Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 14:08:13

Player: THN-L0C

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (17)      85
Value Destroyed (373)      373
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 658

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Ion Engine
                Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 6   10  
  Power                    6    | 1   5   
    Engine                 5    | 1   4   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 2   3   
    Device                 2    | 1   1   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   3    | 1   2   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 10   | .   10  
  Power                    3    | .   3   
  Propulsion               2    | .   2   
  Utility                  2    | .   2   
  Weapon                   3    | .   3   
  Highest Loss Streak      6    | .   6   
  To Critical Strikes      1    | .   1   
Average Slot Usage (%)     86   | .   86  
  Engine                   11   | .   11  
  Core                     2    | .   2   
  Leg                      27   | .   27  
  Device                   11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               8    | .   8   
  Ballistic Gun            8    | .   8   
  Special Weapon           1    | .   1   
Peak Build Rating          11   | 6   11  
  Average Rating           7    | 4   8   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             30   | 10  30  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | 2   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         14   | 7   14  
  Most Carried             10   | 2   10  
  Average Carried          6    | .   6   
  Final Capacity           15   | 8   15  
  Final Carried            9    | 2   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           541  | 260 281 
  Remotely                 .    | .   .   
Salvage Created            436  | 58  378 
  Parts                    27   | 8   19  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | 1   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  14   | .   14  
  Guns                     11   | .   11  
  Cannons                  1    | .   1   
Classes Destroyed          4    | 1   3   
  Worker                   1    | .   1   
  Tunneler                 2    | 2   .   
  Swarmer                  6    | .   6   
  Grunt                    8    | .   8   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        106  | .    106  
  Missed                   24   | .    24   
Damage Taken               895  | .    895  
  Core                     252  | .    252  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              80   | 21   59   
  Largest                  2    | 1    2    
  Hottest                  120  | 20   120  
Shots Fired                104  | 21   83   
  Gun                      99   | 21   78   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  5    | .    5    
  Kinetic                  51   | 21   30   
  Thermal                  53   | .    53   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         7    | 6    7    
  Robot Miss Streak        9    | 5    9    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           60   | 13   47   
  Core Hits                24   | 5    19   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         6    | .    6    
    Burn                   6    | .    6    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           763  | 109  654  
  Guns                     713  | 109  604  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  2    | .    2    
  Kinetic                  220  | 109  111  
  Thermal                  541  | .    541  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   3    | .    3    
Targets Rammed             3    | .    3    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        236  | .    236  
  Average Temperature      78   | .    78   
  Received Heat Transfer   387  | .    387  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              2    | .    2    
  Combat Hostiles          2    | .    2    
  Parts Melted             6    | .    6    
  Heat Transferred         1691 | .    1691 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             249  | 10  249 
  Initial                  6    | .   6   
  Average                  93   | 2   102 
Maximum Alert Level        1    | .   1   
  Low Security (%)         81   | 100 79  
  Level 1                  18   | .   20  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              26   | .   26  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        3    | .   3   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          7    | .   7   
  Terminals                5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                16   | .   16  
  Successful               10   | .   10  
  Failed                   6    | .   6   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   15   | .   15  
  Terminals                13   | .   13  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          3    | .   3   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Branch Access Points     1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         9    | .   9   
  Terminals                7    | .   7   
    Botnet                 2    | .   2   
    Skim                   5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
    Tunnel                 2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               1429 | 131  1298 
Spaces Moved               635  | 67   568  
  Core                     13   | 13   .    
  Treads                   .    | .    .    
  Legs                     622  | 54   568  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   120  
  Average Speed            180  | 121  188  
  Slowest Speed            260  | 150  260  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       48   | 5    92   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     5    | .    5    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          2    | .    2    
  Melee                    .    | .    .    
  Projectile               2    | .    2    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      799  | 97  702 
  Wait                     59   | 2   57  
  Move                     634  | 66  568 
  Hop                      .    | .   .   
  Pick Up                  8    | 2   6   
  Fast Attach              8    | 6   2   
  Attach                   3    | .   3   
  Detach                   .    | .   .   
  Swap                     5    | .   5   
  Drop                     .    | .   .   
  Fire                     80   | 21  59  
  Melee                    .    | .   .   
  Ram                      2    | .   2   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / Sub)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 16)
  610 | -10/Materials | Discovered new exit (range 9)
  691 | -10/Materials | Identified exit to Mines
  824 | -10/Materials | Discovered new exit (range 8)
  906 | -10/Materials | Core integrity fell below 50%
 1118 | -10/Materials | Learned location of 2 exits from Subcaves
 1139 | -10/Materials | Discovered new exit (range 14)
 1146 | -10/Materials | Learned location of Mines (-9)
 1173 | -10/Materials | Identified exit to Subcaves
 1173 | -10/Materials | Learned location of 1 exit from Materials
 1174 | -10/Materials | Learned Storage emergency access door positions
 1175 | -10/Materials | Loaded intel: 19 non-interactive machine locations
 1176 | -10/Materials | Learned location of Recycling (-9)
 1177 | -10/Materials | Learned Storage trap positions
 1402 | -10/Materials | Core integrity fell below 20%
 1430 | -10/Materials | Core destroyed

 Last Messages 
---------------
  Investigation squad.
01377_ R-06 Scavenger inserts Flight Unit into recycling unit.
01377_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-3/Armory]
01377_ ALERT: Suspicious activity at Recycling Unit M001. Dispatching
  Investigation squad.
01406_ G-34 Mercenary suffers critical hit (Burn).
01410_ G-34 Mercenary destroyed.
01411_ Particle Gun destroyed.
01413_ O-16 Technician destroyed.
01414_ Aluminum Leg destroyed.
01419_ Imp. Heat Sink destroyed.
01420_ Ion Engine destroyed.
01422_ Aluminum Leg destroyed.
01423_ Acquired 10 matter.
01423_ Slammed into G-34 Mercenary.
01426_ Lgt. Ion Engine destroyed.
01427_ Slammed into G-34 Mercenary. <x2>
01430_ Destabilizing: Core damaged (-7).

 Map 
-----
+----------------------------------------------------+
| ######    #??????????????????????????????          |
|      +  !!#???????########???????????????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceInsulatedBiocell
  Manual?         0
Play Time         00:06:37
  Cumulative      186.6 hours
  Start           2024.09.02 @ 14:01:32
  End             2024.09.02 @ 14:08:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbf3f617-eeec-41c6-b9c2-bae72915b724