Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 16:17:14 Player: Pudding Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3112) 3112 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7542 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 321/400 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Compact Battery Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- Railgun > --- INVENTORY (4) ---- Compact Battery (300) Core Shielding Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Light Treads Flexi-carbon Leg Gravmag System Combat Gravmag System > --- UTILITY ---------- Power Amplifier Medium Storage Unit Energy Well Visual Processing Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Reinforced Fission Core Power Amplifier Advanced Heat Sink Maneuvering Thrusters Improved Light Armor Plating Component Analysis Suite Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 2 . 1 . Weapon 2 | . . . . . 2 . . Parts Attached 163 | 6 11 37 17 31 21 16 24 Power 23 | 1 1 7 5 4 1 2 2 Engine 16 | 1 1 6 3 2 1 1 1 Core 7 | . . 1 2 2 . 1 1 Reactor . | . . . . . . . . Propulsion 54 | 3 1 21 7 8 6 4 4 Treads 7 | . . . . . 4 . 3 Leg 30 | 3 1 12 6 6 1 . 1 Wheel . | . . . . . . . . Hover 11 | . . 3 1 2 1 4 . Flight 6 | . . 6 . . . . . Utility 34 | . 2 1 2 12 7 2 8 Device 20 | . . . 1 8 5 . 6 Storage 5 | . 2 . . 1 . 1 1 Processor 3 | . . 1 . 1 . 1 . Hackware . | . . . . . . . . Protection 6 | . . . 1 2 2 . 1 Artifact . | . . . . . . . . Weapon 52 | 2 7 8 3 7 7 8 10 Energy Gun 13 | 1 . 1 2 2 4 1 2 Energy Cannon 13 | . . . 1 4 . 5 3 Ballistic Gun 14 | 1 2 5 . . 3 2 1 Ballistic Cannon 6 | . 4 . . . . . 2 Launcher 4 | . 1 2 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 67 | . 3 9 4 17 8 1 25 Power 7 | . 1 1 . 1 . 1 3 Propulsion 19 | . 1 4 2 5 2 . 5 Utility 14 | . . . . 4 2 . 8 Weapon 27 | . 1 4 2 7 4 . 9 Highest Loss Streak 17 | . 1 8 3 7 8 1 17 Average Slot Usage (%) 75 | . 82 92 95 72 77 87 58 Engine 4 | . 6 9 8 3 4 7 1 Treads 4 | . . . . . 3 5 10 Leg 11 | . 24 19 23 16 3 4 2 Hover 4 | . . 5 8 3 6 9 1 Device 7 | . . . 6 6 10 5 11 Storage 12 | . 23 22 18 15 6 11 4 Processor 9 | . . 10 9 7 13 10 11 Protection 1 | . . . 2 4 2 5 . Energy Gun 5 | . . . 13 9 11 1 2 Energy Cannon 2 | . . . 4 1 . 14 2 Ballistic Gun 7 | . 10 20 . . 11 5 4 Ballistic Cannon 1 | . 11 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 91 | 5 27 27 36 51 55 91 71 Greatest Support 84 | 20 20 30 45 55 60 60 84 Greatest Overweight (x) 9 | . 2 6 1 9 9 2 7 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 12 | 4 12 12 12 12 12 8 8 Average Capacity 8 | 4 10 12 12 12 8 8 4 Most Carried 12 | 4 12 12 12 12 10 8 8 Average Carried 7 | 1 8 11 11 10 7 7 3 Final Capacity 12 | 4 12 12 12 12 8 8 4 Final Carried 12 | 4 12 12 12 10 8 8 3 Class Distribution -------------------- 39% | Scavenger-Mutant 29% | Scavenger-Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 2752 | 269 189 640 155 326 283 184 706 Remotely . | . . . . . . . . Salvage Created 4276 | 59 329 800 630 813 502 488 655 Parts 241 | 6 21 59 40 48 27 14 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 Prevented 5 | . . . . . . . 5 Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 63 | 1 8 16 8 10 6 4 10 Guns 35 | 1 3 15 4 2 6 1 3 Cannons 22 | . 5 . 2 6 . 2 7 AOE 3 | . . 1 1 1 . . . Classes Destroyed 14 | 2 3 4 . 1 1 . 3 Worker 14 | 1 1 4 1 7 . . . Builder 5 | . . 3 1 1 . . . Tunneler 1 | . . 1 . . . . . Recycler 7 | . 2 1 . 2 1 1 . Operator 1 | . . 1 . . . . . Watcher 7 | . 1 . 3 1 1 1 . Swarmer 11 | . 6 4 . . . . 1 Grunt 20 | 1 2 9 5 2 . . 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 20 | . . 3 3 6 3 4 1 Hunter 5 | . . . . . 2 . 3 Programmer 5 | . . . . 2 1 . 2 Samaritan 1 | . . . . . . . 1 Best Kill Streak 7 | 1 3 4 4 7 2 1 3 Combat Bots Only 4 | 1 3 4 3 3 2 1 3 Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 10068 | 132 480 1247 644 2650 1492 490 2933 Core 2368 | 12 69 277 45 652 311 26 976 Absorbed by Shields 154 | . . . . 154 . . . Core Remaining (%) 58 | 95 67 30 91 6 63 . . Volleys Fired 286 | 9 46 72 25 52 28 16 38 Largest 4 | 2 2 2 2 2 4 4 4 Hottest 360 | 60 70 68 120 160 320 360 278 Shots Fired 578 | 18 63 143 49 86 72 56 91 Gun 394 | 18 21 137 33 50 72 18 45 Cannon 176 | . 42 . 16 34 . 38 46 Launcher 8 | . . 6 . 2 . . . Special . | . . . . . . . . Kinetic 324 | 9 63 135 . . 55 16 46 Thermal 180 | 9 . . 16 66 12 38 39 Explosive 8 | . . 6 . 2 . . . Electromagnetic 66 | . . 2 33 18 5 2 6 Robot Hit Streak 30 | 3 4 30 20 24 21 9 11 Robot Miss Streak 5 | 4 5 3 4 2 5 5 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 399 | 9 24 111 36 69 57 31 62 Core Hits 201 | 4 15 46 22 43 34 11 26 Critical Hits 4 | . . 1 1 . . . 2 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7924 | 92 411 1210 911 1586 1113 955 1646 Guns 4412 | 92 94 990 565 759 1113 157 642 Cannons 3035 | . 316 . 275 652 . 798 994 Explosions 455 | . . 211 71 173 . . . Melee . | . . . . . . . . Ramming 22 | . 1 9 . 2 . . 10 Kinetic 2899 | 24 410 962 . . 814 138 551 Thermal 3775 | 68 . . 346 1281 256 798 1026 Explosive 318 | . . 211 . 107 . . . Electromagnetic 910 | . . 28 565 196 43 19 59 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 . 7 Average Corruption 6 | . . . . . 3 . 6 Corruption Purged . | . . . . . . . . Effects 71 | . . . . . 5 . 66 Message Errors 16 | . . . . . 1 . 15 Matter Fused 19 | . . . . . 1 . 18 Heat Flow Errors 8 | . . . . . 1 . 7 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 10 | . . . . . . . 10 Misfires 6 | . . . . . 1 . 5 Targeting Errors 6 | . . . . . 1 . 5 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . 18 18 28 . 7 30 Projectiles 65 | . . . . 28 . 7 30 Explosions 36 | . . 18 18 . . . . Melee . | . . . . . . . . Knockbacks 6 | . 5 . . . . . 1 Impact . | . . . . . . . . Kinetic 5 | . 4 . . . . . 1 Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 303 | . . 150 55 98 . . . Shots 8 | . . 5 1 2 . . . Rammed 6 | . 2 1 . 1 . . 2 Targets Rammed 8 | . 2 3 . 1 . . 2 Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 803 | 82 14 21 416 485 535 763 803 Average Temperature 188 | 38 8 6 166 149 183 220 307 Received Heat Transfer 2124 | 72 24 375 306 813 156 99 279 Effects 68 | . . . 1 4 6 20 37 Shutdowns 13 | . . . 1 2 . 5 5 Energy Bleed 4 | . . . . 1 2 1 . Interference 16 | . . . . . 3 4 9 Matter Decay 8 | . . . . 1 . 1 6 Short Circuit 5 | . . . . . . 3 2 Damage (minor) 5 | . . . . . . 3 2 Damage (major) 14 | . . . . . 1 3 10 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 10 | . . . . 5 2 3 . Heat Transferred 6030 | 150 . . 457 2213 575 1200 1435 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 284 | 25 198 232 284 156 159 146 . Initial 97 | . 16 25 97 78 21 4 . Average 88 | 9 47 141 181 65 61 57 . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 90 | 100 100 81 47 100 100 100 . Level 1 9 | . . 18 52 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 4 2 7 3 1 . Investigation 5 | . . 2 1 1 1 . . Extermination 5 | . . . . 2 2 1 . Reinforcement 4 | . 1 2 1 . . . . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 4 | . 1 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | 1 14 21 13 12 9 6 11 Peak Tracking Total 5 | 1 3 4 4 3 3 2 5 Tactical Retreats 2 | . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 7 | . . 1 1 2 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 7 | . . 5 1 . . . 1 Max in Single Turn 2 | . . 2 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 3 | . . 1 . 1 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 8 | . . 3 . 2 3 . . Successful 5 | . . 3 . . 2 . . Failed 3 | . . . . 2 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . . Full Trace Events 3 | . . 1 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 22 | . . . . . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 7196 | 173 559 1083 535 1247 819 603 2177 Spaces Moved 4006 | 115 301 546 342 603 449 323 1327 Core 93 | 17 . 7 . 61 4 . 4 Treads 598 | . . . . . 61 89 448 Legs 2364 | 98 301 396 249 394 171 . 755 Wheels . | . . . . . . . . Hover 933 | . . 125 93 148 213 234 120 Flight 18 | . . 18 . . . . . Fastest Speed 48 | 50 120 52 48 116 116 115 80 Average Speed 138 | 109 139 136 117 151 145 158 133 Slowest Speed 500 | 120 180 440 150 500 500 226 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 7 38 37 29 12 10 8 96 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 41 14 11 . 14 25 Melee . | . . . . . . . . Projectile 43 | . . . 4 . . 14 25 AOE 62 | . . 41 10 11 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 5174 | 143 378 775 435 843 561 380 1659 Wait 501 | 9 3 60 17 126 35 . 251 Move 3999 | 114 300 545 341 602 448 322 1327 Hop . | . . . . . . . . Pick Up 89 | 5 8 20 14 14 11 8 9 Fast Attach 80 | 4 10 17 6 9 11 9 14 Attach 67 | 1 1 15 10 15 8 7 10 Detach 31 | . 3 8 5 6 4 4 1 Swap 16 | 1 . 5 1 7 2 . . Drop 95 | . 5 30 16 11 14 14 5 Fire 286 | 9 46 72 25 52 28 16 38 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . 2 3 . 1 . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 174 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Discovered new exit (range 5) 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Build established: Scavenger-Mutant 1308 | -9/Materials | Discovered new exit (range 12) 1429 | -9/Materials | Core integrity fell below 50% 1459 | -9/Materials | Lost 8 parts (1p3n4w) 1771 | -9/Materials | Build established: Mutant 1808 | -9/Materials | Discovered new exit (range 8) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -8/Materials | Discovered new exit (range 8) 2146 | -8/Materials | Lost 3 parts (1n2w) 2259 | -8/Materials | Build established: Scavenger-Mutant 2348 | -8/Materials | Discovered new exit (range 3) 2351 | -8/Materials | Entered Factory 2351 | -7/Factory | Evolved 2 slots: Utility x2 3009 | -7/Factory | Lost 4 parts (2n2w) 3106 | -7/Factory | Lost 7 parts (1p2n3u1w) 3151 | -7/Factory | Core integrity fell below 50% 3210 | -7/Factory | Lost 3 parts (3w) 3262 | -7/Factory | Core integrity fell below 20% 3267 | -7/Factory | Build established: Mutant 3505 | -7/Factory | Garrison activated, responded to threat 3589 | -7/Factory | Discovered new exit (range 5) 3598 | -7/Factory | Entered another Factory area 3598 | -6/Factory | Evolved 2 slots: Weapon x2 3857 | -6/Factory | Repaired Gatling Laser 3960 | -6/Factory | Lost 8 parts (2n2u4w) 4247 | -6/Factory | Build established: Scavenger-Gunner 4388 | -6/Factory | Discovered new exit (range 13) 4417 | -6/Factory | Entered another Factory area 4417 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4489 | -5/Factory | Discovered new exit (range 17) 4691 | -5/Factory | Discovered new exit (range 5) 5020 | -5/Factory | Entered Upper Caves 5166 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5193 | -5/Upper Caves | Core integrity fell below 50% 5259 | -5/Upper Caves | Lost 17 parts (2p4n6u5w) 5763 | -5/Upper Caves | Core integrity fell below 20% 6136 | -5/Upper Caves | Lost 6 parts (1p2u3w) 6364 | -5/Upper Caves | Build established: Scavenger-Mutant 6621 | -5/Upper Caves | Identified exit to Upper Caves 7197 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-5). System corrupted: Matter fused (-7). System corrupted: Heat flow error (+219). PHD8JKHMJ>65PX1PZ2Y6ROB System corrupted: FCS attempts to trigger Railgun. System corrupted: Railgun misfires. Slug penetrates Earth. Slug penetrates Wall. System corrupted: Component data lost. LZCBT4X6QU&BQLM,7&2%8 System corrupted: Matter fused (-8). The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. System corrupted: Matter fused (-5). System corrupted: Matter fused (-6). =S1BP|4ROCWC System corrupted: Matter fused (-9). System corrupted: Matter fused (-8). System corrupted: Energy discharge (-100). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????###?????????????????????????## | | ???????????????????## ?????????????#####???????# | | ??????????????????? ????????????## ##??????# | | ???????????????????? ???????????# ##???### | | ???????????????????>? ???????????#### #####" | | ????????????????????? s ?????????????## | | ?????????????????????? ?????????????# % | | ??????????????????????# ????????????# "## | | ????????????????????### ????????????##### ####" | | ???????????????????## ????????????????####??## | | ???????????????????# ###????????????##??##### | | ????????????????????# ##???????????# ### | | ????????????????????### @ #???????###?# | | ????????????????# ## ##????## #?# | | ????????????????# ##??## ###### | | ???????????????# # ### ?## | | ?????????????# # # ##??## # | | ????????????# ## ### # #???### # | | ????????????## #??##???# # # ##?????# # | | ?????????????##?????????## ##??????# # | | ?????????????????????????# # ###???????# # | | ?????????????????????????# # #????????# # | | ?????????????????????????# ## ###??????# # | | ?????????????????????????# # ### # ##?????# # | | ???????????????####????? # ### ##????# # | | ??????????????## ##?? #### # ##???# | | ?????????????## ### #### # ##??# | | ?????????????# ### #?## ## ####### | | ?????????????# # ######??# | | ?????????????## ####??## ## # | | ??????????????##### ##??# # ############## | | ??????????????????## # #### ###????????## | | ???????????????????## ###?????## | | ????????????????????# # # ####### | | ????????????????????#### # ##### # | | ???????????????????????## # #?### # | | ????????????????????????## # ###???## #### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 37 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call It's Just You Made in Tau Ceti IV Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed TacticalImpulseWings Manual? 0 Play Time 01:19:25 Cumulative 5.1 hours Start 2021.06.30 @ 14:59:18 End 2021.06.30 @ 16:17:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 243b2d42-fc18-4db8-b2c7-da629c069c74