Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.06 @ 17:18:29 Player: HeartGrenade Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (224) 1120 Value Destroyed (9128) 9128 Prototype IDs (82) 1640 Alien Tech Used (10) 2000 Bonus (10485) 10485 TOTAL SCORE: 35273 Bonus ------- High Alert Combat Kills 803 Follower Combat Kills 1740 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -558 Cogmind --------- Core Integrity 513/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Armor Integrity Analyzer Improved Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield Experimental System Shield Spacefold Activator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Reinforced Quantum Reactor Linear Gravjet Centrium Light Armor Plating Advanced Shield Generator Antimissile System Subatomic Replicator Cooled Plasma Rifle HERF Cannon Vortex Cannon (26) Vortex Cannon (26) RU-N14's Throwing Claymores v3 (9) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Combat Gravmag System Improved Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer Centrium Light Armor Plating Improved Hacking Suite Improved System Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Advanced Cooling System Centrium Light Armor Plating Improved Hacking Suite Improved Hacking Suite Experimental System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Cooled Plasma Rifle Zionite Phaser-S Heavy Wave Gun Heavy Wave Gun Vortex Cannon Vortex Cannon Nova Cannon Field Lobotomy Kit RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 165] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Advanced Beam Cannon Energy Gun Heavy Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Utility 11 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 369 | 4 7 . 30 . 3 10 25 20 3 4 1 6 15 4 5 1 5 19 4 6 5 19 17 1 . 16 . 11 20 16 53 39 Power 33 | . 1 . 2 . . . 2 . . . . 1 . . . . . 2 . 3 . 1 1 . . . . 1 2 . 10 7 Engine 10 | . 1 . 2 . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 2 Core 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . 1 Reactor 18 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 2 . 9 4 Propulsion 96 | 2 2 . 12 . . 3 12 9 . 1 . 1 4 . 1 1 1 5 . . 2 5 5 . . 1 . 4 3 3 10 9 Treads 35 | 2 2 . 11 . . 1 2 6 . . . 1 3 . 1 . 1 3 . . 1 . . . . . . . . . 1 . Leg 9 | . . . . . . . 6 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover 42 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 5 5 . . 1 . 4 3 3 9 9 Flight 5 | . . . 1 . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 135 | . 2 . 9 . 3 3 8 4 . 1 . . 8 2 . . 2 7 2 3 1 7 7 . . 8 . 4 13 9 22 10 Device 66 | . . . 1 . 1 1 1 1 . 1 . . 4 1 . . 1 4 1 2 1 3 6 . . 5 . 2 10 6 11 3 Storage 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . Processor 16 | . . . . . . . 2 1 . . . . 1 . . . . 1 . . . 1 1 . . 2 . 1 1 . 2 3 Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 3 Protection 35 | . 1 . 7 . 1 2 5 2 . . . . 3 1 . . 1 2 1 1 . 1 . . . 1 . . 1 . 5 . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 Weapon 105 | 2 2 . 7 . . 4 3 7 3 2 1 4 3 2 4 . 2 5 2 . 2 6 4 1 . 7 . 2 2 4 11 13 Energy Gun 19 | . . . . . . . . . . . . . . . 1 . . 1 1 . 1 . 3 1 . 3 . 1 . . 4 3 Energy Cannon 37 | . . . 1 . . 1 2 2 2 1 1 3 1 1 2 . 1 2 . . 1 2 . . . 1 . . 1 2 5 5 Ballistic Gun 14 | 2 2 . 6 . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . 1 . 2 1 . . 1 1 1 1 . 1 1 1 . . 2 . . . . . . . . . . Special Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 5 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 3 . 1 . . 1 . . . . . . . . 1 1 . . 1 . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 36 | . . . 4 . . . 2 2 . . . . 1 . . . . 6 . . 2 . 2 . . 6 . . 5 . 5 1 Parts Lost 120 | . 3 1 6 . 1 4 13 2 . . . 2 6 . 3 . . 6 . 2 . 12 1 . . . 1 . 7 5 17 28 Power 12 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 3 4 Propulsion 50 | . 2 . 1 . . 3 5 2 . . . . 2 . 2 . . 4 . . . 3 . . . . . . 3 3 7 13 Utility 37 | . . 1 3 . 1 1 4 . . . . . 4 . . . . 2 . 2 . 4 1 . . . . . 2 1 5 6 Weapon 21 | . 1 . 2 . . . 3 . . . . 2 . . 1 . . . . . . 3 . . . . . . 1 1 2 5 Highest Loss Streak 18 | . 3 1 2 . 1 3 8 1 . . . 1 4 . 1 . . 6 . 2 . 11 1 . . . 1 . 7 2 6 18 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 90 | . 67 83 88 100 99 90 93 96 92 98 92 96 89 100 92 98 100 87 88 84 76 82 91 100 100 99 96 95 94 93 84 64 Engine 4 | . . . 7 11 11 11 8 7 7 7 7 7 6 6 6 6 6 4 . 2 5 3 . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 3 . 5 5 5 5 4 5 9 4 1 Treads 16 | . 27 28 32 33 33 13 1 12 23 23 23 23 24 33 25 26 26 17 11 11 11 6 . . . . . . . . . . Leg 3 | . . . . . . . 29 17 . 5 7 6 3 . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . 4 6 . . . . 6 29 31 31 31 31 31 32 32 27 15 Device 12 | . . . 5 11 10 10 8 7 7 13 15 15 15 13 13 13 13 18 22 18 23 19 19 21 21 20 21 19 17 17 12 5 Storage 7 | . 6 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 Processor 7 | . . . . . . . 3 10 7 7 7 7 7 13 13 13 13 10 11 11 11 11 10 10 10 10 10 12 14 9 9 17 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 4 8 8 12 Protection 10 | . 3 12 10 11 10 8 11 16 23 16 15 15 12 12 13 13 12 6 5 5 5 4 5 5 5 5 5 4 2 4 4 2 Energy Gun 1 | . . . . . . . . . . . . . . . . 6 6 1 4 5 . 3 3 10 10 7 10 8 3 . 3 . Energy Cannon 7 | . . . 7 11 11 4 15 12 15 12 . 11 11 13 11 6 5 4 5 5 . 3 . . . . . . 1 . 4 2 Ballistic Gun 4 | . 28 28 14 11 11 17 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 3 46 46 65 59 63 62 71 70 70 70 68 69 79 79 79 79 79 90 91 89 78 78 61 62 62 66 66 86 88 82 97 66 Greatest Support 114 | 20 46 46 69 60 60 40 50 96 96 68 68 96 114 114 114 86 86 86 28 28 70 47 65 65 65 70 70 88 90 91 107 78 Greatest Overweight (x) 13 | . . . 1 . 1 5 5 3 1 1 . 1 1 . 1 . . 3 3 3 2 2 1 . . 1 . . . 1 1 13 Average Overweight (x) . | . . . . . . 2 1 . . . . . . . . . . 1 3 2 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 Average Capacity 19 | 5 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 15 15 15 15 15 18 20 20 20 20 Most Carried 20 | 2 12 13 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 Average Carried 18 | 1 6 12 17 20 19 19 19 20 17 19 20 19 19 20 20 19 20 19 20 19 19 17 13 15 15 14 15 17 19 19 19 18 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 2 12 13 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 9 15 15 15 15 15 20 20 17 20 11 Class Distribution -------------------- 44% | Scavenger-Mutant 37% | Mutant 3% | Hacker-Mutant 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Infiltrator-Scout | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 5002 | 240 241 54 718 10 . 169 369 188 76 64 . 107 147 35 217 24 80 254 33 94 . 307 160 50 . 160 . 93 201 36 624 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9296 | . 516 219 1184 . . 318 1586 244 97 67 . 237 621 . 379 . 110 733 56 158 . 286 194 47 . 7 . 299 603 77 906 352 Parts 452 | . 39 8 76 . . 14 71 10 4 . . 10 24 . 10 . 11 20 8 2 . 7 11 . . . . 26 34 9 34 24 Haulers Intercepted 11 | . . . 4 . . . 4 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 6 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . 6 . . 19 . . 9 . 13 . 4 5 . 7 . . . . . . . . . . Prevented 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 177 | . 12 5 22 . . 6 26 2 2 . . 6 12 . 8 . 4 12 5 3 . 5 3 1 . . . 8 7 2 15 11 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Guns 58 | . 12 5 14 . . 3 6 . . . . . . . . . . 6 . 2 . . 2 . . . . 1 3 . 3 1 Cannons 59 | . . . 8 . . 1 15 1 2 . . 1 9 . 5 . 1 6 . . . 3 . . . . . 1 2 . 2 2 AOE 40 | . . . . . . 2 . . . . . 3 . . 3 . 3 . 5 . . 2 . . . . . 6 . 2 7 7 Classes Destroyed 15 | . 3 1 5 . . 1 1 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . . . Worker 7 | . 1 . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Builder 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . 1 3 Tunneler 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Hauler 11 | . . . 4 . . . 4 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 6 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Operator 4 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Swarmer 44 | . . . . . . . 7 . . . . 3 4 . . . 3 2 5 1 . . . . . . . 8 . . 5 6 Grunt 75 | . 12 5 14 . . 5 13 . 2 . . . 4 . 7 . . 5 . 1 . 4 . 1 . . . . 1 . . 1 Brawler 4 | . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Duelist 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 5 . . . 5 1 . . . . . . . . . 2 . 1 . 1 . . . . . . . . 3 . Hunter 7 | . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . 1 2 Programmer 24 | . . . . . . . . . . . . 1 1 . 1 . . 2 . . . . 3 . . . . . 6 2 6 2 Best Kill Streak 12 | . 4 3 3 . . 4 12 1 2 . . 4 4 . 3 . 3 5 5 3 . 4 2 1 . . . 9 4 2 7 8 Combat Bots Only 12 | . 4 3 3 . . 3 12 1 2 . . 4 4 . 3 . 3 4 5 3 . 4 2 1 . . . 7 3 2 7 6 Max Kills in Single Turn 8 | . 2 1 1 . . 3 2 1 1 . . 3 1 . 2 . 2 1 3 1 . 1 1 1 . 1 . 4 1 1 5 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . . . . 3 . . 2 . 2 . 3 . . 1 . . . . . 3 . 1 5 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 22793 | . 714 256 1381 . 424 484 1901 482 77 . . 434 934 109 644 . 193 1053 213 778 . 1621 403 15 . 60 141 221 1633 1326 3966 3330 Core 3621 | . 129 37 131 . 11 78 286 138 . . . 18 115 30 54 . . 89 39 . . 292 57 . . . 38 23 166 232 571 1087 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Reduced by Siege Mode 147 | . . . . . . . . . . . . . . . . . . . . 41 . 78 . . . . . . . . 28 . Redirected to Shielding 286 | . . . . . . . . 53 33 . . . . . . . . . . . . . . . . . . . . . 113 87 Regen/Repaired (Parts) 1208 | . . . 91 . . . . . . . . . . . . 173 . 137 . . . . 376 . . 7 . . 103 321 . . Core Remaining (%) 60 | 100 . 33 . . . 45 48 . . . . 77 . . . . 76 . . . . 58 . . . . 91 . . 54 55 32 Volleys Fired 845 | . 51 26 94 . 2 15 110 24 10 1 . 13 62 20 34 . 14 47 2 20 . 27 16 7 8 2 22 31 52 4 84 47 Largest 3 | . 2 2 2 . 1 2 2 2 2 1 . 2 2 1 2 . 2 2 1 2 . 2 2 2 1 2 1 2 2 1 3 2 Hottest 328 | . 40 40 91 . 68 91 136 136 136 68 . 136 158 90 159 . 159 159 30 150 . 150 112 112 88 112 88 112 137 113 328 208 Shots Fired 1292 | . 102 50 188 . 2 28 177 36 20 3 . 23 96 21 47 . 18 82 2 21 . 33 19 10 8 3 22 39 64 4 124 50 Gun 623 | . 102 50 150 . . 19 47 . . . . . . . 5 . 4 37 . 16 . 9 19 10 8 3 22 37 39 . 31 15 Cannon 630 | . . . 38 . 2 7 130 36 20 3 . 22 96 21 36 . 11 45 . 5 . 12 . . . . . . 25 2 89 30 Launcher 25 | . . . . . . 2 . . . . . 1 . . 6 . 3 . 2 . . 11 . . . . . . . . . . Special 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 4 5 Kinetic 388 | . 102 50 150 . . 19 47 . . . . . . . . . . 20 . . . . . . . . . . . . . . Thermal 863 | . . . 38 . 2 7 130 36 20 3 . 22 96 21 41 . 15 62 . 21 . 21 19 10 8 3 22 37 64 2 120 43 Explosive 36 | . . . . . . 2 . . . . . 1 . . 6 . 3 . 2 . . 11 . . . . . 2 . 2 4 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 20 | . 13 10 15 . . 10 12 8 6 2 . 7 12 . 7 . 2 18 3 5 . 18 5 2 . . . 5 14 6 20 9 Robot Miss Streak 5 | . 3 2 3 . . 1 3 1 2 . . 1 2 . 1 . 3 1 . 5 . 1 1 2 . 2 . 2 2 . 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 770 | . 71 36 128 . . 23 117 20 11 2 . 16 54 . 24 . 4 58 2 11 . 28 12 3 . 1 . 17 39 3 63 27 Core Hits 364 | . 31 14 40 . . 14 49 6 2 2 . 9 19 . 18 . 7 27 6 3 . 22 6 1 . . . 14 15 5 31 23 Critical Kills 14 | . . . 1 . . . 4 1 . . . 1 3 . . . . . . 1 . . . . . . . . . . 3 . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . . 1 2 . . . 4 1 . . . 1 3 . . . . 2 . 1 . . . 1 . . . 1 1 2 7 3 Burn 10 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 1 . 3 2 Meltdown 13 | . . . . . . . 4 1 . . . 1 3 . . . . . . 1 . . . . . . . . . . 3 . Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Melee Attacks 85 | . . . . . . . . 6 . 4 . 1 2 . . . . . . . . 4 35 . . 9 . . 12 12 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . . 6 . 4 . 1 2 . . . . . . . . 4 35 . . 9 . . 12 12 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25465 | . 761 381 1964 . . 624 2452 482 270 40 . 517 1387 . 1081 . 264 1631 364 346 . 1419 493 76 . 120 . 1477 1967 557 4035 2757 Guns 7012 | . 761 381 1441 . . 220 506 . . . . . . . 57 . 37 663 . 284 . 196 193 76 . 54 . 426 602 . 794 321 Cannons 9528 | . . . 523 . . 142 1946 404 270 40 . 337 1387 . 519 . 64 968 . 62 . 322 . . . . . . 491 . 1578 475 Explosions 6763 | . . . . . . 262 . . . . . 100 . . 505 . 163 . 364 . . 901 . . . . . 954 . 265 1462 1787 Melee 1598 | . . . . . . . . 78 . . . 80 . . . . . . . . . . 300 . . 66 . . 874 200 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3668 | . 761 381 1441 . . 220 506 . . . . . . . . . . 359 . . . . . . . . . . . . . . Thermal 12806 | . . . 523 . . 142 1946 404 270 40 . 337 1387 . 576 . 101 1272 . 346 . 518 193 76 . 54 . 426 1093 . 2372 730 Explosive 6763 | . . . . . . 262 . . . . . 100 . . 505 . 163 . 364 . . 901 . . . . . 954 . 265 1462 1787 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2162 | . . . . . . . . 78 . . . 80 . . . . . . . . . . 300 . . 66 . 97 874 292 201 174 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Highest Corruption 16 | . . . . . 3 3 1 1 1 1 1 3 5 5 5 5 . 9 9 9 9 9 . . . . . . 16 . . . Average Corruption 4 | . . . . . 3 3 1 1 1 1 1 2 4 5 5 5 . 8 9 9 9 9 . . . . . . 12 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 156 | . . . . . 1 7 3 3 10 6 . 12 9 20 14 2 . 20 5 14 3 21 . . . . . . 6 . . . Message Errors 36 | . . . . . 1 2 1 . 1 1 . 1 1 5 4 . . 7 2 3 1 4 . . . . . . 2 . . . Matter Fused 44 | . . . . . . 1 1 2 5 3 . 4 4 6 7 1 . 3 1 2 . 3 . . . . . . 1 . . . Heat Flow Errors 25 | . . . . . . 1 1 . 1 . . 3 . 5 . 1 . 3 . 1 1 8 . . . . . . . . . . Energy Discharges 11 | . . . . . . 1 . . 1 . . 1 1 1 . . . . 1 1 1 2 . . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 17 | . . . . . . 2 . . . . . 3 2 1 1 . . 3 . 3 . 2 . . . . . . . . . . Data Loss (major) 6 | . . . . . . . . . 1 . . . 1 . 1 . . 2 . . . 1 . . . . . . . . . . Misfires 7 | . . . . . . . . . 1 2 . . . 1 . . . 2 . . . 1 . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . Overload Shots 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Overflow Damage 869 | . . . . . . . 40 . 9 . . 77 47 . . . . 47 . . . . 6 . . 41 . 111 71 . 226 194 Projectiles 400 | . . . . . . . 40 . 9 . . 37 47 . . . . 47 . . . . . . . . . 11 17 . 122 70 Explosions 328 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . 104 124 Melee 141 | . . . . . . . . . . . . 40 . . . . . . . . . . 6 . . 41 . . 54 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . . . . . . . . . . . . . 73 . . 65 . . . . . . . . . . Shots 6 | . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 10 7 99 . 20 360 246 153 256 . . 221 255 249 111 201 42 329 . 219 146 270 84 91 86 55 88 70 23 72 201 198 Average Temperature 75 | . 2 4 17 . 9 218 81 47 63 . . 66 52 88 48 113 16 44 . 102 89 87 27 29 44 31 46 23 6 20 117 63 Received Heat Transfer 4114 | . 402 144 447 . 60 288 819 66 33 . . 45 126 12 234 . . 225 . 198 . 385 36 . . 45 9 . 39 102 210 189 Effects 9 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . 5 . Energy Bleed 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . Interference 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 1 . Total Turns 90 | . . . . . . . . . . . . . . . . . . . . 24 . 44 . . . . . . . . 22 . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . 24 . 30 . . . . . . . . 22 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 18 | . . . . . . . 5 1 . . . 2 3 . . . . . . 1 . . . 1 . . . . . . 4 1 Combat Hostiles 17 | . . . . . . . 5 1 . . . 2 3 . . . . . . 1 . . . 1 . . . . . . 3 1 Parts Melted 72 | . . . . . . . 7 1 1 . . 7 14 . 1 . 1 7 . 2 . 1 2 1 . . . 2 2 . 19 4 Heat Transferred 19718 | . . . 925 . . 259 3404 703 481 74 . 555 2308 . 896 . 174 2240 . 470 . 759 274 237 . 87 . 783 1557 . 2488 1044 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 883 | . 357 111 398 117 . 124 355 194 . . . . 304 . . . . 883 . . . . 236 . . . . 443 597 633 760 616 Initial 600 | . . 80 42 117 . . 48 149 . . . . 18 . . . . 600 . . . . 28 . . . . 54 249 235 355 377 Average 286 | . 178 68 244 117 . 100 251 122 . . . . 143 . . . . 710 . . . . 105 . . . . 170 396 351 565 463 Maximum Alert Level 3 | . 1 . 1 . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . 2 2 2 3 2 Low Security (%) 43 | 100 55 100 27 100 . 100 26 100 . . . . 66 . . . . . . . . . 93 . . . . 77 . . . . Level 1 33 | . 44 . 72 . . . 73 . . . . . 33 . . . . . . . . . 6 . . . . 2 57 69 10 38 Level 2 17 | . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . 20 42 30 71 61 Level 3 6 | . . . . . . . . . . . . . . . . . . 57 . . . . . . . . . . . . 17 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 1 4 . . . 1 1 . . . . 4 . . . . 4 . . . . 1 . . . . 2 3 1 8 6 Investigation 13 | . 3 . 2 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 4 . Extermination 10 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 2 2 Reinforcement 14 | . 2 . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . 2 2 Assault 4 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 1 Data Miner Redirects 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 2 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 26 | . 3 . 1 . . . 3 2 . . . . 1 . . . 1 2 . . . . . . . . . 2 4 2 2 3 Communications Jammed 131 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . 1 . 20 10 16 13 53 Distress Signals 131 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . 1 . 20 10 16 13 53 Times Spotted 415 | . 25 5 31 . 7 6 39 4 5 . . 8 25 1 8 . 11 24 5 3 . 8 13 4 . 5 6 12 23 23 67 47 Peak Tracking Total 14 | . 6 3 6 . 9 3 12 2 3 . . 3 4 1 4 . 5 7 5 3 . 5 4 3 . 1 6 10 13 14 12 10 Tactical Retreats 35 | . 2 . . . . . 2 . . . . . 2 1 . . . 1 . . . . 1 . . . 2 2 2 4 9 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 10 | . 3 . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 8 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 23 | . . . 2 . 1 . 1 . . . . . 3 . . . . 1 . . . . . . . . . 2 6 5 2 . Max in Single Turn 2 | . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . 2 1 1 2 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 59 | . 3 . 6 . 2 . 8 3 . . 3 . 6 . . 1 . 2 . . 4 . 3 . . 5 . 3 3 1 5 1 Terminals 20 | . 2 . 4 . . . 6 2 . . . . 5 . . . . . . . . . . . . . . . . . 1 . Fabricators 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Repair Stations 6 | . 1 . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Recycling Units 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 3 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Total Hacks 160 | . 9 . 21 . 2 . 28 7 . . 18 . 14 . . 1 . 7 . . 17 . 5 . . 9 . 3 4 1 13 1 Successful 105 | . 4 . 11 . 2 . 21 4 . . 18 . 8 . . 1 . 3 . . 17 . 3 . . 9 . 2 . . 2 . Failed 54 | . 5 . 9 . . . 7 3 . . . . 6 . . . . 4 . . . . 2 . . . . 1 4 1 11 1 Catastrophic 9 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 6 . 9 . 1 . 12 . . . . . 9 . . . . 15 . . . . 25 . . 1 . 13 8 8 18 10 Terminals 59 | . 7 . 15 . . . 16 6 . . . . 13 . . . . . . . . . . . . . . . . . 2 . Fabricators 6 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 Repair Stations 19 | . 2 . 6 . . . . . . . . . . . . . . 5 . . . . 2 . . . . . . . 4 . Recycling Units 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 19 | . . . . . . . 10 . . . . . . . . . . . . . . . 2 . . . . . 4 1 2 . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . Terminal Hacks 68 | . 2 . 5 . 2 . 6 3 . . 18 . 4 . . 1 . . . . 17 . . . . 9 . . . . 1 . Record 12 | . . . . . 1 . . . . . 2 . . . . . . . . . 5 . . . . 4 . . . . . . Part Schematic 14 | . . . . . . . . . . . 9 . . . . 1 . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 1 . 4 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Scan Component 6 | . 1 . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 10 . . . . . . . . . . . . . . . 1 . . . . . . . . . Insert Component 5 | . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 13 | . 1 . 2 . . . 5 . . . . . 4 . . . . . . . . . . . . . . 1 . . . . Terminals 9 | . 1 . 2 . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . 6 . . . 7 2 . . . . 6 . . . . 2 . . . . 1 . . . . 2 3 1 3 1 Full Trace Events 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . 4 . . . 9 . . . . 16 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Time 108 | . . . 32 . . . . . . . . . . . . . . 50 . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 36 | . . 1 . 1 . . . 2 . . . 1 . . . 4 . 3 . . . 1 5 . . 5 . 1 . . 5 7 Largest Group 7 | . . 1 . 1 1 . . 2 1 . . 1 1 . . 4 4 3 . . . 1 3 3 2 7 1 1 . . 5 3 Highest-Rated Group 366 | . . 31 . 31 31 . . 64 32 . . 96 96 . . 151 151 210 . . . 58 127 117 78 363 39 32 . . 366 177 Highest-Rated Ally 165 | . . 31 . 31 31 . . 32 32 . . 96 96 . . 39 39 70 . . . 58 127 39 39 68 39 32 . . 165 81 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . 2 3 Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Total Orders 20 | . . . . . . . . . . . . . . . . . . 2 . 1 . 5 5 . . 2 1 2 . . 1 1 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . RETURN 10 | . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . 2 1 1 . . . . Ally Attacks 238 | . . 5 . . . . . 7 9 . . 8 20 . . . 14 83 . . . 2 3 8 . 33 1 . . . 30 15 Total Damage 8080 | . . 64 . . . . . 302 299 . . 281 814 . . . 142 1917 . . . 91 92 148 . 1778 22 . . . 672 1458 Kills 51 | . . 1 . . . . . 2 1 . . 3 6 . . . 5 11 . . . 2 1 2 . 9 . . . . 1 7 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 9 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 2 . . 1 . 1 1 2 . . . 1 . 1 . . 1 . . . . . . . Drone Launches 34 | . . . . . . . . . . . . . . . . . . 6 . 6 . 6 9 3 . . 4 . . . . . Drone Recoveries 26 | . . . . . . . . . . . . . . . . . . 3 . 3 . 6 9 . . 2 2 1 . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 2 2 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 19782 | 28 676 686 1455 364 740 390 1515 582 1025 753 146 531 1076 629 622 1409 418 948 182 289 203 583 619 137 118 603 227 383 476 252 1073 644 Spaces Moved 13677 | 33 387 376 660 228 343 244 618 250 411 327 91 236 493 358 323 928 223 519 119 174 143 481 974 189 155 826 234 578 564 326 1265 601 Core 154 | 30 123 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 5498 | 3 264 376 660 228 343 27 8 71 411 327 91 236 493 358 323 928 223 123 . . 3 . . . . . . . . . 2 . Legs 729 | . . . . . . . 550 179 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1383 | . . . . . . 217 60 . . . . . . . . . . 396 119 174 140 277 . . . . . . . . . . Hover 5901 | . . . . . . . . . . . . . . . . . . . . . . 204 974 189 155 826 234 578 564 319 1260 598 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 50 160 160 160 160 110 110 160 160 160 160 160 151 151 148 148 148 130 145 130 130 40 36 37 37 37 37 37 38 37 35 34 Average Speed 113 | 60 125 160 161 160 211 132 185 187 239 215 160 202 170 151 158 148 150 139 145 130 130 91 38 37 37 46 40 41 39 45 48 75 Slowest Speed 700 | 160 160 160 240 160 240 240 470 400 240 240 160 240 240 151 225 148 151 151 145 145 160 130 100 37 37 105 45 54 52 107 160 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Exploration Rate (%) 46 | 3 51 68 41 49 67 46 52 7 55 50 69 51 17 59 54 90 47 23 28 44 60 77 29 44 36 91 48 26 68 25 40 20 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 15 | . . . . . 1 . . . 2 . 1 . . . . 4 . . . . 3 1 3 . . . . . . . . . Known Exits Taken 18 | . . . . . . . . 1 . . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 2 . 1 . . 2 2 . 1 . . 1 2 . . . 2 . 1 . 1 . . 3 . . . . . Spaces Dug 254 | . . . . . . 8 . 15 . 5 . . 21 20 13 . 7 9 . 3 . 5 33 2 6 5 20 12 14 7 34 15 Terrain Destroyed 477 | . . . . . . 16 . 15 . 5 . 4 31 21 24 . 12 13 15 8 . 35 33 2 6 5 20 39 16 22 74 61 Melee 49 | . . . . . . . . 5 . 4 . . 2 . . . . . . . . 4 23 . . 4 . . . 7 . . Projectile 245 | . . . . . . . . 10 . 1 . . 29 21 14 . 9 13 . 8 . 4 10 2 6 1 20 13 16 . 49 19 AOE 183 | . . . . . . 16 . . . . . 4 . . 10 . 3 . 15 . . 27 . . . . . 26 . 15 25 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 16532 | 38 489 416 868 227 362 278 816 318 431 367 92 263 631 424 382 966 286 667 124 212 160 580 1145 246 208 1031 348 682 722 398 1614 741 Wait 1200 | . 28 14 40 . . 7 32 5 4 30 . 7 45 43 20 33 44 61 . 10 . 47 81 50 46 142 93 49 57 25 150 37 Move 13636 | 32 386 375 659 227 342 243 617 248 410 326 90 235 492 357 322 927 222 518 118 173 142 480 973 188 154 825 233 577 563 321 1262 599 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 135 | 2 13 1 24 . 4 3 16 2 3 1 . . 6 . . 3 . 7 . 1 4 1 11 . . 6 . 7 7 4 5 4 Fast Attach 186 | 4 4 . 11 . 2 3 11 13 . 2 1 1 10 . 2 . 1 13 . 3 6 1 9 . . 8 . 5 8 9 39 20 Attach 89 | . 3 . 7 . 1 3 9 . . . . 1 2 . . 1 . 4 . 1 . 12 1 . . 1 . . 5 10 13 15 Detach 45 | . 2 . . . 1 . 2 1 . . . 1 2 . . . . . . . . 1 1 . . 1 . 1 2 5 17 8 Swap 104 | . . . 12 . . 4 5 7 3 2 . 4 3 4 3 . 4 2 4 2 . 6 7 1 . 7 . 6 9 3 2 4 Drop 167 | . 2 . 21 . 10 . 14 11 1 1 1 . 7 . . 2 1 13 . 1 8 1 11 . . 13 . 6 7 5 24 7 Fire 845 | . 51 26 94 . 2 15 110 24 10 1 . 13 62 20 34 . 14 47 2 20 . 27 16 7 8 2 22 31 52 4 84 47 Melee 85 | . . . . . . . . 6 . 4 . 1 2 . . . . . . . . 4 35 . . 9 . . 12 12 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 18 . Rewire 19 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 17 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 29 | -11/Junkyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 385 | -10/Materials | Lost 3 parts (2n1w) 568 | -10/Materials | Core integrity fell below 50% 705 | -10/Materials | Entered Mines 779 | -10/Mines | Discovered new exit (range 6) 1038 | -10/Mines | Met a Derelict testing a Signal Generator 1391 | -10/Mines | Entered Materials 1391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -9/Materials | Repaired Imp. Treads? 1751 | -9/Materials | Discovered new exit (range 13) 2263 | -9/Materials | Central database locked down 2296 | -9/Materials | Discovered new exit (range 15) 2303 | -9/Materials | Discovered new exit (range 15) 2383 | -9/Materials | Build established: Scavenger-Mutant 2846 | -9/Materials | Entered Mines 3083 | -9/Mines | Assembled infested the area 3177 | -9/Mines | Received a Mining Laser from a helpful Derelict 3200 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3202 | -9/Mines | Discovered new exit (range 5) 3210 | -9/Mines | Entered Exiles 3210 | -9/Exiles | Accompanied by 1 ally 3249 | -9/Exiles | Met 8R-AWN 3276 | -9/Exiles | Met EX-HEX 3324 | -9/Exiles | Met EX-BIN 3346 | -9/Exiles | Aligned with FarCom system 3348 | -9/Exiles | Given EX-Vault access code 3390 | -9/Exiles | Opened EX-Vault 3398 | -9/Exiles | Found Field Lobotomy Kit 3404 | -9/Exiles | Found Flying Fortress v7 3415 | -9/Exiles | Found Superbattery 3476 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3548 | -9/Exiles | Met EX-DEC 3567 | -9/Exiles | Learned location of Zion (-6) 3811 | -9/Exiles | Discovered new exit (range 10) 3895 | -9/Exiles | Attacked by the Exiles 3950 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Field Lobotomy Kit 3950 | -9/Exiles | Entered Mines 3995 | -8/Mines | Lost 3 parts (2n1u) 4054 | -8/Mines | Core integrity fell below 50% 4222 | -8/Mines | Build established: Mutant 4331 | -8/Mines | Discovered new exit (range 8) 4340 | -8/Mines | Entered Materials 4340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4472 | -8/Materials | Lost 8 parts (4n2u2w) 4567 | -8/Materials | Destroyed 12 combat bots 4569 | -8/Materials | Lost 3 parts (1p2u) 4861 | -8/Materials | Build established: Scavenger-Mutant 5176 | -8/Materials | Core integrity fell below 50% 5805 | -8/Materials | Discovered new exit (range 16) 5855 | -8/Materials | Entered Factory 5855 | -7/Factory | Evolved 2 slots: Utility x2 5880 | -7/Factory | Identified exit to Storage 5880 | -7/Factory | Identified exit to Lower Caves 6058 | -7/Factory | Crushed by falling debris 6060 | -7/Factory | Fabricated Y-54 Guardian? 6177 | -7/Factory | Found Prototype Launcher 6177 | -7/Factory | Identified Rocket Array 6437 | -7/Factory | Entered Lower Caves 6437 | -7/Lower Caves | Accompanied by 1 ally 6437 | -7/Lower Caves | Spotted DY-2WE(f) 6438 | -7/Lower Caves | Encountered a Master Thief 6438 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 6444 | -7/Lower Caves | Spotted QM-22Y(f) 6445 | -7/Lower Caves | Encountered a Master Thief 6448 | -7/Lower Caves | Med. Treads stolen by Master Thief 6688 | -7/Lower Caves | Build established: Mutant 6784 | -7/Lower Caves | Learned location of Extension (-6) 7441 | -7/Lower Caves | Discovered new exit (range 9) 7462 | -7/Lower Caves | Entered another Lower Caves area 8053 | -7/Lower Caves | Encountered a Warlord checkpoint 8206 | -7/Lower Caves | Discovered new exit (range 5) 8215 | -7/Lower Caves | Entered Data Miner 8216 | -7/Data Miner | Discovered new exit (range 6) 8246 | -7/Data Miner | Met Data Miner 8285 | -7/Data Miner | Learned location of Section 7 (-3) 8285 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8306 | -7/Data Miner | Received God Mode back door access code from Data Miner 8361 | -7/Data Miner | Entered Proximity Caves 8500 | -6/Proximity Caves | Learned location of 1 exit from Factory 8603 | -6/Proximity Caves | Escorted by Enhanced Grunt 8853 | -6/Proximity Caves | Discovered new exit (range 5) 8892 | -6/Proximity Caves | Entered Factory 8892 | -6/Factory | Accompanied by 1 ally 8892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8893 | -6/Factory | Identified exit to Factory 9060 | -6/Factory | Incoming investigation squad redirected 9181 | -6/Factory | Build established: Scavenger-Mutant 9487 | -6/Factory | Identified exit to Lower Caves 9487 | -6/Factory | Identified exit to Extension 9621 | -6/Factory | Found Prototype Device 9621 | -6/Factory | Identified Exp. Thermal Shield 9636 | -6/Factory | Lost 4 parts (1n3u) 9865 | -6/Factory | Spotted B-75 Beast 9968 | -6/Factory | Entered Lower Caves 10175 | -6/Lower Caves | Spotted B-75 Beast 10574 | -6/Lower Caves | Learned location of 1 exit from Factory 10581 | -6/Lower Caves | Discovered new exit (range 10) 10597 | -6/Lower Caves | Entered another Lower Caves area 11021 | -6/Lower Caves | Build established: Mutant 11168 | -6/Lower Caves | Identified exit to Zion 11219 | -6/Lower Caves | Entered Zion 11277 | -6/Zion | System corruption cleaned by Quarantine Array 11370 | -6/Zion | Discovered new exit (range 15) 11419 | -6/Zion | Build established: Scavenger-Mutant 11689 | -6/Zion | Learned location of Warlord (-4) 11707 | -6/Zion | Learned Factory terminal intel 11984 | -6/Zion | Learned Factory emergency access door positions 12305 | -6/Zion | Imprinted 12307 | -6/Zion | Declared Zion's savior 12628 | -6/Zion | Entered Proximity Caves 12628 | -5/Proximity Caves | Accompanied by 4 allies 12719 | -5/Proximity Caves | Spotter reported a threat 12832 | -5/Proximity Caves | Spotter reported a threat 12885 | -5/Proximity Caves | Spotter reported a threat 12985 | -5/Proximity Caves | Spotter reported a threat 13015 | -5/Proximity Caves | Discovered exit to Factory (range 4) 13046 | -5/Proximity Caves | Entered Factory 13046 | -5/Factory | Accompanied by 2 allies 13046 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13047 | -5/Factory | Identified exit to Factory 13049 | -5/Factory | Loaded intel: 26 terminal locations 13268 | -5/Factory | Discovered new exit (range 16) 13346 | -5/Factory | Search patrols dispatched 13363 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13364 | -5/Factory | Zion Light squad teleported in 13368 | -5/Factory | Lost 6 parts (4n2u) 13447 | -5/Factory | Identified exit to Upper Caves 13635 | -5/Factory | Retrieved Zion intel report: Emergency Access 13737 | -5/Factory | Repaired Hvy. Plasma Cannon 13946 | -5/Factory | First assault squad dispatched 13972 | -5/Factory | Incoming assault squad redirected 13994 | -5/Factory | Entered Upper Caves 14170 | -5/Upper Caves | Discovered new exit (range 5) 14174 | -5/Upper Caves | Identified exit to Upper Caves 14176 | -5/Upper Caves | Entered another Upper Caves area 14176 | -5/Upper Caves | Discovered exit to Factory (range 13) 14193 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14295 | -5/Upper Caves | Learned Factory emergency access door positions 14440 | -5/Upper Caves | Discovered new exit (range 14) 14464 | -5/Upper Caves | Identified exit to Zhirov 14465 | -5/Upper Caves | Entered Zhirov 14465 | -5/Zhirov | Accompanied by 3 allies 14466 | -5/Zhirov | Discovered new exit (range 4) 14490 | -5/Zhirov | Met Zhirov 14515 | -5/Zhirov | Learned location of Quarantine (-3) 14515 | -5/Zhirov | Learned location of Testing (-2) 14515 | -5/Zhirov | Learned location of Command (-1) 14526 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14546 | -5/Zhirov | Found Alien Artifact 14546 | -5/Zhirov | Identified Integrated Reactor 14546 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14565 | -5/Zhirov | Found Alien Artifact 14667 | -5/Zhirov | Identified exit to Proximity Caves 14668 | -5/Zhirov | Entered Proximity Caves 14668 | -4/Proximity Caves | Accompanied by 3 allies 14925 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15113 | -4/Proximity Caves | Assimilated G-73 Enforcer with FLK Orb 15142 | -4/Proximity Caves | Lost 11 parts (2p2n4u3w) 15244 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15251 | -4/Proximity Caves | Entered Factory 15251 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15319 | -4/Factory | Repaired Hcp. Storage Unit 15340 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15372 | -4/Factory | Build established: Mutant 15439 | -4/Factory | Discovered new exit (range 7) 15443 | -4/Factory | Identified exit to Upper Caves 15462 | -4/Factory | Retrieved Zion intel report: Active Terminals 15463 | -4/Factory | Zion Thermal Resupply teleported in 15598 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15615 | -4/Factory | Zion hero teleported in (CL-ANK) 15637 | -4/Factory | Discovered new exit (range 11) 15649 | -4/Factory | Identified exit to Research 15755 | -4/Factory | Found Prototype Hackware 15840 | -4/Factory | Zion Fire squad teleported in 15870 | -4/Factory | Entered Upper Caves 15870 | -4/Upper Caves | Accompanied by 3 allies 16001 | -4/Upper Caves | Discovered new exit (range 14) 16006 | -4/Upper Caves | Identified exit to Upper Caves 16007 | -4/Upper Caves | Entered another Upper Caves area 16007 | -4/Upper Caves | Accompanied by 5 allies 16113 | -4/Upper Caves | Discovered new exit (range 3) 16115 | -4/Upper Caves | Identified exit to Warlord 16125 | -4/Upper Caves | Entered Warlord 16125 | -4/Warlord | Accompanied by 5 allies 16136 | -4/Warlord | Discovered new exit (range 9) 16194 | -4/Warlord | Learned Quarantine trap positions 16194 | -4/Warlord | Learned Quarantine emergency access door positions 16194 | -4/Warlord | Learned 4 Armory zone layouts 16195 | -4/Warlord | Learned Armory terminal intel 16317 | -4/Warlord | Found Prototype Special Weapon 16319 | -4/Warlord | Found Prototype Special Weapon 16346 | -4/Warlord | Warlord's base attacked by MAIN.C 16372 | -4/Warlord | Found Prototype Energy Cannon 16373 | -4/Warlord | Identified Vortex Cannon 16375 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x2) 16383 | -4/Warlord | Found Vortex Cannon 16483 | -4/Warlord | Rebuked by Warlord 16493 | -4/Warlord | Opened Warlord's prototype stash 16498 | -4/Warlord | Found Prototype Device 16498 | -4/Warlord | Identified System Purifier 16517 | -4/Warlord | Found Prototype Processor 16517 | -4/Warlord | Identified Spectral Analyzer 16578 | -4/Warlord | Build established: Commander-Mutant 16639 | -4/Warlord | Warlord forces counterattacked 16702 | -4/Warlord | Spotted Executioner 16716 | -4/Warlord | Identified exit to Proximity Caves 16728 | -4/Warlord | Entered Proximity Caves 16728 | -3/Proximity Caves | Accompanied by 1 ally 16805 | -3/Proximity Caves | Spotted B-86 Titan 16942 | -3/Proximity Caves | Discovered exit to Research (range 5) 16955 | -3/Proximity Caves | Entered Research 16955 | -3/Research | Accompanied by 1 ally 16955 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16956 | -3/Research | Identified exit to Quarantine 16958 | -3/Research | Build established: Mutant 17042 | -3/Research | Retrieved Zion intel report: Active Terminals 17043 | -3/Research | Zion Hover Resupply teleported in 17100 | -3/Research | Retrieved Zion intel report: Trap Installations 17280 | -3/Research | Destroyed 7 combat bots 17338 | -3/Research | Entered Quarantine 17339 | -3/Quarantine | Loaded intel: 6 trap records 17360 | -3/Quarantine | Found Alien Artifact 17374 | -3/Quarantine | Found Alien Artifact 17374 | -3/Quarantine | Identified Phase Redirector 17402 | -3/Quarantine | Found Alien Artifact 17531 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 17535 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17559 | -3/Quarantine | Discovered new exit (range 15) 17572 | -3/Quarantine | Incoming investigation squad redirected 17602 | -3/Quarantine | System corruption reached 10% 17625 | -3/Quarantine | Identified Transdimensional Reconstructor 17625 | -3/Quarantine | Warped through subspace 17651 | -3/Quarantine | Lost 7 parts (1p3n2u1w) 17652 | -3/Quarantine | Identified exit to Research 17660 | -3/Quarantine | Found Alien Slashing Weapon 17660 | -3/Quarantine | Identified Sigix Broadsword 17711 | -3/Quarantine | Found Transdimensional Reconstructor 17712 | -3/Quarantine | Identified Core Reset Matrix 17712 | -3/Quarantine | Identified Subatomic Replicator 17712 | -3/Quarantine | Used Core Reset Matrix 17716 | -3/Quarantine | Detected hypermatrix surge 17716 | -3/Quarantine | Sensed 13 artifacts in vicinity 17723 | -3/Quarantine | Found Dimensional Node Initializer 17726 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17783 | -3/Quarantine | Spotted Fortress 17812 | -3/Quarantine | Discovered new exit (range 5) 17813 | -3/Quarantine | Identified exit to Section 7 17814 | -3/Quarantine | Entered Section 7 17815 | -3/Section 7 | Sensed 22 artifacts in vicinity 17830 | -3/Section 7 | Spotted S7 Guard 17832 | -3/Section 7 | Found Core Membrane 17832 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 17889 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 17967 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17972 | -3/Section 7 | Discovered exit to Research (range 15) 17984 | -3/Section 7 | Found Dimensional Node Initializer 17985 | -3/Section 7 | Initialized slip node 17992 | -3/Section 7 | Found Spacefold Activator 18006 | -3/Section 7 | Found Integrated Reactor 18006 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18011 | -3/Section 7 | Spotted B-86 Titan 18048 | -3/Section 7 | Spotted S7 Guard 18059 | -3/Section 7 | Found Integrated Thermoelectric Network 18059 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 18065 | -3/Section 7 | Warped through subspace to slip node 18066 | -3/Section 7 | Entered Research 18066 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18150 | -2/Research | Found Unknown Device 18150 | -2/Research | Identified Antimissile System 18193 | -2/Research | Retrieved Zion intel report: Active Terminals 18194 | -2/Research | Zion Hover Resupply teleported in 18286 | -2/Research | Identified Exp. System Shield 18316 | -2/Research | Zion hero teleported in (ME-RLN) 18316 | -2/Research | Search patrols dispatched 18336 | -2/Research | ME-RLN assimilated hostile G-73 Enforcer 18504 | -2/Research | Spotted B-90 Cyclops 18518 | -2/Research | Discovered new exit (range 15) 18523 | -2/Research | Identified exit to Access 18539 | -2/Research | Found Prototype Device 18539 | -2/Research | Identified Exp. Phase Shifter 18566 | -2/Research | Search patrols dispatched 18602 | -2/Research | Destroyed 7 combat bots 18603 | -2/Research | Zion dispatch access revoked 18668 | -2/Research | Lost 6 parts (1p3n1u1w) 18705 | -2/Research | Incoming investigation squad redirected 18705 | -2/Research | Retrieved Zion intel report: Emergency Access 18711 | -2/Research | Retrieved Zion intel report: Active Garrisons 18735 | -2/Research | Spotted B-90 Cyclops 18758 | -2/Research | Incoming investigation squad redirected 18766 | -2/Research | Build established: Alien-Mutant 18892 | -2/Research | Spotted B-90 Cyclops 19009 | -2/Research | Lost 3 parts (2n1u) 19044 | -2/Research | Warped through subspace 19066 | -2/Research | Search patrols dispatched 19139 | -2/Research | Entered Access 19139 | -1/Access | Evolved 2 slots: Utility x2 19337 | -1/Access | Build established: Hacker-Mutant 19416 | -1/Access | Search patrols dispatched 19506 | -1/Access | Lost 5 parts (1p2u2w) 19506 | -1/Access | Spotted B-99 Colossus 19594 | -1/Access | Retrieved Zion intel report: Main Access 19594 | -1/Access | Identified exit to Surface 19595 | -1/Access | Zion Demo squad teleported in 19616 | -1/Access | Zion Hover Resupply teleported in 19617 | -1/Access | Assimilated Y-72 Warden with FLK Orb 19647 | -1/Access | Lost 4 parts (2n1u1w) 19651 | -1/Access | Zion Hacker squad teleported in 19687 | -1/Access | First assault squad dispatched 19702 | -1/Access | Incoming assault squad redirected 19772 | -1/Access | Spotted B-99 Colossus 19772 | -1/Access | Spotted B-99 Colossus 19777 | -1/Access | Core integrity fell below 50% 19780 | -1/Access | Assimilated B-99 Colossus with FLK Orb 19783 | *** | Heading to fleet! Last Messages --------------- 19773_ Slug penetrates Terminal. 19776_ Penetrated by Slug. 19777_ Acquired 6 matter. 19777_ B-99 Colossus activates siege mode. 19777_ Antigrav System destroyed. 19777_ Knocked back. 19777_ Penetrated by Slug. 19778_ P-80 Master resets P-80 Master, system corruption cleaned. 19779_ Core Membrane filtered system corruption (1). 19779_ Penetrated by Slug. 19779_ Imp. Gyrokinetic Inverter destroyed. 19780_ B-99 Colossus assimilated. 19780_ Slug penetrates B-99 Colossus. 19780_ G-73 Enforcer unfolds itself. 19782_ Mic. Antimatter Reactor destroyed. 19783_ Field Lobotomy Kit destroyed. 19783_ Penetrated by Slug. 19783_ Slug penetrates Reinforced Barrier. 19783_ Penetrated by Slug. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | = = #? ? ## #??????????????????????? | | !% #??? ## #??????????????????????? | | [ #???? ?# #??????????????????????? | | #????? ??# #??????????????????????? | | ### #######+#/### ########???????????????? | | # #???????????????? | | # # %" #???????????????? | | ## " ####################/### #???????????????? | | ?# ! #???# ## = # #???????????????? | | ??# ! #???# ## ! !# #?????????""" ??? | | ??# #???#### " " # #?????????""" ? | | ??# #??????# """ """ # ########?""""" | | ??# #??????# """ """ # #?"""" | | ??# % #??????# " " / # " | | ??# #??????# ######## # | | ? # % #??????# #??????# + | | ??# % #??????# """"T"""" #??????# # | | ??? " #??????? ??"""""""""" #??????# # | | ??? ??????????????###########??????# #?######## | | ??????????????????????????????##?#???# #????????? | | ????????????################## #;#####p #????????? | | ??????????? p #????????? | | ??????????? BB %% p #????????? | | ?????????? BB % #????????? | | ?????????? #????????? | | ?????????? "@ #????????? | | ?????????? g %" % #????????? | | ??????????l%g #????????? | | ???????????gi BB #????????? | | ??????????? BB %""" " #????????? | | ???????????? % """T""" #????????? | | ????????????################## ####### #????????? | | ??????????????????????????????##?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 65 Energy Capacity 600 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Corruption Containment 12 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 68 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 36 Defensive Hacking 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Phase Redirector Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Core Membrane Dimensional Node Initializer Spacefold Activator Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Achievements -------------- Derelict Escape Freeware Challenges ------------ None Game ------ Seed AuthchipGrapheneRipper Manual? 0 Play Time 04:39:10 Cumulative 326.5 hours Start 2023.05.15 @ 21:30:25 End 2023.06.06 @ 17:18:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type 2 Total 14 Types 5/2/3/1/1/0/1/1/0 Lore% 86 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5424e4-4ee6-488b-8b18-45a68307ea57