Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 17:00:51

Player: void

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (1377)     1377
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4832

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     149/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Terrain Scanner
       Improved Terrain Scanner
          Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Nuclear Core
          Heavy Armor Plating
                Shock Rifle
                Shock Rifle
          Heavy Laser
          Heavy Particle Cannon
                Gauss Rifle
                Grenade Launcher
                Mining Laser
[Rating: 42]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Hover Unit               Gravmag System
Utility                    Advanced Visual Processing Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   2   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   1   
Parts Attached             77   | 8   1   13  1   23  9   22  
  Power                    14   | 1   .   1   .   5   2   5   
    Engine                 7    | 1   .   1   .   2   1   2   
    Core                   7    | .   .   .   .   3   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   2   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 3   1   3   1   2   4   5   
    Device                 10   | 2   .   1   .   2   2   3   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              2    | .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   7   .   15  3   10  
    Energy Gun             6    | .   .   1   .   .   .   5   
    Energy Cannon          6    | .   .   2   .   3   .   1   
    Ballistic Gun          16   | 2   .   3   .   6   3   2   
    Ballistic Cannon       4    | .   .   .   .   4   .   .   
    Launcher               3    | .   .   .   .   2   .   1   
    Special Weapon         2    | .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 42   | .   .   .   .   11  5   26  
  Power                    9    | .   .   .   .   3   1   5   
  Propulsion               5    | .   .   .   .   2   .   3   
  Utility                  11   | .   .   .   .   2   2   7   
  Weapon                   17   | .   .   .   .   4   2   11  
  Highest Loss Streak      13   | .   .   .   .   9   3   13  
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     80   | .   100 99  100 88  69  63  
  Engine                   6    | .   14  11  11  9   2   2   
  Core                     5    | .   .   .   .   4   9   8   
  Leg                      12   | .   28  22  22  14  7   3   
  Device                   11   | .   14  11  11  11  9   12  
  Storage                  8    | .   14  11  11  9   7   6   
  Processor                9    | .   .   21  22  12  7   5   
  Protection               1    | .   .   .   .   .   3   3   
  Energy Gun               2    | .   .   .   .   .   .   7   
  Energy Cannon            2    | .   .   3   11  2   .   1   
  Ballistic Gun            12   | .   28  18  11  6   16  7   
  Ballistic Cannon         3    | .   .   .   .   14  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 15  20  25  54  71  80  77  
  Greatest Support         35   | 20  20  34  34  34  15  35  
  Greatest Overweight (x)  25   | 2   .   1   1   16  5   25  
  Average Overweight (x)   2    | .   .   .   .   1   3   7   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  
  Average Capacity         18   | 7   9   10  19  20  20  20  
  Most Carried             15   | 4   10  10  10  12  15  13  
  Average Carried          9    | 1   7   9   9   9   12  8   
  Final Capacity           20   | 8   10  10  20  20  20  20  
  Final Carried            14   | 4   10  9   9   10  14  .   

 Class Distribution 
--------------------
 43% | Mutant
 27% | Skirmisher
 15% | Scavenger-Tank
 13% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
           Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           1540 | 181 229 33  21  881 72  123 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1420 | 27  157 220 .   764 72  180 
  Parts                    93   | 5   11  14  .   50  3   10  
Haulers Intercepted        3    | .   1   1   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  30   | .   2   4   .   17  3   4   
  Guns                     15   | .   2   4   .   4   3   2   
  Cannons                  14   | .   .   .   .   13  .   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          15   | 1   3   1   .   9   .   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  5    | .   1   .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  7    | .   .   .   .   4   3   .   
  Grunt                    11   | .   2   3   .   6   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   5    | .   .   1   .   3   .   1   
  Specialist               1    | .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   3   4   .   7   2   1   
  Combat Bots Only         6    | .   1   4   .   6   2   1   
Max Kills in Single Turn   2    | 1   1   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        486  | .    14   12   .    148  105  207  
  Missed                   139  | .    5    5    .    41   23   65   
Damage Taken               5522 | .    96   100  .    1768 952  2606 
  Core                     1234 | .    .    .    .    245  136  853  
  Absorbed by Shields      406  | .    .    .    .    .    306  100  
Core Remaining (%)         87   | 100  100  .    100  55   80   .    
Volleys Fired              125  | 2    18   11   .    71   10   13   
  Largest                  4    | 2    2    2    .    3    3    4    
  Hottest                  218  | 40   40   100  .    170  68   218  
Shots Fired                301  | 4    36   21   .    178  30   32   
  Gun                      166  | 4    36   20   .    47   30   29   
  Cannon                   129  | .    .    .    .    128  .    1    
  Launcher                 5    | .    .    .    .    3    .    2    
  Special                  1    | .    .    1    .    .    .    .    
  Kinetic                  252  | 4    36   20   .    160  30   2    
  Thermal                  41   | .    .    1    .    15   .    25   
  Explosive                5    | .    .    .    .    3    .    2    
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Robot Hit Streak         15   | 2    3    3    .    12   15   7    
  Robot Miss Streak        11   | 1    5    2    .    11   1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           164  | 2    18   10   .    90   24   20   
  Core Hits                75   | 1    8    5    .    42   9    10   
  Critical Kills           2    | .    .    1    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    1    .    5    1    3    
    Burn                   3    | .    .    .    .    .    .    3    
    Destroy                3    | .    .    1    .    1    1    .    
    Blast                  4    | .    .    .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3457 | 27   269  192  .    2046 350  573  
  Guns                     1657 | 27   269  192  .    534  350  285  
  Cannons                  1502 | .    .    .    .    1471 .    31   
  Explosions               298  | .    .    .    .    41   .    257  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2557 | 27   269  192  .    1705 350  14   
  Thermal                  759  | .    .    .    .    300  .    459  
  Explosive                117  | .    .    .    .    41   .    76   
  Electromagnetic          24   | .    .    .    .    .    .    24   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    3    .    
  Average Corruption       1    | .    1    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    3    .    .    .    1    .    
    Message Errors         1    | .    .    .    .    .    1    .    
    Matter Fused           1    | .    1    .    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            144  | .    .    .    .    20   .    124  
  Projectiles              20   | .    .    .    .    20   .    .    
  Explosions               124  | .    .    .    .    .    .    124  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      248  | .    .    .    .    4    .    244  
  Shots                    6    | .    .    .    .    1    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        421  | .    .    17   .    421  242  372  
  Average Temperature      110  | .    .    6    .    108  90   158  
  Received Heat Transfer   723  | .    54   33   .    252  196  188  
  Effects                  2    | .    .    .    .    1    .    1    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    
  Heat Transferred         1284 | .    .    .    .    444  .    840  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             367  | 5   80  182 70  367 177 99  
  Initial                  92   | .   3   33  70  .   92  2   
  Average                  80   | 1   42  127 68  200 70  19  
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         87   | 100 100 100 100 39  100 100 
  Level 1                  12   | .   .   .   .   60  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   .   2   3   2   
  Investigation            3    | .   .   1   .   .   1   1   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            4    | .   1   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   4   6   .   28  16  7   
  Peak Tracking Total      10   | .   2   3   .   5   10  2   
  Tactical Retreats        3    | .   .   .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          7    | .   .   .   .   1   .   6   
  Max in Single Turn       5    | .   .   .   .   1   .   5   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          7    | .   2   1   .   1   1   2   
  Terminals                4    | .   2   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                13   | .   2   4   .   1   2   4   
  Successful               6    | .   2   2   .   1   .   1   
  Failed                   7    | .   .   2   .   .   2   3   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                7    | .   2   4   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   
Terminal Hacks             4    | .   2   2   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   .   1   1   
  Full Trace Events        3    | .   .   1   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               3786 | 68   357  248  410  804  627  1272 
Spaces Moved               1177 | 41   232  113  205  206  158  222  
  Core                     62   | 5    .    .    .    4    .    53   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1114 | 36   232  113  205  202  158  168  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  200  330  260  
  Average Speed            269  | 115  120  171  194  256  369  513  
  Slowest Speed            1300 | 150  120  190  200  850  470  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    46   19   57   29   6    9    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    
Terrain Destroyed          60   | .    .    1    .    28   .    31   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    1    .    10   .    .    
  AOE                      49   | .    .    .    .    18   .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      1536 | 54  274 147 217 334 185 325 
  Wait                     116  | .   16  .   11  25  .   64  
  Move                     1171 | 40  231 112 204 205 157 222 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 4   7   3   .   9   6   4   
  Fast Attach              17   | 7   .   2   .   3   2   3   
  Attach                   32   | .   .   1   .   8   6   17  
  Detach                   3    | .   .   1   .   .   2   .   
  Swap                     28   | 1   1   10  1   12  1   2   
  Drop                     11   | .   1   7   1   1   1   .   
  Fire                     125  | 2   18  11  .   71  10  13  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 10)
  308 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 9)
  426 | -10/Materials | Entered another Materials area
  426 | -9/Materials  | Evolved 2 slots: Utility x2
  659 | -9/Materials  | Discovered new exit (range 12)
  674 | -9/Materials  | Entered Mines
  678 | -9/Mines      | Learned Materials emergency access door positions
  963 | -9/Mines      | Discovered new exit (range 12)
 1084 | -9/Mines      | Entered Materials
 1084 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1495 | -8/Materials  | Discovered new exit (range 19)
 1518 | -8/Materials  | Build established: Scavenger-Skirmisher
 1618 | -8/Materials  | Discovered new exit (range 16)
 1720 | -8/Materials  | Lost 9 parts (2p2n2u3w)
 1888 | -8/Materials  | Entered Factory
 1888 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2167 | -7/Factory    | Lost 3 parts (1u2w)
 2428 | -7/Factory    | Discovered new exit (range 10)
 2478 | -7/Factory    | Garrison activated, responded to threat
 2515 | -7/Factory    | Entered another Factory area
 2515 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2539 | -6/Factory    | Build established: Scavenger-Tank
 3146 | -6/Factory    | Build established: Skirmisher
 3154 | -6/Factory    | Lost 3 parts (1p1u1w)
 3240 | -6/Factory    | Lost 6 parts (1n1u4w)
 3727 | -6/Factory    | Spotted B-75 Beast
 3766 | -6/Factory    | Core integrity fell below 50%
 3777 | -6/Factory    | Core integrity fell below 20%
 3787 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Hvy. Laser destroyed.
Gravmag System destroyed.
Knocked back.
Lgt. Fission Core destroyed.
Nuclear Reactor explodes.
Mic. Nuclear Core destroyed.
U-05 Engineer destroyed.
Lgt. Assault Rifle destroyed.
Knocked back.
Imp. Ion Engine destroyed.
Knocked back.
Mining Laser destroyed.
Nuclear Core destroyed.
R-10 Processor collects Structural Scanner.
R-10 Processor collects Wheel.
Knocked back.
Acquired 5 matter.
Adv. Visual Processing Unit destroyed.
Critical hit (Blast).
Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????        "?????????         |
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| ????????????????         p             #??         |
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|  ????????????????????           """    #??         |
|   ???????????????? ????  %      R      #??         |
| ??????#?????????????#?##;              #??         |
| ???#????#???????## ???? ;%            #???         |
| ????????????????#??""???#@%           #???         |
| ???#?????????????? "R ? ;             #???         |
| ?? ##############? """ !#     %   !   ##??         |
| ???#            ## """  #  %    BB   ##???         |
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|    #            ## ! ?  #       ##  # ##??         |
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|    #            #? ??#             +  ###?         |
|  ###            #?#??#             #  ##?#         |
|  ################?#?##             #  #?#?         |
|  #         #?##?#????#             / =#???         |
|  #         #????#????#             ##[#???         |
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|  #         #???????#?#    !        ##!##??         |
|  ##+########?#?##################### ! ##?         |
|         ##?????#            +        T #??         |
|         #?????##            ########   ###         |
|  /!!    #??#####         /  #??#???#####??         |
|  !!!   !#??#??##            #?#?##?##?##?#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedBottomlessSword
  Manual?         0
Play Time         00:33:05
  Cumulative      12.6 hours
  Start           2024.04.30 @ 16:28:00
  End             2024.04.30 @ 17:00:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           18
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          38x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2773adf4-8550-4e6f-b7e4-6b762ad10b2f