Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 20:48:33 Player: applejuice Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2979) 2979 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1705) 1705 TOTAL SCORE: 7999 Bonus ------- High Alert Combat Kills 105 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 198/200 System Corruption 4% Temperature Cool (-94) Movement Walking (330) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Flight Unit > --- UTILITY (3) ------ Cryofiber Web Large Storage Unit > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Field Laser Flak Gun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Field Laser Heavy Particle Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink Weapon Cycler Hardened Light Armor Plating Particle Gun Heavy Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 1 | . . . . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 61 | 7 . 5 9 7 4 14 3 5 7 Power 11 | 1 . . 2 2 1 2 1 2 . Engine 3 | 1 . . 1 1 . . . . . Core 8 | . . . 1 1 1 2 1 2 . Reactor . | . . . . . . . . . . Propulsion 20 | 3 . 1 4 2 2 4 . 2 2 Treads 1 | 1 . . . . . . . . . Leg 18 | 2 . 1 4 2 2 4 . 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 10 | 1 . 2 . 1 1 2 1 . 2 Device 6 | . . 1 . . 1 2 1 . 1 Storage 2 | 1 . . . 1 . . . . . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 . 2 3 2 . 6 1 1 3 Energy Gun 7 | 1 . 1 2 . . 3 . . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 7 | 1 . 1 . . . 1 . 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 . . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 26 | . . 1 3 . 2 5 3 2 10 Power 3 | . . 1 1 . . 1 . . . Propulsion 11 | . . . 1 . . 1 2 1 6 Utility 5 | . . . . . 1 1 . 1 2 Weapon 7 | . . . 1 . 1 2 1 . 2 Highest Loss Streak 4 | . . 1 1 . 2 3 2 1 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 10 | 1 2 6 7 5 8 11 14 14 13 Power 1 | . 1 2 1 . 1 1 1 2 3 Propulsion 2 | . . . . 1 2 4 6 3 . Utility 2 | . . . 2 1 1 1 3 2 4 Weapon 3 | . 1 3 3 3 3 3 4 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 1 1 . . . 3 . 2 5 Power 3 | . . 1 . . . . . 1 1 Propulsion . | . . . . . . . . . . Utility 5 | . 1 . . . . . . . 4 Weapon 3 | . . . . . . 2 . 1 . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 92 | . 85 81 86 99 97 96 98 92 85 Engine 3 | . 14 7 2 17 7 . . . . Core 11 | . . . 2 . 10 17 18 18 18 Leg 33 | . 28 33 37 36 36 34 34 35 22 Device 11 | . . 1 . 8 13 17 18 12 16 Storage 9 | . 14 11 11 9 9 9 9 9 9 Processor 2 | . . 6 11 9 4 . . . . Energy Gun 10 | . 14 11 11 15 6 9 17 9 2 Energy Cannon 1 | . . . . 1 9 2 . . . Ballistic Gun 6 | . 14 11 8 . . 4 . 8 15 Peak Build Rating 41 | 6 6 12 14 23 24 39 41 40 39 Average Rating 25 | 4 6 9 11 17 22 32 39 37 29 On Entrance 19 | . 6 6 11 12 23 24 39 30 39 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 11 11 14 17 40 40 42 43 41 45 Greatest Support 80 | 20 20 30 40 50 50 80 80 70 67 Greatest Overweight (x) 4 | 3 . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 13 15 15 15 15 15 Most Carried 15 | 3 5 8 8 9 11 15 15 15 14 Average Carried 10 | 1 2 6 7 5 8 11 14 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 2 5 8 6 8 10 15 14 14 13 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Matter Collected 1460 | 213 71 67 154 90 125 170 112 302 156 Remotely . | . . . . . . . . . . Salvage Created 2840 | . 67 215 374 252 221 780 210 386 335 Parts 196 | . 2 17 26 12 26 44 22 22 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 88 | . . 3 13 5 9 19 14 8 17 Guns 57 | . . 3 10 4 4 11 6 8 11 Cannons 10 | . . . . 1 5 4 . . . AOE 21 | . . . 3 . . 4 8 . 6 Classes Destroyed 12 | . 1 3 3 . 1 1 1 1 1 Worker 1 | . . . . . . . . 1 . Builder 1 | . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . Watcher 4 | . . 2 . 1 . 1 . . . Swarmer 33 | . . . 7 1 3 4 11 . 7 Cutter 3 | . . . . . 3 . . . . Grunt 28 | . . . 5 2 3 10 . 4 4 Brawler 2 | . . . . . . 1 . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 15 | . . 3 . 2 . 4 1 3 2 Hunter 2 | . . . . . . . . . 2 Programmer 4 | . . . . . . . 2 . 2 Best Kill Streak 11 | . 1 3 11 3 3 3 10 3 8 Combat Bots Only 11 | . . 1 11 2 3 3 10 3 8 Max Kills in Single Turn 5 | . 1 1 2 1 1 2 5 1 4 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 2 . . 2 5 . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Hostile Shots Fired 488 | . . 16 71 21 28 107 71 44 130 Missed 156 | . . 6 21 7 7 36 29 13 37 Hits 332 | . . 10 50 14 21 71 42 31 93 Melee 5 | . . . . . 3 . . 2 . Projectile 327 | . . 10 50 14 18 71 42 29 93 AOE 1 | . . . . . 1 . . . . Critical Strikes 15 | . . . 1 1 2 2 2 1 6 Damage Taken 4379 | . 9 141 508 173 322 1036 476 516 1198 Core 669 | . . 29 80 24 66 119 75 63 213 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 100 . 72 . . . . . . Volleys Fired 240 | . 7 14 30 16 17 65 28 24 39 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 133 | . 60 79 96 133 133 118 128 91 91 Shots Fired 442 | . 14 28 59 32 31 117 41 49 71 Gun 381 | . 14 28 57 27 14 87 38 49 67 Cannon 48 | . . . . 5 17 26 . . . Launcher 13 | . . . 2 . . 4 3 . 4 Special . | . . . . . . . . . . Kinetic 157 | . 7 14 21 . . 38 . 24 53 Thermal 229 | . . 10 30 21 28 63 38 25 14 Explosive 13 | . . . 2 . . 4 3 . 4 Electromagnetic 43 | . 7 4 6 11 3 12 . . . Robot Hit Streak 18 | . 5 10 16 9 14 13 5 11 18 Robot Miss Streak 17 | . 4 1 6 3 3 4 7 5 17 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . 4 . . 2 1 . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 Shots Hit Robots 306 | . 8 22 41 21 21 82 19 41 51 Core Hits 217 | . 3 10 19 11 14 35 17 38 70 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . 2 4 . . 1 2 . . Burn 9 | . . 2 4 . . 1 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6870 | . 94 349 757 394 393 1740 1058 713 1372 Guns 4281 | . 94 322 577 253 190 933 393 713 806 Cannons 671 | . . . . 81 203 387 . . . Explosions 1918 | . . 27 180 60 . 420 665 . 566 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1744 | . 41 118 168 . . 339 . 409 669 Thermal 2881 | . . 173 333 316 370 855 393 304 137 Explosive 1831 | . . . 180 . . 420 665 . 566 Electromagnetic 414 | . 53 58 76 78 23 126 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 2 4 Average Corruption 2 | . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . . . 3 4 8 Message Errors 2 | . . . . . . . . . 2 Matter Fused 3 | . . . . . . . 1 . 2 Heat Flow Errors 3 | . . . . . . . 1 1 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . 1 1 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . . . 41 . . 19 31 . 22 Projectiles 18 | . . . . . . 18 . . . Explosions 95 | . . . 41 . . 1 31 . 22 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . 5 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 405 | . 40 90 132 246 405 70 76 275 322 Average Temperature 90 | . 15 31 43 72 182 22 53 117 167 Received Heat Transfer 1479 | . 6 45 186 81 135 540 54 207 225 Effects 9 | . . . . . 6 . . . 3 Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . 1 . . . 2 Matter Decay 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . 2 1 . 2 2 3 1 1 Heat Transferred 6522 | . . 568 1147 555 777 1702 888 666 219 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Maximum Alert Level 2 | . . . 1 1 1 2 2 1 2 Low Security (%) 45 | 100 100 100 47 88 14 8 . 62 61 Level 1 41 | . . . 52 11 85 51 84 37 12 Level 2 12 | . . . . . . 40 15 . 25 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 623 | . 5 32 288 235 321 497 623 298 496 Initial 307 | . . . 10 84 146 156 307 298 141 Average 221 | . . 15 159 144 237 333 400 176 265 Influence Increases 2642 | . 5 127 388 251 195 645 336 260 435 Destroy 0b10 Robot/C 1760 | . . 60 260 100 180 380 280 160 340 Destroy 0b10 Robot/NC 35 | . 5 15 . 5 . 5 . 5 . Destroy Leader 328 | . . 34 40 32 10 112 20 50 30 Select Force Hacks 110 | . . . . 80 . 30 . . . Disable Machine 45 | . . . 15 . . 30 . . . Destroy Structure 154 | . . 3 13 4 5 58 36 . 35 Lose Combat Pursuer 210 | . . 15 60 30 . 30 . 45 30 Influence Decreases 2166 | . 5 100 197 244 99 493 196 655 177 Entered New Map 953 | . . . 17 134 79 165 166 315 77 Time Decay 803 | . 5 90 150 110 . 278 . 170 . Lost Part 260 | . . 10 30 . 20 50 30 20 100 Purge Threat 150 | . . . . . . . . 150 . Squads Dispatched 10 | . 2 . 1 2 . 4 . 1 . Investigation 4 | . . . 1 2 . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . . 3 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Distress Signals 6 | . . . 1 . . 3 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 6 8 17 8 9 28 17 16 20 Peak Tracking Total 10 | . 4 3 6 4 3 6 9 10 10 Tactical Retreats 9 | . . 1 2 1 . 2 . 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Traps Triggered 7 | . . . . . 1 . 2 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Machines Disabled 3 | . . . 1 . . 2 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Machines Accessed 14 | . . . 1 4 1 3 2 3 . Terminals 8 | . . . 1 2 1 1 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 26 | . . . 3 7 2 5 3 6 . Successful 13 | . . . . 6 . 3 . 4 . Failed 12 | . . . 3 1 2 2 3 1 . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts 1 | . . . . . . . . 1 . Manual 14 | . . . . 5 . 5 . 4 . Terminals 17 | . . . 3 5 2 2 3 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 5 | . . . . 3 . 1 . 1 . Record 1 | . . . . . . 1 . . . Robot Analysis 2 | . . . . 2 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . 2 . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 3 | . . . . 2 . 1 . . . Terminals 1 | . . . . 1 . . . . . Sabotage 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . Tunnel 2 | . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 1 2 1 2 2 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 1 . . . 1 Signal Jammer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Turns Passed 3143 | 73 194 199 386 237 302 605 372 349 426 Spaces Moved 1678 | 43 139 123 230 144 199 272 183 200 145 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1673 | 38 139 123 230 144 199 272 183 200 145 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 113 117 Average Speed 129 | 136 120 120 120 120 120 127 130 119 196 Slowest Speed 400 | 200 120 120 120 120 120 130 130 125 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 29 17 70 16 47 33 31 24 26 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . . . 1 . 1 . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 169 | . . 3 16 5 . 61 34 . 50 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 169 | . . 3 16 5 . 61 34 . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Total 2207 | 55 154 148 281 174 231 412 275 264 213 Wait 142 | . 1 1 6 2 6 40 57 24 5 Move 1668 | 42 138 122 229 143 197 271 182 199 145 Hop . | . . . . . . . . . . Pick Up 29 | 2 5 3 2 . 3 7 . 4 3 Fast Attach 22 | 7 . 2 2 2 1 5 . 1 2 Attach 21 | 1 . 2 3 2 1 2 1 4 5 Detach 10 | 2 . 2 . 2 . 2 . 1 1 Swap 35 | . . 1 5 5 3 11 4 3 3 Drop 28 | 1 2 1 4 2 3 9 2 4 . Fire 240 | . 7 14 30 16 17 65 28 24 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . . 1 . 10 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 262 | -10/Materials | Discovered new exit (range 3) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 449 | -9/Materials | Discovered new exit (range 13) 467 | -9/Materials | Entered Mines 484 | -9/Mines | Met a Derelict bent on vengeance 535 | -9/Mines | Discovered new exit (range 6) 573 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 674 | -9/Mines | Destroyed 11 combat bots 837 | -9/Mines | Discovered new exit (range 11) 853 | -9/Mines | Entered Materials 853 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 949 | -8/Materials | Build established: Scavenger-Mutant 1088 | -8/Materials | Identified exit to Garrison 1090 | -8/Materials | Entered Garrison 1118 | -8/Garrison | Triggered checkpoint 1208 | -8/Garrison | Triggered checkpoint 1327 | -8/Garrison | Discovered new exit (range 13) 1375 | -8/Garrison | Installed Relay Interface Framework 1392 | -8/Garrison | Entered Materials 1501 | -8/Materials | Lost 3 parts (1n1u1w) 1960 | -8/Materials | Discovered new exit (range 15) 1996 | -8/Materials | Identified exit to Garrison 1997 | -8/Materials | Entered Garrison 2123 | -8/Garrison | Triggered checkpoint 2233 | -8/Garrison | Triggered checkpoint 2282 | -8/Garrison | Build established: Mutant 2348 | -8/Garrison | Discovered new exit (range 12) 2353 | -8/Garrison | Triggered checkpoint 2357 | -8/Garrison | Core integrity fell below 50% 2360 | -8/Garrison | Destroyed 10 combat bots 2369 | -8/Garrison | Entered Materials 2453 | -8/Materials | Central database locked down 2590 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Identified exit to Garrison 2718 | -8/Materials | Entered Garrison 2788 | -8/Garrison | Lost 4 parts (2n1u1w) 2798 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 3018 | -8/Garrison | Destroyed 8 combat bots 3021 | -8/Garrison | Lost 3 parts (3n) 3033 | -8/Garrison | Core integrity fell below 20% 3034 | -8/Garrison | Triggered checkpoint 3064 | -8/Garrison | Triggered checkpoint 3144 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03056_ S-10 Pest destroyed. 03059_ Acquired 16 matter. 03063_ The unstable cave ceiling collapses. 03064_ Beams of light sweep through the air. An alarm sounds. 03071_ The unstable cave ceiling collapses. 03072_ G-47 Trooper destroyed. 03079_ The unstable cave ceiling collapses. 03081_ G-47 Trooper destroyed. 03084_ System corrupted: Substantial component data lost. 03084_ Acquired 18 matter. 03112_ System corrupted: IFF burst signal emitted. 03128_ Acquired Flight Unit. 03129_ System corrupted: Heat flow error (+145). 03131_ Critical hit (Burn: +37). 03139_ System corrupted: Flak Gun jammed. 03139_ Flak Gun destroyed. 03140_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????############ ##???????????? | | ?????????????????????## +???????????? | | ????????????????????### #???????????? | | ????????????????????# ########## #???????????? | | ???????????????????### #???????# #?#####?????? | | ??????????????????## # #???????# #?# #?????? | | ??????????????????# # ####??????# ### ####### | | ??????????????????# ### ## #???#= | | ??????????????????# #???#+#### ####### | | ??????????????????# #####???!%#??# #??????" | | ????????????????###### #?????#=#??# #??????? | | ????????????????# # * # ##?????# #??# #??????? | | ???????????###### ## ####??????# #??# #??????? | | ???????????# !%%* #####???# #??# #??????? | | ???????? ?#[######## | | ???????? ^^ ^ #### ######???# #!! ## | | ?????????### ## ^^## #?????????????#! | | ???????????# ## ## ###???????????### !!!## | | ???????????" #?????????????######## | | ???????????" #????????????????????? | | ???????????" #????????????????????? | | ???????????" #????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ## ## #??????????????????????? | | ?????????? ** ########???????????????? | | ?????????? =%%@g ????????? | | ?????????? [%*### ### #??????????????? | | ???????????######""""## = #??????????????????????? | | ??????????????????????# T??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????#p ???????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler I Have A Map? Infiltrator Join The Dark Side Quick And Dirty You Will Be Upgraded Challenges ------------ None Game ------ Seed AblativeThermalMeganuke Manual? 0 Play Time 00:50:42 Cumulative 15.1 hours Start 2026.01.15 @ 17:39:30 End 2026.01.20 @ 20:48:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acf56c17-13b9-4bdd-bf47-08854f44cc5c