Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 20:09:08 Player: Rainynight Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3518) 3518 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 8786 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 181 Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- Makeshift Spear > --- INVENTORY (12) --- Matter Compressor (114) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Spiked Treads Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Spiked Treads Humpback Matter Compressor Proton Cannon Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Heavy Rocket Launcher Makeshift Spear [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Light Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 1 1 Utility 5 | . . . . 1 . 2 . . 1 1 Weapon 2 | . . . 2 . . . . . . . Parts Attached 139 | 2 3 7 6 11 31 16 9 2 19 33 Power 10 | . . 1 1 1 3 1 . . . 3 Engine 9 | . . 1 1 1 3 1 . . . 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 1 1 1 1 3 2 1 . 2 3 6 Treads 15 | . 1 . 1 3 1 1 . 2 2 4 Leg . | . . . . . . . . . . . Wheel 4 | 1 . 1 . . 1 . . . 1 . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 23 | . 2 1 . 2 2 2 3 . 6 5 Device 10 | . 2 1 . . 1 1 . . 2 3 Storage 5 | . . . . . 1 . 3 . . 1 Processor 4 | . . . . . . 1 . . 2 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . 2 . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 85 | 1 . 4 4 5 24 12 6 . 10 19 Energy Gun 28 | . . 1 1 1 12 2 2 . 2 7 Energy Cannon 3 | . . . 1 . . . . . . 2 Ballistic Gun 19 | 1 . 2 2 4 4 2 . . 1 3 Ballistic Cannon 8 | . . . . . . 5 1 . 2 . Launcher 15 | . . 1 . . 2 2 2 . 3 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 12 | . . . . . 6 1 1 . 2 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 4 . . . . . Parts Lost 32 | . 1 . . . . . . . . 31 Power 4 | . . . . . . . . . . 4 Propulsion 6 | . . . . . . . . . . 6 Utility 9 | . 1 . . . . . . . . 8 Weapon 13 | . . . . . . . . . . 13 Highest Loss Streak 16 | . 1 . . . . . . . . 16 Average Slot Usage (%) 94 | . 92 87 100 99 100 100 100 100 92 76 Engine 7 | . 14 14 11 9 9 7 7 7 6 2 Treads 14 | . 6 14 11 18 18 15 15 15 13 12 Wheel 7 | . 14 14 11 9 9 7 7 7 6 3 Device 11 | . 7 2 11 9 9 15 15 15 14 8 Storage 7 | . 14 14 11 9 9 7 7 7 6 5 Processor 7 | . . . . . . 7 7 7 13 17 Protection 5 | . . . . 8 9 7 7 7 4 3 Energy Gun 9 | . . 1 11 5 11 2 14 15 11 5 Ballistic Gun 13 | . 28 26 31 22 22 13 7 7 6 6 Ballistic Cannon 4 | . . . . . . 11 6 7 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 128 | 13 14 13 21 26 37 51 68 63 66 128 Greatest Support 90 | 16 16 20 10 40 12 20 12 40 28 90 Greatest Overweight (x) 13 | . . 1 2 2 3 4 5 5 2 13 Average Overweight (x) 2 | . . . 1 1 2 3 4 4 2 1 Largest Inventory Capacity 32 | 6 6 6 6 6 10 10 12 12 12 32 Average Capacity 10 | 6 6 6 6 6 9 10 11 12 12 14 Most Carried 12 | 6 6 6 6 6 10 10 11 12 12 12 Average Carried 9 | 6 5 5 5 5 8 9 10 11 11 8 Final Capacity 12 | 6 6 6 6 6 10 10 12 12 12 12 Final Carried 12 | 6 6 6 6 6 10 10 11 12 12 1 Class Distribution -------------------- 34% | Skirmisher 20% | Mutant 15% | Scavenger-Skirmisher 10% | Scavenger-Tank 5% | Gunner 4% | Commander-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Matter Collected 2907 | 200 . 151 145 172 516 177 328 114 641 463 Remotely . | . . . . . . . . . . . Salvage Created 2589 | . . 135 271 316 237 233 163 27 562 645 Parts 129 | . . 9 11 14 15 9 7 2 28 34 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 80 | . . 5 6 3 9 9 7 1 15 25 Melee 2 | . . . . . . . . . . 2 Guns 25 | . . 3 6 2 4 3 1 . 2 4 Cannons 6 | . . . . 1 . 1 1 1 1 1 AOE 47 | . . 2 . . 5 5 5 . 12 18 Classes Destroyed 11 | . . 2 1 2 1 1 . . 2 2 Worker 2 | . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . 2 Hauler 1 | . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 21 | . . 3 . . 4 . 4 . . 10 Grunt 46 | . . 2 5 1 3 7 3 1 13 11 Duelist 1 | . . . . . . . . . 1 . Sentry 8 | . . . 1 2 2 1 . . . 2 Hunter 1 | . . . . . . . . . 1 . Programmer 3 | . . . . . . 1 . . . 2 Best Kill Streak 6 | . . 3 3 3 5 4 4 1 6 6 Combat Bots Only 6 | . . 3 3 1 4 4 4 1 6 6 Max Kills in Single Turn 5 | . . 2 1 1 2 2 2 1 3 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 2 . . 2 2 2 . 3 5 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Damage Taken 7408 | . 164 68 145 183 312 365 412 33 266 5460 Core 1230 | . 15 10 . 17 85 29 13 . 55 1006 Absorbed by Shields 39 | . . . . . . . . . . 39 Reduced by Siege Mode 5 | . . . . . . . . . . 5 Core Remaining (%) 93 | 100 . 90 100 . 81 . . 94 93 . Volleys Fired 124 | . 2 7 9 10 16 17 11 1 21 30 Largest 4 | . 2 2 4 4 4 4 4 4 4 4 Hottest 226 | . 40 40 125 160 136 155 192 192 192 226 Shots Fired 316 | . 4 13 36 40 41 38 26 4 48 66 Gun 229 | . 4 12 36 30 35 17 15 3 28 49 Cannon 46 | . . . . 10 . 13 7 1 10 5 Launcher 41 | . . 1 . . 6 8 4 . 10 12 Special . | . . . . . . . . . . . Kinetic 199 | . 4 12 27 21 30 29 14 2 21 39 Thermal 65 | . . . 9 9 5 1 8 2 17 14 Explosive 41 | . . 1 . . 6 8 4 . 10 12 Electromagnetic 11 | . . . . 10 . . . . . 1 Robot Hit Streak 17 | . 2 4 10 17 5 9 1 2 12 14 Robot Miss Streak 5 | . 1 1 2 3 1 2 5 2 2 2 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 3 | . . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 214 | . 3 10 23 24 17 23 6 2 37 69 Core Hits 181 | . 1 8 11 8 21 30 11 1 34 56 Critical Hits 2 | . . . . . . 1 . . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 Melee Attacks 59 | . . . . . 23 4 1 . 8 23 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 59 | . . . . . 23 4 1 . 8 23 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9661 | . 39 210 336 383 734 990 444 58 2078 4389 Guns 2403 | . 39 114 336 214 239 195 19 35 421 791 Cannons 646 | . . . . 127 . 229 24 23 122 121 Explosions 6200 | . . 96 . 42 495 566 401 . 1535 3065 Melee 412 | . . . . . . . . . . 412 Ramming . | . . . . . . . . . . . Kinetic 2012 | . 39 114 230 130 186 406 24 23 288 572 Thermal 924 | . . . 106 126 53 18 19 35 255 312 Explosive 6158 | . . 96 . . 495 566 401 . 1535 3065 Electromagnetic 155 | . . . . 127 . . . . . 28 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 412 | . . . . . . . . . . 412 Highest Corruption 29 | . . . . . . . . . 2 29 Average Corruption 13 | . . . . . . . . . 2 18 Corruption Purged . | . . . . . . . . . . . Effects 44 | . . . . . . . . . 3 41 Message Errors 8 | . . . . . . . . . 1 7 Matter Fused 9 | . . . . . . . . . . 9 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 Misdirections 7 | . . . . . . . . . . 7 Targeting Errors 9 | . . . . . . . . . . 9 Weapon Failures 3 | . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 297 | . . . . 17 1 16 16 . 31 216 Projectiles 30 | . . . . . . 16 . . . 14 Explosions 266 | . . . . 17 1 . 16 . 31 201 Melee 1 | . . . . . . . . . . 1 Knockbacks 5 | . . . . . . 3 . . 1 1 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 3 . . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . 35 25 . 112 . . 214 Shots 9 | . . . . 1 1 . 2 . . 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 237 | . 6 9 54 202 51 9 51 51 89 237 Average Temperature 45 | . 5 9 24 82 23 5 26 26 39 50 Received Heat Transfer 1797 | . 42 15 66 54 99 159 18 9 81 1254 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1864 | . . . 259 272 111 37 37 74 518 556 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Peak Influence 458 | . 31 137 138 177 440 416 . . 296 458 Initial 144 | . . 12 53 35 74 140 . . 9 144 Average 182 | . 15 71 51 103 255 269 . . 85 244 Maximum Alert Level 2 | . . . . . 2 2 . . 1 2 Low Security (%) 56 | 100 100 100 100 100 15 10 . . 96 53 Level 1 40 | . . . . . 80 87 . . 3 38 Level 2 3 | . . . . . 4 2 . . . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 2 3 . . 5 5 Investigation 8 | . 1 . . . 1 2 . . 3 1 Extermination 3 | . . . . . . 1 . . . 2 Reinforcement 6 | . 1 . . . 1 . . . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Distress Signals 5 | . 1 . . . 1 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 10 5 6 4 12 15 7 2 16 35 Peak Tracking Total 9 | . 9 3 3 1 5 6 4 1 7 6 Tactical Retreats 4 | . . . . . . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Machines Disabled 10 | . . . . . 4 2 1 . 2 1 Max in Single Turn 1 | . . . . . 1 1 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Machines Accessed 25 | . 2 1 1 2 10 3 . 1 3 2 Terminals 21 | . 2 1 1 2 9 3 . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 66 | . 6 2 5 3 24 9 . 1 9 7 Successful 32 | . 4 1 3 . 12 2 . 1 4 5 Failed 34 | . 2 1 2 3 12 7 . . 5 2 Catastrophic 6 | . . . . . 3 1 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 44 | . 3 2 5 3 17 9 . . 3 2 Terminals 58 | . 6 2 5 3 23 9 . . 3 7 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . Terminal Hacks 11 | . 2 . 2 . 3 . . 1 . 3 Record 2 | . . . . . . . . . . 2 Open Door 3 | . . . . . 2 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . 2 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 17 | . 2 1 1 . 8 2 . . 1 2 Terminals 17 | . 2 1 1 . 8 2 . . 1 2 Track 2 | . . . . . 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 14 | . 2 1 1 . 6 1 . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 1 1 2 5 3 . . 3 1 Full Trace Events 9 | . . . . . 3 2 . . 3 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 38 | . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Total Allies 10 | . . . . . 10 . . . . . Largest Group 10 | . . . . . 10 . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . Total Orders 12 | . . . . . 3 . . . 9 . ROAM 3 | . . . . . 3 . . . . . EXPLORE 9 | . . . . . . . . . 9 . Ally Attacks 42 | . . . . . 42 . . . . . Total Damage 549 | . . . . . 549 . . . . . Kills 9 | . . . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches 12 | . . . . . . . . . 12 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Turns Passed 5016 | 3 146 195 208 237 916 545 580 590 753 843 Spaces Moved 3113 | 1 130 140 137 161 644 377 390 410 369 354 Core 8 | . . . . . . . . . . 8 Treads 113 | . . 1 . 2 . 1 . 12 . 97 Legs . | . . . . . . . . . . . Wheels 2983 | 1 130 139 137 159 644 376 390 398 369 240 Hover 9 | . . . . . . . . . . 9 Flight . | . . . . . . . . . . . Fastest Speed 80 | 100 100 80 90 100 100 110 120 140 120 110 Average Speed 121 | 100 100 90 90 100 109 123 135 141 120 147 Slowest Speed 700 | 100 100 160 100 160 120 200 140 280 120 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 29 | 2 41 29 19 11 86 13 60 36 14 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 . 1 . . . Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . 4 2 . . Spaces Dug 31 | . . . . . 16 1 8 . 4 2 Terrain Destroyed 307 | . . 9 . 4 66 19 54 . 46 109 Melee 23 | . . . . . 16 1 . . 4 2 Projectile 10 | . . . . . . 1 7 . 2 . AOE 274 | . . 9 . 4 50 17 47 . 40 107 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Fac Fac Total 4044 | 2 143 196 199 214 803 424 418 416 632 597 Wait 498 | . . 37 40 17 62 . . . 197 145 Move 3103 | . 129 139 136 160 643 376 389 409 368 354 Hop . | . . . . . . . . . . . Pick Up 43 | . 4 1 3 5 10 2 4 1 5 8 Fast Attach 26 | . 2 2 1 2 6 3 . . 2 8 Attach 26 | . 1 . 2 2 . 2 . . 3 16 Detach 3 | . . . . . . 2 . . 1 . Swap 87 | 2 . 5 3 7 25 11 9 2 14 9 Drop 70 | . 5 5 5 11 18 7 4 3 8 4 Fire 124 | . 2 7 9 10 16 17 11 1 21 30 Melee 59 | . . . . . 23 4 1 . 8 23 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Entered Mines 157 | -10/Mines | Learned location of Mines (-9) 195 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 307 | -10/Mines | Build established: Mutant 323 | -10/Mines | Assembled infested the area 332 | -10/Mines | Discovered new exit (range 8) 345 | -10/Mines | Entered Materials 345 | -9/Materials | Evolved 2 slots: Weapon x2 543 | -9/Materials | Discovered new exit (range 11) 553 | -9/Materials | Entered another Materials area 553 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 717 | -8/Materials | Discovered new exit (range 7) 790 | -8/Materials | Entered Storage 851 | -8/Storage | Build established: Scavenger-Tank 1355 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1490 | -8/Storage | Learned location of Armory (-4) 1688 | -8/Storage | Discovered new exit (range 15) 1706 | -8/Storage | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x2 2151 | -7/Factory | Discovered new exit (range 11) 2179 | -7/Factory | Identified exit to Lower Caves 2251 | -7/Factory | Entered Lower Caves 2347 | -7/Lower Caves | Learned location of Zion (-7) 2381 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2606 | -7/Lower Caves | Encountered a Warlord checkpoint 2810 | -7/Lower Caves | Discovered new exit (range 11) 2827 | -7/Lower Caves | Identified exit to Lower Caves 2831 | -7/Lower Caves | Entered another Lower Caves area 3003 | -7/Lower Caves | Discovered new exit (range 7) 3012 | -7/Lower Caves | Identified exit to Factory 3155 | -7/Lower Caves | Build established: Skirmisher 3328 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3421 | -7/Lower Caves | Entered Factory 3421 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3689 | -6/Factory | Repaired Imp. Light Armor Plating 4139 | -6/Factory | Discovered new exit (range 13) 4173 | -6/Factory | Identified exit to Factory 4174 | -6/Factory | Entered another Factory area 4174 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4531 | -5/Factory | Crushed by falling debris 4531 | -5/Factory | System corruption reached 10% 4562 | -5/Factory | Lost 3 parts (1p1u1w) 4862 | -5/Factory | Core integrity fell below 50% 4863 | -5/Factory | Lost 16 parts (2p3n3u8w) 4961 | -5/Factory | Core integrity fell below 20% 4987 | -5/Factory | Lost 8 parts (3n2u3w) 5017 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04965_ System corrupted: Mak. Spear targeting data glitched. 04967_ G-50 Soldier destroyed. 04969_ Acquired 56 matter. 04974_ K-01 Serf collects debris. 04977_ R-10 Processor collects Adv. Heat Sink. 04977_ K-01 Serf collects debris. 04985_ System corrupted: Heat flow error (+269). 04987_ K-01 Serf collects debris. 04989_ Acquired Adv. Reclamation Unit. 04990_ K-01 Serf collects debris. 05003_ USFW8AAZJWHC