Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 16:07:28 Player: Someone64 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (887) 887 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 5383 Bonus ------- Follower Combat Kills 386 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Heavy Riot Gun Force Rifle Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Angular Momentum Engine Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Component Analysis Suite [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 48 | 6 . 7 8 . 4 5 18 Power 8 | 1 . 1 1 . . 1 4 Engine 7 | 1 . 1 1 . . 1 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . 2 . . . 1 4 Treads 5 | . . 2 . . . 1 2 Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 12 | 1 . 2 1 . 1 . 7 Device 3 | . . 2 . . . . 1 Storage 2 | 1 . . . . . . 1 Processor 5 | . . . 1 . 1 . 3 Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 2 6 . 3 3 3 Energy Gun 6 | 2 . . 1 . . 2 1 Energy Cannon 3 | . . . 1 . 1 1 . Ballistic Gun 4 | . . 2 2 . . . . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 1 | . . . 1 . . . . Special Weapon 2 | . . . 1 . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . . 1 1 . . 2 12 Power 3 | . . . . . . 1 2 Propulsion 6 | . . . . . . . 6 Utility . | . . . . . . . . Weapon 7 | . . 1 1 . . 1 4 Highest Loss Streak 7 | . . 1 1 . . 1 7 Average Slot Usage (%) 90 | . 85 83 97 88 97 92 75 Engine 18 | . 14 14 21 22 22 21 11 Treads 20 | . . 23 22 22 22 22 16 Wheel 1 | . 28 4 . . . . . Storage 10 | . 14 14 11 11 11 11 5 Processor 9 | . . . 10 11 11 11 12 Energy Gun 5 | . 28 3 4 . . 14 9 Energy Cannon 5 | . . . 4 . 9 8 . Ballistic Gun 6 | . . 22 13 22 4 . . Ballistic Cannon 4 | . . . . . 8 2 2 Special Weapon 4 | . . . 6 . 8 2 . Naked Turns 51 | . . . . . . . 51 Heaviest Build 57 | 11 11 16 27 20 32 37 57 Greatest Support 88 | 26 26 40 40 40 40 40 88 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 8 Average Capacity 6 | 4 6 6 6 6 6 6 6 Most Carried 7 | 5 5 6 6 6 6 6 7 Average Carried 5 | 3 5 5 5 6 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 5 5 6 6 6 6 5 4 Class Distribution -------------------- 41% | Mutant 29% | Messiah-Mutant 24% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 870 | 181 79 110 147 . 40 86 227 Remotely . | . . . . . . . . Salvage Created 948 | . 87 92 291 . . 362 116 Parts 59 | . 6 5 26 . . 18 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 4 22 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 23 | . 2 2 10 . . 6 3 Guns 18 | . 2 2 9 . . 3 2 Cannons 5 | . . . 1 . . 3 1 Classes Destroyed 5 | . 1 . 3 . . . 1 Worker 1 | . . . . . . . 1 Swarmer 6 | . . . 4 . . . 2 Grunt 14 | . 2 2 3 . . 6 1 Duelist 1 | . . . 1 . . . . Sentry 2 | . . . 2 . . . . Best Kill Streak 4 | . 2 2 4 . . 3 1 Combat Bots Only 4 | . 2 2 4 . . 3 1 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3636 | . 162 243 359 . . 618 2254 Core 1097 | . 44 20 20 . . 155 858 Absorbed by Shields 24 | . . . . . . . 24 Core Remaining (%) 76 | 100 . 74 . . . 56 . Volleys Fired 79 | . 12 8 14 . 1 21 23 Largest 3 | . 2 2 2 . 1 3 3 Hottest 202 | . 90 90 60 . 80 202 193 Shots Fired 138 | . 24 16 23 . 1 33 41 Gun 87 | . 24 16 18 . . 11 18 Cannon 46 | . . . 5 . . 18 23 Launcher . | . . . . . . . . Special 5 | . . . . . 1 4 . Kinetic 59 | . . 10 18 . . 8 23 Thermal 53 | . 12 3 5 . 1 22 10 Explosive . | . . . . . . . . Electromagnetic 26 | . 12 3 . . . 3 8 Robot Hit Streak 6 | . 6 5 6 . . 5 5 Robot Miss Streak 9 | . 1 2 3 . . 3 9 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 102 | . 18 12 17 . . 21 34 Core Hits 60 | . 4 5 13 . . 15 23 Critical Hits 6 | . . . . . . 5 1 Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 2 | . . . . . . 1 1 Melee Attacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1906 | . 241 146 317 . . 479 723 Guns 1066 | . 239 146 247 . . 191 243 Cannons 727 | . . . 70 . . 268 389 Explosions . | . . . . . . . . Melee 73 | . . . . . . . 73 Ramming 20 | . 2 . . . . . 18 Kinetic 844 | . . 94 247 . . 114 389 Thermal 689 | . 98 13 70 . . 342 166 Explosive . | . . . . . . . . Electromagnetic 280 | . 141 39 . . . 23 77 Impact 73 | . . . . . . . 73 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 1 7 Impact 1 | . . . . . . . 1 Kinetic 7 | . . . . . . 1 6 Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . 1 . . . . . 3 Shots . | . . . . . . . . Rammed 6 | . 1 . . . . . 5 Targets Rammed 6 | . 1 . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 545 | . 174 108 104 . 46 545 396 Average Temperature 161 | . 68 33 52 . 28 270 129 Received Heat Transfer 1074 | . 90 135 60 . . 246 543 Effects 26 | . . . . . . 21 5 Shutdowns 9 | . . . . . . 7 2 Energy Bleed 4 | . . . . . . 3 1 Interference 4 | . . . . . . 2 2 Short Circuit 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 5 | . . . . . . 5 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1344 | . 296 37 111 . . 641 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 330 | . 110 50 141 50 . . 330 Average Influence 57 | . 34 38 45 50 . . 89 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 . . 77 Level 1 8 | . . . . . . . 22 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 1 . . . . 7 Investigation 2 | . 1 1 . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 10 5 14 . . 10 37 Peak Tracking Total 10 | . 6 2 4 . . 4 10 Tactical Retreats 11 | . . 4 . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . . 1 3 . 1 . 1 Terminals 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . . 1 8 . 1 . 1 Successful 9 | . . 1 7 . 1 . . Failed 2 | . . . 1 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . 2 . 3 . 6 Terminals 8 | . . . 8 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 1 5 . 1 . . Record 2 | . . . 2 . . . . Part Schematic 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Track 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . . . . 4 . 1 Largest Group 4 | . . . . . 4 4 1 Highest-Rated Group 152 | . . . . . 152 149 105 Highest-Rated Ally 105 | . . . . . 40 38 105 Zionite Dispatches 1 | . . . . . . . 1 Hero 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . . . 13 26 Total Damage 1435 | . . . . . . 670 765 Kills 15 | . . . . . . 5 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . 14 Traps 3 | . . . . . . . 3 Items 7 | . . . . . . . 7 Machines 3 | . . . . . . . 3 Guards 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5038 | 57 196 722 567 24 2138 457 877 Spaces Moved 2828 | 45 145 422 203 15 1242 213 543 Core 124 | 13 . . . . . . 111 Treads 2332 | . . 319 203 15 1242 213 340 Legs . | . . . . . . . . Wheels 280 | 32 145 103 . . . . . Hover . | . . . . . . . . Flight 92 | . . . . . . . 92 Fastest Speed 37 | 50 90 90 170 170 170 170 37 Average Speed 153 | 78 90 150 170 170 170 171 125 Slowest Speed 190 | 90 90 170 170 170 170 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 23 82 13 10 86 35 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . . 3 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3390 | 66 186 495 404 14 1269 272 684 Wait 350 | 5 29 42 169 . 11 26 68 Move 2814 | 44 145 421 202 14 1241 212 535 Hop 4 | . . . . . . . 4 Pick Up 34 | 9 . 6 5 . 5 3 6 Fast Attach 27 | 4 . 7 1 . 3 2 10 Attach 18 | 2 . . 5 . 1 3 7 Detach 9 | . . 1 2 . 1 . 5 Swap 3 | . . . 2 . . . 1 Drop 29 | 2 . 10 4 . 6 5 2 Fire 79 | . 12 8 14 . 1 21 23 Melee 4 | . . . . . . . 4 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 4 | . . . . . . . 4 Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 254 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 362 | -10/Mines | Met a Derelict shopkeep closing up shop 368 | -10/Mines | Met a Derelict bent on vengeance 774 | -10/Mines | Learned Materials security intel 872 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 962 | -10/Mines | Discovered new exit (range 9) 976 | -10/Mines | Entered Materials 976 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1525 | -9/Materials | Discovered new exit (range 10) 1543 | -9/Materials | Entered Mines 1544 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1567 | -9/Mines | Entered Zion 2079 | -7/Zion | Learned location of Quarantine (-2) 2331 | -7/Zion | Build established: Derelict-Mutant 2617 | -7/Zion | Loaded intel: 5 derelict terminal locations 3243 | -7/Zion | Imprinted 3245 | -7/Zion | Declared Zion's savior 3547 | -7/Zion | Build established: Messiah-Mutant 3682 | -7/Zion | Discovered new exit (range 11) 3705 | -7/Zion | Entered Proximity Caves 3705 | -6/Proximity Caves | Accompanied by 4 allies 4159 | -6/Proximity Caves | Discovered new exit (range 2) 4162 | -6/Proximity Caves | Entered Factory 4162 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4605 | -6/Factory | Zion hero teleported in (12-ASH) 4786 | -6/Factory | Garrison activated, responded to threat 4912 | -6/Factory | Released all parts (8) 4942 | -6/Factory | Lost 7 parts (1p4n2w) 4959 | -6/Factory | Core integrity fell below 50% 5021 | -6/Factory | Core integrity fell below 20% 5036 | -6/Factory | System corruption reached 10% 5039 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04955_ Triggered Stasis Trap. 04955_ A bubble of rippling energy engulfs the area. 04955_ Field strength at 90. 04955_ Field strength at 80. 04956_ Field strength at 70. 04957_ Field strength at 60. 04958_ Field strength at 50. 04959_ Field strength at 36. 04960_ Field strength at 26. 04961_ Field strength at 16. 04962_ Stasis field depleted. 04965_ System corrupted: Component data lost. 04984_ Acquired Hvy. Flak Cannon. 04990_ System corrupted: Component data lost. 04995_ VTOL Module destroyed. 05000_ Acquired Power Maul. 05012_ P-60 Hacker knocked back. 05020_ Power Maul destroyed. 05030_ Slammed into R-10 Processor. 05036_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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""?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 44 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds I'm Back, Baby! Challenges ------------ None Game ------ Seed ArcSpectralRouter Manual? 0 Play Time 01:06:51 Cumulative 11.2 hours Start 2020.05.09 @ 03:00:56 End 2020.05.09 @ 16:07:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 839f83a3-b496-48b2-a5a4-68faa4119b4b