Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 18:23:17 Player: BOBIT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (622) 622 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4227 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (5) --- Backup Propulsion I > --- UTILITY (4) ------ Backup Plating I > --- WEAPON (6) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Neutrino Core VTOL Module Gravity Neutralizer Force Field Force Field Peak State ------------ > --- POWER ------------ Subdweller Power Source Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Recoil Stabilizer Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Battle Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Armored Wheel Power Amplifier Gravity Neutralizer Subdweller Optics Improved Signal Interpreter Force Field Force Field Force Field Heavy Laser Missile Launcher Multitool [Rating: 57] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Subdweller Monowheel Treads Light Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Large Storage Unit Device Force Field Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 10 | . . . . 8 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 1 2 Utility 2 | . . . . 2 . Weapon 4 | . . . . 4 . Parts Attached 47 | 6 5 6 5 25 . Power 6 | 1 . . . 5 . Engine 5 | 1 . . . 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 2 2 2 5 . Treads 2 | . 2 . . . . Leg 5 | 2 . . . 3 . Wheel 4 | . . 2 2 . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 11 | 1 3 . . 7 . Device 7 | . 1 . . 6 . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 . 4 3 8 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 6 | 1 . 1 1 3 . Ballistic Cannon 5 | . . 1 1 3 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . . . 8 3 Power 3 | . . . . 2 1 Propulsion 3 | . . . . 2 1 Utility 3 | . . . . 2 1 Weapon 2 | . . . . 2 . Highest Loss Streak 4 | . . . . 4 3 To Critical Strikes . | . . . . . . Average Backups 11 | 2 7 11 14 12 5 Power 1 | . 1 2 3 . . Propulsion 1 | 1 3 4 . . 1 Utility 4 | . . 2 5 6 3 Weapon 2 | . 1 2 4 3 . Tool/Special . | . . . . . . Unused Backups 24 | . 1 7 4 7 5 Power 4 | . . 3 . . 1 Propulsion 6 | . 1 3 . . 2 Utility 9 | . . . 3 4 2 Weapon 4 | . . 1 1 2 . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 73 | . 93 95 80 74 7 Engine 6 | . 14 10 . 8 1 Treads 4 | . 10 20 . . . Leg 4 | . 17 . . 7 . Wheel 9 | . . 7 27 4 . Device 4 | . 3 . . 11 . Storage 16 | . 18 28 28 9 . Energy Gun 5 | . 14 13 3 1 1 Energy Cannon 2 | . . . 10 . . Ballistic Gun 9 | . 14 13 4 11 . Ballistic Cannon 6 | . . . 5 13 . Peak Build Rating 57 | 6 7 12 15 57 10 Average Rating 20 | 5 6 8 12 39 3 On Entrance 6 | . 6 7 10 15 2 Avg Prop Armor Cover (%) 7 | 24 . . . 5 . Naked Turns 272 | . . . . 37 235 Heaviest Build 84 | 13 38 41 42 84 6 Greatest Support 50 | 20 40 40 40 50 12 Greatest Overweight (x) 6 | 4 . 1 1 6 . Average Overweight (x) 1 | . . . . 3 . Largest Inventory Capacity 15 | 8 15 15 15 15 5 Average Capacity 13 | 7 10 15 15 14 5 Most Carried 15 | 6 9 15 15 15 5 Average Carried 11 | 2 7 11 14 12 5 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 15 | 6 9 15 15 5 5 Class Distribution -------------------- 60% | Mutant 13% | Executioner 13% | Scavenger-Executioner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Executioner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 791 | 197 123 96 60 315 . Remotely . | . . . . . . Salvage Created 777 | . . 134 113 530 . Parts 45 | . . 15 11 19 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 16 | . . 4 2 10 . Guns 12 | . . 4 . 8 . Cannons 4 | . . . 2 2 . Classes Destroyed 6 | . . 2 1 3 . Recycler 1 | . . . . 1 . Swarmer 6 | . . 2 . 4 . Grunt 4 | . . . . 4 . Sentry 3 | . . . 2 1 . Programmer 1 | . . . . 1 . Subdweller 2 | . . 2 . . . Best Kill Streak 4 | . . 2 1 4 . Combat Bots Only 4 | . . 2 1 4 . Max Kills in Single Turn 1 | . . 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 455 | . . 81 . 242 132 Missed 166 | . . 30 . 79 57 Hits 289 | . . 51 . 163 75 Projectile 289 | . . 51 . 163 75 AOE 4 | . . . . 4 . Critical Strikes 8 | . . . . 6 2 Damage Taken 3831 | . . 632 . 2029 1170 Core 1863 | . . 142 . 721 1000 Absorbed by Shields 313 | . . . . 313 . Core Remaining (%) 52 | 100 . . 43 15 . Volleys Fired 68 | . . 31 2 35 . Largest 6 | . . 2 1 6 . Hottest 203 | . . 90 80 203 . Shots Fired 146 | . . 62 2 82 . Gun 117 | . . 62 . 55 . Cannon 29 | . . . 2 27 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 99 | . . 31 . 68 . Thermal 21 | . . 5 2 14 . Explosive . | . . . . . . Electromagnetic 26 | . . 26 . . . Robot Hit Streak 27 | . . 27 4 19 . Robot Miss Streak 4 | . . 2 . 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . . 52 2 52 . Core Hits 30 | . . 8 2 20 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 3 . Burn 1 | . . . . 1 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1452 | . . 245 55 1102 50 Guns 1076 | . . 245 . 831 . Cannons 306 | . . . 55 251 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 70 | . . . . 20 50 Kinetic 958 | . . 106 . 852 . Thermal 326 | . . 41 55 230 . Explosive . | . . . . . . Electromagnetic 98 | . . 98 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 1 Average Corruption 2 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 3 | . . . . 3 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 5 2 Impact 2 | . . . . . 2 Kinetic 4 | . . . . 4 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 24 | . . . . 1 23 Shots . | . . . . . . Rammed 13 | . . . . 1 12 Targets Rammed 17 | . . . . 5 12 Kicked 4 | . . . . 4 . Crushed . | . . . . . . Highest Temperature 217 | . . . 30 217 . Average Temperature 66 | . . . 16 69 . Received Heat Transfer 402 | . . 192 . 165 45 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 642 | . . 50 74 518 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 175 | . . . 43 65 175 Initial 50 | . . . 43 50 . Average 15 | . . . 6 17 47 Influence Increases 734 | . . 115 52 313 254 Destroy 0b10 Robot/C 280 | . . 40 40 200 . Destroy 0b10 Robot/NC 5 | . . . . 5 . Destroy Leader 40 | . . . . 40 . Successful Hack 39 | . . . 12 13 14 Destroy Structure 5 | . . . . 5 . Advance Influence 50 | . . . . 50 . Lose Combat Pursuer 315 | . . 75 . . 240 Influence Decreases 594 | . . 24 143 313 114 Entered New Map 48 | . . . 48 . . Time Decay 468 | . . 24 95 265 84 Lost Part 78 | . . . . 48 30 Squads Dispatched 9 | . 2 . . 6 1 Investigation 2 | . 1 . . 1 . Extermination 3 | . . . . 2 1 Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 4 8 . 22 23 Peak Tracking Total 12 | . 3 2 . 7 12 Tactical Retreats 9 | . . 3 . . 6 Traps | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 17 | . . . 8 7 2 Terminals 10 | . . . 5 5 . Fabricators 3 | . . . . 2 1 Repair Stations 1 | . . . . . 1 Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . . . 29 12 4 Successful 19 | . . . 14 3 2 Failed 26 | . . . 15 9 2 Catastrophic 9 | . . . 5 4 . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 24 | . . . 15 9 . Fabricators 5 | . . . . 3 2 Repair Stations 2 | . . . . . 2 Recycling Units 14 | . . . 14 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 5 3 . Record 1 | . . . . 1 . Open DSF 2 | . . . . 2 . Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Transport Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 9 | . . . 9 . . Recycle Component 1 | . . . 1 . . Process 2 | . . . 2 . . Report Inventory 2 | . . . 2 . . Retrieve Matter 3 | . . . 3 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . . 8 5 2 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 6 | . . . . . 6 Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 19 | . . . 19 . . Retrieved Matter 19 | . . . 19 . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) 156 | . . . . 156 . Optics 156 | . . . . 156 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 2719 | 86 213 488 607 1049 276 Spaces Moved 2003 | 66 142 238 484 577 496 Core 601 | 37 . . . 120 444 Treads 212 | . 50 162 . . . Legs 246 | 29 92 . . 125 . Wheels 878 | . . 76 484 318 . Hover 52 | . . . . . 52 Flight 14 | . . . . 14 . Fastest Speed 50 | 50 120 110 110 50 50 Average Speed 112 | 108 134 145 111 144 52 Slowest Speed 350 | 250 160 240 120 350 80 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 29 20 75 21 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Total 2385 | 77 163 329 555 751 510 Wait 99 | . 7 24 37 31 . Move 1998 | 65 141 237 483 576 496 Hop . | . . . . . . Pick Up 60 | 6 6 15 14 18 1 Fast Attach 26 | 6 3 2 1 14 . Attach 19 | . . . 1 18 . Detach 25 | . 1 3 . 21 . Swap 14 | . 3 4 4 3 . Drop 59 | . 2 13 13 30 1 Fire 68 | . . 31 2 35 . Melee . | . . . . . . Ram 13 | . . . . 1 12 Kick 4 | . . . . 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Rec / [Scr]) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Met a group of wandering Federalists 269 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Entered Subcaves 301 | -10/Subcaves | Continued accompanying wandering Federalists (4) 305 | -10/Subcaves | Build established: Mutant 576 | -10/Subcaves | Lost 4 allies 721 | -10/Subcaves | Learned Materials interactive machine intel 774 | -10/Subcaves | Discovered new exit (range 11) 785 | -10/Subcaves | Core integrity fell below 50% 788 | -10/Subcaves | Entered Recycling 789 | -8/Recycling | Met a Zionite searching for Scraptown 1383 | -8/Recycling | Discovered new exit (range 12) 1395 | -8/Recycling | Entered Factory 1395 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x2, Weapon x4 1844 | -6/Factory | Build established: Executioner 2266 | -6/Factory | Lost 4 parts (1p1n2w) 2399 | -6/Factory | Core integrity fell below 50% 2413 | -6/Factory | Core integrity fell below 20% 2441 | -6/Factory | Discovered new exit (range 5) 2444 | -6/Factory | Entered another Factory area 2444 | -5/Factory | Evolved 2 slots: Propulsion x2 2536 | -5/Factory | Build established: Mutant 2552 | -5/Factory | Fabricated Adv. System Shield? 2610 | -5/Factory | Core integrity fell below 50% 2644 | -5/Factory | Core integrity fell below 20% 2720 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02662_ Slammed into R-10 Processor. 02671_ Slammed into W-25 Informer. 02672_ Slammed into R-10 Processor. 02679_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x2 Backup Propulsion I x2 Backup Plating I x2 Backup Laser I x2 [Achievement: Fitting Room] 02684_ Critical hit (Destroy). 02690_ Backup Plating I destroyed. 02693_ S-27 Virus destroyed. 02696_ Slammed into R-10 Processor. 02696_ R-10 Processor knocked back. 02698_ Drone sends a signal. 02710_ Backup Power I destroyed. 02714_ Backup Propulsion I destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ???????? ??????????????? ??????????????????????? | | ???????G" ??????????????? ??????????????????????? | | ??????? " ??????????"???? #?????????????????????? | | ####?? ???????? ?? #?????????????????????? | | #??""" ""???""???" """ #?????????????????????? | | [#? """ """?""" """ """ ######+####???????????? | | #? 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""???????????# """ #?????????????????? | | # #??? ????????????# +?????????????????? | | # #???#+#???##+####### #?????????????????? | | # ##### ##### ! #?????????????????? | | #?????????????????? | | ####### ##### #### #?????????????????? | | ??????#+#???##+############??? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 160 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Like A Rock Spot Them First Strength In Numbers Challenges ------------ None Game ------ Seed BombardmentAccelerationLaser Manual? 0 Play Time 00:43:00 Cumulative 46.4 hours Start 2025.10.29 @ 17:42:24 End 2025.10.29 @ 18:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d270bd-c8da-4fb7-89cb-205af096fcd9