Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 21:09:47 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1167) 1167 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4637 Bonus ------- None Cogmind --------- Core Integrity 769/850 Matter 194/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Heavy Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Improved Sensor Array Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Heavy Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heavy Laser Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Hammer [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 73 | 9 6 9 25 20 . 4 Power 13 | 2 1 1 3 6 . . Engine 6 | 2 1 1 2 . . . Core 7 | . . . 1 6 . . Reactor . | . . . . . . . Propulsion 27 | 4 4 4 8 4 . 3 Treads 3 | 2 . . 1 . . . Leg 24 | 2 4 4 7 4 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 5 4 . . Device 3 | . . . 1 2 . . Storage 4 | 1 1 . . 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 4 . . . Artifact . | . . . . . . . Weapon 22 | 2 . 4 9 6 . 1 Energy Gun 8 | . . 1 5 2 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 . 2 4 1 . . Ballistic Cannon 2 | . . 1 . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 19 | . . 3 8 . . 8 Power 4 | . . 1 2 . . 1 Propulsion 8 | . . . 4 . . 4 Utility 3 | . . . 1 . . 2 Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 8 | . . 2 6 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 85 86 90 98 86 71 Engine 6 | . 14 10 11 . . . Core 7 | . . . 2 14 13 11 Treads 1 | . 10 . . . . . Leg 30 | . 17 43 32 30 26 21 Device 7 | . . . 4 12 13 11 Storage 12 | . 14 11 9 15 13 11 Protection 6 | . . . 11 8 6 4 Energy Gun 5 | . . 4 9 6 . . Ballistic Gun 9 | . 28 13 6 5 6 4 Ballistic Cannon 1 | . . 2 2 . . . Slashing Weapon 1 | . . . . 2 6 4 Peak Build Rating 41 | 6 7 11 26 41 39 39 Average Rating 23 | 5 6 9 17 37 39 33 On Entrance 18 | . 6 6 11 26 39 39 Naked Turns 2 | . . . . . . 2 Heaviest Build 35 | 14 19 15 28 35 33 33 Greatest Support 65 | 20 20 40 30 65 32 35 Greatest Overweight (x) 5 | 1 1 . 5 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 10 9 Most Carried 9 | 6 8 8 8 9 9 9 Average Carried 7 | 4 6 7 7 7 9 8 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 9 | 6 8 8 8 9 9 3 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1212 | 234 170 115 441 252 . . Remotely . | . . . . . . . Salvage Created 1362 | . 319 212 457 374 . . Parts 104 | . 23 24 32 25 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 35 | . 7 6 13 9 . . Melee 5 | . . 1 . 4 . . Guns 24 | . 7 3 11 3 . . Cannons 4 | . . 2 2 . . . AOE 2 | . . . . 2 . . Classes Destroyed 9 | . 5 3 . 1 . . Worker 3 | . . 1 1 1 . . Builder 2 | . 1 . . 1 . . Tunneler 1 | . . 1 . . . . Recycler 1 | . 1 . . . . . Watcher 4 | . 1 3 . . . . Swarmer 17 | . 3 4 7 3 . . Grunt 10 | . 4 1 2 3 . . Sentry 5 | . . 1 4 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 5 | . 3 4 3 5 . . Combat Bots Only 4 | . 3 4 3 3 . . Max Kills in Single Turn 3 | . 2 1 1 3 . . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 238 | . 43 33 89 67 . 6 Missed 57 | . 9 9 20 19 . . Damage Taken 2535 | . 439 247 822 773 . 254 Core 436 | . 68 16 106 165 . 81 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 72 96 80 76 . . Volleys Fired 141 | . 33 29 54 24 . 1 Largest 2 | . 2 2 2 2 . 1 Hottest 94 | . 40 84 94 92 . 23 Shots Fired 274 | . 66 55 108 44 . 1 Gun 262 | . 66 47 104 44 . 1 Cannon 12 | . . 8 4 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 179 | . 66 39 54 19 . 1 Thermal 79 | . . 16 45 18 . . Explosive . | . . . . . . . Electromagnetic 16 | . . . 9 7 . . Robot Hit Streak 10 | . 7 5 10 4 . 5 Robot Miss Streak 8 | . 4 8 7 7 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 152 | . 40 27 58 26 . 1 Core Hits 77 | . 16 17 29 15 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 . 4 2 . . Burn 4 | . . . 4 . . . Destroy 1 | . 1 . . . . . Sever 2 | . . . . 2 . . Melee Attacks 14 | . . . . 14 . . Impact 4 | . . . . 4 . . Slashing 10 | . . . . 10 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2451 | 3 526 378 713 816 . 15 Guns 1738 | . 526 275 654 268 . 15 Cannons 145 | . . 93 52 . . . Explosions 120 | . . . . 120 . . Melee 402 | . . . . 402 . . Ramming 46 | 3 . 10 7 26 . . Kinetic 1201 | . 526 305 308 47 . 15 Thermal 636 | . . 63 307 266 . . Explosive . | . . . . . . . Electromagnetic 166 | . . . 91 75 . . Impact 152 | . . . . 152 . . Slashing 250 | . . . . 250 . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 4 . . Average Corruption 2 | . . . 1 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 12 . . Message Errors 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 3 | . . . . 3 . . Misfires 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . 32 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 32 | . . . . 32 . . Knockbacks 4 | . . 4 . . . . Impact . | . . . . . . . Kinetic 4 | . . 4 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . . 26 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 13 | 3 . 4 4 2 . . Kicked 13 | 3 . 4 4 2 . . Crushed . | . . . . . . . Highest Temperature 360 | . 20 15 335 360 . 2 Average Temperature 95 | . 6 10 96 119 . 2 Received Heat Transfer 585 | . 237 60 252 36 . . Effects 9 | . . . 2 7 . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 6 | . . . . 6 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 3 . . Heat Transferred 1482 | . . 150 1036 296 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 355 | . 236 355 354 216 60 21 Initial 156 | . . 99 149 156 60 21 Average 135 | . 109 207 221 98 60 10 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 80 | 100 86 53 51 98 100 100 Level 1 20 | . 13 46 48 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . 5 . . Investigation . | . . . . . . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . . 1 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 6 | . . 2 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 12 15 21 13 . 2 Peak Tracking Total 5 | . 4 4 5 3 . 2 Tactical Retreats 5 | . 1 1 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 7 | . 1 1 1 3 1 . Terminals 6 | . 1 1 1 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 1 1 1 5 4 . Successful 6 | . 1 1 . 1 3 . Failed 6 | . . . 1 4 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 11 | . 1 1 1 4 4 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 . 1 3 . Record 5 | . 1 . . 1 3 . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 212 | . . . . . . 212 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 2920 | 104 399 336 734 1133 112 102 Spaces Moved 1484 | 52 160 179 321 658 59 55 Core 10 | 7 . . 2 . . 1 Treads 7 | 6 . . 1 . . . Legs 1467 | 39 160 179 318 658 59 54 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 110 190 50 Average Speed 146 | 156 165 120 155 137 190 172 Slowest Speed 300 | 190 190 120 300 190 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 6 42 26 32 20 3 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 1950 | 69 228 246 455 831 60 61 Wait 166 | 1 25 10 34 94 1 1 Move 1479 | 51 159 178 320 657 59 55 Hop . | . . . . . . . Pick Up 24 | 3 1 9 7 4 . . Fast Attach 28 | 8 1 5 7 7 . . Attach 15 | . . 3 7 1 . 4 Detach 4 | 2 . . 1 1 . . Swap 30 | 1 5 1 11 12 . . Drop 36 | . 4 7 10 15 . . Fire 141 | . 33 29 54 24 . 1 Melee 14 | . . . . 14 . . Ram . | . . . . . . . Kick 13 | 3 . 4 4 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 5) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x2 804 | -9/Materials | Discovered new exit (range 16) 819 | -9/Materials | Build established: Scavenger-Mutant 840 | -9/Materials | Entered another Materials area 840 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1331 | -8/Materials | Lost 6 parts (1p3n1u1w) 1570 | -8/Materials | Discovered new exit (range 4) 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Utility x2 1653 | -7/Factory | Build established: Mutant 2692 | -7/Factory | Discovered new exit (range 5) 2707 | -7/Factory | Entered another Factory area 2707 | -6/Factory | Evolved 2 slots: Utility x2 2819 | -6/Factory | Sucked down chute 2819 | -6/Factory | Entered Waste 2820 | -6/Waste | Met a frightened Derelict 2845 | -6/Waste | Spotted C-40 Crusher 2891 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2897 | -6/Waste | Spotted C-40 Crusher 2899 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2902 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2916 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2918 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2919 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2921 | -6/Waste | Self-destructed Last Messages --------------- 02891_ VSS Leg crushed. 02896_ Carbon-fiber Leg crushed. 02897_ VSS Leg crushed. 02899_ Scythe crushed. 02899_ Autogun crushed. 02899_ Carbon-fiber Leg crushed. 02902_ Med. Storage Unit crushed. 02902_ Carbon-fiber Leg destroyed. 02904_ Autogun crushed. 02905_ Carbon-fiber Leg crushed. 02907_ Med. Storage Unit crushed. 02916_ Lgt. Nuclear Core crushed. 02916_ Imp. Sensor Array crushed. 02916_ Hvy. Particle Cannon crushed. 02916_ Carbon-fiber Leg destroyed. 02918_ Imp. Titanium Leg crushed. 02918_ Mic. Nuclear Core crushed. 02919_ Hvy. Particle Cannon crushed. 02919_ Weapon Cycler crushed. 02919_ Med. Matter Pod crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ?????????????????????# ! #??????????????????????? | | ???????############??# CC@#??????????????????????? | | ???????# #??# CC*#??????????????????????? | | ???????# #??# CC#????????? ????????????? | | ???????# [ #### CC######## #??????????? | | ???????# ! ??????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# [ ??????????? | | ???????# ####! ######## #??????????? | | ???????# #??# #????????? ????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### ###????????????????????? | | ???????????????????#! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 290 Matter Stores 274 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldArmoredSuit Manual? 0 Play Time 00:30:40 Cumulative 13.6 hours Start 2024.11.07 @ 20:28:08 End 2024.11.07 @ 21:09:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd1b4d19-5f14-4974-8a56-fce996cf8919