Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 09:38:19 Player: Razor Feather Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (5396) 5396 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1612) 1612 TOTAL SCORE: 12848 Bonus ------- High Alert Combat Kills 413 Follower Combat Kills 690 Met Imprinter 300 Was Imprinted 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 11/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Energy Well Improved Launcher Guidance Computer Enhanced Gauss Cannon Faulty Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit 0b10 Decoder Chip [Scout] Improved Weapon Cycler Transmission Jammer Point Defense System > --- WEAPON ----------- Heavy Beamcaster Gauss Cannon Gauss Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Armored Treads Armored Treads Improved Cooling System Compact Matter Pod Improved Launcher Guidance Computer Focal Shield Point Defense System Mobile Refinery Mk. CCLXVII Variable Charge Gun Heavy Beamcaster Gauss Rifle Mass Driver Advanced EMP Blaster Heavy Shock Bomb Launcher Long-range Missile Launcher [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 4 | . . 1 . . 1 . 1 . . . . 1 Weapon 3 | . . . . 2 1 . . . . . . . Parts Attached 148 | 6 17 19 3 26 5 6 6 8 1 10 11 30 Power 16 | 1 2 1 . 2 1 2 1 1 1 . 3 1 Engine 13 | 1 2 1 . 2 . 2 1 1 1 . 1 1 Core 3 | . . . . . 1 . . . . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 4 6 1 10 1 2 2 . . . 3 4 Treads 27 | . . 5 1 10 1 2 2 . . . 3 3 Leg 7 | 2 4 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 34 | 1 3 6 1 4 2 . 1 5 . 2 . 9 Device 20 | . 1 3 . 3 2 . . 3 . 1 . 7 Storage 6 | 1 1 2 . . . . . . . 1 . 1 Processor 5 | . 1 1 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 63 | 2 8 6 1 10 1 2 2 2 . 8 5 16 Energy Gun 16 | . . 1 . 4 . . 1 1 . 3 1 5 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 30 | 2 7 5 . 5 1 2 1 1 . 1 2 3 Ballistic Cannon 9 | . . . . . . . . . . 3 2 4 Launcher 7 | . 1 . 1 1 . . . . . 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . . 2 Parts Lost 50 | . 2 5 . 8 . 1 . 5 . . 2 27 Power 9 | . 1 1 . 2 . . . 1 . . 1 3 Propulsion 12 | . 1 2 . 3 . . . . . . 1 5 Utility 12 | . . 1 . 1 . . . 2 . . . 8 Weapon 17 | . . 1 . 2 . 1 . 2 . . . 11 Highest Loss Streak 24 | . 1 5 . 6 . 1 . 2 . . 2 24 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 96 97 100 98 99 99 100 99 100 99 99 95 Engine 9 | . 13 10 11 8 5 3 13 12 13 13 1 4 Core 2 | . . . . . 1 3 . . . . 11 4 Treads 20 | . . 24 33 26 23 23 20 20 20 20 19 21 Leg 2 | . 27 7 . . . . . . . . . . Device 16 | . 5 9 11 8 14 15 13 17 20 20 20 19 Storage 7 | . 14 16 11 9 7 7 6 6 6 6 6 4 Processor 6 | . 6 5 11 9 7 7 6 7 6 6 6 5 Energy Gun 7 | . . 3 . 11 7 7 6 11 13 6 5 5 Ballistic Gun 13 | . 27 18 18 17 22 22 20 20 20 6 6 3 Ballistic Cannon 7 | . . . . . . . . . . 13 16 16 Launcher 3 | . . . 3 7 7 7 6 . . 5 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 10 23 38 34 41 43 47 61 61 63 84 84 86 Greatest Support 80 | 20 20 60 60 60 68 68 68 68 68 68 68 80 Greatest Overweight (x) 10 | . 2 3 . 1 . . . . . 1 1 10 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 8 11 14 14 14 14 14 14 15 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 15 15 15 15 15 15 15 15 13 5 Class Distribution -------------------- 38% | Derelict-Tank 17% | Scavenger-Gunner 12% | Tank 11% | Gunner 7% | Mutant 7% | Scavenger-Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Matter Collected 5176 | 252 447 613 312 938 135 410 232 464 49 68 341 915 Remotely . | . . . . . . . . . . . . . Salvage Created 5508 | . 570 540 24 1338 135 670 148 646 111 . 225 1101 Parts 340 | . 44 33 7 91 7 41 13 17 3 . 12 72 Haulers Intercepted 8 | . 1 . . 3 . 3 . . . . . 1 Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 16 3 . 35 . Prevented 11 | . . . . . . . . . . . 11 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 120 | . 18 11 3 29 4 11 5 11 2 . 5 21 Melee 1 | . . 1 . . . . . . . . . . Guns 88 | . 17 10 . 21 3 9 3 11 2 . 4 8 Cannons 12 | . . . . . . . . . . . 1 11 AOE 19 | . 1 . 3 8 1 2 2 . . . . 2 Classes Destroyed 16 | . 4 2 . 6 1 . . . . . 2 1 Worker 19 | . 2 . 1 3 . 1 2 . . . . 10 Builder 3 | . . . . 1 . 1 . . . . . 1 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 8 | . 1 . . 3 . 3 . . . . . 1 Recycler 1 | . . . . 1 . . . . . . . . Mechanic 2 | . . 1 . . . . . . . . . 1 Operator 2 | . . . . 1 . 1 . . . . . . Watcher 8 | . . . . 3 1 . . . . . . 4 Swarmer 35 | . 9 . 3 8 . 3 3 . . . 1 8 Grunt 48 | . 9 6 . 14 2 4 . 9 1 . 1 2 Brawler 2 | . . . . 1 . . . 1 . . . . Duelist 3 | . . . . 2 1 . . . . . . . Sentry 16 | . . 5 . 4 . 4 1 . 1 . 1 . Hunter 4 | . . . . . . . . . . . 1 3 Programmer 10 | . . . . . 1 . 1 . . . . 8 Behemoth 1 | . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 6 5 4 8 4 8 3 4 1 . 1 9 Combat Bots Only 6 | . 6 5 3 6 3 6 2 4 1 . 1 6 Max Kills in Single Turn 3 | . 2 1 2 3 1 3 1 2 1 . 1 2 Gunslinging 1 | . 1 . . . . . . 1 . . . . Exploded 3 | . 1 . 2 3 1 2 1 . . . . 1 Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 960 | . 114 82 8 134 11 148 50 46 19 . 34 314 Missed 274 | . 28 20 3 34 4 69 19 8 10 . 9 70 Damage Taken 10207 | . 822 828 40 1461 100 680 307 692 162 . 571 4544 Core 1540 | . 196 15 7 151 28 71 50 22 . . . 1000 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . 101 . . . . . . . . Ignored by Resistances 77 | . . . . . . . 16 25 . . . 36 Regen/Repaired (Parts) 228 | . 84 . . . . . . . . 144 . . Core Remaining (%) 77 | 100 21 . 94 72 . 85 . . . . 91 . Volleys Fired 382 | . 86 57 2 85 9 29 17 19 3 . 16 59 Largest 5 | . 2 2 2 4 5 5 4 5 5 . 5 5 Hottest 298 | . 50 79 53 174 161 164 161 221 221 . 267 298 Shots Fired 1151 | . 168 110 4 265 39 119 50 94 15 . 62 225 Gun 972 | . 167 110 2 250 36 115 50 94 15 . 27 106 Cannon 148 | . . . . . . . . . . . 35 113 Launcher 31 | . 1 . 2 15 3 4 . . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 849 | . 167 98 2 163 27 86 39 68 9 . 41 149 Thermal 270 | . . 12 . 87 9 29 11 26 6 . 21 69 Explosive 28 | . 1 . 2 15 3 4 . . . . . 3 Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 16 | . 13 15 1 13 5 16 8 10 11 . 8 9 Robot Miss Streak 10 | . 6 5 1 6 5 2 10 4 3 . 3 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 12 | . 4 1 . 3 . . . 4 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . . . Shots Hit Robots 700 | . 102 79 2 146 21 88 35 67 13 . 33 114 Core Hits 360 | . 34 22 4 75 12 33 20 64 10 . 14 72 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 . . . . . 1 Critical Strikes 29 | . 1 4 . 6 . 3 1 1 . . 3 10 Burn 19 | . . 4 . 6 . 1 1 1 . . 2 4 Destroy 4 | . 1 . . . . 2 . . . . . 1 Blast 6 | . . . . . . . . . . . 1 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16469 | . 1303 1224 254 3292 636 1692 997 1241 225 . 828 4777 Guns 10539 | . 1159 1219 13 2293 349 1399 585 1241 225 . 365 1691 Cannons 2639 | . . . . . . . . . . . 463 2176 Explosions 3238 | . 133 . 241 998 287 293 408 . . . . 878 Melee . | . . . . . . . . . . . . . Ramming 53 | . 11 5 . 1 . . 4 . . . . 32 Kinetic 9918 | . 1159 1087 13 1419 268 1111 451 811 116 . 577 2906 Thermal 3260 | . . 132 . 874 81 288 134 430 109 . 251 961 Explosive 2844 | . 133 . 241 998 287 293 408 . . . . 484 Electromagnetic 394 | . . . . . . . . . . . . 394 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 1 1 . . . . . 29 Average Corruption 3 | . . . . . 1 1 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . 1 4 . . . . . 17 Message Errors 2 | . . . . . 1 . . . . . . 1 Matter Fused 7 | . . . . . . 1 . . . . . 6 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 239 | . 27 . 8 46 . 11 25 . . . . 122 Projectiles 28 | . . . . . . . . . . . . 28 Explosions 211 | . 27 . 8 46 . 11 25 . . . . 94 Melee . | . . . . . . . . . . . . . Knockbacks 34 | . . . . . . . . . . . 1 33 Impact 1 | . . . . . . . . . . . . 1 Kinetic 28 | . . . . . . . . . . . 1 27 Secondary 5 | . . . . . . . . . . . . 5 Self-Inflicted Damage 49 | . . . . . . . . . . . . 49 Shots 2 | . . . . . . . . . . . . 2 Rammed 4 | . . . . 1 . . 1 . . . . 2 Targets Rammed 10 | . 3 2 . 2 . . 1 . . . . 2 Kicked 5 | . 3 2 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 494 | . 66 154 . 353 240 53 50 135 138 . 372 494 Average Temperature 92 | . 22 45 . 112 98 23 14 53 65 . 124 150 Received Heat Transfer 2205 | . 258 417 . 720 27 204 54 360 75 . 63 27 Effects 15 | . . . . 2 . . . . . . 3 10 Shutdowns 5 | . . . . . . . . . . . . 5 Energy Bleed 6 | . . . . 2 . . . . . . . 4 Interference 3 | . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . 2 . 2 . 2 1 1 . . . 1 Heat Transferred 7992 | . . 629 . 2664 185 814 385 1047 249 . 555 1464 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Peak Influence 772 | . 315 319 159 565 400 610 627 . . . . 772 Initial 277 | . . 27 75 61 255 182 277 . . . . 18 Average 248 | . 117 173 97 303 363 325 487 . . . . 241 Maximum Alert Level 3 | . 1 1 . 2 2 2 2 . . . . 3 Low Security (%) 49 | 100 86 73 100 21 . 31 . . . . . 60 Level 1 27 | . 13 26 . 54 70 46 26 . . . . 4 Level 2 21 | . . . . 23 29 21 73 . . . . 28 Level 3 1 | . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 6 1 . 3 1 1 1 . . . . 3 Investigation 3 | . 3 . . . . . . . . . . . Extermination 5 | . . . . . 1 . 1 . . . . 3 Reinforcement 8 | . 3 1 . 3 . 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . . 4 1 . . . . . . . Communications Jammed 51 | . . . . . 8 . 4 . . . . 39 Distress Signals 51 | . . . . . 8 . 4 . . . . 39 Times Spotted 198 | . 29 19 3 40 5 15 8 11 7 . 16 45 Peak Tracking Total 11 | . 5 5 3 8 4 4 3 3 5 . 5 11 Tactical Retreats 7 | . 2 . . 1 . . 1 . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Traps Triggered 3 | . 2 . . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Disabled 25 | . . 2 . 5 2 1 8 . . . 3 4 Max in Single Turn 3 | . . 1 . 1 1 1 3 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Machines Accessed 19 | . 3 1 . 4 2 1 2 2 . . 1 3 Terminals 13 | . 1 1 . 4 2 1 1 1 . . 1 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 1 . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . 6 2 . 10 4 1 2 3 . . 5 7 Successful 19 | . 3 . . 4 2 1 . 3 . . 5 1 Failed 21 | . 3 2 . 6 2 . 2 . . . . 6 Catastrophic 4 | . . 1 . 1 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 2 Terminals 28 | . 1 2 . 10 4 1 1 2 . . 5 2 Fabricators 4 | . . . . . . . . . . . . 4 Repair Stations 5 | . 3 . . . . . 1 . . . . 1 Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 1 . . 4 2 1 . 3 . . 5 . Record 7 | . . . . . . . . 2 . . 5 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 . 4 2 . 1 1 . . . 3 Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . 12 Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . . . . . 9 . 2 Largest Group 9 | . . . . . . . . . . 9 8 2 Highest-Rated Group 270 | . . . . . . . . . . 270 233 170 Highest-Rated Ally 85 | . . . . . . . . . . 42 42 85 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . . . . . 63 6 Total Damage 2501 | . . . . . . . . . . . 1952 549 Kills 21 | . . . . . . . . . . . 19 2 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 3 . . . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . 25 Traps 25 | . . . . . . . . . . . . 25 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Turns Passed 12036 | 56 820 490 397 1276 376 379 373 1992 331 2219 1833 1494 Spaces Moved 5618 | 43 386 180 241 592 210 171 191 1147 193 946 683 635 Core 56 | 20 . . . . . . . . . . . 36 Treads 5133 | . . 160 241 592 210 171 191 1147 193 946 683 599 Legs 429 | 23 386 20 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 166 166 166 166 246 50 Average Speed 184 | 87 133 162 160 160 160 165 166 166 166 232 246 184 Slowest Speed 550 | 120 260 330 160 250 160 166 166 166 166 246 250 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 65 21 76 39 6 33 8 98 39 87 84 16 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . 3 . . . . 4 1 3 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 332 | . 8 . 9 100 2 37 33 . . . 15 128 Melee . | . . . . . . . . . . . . . Projectile 54 | . . . . 1 . . . . . . 15 38 AOE 278 | . 8 . 9 99 2 37 33 . . . . 90 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Zio Pro Fac Total 6593 | 60 562 286 250 755 236 220 220 1192 197 969 797 849 Wait 206 | 6 28 . . . . . . 3 . . 76 93 Move 5603 | 42 385 179 240 591 209 170 190 1146 192 942 682 635 Hop 1 | . . . . . . . . . . 1 . . Pick Up 128 | 6 22 19 2 26 6 6 3 11 . 6 4 17 Fast Attach 15 | 2 3 . . 2 2 1 . . . 1 1 3 Attach 50 | 4 2 7 . 10 1 1 2 5 . . 2 16 Detach . | . . . . . . . . . . . . . Swap 83 | . 12 12 3 14 2 4 4 3 1 9 8 11 Drop 115 | . 21 10 3 25 7 9 3 5 1 10 8 13 Fire 382 | . 86 57 2 85 9 29 17 19 3 . 16 59 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 5 | . 3 2 . . . . . . . . . . Crush 5 | . . . . 2 . . 1 . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 440 | -10/Materials | Repaired Aluminum Leg 526 | -10/Materials | Discovered new exit (range 14) 755 | -10/Materials | Core integrity fell below 50% 835 | -10/Materials | Discovered new exit (range 14) 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Lost 5 parts (1p2n1u1w) 1161 | -9/Materials | Discovered new exit (range 15) 1279 | -9/Materials | Build established: Scavenger-Mutant 1367 | -9/Materials | Entered Mines 1389 | -9/Mines | Learned location of Storage (-7) 1538 | -9/Mines | Learned Materials emergency access door positions 1612 | -9/Mines | Learned Materials garrison access intel 1652 | -9/Mines | Discovered new exit (range 7) 1661 | -9/Mines | Learned Materials stockpile data 1764 | -9/Mines | Entered Materials 1764 | -8/Materials | Evolved 2 slots: Weapon x2 1767 | -8/Materials | Loaded intel: 1 garrison access location 1953 | -8/Materials | Lost 6 parts (1p2n1u2w) 2065 | -8/Materials | Build established: Scavenger-Gunner 3002 | -8/Materials | Discovered new exit (range 16) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3329 | -7/Factory | Discovered new exit (range 15) 3416 | -7/Factory | Entered Storage 3747 | -7/Storage | Build established: Gunner 3763 | -7/Storage | Discovered new exit (range 16) 3795 | -7/Storage | Entered Factory 3795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4156 | -6/Factory | Discovered new exit (range 5) 4168 | -6/Factory | Entered Lower Caves 4244 | -6/Lower Caves | Build established: Scavenger-Gunner 4259 | -6/Lower Caves | Ambushed by wild Derelicts 4503 | -6/Lower Caves | Learned 4 Factory zone layouts 4632 | -6/Lower Caves | Discovered new exit (range 4) 4653 | -6/Lower Caves | Build established: Gunner 4690 | -6/Lower Caves | Learned Factory stockpile data 4791 | -6/Lower Caves | Learned Factory terminal intel 5541 | -6/Lower Caves | Encountered a Warlord checkpoint 5549 | -6/Lower Caves | Build established: Tank 6160 | -6/Lower Caves | Entered another Lower Caves area 6189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6376 | -6/Lower Caves | Learned Factory emergency access door positions 6464 | -6/Lower Caves | Discovered new exit (range 11) 6484 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6491 | -6/Lower Caves | Entered Zion 7065 | -6/Zion | Build established: Derelict-Tank 7082 | -6/Zion | Identified exit to Deep Caves 7426 | -6/Zion | Gained Derelict followers 7627 | -6/Zion | Found Prototype Device 7812 | -6/Zion | Learned Factory fabricator intel 8036 | -6/Zion | Imprinted 8039 | -6/Zion | Declared Zion's savior 8516 | -6/Zion | Discovered new exit (range 9) 8710 | -6/Zion | Entered Proximity Caves 8710 | -5/Proximity Caves | Accompanied by 8 allies 8780 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8808 | -5/Proximity Caves | Lost 5 allies 8816 | -5/Proximity Caves | Identified exit to Factory 8816 | -5/Proximity Caves | Learned Research trap positions 8816 | -5/Proximity Caves | Learned Extension security intel 8977 | -5/Proximity Caves | Learned 4 Factory zone layouts 9346 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10424 | -5/Proximity Caves | Spotted B-75 Beast 10440 | -5/Proximity Caves | Destroyed B-75 Beast 10543 | -5/Proximity Caves | Entered Factory 10543 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10544 | -5/Factory | Identified exit to Factory 10544 | -5/Factory | Identified exit to Upper Caves 10548 | -5/Factory | Loaded intel: 26 terminal locations 10549 | -5/Factory | Loaded intel: 6 fabricator locations 10992 | -5/Factory | Zion Heavy squad teleported in 11063 | -5/Factory | Build established: Derelict-Gunner 11250 | -5/Factory | Fabricated Mass Driver (x2) 11619 | -5/Factory | Build established: Derelict-Tank 11870 | -5/Factory | Terminal network hard line cut 11912 | -5/Factory | Lost 3 parts (1u2w) 11936 | -5/Factory | Cargo convoy interrupted 11950 | -5/Factory | System corruption reached 10% 11968 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 11997 | -5/Factory | Core integrity fell below 50% 12008 | -5/Factory | Core integrity fell below 20% 12037 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12004_ Slug penetrates Wall. 12007_ Minigun destroyed. 12007_ Penetrated by Slug. 12007_ Slug penetrates Wall. 12009_ System corrupted: Arm. Treads rejected. 12009_ Dropped Lrg. Storage Unit. 12010_ Acquired Tesla Rifle. 12011_ K-01 Serf collects debris. 12012_ Penetrated by Slug. 12014_ K-01 Serf collects debris. 12015_ Dropped Tesla Rifle. 12016_ K-01 Serf collects debris. 12025_ System corrupted: Heat flow error (+215). 12026_ Penetrated by Slug. 12026_ Focal Shield destroyed. 12030_ >> DECODED: Chute Trap location. 12030_ Acquired Lrn. Proton Cannon. 12035_ Acquired Nuclear Pulse Thruster. 12036_ Dropped Lrn. Proton Cannon. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????""T" | | ??????????????????????????????????????????????"""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????##############?????????????##############???# | | ?????# #?????????????# #???# | | ?????# """ #?????????????# #???# | | ?????# ""R" #??############ ! #???# | | ?????# "" " #??# + + #???# | | ?????# #??# """### """" """" #???# | | ?????# """"" #??# """#?# """" """" #???# | | ?????# """"" #??# """#?# """" """" #???? | | ?????# """ #??# #?# """" """" ##### | | ?????# #??# """#?# """" """" + | | ?????# #??# """#?# """" """" # | | ?????# #??# @ """#?# """" """" # | | ?????# #??# #?# # | | ?###########+#############p############+###### ] | | ?# ^ ]] | | ?# ^ | | ## ^ | | # ^ | | # | | # ##########################+### ######## | | # #############??????????? # #??????? | | #= #! #???????????" # #??????? | | +| #=! #???????????" # #??????# | | #= / == #???????????" # #??????# | | #= %%![% #??????????? # #??????# | | #%= = #!%!%% #???????????" # #??????# | | #| =% #!| ! #???????????" # #??????# | | " * #% #???????????" # ######## | | #% %*# #??????????? # # | | #" = + "#??????????###### # | | ## # ##?????????? # # | | ?#[% # #??????????? # # | | ?#%[= # #??????????? # # | | ?=%!| # "#?????????? ######## # | | ##%%! #############??????????? #??????# # | | ?!=*[ ??????????????????????? #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 31 Energy Capacity 520 Matter Stores 339 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing No Signal Challenges ------------ None Game ------ Seed NeutrinoMolecularShearcannon Manual? 0 Play Time 01:55:07 Cumulative 20.2 hours Start 2024.04.19 @ 16:44:59 End 2024.04.20 @ 09:38:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d460199-ca63-44a1-b3b6-4255c8cdeb7a