Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 17:00:51 Player: void Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1377) 1377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4832 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 149/250 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scanner Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Nuclear Core Heavy Armor Plating Shock Rifle Shock Rifle Heavy Laser Heavy Particle Cannon Gauss Rifle Grenade Launcher Mining Laser [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Gravmag System Utility Advanced Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . . 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 77 | 8 1 13 1 23 9 22 Power 14 | 1 . 1 . 5 2 5 Engine 7 | 1 . 1 . 2 1 2 Core 7 | . . . . 3 1 3 Reactor . | . . . . . . . Propulsion 7 | 2 . 2 . 1 . 2 Treads . | . . . . . . . Leg 6 | 2 . 2 . 1 . 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 19 | 3 1 3 1 2 4 5 Device 10 | 2 . 1 . 2 2 3 Storage 3 | 1 1 . 1 . . . Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 37 | 2 . 7 . 15 3 10 Energy Gun 6 | . . 1 . . . 5 Energy Cannon 6 | . . 2 . 3 . 1 Ballistic Gun 16 | 2 . 3 . 6 3 2 Ballistic Cannon 4 | . . . . 4 . . Launcher 3 | . . . . 2 . 1 Special Weapon 2 | . . 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 42 | . . . . 11 5 26 Power 9 | . . . . 3 1 5 Propulsion 5 | . . . . 2 . 3 Utility 11 | . . . . 2 2 7 Weapon 17 | . . . . 4 2 11 Highest Loss Streak 13 | . . . . 9 3 13 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 80 | . 100 99 100 88 69 63 Engine 6 | . 14 11 11 9 2 2 Core 5 | . . . . 4 9 8 Leg 12 | . 28 22 22 14 7 3 Device 11 | . 14 11 11 11 9 12 Storage 8 | . 14 11 11 9 7 6 Processor 9 | . . 21 22 12 7 5 Protection 1 | . . . . . 3 3 Energy Gun 2 | . . . . . . 7 Energy Cannon 2 | . . 3 11 2 . 1 Ballistic Gun 12 | . 28 18 11 6 16 7 Ballistic Cannon 3 | . . . . 14 2 . Naked Turns . | . . . . . . . Heaviest Build 80 | 15 20 25 54 71 80 77 Greatest Support 35 | 20 20 34 34 34 15 35 Greatest Overweight (x) 25 | 2 . 1 1 16 5 25 Average Overweight (x) 2 | . . . . 1 3 7 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 18 | 7 9 10 19 20 20 20 Most Carried 15 | 4 10 10 10 12 15 13 Average Carried 9 | 1 7 9 9 9 12 8 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 14 | 4 10 9 9 10 14 . Class Distribution -------------------- 43% | Mutant 27% | Skirmisher 15% | Scavenger-Tank 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1540 | 181 229 33 21 881 72 123 Remotely . | . . . . . . . Salvage Created 1420 | 27 157 220 . 764 72 180 Parts 93 | 5 11 14 . 50 3 10 Haulers Intercepted 3 | . 1 1 . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 30 | . 2 4 . 17 3 4 Guns 15 | . 2 4 . 4 3 2 Cannons 14 | . . . . 13 . 1 AOE 1 | . . . . . . 1 Classes Destroyed 15 | 1 3 1 . 9 . 1 Worker 1 | . . . . 1 . . Builder 5 | . 1 . . 4 . . Tunneler 1 | 1 . . . . . . Hauler 3 | . 1 1 . 1 . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 7 | . . . . 4 3 . Grunt 11 | . 2 3 . 6 . . Brawler 1 | . . . . 1 . . Sentry 5 | . . 1 . 3 . 1 Specialist 1 | . . . . 1 . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . 1 . . Best Kill Streak 7 | 1 3 4 . 7 2 1 Combat Bots Only 6 | . 1 4 . 6 2 1 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 486 | . 14 12 . 148 105 207 Missed 139 | . 5 5 . 41 23 65 Damage Taken 5522 | . 96 100 . 1768 952 2606 Core 1234 | . . . . 245 136 853 Absorbed by Shields 406 | . . . . . 306 100 Core Remaining (%) 87 | 100 100 . 100 55 80 . Volleys Fired 125 | 2 18 11 . 71 10 13 Largest 4 | 2 2 2 . 3 3 4 Hottest 218 | 40 40 100 . 170 68 218 Shots Fired 301 | 4 36 21 . 178 30 32 Gun 166 | 4 36 20 . 47 30 29 Cannon 129 | . . . . 128 . 1 Launcher 5 | . . . . 3 . 2 Special 1 | . . 1 . . . . Kinetic 252 | 4 36 20 . 160 30 2 Thermal 41 | . . 1 . 15 . 25 Explosive 5 | . . . . 3 . 2 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 15 | 2 3 3 . 12 15 7 Robot Miss Streak 11 | 1 5 2 . 11 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 164 | 2 18 10 . 90 24 20 Core Hits 75 | 1 8 5 . 42 9 10 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 1 . 5 1 3 Burn 3 | . . . . . . 3 Destroy 3 | . . 1 . 1 1 . Blast 4 | . . . . 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3457 | 27 269 192 . 2046 350 573 Guns 1657 | 27 269 192 . 534 350 285 Cannons 1502 | . . . . 1471 . 31 Explosions 298 | . . . . 41 . 257 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2557 | 27 269 192 . 1705 350 14 Thermal 759 | . . . . 300 . 459 Explosive 117 | . . . . 41 . 76 Electromagnetic 24 | . . . . . . 24 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 3 . Average Corruption 1 | . 1 . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 3 . . . 1 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . 1 . . . . . Energy Discharges 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 144 | . . . . 20 . 124 Projectiles 20 | . . . . 20 . . Explosions 124 | . . . . . . 124 Melee . | . . . . . . . Knockbacks 10 | . . . . 10 . . Impact . | . . . . . . . Kinetic 10 | . . . . 10 . . Secondary . | . . . . . . . Self-Inflicted Damage 248 | . . . . 4 . 244 Shots 6 | . . . . 1 . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 421 | . . 17 . 421 242 372 Average Temperature 110 | . . 6 . 108 90 158 Received Heat Transfer 723 | . 54 33 . 252 196 188 Effects 2 | . . . . 1 . 1 Shutdowns 1 | . . . . . . 1 Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 1284 | . . . . 444 . 840 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 367 | 5 80 182 70 367 177 99 Initial 92 | . 3 33 70 . 92 2 Average 80 | 1 42 127 68 200 70 19 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 87 | 100 100 100 100 39 100 100 Level 1 12 | . . . . 60 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 2 . 2 3 2 Investigation 3 | . . 1 . . 1 1 Extermination 2 | . . . . . 1 1 Reinforcement 4 | . 1 1 . 2 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 4 6 . 28 16 7 Peak Tracking Total 10 | . 2 3 . 5 10 2 Tactical Retreats 3 | . . . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 2 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . . . 1 . 6 Max in Single Turn 5 | . . . . 1 . 5 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 2 1 . 1 1 2 Terminals 4 | . 2 1 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 13 | . 2 4 . 1 2 4 Successful 6 | . 2 2 . 1 . 1 Failed 7 | . . 2 . . 2 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 4 . . . 1 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 4 | . 2 2 . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . . 1 1 Full Trace Events 3 | . . 1 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3786 | 68 357 248 410 804 627 1272 Spaces Moved 1177 | 41 232 113 205 206 158 222 Core 62 | 5 . . . 4 . 53 Treads . | . . . . . . . Legs 1114 | 36 232 113 205 202 158 168 Wheels . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 200 330 260 Average Speed 269 | 115 120 171 194 256 369 513 Slowest Speed 1300 | 150 120 190 200 850 470 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 46 19 57 29 6 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 60 | . . 1 . 28 . 31 Melee . | . . . . . . . Projectile 11 | . . 1 . 10 . . AOE 49 | . . . . 18 . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 1536 | 54 274 147 217 334 185 325 Wait 116 | . 16 . 11 25 . 64 Move 1171 | 40 231 112 204 205 157 222 Hop . | . . . . . . . Pick Up 33 | 4 7 3 . 9 6 4 Fast Attach 17 | 7 . 2 . 3 2 3 Attach 32 | . . 1 . 8 6 17 Detach 3 | . . 1 . . 2 . Swap 28 | 1 1 10 1 12 1 2 Drop 11 | . 1 7 1 1 1 . Fire 125 | 2 18 11 . 71 10 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 9) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x2 659 | -9/Materials | Discovered new exit (range 12) 674 | -9/Materials | Entered Mines 678 | -9/Mines | Learned Materials emergency access door positions 963 | -9/Mines | Discovered new exit (range 12) 1084 | -9/Mines | Entered Materials 1084 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1495 | -8/Materials | Discovered new exit (range 19) 1518 | -8/Materials | Build established: Scavenger-Skirmisher 1618 | -8/Materials | Discovered new exit (range 16) 1720 | -8/Materials | Lost 9 parts (2p2n2u3w) 1888 | -8/Materials | Entered Factory 1888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -7/Factory | Lost 3 parts (1u2w) 2428 | -7/Factory | Discovered new exit (range 10) 2478 | -7/Factory | Garrison activated, responded to threat 2515 | -7/Factory | Entered another Factory area 2515 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2539 | -6/Factory | Build established: Scavenger-Tank 3146 | -6/Factory | Build established: Skirmisher 3154 | -6/Factory | Lost 3 parts (1p1u1w) 3240 | -6/Factory | Lost 6 parts (1n1u4w) 3727 | -6/Factory | Spotted B-75 Beast 3766 | -6/Factory | Core integrity fell below 50% 3777 | -6/Factory | Core integrity fell below 20% 3787 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Hvy. Laser destroyed. Gravmag System destroyed. Knocked back. Lgt. Fission Core destroyed. Nuclear Reactor explodes. Mic. Nuclear Core destroyed. U-05 Engineer destroyed. Lgt. Assault Rifle destroyed. Knocked back. Imp. Ion Engine destroyed. Knocked back. Mining Laser destroyed. Nuclear Core destroyed. R-10 Processor collects Structural Scanner. R-10 Processor collects Wheel. Knocked back. Acquired 5 matter. Adv. Visual Processing Unit destroyed. Critical hit (Blast). Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????###### ?????????? | | ???????????????????????? "????????? | | ??????????????????????? 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""" !# % ! ##?? | | ???# ## """ # % BB ##??? | | #### #? + BB % #??? | | # ## !? ; # #??# | | # ## ! ? # ## # ##?? | | # ## # #?### ##?? | | # ############+######## #??? | | + #????# ## #?#? | | # #????# ## #??? | | # #?#?## ## #??? | | # #??#?# ## #??? | | # #? ??# + ###? | | ### #?#??# # ##?# | | ################?#?## # #?#? | | # #?##?#????# / =#??? | | # #????#????# ##[#??? | | # ! #?##???##?# ## #?#? | | # #???????#?# ! ##!##?? | | ##+########?#?##################### ! ##? | | ##?????# + T #?? | | #?????## ######## ### | | /!! #??##### / #??#???#####?? | | !!! !#??#??## #?#?##?##?##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedBottomlessSword Manual? 0 Play Time 00:33:05 Cumulative 12.6 hours Start 2024.04.30 @ 16:28:00 End 2024.04.30 @ 17:00:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 18 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2773adf4-8550-4e6f-b7e4-6b762ad10b2f