Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 05:44:37 Player: Demise Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (371) 1855 Value Destroyed (9227) 9227 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (7658) 7658 TOTAL SCORE: 21740 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6883 Follower Combat Kills 311 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 19/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield System Shield System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Seismic Detector Improved Light Armor Plating System Restoration Module Trap Extractor (3/4 Blade) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Power Amplifier Huge Storage Unit Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield System Restoration Module > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cold Fusion Reactor Armored Wheel Armored Wheel Advanced Heat Sink Huge Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Salvage Targeting Computer Core Shielding Improved Light Armor Plating System Shield System Restoration Module System Restoration Module System Restoration Module Long-range Tractor Beam Trap Extractor EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Improved Datajack Heavy Mace [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 379 | 8 17 8 87 80 83 96 Power 17 | 1 1 1 3 1 2 8 Engine 7 | 1 1 1 3 1 . . Core 10 | . . . . . 2 8 Reactor . | . . . . . . . Propulsion 60 | 2 4 . 22 19 8 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 59 | 2 4 . 22 19 7 5 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 154 | 3 5 2 35 21 39 49 Device 64 | 2 3 1 12 8 20 18 Storage 5 | 1 2 . . . . 2 Processor 5 | . . . 2 . . 3 Hackware 7 | . . . . . . 7 Protection 73 | . . 1 21 13 19 19 Artifact . | . . . . . . . Weapon 148 | 2 7 5 27 39 34 34 Energy Gun 4 | . . . 2 . 2 . Energy Cannon 5 | . . . . . . 5 Ballistic Gun 90 | 2 4 4 15 27 20 18 Ballistic Cannon . | . . . . . . . Launcher 30 | . 3 1 8 7 7 4 Special Weapon . | . . . . . . . Impact Weapon 14 | . . . . 4 5 5 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . 2 . . 2 Unidentified Prototypes 5 | . . . 1 . 3 1 Parts Lost 45 | . . . 5 4 11 25 Power 4 | . . . . . 1 3 Propulsion 12 | . . . 2 2 2 6 Utility 22 | . . . 2 2 8 10 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 9 | . . . 1 2 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 97 94 Engine 8 | . 14 14 11 11 6 . Core 1 | . . . . . 1 4 Wheel 20 | . 28 28 21 21 17 14 Device 10 | . 13 13 5 11 17 7 Storage 10 | . 14 14 11 11 9 7 Hackware 3 | . . . . . . 21 Protection 21 | . . . 27 21 26 16 Ballistic Gun 19 | . 26 27 21 20 16 12 Naked Turns . | . . . . . . . Heaviest Build 179 | 12 91 94 111 105 117 179 Greatest Support 35 | 26 26 20 29 35 31 24 Greatest Overweight (x) 10 | . 4 4 10 5 8 7 Average Overweight (x) 3 | . 1 4 4 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 25 24 Most Carried 25 | 8 14 19 25 25 25 25 Average Carried 23 | 3 10 15 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 8 14 18 25 25 25 5 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 10381 | 356 223 221 2795 2701 2060 2025 Remotely 681 | 190 . . . . 402 89 Salvage Created 14656 | 226 322 52 4108 4775 2420 2753 Parts 917 | 16 17 6 274 319 143 142 Haulers Intercepted 21 | . 1 . 5 6 5 4 Recyclers Shooed 8 | . 1 . . 6 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 239 | . 10 3 53 68 55 50 Guns 159 | . 8 1 44 38 37 31 Cannons 2 | . . . . . . 2 AOE 77 | . 2 2 9 30 18 16 Classes Destroyed 16 | 3 5 . 4 2 1 1 Worker 101 | 2 . . 40 53 2 4 Builder 38 | . . . 11 22 2 3 Tunneler 12 | 5 . 2 5 . . . Hauler 21 | . 1 . 5 6 5 4 Recycler 21 | 1 . . 10 6 1 3 Mechanic 9 | . . . 3 4 2 . Operator 5 | . 1 . 1 1 2 . Watcher 14 | . 2 . 5 2 3 2 Swarmer 30 | . 6 3 14 . 7 . Grunt 140 | . 4 . 27 49 31 29 Brawler 10 | . . . 2 2 2 4 Duelist 8 | . . . . 2 5 1 Protector 10 | . . . . 4 2 4 Sentry 32 | . . . 10 11 7 4 Hunter 4 | . . . . . 1 3 Programmer 5 | . . . . . . 5 Best Kill Streak 20 | 4 3 3 11 20 10 16 Combat Bots Only 13 | . 3 3 6 9 9 13 Max Kills in Single Turn 4 | 1 1 2 3 4 3 3 Gunslinging 1 | . . . 1 1 1 . Exploded 3 | . 1 2 2 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 9604 | . 258 91 1543 1699 2092 3921 Core 1364 | . 75 34 126 231 188 710 Absorbed by Shields . | . . . . . . . Redirected to Shielding 351 | . . . 14 49 243 45 Regen/Repaired (Parts) 725 | . 72 . 172 150 . 331 Core Remaining (%) 57 | 100 . 56 . 10 65 . Volleys Fired 1006 | 19 35 4 314 301 169 164 Largest 2 | 2 2 2 2 2 2 2 Hottest 132 | 40 40 46 68 53 68 132 Shots Fired 1881 | 38 65 7 582 580 316 293 Gun 1785 | 38 60 6 566 563 290 262 Cannon 10 | . . . . . . 10 Launcher 86 | . 5 1 16 17 26 21 Special . | . . . . . . . Kinetic 1777 | 38 60 6 561 563 287 262 Thermal . | . . . . . . . Explosive 86 | . 5 1 16 17 26 21 Electromagnetic 18 | . . . 5 . 3 10 Robot Hit Streak 24 | 13 10 2 14 24 17 24 Robot Miss Streak 7 | 2 3 1 7 4 4 3 Penetration Max . | . . . . . . . Secondary Targets 16 | . . . 2 8 2 4 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 1189 | 24 38 3 294 391 224 215 Core Hits 704 | 13 21 4 172 214 142 138 Critical Kills 5 | . . . 1 . 2 2 Critical Parts Destroyed 11 | . 1 . 2 3 3 2 Critical Strikes 16 | . 1 . 3 3 5 4 Destroy 14 | . 1 . 3 3 4 3 Smash 2 | . . . . . 1 1 Melee Attacks 71 | . . . . 41 9 21 Impact 70 | . . . . 41 9 20 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 2 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 29586 | 268 529 170 5690 9303 6756 6870 Guns 18355 | 268 377 49 4558 6045 3514 3544 Cannons 220 | . . . . . . 220 Explosions 10608 | . 152 121 1132 3050 3152 3001 Melee 403 | . . . . 208 90 105 Ramming . | . . . . . . . Kinetic 18307 | 268 377 49 4558 6045 3466 3544 Thermal . | . . . . . . . Explosive 10583 | . 152 121 1107 3050 3152 3001 Electromagnetic 293 | . . . 25 . 48 220 Impact 403 | . . . . 208 90 105 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 . 2 Average Corruption 2 | . . . 2 3 . 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 123 | . . . 46 68 . 9 Message Errors 23 | . . . 5 15 . 3 Matter Fused 25 | . . . 12 10 . 3 Heat Flow Errors 20 | . . . 11 8 . 1 Energy Discharges 14 | . . . 4 10 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 12 | . . . 4 8 . . Data Loss (major) 4 | . . . 1 2 . 1 Misfires 7 | . . . 3 4 . . Alerts 7 | . . . 1 6 . . Weapon Failures 10 | . . . 5 4 . 1 Overload Shots . | . . . . . . . Overflow Damage 402 | . . 10 20 133 128 111 Projectiles . | . . . . . . . Explosions 134 | . . 10 20 20 38 46 Melee 268 | . . . . 113 90 65 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 192 | . . 24 . 85 53 30 Shots 5 | . . 1 . 2 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 12 6 415 210 234 185 Average Temperature 48 | . 7 4 69 34 59 20 Received Heat Transfer 3744 | . 96 . 582 705 981 1380 Effects 7 | . . . 5 . 2 . Shutdowns 1 | . . . 1 . . . Energy Bleed 3 | . . . 2 . 1 . Interference 2 | . . . 1 . 1 . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 11 | . . . . 3 3 5 Impact Corruptions 11 | . . . . 5 3 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 3014 | 40 228 192 1976 3014 2491 1998 Initial 1273 | . 26 82 . 834 1273 1130 Average 1229 | 21 164 149 814 1849 1670 1352 Maximum Alert Level 5 | . 1 . 5 5 5 5 Low Security (%) 11 | 100 50 100 11 . . . Level 1 9 | . 49 . 20 . . . Level 2 5 | . . . 19 . . . Level 3 9 | . . . 14 19 . . Level 4 33 | . . . 21 21 49 76 Level 5 29 | . . . 11 59 50 14 High Security 1 | . . . . . . 8 Max Security . | . . . . . . . Sterilizations 3 | . . . 1 1 1 . Squads Dispatched 67 | . 4 . 12 22 11 18 Investigation 22 | . 3 . 9 8 1 1 Extermination 4 | . . . . . . 4 Reinforcement 14 | . 1 . . 5 3 5 Assault 24 | . . . 3 8 6 7 Garrison 3 | . . . . 1 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . 5 1 1 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 12 | . 1 . 4 2 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 360 | . 15 4 84 88 80 89 Peak Tracking Total 21 | . 3 3 7 9 9 21 Tactical Retreats 6 | . . . 5 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 1 . 4 . . 2 Indirectly 1 | . . . 1 . . . Trap Hack Attempts 64 | . . . 63 . . 1 Triggered 1 | . . . 1 . . . Disarmed 3 | . . . 3 . . . Reprogrammed 3 | . . . 2 . . 1 Reused . | . . . . . . . Traps Extracted 3 | . . . 2 . . 1 Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . 2 2 2 3 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 38 | . 1 1 20 7 7 2 Max in Single Turn 2 | . 1 1 2 1 2 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 65 | . 8 . 16 17 12 12 Terminals 43 | . 6 . 11 12 8 6 Fabricators 4 | . . . . . . 4 Repair Stations 7 | . 1 . 2 2 1 1 Recycling Units 6 | . 1 . 2 2 1 . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access 2 | . . . . 1 1 . Total Hacks 227 | . 35 . 53 57 42 40 Successful 128 | . 22 . 32 33 22 19 Failed 98 | . 13 . 20 24 20 21 Catastrophic 12 | . 1 . 3 6 1 1 Database Lockouts 1 | . . . 1 . . . Manual 112 | . 20 . 27 20 23 22 Terminals 142 | . 23 . 32 39 24 24 Fabricators 9 | . . . . . . 9 Repair Stations 35 | . 8 . 8 11 2 6 Recycling Units 18 | . 4 . 5 5 4 . Scanalyzers 18 | . . . 8 . 9 1 Garrison Access 5 | . . . . 2 3 . Terminal Hacks 48 | . 10 . 8 16 8 6 Record 1 | . . . 1 . . . Part Schematic 2 | . . . . 1 . 1 Robot Schematic 4 | . . . . 3 1 . Robot Analysis 12 | . 4 . 3 2 2 1 Prototype ID Bank 6 | . 3 . 2 1 . . Open Door 2 | . . . . 2 . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 3 | . 2 . . 1 . . Machine Index 1 | . . . . 1 . . Terminal Index 3 | . 1 . . . 1 1 Unreport Threat 1 | . . . . 1 . . Locate Traps 6 | . . . 2 2 1 1 Recall Extermination 1 | . . . . . . 1 Hauler Manifests 2 | . . . . 1 1 . Zone Layout 2 | . . . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 22 | . 6 . 6 6 . 4 Scan Component 12 | . 3 . 4 3 . 2 Repair 10 | . 3 . 2 3 . 2 Recycling Unit Hacks 6 | . 2 . 2 2 . . Retrieve Components 6 | . 2 . 2 2 . . Scanalyzer 15 | . . . 8 . 7 . Insert Component 7 | . . . 4 . 3 . Analyze 8 | . . . 4 . 4 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 36 | . 4 . 8 8 7 9 Terminals 25 | . 3 . 6 6 6 4 Assimilate 3 | . . . 2 . . 1 Botnet 18 | . 3 . 3 5 5 2 Disrupt 1 | . . . . . 1 . Operators 3 | . . . 1 1 . 1 Fabricators 5 | . . . . . . 5 Fabnet 4 | . . . . . . 4 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . 2 2 1 . Tunnel 6 | . 1 . 2 2 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . 1 . . . . . Hacking Detections 59 | . 8 . 14 15 12 10 Full Trace Events 23 | . 3 . 8 9 2 1 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 3 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 4 1 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 3 . 2 3 . 2 Time 238 | . 78 . 64 58 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 27 | . . . 9 18 . . Parts Scanalyzed 7 | . . . 4 . 3 . Part Schematics Acquired 6 | . . . 4 . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 13 | . . . 2 10 . 1 Largest Group 10 | . . . 1 10 . 1 Highest-Rated Group 88 | . . . 10 88 . 26 Highest-Rated Ally 26 | . . . 10 16 . 26 Total Orders 13 | . . . 3 . 9 1 STAY 4 | . . . 2 . 1 1 FOLLOW 1 | . . . 1 . . . EXPLORE 5 | . . . . . 5 . RETURN 3 | . . . . . 3 . Ally Attacks 71 | . . . . 71 . . Total Damage 772 | . . . . 772 . . Kills 12 | . . . . 12 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 12 | . 4 . 3 2 2 1 Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . 6 . Drone Recoveries 4 | . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 14747 | 142 1014 488 4546 3539 2673 2345 Spaces Moved 7426 | 68 761 330 2196 1706 1276 1089 Core 2 | 1 . . . . . 1 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 7424 | 67 761 330 2196 1706 1276 1088 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 125 120 125 50 Average Speed 135 | 89 101 140 145 126 142 147 Slowest Speed 230 | 100 140 140 230 155 210 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 3 99 83 98 96 90 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . 1 . 2 2 1 . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug 51 | . 10 . 7 13 6 15 Terrain Destroyed 622 | . 38 . 163 113 152 156 Melee 29 | . . . . 8 6 15 Projectile . | . . . . . . . AOE 593 | . 38 . 163 105 146 141 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 10183 | 117 944 347 2993 2441 1826 1515 Wait 908 | . 111 . 224 251 220 102 Move 7420 | 67 760 329 2195 1705 1275 1089 Hop . | . . . . . . . Pick Up 136 | 15 11 3 44 18 28 17 Fast Attach 57 | 7 3 1 9 4 15 18 Attach 49 | 1 1 . 8 10 12 17 Detach 16 | 1 1 1 3 . 4 6 Swap 274 | . 13 7 71 66 56 61 Drop 182 | 7 9 2 62 45 38 19 Fire 1006 | 19 35 4 314 301 169 164 Melee 71 | . . . . 41 9 21 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 64 | . . . 63 . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 6) 385 | -10/Materials | Discovered new exit (range 12) 460 | -10/Materials | Repaired Assault Rifle 487 | -10/Materials | Repaired Wheel 514 | -10/Materials | Repaired Wheel 580 | -10/Materials | Identified exit to Mines 687 | -10/Materials | Discovered new exit (range 5) 745 | -10/Materials | Discovered new exit (range 16) 1157 | -10/Materials | Entered Mines 1393 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1421 | -10/Mines | Discovered new exit (range 6) 1450 | -10/Mines | Discovered new exit (range 12) 1466 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1645 | -10/Mines | Entered Materials 1645 | -9/Materials | Evolved 2 slots: Utility x2 1770 | -9/Materials | Discovered new exit (range 16) 1785 | -9/Materials | Build established: Scavenger-Mutant 2026 | -9/Materials | Discovered new exit (range 14) 2406 | -9/Materials | Discovered new exit (range 7) 2532 | -9/Materials | Repaired Hvy. Assault Rifle 2568 | -9/Materials | Repaired Hrd. Light Armor Plating 3172 | -9/Materials | Discovered new exit (range 16) 3376 | -9/Materials | Identified exit to Materials 3467 | -9/Materials | Build established: Mutant 3600 | -9/Materials | Central database locked down 3844 | -9/Materials | Discovered new exit (range 15) 3890 | -9/Materials | Discovered exit to Materials (range 15) 4081 | -9/Materials | Identified exit to Mines 4845 | -9/Materials | First assault squad dispatched 5215 | -9/Materials | Build established: Scavenger-Mutant 6086 | -9/Materials | Sterilization system engaged 6086 | -9/Materials | Non-combat units ordered to evacuate 6186 | -9/Materials | Combat units ordered to evacuate 6191 | -9/Materials | Entered Storage 6313 | -9/Storage | Repaired Hvy. Assault Rifle 6738 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6991 | -9/Storage | First assault squad dispatched 7043 | -9/Storage | Garrison activated, responded to threat 7085 | -9/Storage | Core integrity fell below 50% 7273 | -9/Storage | Repaired Core Shielding 7281 | -9/Storage | Build established: Mutant 7306 | -9/Storage | Discovered exit to Materials (range 16) 7624 | -9/Storage | Build established: Scavenger-Mutant 7792 | -9/Storage | Identified exit to Recycling 8006 | -9/Storage | Build established: Mutant 8416 | -9/Storage | Repaired Core Shielding? 8999 | -9/Storage | Core integrity fell below 20% 9034 | -9/Storage | Destroyed 9 combat bots 9477 | -9/Storage | Sterilization system engaged 9477 | -9/Storage | Non-combat units ordered to evacuate 9577 | -9/Storage | Combat units ordered to evacuate 9730 | -9/Storage | Entered Materials 9730 | -8/Materials | Evolved 2 slots: Utility x2 10592 | -8/Materials | Discovered new exit (range 15) 10690 | -8/Materials | Lost 3 parts (1n2u) 10930 | -8/Materials | First assault squad dispatched 11093 | -8/Materials | Discovered new exit (range 35) 11444 | -8/Materials | Destroyed 9 combat bots 11563 | -8/Materials | Identified exit to Factory 11960 | -8/Materials | Garrison activated, responded to threat 12000 | -8/Materials | Sterilization system engaged 12000 | -8/Materials | Non-combat units ordered to evacuate 12100 | -8/Materials | Combat units ordered to evacuate 12300 | -8/Materials | Ambient heat levels rising (+10) 12403 | -8/Materials | Entered Factory 12403 | -7/Factory | Evolved 2 slots: Utility x2 12493 | -7/Factory | Build established: Scavenger-Mutant 12876 | -7/Factory | Build established: Hacker-Mutant 13066 | -7/Factory | Lost 4 parts (2n1u1w) 13152 | -7/Factory | Repaired Imp. Light Armor Plating 13172 | -7/Factory | Repaired Imp. Light Armor Plating 13174 | -7/Factory | System Shield fried by hacking feedback 13603 | -7/Factory | First assault squad dispatched 13794 | -7/Factory | Lost 3 parts (1p2w) 14168 | -7/Factory | Destroyed 13 combat bots 14403 | -7/Factory | Lost 3 parts (1n2u) 14544 | -7/Factory | Discovered new exit (range 8) 14553 | -7/Factory | High security lockdown imminent 14633 | -7/Factory | High security lockdown engaged 14676 | -7/Factory | Garrison activated, responded to threat 14709 | -7/Factory | Core integrity fell below 50% 14745 | -7/Factory | Core integrity fell below 20% 14748 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 14697_ L-41 Fighter system corrupted by crushing effect. 14697_ L-41 Fighter knocked back. 14704_ Critical hit (Burn: +37). 14707_ The unstable cave ceiling collapses. 14708_ System Shield destroyed. 14723_ Imp. Light Armor Plating destroyed. 14726_ C-30 ARC bursts open, deploying its payload. 14726_ G-50 Soldier unfolds itself. 14726_ G-47 Trooper unfolds itself. 14726_ I-36 Angel unfolds itself. 14727_ Critical hit (Burn: +37). 14728_ W-25 Informer sends out distress signal. 14730_ C-30 ARC bursts open, deploying its payload. 14730_ L-41 Fighter unfolds itself. 14730_ Critical hit (Burn: +37). 14738_ Imp. Light Armor Plating destroyed. 14741_ Arm. Wheel destroyed. 14745_ Dropped Huge Storage Unit. 14746_ System Restoration Module destroyed. 14747_ Hvy. Mace destroyed. 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""" ## gl =#??????????????????? | | *% ######g#/######??????????????????? | | * #########????# g +?????????????????????? | | #=%! #????????????# gg #?????????????????????? | | ! % #????????????# !![#?????????????????????? | | % #????????????+ !l*!+?????????????????????? | | ##????????????# [/!!#?????????????????????? | | # #?????????????# [@]#?????????????????????? | | #+##+###?????????????# ]! #?????????????????????? | | ??????????????????? Y #?????????????????????? | | ???????????????? Y #?????????????????????? | | ?????????????? Y #?????????????????????? | | ??????????? Y w #?????????????????????? | | ????????? #?????????????????????? | | ????????######### #### T?????????????????????? | | ????????????????# ???# ?????????????????????? | | ????????????????#????# ##????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????? !! ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????^??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 44 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Storage | Hacked System Shield | -8/Materials | Scanalyzed Cold Fusion Reactor | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked K-01 Serf | -9/Storage | Hacked G-34 Mercenary | -9/Storage | Hacked G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticHeatNeutralizer Manual? 0 Play Time 02:41:57 Cumulative 596.1 hours Start 2022.06.13 @ 05:21:07 End 2022.06.14 @ 05:44:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3727742-5943-4125-bd01-0ac7f7367a86