Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 02:58:27 Player: Az Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2115) 2115 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5540 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Energy Well (350) Focal Shield Improved Shield Generator Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Gauss Rifle Long-range Missile Launcher Chainsword > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector Energy Well Advanced Signal Interpreter Matter Filter Focal Shield Improved Shield Generator Remote Datajack [Rating: 55] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fusion Compressor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . 2 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 67 | . 6 15 20 12 14 Power 11 | . . 2 1 2 6 Engine 6 | . . 2 . 2 2 Core 5 | . . . 1 . 4 Reactor . | . . . . . . Propulsion 18 | . 3 7 4 4 . Treads 3 | . . 2 1 . . Leg 11 | . 1 3 3 4 . Wheel 2 | . 2 . . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 19 | . 2 2 9 3 3 Device 5 | . 1 . 1 1 2 Storage 2 | . . . 1 1 . Processor 8 | . . . 7 1 . Hackware . | . . . . . . Protection 4 | . 1 2 . . 1 Artifact . | . . . . . . Weapon 19 | . 1 4 6 3 5 Energy Gun 9 | . 1 2 2 2 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 4 | . . 2 2 . . Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Corrupted Parts 1 | . . 1 . . . System Corruption 5 | . . 5 . . . Parts Lost 29 | . 8 2 7 . 12 Power 3 | . 1 . . . 2 Propulsion 8 | . 3 1 2 . 2 Utility 5 | . 1 . 1 . 3 Weapon 13 | . 3 1 4 . 5 Highest Loss Streak 8 | . 8 1 7 . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 6 5 6 4 7 9 Power . | 1 1 . . 1 1 Propulsion . | 4 4 1 . 1 . Utility 4 | . . 2 3 3 5 Weapon 1 | 1 . 2 . . 1 Tool/Special . | . . . . . . Unused Backups 23 | . 2 11 1 1 8 Power . | . . . . . . Propulsion 4 | . 2 2 . . . Utility 11 | . . 2 . 1 8 Weapon 8 | . . 7 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 80 94 79 99 92 Engine 8 | . 12 10 2 6 10 Core 1 | . . . 4 . 2 Leg 12 | . 20 9 14 15 11 Hover 1 | . . 9 . . . Device 8 | . 3 . 2 6 13 Storage 6 | . 14 11 2 5 5 Processor 25 | . . . 30 40 29 Protection 5 | . 1 32 6 . . Energy Gun 6 | . 21 11 3 6 3 Ballistic Gun 4 | . . . 5 7 5 Ballistic Cannon 3 | . . 6 5 7 1 Launcher 1 | . . . . . 2 Slashing Weapon 1 | . . . . . 3 Peak Build Rating 55 | 6 8 18 26 43 55 Average Rating 34 | 6 6 13 17 37 47 On Entrance 15 | 6 6 2 12 26 43 Avg Prop Armor Cover (%) 8 | . 9 . 8 . . Naked Turns 56 | . . . 23 . 33 Heaviest Build 52 | 12 20 24 26 38 52 Greatest Support 48 | 20 32 40 27 38 48 Greatest Overweight (x) 10 | . 1 2 2 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 8 8 8 5 8 9 Most Carried 10 | 6 7 8 7 10 10 Average Carried 7 | 6 5 6 4 7 9 Final Capacity 10 | 8 8 8 5 10 5 Final Carried 10 | 6 7 8 5 10 5 Class Distribution -------------------- 57% | Mutant 35% | Gunner 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1880 | 200 65 359 311 106 839 Remotely . | . . . . . . Salvage Created 2103 | . 71 505 438 132 957 Parts 102 | . . 37 20 6 39 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . . . . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 2 16 8 3 21 Guns 13 | . . 7 1 1 4 Cannons 18 | . . 7 5 2 4 AOE 15 | . . . 2 . 13 Classes Destroyed 12 | . 1 4 1 1 5 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Watcher 5 | . . 2 2 . 1 Swarmer 15 | . . 7 . . 8 Grunt 25 | . 2 7 5 . 11 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 5 | . . 1 2 2 . Hunter 1 | . . . . . 1 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | . 1 4 3 1 7 Combat Bots Only 4 | . 1 4 3 1 4 Max Kills in Single Turn 5 | . 1 1 1 1 5 Gunslinging . | . . . . . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 584 | . 105 125 59 18 277 Missed 191 | . 34 29 16 10 102 Hits 393 | . 71 96 43 8 175 Melee 7 | . . 3 4 . . Projectile 386 | . 71 93 39 8 175 Critical Strikes 6 | . 1 . 1 . 4 Damage Taken 4614 | . 802 903 729 61 2119 Core 1370 | . 207 149 152 10 852 Absorbed by Shields . | . . . . . . Redirected to Shielding 85 | . . 10 25 . 50 Core Remaining (%) 69 | 100 17 62 72 98 . Volleys Fired 140 | . 13 42 29 7 49 Largest 3 | . 2 2 2 3 3 Hottest 134 | . 100 100 100 125 134 Shots Fired 273 | . 23 74 50 20 106 Gun 177 | . 23 42 34 13 65 Cannon 75 | . . 32 13 7 23 Launcher 19 | . . . 3 . 16 Special 2 | . . . . . 2 Kinetic 126 | . . 32 24 14 56 Thermal 46 | . 23 . . 6 17 Explosive 19 | . . . 3 . 16 Electromagnetic 80 | . . 42 23 . 15 Robot Hit Streak 18 | . 13 12 8 10 18 Robot Miss Streak 6 | . 3 2 2 1 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 189 | . 18 48 30 12 81 Core Hits 145 | . 3 18 24 14 86 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 . . 1 1 Burn 4 | . 2 . . 1 1 Melee Attacks 12 | . . . . . 12 Impact . | . . . . . . Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5481 | . 230 949 765 240 3297 Guns 2147 | . 226 642 309 123 847 Cannons 1055 | . . 281 208 117 449 Explosions 2174 | . . 26 248 . 1900 Melee 97 | . . . . . 97 Ramming 8 | . 4 . . . 4 Kinetic 1746 | . . 281 289 175 1001 Thermal 525 | . 226 26 . 65 208 Explosive 2148 | . . . 248 . 1900 Electromagnetic 957 | . . 642 228 . 87 Impact . | . . . . . . Slashing 97 | . . . . . 97 Piercing . | . . . . . . Highest Corruption 6 | . . 6 . . 2 Average Corruption 4 | . . 5 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 10 . . 1 Message Errors 1 | . . 1 . . . Matter Fused 3 | . . 2 . . 1 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Misfires 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . 13 . 33 Projectiles . | . . . . . . Explosions 37 | . . . 13 . 24 Melee 9 | . . . . . 9 Knockbacks 29 | . . 8 2 1 18 Impact . | . . . . . . Kinetic 28 | . . 8 2 1 17 Secondary 1 | . . . . . 1 Self-Inflicted Damage 7 | . . 5 . . 2 Shots 1 | . . 1 . . . Rammed 2 | . 1 . . . 1 Targets Rammed 4 | . 2 . . . 2 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 565 | . 565 324 141 96 499 Average Temperature 128 | . 262 100 56 41 130 Received Heat Transfer 1032 | . 195 117 252 18 450 Effects 16 | . 11 2 . . 3 Shutdowns 3 | . 2 . . . 1 Energy Bleed 3 | . 1 1 . . 1 Interference 4 | . 4 . . . . Matter Decay 3 | . 2 1 . . . Short Circuit 2 | . 1 . . . 1 Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1517 | . 814 . . 222 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 90 Level 1 4 | . . . . . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 276 | . 45 176 129 30 276 Initial 67 | . . . 67 27 . Average 53 | . 11 84 80 4 62 Influence Increases 1702 | . 93 464 294 90 761 Destroy 0b10 Robot/C 1000 | . 40 320 160 60 420 Destroy 0b10 Robot/NC 55 | . . 10 10 . 35 Destroy Leader 212 | . 10 54 44 30 74 Successful Hack 60 | . 28 17 5 . 10 Disable Machine 90 | . . 45 15 . 30 Destroy Structure 165 | . . 3 30 . 132 Lose Combat Pursuer 120 | . 15 15 30 . 60 Influence Decreases 1488 | . 93 304 393 151 547 Entered New Map 127 | . . . 93 34 . Time Decay 1116 | . 58 284 230 117 427 Lost Part 245 | . 35 20 70 . 120 Squads Dispatched 20 | . 2 2 2 5 9 Investigation 9 | . 2 2 1 . 4 Extermination 5 | . . . . 2 3 Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 14 19 15 2 38 Peak Tracking Total 6 | . 6 4 6 1 6 Tactical Retreats 12 | . 1 1 2 . 8 ECM-based Alert Blocks 6 | . . . . . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 3 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 2 2 1 7 Terminals 12 | . 1 1 2 1 7 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 8 6 5 1 15 Successful 14 | . 5 3 2 1 3 Failed 21 | . 3 3 3 . 12 Catastrophic 8 | . 1 . 1 . 6 Database Lockouts . | . . . . . . Manual 21 | . 3 1 5 . 12 Terminals 27 | . 3 3 5 1 15 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 1 1 2 Record 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 1 1 . 1 Terminals 4 | . 1 1 1 . 1 Botnet 4 | . 1 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 1 . 7 Full Trace Events 9 | . 2 2 1 . 4 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2299 | . . . 259 254 1786 Optics 362 | . . . 142 220 . Seismic 1876 | . . . 117 . 1759 ECM 1584 | . . . . 65 1519 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4172 | 5 205 641 489 840 1992 Spaces Moved 2012 | 5 119 300 297 513 778 Core 205 | . 3 . 37 . 165 Treads 36 | . . 26 10 . . Legs 1568 | 5 76 111 250 513 613 Wheels 40 | . 40 . . . . Hover 163 | . . 163 . . . Flight . | . . . . . . Fastest Speed 50 | 120 100 116 50 125 50 Average Speed 143 | 120 121 147 125 128 161 Slowest Speed 550 | 120 190 260 260 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 7 | . . . . . 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 33 33 21 15 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 212 | . . 3 26 . 183 Melee 10 | . . . . . 10 Projectile . | . . . . . . AOE 202 | . . 3 26 . 173 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3023 | 4 153 429 357 679 1401 Wait 714 | . 12 39 5 133 525 Move 2007 | 4 118 299 296 512 778 Hop . | . . . . . . Pick Up 40 | . 2 19 3 8 8 Fast Attach 20 | . 3 3 10 . 4 Attach 16 | . 1 5 6 2 2 Detach . | . . . . . . Swap 38 | . 2 7 6 10 13 Drop 32 | . . 15 2 7 8 Fire 140 | . 13 42 29 7 49 Melee 12 | . . . . . 12 Ram 2 | . 1 . . . 1 Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Core integrity fell below 50% 200 | -10/Materials | Discovered new exit (range 11) 208 | -10/Materials | Core integrity fell below 20% 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 240 | -9/Materials | Lost 8 parts (1p3n1u3w) 313 | -9/Materials | Build established: Mutant 514 | -9/Materials | Discovered new exit (range 6) 808 | -9/Materials | Discovered new exit (range 12) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Released all parts (6) 1000 | -8/Materials | Lost 7 parts (2n1u4w) 1313 | -8/Materials | Discovered new exit (range 5) 1341 | -8/Materials | Entered Factory 1341 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1796 | -7/Factory | Build established: Gunner 1828 | -7/Factory | Garrison activated, responded to threat 2155 | -7/Factory | Discovered new exit (range 4) 2181 | -7/Factory | Entered another Factory area 2181 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3261 | -6/Factory | Cargo convoy interrupted 3265 | -6/Factory | Build established: Mutant 4045 | -6/Factory | Lost 7 parts (2n2u3w) 4113 | -6/Factory | Core integrity fell below 50% 4114 | -6/Factory | Released all parts (5) 4135 | -6/Factory | Lost 3 parts (2p1u) 4162 | -6/Factory | Released all parts (2) 4165 | -6/Factory | Core integrity fell below 20% 4173 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04104_ Imp. Deuterium Engine destroyed. 04112_ Slammed into P-60 Hacker. 04112_ Destabilizing: Core damaged (-17). 04114_ Released Imp. Targeting Computer. 04114_ Released Med. Storage Unit. 04129_ Acquired 5 matter. 04129_ Acquired 56 matter. 04130_ Acquired 49 matter. 04131_ Door malfunctions. 04132_ Acquired 15 matter. 04136_ Acquired Imp. Power Shielding. 04141_ Acquired Lgt. Fission Core. 04158_ Penetrated by Slug. 04162_ Released Imp. Power Shielding. 04162_ Released Lgt. Fission Core. 04164_ Penetrated by Slug. 04169_ System corrupted: Matter fused (-9). 04170_ Penetrated by Slug. 04170_ Slug penetrates Wall. 04173_ Penetrated by Slug. 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""" # # #?????????????? | | *= # # #?????????????? | | ### ####### # #?????????????? | | ???# # #?????????????? | | ??# """ " + #?????????????? | | ## """S" # #?????????????? | | # # #?????????????? | | ####/##+###### #?????????????? | | # # #??# ## #????############??????????????? | | ! #?# ## #??????????????????????????????? | | #%] #?# ##!#??????????????????????????????? | | ] % ## ##/##/##?????????????????????????????? | | # # !!#?????????????????????????????? | | ?### # ! #?????????????????????????????? | | ??# # #?????????????????????????????? | | ?? # [[ #?????????????????????????????? | | ??? ?# [ #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????/ """ """ #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 12 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot Junior Dev Challenges ------------ None Game ------ Seed LaserCatalystRegenerator Manual? 0 Play Time 01:01:42 Cumulative 3.1 hours Start 2026.05.19 @ 23:49:30 End 2026.05.24 @ 02:58:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6aec113-bd40-476d-97c3-348275110fef