Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 21:51:23 Player: Rubbe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (1285) 1285 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 7205 Bonus ------- Follower Combat Kills 230 Cogmind --------- Core Integrity 0/1300 Matter 136/300 Energy 84/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Wheel Wheel Cooled Gravmag System Improved Antigrav System Improved Antigrav System Structural Scanner Experimental Signal Interpreter Terrain Scanner Seismic Detector Advanced Recoil Stabilizer Improved Shock Absorption System Advanced Hardlight Generator Advanced Plasma Cannon Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Improved Utility Shielding Improved Utility Shielding Advanced Hardlight Generator > --- WEAPON ----------- Gatling Laser Phase Gun Quantum Rifle Flak Gun Fusion Bomb Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Wheel Wheel Wheel Cooled Gravmag System Improved Antigrav System Improved Antigrav System Structural Scanner Experimental Signal Interpreter Terrain Scanner Seismic Detector Advanced Recoil Stabilizer Improved Shock Absorption System Advanced Hardlight Generator Gamma Rifle Advanced Plasma Cannon Autogun [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Particle Reactor Propulsion Improved Antigrav System Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Utility Improved Utility Shielding Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Launcher Fusion Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 3 | . . . 1 1 . 1 . . . . Propulsion 4 | . . 2 . . . . . . . 2 Utility 4 | . . . 1 1 . 1 1 . . . Weapon 3 | . . . . . 2 . 1 . . . Parts Attached 61 | 5 3 7 10 6 5 3 6 . 1 15 Power 13 | . 1 1 3 1 2 1 1 . . 3 Engine 12 | . 1 1 3 1 2 1 1 . . 2 Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 . 3 3 3 . . 4 . . 7 Treads 3 | . . . . 3 . . . . . . Leg . | . . . . . . . . . . . Wheel 12 | 2 . 3 3 . . . 4 . . . Hover 7 | . . . . . . . . . . 7 Flight . | . . . . . . . . . . . Utility 12 | 1 1 1 3 1 1 1 . . 1 2 Device 4 | . 1 . . . . 1 . . . 2 Storage 3 | 1 . 1 1 . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 4 | . . . 2 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 1 2 1 1 2 1 1 . . 3 Energy Gun 7 | 2 . 1 . . 1 . 1 . . 2 Energy Cannon 3 | . . 1 . 1 . 1 . . . . Ballistic Gun 2 | . 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 43 | . . 1 13 5 . . 1 . . 23 Power 9 | . . . 2 2 . . 1 . . 4 Propulsion 15 | . . 1 4 2 . . . . . 8 Utility 7 | . . . 2 1 . . . . . 4 Weapon 12 | . . . 5 . . . . . . 7 Highest Loss Streak 21 | . . 1 7 5 . . 1 . . 21 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | 3 7 12 11 10 9 9 13 18 19 18 Power 5 | 1 2 6 6 7 6 5 5 6 6 4 Propulsion 3 | . 2 . . . . . 1 4 7 6 Utility 3 | . . . 2 3 3 3 3 5 4 6 Weapon 1 | 1 2 3 2 . . . 2 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | 2 . . . . . . 1 . 6 15 Power 3 | . . . . . . . . . . 3 Propulsion 10 | 2 . . . . . . . . 3 5 Utility 10 | . . . . . . . 1 . 3 6 Weapon 1 | . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 89 87 63 72 87 85 88 100 100 92 Engine 14 | . 14 8 7 10 17 18 17 21 21 16 Treads 3 | . . . . 4 20 17 12 . . . Wheel 11 | . 28 39 16 17 . . 3 21 21 . Hover 8 | . . . . . . . . . . 26 Device 4 | . 12 9 1 . . 1 5 5 5 6 Storage 7 | . 14 11 10 7 6 5 10 10 6 4 Processor 1 | . . . . . . . . . 3 4 Protection 12 | . . . 14 20 18 17 15 15 15 10 Energy Gun 8 | . 14 10 8 . 6 5 5 10 10 9 Energy Cannon 5 | . . 1 . 11 13 11 10 10 10 4 Ballistic Gun 4 | . 5 7 3 . 4 5 5 5 5 3 Peak Build Rating 119 | 4 9 14 17 24 35 42 51 53 58 119 Average Rating 48 | 2 8 11 12 20 34 38 43 52 56 98 On Entrance 27 | . 4 9 12 16 22 35 42 51 53 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 126 | 7 13 50 55 70 83 96 103 103 103 126 Greatest Support 72 | 26 26 52 52 60 60 60 60 40 40 72 Greatest Overweight (x) 15 | . . 3 15 3 1 2 3 2 2 13 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 2 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 18 20 20 20 20 20 20 20 20 Most Carried 20 | 7 8 17 14 14 13 12 20 20 20 20 Average Carried 14 | 3 7 12 11 10 9 9 13 18 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 12 9 14 9 10 16 20 20 17 Class Distribution -------------------- 56% | Scavenger-Tank 34% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Matter Collected 1022 | 177 30 88 266 115 . . 95 95 10 146 Remotely . | . . . . . . . . . . . Salvage Created 1209 | 27 30 88 195 133 . . 129 . . 607 Parts 81 | 4 5 1 15 8 . . 17 . . 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 21 | . 1 1 3 2 . . 5 . . 9 Guns 10 | . 1 . 2 . . . 2 . . 5 Cannons 3 | . . . . 1 . . 1 . . 1 AOE 6 | . . . 1 . . . 2 . . 3 Classes Destroyed 8 | 1 1 2 2 . . . 1 . . 1 Worker 3 | . . . 1 . . . . . . 2 Builder 7 | . . . 2 . . . 3 . . 2 Tunneler 2 | 1 . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . Swarmer 5 | . . . . . . . 5 . . . Grunt 7 | . 1 . . . . . . . . 6 Sentry 7 | . . 1 3 2 . . . . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 9 | 1 1 1 2 1 . . 5 . . 9 Combat Bots Only 5 | . 1 1 1 1 . . 5 . . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 3 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Hostile Shots Fired 468 | . 2 12 110 144 . 18 12 . . 170 Missed 151 | . 2 4 43 54 . 5 3 . . 40 Hits 317 | . . 8 67 90 . 13 9 . . 130 Projectile 317 | . . 8 67 90 . 13 9 . . 130 Critical Strikes 9 | . . 2 3 . . . . . . 4 Part Disruptions 4 | . . . . . . 4 . . . . Damage Taken 5702 | . . 119 997 760 . 141 460 . . 3225 Core 2084 | . . 15 272 225 . 10 239 . . 1323 Absorbed by Shields 416 | . . . . . . . . . . 416 Redirected to Shielding 199 | . . . 45 21 . . . . . 133 Regen/Repaired (Parts) 123 | . . . . . . . . 123 . . Core Remaining (%) 86 | 100 100 96 50 67 100 99 . . 79 . Volleys Fired 108 | 9 6 10 36 14 . . 7 . . 26 Largest 5 | 1 2 2 2 2 . . 4 . . 5 Hottest 389 | 50 70 118 75 133 . . 271 . . 389 Shots Fired 201 | 9 8 18 46 28 . . 28 . . 64 Gun 135 | 9 8 11 42 . . . 14 . . 51 Cannon 55 | . . 7 . 28 . . 14 . . 6 Launcher 11 | . . . 4 . . . . . . 7 Special . | . . . . . . . . . . . Kinetic 27 | . 2 1 8 . . . 7 . . 9 Thermal 156 | 9 6 15 32 28 . . 21 . . 45 Explosive 11 | . . . 4 . . . . . . 7 Electromagnetic 7 | . . 2 2 . . . . . . 3 Robot Hit Streak 9 | 2 4 8 8 9 . . 6 . . 6 Robot Miss Streak 9 | 4 2 1 2 6 . . 9 . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 120 | 3 5 15 31 16 . . 8 . . 42 Core Hits 79 | 2 2 1 12 4 . . 10 . . 48 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . Burn 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3646 | 49 64 237 445 363 . . 477 . . 2011 Guns 1579 | 49 64 116 328 . . . 111 . . 911 Cannons 682 | . . 121 . 363 . . 59 . . 139 Explosions 1363 | . . . 117 . . . 307 . . 939 Melee . | . . . . . . . . . . . Ramming 22 | . . . . . . . . . . 22 Kinetic 213 | . 15 10 69 . . . 11 . . 108 Thermal 2274 | 49 49 195 243 363 . . 466 . . 909 Explosive 1056 | . . . 117 . . . . . . 939 Electromagnetic 81 | . . 32 16 . . . . . . 33 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 4 . . 1 . . . 11 Average Corruption 2 | . . . 2 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . 4 . . 1 . . . 6 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 5 | . . . 2 . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 191 | . . 2 . . . . 132 . . 57 Projectiles 2 | . . 2 . . . . . . . . Explosions 189 | . . . . . . . 132 . . 57 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . 107 . . 17 Shots 3 | . . . . . . . 2 . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 966 | . 40 381 23 560 . 247 594 . . 966 Average Temperature 225 | . 15 193 10 271 . 136 217 . . 252 Received Heat Transfer 802 | . . 45 405 138 . . . . . 214 Effects 62 | . . 1 . 11 . . 11 . . 39 Shutdowns 24 | . . . . 2 . . 5 . . 17 Energy Bleed 6 | . . 1 . 2 . . 1 . . 2 Interference 4 | . . . . . . . . . . 4 Matter Decay 3 | . . . . 1 . . . . . 2 Short Circuit 2 | . . . . 1 . . 1 . . . Damage (minor) 8 | . . . . 1 . . 3 . . 4 Damage (major) 11 | . . . . 3 . . . . . 8 Damage (core) 4 | . . . . 1 . . 1 . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . Parts Melted 8 | . . 3 . 3 . . . . . 2 Heat Transferred 4145 | 148 148 518 621 592 . . 512 . . 1606 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 95 | 100 100 100 100 100 100 100 65 100 100 100 Level 1 4 | . . . . . . . 34 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 241 | 5 30 30 39 30 4 . 241 51 67 193 Initial 51 | . . 3 . . 4 . . 51 . 18 Average 27 | 1 7 6 4 6 1 . 137 16 6 20 Influence Increases 1117 | 5 30 52 120 61 . . 278 . 143 428 Destroy 0b10 Robot/C 500 | . 20 20 60 40 . . 100 . 80 180 Destroy 0b10 Robot/NC 65 | 5 . 5 15 . . . 15 . . 25 Destroy Leader 132 | . 10 12 30 20 . . 10 . 10 40 Allied During Kill 53 | . . . . . . . . . 53 . Disable Machine 180 | . . 15 . . . . 75 . . 90 Destroy Structure 172 | . . . 15 1 . . 78 . . 78 Lose Combat Pursuer 15 | . . . . . . . . . . 15 Influence Decreases 1073 | 5 20 62 120 51 10 . 130 148 106 421 Entered New Map 129 | . . 7 . . 6 . . 97 . 19 Time Decay 523 | 5 20 50 70 31 4 . 120 31 10 182 Lost Part 300 | . . 5 50 20 . . 10 . . 215 Lost Ally 121 | . . . . . . . . 20 96 5 Squads Dispatched 14 | . 1 . 1 2 . 1 . . 2 7 Investigation 2 | . . . . . . . . . 1 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 8 | . 1 . 1 . . 1 . . 1 4 Assault . | . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 50 | . 2 4 10 2 . 2 6 1 4 19 Peak Tracking Total 6 | . 2 2 5 2 . 2 4 1 4 6 Tactical Retreats 1 | . . . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 7 | . . 4 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 12 | . . 1 . . . . 5 . . 6 Max in Single Turn 5 | . . 1 . . . . 5 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 4 | . 2 . . . . . . . . 2 Terminals 4 | . 2 . . . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 6 | . 2 . . . . . . . . 4 Successful 1 | . 1 . . . . . . . . . Failed 5 | . 1 . . . . . . . . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 6 | . 2 . . . . . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 2 . . . . . . . . 3 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total Allies 21 | . . . . . . . . 21 . . Largest Group 21 | . . . . . . . . 21 10 2 Highest-Rated Group 701 | . . . . . . . . 701 292 92 Highest-Rated Ally 46 | . . . . . . . . 46 46 46 Total Orders . | . . . . . . . . . . . Ally Attacks 67 | . . . . . . . . 20 34 13 Total Damage 1117 | . . . . . . . . 456 593 68 Kills 5 | . . . . . . . . 1 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Active Infowar (turns) 1306 | . 104 165 75 . . 37 333 127 160 305 Terrain 344 | . 104 165 75 . . . . . . . Seismic 962 | . . . . . . 37 333 127 160 305 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Turns Passed 2645 | 90 105 210 453 231 45 93 333 127 160 798 Spaces Moved 1702 | 69 94 137 228 133 17 36 130 108 100 650 Core 42 | 22 . . 17 . . . . . . 3 Treads 150 | . . . . 14 17 36 83 . . . Legs . | . . . . . . . . . . . Wheels 866 | 47 94 137 211 119 . . 47 108 100 3 Hover 644 | . . . . . . . . . . 644 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 85 90 95 240 240 110 110 110 100 Average Speed 124 | 77 90 98 152 128 240 246 218 110 110 104 Slowest Speed 800 | 90 90 125 800 400 240 320 320 110 110 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 14 | 5 18 16 22 3 1 1 3 64 2 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 156 | . . . 21 1 . . 71 . . 63 Melee . | . . . . . . . . . . . Projectile 9 | . . . . 1 . . 7 . . 1 AOE 147 | . . . 21 . . . 64 . . 62 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total 2075 | 98 106 191 286 167 22 41 164 116 154 730 Wait 69 | . . 13 . 3 . . . . 35 18 Move 1693 | 68 93 136 227 132 16 35 130 107 99 650 Hop . | . . . . . . . . . . . Pick Up 96 | 13 4 16 10 11 . 3 15 3 10 11 Fast Attach . | . . . . . . . . . . . Attach 58 | 5 3 12 13 6 5 2 4 . 1 7 Detach 1 | 1 . . . . . . . . . . Swap 18 | . . 4 . . 1 1 3 . . 9 Drop 25 | 2 . . . 1 . . 5 . 9 8 Fire 108 | 9 6 10 36 14 . . 7 . . 26 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . . 6 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 352 | -9/Materials | Discovered new exit (range 7) 406 | -9/Materials | Entered another Materials area 406 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 630 | -8/Materials | Lost 7 parts (2p3n2w) 689 | -8/Materials | Lost 3 parts (1n2w) 853 | -8/Materials | Discovered new exit (range 8) 859 | -8/Materials | Entered Factory 859 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 976 | -7/Factory | Discovered new exit (range 15) 977 | -7/Factory | Garrison activated, responded to threat 1070 | -7/Factory | Lost 5 parts (2p2n1u) 1090 | -7/Factory | Entered another Factory area 1090 | -6/Factory | Evolved 2 slots: Weapon x2 1107 | -6/Factory | Discovered new exit (range 12) 1135 | -6/Factory | Entered another Factory area 1135 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1209 | -5/Factory | Discovered new exit (range 8) 1228 | -5/Factory | Entered another Factory area 1228 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 1401 | -4/Factory | Build established: Scavenger-Tank 1561 | -4/Factory | Sucked down chute 1561 | -4/Factory | Entered Waste 1562 | -4/Waste | Met a frightened Derelict 1562 | -4/Waste | Joined by Warlord forces that had cleared the area 1601 | -4/Waste | A Compactor rumbled back to life 1601 | -4/Waste | Spotted C-40 Crusher 1604 | -4/Waste | Allies destroyed C-40 Crusher 1674 | -4/Waste | Discovered new exit (range 11) 1688 | -4/Waste | Entered Factory 1688 | -4/Factory | Accompanied by 10 allies 1795 | -4/Factory | Discovered new exit (range 12) 1848 | -4/Factory | Entered Research 1848 | -3/Research | Accompanied by 2 allies 1848 | -3/Research | Evolved 2 slots: Propulsion x2 1873 | -3/Research | Lost 8 allies 1935 | -3/Research | Found Prototype Processor 2477 | -3/Research | Found Fusion Bomb Launcher 2594 | -3/Research | Spotted B-86 Titan 2632 | -3/Research | Core integrity fell below 50% 2639 | -3/Research | System corruption reached 10% 2642 | -3/Research | Core integrity fell below 20% 2646 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates Wall. B-86 Titan exits siege mode. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Slug penetrates Wall. Acquired 6 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. B-86 Titan activates siege mode. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: IFF burst signal emitted. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????# "" # #?????? | | ??????# """###########+########## #?????? | | ??????# R"#???????? ???????# #?????? | | ??????# """#?????? #??????# #?????? | | ??????# #???? """ = #??????# #???? | | ??????# #???# "R #??????# #?? | | ??????############???# """ ! #??????# # """" | | ?????????????????????# #??????# + """" | | ?????????????????????# ? #??????# # """" | | ??????????????????????? #??????# #??#### | | ???????????????????????#########??????# #? ] | | ??????????????????????????????????????# #? | | ??????????????????????????????????????+ # | | ??????????????????????????????????????# # """ | | ??????????????????????????????????????# + """ | | ??????????????????????????????????????# # """ | | ??????????????????????????????????????# # | | ??????????????????# ???????????######## #? ! | | ??????????????????# ??????????# #?##### | | ??????????????????# "?????????# #?????? | | ??????????????????# "?????????# #?????? | | ??????????????????? ""????????# #?????? | | ???????????????????? ????????# #?????? | | ?????????????????????= %???????# #?????? | | ????????????????#####;#;###+## ###???? | | ?????############;% ] @ p ? | | ?????#" % # % % p ? | | ??????# % p t ? | | ??????#" " %! p ? | | ??????#"" # """ = k## ##########? | | ??????#"" "" "" u t ???????????? | | ??????#"" " BB * #??????????? | | ??????#"" "" %% *%[ BB #??????????? | | ??????#"T = %= # ???????????? | | ??????#"" u %""" #????????????? | | ??????#"" " # """ #????????????? | | ??????#"" " " """ #????????????? | | ??????#"" " #????????????? | | ??????#" #????????????? | | ??????# # ???????????? | | ??????# "" ??????????? | | ??????##### F "" ?????????? | | ????????????? # """"" == ?????????? | | ?????????????????##########"F ""#######/?????????? | | ???????????????????????????"""""#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 48 Energy Capacity 860 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed JammingHelicalStreamer Manual? 0 Play Time 00:30:38 Cumulative 8.4 hours Start 2025.05.13 @ 16:26:04 End 2025.05.14 @ 21:51:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2f8506b-eaa9-48e8-a3b7-999747f863e0