Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 18:39:47 Player: GayPredator Result: Destroyed by Swordsman 8a with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (195) 975 Value Destroyed (7042) 7042 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2008) 2008 TOTAL SCORE: 17805 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 1162 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -342 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 55/100 System Corruption 28% Temperature Cool (0) Movement Walking (120) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Heat Sink > --- WEAPON (4) ------- Field Laser > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Heavy Shield Leg > --- UTILITY ---------- Improved Thermal Generator Improved Thermal Generator Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Salvage Targeting Computer Improved Targeting Computer Improved Phase Shifter Improved Core Shielding > --- WEAPON ----------- Gamma Rifle Gamma Rifle Coil Gun Coil Gun > --- INVENTORY -------- Centrium Leg Improved Thermal Generator Advanced ECM Suite Enhanced Nova Cannon High-powered Shotgun [Rating: 126] Favorites ----------- Power Nuclear Core Engine Makeshift Power Source Power Core Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Segregator Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . 1 . . 1 . Utility 7 | . . . 1 . . . 4 . . . . . . . . 1 . . 1 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Parts Attached 214 | 7 7 4 15 16 1 3 22 2 4 11 14 12 . . 9 2 3 16 23 43 Power 24 | 1 . 1 1 . . . 4 . . 1 2 . . . 2 . . 3 3 6 Engine 8 | 1 . . 1 . . . 3 . . 1 2 . . . . . . . . . Core 6 | . . 1 . . . . 1 . . . . . . . 2 . . 2 . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 3 6 Propulsion 63 | 2 2 . 4 7 . . 4 . 2 1 3 6 . . 4 . 1 2 11 14 Treads 23 | 2 . . 3 7 . . 4 . 1 . 2 . . . . . . . . 4 Leg 17 | . 2 . 1 . . . . . . . . . . . . . . 1 5 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . 1 . 1 6 . . 4 . 1 . 1 2 Flight 7 | . . . . . . . . . . 1 . . . . . . . 1 5 . Utility 74 | 2 1 2 3 6 1 1 8 1 2 7 3 4 . . 3 2 2 6 7 13 Device 36 | 1 1 1 1 1 . . 3 . 1 3 2 4 . . 1 1 1 3 5 7 Storage 9 | 1 . . 1 1 . . 1 . . . . . . . . . . 1 1 3 Processor 7 | . . . . . . . 2 . . 2 . . . . . . . 1 . 2 Hackware 5 | . . . 1 . . . 1 . . 2 . . . . . 1 . . . . Protection 17 | . . 1 . 4 1 1 1 1 1 . 1 . . . 2 . 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 4 1 7 3 . 2 6 1 . 2 6 2 . . . . . 5 2 10 Energy Gun 17 | 1 . . 2 1 . . . . . . 3 1 . . . . . 3 2 4 Energy Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Ballistic Gun 18 | 1 1 1 1 2 . . 4 1 . . 2 1 . . . . . 1 . 3 Ballistic Cannon 7 | . 1 . 2 . . 2 1 . . . 1 . . . . . . . . . Launcher 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 1 . . 1 . 1 . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 5 | . . . . . . . . . . . . . . . . . . 5 . . Parts Lost 82 | . . . . 2 . . 4 1 11 . 1 1 . . 1 . 1 17 12 31 Power 13 | . . . . . . . 1 . 2 . . . . . . . . 4 2 4 Propulsion 20 | . . . . 1 . . 1 . 3 . . . . . . . . 2 4 9 Utility 27 | . . . . 1 . . 2 1 3 . . 1 . . 1 . . 6 3 9 Weapon 22 | . . . . . . . . . 3 . 1 . . . . . 1 5 3 9 Highest Loss Streak 21 | . . . . 1 . . 2 1 7 . 1 1 . . 1 . 1 11 8 21 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Average Backups 6 | 2 7 7 7 8 8 8 8 8 5 4 4 4 5 5 4 3 4 4 3 2 Power . | . 1 1 1 . 1 . . 1 1 1 . . 1 1 1 1 1 2 . . Propulsion . | . 1 1 . . . . . . . . . . . . . . . . . 1 Utility 2 | . 3 3 4 3 4 4 3 3 2 1 2 1 2 2 3 2 3 1 1 . Weapon 2 | . 2 1 1 3 3 3 4 3 1 2 2 2 2 2 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | 1 6 2 2 1 . 1 1 . . 2 1 1 1 . 2 . 3 2 . 2 Power 4 | . . . 1 . . 1 . . . 1 . . . . . . 1 . . . Propulsion 4 | 1 2 . . . . . . . . . . . . . . . . 1 . . Utility 15 | . 3 1 1 1 . . 1 . . . 1 . 1 . 1 . 2 1 . 2 Weapon 5 | . 1 1 . . . . . . . 1 . 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 99 99 100 100 87 85 59 39 75 92 88 88 94 94 91 75 45 45 Engine 6 | . 14 5 9 3 . . 7 6 4 4 9 11 11 11 5 5 5 3 . . Core 3 | . . 8 1 7 11 11 3 6 . . . . . . 4 5 5 4 . . Treads 13 | . 9 . 18 32 33 33 16 13 4 . 7 4 . . . . . . . 8 Leg 5 | . 17 28 14 . . . . . . . . . . . . . . 3 11 4 Hover 2 | . . . . . . . . . 1 . 4 11 17 17 19 21 21 10 . 1 Device 11 | . 14 4 7 13 11 11 16 15 9 10 3 15 23 23 22 26 25 13 13 6 Storage 7 | . 14 14 11 11 11 11 6 6 8 . . . . . . . . 1 3 8 Processor 3 | . . . . . . . 2 6 4 4 13 9 5 5 5 5 5 8 . 2 Hackware 3 | . . . 3 . . . 5 6 4 9 13 7 5 5 5 5 5 4 . . Protection 5 | . . 9 11 8 11 11 5 3 4 . 6 5 5 5 5 5 5 7 1 . Energy Gun 3 | . 2 . 11 8 . . . . . . 2 . . . . . . 8 1 1 Ballistic Gun 9 | . 17 27 2 13 22 4 18 19 14 . 6 15 11 11 15 15 12 1 3 1 Ballistic Cannon 3 | . 7 . 7 . . 17 . . . . 2 2 . . . . . . . . Peak Build Rating 126 | 7 10 16 23 22 16 20 65 65 62 33 56 79 72 72 84 88 89 99 118 126 Average Rating 39 | 5 8 14 21 18 16 18 54 63 33 27 45 71 71 72 77 86 84 80 73 71 On Entrance 38 | . 7 10 16 23 16 16 20 63 62 2 33 56 71 72 72 82 87 89 17 . Naked Turns 179 | . . . . . . . . . 106 34 . . . . . . . 11 11 17 Heaviest Build 126 | 14 17 20 31 35 27 36 62 51 50 8 38 47 41 41 42 43 43 57 70 126 Greatest Support 199 | 40 40 26 60 60 60 60 98 98 98 8 48 48 44 44 45 44 58 58 123 199 Greatest Overweight (x) 3 | . . . 1 . . . 1 . 3 . . 2 . . 1 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 10 5 20 Average Capacity 8 | 7 8 8 8 10 10 10 10 10 8 5 5 5 5 5 5 5 5 6 5 17 Most Carried 10 | 5 8 8 10 10 10 10 10 10 8 5 5 5 5 5 5 4 5 6 5 7 Average Carried 7 | 3 7 7 8 9 10 9 9 9 5 4 4 4 4 5 4 3 4 4 4 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 5 8 8 10 10 10 10 10 8 5 5 5 5 5 5 5 4 5 5 2 1 Class Distribution -------------------- 34% | Scavenger-Mutant 29% | Mutant 12% | Scavenger-Tank 9% | Derelict-Mutant 7% | Derelict-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Matter Collected 6244 | 385 445 293 684 555 34 30 1087 348 190 110 163 282 43 . 140 . 327 287 368 473 Remotely 813 | . 10 . . 512 34 30 227 . . . . . . . . . . . . . Salvage Created 9557 | 155 354 177 749 1378 45 . 1651 588 471 . 310 256 209 . 111 . 1260 567 349 927 Parts 459 | 12 19 20 55 85 2 . 101 23 24 . 8 12 . . 3 . 17 16 23 39 Haulers Intercepted 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 12 | . . . 2 2 . . 6 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 21 22 . 6 . . . . . . . . . Prevented 8 | . . . . . . . . . . . 8 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Combat Hostiles Destroyed 152 | . 6 11 17 31 1 . 23 11 8 . 5 6 1 . 1 . 4 8 6 13 Melee 8 | . . . . . . . . . . . 3 . . . . . . 5 . . Guns 95 | . 2 5 3 27 1 . 17 8 8 . 1 6 1 . 1 . 4 3 6 2 Cannons 20 | . 2 . 10 . . . . . . . . . . . . . . . . 8 AOE 25 | . 2 6 4 2 . . 6 3 . . 1 . . . . . . . . 1 Classes Destroyed 21 | 3 3 2 2 1 . . 3 1 . . . . 1 . 1 . . . 1 3 Worker 15 | 1 1 . 5 2 . . 4 . . . . . . . . . . . 2 . Builder 10 | . 2 . . . . . 7 . . . . . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . Recycler 7 | 1 . . 2 2 . . 1 . . . . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 7 | . . . 3 2 . . . . . . . . . . . . . 2 . . Swarmer 35 | . . 9 4 7 . . 3 3 2 . . 4 . . . . . . 3 . Grunt 49 | . 6 . 6 12 . . 8 6 5 . 5 . . . . . . . . 1 Brawler 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 30 | . . 2 6 12 1 . 5 1 1 . . 1 . . . . . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 Hunter 5 | . . . . . . . 3 . . . . . . . . . . . . 2 Programmer 9 | . . . . . . . 1 . . . . . . . . . . 3 2 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Compactor 5 | . . . . . . . . . . . . . 1 . . . 4 . . . Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . Assembled 7 | . . . . . . . 3 . . . . . . . . . . 4 . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 4 7 3 10 7 1 . 7 4 6 . 3 4 1 . 1 . 2 3 5 4 Combat Bots Only 6 | . 4 3 5 5 1 . 5 4 6 . 3 4 1 . 1 . 2 3 3 4 Max Kills in Single Turn 3 | 2 3 3 3 2 1 . 3 2 1 . 1 1 1 . 1 . 1 1 2 1 Gunslinging 1 | . . 1 . . . . 1 1 . . . . . . . . . . . . Exploded 3 | . 2 3 1 2 . . 3 2 . . 1 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Hostile Shots Fired 1359 | . 10 27 82 116 4 . 166 63 70 . 36 23 . . 7 . 1 280 154 320 Missed 420 | . 1 10 29 37 1 . 58 21 17 . 10 9 . . 3 . . 90 42 92 Hits 939 | . 9 17 53 79 3 . 108 42 53 . 26 14 . . 4 . 1 190 112 228 Melee 54 | . . . 2 . . . . . . . . . . . . . 1 40 . 11 Projectile 885 | . 9 17 51 79 3 . 108 42 53 . 26 14 . . 4 . . 150 112 217 AOE 17 | . . . . . . . . . . . . . . . 3 . . . . 14 Critical Strikes 50 | . . . 4 4 . . 1 3 1 . . . . . . . 1 6 8 22 Actively Blocked 6 | . . . . . . . . . . . . . . . . . . . 5 1 Part Disruptions 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Damage Taken 19437 | . 260 256 734 1058 41 . 1749 847 979 . 498 419 25 . 384 . 58 3811 2109 6209 Core 3335 | . 22 40 108 166 . . 182 98 191 . 94 51 25 . 17 . . 1004 371 966 Absorbed by Shields 573 | . . . . . . . . . . . . . . . . . . 63 510 . Redirected to Shielding 179 | . . . . . . . . . 13 . . . . . . . . 57 49 60 Regen/Repaired (Parts) 473 | . 79 . . 105 . . 112 25 . . . . 96 . 56 . . . . . Core Remaining (%) 56 | 100 . 75 . . . 31 . . . . 33 . . . 90 . . 12 . . Volleys Fired 535 | 10 28 16 65 98 3 . 58 25 25 . 8 24 10 . 4 . 30 29 31 71 Largest 4 | 2 2 2 2 2 2 . 3 3 3 . 2 3 2 . 3 . 3 3 3 4 Hottest 255 | 60 60 45 130 130 46 . 90 90 90 . 145 89 56 . 89 . 89 190 183 255 Shots Fired 1070 | 20 48 29 119 185 6 . 160 67 71 . 14 36 19 . 12 . 81 39 47 117 Gun 860 | 20 29 26 16 184 6 . 156 63 71 . 14 21 19 . 12 . 81 39 47 56 Cannon 188 | . 11 . 99 . . . 2 . . . . 15 . . . . . . . 61 Launcher 22 | . 8 3 4 1 . . 2 4 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 764 | 10 33 26 99 76 6 . 158 63 71 . 2 36 19 . 12 . 81 17 32 23 Thermal 210 | 10 7 . 16 108 . . . . . . 6 . . . . . . . . 63 Explosive 16 | . 8 3 4 1 . . . . . . . . . . . . . . . . Electromagnetic 80 | . . . . . . . 2 4 . . 6 . . . . . . 22 15 31 Robot Hit Streak 32 | 5 11 9 8 14 10 . 20 17 32 . 12 2 7 . 2 . 16 5 6 10 Robot Miss Streak 6 | 4 3 4 6 4 1 . 2 3 3 . 2 3 2 . 6 . 5 3 4 6 Penetration Max 2 | . . . . . . . 2 2 1 . . . . . . . 1 . 1 1 Secondary Targets 19 | . . 1 . 3 . . 6 2 3 . . . . . . . 3 . 1 . Max Gunslinging Chain 2 | . . 1 . 1 . . 2 1 1 . . . . . . . 1 . 1 . Shots Hit Robots 699 | 11 27 16 66 128 5 . 112 52 45 . 22 9 13 . 2 . 56 40 26 69 Core Hits 358 | 6 19 13 37 54 3 . 79 21 18 . 12 8 3 . 2 . 16 19 15 33 Critical Kills 7 | . . . . 1 . . 1 . 2 . . 1 . . . . . 1 1 . Critical Parts Destroyed 12 | . 1 1 . . . . 3 2 3 . . . . . 1 . . 1 . . Critical Strikes 34 | . 2 1 1 6 . . 4 2 5 . 1 1 1 . 1 . 1 7 1 . Burn 6 | . . . . 5 . . . . . . 1 . . . . . . . . . Destroy 21 | . 1 1 . 1 . . 4 2 5 . . 1 1 . 1 . 1 2 1 . Blast 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Impale 4 | . . . . . . . . . . . . . . . . . . 4 . . Melee Attacks 58 | . . . . . . . . . . . 15 9 . . 1 . . 30 . 3 Thermal 3 | . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 55 | . . . . . . . . . . . 15 9 . . 1 . . 30 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20256 | 140 714 568 2187 2466 93 . 3896 1401 1077 . 626 248 259 . 96 . 1517 1302 925 2741 Guns 13090 | 140 221 215 187 2297 93 . 2908 1300 1077 . 230 236 259 . 96 . 1517 706 740 868 Cannons 3253 | . 136 . 1416 . . . . . . . . . . . . . . . . 1701 Explosions 2941 | . 357 353 584 169 . . 988 101 . . 48 . . . . . . . 169 172 Melee 933 | . . . . . . . . . . . 348 . . . . . . 585 . . Ramming 39 | . . . . . . . . . . . . 12 . . . . . 11 16 . Kinetic 11622 | 77 312 215 1401 883 93 . 2908 1300 1077 . 13 236 259 . 96 . 1517 274 551 410 Thermal 3981 | 63 45 . 202 1414 . . 228 . . . 156 . . . . . . . . 1873 Explosive 1717 | . 357 353 584 169 . . 85 . . . . . . . . . . . 169 . Electromagnetic 1964 | . . . . . . . 675 101 . . 109 . . . . . . 432 189 458 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 933 | . . . . . . . . . . . 348 . . . . . . 585 . . Highest Corruption 32 | . . . . . . . 2 2 2 2 . 3 3 3 3 . . 32 12 28 Average Corruption 6 | . . . . . . . 1 2 2 2 . 3 3 3 3 . . 8 3 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 95 | . . . . . . . 6 9 5 1 . 3 3 . 3 . . 21 9 35 Message Errors 15 | . . . . . . . . 3 . . . 2 . . 1 . . 5 1 3 Matter Fused 26 | . . . . . . . 2 1 2 . . 1 1 . 2 . . 6 3 8 Heat Flow Errors 9 | . . . . . . . 1 . . 1 . . . . . . . . 2 5 Energy Discharges 12 | . . . . . . . . 2 2 . . . 1 . . . . 3 . 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . 1 2 1 . . . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Alerts 4 | . . . . . . . 1 . . . . . . . . . . . . 3 Misdirections 5 | . . . . . . . . . . . . . . . . . . 4 1 . Weapon Failures 7 | . . . . . . . 1 . . . . . 1 . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 279 | . 15 . 47 . . . 59 . . . 14 . . . . . . 20 51 73 Projectiles 119 | . 7 . 39 . . . . . . . . . . . . . . . . 73 Explosions 126 | . 8 . 8 . . . 59 . . . . . . . . . . . 51 . Melee 34 | . . . . . . . . . . . 14 . . . . . . 20 . . Knockbacks 18 | . 1 . 16 . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . Kinetic 15 | . 1 . 14 . . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . 140 47 . 80 . . 92 . . . . 6 . . . . . . . . Shots 9 | . 3 2 . 1 . . 3 . . . . . . . . . . . . . Rammed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Targets Rammed 10 | . . . 1 . . . 1 . . . . 1 . . . . . 5 2 . Kicked 8 | . . . 1 . . . . . . . . . . . . . . 5 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 566 | . 15 43 45 72 6 . 102 18 . 229 212 230 . . 24 238 441 428 342 566 Average Temperature 117 | . 8 18 13 18 4 . 29 13 . 118 83 70 . . 13 138 171 163 161 186 Received Heat Transfer 2366 | . 69 36 282 339 9 . 339 291 333 . 219 9 . . 21 . . 144 49 226 Effects 11 | . . . . . . . . . . . . . . . . . 2 1 1 7 Shutdowns 5 | . . . . . . . . . . . . . . . . . 1 1 1 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 9 | . . . . . . . . . . . . . . . . . . 4 . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 2 . . . . . . . . . . . . . . . 1 Combat Hostiles 3 | . . . . 2 . . . . . . . . . . . . . . . 1 Parts Melted 12 | . . . . 6 . . . . . . . . . . . . . . . 6 Heat Transferred 5699 | 150 100 . 370 2997 . . 200 . . . 450 . . . . . . . . 1432 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 1 . . 1 . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Maximum Alert Level 3 | . . . 1 2 . . 3 . . . . 1 . . 2 1 . . 1 . Low Security (%) 63 | 100 100 100 38 23 100 . 28 . . . . 79 100 100 23 . 100 100 91 100 Level 1 31 | . . . 61 66 . . 51 . . . . 20 . . 28 100 . . 8 . Level 2 4 | . . . . 9 . . 17 . . . . . . . 47 . . . . . Level 3 . | . . . . . . . 1 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . . . Peak Influence 701 | 10 195 148 391 423 160 . 701 . . . . 259 197 123 440 225 71 61 220 99 Initial 225 | . . 44 54 118 140 . . . . . . . 87 123 86 225 71 . . 47 Average 150 | 1 52 66 208 262 118 . 289 . . . . 60 137 123 324 219 20 8 105 34 Influence Increases 6351 | 25 311 300 681 1105 25 . 1117 240 245 . 209 343 160 . 454 . 2 164 529 441 Destroy 0b10 Robot/C 3240 | . 120 220 340 620 20 . 400 220 160 . 160 160 . . 200 . . 80 280 260 Destroy 0b10 Robot/NC 275 | 25 25 . 65 35 . . 75 . . . . 10 . . . . . 15 20 5 Destroy Leader 664 | . 34 30 112 184 . . 122 20 10 . 10 34 . . 20 . . 34 12 42 Allied During Kill 358 | . . . . . . . . . . . 24 55 . . 202 . . . 75 2 Successful Hack 123 | . 23 . 32 49 5 . . . . . . . . . . . . 14 . . Disable Machine 600 | . 45 30 15 45 . . 420 . . . . . . . . . . 15 15 15 Destroy Structure 536 | . 64 20 27 22 . . 85 . . . . 54 160 . 32 . 2 6 22 42 Lose Combat Pursuer 555 | . . . 90 150 . . 15 . 75 . 15 30 . . . . . . 105 75 Influence Decreases 6351 | 25 196 275 539 1026 311 75 422 546 382 252 209 94 232 54 147 225 207 164 438 532 Entered New Map 1837 | . . 71 86 164 221 75 . 258 74 252 . . 162 54 37 205 134 . . 44 Time Decay 3365 | 25 196 204 453 542 90 . 382 278 198 . 159 94 70 . . 20 40 105 268 241 Lost Part 585 | . . . . 20 . . 40 10 110 . 10 . . . 10 . . 59 120 206 Lost Ally 264 | . . . . . . . . . . . 40 . . . 100 . 33 . 50 41 Purge Threat 300 | . . . . 300 . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 1 6 . . 8 . 1 . . 2 . . 2 . . 1 3 3 Investigation 8 | . 2 . 1 1 . . 2 . 1 . . . . . . . . . 1 . Extermination 5 | . . . . . . . 1 . . . . . . . . . . 1 1 2 Reinforcement 11 | . 2 . . 2 . . 1 . . . . 2 . . 2 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . 3 . . 4 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Distress Signals 11 | . 1 . 1 2 . . . . . . . 1 . . . . . . 4 2 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . 5 . . Times Spotted 284 | . 10 11 31 44 1 . 20 12 12 . 10 15 5 . 10 . 6 34 38 25 Peak Tracking Total 15 | . 3 3 8 7 1 . 5 5 7 . 5 5 2 . 5 . 5 13 15 7 Tactical Retreats 25 | . . . 2 5 . . 1 . 3 . 1 1 . . . . . 2 5 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Traps Triggered 9 | . . 1 . . . . 2 . . . . 1 . . . 1 . 3 . 1 Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Machines Disabled 45 | . 3 2 1 3 . . 28 1 3 . . . . . 1 . . 1 1 1 Max in Single Turn 8 | . 2 2 1 1 . . 8 1 1 . . . . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Machines Accessed 47 | . 9 1 10 10 1 . 6 . 1 . . 3 . 1 . 1 . 1 3 . Terminals 28 | . 6 . 7 8 1 . 2 . 1 . . 1 . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 1 . . 2 . . . . 1 . . . . . . 1 . Scanalyzers 5 | . . . 2 . . . . . . . . 1 . . . 1 . 1 . . Garrison Access 3 | . . . . . . . 2 . . . . . . . . . . . 1 . Total Hacks 136 | . 30 1 34 33 2 . 13 . 5 . . 4 . 1 . 2 . 2 9 . Successful 83 | . 16 1 28 19 1 . 5 . 5 . . 4 . 1 . . . 2 1 . Failed 53 | . 14 . 6 14 1 . 8 . . . . . . . . 2 . . 8 . Catastrophic 6 | . 3 . 1 . . . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 15 . 11 12 2 . 3 . . . . 5 . . . . . 2 4 2 Terminals 83 | . 20 . 17 27 2 . 4 . 5 . . 1 . 1 . . . . 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . 4 . . 3 . . . . . . . . . . . . . . . . Recycling Units 21 | . 6 . 3 3 . . 6 . . . . 1 . . . . . . 2 . Scanalyzers 20 | . . . 14 . . . . . . . . 2 . . . 2 . 2 . . Garrison Access 4 | . . . . . . . 3 . . . . . . . . . . . 1 . Terminal Hacks 27 | . 6 1 3 9 . . 1 . 5 . . 1 . 1 . . . . . . Record 6 | . . . . . . . 1 . 5 . . . . . . . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . 2 . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Repair 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 4 . 3 2 . . 3 . . . . 1 . . . . . . 1 . Process 1 | . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 7 | . 2 . 1 1 . . 1 . . . . 1 . . . . . . 1 . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . . 1 . . 2 . . . . . . . . . . . . . Scanalyzer 18 | . . . 14 . . . . . . . . 2 . . . . . 2 . . Insert Component 9 | . . . 7 . . . . . . . . 1 . . . . . 1 . . Analyze 9 | . . . 7 . . . . . . . . 1 . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 . 8 6 1 . . . . . . . . . . . . . . . Terminals 17 | . 2 . 8 6 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . Skim 12 | . 1 . 5 6 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 8 . 8 7 1 . 5 . 1 . . 1 . . . 1 . 1 3 . Full Trace Events 9 | . 3 . 1 1 . . 2 . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . 7 1 . . . . . 13 . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Time 77 | . 64 . . 13 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 12 | . . . 12 . . . . . . . . . . . . . . . . . Retrieved Matter 12 | . . . 12 . . . . . . . . . . . . . . . . . Retrieved Components 29 | . 10 . . 9 . . 10 . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 7 . . . . . . . . 1 . . . . . 1 . . Part Schematics Acquired 9 | . . . 7 . . . . . . . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Total Allies 38 | . . . . . . . . . . 4 . 3 19 . . . . 1 6 5 Largest Group 19 | . . . . . . . . . . 4 4 3 19 12 12 6 4 1 4 3 Highest-Rated Group 752 | . . . . . . . . . . 154 154 223 752 556 556 229 157 29 162 174 Highest-Rated Ally 96 | . . . . . . . . . . 41 41 96 96 96 96 46 46 29 81 76 Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . . . 1 2 1 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Total Orders 8 | . . . . . . . . . . . . 2 . . . . . 1 2 3 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . ROAM 2 | . . . . . . . . . . . . 1 . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 306 | . . . . . . . . . . . 21 21 110 . 55 . 54 . 33 12 Total Damage 9994 | . . . . . . . . . . . 608 515 4895 . 1749 . 1310 . 456 461 Kills 40 | . . . . . . . . . . . 3 4 12 . 10 . 1 . 9 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Active Infowar (turns) 3290 | 55 975 120 . . . . 185 . 25 10 340 573 146 15 31 41 71 428 275 . Optics 185 | . . . . . . . 185 . . . . . . . . . . . . . Sensors 1105 | . . . . . . . . . . . 340 573 146 15 31 . . . . . Traps 25 | . . . . . . . . . 25 . . . . . . . . . . . Seismic 1277 | 55 975 120 . . . . . . . . . . . . . . . 127 . . Cloaking 346 | . . . . . . . . . . 10 . 336 . . . . . . . . Jamming 766 | . . . . . . . . . . . . . . . . 41 71 379 275 . ECM 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 2 1 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Turns Passed 12855 | 184 976 427 2001 1548 197 789 1032 616 404 634 794 573 146 15 140 41 217 707 718 696 Spaces Moved 7853 | 87 566 282 985 636 116 489 451 331 281 890 476 360 134 12 117 46 142 428 659 365 Core 356 | 3 . . . . . . . . 210 66 . . . . . . . 23 19 35 Treads 3304 | 84 182 . 470 636 116 489 451 331 47 . 246 124 . . . . . . . 128 Legs 1788 | . 384 282 515 . . . . . . . . . . . . . . 210 308 89 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1009 | . . . . . . . . . 24 . 79 236 134 12 117 46 142 106 . 113 Flight 1396 | . . . . . . . . . . 824 151 . . . . . . 89 332 . Fastest Speed 34 | 50 120 120 120 160 160 160 160 160 50 50 55 62 62 62 58 58 52 40 34 36 Average Speed 117 | 156 132 120 139 160 160 160 171 160 111 54 114 100 62 62 61 58 56 108 80 106 Slowest Speed 320 | 160 160 120 240 160 160 160 240 160 320 55 165 180 62 62 121 58 58 250 133 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 1 . . . . . . 1 6 . Potential Cave-ins 4 | . 2 . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 44 | 6 94 68 70 80 33 48 12 54 43 86 58 10 77 1 81 2 67 14 18 19 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 . . . 1 1 1 1 1 1 . . . . . . 1 1 . Scrap Searched 18 | . . 1 . . . 7 . 2 2 3 3 . . . . . . . . . Spaces Dug 24 | . . . 1 . . . 2 . . . . 20 . . . . . 1 . . Terrain Destroyed 355 | . 110 26 31 23 . . 86 6 7 . 3 21 . . . . 3 2 12 25 Melee 10 | . . . . . . . . . . . . 9 . . . . . 1 . . Projectile 55 | . . . 7 . . . 5 1 6 . . 12 . . . . 3 1 2 18 AOE 287 | . 110 26 24 23 . . 80 4 . . 3 . . . . . . . 10 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac DSF Fac Was Fac Res Arm Total 10371 | 112 740 344 1497 982 122 496 588 368 316 1036 679 523 179 19 175 61 219 577 795 543 Wait 1379 | 2 112 28 401 206 2 . 23 . 1 121 156 92 34 8 30 11 36 32 69 15 Move 7819 | 86 565 281 984 635 115 488 450 330 280 889 473 360 133 11 116 46 141 425 646 365 Hop 8 | . . . . . . . . . . . 1 . . . . . . 1 6 . Pick Up 84 | 6 10 3 9 4 . 1 13 . 3 5 3 4 1 . 3 1 4 3 5 6 Fast Attach 167 | 7 6 3 11 2 . 3 10 3 2 11 10 11 . . 9 . 3 15 21 40 Attach 58 | . . . 3 5 . . 10 4 5 1 3 4 . . 1 2 . 6 5 9 Detach 22 | . . . . 1 . . 2 2 . 1 2 5 . . . . 1 5 . 3 Swap 46 | . 8 5 6 18 1 . 4 . . . 2 . . . 1 . . 1 . . Drop 150 | 1 11 8 17 13 1 4 17 4 . 8 6 13 1 . 10 1 4 15 10 6 Fire 535 | 10 28 16 65 98 3 . 58 25 25 . 8 24 10 . 4 . 30 29 31 71 Melee 58 | . . . . . . . . . . . 15 9 . . 1 . . 30 . 3 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . Kick 8 | . . . 1 . . . . . . . . . . . . . . 5 2 . Crush 1 | . . . . . . . 1 . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . 10 . . Rewire 25 | . . . . . . . . . . . . . . . . . . . . 25 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 185 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 3) 495 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Discovered new exit (range 11) 952 | -10/Materials | Repaired Imp. Aluminum Leg 985 | -10/Materials | Repaired Imp. Aluminum Leg 1012 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Discovered new exit (range 8) 1161 | -10/Materials | Entered Mines 1187 | -10/Mines | Discovered new exit (range 3) 1228 | -10/Mines | Learned location of Storage (-9) 1273 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1335 | -10/Mines | Learned 2 Materials zone layouts 1356 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1360 | -10/Mines | Found Scrap Suit 1498 | -10/Mines | Identified exit to Subcaves 1562 | -10/Mines | Discovered new exit (range 11) 1588 | -10/Mines | Entered Materials 1588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1896 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Identified exit to Storage 2286 | -9/Materials | Discovered new exit (range 15) 2766 | -9/Materials | Discovered new exit (range 10) 2827 | -9/Materials | Build established: Scavenger-Mutant 3254 | -9/Materials | Learned Storage trap positions 3315 | -9/Materials | Identified exit to Materials 3366 | -9/Materials | Learned Storage security intel 3433 | -9/Materials | Loaded intel: 2 recycling unit locations 3479 | -9/Materials | Learned location of 1 exit from Recycling 3589 | -9/Materials | Entered Storage 3590 | -9/Storage | Identified exit to Recycling 3591 | -9/Storage | Loaded intel: 10 trap records 3802 | -9/Storage | Garrison activated, responded to threat 3890 | -9/Storage | Repaired Lgt. Treads 4091 | -9/Storage | Garrison activated, responded to threat 4288 | -9/Storage | Garrison activated, responded to threat 4312 | -9/Storage | Core integrity fell below 50% 4667 | -9/Storage | Used back door to open Recycling access 5137 | -9/Storage | Entered Recycling 5138 | -9/Recycling | Identified exit to Scraptown 5294 | -9/Recycling | Scanned before Scraplab entrance 5320 | -9/Recycling | Entered Scraplab 5334 | -9/Recycling | Entered Scraptown 5538 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5642 | -9/Scraptown | Discovered new exit (range 13) 5710 | -9/Scraptown | Visited Red Mages 5751 | -9/Scraptown | Visited Bundlers 5835 | -9/Scraptown | Visited Junk Repository 5961 | -9/Scraptown | Visited Awakened 6000 | -9/Scraptown | Visited Spacefarers 6028 | -9/Scraptown | Visited SPCMW 6123 | -9/Scraptown | Entered Factory 6123 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6203 | -6/Factory | Garrison activated, responded to threat 6423 | -6/Factory | Build established: Scavenger-Tank 6765 | -6/Factory | Discovered new exit (range 20) 6868 | -6/Factory | Discovered new exit (range 8) 6890 | -6/Factory | Garrison activated, responded to threat 7155 | -6/Factory | Entered Lower Caves 7468 | -6/Lower Caves | Encountered a Warlord checkpoint 7501 | -6/Lower Caves | Learned Factory emergency access door positions 7520 | -6/Lower Caves | Learned location of 2 exits from Factory 7621 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7762 | -6/Lower Caves | Discovered new exit (range 5) 7771 | -6/Lower Caves | Entered another Lower Caves area 7786 | -6/Lower Caves | Attracted the attention of an 0b10 base 7838 | -6/Lower Caves | Lost 4 parts (1p2n1u) 7979 | -6/Lower Caves | Learned 8 Factory zone layouts 7979 | -6/Lower Caves | Learned Research trap positions 7979 | -6/Lower Caves | Learned Extension emergency access door positions 7979 | -6/Lower Caves | Learned Factory terminal intel 8069 | -6/Lower Caves | Released all parts (9) 8072 | -6/Lower Caves | Core integrity fell below 50% 8098 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 8171 | -6/Lower Caves | Discovered new exit (range 6) 8175 | -6/Lower Caves | Entered Zion 8223 | -6/Zion | Discovered new exit (range 16) 8253 | -6/Zion | System corruption cleaned by Quarantine Array 8275 | -6/Zion | Learned location of Warlord (-4) 8292 | -6/Zion | Given the Hacking Drone Bay 8292 | -6/Zion | Found Prototype Device 8292 | -6/Zion | Identified Hacking Drone Bay 8304 | -6/Zion | Given A8's code to call for help 8312 | -6/Zion | Found CR-A16's Pointy Stick 8481 | -6/Zion | Met Imprinter 8490 | -6/Zion | Imprinted 8492 | -6/Zion | Declared Zion's savior 8652 | -6/Zion | Build established: Derelict-Mutant 8809 | -6/Zion | Entered Proximity Caves 8809 | -5/Proximity Caves | Accompanied by 4 allies 8927 | -5/Proximity Caves | Spotted B-75 Beast 9017 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9145 | -5/Proximity Caves | Lost 4 allies 9493 | -5/Proximity Caves | Build established: Derelict-Gunner 9591 | -5/Proximity Caves | Discovered new exit (range 8) 9603 | -5/Proximity Caves | Entered Factory 9603 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9604 | -5/Factory | Identified exit to Factory 9605 | -5/Factory | Identified exit to Upper Caves 9607 | -5/Factory | Loaded intel: 26 terminal locations 9756 | -5/Factory | Identified exit to DSF 9831 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9832 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9833 | -5/Factory | Zion Hover Resupply teleported in 9864 | -5/Factory | Crushed by falling debris 10176 | -5/Factory | Manually triggered Chute Trap 10176 | -5/Factory | Sucked down chute 10176 | -5/Factory | Entered Waste 10176 | -5/Waste | Met up with 1 ally sucked down the chute earlier 10203 | -5/Waste | Warlord forces began an assault 10207 | -5/Waste | Spotted C-40 Crusher 10217 | -5/Waste | Allies destroyed C-40 Crusher 10224 | -5/Waste | Spotted C-40 Crusher 10232 | -5/Waste | Spotted C-40 Crusher 10239 | -5/Waste | Allies destroyed C-40 Crusher 10243 | -5/Waste | Spotted C-40 Crusher 10246 | -5/Waste | Spotted C-40 Crusher 10249 | -5/Waste | Allies destroyed C-40 Crusher 10256 | -5/Waste | Allies destroyed C-40 Crusher 10266 | -5/Waste | Spotted C-40 Crusher 10284 | -5/Waste | Destroyed C-40 Crusher 10291 | -5/Waste | Discovered new exit (range 16) 10315 | -5/Waste | Lost 7 allies 10322 | -5/Waste | Entered Factory 10322 | -5/Factory | Accompanied by 12 allies 10336 | -5/Factory | Identified exit to DSF 10337 | -5/Factory | Entered DSF 10337 | -5/DSF | Accompanied by 12 allies 10357 | -5/DSF | Additional patrols routed to DSF 10418 | -5/DSF | Discovered exit to Factory (range 16) 10420 | -5/DSF | Sterilization system engaged 10440 | -5/DSF | Ambient heat levels rising (+10) 10445 | -5/DSF | Lost 4 allies 10455 | -5/DSF | Ambient heat levels rising (+10) 10470 | -5/DSF | Ambient heat levels rising (+10) 10477 | -5/DSF | Entered Factory 10477 | -4/Factory | Accompanied by 6 allies 10477 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10518 | -4/Factory | Sucked down chute 10518 | -4/Factory | Entered Waste 10558 | -4/Waste | Spotted C-40 Crusher 10564 | -4/Waste | Spotted C-40 Crusher 10567 | -4/Waste | Destroyed C-40 Crusher 10568 | -4/Waste | Spotted C-40 Crusher 10568 | -4/Waste | Spotted C-40 Crusher 10573 | -4/Waste | Spotted C-40 Crusher 10576 | -4/Waste | Destroyed C-40 Crusher 10599 | -4/Waste | Allies destroyed C-40 Crusher 10608 | -4/Waste | 6 allies followed down the chute 10618 | -4/Waste | Destroyed C-40 Crusher 10634 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10642 | -4/Waste | Destroyed C-40 Crusher 10644 | -4/Waste | Spotted C-40 Crusher 10659 | -4/Waste | Lost 4 allies 10724 | -4/Waste | Discovered new exit (range 15) 10735 | -4/Waste | Entered Factory 11022 | -4/Factory | Spotted B-86 Titan 11247 | -4/Factory | System corruption reached 10% 11274 | -4/Factory | Lost 3 parts (2p1u) 11313 | -4/Factory | Zion Melee Resupply teleported in 11324 | -4/Factory | Assembled infested ambush trap array 11383 | -4/Factory | System corruption reached 30% 11388 | -4/Factory | Core integrity fell below 50% 11388 | -4/Factory | Released all parts (2) 11418 | -4/Factory | Lost 11 parts (1p2n5u3w) 11421 | -4/Factory | Discovered new exit (range 16) 11423 | -4/Factory | Core integrity fell below 20% 11442 | -4/Factory | Entered Research 11442 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11443 | -3/Research | Loaded intel: 94 trap records 11550 | -3/Research | Zion Fire squad teleported in 11960 | -3/Research | P-80 Master assimilated allied 9I-956(i) 11962 | -3/Research | Spotted B-86 Titan 11970 | -3/Research | P-80 Master assimilated allied IS-ND1(i) 12015 | -3/Research | Lost 3 allies 12102 | -3/Research | System corruption reached 10% 12102 | -3/Research | Released all parts (8) 12132 | -3/Research | Lost 8 parts (1p2n3u2w) 12151 | -3/Research | Zion Hacker squad teleported in 12156 | -3/Research | Discovered new exit (range 10) 12160 | -3/Research | Entered Armory 12160 | -3/Armory | Accompanied by 2 allies 12166 | -3/Armory | Zion Heavy Resupply teleported in 12189 | -3/Armory | Lost 3 parts (2n1w) 12252 | -3/Armory | Lost 3 allies 12407 | -3/Armory | Build established: Mutant 12533 | -3/Armory | Lost 4 parts (1p2n1w) 12680 | -3/Armory | Core integrity fell below 50% 12737 | -3/Armory | Released all parts (2) 12766 | -3/Armory | Lost 21 parts (2p5n8u6w) 12811 | -3/Armory | Core integrity fell below 20% 12821 | -3/Armory | P-80 Master assimilated allied Swordsman 8a 12822 | -3/Armory | P-80 Master assimilated allied Swordsman 8b 12856 | -3/Armory | Destroyed by Swordsman 8a with Power Sword Last Messages --------------- 12833_ Swordsman 8d sneak attacks. 12833_ G-67 Veteran destroyed. 12836_ Acquired Flexi-carbon Leg. 12838_ Acquired Adv. Heat Sink. 12839_ Swordsman 8b Lgt. Antimatter Reactor severed. 12841_ Acquired Field Laser. 12841_ Swordsman 8d Lgt. Antimatter Reactor severed. 12842_ P-80 Master resets Swordsman 8a, system corruption cleaned. 12843_ Swordsman 8d Flexi-carbon Leg severed. 12844_ Acquired 69 matter. 12844_ P-80 Master hacks Swordsman 8d, rebooting. 12845_ Swordsman 8b sneak attacks. 12845_ Swordsman 8d destroyed. 12847_ System corrupted: Matter fused (-5). 12850_ Reinforced Shell breached. 12854_ Segregator destroyed. Map ----- +----------------------------------------------------+ | ??????????? * ??? # # #??# | | ???????????##### =% ????# # #??#### | | ???????????????+ *= ""???# # #?????? | | ???????????????##### *% ????# # ###???? | | ???????????????????# ! #????# #!# ##??? | | ???????????????????# = ######/##""#""=%!""#### | | ???????????????????# !=! # | | ???????????????????## H %!%= # | | ????????????????????# ! = # | | ????????????????????# ##+#### | | ????????????????????######??????# % #+# | | ????????????????????????????????# | | ????????????????????????????????# ! | | ??????????????????????????? ????# ^ | | ??????????????????????????? ???# ! = | | ???????????????????????????#/#### ! 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""" # ??????? | | ????????????????# """ # ???????? | | ????????????????# """ # "" ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 45 Energy Capacity 1300 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Hvy. Particle Gun | -9/Materials | Scanalyzed Katana | -9/Storage | Hacked Imp. Weapon Cycler | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Particle Charger | -5/Factory | Scanalyzed Particle Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked I-36 Angel | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 47% | -10/Materials Imp. Aluminum Leg | 74% | -10/Materials Lgt. Treads | 25% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed ArmorResetCalibrator Manual? 0 Play Time 02:40:03 Cumulative 197.2 hours Start 2025.10.11 @ 15:31:21 End 2025.10.11 @ 18:39:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 141 Adventurer 32 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ffb5ef3-56f4-43bd-b00d-f242adba39dd