Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 20:46:03 Player: opdo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (138) 690 Value Destroyed (5155) 5155 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (8969) 8969 TOTAL SCORE: 21034 Bonus ------- Follower Combat Kills 134 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2700 Awakened Behemoth Slayer 1000 Met Data Miner 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/950 Matter 461/600 Energy 1057/1100 System Corruption 21% Temperature Cool (9) Movement Walking (105) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (8) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced Sensor Array Weapon Cycler Makeshift Heavy Armor Plating Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit IFF Parser Improved Kinecellerator Skeleton Box X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Machine Gun Mass Driver Makeshift Axe Scimitar of Distortion > --- INVENTORY -------- F-cell Engine Improved Surge Thruster Weapon Mount Weapon Cycler Makeshift Light Armor Plating Makeshift Heavy Armor Plating Shield Generator Magnetic Acceleration Cannon Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Dirty Datajack Power Sword Phasing Sabre CR-A16's Behemoth Slayer Self-destruct Interrupter [Rating: 99] Favorites ----------- Power Reinforced Fission Core Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Regenerative Plating Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . Utility 4 | . . 1 . 1 . . . . . 1 . . . 1 . . Weapon 2 | . . . . . 1 . . . . . . . . 1 . . Parts Attached 137 | 8 7 9 . 19 13 2 4 . 7 14 7 3 13 26 4 1 Power 18 | 1 2 1 . 1 2 . . . 2 4 . . 1 3 1 . Engine 11 | 1 2 1 . 1 2 . . . 2 1 . . . 1 . . Core 4 | . . . . . . . . . . 2 . . 1 1 . . Reactor 3 | . . . . . . . . . . 1 . . . 1 1 . Propulsion 44 | 2 1 3 . 4 5 . 1 . 2 6 2 . 6 10 1 1 Treads 16 | . . 3 . 4 3 . 1 . 2 . . . 2 1 . . Leg 21 | 2 1 . . . . . . . . 6 2 . 4 4 1 1 Wheel 4 | . . . . . 2 . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 . . Utility 39 | 3 2 2 . 8 3 . 1 . 1 3 4 3 5 2 2 . Device 21 | 2 1 . . 2 1 . . . 1 1 4 3 3 2 1 . Storage 5 | 1 1 . . 1 . . 1 . . . . . . . 1 . Processor 5 | . . . . 2 1 . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . 2 . 3 1 . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 2 2 3 . 6 3 2 2 . 2 1 1 . 1 11 . . Energy Gun 2 | . 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . 1 . . 1 1 . . 2 . . . . 1 . . Ballistic Cannon 11 | . . 2 . 4 . 1 . . . . . . . 4 . . Launcher 4 | . . . . 1 . . . . . . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 2 . 1 . . 1 1 . . 1 . . Piercing Weapon 3 | . . . . . . . 1 . . . . . 1 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 14 | . 1 2 . . 2 . . . . 4 . 2 . 1 2 . Parts Lost 75 | . 1 . . 12 2 . 1 . 6 . 7 . 12 30 . 4 Power 9 | . 1 . . . . . . . 1 . . . 2 4 . 1 Propulsion 27 | . . . . 4 1 . . . 3 . 2 . 7 9 . 1 Utility 22 | . . . . 5 1 . . . . . 3 . 3 8 . 2 Weapon 17 | . . . . 3 . . 1 . 2 . 2 . . 9 . . Highest Loss Streak 22 | . 1 . . 4 1 . 1 . 2 . 3 . 11 22 . 4 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . Average Backups 15 | 2 10 14 14 14 19 17 18 19 16 18 14 16 16 15 4 3 Power 1 | . 1 2 2 2 3 2 1 1 . . 1 1 1 1 . . Propulsion 2 | 1 2 3 3 2 2 2 3 4 3 3 3 3 2 . . . Utility 4 | . 1 2 3 2 4 5 6 6 6 7 5 6 4 4 3 2 Weapon 5 | . 5 6 6 7 8 7 6 6 3 4 2 4 5 7 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 50 | . 1 8 2 8 9 . 5 . . 5 . 1 1 6 1 3 Power 5 | . . . . . 3 . 1 . . . . . . 1 . . Propulsion 9 | . . 2 1 2 1 . 1 . . . . 1 1 . . . Utility 16 | . . 1 . 3 2 . 2 . . 4 . . . 1 1 2 Weapon 20 | . 1 5 1 3 3 . 1 . . 1 . . . 4 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 100 97 93 91 97 100 88 98 92 93 85 85 12 17 Engine 5 | . 13 11 11 8 5 5 6 7 5 9 . . . 3 . . Core 2 | . . . . . . . . . . 1 6 6 5 4 . . Reactor 1 | . . . . . . . . . . 1 6 6 3 . 2 2 Treads 17 | . . 27 33 35 25 32 33 38 29 10 . . 7 7 . . Leg 10 | . 28 4 . . . . . . . 21 25 26 17 10 3 4 Wheel 1 | . . . . . 10 . . . . . . . . 3 . . Device 12 | . 14 11 11 8 7 5 6 7 6 6 18 20 16 21 1 2 Storage 7 | . 14 11 11 9 7 5 6 7 5 6 6 6 6 4 2 2 Processor 2 | . . . . 4 4 5 6 7 5 12 1 . . . . . Protection 7 | . . 11 11 13 9 5 6 7 5 6 6 6 6 2 . . Ballistic Gun 4 | . 24 . . . 1 3 5 7 18 12 . . . 1 . . Ballistic Cannon 7 | . . 19 22 15 15 16 11 7 4 . . . . 3 . . Slashing Weapon 8 | . . . . 2 3 5 8 7 1 6 19 20 16 12 . . Peak Build Rating 99 | 7 23 37 37 46 60 65 76 61 65 88 91 98 93 99 50 59 Average Rating 61 | 5 11 34 37 41 51 62 65 61 60 77 88 92 80 81 40 45 On Entrance 49 | . 7 23 37 37 39 57 65 61 61 61 88 91 93 75 2 50 Avg Prop Armor Cover (%) 11 | . . 5 . . 17 . . . . 3 . . 5 11 . . Naked Turns 4 | . . . . . . . . . . . . . . 1 3 . Heaviest Build 113 | 14 34 46 46 71 73 83 87 71 80 93 101 113 106 106 11 13 Greatest Support 116 | 20 20 60 60 82 110 108 116 116 116 116 94 92 94 83 50 50 Greatest Overweight (x) 7 | 2 1 1 . 1 5 . . . . 1 1 1 1 7 . . Average Overweight (x) . | . . . . . 1 . . . . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 7 12 15 15 16 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 4 15 15 15 20 20 20 20 20 20 20 19 20 20 20 5 5 Average Carried 16 | 3 10 14 14 14 19 18 19 20 17 19 14 18 18 17 4 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 15 15 15 17 19 18 20 20 20 19 16 20 15 5 4 5 Class Distribution -------------------- 49% | Mutant 23% | Derelict-Gladiator 7% | Scavenger-Mutant 4% | Executioner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Executioner | -6/Proximity Caves Mutant | -6/Factory Derelict-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Matter Collected 4698 | 324 223 300 125 1103 120 271 1081 . 502 50 169 40 101 289 . . Remotely 95 | 95 . . . . . . . . . . . . . . . . Salvage Created 4887 | 168 408 275 90 1181 132 181 164 . 235 244 413 . 384 951 . 61 Parts 252 | 7 28 16 7 68 10 3 12 . 2 17 18 . 20 40 . 4 Haulers Intercepted 7 | . 2 1 . 3 . . . . . . . . . 1 . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . 4 17 . 4 . 25 2 18 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 111 | . 9 7 3 29 3 5 6 . 7 4 10 . 7 20 . 1 Melee 36 | . . . . 6 . . 2 . 1 4 8 . 3 11 . 1 Guns 15 | . 9 . . . . 1 . . 4 . . . . 1 . . Cannons 42 | . . 6 3 21 2 4 3 . 1 . . . . 2 . . AOE 14 | . . . . 2 1 . 1 . 1 . 2 . 3 4 . . Classes Destroyed 18 | 2 4 2 1 2 . 1 . . 2 2 . . . 2 . . Worker 3 | . . . . . . . . . . . . . . 3 . . Builder 2 | . . . 1 1 . . . . . . . . . . . . Tunneler 5 | 3 . . . . 1 . . . . . . . . 1 . . Hauler 7 | . 2 1 . 3 . . . . . . . . . 1 . . Recycler 1 | 1 . . . . . . . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . . . Watcher 6 | . 2 . . 3 . . . . . 1 . . . . . . Swarmer 25 | . 3 . . 4 1 . 4 . . . 4 . 3 6 . . Grunt 48 | . 6 5 3 15 . 3 . . 4 . 3 . 2 6 . 1 Brawler 4 | . . . . 2 . . . . 1 . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 16 | . . 2 . 7 2 1 1 . . 1 1 . . 1 . . Specialist 3 | . . . . . . . . . . 2 . . . 1 . . Hunter 5 | . . . . . . 1 1 . . . . . 1 2 . . Programmer 4 | . . . . . . . . . . 1 1 . . 2 . . Heavy 1 | . . . . 1 . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . 1 . . . 1 1 . . Thug 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 3 4 2 2 9 1 3 4 . 4 1 3 . 5 4 . 1 Combat Bots Only 7 | . 4 2 2 7 1 3 4 . 4 1 3 . 5 4 . 1 Max Kills in Single Turn 4 | 1 2 1 1 3 1 1 2 . 1 1 1 . 4 3 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 1 . 1 . 1 . 1 . 3 3 . . Melee 1 | . . . . 1 . . 1 . 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 1167 | . 45 44 14 190 44 17 62 . 73 58 136 . 153 272 2 57 Missed 318 | . 15 12 5 51 14 6 13 . 21 13 43 . 40 67 . 18 Hits 849 | . 30 32 9 139 30 11 49 . 52 45 93 . 113 205 2 39 Melee 25 | . . . . 5 . . . . 6 . 12 . . . 2 . Projectile 824 | . 30 32 9 134 30 11 49 . 46 45 81 . 113 205 . 39 AOE 1 | . . . . . . . . . . . . . . 1 . . Critical Strikes 28 | . . . . 10 . . 1 . 3 1 4 . 2 5 1 1 Damage Taken 14732 | . 322 421 109 2674 386 125 546 . 1176 578 1240 . 2227 4126 94 708 Core 2212 | . 26 66 . 226 55 13 . . 20 72 112 . 224 927 60 411 Absorbed by Shields 320 | . . . . . . . . . . . 131 . 189 . . . Redirected to Shielding 45 | . . 45 . . . . . . . . . . . . . . Regen/Repaired (Parts) 1122 | . . . . . 44 13 39 . 237 273 351 3 162 . . . Core Remaining (%) 79 | 100 94 . 94 54 . . . . 86 . . . 49 . . . Volleys Fired 235 | 11 46 24 6 79 5 11 7 . 23 1 2 . . 20 . . Largest 6 | 2 2 2 2 2 3 4 4 . 6 3 2 . . 4 . . Hottest 181 | 40 130 74 74 74 107 141 144 . 181 83 58 . . 171 . . Shots Fired 534 | 22 92 48 12 139 15 36 23 . 86 3 4 . . 54 . . Gun 202 | 22 92 . . . 4 7 . . 59 3 2 . . 13 . . Cannon 317 | . . 48 12 137 10 29 21 . 24 . . . . 36 . . Launcher 15 | . . . . 2 1 . 2 . 3 . 2 . . 5 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 509 | 22 82 48 12 137 14 36 21 . 83 3 2 . . 49 . . Thermal 10 | . 10 . . . . . . . . . . . . . . . Explosive 15 | . . . . 2 1 . 2 . 3 . 2 . . 5 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 7 11 7 4 23 5 5 2 . 31 2 2 . . 5 . . Robot Miss Streak 5 | 4 4 4 2 4 2 2 5 . 5 2 2 . . 3 . . Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 467 | 10 61 28 6 113 11 20 11 . 65 16 31 . 26 65 . 4 Core Hits 247 | 6 23 9 4 47 9 10 8 . 38 6 16 . 15 54 . 2 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . . . . Critical Strikes 28 | . . 3 1 6 1 2 2 . 4 1 1 . 4 3 . . Destroy 4 | . . . . . . . . . 4 . . . . . . . Blast 11 | . . 3 1 3 1 2 . . . . . . . 1 . . Sever 12 | . . . . 3 . . 2 . . 1 1 . 3 2 . . Impale 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 235 | . . . . 26 22 . 7 . 2 26 44 3 33 64 . 8 Impact . | . . . . . . . . . . . . . . . . . Slashing 214 | . . . . 26 22 . 7 . 2 26 44 3 23 61 . . Piercing 21 | . . . . . . . . . . . . . 10 3 . 8 Sneak Attacks 9 | . . . . 3 . . . . . . 2 . . 4 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . Follow-up Attacks 27 | . . . . . . . 1 . . 2 7 . 7 10 . . Martial Strikes 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 15379 | 105 676 665 170 3211 423 472 372 . 1766 586 1565 . 1246 3953 . 169 Guns 2174 | 102 667 . . . 47 129 . . 980 46 21 . . 182 . . Cannons 5143 | . . 660 170 2272 169 343 166 . 399 . 35 . . 929 . . Explosions 2811 | . . . . 189 103 . 35 . 355 . 333 . 312 1484 . . Melee 5178 | . . . . 714 86 . 171 . 32 540 1176 . 934 1358 . 167 Ramming 73 | 3 9 5 . 36 18 . . . . . . . . . . 2 Kinetic 7228 | 102 563 660 170 2272 216 472 166 . 1379 46 71 . . 1111 . . Thermal 104 | . 104 . . . . . . . . . . . . . . . Explosive 2796 | . . . . 189 103 . 35 . 355 . 318 . 312 1484 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 4840 | . . . . 714 86 . 171 . 32 540 1176 . 767 1354 . . Piercing 338 | . . . . . . . . . . . . . 167 4 . 167 Highest Corruption 21 | . . . 19 5 . . . . . . 12 3 . 14 21 21 Average Corruption 8 | . . . 19 4 . . . . . . 4 3 . 8 19 21 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 83 | . . . 14 24 . . . . . . 16 1 . 19 4 5 Message Errors 21 | . . . 3 6 . . . . . . 4 1 . 7 . . Matter Fused 21 | . . . 1 8 . . . . . . 5 . . 6 . 1 Heat Flow Errors 12 | . . . 2 3 . . . . . . 1 . . 2 2 2 Energy Discharges 11 | . . . 1 3 . . . . . . 4 . . 3 . . Parts Rejected 5 | . . . . 3 . . . . . . 1 . . . . 1 Data Loss (minor) 6 | . . . 4 1 . . . . . . . . . . . 1 Data Loss (major) 2 | . . . 1 . . . . . . . . . . 1 . . Misfires 1 | . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 423 | . . 4 . 61 . 3 . . 14 6 76 . 40 219 . . Projectiles 63 | . . 4 . 34 . 3 . . 14 . . . . 8 . . Explosions 176 | . . . . 20 . . . . . . 35 . 3 118 . . Melee 184 | . . . . 7 . . . . . 6 41 . 37 93 . . Knockbacks 34 | . . 2 2 19 . . 1 . . . 1 . . 9 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 28 | . . 2 1 16 . . 1 . . . 1 . . 7 . . Secondary 6 | . . . 1 3 . . . . . . . . . 2 . . Self-Inflicted Damage 281 | . . . . 33 9 . . . . . 16 . 35 188 . . Shots 7 | . . . . 1 . . . . . . 1 . 1 4 . . Rammed 6 | . . 1 . 3 2 . . . . . . . . . . . Targets Rammed 10 | 1 1 1 1 3 2 . . . . . . . . . . 1 Kicked 3 | 1 1 . . . . . . . . . . . . . . 1 Crushed 1 | . . . 1 . . . . . . . . . . . . . Highest Temperature 498 | . 144 120 266 225 54 498 242 . 341 236 236 . . 242 223 154 Average Temperature 83 | . 34 40 149 50 29 211 122 . 168 97 125 . . 55 107 88 Received Heat Transfer 3270 | . 147 201 60 927 42 57 60 . 216 93 115 . 668 540 . 144 Effects 4 | . . . . . . 4 . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . . . . 14 Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . 1 . . . Impact Corruptions 3 | . . 1 . 1 . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 259 | . 259 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped 5 | . . . . . . . . . . . . . . 5 . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Maximum Alert Level 1 | . 1 . . 1 . . . . . . . . . 1 . . Low Security (%) 97 | 100 96 100 100 94 100 . . . . 100 . . . 97 100 100 Level 1 2 | . 3 . . 5 . . . . . . . . . 2 . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 249 | 10 205 78 57 249 41 . . . . 34 . . . 216 48 30 Initial 48 | . . 13 4 . 35 . . . . 3 . . . . 48 12 Average 60 | 1 96 26 17 104 8 . . . . 8 . . . 86 36 4 Influence Increases 3759 | 20 308 256 93 939 154 110 140 . 170 179 285 . 264 811 . 30 Destroy 0b10 Robot/C 2300 | . 180 140 60 580 60 100 120 . 140 80 220 . 180 420 . 20 Destroy 0b10 Robot/NC 145 | 20 20 10 5 45 5 . . . . 5 5 . . 30 . . Destroy Leader 490 | . 58 32 10 154 20 10 20 . 30 32 12 . 30 72 . 10 Allied During Kill 36 | . . . . 5 . . . . . . 3 . 24 4 . . Successful Hack 195 | . 5 4 . 37 38 . . . . 45 . . . 66 . . Disable Machine 105 | . . 30 . 30 . . . . . 15 . . . 30 . . Destroy Structure 188 | . . 10 3 43 16 . . . . 2 . . . 114 . . Lose Combat Pursuer 300 | . 45 30 15 45 15 . . . . . 45 . 30 75 . . Influence Decreases 3739 | 20 277 276 104 862 231 110 140 . 164 159 311 . 264 672 121 28 Entered New Map 177 | . . 18 7 . 42 . . . . 3 10 . . . 91 6 Time Decay 2782 | 20 267 258 97 542 179 110 130 . 154 151 231 . 209 392 30 12 Lost Part 505 | . 10 . . 110 10 . 10 . 10 . 50 . 15 280 . 10 Lost Ally 125 | . . . . 60 . . . . . 5 20 . 40 . . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 . 3 3 . . . . 3 . . . 4 . 4 Investigation 3 | . 1 . . 1 . . . . . . . . . . . 1 Extermination 5 | . . . . . 2 . . . . 1 . . . 2 . . Reinforcement 12 | . 2 1 . 2 1 . . . . 2 . . . 2 . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Distress Signals 10 | . 3 3 . 4 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 204 | . 20 17 4 43 9 5 6 . 8 7 18 . 12 43 5 7 Peak Tracking Total 14 | . 8 4 3 8 3 2 4 . 4 2 7 . 9 14 4 6 Tactical Retreats 18 | . 2 2 1 3 1 . . . . . 2 . 2 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Traps Triggered 4 | . 1 . . 1 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Disabled 7 | . . 2 . 2 . . . . . 1 . . . 2 . . Max in Single Turn 1 | . . 1 . 1 . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Accessed 34 | . 1 3 . 9 6 . . 3 . 4 . . . 7 . 1 Terminals 19 | . 1 2 . 8 4 . . . . 2 . . . 2 . . Fabricators 2 | . . . . . 1 . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . 1 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 . 1 1 . . . . 1 . . . 2 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 105 | . 4 8 . 30 8 . . 25 . 10 . . . 18 . 2 Successful 72 | . 2 4 . 20 3 . . 25 . 8 . . . 9 . 1 Failed 32 | . 2 4 . 9 5 . . . . 2 . . . 9 . 1 Catastrophic 6 | . 1 . . 1 1 . . . . 1 . . . 2 . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . Manual 46 | . 5 5 . 22 6 . . . . 5 . . . 3 . . Terminals 51 | . 4 5 . 28 6 . . . . 5 . . . 3 . . Fabricators 3 | . . . . . 1 . . . . . . . . 2 . . Repair Stations 7 | . . . . . . . . . . 2 . . . 5 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . 3 . 2 1 . . . . 3 . . . 8 . 2 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . . . 8 . . . 25 . . . . . . . . Record 6 | . . . . . . . . 6 . . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . . Terminal Index 2 | . . . . 2 . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . 2 . . . 2 . . Scan Component 2 | . . . . . . . . . . 1 . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 3 . 1 1 . . . . 3 . . . 4 . 1 Retrieve Study 13 | . . 3 . 1 1 . . . . 3 . . . 4 . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 1 . 11 2 . . . . 3 . . . 2 . . Terminals 21 | . 2 1 . 11 2 . . . . 3 . . . 2 . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . Botnet 7 | . 1 . . 4 . . . . . 1 . . . 1 . . Skim 13 | . 1 1 . 7 2 . . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 3 . 8 6 . . . . 4 . . . 6 . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . Part Studies Acquired 10 | . . 1 . 1 1 . . . . 3 . . . 4 . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Total Allies 16 | . . . . 3 . . . . 4 1 2 5 . 1 . . Largest Group 5 | . . . . 2 . . . . 3 1 2 5 5 1 . . Highest-Rated Group 124 | . . . . 20 . . . . 42 26 49 124 124 12 . . Highest-Rated Ally 31 | . . . . 10 . . . . 14 26 29 31 31 12 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . 16 . . . . 4 . 5 . 20 3 . . Total Damage 630 | . . . . 214 . . . . . . 81 . 294 41 . . Kills 6 | . . . . 1 . . . . . . 1 . 2 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 186 | . 5 . . 35 5 . . . . . 43 . 12 86 . . Average Entertainment 17 | . 4 1 16 17 17 9 4 . 2 1 25 . 29 47 100 100 Good Acts 55 | . 2 2 . 9 7 3 5 . 8 4 7 . 1 7 . . Bad Acts 27 | . . 4 3 3 1 . . . 2 1 3 . 2 7 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Active Infowar (turns) 4809 | 11 491 . . . 507 329 627 123 858 628 . . 273 962 . . Optics 3072 | . . . . . 507 329 627 123 858 628 . . . . . . Sensors 154 | . . . . . . . . . . . . . 154 . . . IFF 1081 | . . . . . . . . . . . . . 119 962 . . Seismic 502 | 11 491 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 3 . 1 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Turns Passed 10902 | 115 661 641 362 1669 800 329 627 123 858 630 967 1331 613 1026 64 86 Spaces Moved 5478 | 57 285 290 195 768 506 177 346 76 463 321 449 690 300 448 56 51 Core 13 | 8 . . . . . . . . . . . . . 1 4 . Treads 2857 | . . 275 195 768 132 177 346 76 463 101 . . 135 189 . . Legs 2063 | 49 285 15 . . . . . . . 220 449 690 165 87 52 51 Wheels 542 | . . . . . 374 . . . . . . . . 168 . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 . . Fastest Speed 30 | 50 120 170 170 161 120 164 164 164 162 115 122 190 125 30 50 110 Average Speed 167 | 118 170 171 170 170 134 164 164 164 162 156 187 190 177 172 105 120 Slowest Speed 250 | 150 190 190 170 250 165 164 164 164 164 188 193 190 240 250 110 220 Overloaded Moves 5 | . . . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . 4 . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 40 36 40 79 20 41 68 71 67 10 67 78 58 17 52 2 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . Known Exits Taken 7 | . . . . 1 1 1 1 . 1 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 . . 1 1 . . . . Scrap Searched 16 | . . . . . . 1 7 . 1 . 2 4 1 . . . Spaces Dug 29 | . . . . . 15 . . . . 2 1 . 1 10 . . Terrain Destroyed 195 | . . 8 3 41 20 5 11 . 27 2 3 . 16 59 . . Melee 29 | . . . . . 15 . . . . 2 1 . 1 10 . . Projectile 65 | . . 8 3 20 . 5 2 . 4 . . . . 23 . . AOE 101 | . . . . 21 5 . 9 . 23 . 2 . 15 26 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Total 6470 | 80 375 393 214 955 587 190 384 75 509 414 523 707 346 594 60 64 Wait 158 | . 19 33 9 23 8 . 5 . . 21 14 2 1 23 . . Move 5463 | 56 284 289 194 767 505 176 345 75 462 320 448 689 299 448 55 51 Hop . | . . . . . . . . . . . . . . . . . Pick Up 132 | 4 13 17 2 22 14 1 7 . 8 15 5 6 4 12 . 2 Fast Attach 43 | 7 1 . . 6 3 . 1 . 1 2 2 . 4 10 4 2 Attach 57 | . 1 2 . 12 3 2 2 . 8 3 8 . 7 8 . 1 Detach . | . . . . . . . . . . . . . . . . . Swap 75 | 1 5 10 . 6 11 . 5 . 4 11 2 5 3 12 . . Drop 90 | . 5 17 2 11 14 . 6 . 1 17 1 2 2 11 1 . Fire 235 | 11 46 24 6 79 5 11 7 . 23 1 2 . . 20 . . Melee 200 | . . . . 26 22 . 6 . 2 24 34 3 26 50 . 7 Ram 2 | . . . . . 2 . . . . . . . . . . . Kick 3 | 1 1 . . . . . . . . . . . . . . 1 Crush 5 | . . 1 1 3 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . 7 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 12) 582 | -10/Materials | Discovered new exit (range 12) 603 | -10/Materials | Prayed at D.C.S.S. Altar Unit 717 | -10/Materials | X0-1V1 activates XOMVISION 728 | -10/Materials | Core integrity permanently improved by X0-1V1 (+200) 748 | -10/Materials | Discovered new exit (range 5) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 18) 980 | -9/Materials | Matter capacity permanently improved by X0-1V1 (+300; -150 max core) 1030 | -9/Materials | X0-1V1 sent you into danger 1285 | -9/Materials | X0-1V1 foreshadows a heat wave 1372 | -9/Materials | Discovered new exit (range 13) 1418 | -9/Materials | Entered Mines 1424 | -9/Mines | System corruption reached 10% 1577 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1614 | -9/Mines | Learned location of 1 exit from Materials 1636 | -9/Mines | Discovered new exit (range 15) 1780 | -9/Mines | Entered Materials 1780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | X0-1V1 sent you into danger 1987 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 2199 | -8/Materials | X0-1V1 activates XOMVISION 2331 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2660 | -8/Materials | X0-1V1 sent allied B-36 Bruiser (x3) 2662 | -8/Materials | Lost 4 parts (3u1w) 2675 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2780 | -8/Materials | Learned Storage garrison access intel 2815 | -8/Materials | Learned Storage stockpile data 2859 | -8/Materials | Learned location of 1 exit from Lower Caves 2875 | -8/Materials | Learned 2 Storage zone layouts 2897 | -8/Materials | Learned Storage stockpile data 2931 | -8/Materials | Learned location of 1 exit from Lower Caves 2994 | -8/Materials | X0-1V1 put everyone to sleep 3198 | -8/Materials | Destroyed 7 combat bots 3227 | -8/Materials | Central database locked down 3449 | -8/Materials | Entered Factory 3449 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3450 | -7/Factory | Identified exit to Factory 3450 | -7/Factory | Identified exit to Storage 3450 | -7/Factory | Identified exit to Lower Caves 3466 | -7/Factory | Lost 4 parts (3n1w) 3680 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 3827 | -7/Factory | X0-1V1 sent you to a vault 3843 | -7/Factory | Found Prototype Device 3843 | -7/Factory | Identified Skeleton Box 3854 | -7/Factory | Found Prototype Protection 3854 | -7/Factory | Identified Med. Regenerative Plating 4051 | -7/Factory | X0-1V1 activates XOMVISION 4084 | -7/Factory | X0-1V1 whisked you away to safety 4249 | -7/Factory | Entered Lower Caves 4250 | -7/Lower Caves | Identified exit to Lower Caves 4355 | -7/Lower Caves | Weapon slot count temporarily expanded by X0-1V1 (+4) 4438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4578 | -7/Lower Caves | Entered another Lower Caves area 4580 | -7/Lower Caves | Identified exit to Data Miner 4611 | -7/Lower Caves | Found DCF Scrap (12 items) 4652 | -7/Lower Caves | X0-1V1 activates XOMVISION 4662 | -7/Lower Caves | Build established: Skirmisher 4794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4852 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4858 | -7/Lower Caves | Weapon slot count reverted to normal (-4) 4902 | -7/Lower Caves | Spotted B-75 Beast 4966 | -7/Lower Caves | Encountered a Warlord checkpoint 5037 | -7/Lower Caves | Learned 8 Factory zone layouts 5160 | -7/Lower Caves | Build established: Mutant 5205 | -7/Lower Caves | Entered Data Miner 5205 | -7/Data Miner | Discovered new exit (range 6) 5233 | -7/Data Miner | Met Data Miner 5276 | -7/Data Miner | Learned location of Section 7 (-3) 5276 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5289 | -7/Data Miner | Received God Mode back door access code from Data Miner 5328 | -7/Data Miner | Entered Proximity Caves 5448 | -6/Proximity Caves | X0-1V1 sent allied E-15 Imp (x4) 5483 | -6/Proximity Caves | Lost 4 allies 5495 | -6/Proximity Caves | Spotted B-75 Beast 5528 | -6/Proximity Caves | Weapon slot count temporarily expanded by X0-1V1 (+4) 5562 | -6/Proximity Caves | Destroyed B-75 Beast 5808 | -6/Proximity Caves | Build established: Executioner 6037 | -6/Proximity Caves | Weapon slot count reverted to normal (-4) 6091 | -6/Proximity Caves | Discovered exit to Factory (range 20) 6126 | -6/Proximity Caves | Learned Factory stockpile data 6186 | -6/Proximity Caves | Entered Factory 6186 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6393 | -6/Factory | Identified exit to Factory 6393 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 6576 | -6/Factory | Repaired Med. Treads? 6654 | -6/Factory | X0-1V1 sent you to a vault 6663 | -6/Factory | Found Prototype Slashing Weapon 6663 | -6/Factory | Identified Scimitar of Distortion 6741 | -6/Factory | Discovered new exit (range 8) 6816 | -6/Factory | Identified exit to Lower Caves 6816 | -6/Factory | Entered Lower Caves 6817 | -6/Lower Caves | Identified exit to Lower Caves 6873 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6902 | -6/Lower Caves | System corruption reached 10% 6932 | -6/Lower Caves | Lost 3 parts (2u1w) 6973 | -6/Lower Caves | Encountered a Warlord checkpoint 7186 | -6/Lower Caves | Build established: Derelict-Gladiator 7229 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7750 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7783 | -6/Lower Caves | Entered Zion 7862 | -6/Zion | System corruption cleaned by Quarantine Array 7996 | -6/Zion | Learned location of Warlord (-5) 8029 | -6/Zion | Gained Derelict followers 8141 | -6/Zion | Found Prototype Device 8141 | -6/Zion | Identified Phasing AFG 8328 | -6/Zion | Found CR-A16's Pointy Stick 8462 | -6/Zion | Learned 8 Factory zone layouts 8470 | -6/Zion | Found Prototype Device 8470 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8522 | -6/Zion | Learned location of 1 exit from Proximity Caves 9082 | -6/Zion | Discovered new exit (range 14) 9114 | -6/Zion | Entered Proximity Caves 9114 | -5/Proximity Caves | Accompanied by 5 allies 9181 | -5/Proximity Caves | Lost 4 allies 9271 | -5/Proximity Caves | Learned 4 Factory zone layouts 9439 | -5/Proximity Caves | Spotted B-75 Beast 9491 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9494 | -5/Proximity Caves | Destroyed B-75 Beast 9502 | -5/Proximity Caves | Core integrity fell below 50% 9522 | -5/Proximity Caves | Lost 11 parts (2p7n2u) 9727 | -5/Proximity Caves | Entered Factory 9727 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9843 | -5/Factory | Lost 3 parts (1n1u1w) 9860 | -5/Factory | Fabricated Imp. Shock Absorption System (x2) 10102 | -5/Factory | Build established: Scavenger-Mutant 10298 | -5/Factory | Spotted B-75 Beast 10298 | -5/Factory | X0-1V1 sent you into danger 10321 | -5/Factory | Destroyed B-75 Beast 10349 | -5/Factory | Lost 3 parts (1p1n1u) 10672 | -5/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 10673 | -5/Factory | System corruption reached 10% 10727 | -5/Factory | Cargo convoy interrupted 10736 | -5/Factory | Core integrity fell below 50% 10745 | -5/Factory | Core integrity fell below 20% 10753 | -5/Factory | Sucked down chute 10753 | -5/Factory | Entered Waste 10768 | -5/Waste | EMP discharged 10770 | -5/Waste | Spotted C-40 Crusher 10783 | -5/Waste | Lost 22 parts (2p6n6u8w) 10792 | -5/Waste | Spotted C-40 Crusher 10803 | -5/Waste | Spotted C-40 Crusher 10806 | -5/Waste | Spotted C-40 Crusher 10809 | -5/Waste | Spotted C-40 Crusher 10809 | -5/Waste | X0-1V1 rescued you from certain death 10809 | -5/Waste | Discovered new exit (range 0) 10816 | -5/Waste | Spotted C-40 Crusher 10817 | -5/Waste | Entered Factory 10898 | -5/Factory | Garrison activated, responded to threat 10903 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10875_ Penetrated by Slug. 10878_ X0-1V1's Piety Tracker destroyed. 10881_ System corrupted: Heat flow error (+142). 10885_ Penetrated by Slug. 10888_ Activated martial mode. 10888_ Slug penetrates Scanalyzer. 10891_ Penetrated by Slug. 10896_ System corrupted: CR-A16's Behemoth Slayer rejected. 10896_ Acquired CR-A16's Behemoth Slayer. 10897_ G-50 Soldier destroyed. 10898_ Martial strike on G-50 Soldier. 10898_ G-50 Soldier calls for garrison reinforcements. 10898_ ALERT: Activating Garrison Access F001. 10899_ Penetrated by Slug. 10901_ Enh. Multireflex Exoskeleton destroyed. 10902_ Slug penetrates Scanalyzer. 10903_ Acquired Carbon-fiber Leg+. 10903_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????##????????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? "???????????? | | ?????????????????????????????# ??? "????#??????? | | ?????????????????????????????# """ #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????? """ """ ######## | | ???????????????????????????????? ?# | | ?????????????????????????????????? ???# """ | | ??????????????????????????##########+###### """ | | ??????????????????????????# + """ | | ??????????????????????????# #### | | ??????????????????????????# """"" " #??# """ | | ??????????????????????????# ""T"" " #??# """ | | ??????????????????????????# " #??# """ | | ??????????????????????????# " #??# | | ????????????????########### " #####+##### | | ????????????????# # " #? | | ????????????????# ! "" # " #? | | ????????????????# """h#gg " #? | | ????????????????# S"@gg " #? | | ????????????????# """ #= #? | | ????????????????# """ # " " " " ##########? | | ????????????????# # " " "o" #?????????? | | ????????????????# # " " " " #?????????? | | ????????????????########### " " " " #?????????? | | ??????????????????????????# " " " " #?????????? | | ??????????????????????????# " " " "????????????? | | ??????????????????????????# " " " "????????????? | | ??????????????????????????# " " ???????????????? | | ??????????????????????????# " "????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????+ "??????????????????? | | ??????????????????????????? "??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 71 Energy Capacity 1900 Matter Stores 1300 Matter Capacity 1300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 375 Propulsion Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Imp. Shock Absorption System | x2 | -5/Factory | Preloaded Repaired ---------- Med. Treads | 10% | -6/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Assault Cannon | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Executioner Like A Rock Well-fed Force Field Challenges ------------ None Game ------ Seed ShockboltTransportImpeller Manual? 0 Play Time 01:06:17 Cumulative 162.9 hours Start 2026.08.26 @ 16:39:03 End 2026.08.27 @ 20:46:03 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 402 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5170e5fb-15fd-46ea-ad0f-1cbcaa9affb7