Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 21:09:47

Player: OG DANIEL

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1167)     1167
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4637

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             769/850
Matter                     194/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Laser
  Heavy Assault Rifle
  Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
  Improved Sensor Array
           Weapon Cycler
  Improved Light Armor Plating
>          --- WEAPON -----------
      Mini Assault Cannon
     Heavy Hammer
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Heavy Laser
     Heavy Particle Cannon
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 9   6   9   25  20  .   4   
  Power                    13   | 2   1   1   3   6   .   .   
    Engine                 6    | 2   1   1   2   .   .   .   
    Core                   7    | .   .   .   1   6   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 4   4   4   8   4   .   3   
    Treads                 3    | 2   .   .   1   .   .   .   
    Leg                    24   | 2   4   4   7   4   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   5   4   .   .   
    Device                 3    | .   .   .   1   2   .   .   
    Storage                4    | 1   1   .   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   4   9   6   .   1   
    Energy Gun             8    | .   .   1   5   2   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          9    | 2   .   2   4   1   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   
Parts Lost                 19   | .   .   3   8   .   .   8   
  Power                    4    | .   .   1   2   .   .   1   
  Propulsion               8    | .   .   .   4   .   .   4   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   4    | .   .   2   1   .   .   1   
  Highest Loss Streak      8    | .   .   2   6   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  86  90  98  86  71  
  Engine                   6    | .   14  10  11  .   .   .   
  Core                     7    | .   .   .   2   14  13  11  
  Treads                   1    | .   10  .   .   .   .   .   
  Leg                      30   | .   17  43  32  30  26  21  
  Device                   7    | .   .   .   4   12  13  11  
  Storage                  12   | .   14  11  9   15  13  11  
  Protection               6    | .   .   .   11  8   6   4   
  Energy Gun               5    | .   .   4   9   6   .   .   
  Ballistic Gun            9    | .   28  13  6   5   6   4   
  Ballistic Cannon         1    | .   .   2   2   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   6   4   
Peak Build Rating          41   | 6   7   11  26  41  39  39  
  Average Rating           23   | 5   6   9   17  37  39  33  
  On Entrance              18   | .   6   6   11  26  39  39  
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             35   | 14  19  15  28  35  33  33  
  Greatest Support         65   | 20  20  40  30  65  32  35  
  Greatest Overweight (x)  5    | 1   1   .   5   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   8   10  9   
  Most Carried             9    | 6   8   8   8   9   9   9   
  Average Carried          7    | 4   6   7   7   7   9   8   
  Final Capacity           10   | 8   8   8   8   10  10  5   
  Final Carried            9    | 6   8   8   8   9   9   3   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was 
Matter Collected           1212 | 234 170 115 441 252 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1362 | .   319 212 457 374 .   .   
  Parts                    104  | .   23  24  32  25  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  35   | .   7   6   13  9   .   .   
  Melee                    5    | .   .   1   .   4   .   .   
  Guns                     24   | .   7   3   11  3   .   .   
  Cannons                  4    | .   .   2   2   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   
Classes Destroyed          9    | .   5   3   .   1   .   .   
  Worker                   3    | .   .   1   1   1   .   .   
  Builder                  2    | .   1   .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   
  Swarmer                  17   | .   3   4   7   3   .   .   
  Grunt                    10   | .   4   1   2   3   .   .   
  Sentry                   5    | .   .   1   4   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   
Best Kill Streak           5    | .   3   4   3   5   .   .   
  Combat Bots Only         4    | .   3   4   3   3   .   .   
Max Kills in Single Turn   3    | .   2   1   1   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    1    | .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Hostile Shots Fired        238  | .    43   33   89   67   .    6    
  Missed                   57   | .    9    9    20   19   .    .    
Damage Taken               2535 | .    439  247  822  773  .    254  
  Core                     436  | .    68   16   106  165  .    81   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  72   96   80   76   .    .    
Volleys Fired              141  | .    33   29   54   24   .    1    
  Largest                  2    | .    2    2    2    2    .    1    
  Hottest                  94   | .    40   84   94   92   .    23   
Shots Fired                274  | .    66   55   108  44   .    1    
  Gun                      262  | .    66   47   104  44   .    1    
  Cannon                   12   | .    .    8    4    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  179  | .    66   39   54   19   .    1    
  Thermal                  79   | .    .    16   45   18   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    9    7    .    .    
  Robot Hit Streak         10   | .    7    5    10   4    .    5    
  Robot Miss Streak        8    | .    4    8    7    7    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           152  | .    40   27   58   26   .    1    
  Core Hits                77   | .    16   17   29   15   .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    4    2    .    .    
    Burn                   4    | .    .    .    4    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Sever                  2    | .    .    .    .    2    .    .    
Melee Attacks              14   | .    .    .    .    14   .    .    
  Impact                   4    | .    .    .    .    4    .    .    
  Slashing                 10   | .    .    .    .    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2451 | 3    526  378  713  816  .    15   
  Guns                     1738 | .    526  275  654  268  .    15   
  Cannons                  145  | .    .    93   52   .    .    .    
  Explosions               120  | .    .    .    .    120  .    .    
  Melee                    402  | .    .    .    .    402  .    .    
  Ramming                  46   | 3    .    10   7    26   .    .    
  Kinetic                  1201 | .    526  305  308  47   .    15   
  Thermal                  636  | .    .    63   307  266  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          166  | .    .    .    91   75   .    .    
  Impact                   152  | .    .    .    .    152  .    .    
  Slashing                 250  | .    .    .    .    250  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    4    .    .    
  Average Corruption       2    | .    .    .    1    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    12   .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    
    Misfires               2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    32   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    32   .    .    
Knockbacks                 4    | .    .    4    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    26   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             13   | 3    .    4    4    2    .    .    
  Kicked                   13   | 3    .    4    4    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        360  | .    20   15   335  360  .    2    
  Average Temperature      95   | .    6    10   96   119  .    2    
  Received Heat Transfer   585  | .    237  60   252  36   .    .    
  Effects                  9    | .    .    .    2    7    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           6    | .    .    .    .    6    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    3    .    .    
  Heat Transferred         1482 | .    .    150  1036 296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Peak Influence             355  | .   236 355 354 216 60  21  
  Initial                  156  | .   .   99  149 156 60  21  
  Average                  135  | .   109 207 221 98  60  10  
Maximum Alert Level        1    | .   1   1   1   1   .   .   
  Low Security (%)         80   | 100 86  53  51  98  100 100 
  Level 1                  20   | .   13  46  48  1   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   5   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   
  Reinforcement            4    | .   .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Distress Signals           6    | .   .   2   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   12  15  21  13  .   2   
  Peak Tracking Total      5    | .   4   4   5   3   .   2   
  Tactical Retreats        5    | .   1   1   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Traps Triggered            2    | .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Disabled          2    | .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Accessed          7    | .   1   1   1   3   1   .   
  Terminals                6    | .   1   1   1   2   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                12   | .   1   1   1   5   4   .   
  Successful               6    | .   1   1   .   1   3   .   
  Failed                   6    | .   .   .   1   4   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   
  Terminals                11   | .   1   1   1   4   4   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   1   3   .   
  Record                   5    | .   1   .   .   1   3   .   
  Alert Level              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   11  
  Total Damage             212  | .   .   .   .   .   .   212 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               2920 | 104  399  336  734  1133 112  102  
Spaces Moved               1484 | 52   160  179  321  658  59   55   
  Core                     10   | 7    .    .    2    .    .    1    
  Treads                   7    | 6    .    .    1    .    .    .    
  Legs                     1467 | 39   160  179  318  658  59   54   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  110  190  50   
  Average Speed            146  | 156  165  120  155  137  190  172  
  Slowest Speed            300  | 190  190  120  300  190  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 6    42   26   32   20   3    28   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      3    | .    .    .    .    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Total                      1950 | 69  228 246 455 831 60  61  
  Wait                     166  | 1   25  10  34  94  1   1   
  Move                     1479 | 51  159 178 320 657 59  55  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | 3   1   9   7   4   .   .   
  Fast Attach              28   | 8   1   5   7   7   .   .   
  Attach                   15   | .   .   3   7   1   .   4   
  Detach                   4    | 2   .   .   1   1   .   .   
  Swap                     30   | 1   5   1   11  12  .   .   
  Drop                     36   | .   4   7   10  15  .   .   
  Fire                     141  | .   33  29  54  24  .   1   
  Melee                    14   | .   .   .   .   14  .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     13   | 3   .   4   4   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  105 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 5)
  504 | -10/Materials | Entered another Materials area
  504 | -9/Materials  | Evolved 2 slots: Propulsion x2
  804 | -9/Materials  | Discovered new exit (range 16)
  819 | -9/Materials  | Build established: Scavenger-Mutant
  840 | -9/Materials  | Entered another Materials area
  840 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1331 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 1570 | -8/Materials  | Discovered new exit (range 4)
 1574 | -8/Materials  | Entered Factory
 1574 | -7/Factory    | Evolved 2 slots: Utility x2
 1653 | -7/Factory    | Build established: Mutant
 2692 | -7/Factory    | Discovered new exit (range 5)
 2707 | -7/Factory    | Entered another Factory area
 2707 | -6/Factory    | Evolved 2 slots: Utility x2
 2819 | -6/Factory    | Sucked down chute
 2819 | -6/Factory    | Entered Waste
 2820 | -6/Waste      | Met a frightened Derelict
 2845 | -6/Waste      | Spotted C-40 Crusher
 2891 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2897 | -6/Waste      | Spotted C-40 Crusher
 2899 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2902 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2916 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2918 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2919 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2921 | -6/Waste      | Self-destructed

 Last Messages 
---------------
02891_ VSS Leg crushed.
02896_ Carbon-fiber Leg crushed.
02897_ VSS Leg crushed.
02899_ Scythe crushed.
02899_ Autogun crushed.
02899_ Carbon-fiber Leg crushed. <x3>
02902_ Med. Storage Unit crushed.
02902_ Carbon-fiber Leg destroyed.
02904_ Autogun crushed.
02905_ Carbon-fiber Leg crushed.
02907_ Med. Storage Unit crushed.
02916_ Lgt. Nuclear Core crushed.
02916_ Imp. Sensor Array crushed.
02916_ Hvy. Particle Cannon crushed.
02916_ Carbon-fiber Leg destroyed.
02918_ Imp. Titanium Leg crushed.
02918_ Mic. Nuclear Core crushed.
02919_ Hvy. Particle Cannon crushed.
02919_ Weapon Cycler crushed.
02919_ Med. Matter Pod crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????#          #??#  CC#????????? ????????????? |
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| ???????#   !                           ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            290
Matter Stores              274
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           1
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldArmoredSuit
  Manual?         0
Play Time         00:30:40
  Cumulative      13.6 hours
  Start           2024.11.07 @ 20:28:08
  End             2024.11.07 @ 21:09:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd1b4d19-5f14-4974-8a56-fce996cf8919