 3 5 8 7 5 . Detach 12 | . . . 1 3 4 4 . Swap 55 | . 4 2 3 20 20 6 . Drop 69 | . 4 . 7 26 18 9 5 Fire 350 | 2 9 41 44 101 84 41 28 Melee 12 | . . . . 10 2 . . Ram 23 | . . . . . . . 23 Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Discovered new exit (range 8) 433 | -10/Materials | Entered Mines 449 | -10/Mines | Identified exit to Materials 679 | -10/Mines | Discovered exit to Materials (range 7) 772 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 791 | -10/Mines | Destroyed YI-UF0 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Utility x2 1119 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Identified exit to Storage 1450 | -9/Materials | Build established: Hauler-Mutant 1633 | -9/Materials | Entered Storage 1711 | -9/Storage | Repaired EM Pulse Gun 1986 | -9/Storage | Lost 4 parts (1n2u1w) 2054 | -9/Storage | Core integrity fell below 50% 2444 | -9/Storage | Discovered new exit (range 14) 3420 | -9/Storage | Core integrity fell below 20% 4249 | -9/Storage | Entered Materials 4249 | -8/Materials | Accompanied by 2 allies 4249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4473 | -8/Materials | Repaired Hcp. Storage Unit 4735 | -8/Materials | Garrison activated, responded to threat 5338 | -8/Materials | Repaired Adv. Beam Cannon 5534 | -8/Materials | Discovered new exit (range 8) 5778 | -8/Materials | Identified exit to Factory 5779 | -8/Materials | Entered Factory 5779 | -7/Factory | Evolved 2 slots: Utility x2 6092 | -7/Factory | Build established: Hacker-Mutant 6175 | -7/Factory | Fabricated Adv. Sensor Array (x1) 6486 | -7/Factory | Discovered new exit (range 7) 6511 | -7/Factory | Discovered new exit (range 7) 6531 | -7/Factory | Identified exit to Lower Caves 6671 | -7/Factory | Build established: Hauler-Mutant 6697 | -7/Factory | Identified exit to Factory 7128 | -7/Factory | Sucked down chute 7128 | -7/Factory | Entered Waste 7130 | -7/Waste | 1 allies followed down the chute 7138 | -7/Waste | Spotted C-40 Crusher 7200 | -7/Waste | Spotted C-40 Crusher 7210 | -7/Waste | Spotted C-40 Crusher 7222 | -7/Waste | Destroyed C-40 Crusher 7252 | -7/Waste | Spotted C-40 Crusher 7320 | -7/Waste | Spotted C-40 Crusher 7343 | -7/Waste | Spotted C-40 Crusher 7344 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7354 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7357 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7360 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7363 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7366 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7372 | -7/Waste | Core integrity fell below 50% 7377 | -7/Waste | Destroyed C-40 Crusher 7383 | -7/Waste | Core integrity fell below 20% 7387 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07379_ Dynamic Insulation System crushed. 07379_ 319 Matter crushed. 07380_ Slammed into C-40 Crusher. 07380_ Imp. Cooling System crushed. 07380_ Damper Plating crushed. 07381_ Slammed into C-40 Crusher. 07382_ 4 Matter crushed. 07382_ 3 Matter crushed. 07382_ 4 Matter crushed. 07382_ Dynamic Insulation System crushed. 07382_ Damper Plating crushed. 07383_ Slammed into C-40 Crusher. 07384_ 4 Matter crushed. 07384_ Adv. Beam Cannon crushed. 07384_ Adv. Sensor Array crushed. 07384_ Slammed into C-40 Crusher. 07385_ 5 Matter crushed. 07386_ Slammed into C-40 Crusher. 07387_ 4 Matter crushed. 07387_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ??????????????????????????? #?????? | | ??????????????????????????? #?????? | | ??????????????????????????? #?????? | | ??????????????????????????? #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ?????????????????????????### ######? | | ?????????????????????????# ?? | | ?????????????????????????# ??? | | ?????????????????????????? ???? | | ??????????????????????????? ????? | | ???????????????????????????# #?????? | | ?????????????############??# #?????? | | ?????????????#=* #??# #?????? | | ?????????????# #??# #?????? | | ?????????????# #### #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????# #?????? | | ?????????????#CC #?????? | | ?????????????#CC ! #### #?????? | | ?????????????#@CC % #??# ! #?????? | | ?????????????#]CC= ] #??# %!#?????? | | ?????????????############??#]|! #?????? | | ???????????????????????????# [[!#?????? | | ???????????????????????????######?????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 63 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Gui. EMP Blaster | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialIntegratedCloak Manual? 0 Play Time 00:54:30 Cumulative 494.2 hours Start 2020.04.18 @ 00:24:44 End 2020.04.18 @ 01:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 378 Adventurer 4 Explorer 0 Win Type - Total 57 Types 49/3/1/2/2/0/0 Lore% 93 Gallery% 95 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b9f26c-a3c8-40ea-bbf6-c78230ef3a35