Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 22:50:09

Player: Comet

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (86)      430
Value Destroyed (2116)     2116
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4866

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             632/700
Matter                     294/300
Energy                     101/290
System Corruption          1%
Temperature                Hot (283)
Movement                   Core (1050) Ox20
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Seismic Detector
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
          Heavy Laser
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Heat Sink
        Compact Battery (200)
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
     Long-range Tractor Beam
                Gauss Rifle
                Grenade Launcher
           Mini Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Arc Projector
                Arc Projector
                Arc Projector
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Heat Sink
        Compact Battery
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
     Long-range Tractor Beam
                Lightning Gun
                Gauss Rifle
                Grenade Launcher
           Mini Grenade Launcher
          Heavy Flail
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reflective Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             61   | 6   7   16  18  14  
  Power                    8    | 1   1   1   2   3   
    Engine                 6    | 1   1   1   1   2   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   2   2   1   
    Treads                 7    | 2   1   2   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   3   6   3   3   
    Device                 5    | .   .   3   .   2   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   2   2   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   2   7   11  7   
    Energy Gun             15   | 1   .   4   6   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   .   2   3   2   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               4    | .   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  94  
  Engine                   9    | .   14  11  5   6   
  Treads                   23   | .   25  22  27  18  
  Wheel                    1    | .   .   .   .   6   
  Device                   8    | .   .   11  9   14  
  Storage                  10   | .   14  11  9   7   
  Processor                3    | .   .   .   9   7   
  Protection               10   | .   13  11  8   7   
  Energy Gun               15   | .   7   17  15  21  
  Ballistic Gun            5    | .   7   3   10  .   
  Ballistic Cannon         6    | .   12  11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             71   | 12  34  59  70  71  
  Greatest Support         66   | 40  40  44  66  10  
  Greatest Overweight (x)  7    | .   1   1   1   7   
  Average Overweight (x)   1    | .   .   .   .   6   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         17   | 7   14  17  20  20  
  Most Carried             20   | 3   14  20  20  20  
  Average Carried          15   | .   9   16  19  19  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 3   14  20  20  18  

 Class Distribution 
--------------------
 39% | Gunner
 29% | Tank
 28% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1761 | 211 537 418 283 312 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2564 | 103 663 479 693 626 
  Parts                    181  | 8   40  30  59  44  
Haulers Intercepted        6    | .   2   2   2   .   
Recyclers Shooed           3    | .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  49   | .   9   12  16  12  
  Guns                     32   | .   6   5   13  8   
  Cannons                  10   | .   3   7   .   .   
  AOE                      7    | .   .   .   3   4   
Classes Destroyed          13   | 2   6   2   2   1   
  Worker                   6    | .   2   1   2   1   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   6    | .   2   2   2   .   
  Recycler                 4    | 1   2   .   1   .   
  Mechanic                 2    | .   .   1   1   .   
  Operator                 6    | .   2   1   2   1   
  Watcher                  9    | .   3   3   1   2   
  Swarmer                  14   | .   3   4   3   4   
  Grunt                    27   | .   6   6   9   6   
  Sentry                   5    | .   .   2   3   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | 2   3   6   5   7   
  Combat Bots Only         6    | .   3   4   5   6   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        221  | .    33   40   86   62   
  Missed                   63   | .    9    12   23   19   
Damage Taken               2085 | .    222  333  828  702  
  Core                     207  | .    20   40   79   68   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   42   | .    .    26   16   .    
Core Remaining (%)         91   | 100  92   90   85   .    
Volleys Fired              180  | 7    55   40   46   32   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  165  | 70   70   130  158  165  
Shots Fired                408  | 14   108  100  120  66   
  Gun                      339  | 14   90   58   113  64   
  Cannon                   60   | .    18   42   .    .    
  Launcher                 9    | .    .    .    7    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  168  | 7    64   42   50   5    
  Thermal                  173  | 7    44   58   63   1    
  Explosive                9    | .    .    .    7    2    
  Electromagnetic          58   | .    .    .    .    58   
  Robot Hit Streak         15   | 7    8    12   15   10   
  Robot Miss Streak        9    | 2    5    6    9    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           279  | 11   66   71   92   39   
  Core Hits                236  | 4    28   56   114  34   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         10   | .    5    4    .    1    
    Burn                   5    | .    4    1    .    .    
    Destroy                1    | .    .    .    .    1    
    Blast                  4    | .    1    3    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5006 | 130  896  1084 1893 1003 
  Guns                     3584 | 130  715  684  1459 596  
  Cannons                  577  | .    177  400  .    .    
  Explosions               841  | .    .    .    434  407  
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  1634 | 66   542  400  550  76   
  Thermal                  2236 | 64   350  684  909  229  
  Explosive                630  | .    .    .    434  196  
  Electromagnetic          502  | .    .    .    .    502  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    1    
  Average Corruption       1    | .    2    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    5    .    .    6    
    Message Errors         2    | .    1    .    .    1    
    Matter Fused           4    | .    2    .    .    2    
    Heat Flow Errors       1    | .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    4    7    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    4    7    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        383  | 27   152  383  382  283  
  Average Temperature      105  | 13   43   120  148  113  
  Received Heat Transfer   837  | .    66   123  396  252  
  Effects                  7    | .    .    3    3    1    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           2    | .    .    .    1    1    
    Interference           1    | .    .    1    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Short Circuit          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         4242 | 185  1332 1278 1160 287  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             369  | 15  206 293 369 239 
  Initial                  108  | .   9   45  26  108 
  Average                  131  | 4   56  163 198 120 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         72   | 100 99  66  38  80  
  Level 1                  27   | .   .   33  61  19  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   4   1   4   4   
  Investigation            3    | .   2   .   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            7    | .   2   1   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   4   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   20  23  21  22  
  Peak Tracking Total      6    | .   4   6   4   4   
  Tactical Retreats        5    | .   2   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   3   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   4   4   2   1   
  Terminals                9    | .   3   4   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                28   | .   11  10  3   4   
  Successful               9    | .   2   5   2   .   
  Failed                   18   | .   9   4   1   4   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   21   | .   6   9   2   4   
  Terminals                24   | .   8   10  2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             8    | .   2   5   1   .   
  Record                   1    | .   .   1   .   .   
  Part Schematic           5    | .   1   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   3   .   1   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4392 | 138  1094 1277 1011 872  
Spaces Moved               1974 | 64   514  553  457  386  
  Core                     3    | 3    .    .    .    .    
  Treads                   1585 | 61   514  553  457  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   386  | .    .    .    .    386  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  145  145  170  
  Average Speed            176  | 154  167  191  163  183  
  Slowest Speed            240  | 160  240  225  225  185  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 5    62   43   38   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    
Terrain Destroyed          48   | .    .    .    37   11   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    
  AOE                      47   | .    .    .    36   11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2531 | 86  634 686 635 490 
  Wait                     229  | 7   48  49  74  51  
  Move                     1970 | 63  513 552 456 386 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 3   8   14  16  3   
  Fast Attach              24   | 6   4   3   9   2   
  Attach                   10   | .   1   2   3   4   
  Detach                   5    | .   2   2   1   .   
  Swap                     27   | .   2   11  6   8   
  Drop                     41   | .   .   13  24  4   
  Fire                     180  | 7   55  40  46  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  139 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  757 | -10/Materials | Discovered new exit (range 16)
  994 | -10/Materials | Discovered new exit (range 10)
 1233 | -10/Materials | Entered another Materials area
 1233 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1530 | -9/Materials  | Build established: Tank
 1869 | -9/Materials  | Discovered new exit (range 15)
 2103 | -9/Materials  | Discovered new exit (range 3)
 2287 | -9/Materials  | Discovered new exit (range 10)
 2372 | -9/Materials  | Central database locked down
 2510 | -9/Materials  | Entered another Materials area
 2510 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2792 | -8/Materials  | Garrison activated, responded to threat
 2811 | -8/Materials  | Build established: Gunner
 3370 | -8/Materials  | Discovered new exit (range 13)
 3521 | -8/Materials  | Entered Factory
 3521 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3657 | -7/Factory    | Discovered new exit (range 6)
 3989 | -7/Factory    | Discovered new exit (range 16)
 4169 | -7/Factory    | Discovered new exit (range 13)
 4316 | -7/Factory    | Identified exit to Factory
 4393 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04367_ Imp. Heat Sink fried.
04367_ G-47 Trooper destroyed.
04368_ R-06 Scavenger collects Aluminum Leg.
04371_ R-06 Scavenger collects Particle Gun.
04374_ R-06 Scavenger collects Lgt. Nuclear Core.
04374_ Wheel destroyed.
04376_ Arc Projector destroyed.
04377_ Overheating: Energy bleed (-51).
04377_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core.
04379_ System corrupted: Matter fused (-6).
04382_ Imp. Deuterium Engine destroyed.
04382_ G-47 Trooper destroyed.
04384_ Arc Projector destroyed.
04385_ M-28 Smith repairs G-47 Trooper.
04388_ Chain reaction triggered in Lgt. Nuclear Core.
04388_ G-47 Trooper destroyed.
04388_ R-06 Scavenger collects Autogun.
04388_ Arc Projector destroyed.
04392_ R-06 Scavenger collects Corrupted Aluminum Leg.
04392_ Broken Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|      #?#    """"????????#       """  +           # |
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| ???????#            #   = ;?????            #????? |
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| ???????#          [ #   %*;###########+#####?????? |
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| ???????????????????????????#            ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Hacked
 Huge Storage Unit | -9/Materials  | Hacked
      Hcp. Battery | -9/Materials  | Hacked
    Cooling System | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumAnalysisRail
  Manual?         0
Play Time         00:37:51
  Cumulative      50.6 hours
  Start           2024.06.12 @ 22:12:36
  End             2024.06.12 @ 22:50:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08042488-ac84-4e75-8703-39dbe5083c5d