Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 19:35:23 Player: Kosys Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1471) 1471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3359 Bonus ------- Follower Combat Kills 37 Friendly Fire -4 Cogmind --------- Core Integrity 0/400 Matter 174/300 Energy 32/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Small Laser Datajack > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Nuclear Core Large Storage Unit Medium Matter Pod (100) Terrain Scan Processor Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Large Storage Unit Medium Matter Pod Terrain Scan Processor EM Pulse Gun EM Pulse Gun Medium Laser Medium Laser Small Laser Assault Rifle Rocket Launcher Datajack Mining Laser Self-destruct Interrupter [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 44 | 6 17 11 2 2 6 Power 5 | 1 2 1 1 . . Engine 5 | 1 2 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 6 3 1 1 3 Treads 3 | 2 1 . . . . Leg 13 | . 5 3 1 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 3 . 1 . Device 3 | . 2 . . 1 . Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 5 4 . . 3 Energy Gun 9 | 2 3 3 . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 31 | . 4 9 1 . 17 Power 3 | . 1 1 . . 1 Propulsion 12 | . 1 3 1 . 7 Utility 4 | . 1 2 . . 1 Weapon 12 | . 1 3 . . 8 Highest Loss Streak 14 | . 2 5 1 . 14 To Critical Strikes . | . . . . . . Average Backups 12 | 1 8 13 14 14 15 Power 2 | . 1 2 3 2 2 Propulsion . | . 1 1 . . 1 Utility 2 | . 1 2 3 3 3 Weapon 5 | . 3 6 7 8 6 Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 93 87 92 97 Engine 11 | . 13 10 11 11 10 Treads 3 | . 12 . . . . Leg 31 | . 15 40 32 37 42 Device 8 | . 11 5 . 8 10 Storage 12 | . 15 11 11 11 11 Processor 2 | . . 2 11 2 . Energy Gun 20 | . 21 19 22 22 15 Energy Cannon 2 | . 6 . . . . Launcher 1 | . . . . . 5 Peak Build Rating 20 | 6 8 12 12 19 20 Average Rating 12 | 4 7 10 11 15 18 On Entrance 9 | . 6 8 12 12 19 Avg Prop Armor Cover (%) 11 | . 11 . . . . Naked Turns . | . . . . . . Heaviest Build 57 | 14 50 32 30 54 57 Greatest Support 53 | 40 40 43 33 53 53 Greatest Overweight (x) 2 | . 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 15 20 20 Average Capacity 16 | 6 15 15 15 16 20 Most Carried 18 | 4 17 16 15 15 18 Average Carried 12 | 1 8 13 14 14 16 Final Capacity 20 | 8 20 15 15 20 20 Final Carried 17 | 2 17 13 15 15 8 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 964 | 260 317 89 171 15 112 Remotely . | . . . . . . Salvage Created 2302 | 65 912 703 385 . 237 Parts 128 | 2 34 50 23 . 19 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 8 | . 4 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 11 12 7 . 9 Guns 24 | . 6 9 6 . 3 Cannons 4 | . 4 . . . . AOE 9 | . . 3 . . 6 Classes Destroyed 11 | 1 4 4 . . 2 Worker 4 | . 1 2 1 . . Builder 6 | . . 5 1 . . Hauler 1 | . 1 . . . . Recycler 8 | 1 4 2 1 . . Minesweeper 1 | . . . . . 1 Watcher 4 | . 3 1 . . . Swarmer 14 | . . 3 3 . 8 Grunt 20 | . 11 5 4 . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Specialist 1 | . . . . . 1 Best Kill Streak 7 | 1 4 7 3 . 5 Combat Bots Only 5 | . 2 5 3 . 5 Max Kills in Single Turn 3 | 1 1 3 2 . 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 333 | . 93 79 29 . 132 Missed 99 | . 25 21 8 . 45 Hits 234 | . 68 58 21 . 87 Projectile 234 | . 68 58 21 . 87 Critical Strikes 7 | . 1 2 . . 4 Part Disruptions 1 | . . . . . 1 Damage Taken 3238 | . 882 873 203 . 1280 Core 545 | . 140 106 9 . 290 Absorbed by Shields 185 | . . . . . 185 Core Remaining (%) 72 | 100 44 . . . . Volleys Fired 195 | 4 73 47 33 . 38 Largest 2 | 1 2 2 2 . 2 Hottest 110 | 50 110 85 85 . 85 Shots Fired 347 | 4 140 84 66 . 53 Gun 287 | 4 98 75 66 . 44 Cannon 42 | . 42 . . . . Launcher 18 | . . 9 . . 9 Special . | . . . . . . Kinetic 18 | . 10 . . . 8 Thermal 127 | 4 112 . . . 11 Explosive 18 | . . 9 . . 9 Electromagnetic 184 | . 18 75 66 . 25 Robot Hit Streak 14 | 4 9 5 14 . 8 Robot Miss Streak 5 | . 5 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 195 | 4 74 42 42 . 33 Core Hits 95 | 2 32 33 13 . 15 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 3 . 1 . . Burn 2 | . 2 . . . . Meltdown 1 | . 1 . . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4348 | 51 1107 1604 604 . 982 Guns 2172 | 51 635 488 604 . 394 Cannons 469 | . 469 . . . . Explosions 1704 | . . 1116 . . 588 Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 138 | . 74 . . . 64 Thermal 1419 | 51 906 245 . . 217 Explosive 1342 | . . 871 . . 471 Electromagnetic 1446 | . 124 488 604 . 230 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 1 1 6 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 1 1 . Matter Fused 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 128 | . 6 98 . . 24 Projectiles 6 | . 6 . . . . Explosions 122 | . . 98 . . 24 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . . 104 . . 52 Shots 6 | . . 4 . . 2 Rammed 1 | . 1 . . . . Targets Rammed 4 | . 4 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 504 | 40 504 44 186 . 60 Average Temperature 111 | 20 177 13 48 . 20 Received Heat Transfer 837 | . 513 261 57 . 6 Effects 12 | . 12 . . . . Shutdowns 3 | . 3 . . . . Energy Bleed 3 | . 3 . . . . Interference 3 | . 3 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (major) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . 2 3 . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 7 | 1 6 . . . . Heat Transferred 3337 | 148 2442 400 . . 347 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 3 . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 51 100 . . Level 1 9 | . . 48 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 290 | 5 79 290 87 . . Initial 87 | . . 18 87 . . Average 43 | . 16 148 24 . . Influence Increases 1392 | 5 400 506 179 . 302 Destroy 0b10 Robot/C 800 | . 220 240 140 . 200 Destroy 0b10 Robot/NC 120 | 5 45 50 15 . 5 Destroy Leader 150 | . 58 52 20 . 20 Allied During Kill 6 | . . . 4 . 2 Successful Hack 16 | . 16 . . . . Disable Machine 75 | . 15 60 . . . Destroy Structure 60 | . 1 59 . . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 150 | . 30 45 . . 75 Influence Decreases 1392 | 5 356 324 405 . 302 Entered New Map 165 | . . 26 139 . . Time Decay 970 | 5 326 208 256 . 175 Lost Part 237 | . 30 90 10 . 107 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 17 18 6 . 18 Peak Tracking Total 6 | . 4 6 3 . 4 Tactical Retreats 7 | . 2 2 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 1 4 . . 2 Max in Single Turn 2 | . 1 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 4 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 14 . . . . Successful 8 | . 8 . . . . Failed 6 | . 6 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 13 | . . . . 11 2 Terminals 14 | . 14 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 8 . . . . Record 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 2 | . . . 2 2 2 Highest-Rated Group 32 | . . . 32 32 32 Highest-Rated Ally 31 | . . . 31 16 16 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 132 | . . . . . 132 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1792 | . 606 156 750 280 . Optics 1186 | . . 156 750 280 . Sensors 606 | . 606 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5240 | 99 1649 586 750 1098 1058 Spaces Moved 2783 | 53 724 354 537 629 486 Core 4 | 4 . . . . . Treads 393 | 49 344 . . . . Legs 2386 | . 380 354 537 629 486 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 190 Average Speed 161 | 151 187 120 120 167 191 Slowest Speed 260 | 160 260 190 190 192 192 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 83 30 90 64 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug 6 | . . . . . 6 Terrain Destroyed 94 | . . 61 . . 33 Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . . 61 . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3170 | 66 871 430 574 672 557 Wait 92 | . 36 5 . 37 14 Move 2778 | 52 723 353 536 628 486 Hop . | . . . . . . Pick Up 32 | 4 14 7 2 3 2 Fast Attach 8 | 4 3 . 1 . . Attach 27 | 2 3 10 . 1 11 Detach . | . . . . . . Swap 27 | . 12 6 1 2 6 Drop 7 | . 3 2 1 1 . Fire 195 | 4 73 47 33 . 38 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 1089 | -10/Materials | Core integrity fell below 50% 1238 | -10/Materials | Identified exit to Mines 1431 | -10/Materials | Discovered new exit (range 16) 1683 | -10/Materials | Discovered new exit (range 16) 1749 | -10/Materials | Entered another Materials area 1749 | -9/Materials | Evolved 2 slots: Propulsion x2 2041 | -9/Materials | Build established: Scavenger-Mutant 2095 | -9/Materials | Lost 3 parts (1p1n1u) 2197 | -9/Materials | Lost 5 parts (2n1u2w) 2203 | -9/Materials | Discovered new exit (range 18) 2335 | -9/Materials | Entered Mines 2338 | -9/Mines | Received a Mining Laser from a helpful Derelict 2393 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2421 | -9/Mines | Build established: Mutant 2423 | -9/Mines | Learned location of Zion (-7) 2425 | -9/Mines | Discovered new exit (range 8) 2426 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2728 | -9/Mines | Discovered new exit (range 17) 2951 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3085 | -9/Mines | Entered Zion 3085 | -7/Zion | Accompanied by 2 allies 3141 | -7/Zion | System corruption cleaned by Quarantine Array 3263 | -7/Zion | Build established: Scavenger-Mutant 3671 | -7/Zion | Build established: Mutant 3713 | -7/Zion | Received a hallucinogenic algorithm 3715 | -7/Zion | Ran a hallucination algorithm 3737 | -7/Zion | Ran a hallucination algorithm 3775 | -7/Zion | Ran a hallucination algorithm 3864 | -7/Zion | Learned 12 Factory zone layouts 3912 | -7/Zion | Discovered new exit (range 14) 4183 | -7/Zion | Entered Proximity Caves 4183 | -6/Proximity Caves | Accompanied by 2 allies 4727 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4889 | -6/Proximity Caves | Identified exit to Factory 5011 | -6/Proximity Caves | Ran a hallucination algorithm 5177 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5217 | -6/Proximity Caves | Core integrity fell below 50% 5237 | -6/Proximity Caves | Core integrity fell below 20% 5241 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05219_ Slug penetrates Earth. 05219_ Aluminum Leg destroyed. 05225_ Slug penetrates Wall. 05225_ Aluminum Leg destroyed. 05228_ Penetrated by Slug. 05228_ Assault Rifle destroyed. 05228_ Penetrated by Slug. 05228_ Ion Engine destroyed. 05231_ The unstable cave ceiling collapses. 05231_ Med. Laser destroyed. 05232_ Imp. Titanium Leg destroyed. 05235_ EM Pulse Gun destroyed. 05235_ Slug penetrates Wall. 05238_ Med. Laser destroyed. 05238_ Penetrated by Slug. [Achievement: Hydra] Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? #?????????????????????????? | | ???????????????????? #????????????????????????? | | ?????????????????? ###?????????????????????? | | ????????????????? ?????????????????????? | | ????????????? ???? ####### ??????????????? | | ??????????? ?? ???????????????? | | ?????????? ??? ???????????????? | | ????????? ??# ????????????????? | | ????????? ??? ?????????????????? | | ????????? #??? ??????????????????? | | ?????????? #### ???????????????????? | | ???????????# # #????????????????????? | | ???????????# % #????????????????????? | | ??????????## ##???????????????????? | | ??????????# #???????????????????? | | ??????????# h @ #???????????????????? | | ???????????# px ##???????????????????? | | ????????????## # ##????????????????????? | | ????????????## ### #?????????????????????? | | ????????????# ### #########?????????????? | | ????????????# #?## ## ##????????##??? | | ????????????## #??# #?# ##?????## ##?? | | ?????????????## #?## ### #????# #?? | | ??????????????## ### ### ##??# #??? | | ???????????????## ### ## ### #???? | | ????????????????## % ### #?????? | | ??????????????#### # ### ##?????? | | ?????????????## #### ##??????? | | ?????????????# ####?# #???????? | | ?????????????### ##????# ##??????? | | ???????????????## #?????# #??????? | | ???????????????## ! ! ##?????## #??????? | | ???????? %#####??????#### #??????? | | ??????? #####] #?## ?????????# ##?????? | | ???????? ####????# #?# ##???????# ######? | | ???????? ????????## ## ######## & ## ## | | ?????? ????????## ! % # | | ???? ????????# && | | ????? ####????# ##### | | ?????? #????# ##???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Power Sword | -7/Zion | Archive Chainsword | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot Hey, That's Mine! Hydra I Have A Map? It's Just You Resistances Are Futile Robot Respite Tourist Well Done Challenges ------------ None Game ------ Seed QuantumSuspensionFlamer Manual? 0 Play Time 01:04:56 Cumulative 2.6 hours Start 2026.02.18 @ 07:08:42 End 2026.02.18 @ 19:35:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb4c3fc-4f33-41a2-b7e5-1b2f5641435a