Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 10:14:42 Player: mrbill82 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1101) 1101 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3031 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Aluminum Leg Compact Matter Pod (150) Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved Medium Laser Katana > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Matter Pod Trap Extractor Ion Cannon Datajack [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 48 | 6 12 23 7 Power 10 | 1 3 5 1 Engine 9 | 1 2 5 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 13 | 2 2 9 . Treads . | . . . . Leg 13 | 2 2 9 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 3 | . 1 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 5 8 5 Energy Gun 5 | . 3 1 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 9 | 2 1 5 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . 1 2 Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . 2 3 13 Power 3 | . 1 . 2 Propulsion 6 | . . 3 3 Utility 4 | . . . 4 Weapon 5 | . 1 . 4 Highest Loss Streak 10 | . 2 2 10 Average Slot Usage (%) 93 | . 93 97 78 Engine 9 | . 4 11 15 Core 2 | . 8 . . Leg 28 | . 28 31 19 Device 7 | . 4 11 4 Storage 11 | . 14 11 7 Processor 8 | . 3 10 13 Energy Gun 7 | . 18 . 7 Energy Cannon 1 | . . 2 . Ballistic Gun 9 | . 6 14 . Slashing Weapon 3 | . . 3 8 Special Melee Weapon 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 24 | 12 15 18 24 Greatest Support 33 | 20 20 33 33 Greatest Overweight (x) 3 | 3 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 2 6 6 6 Average Carried 5 | 1 5 5 5 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 2 6 6 3 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 957 | 246 168 378 165 Remotely . | . . . . Salvage Created 1526 | . 306 972 248 Parts 98 | . 17 65 16 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 7 18 7 Melee 6 | . . 2 4 Guns 23 | . 7 13 3 Cannons 3 | . . 3 . Classes Destroyed 11 | . 4 5 2 Worker 3 | . . 3 . Builder 1 | . . 1 . Tunneler 1 | . . . 1 Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Watcher 2 | . 1 1 . Swarmer 9 | . 3 3 3 Grunt 14 | . 4 9 1 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 7 | . . 5 2 Best Kill Streak 5 | . 5 5 3 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2932 | . 543 1218 1171 Core 970 | . 192 228 550 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 23 43 . Volleys Fired 127 | . 38 64 25 Largest 2 | . 2 2 2 Hottest 116 | . 85 79 116 Shots Fired 200 | . 63 109 28 Gun 183 | . 63 95 25 Cannon 17 | . . 14 3 Launcher . | . . . . Special . | . . . . Kinetic 105 | . 22 83 . Thermal 80 | . 26 26 28 Explosive . | . . . . Electromagnetic 15 | . 15 . . Robot Hit Streak 18 | . 6 9 18 Robot Miss Streak 5 | . 5 3 5 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 149 | . 39 87 23 Core Hits 62 | . 15 37 10 Critical Hits 6 | . . 6 . Critical Kills . | . . . . Critical Parts Destroyed 6 | . . 6 . Melee Attacks 24 | . 2 13 9 Impact . | . . . . Slashing 22 | . . 13 9 Piercing . | . . . . Sneak Attacks 4 | . 1 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2374 | . 440 1420 514 Guns 1352 | . 440 639 273 Cannons 268 | . . 246 22 Explosions . | . . . . Melee 754 | . . 535 219 Ramming . | . . . . Kinetic 654 | . 129 525 . Thermal 849 | . 194 360 295 Explosive . | . . . . Electromagnetic 117 | . 117 . . Impact . | . . . . Slashing 754 | . . 535 219 Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Effects 15 | . . 14 1 Message Errors 8 | . . 7 1 Heat Flow Errors 1 | . . 1 . Energy Discharges 4 | . . 4 . Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 31 | . . 8 23 Projectiles . | . . . . Explosions . | . . . . Melee 31 | . . 8 23 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | . 159 240 216 Average Temperature 56 | . 43 54 75 Received Heat Transfer 984 | . 267 330 387 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 1 2 Heat Transferred 1828 | . 459 740 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 384 | . 242 384 158 Average Influence 155 | . 107 211 93 Maximum Alert Level 1 | . 1 1 . Low Security (%) 67 | 100 95 38 100 Level 1 32 | . 4 61 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 4 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 17 33 18 Peak Tracking Total 8 | . 6 5 8 Tactical Retreats 8 | . 1 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 2 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 6 2 3 Terminals 11 | . 6 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 24 4 6 Successful 16 | . 9 2 5 Failed 18 | . 15 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 34 | . 24 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 9 2 5 Prototype ID Bank 3 | . 1 1 1 Level Access Points 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Unreport Threat 2 | . . . 2 Locate Traps 2 | . 2 . . Disarm Traps 1 | . 1 . . Transport Status 1 | . 1 . . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 2 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 2 | . 2 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . parse_system 1 | . 1 . . find_recycling 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1912 | 47 642 961 262 Spaces Moved 1093 | 34 418 502 139 Core 27 | 10 . . 17 Treads . | . . . . Legs 1066 | 24 418 502 122 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 119 | 107 120 120 118 Slowest Speed 200 | 200 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 61 32 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1473 | 41 493 745 194 Wait 146 | . 12 124 10 Move 1090 | 33 417 501 139 Hop . | . . . . Pick Up 12 | 2 3 4 3 Fast Attach 19 | 6 5 6 2 Attach 10 | . 2 4 4 Detach 5 | . 3 2 . Swap 19 | . 5 13 1 Drop 17 | . 2 14 1 Fire 127 | . 38 64 25 Melee 24 | . 2 13 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 4 | . 4 . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 489 | -10/Materials | Discovered exit to Materials (range 15) 546 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Core integrity fell below 50% 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Build established: Scavenger-Mutant 983 | -9/Materials | Discovered new exit (range 15) 1576 | -9/Materials | Core integrity fell below 50% 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1834 | -8/Materials | Lost 3 parts (1n2u) 1890 | -8/Materials | Core integrity fell below 50% 1896 | -8/Materials | Core integrity fell below 20% 1913 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01882_ Acquired 12 matter. 01883_ Heat Sink melted. 01883_ Y-45 Defender destroyed. 01885_ K-01 Serf collects debris. 01886_ Acquired 33 matter. 01888_ Ion Cannon destroyed. 01888_ K-01 Serf collects debris. 01892_ Destroyed Particle Gun. 01896_ K-01 Serf collects debris. 01896_ Y-45 Defender destroyed. 01898_ Katana destroyed. 01899_ Acquired Lgt. Assault Rifle. 01901_ K-01 Serf collects debris. 01901_ Acquired 10 matter. 01902_ Targeting Computer destroyed. 01904_ Acquired Axe. 01905_ Slug penetrates Wall. 01908_ K-01 Serf cleans the Fusion Modulator. 01912_ Slug penetrates Wall. 01912_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+#??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? !??????##########??????? | | ???????????????????????# ######## #??????? | | ???????????????????????# ## # """ #??????? | | ???????????????????????# ## # """ #??????? | | ???????????????????????# ##!!/* # """ # ???? | | ??????????????????????## ##!! %=# + ????? | | ?????????? ##### =k# /*| #% "" #??????? | | ?????????? @ # === /* """ #??????? | | ???????????" gg""" # """ #??????? | | ???????????" ##### #Y"""=#= #??????? | | ???????????####???????###### """!##########??????? | | ???????????????????????????# !%*%##??????????????? | | ???????????????????????????# [!=#???????????????? | | ???????????????????????????# ! #???????????????? | | ???????????????????????????####+##???????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ?????????###+###??????????????# #????????????????? | | ?????????# ########+#######+#????????????????? | | ?????????# # #????????????????? | | ########## T + #????????????????? | | # # # """ #????????????????? | | # """ # !####### + """ #????????????????? | | # """ ### ###?????# # """ #????????????????? | | # """ #?#+######### # =#????????????????? | | # #?# ## ########????????????????? | | # """ ///#?# """ # #??????????????????????? | | # """ ///#?# """ # ?????????????????? | | # """ ///#?# """ + T ????????????? | | # #?# # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilEnergyElectrolaser Manual? 0 Play Time 00:25:01 Cumulative 13.1 hours Start 2020.01.05 @ 09:48:03 End 2020.01.05 @ 10:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f02277e5-4bad-48a4-a8b4-7eda23ded652