Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:49:21 Player: Username Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1407) 1407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 5525 Bonus ------- Follower Combat Kills 233 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 80/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Improved Shield Generator Force Field Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Signal Interpreter Improved Targeting Computer Energy Filter Improved Reaction Control System Hardlight Generator > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Advanced ECM Suite Heavy Ion Cannon [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 2 | . . . . . 1 1 . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 103 | 10 10 28 8 20 15 3 4 5 Power 20 | 1 2 3 1 6 6 1 . . Engine 18 | 1 2 3 1 6 4 1 . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 29 | 5 4 6 5 6 3 . . . Treads . | . . . . . . . . . Leg 3 | . . . . . 3 . . . Wheel 20 | 5 4 6 5 . . . . . Hover 3 | . . . . 3 . . . . Flight 3 | . . . . 3 . . . . Utility 39 | 2 3 14 2 4 3 2 4 5 Device 32 | 1 2 12 2 2 3 2 4 4 Storage 4 | 1 1 1 . 1 . . . . Processor 3 | . . 1 . 1 . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 1 5 . 4 3 . . . Energy Gun 9 | 2 1 4 . 1 1 . . . Energy Cannon 5 | . . 1 . 2 2 . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 10 | . . 4 . 2 . . 2 2 Power . | . . . . . . . . . Propulsion 6 | . . 3 . 2 . . 1 . Utility 4 | . . 1 . . . . 1 2 Weapon . | . . . . . . . . . Highest Loss Streak 3 | . . 3 . 2 . . 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 92 100 97 99 100 66 8 Engine 10 | . 14 11 11 9 8 13 8 . Core 1 | . . . . . 5 6 3 . Leg 5 | . . . . . 13 20 12 . Wheel 16 | . 28 26 33 18 . . . . Hover 1 | . . . . 3 9 . . . Device 23 | . 14 21 22 27 29 33 23 5 Storage 3 | . 14 4 . 5 . . . . Processor 9 | . . 7 11 11 15 13 8 2 Energy Gun 12 | . 28 21 11 8 7 6 3 . Energy Cannon 5 | . . . 11 8 7 6 3 . Naked Turns 5 | . . . . . . . 4 1 Heaviest Build 44 | 12 20 24 19 31 33 44 43 4 Greatest Support 66 | 26 26 42 36 36 66 60 60 3 Greatest Overweight (x) 4 | . . 4 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 10 5 5 5 5 Average Capacity 6 | 7 9 7 5 8 5 5 5 5 Most Carried 10 | 5 10 10 5 7 5 5 5 5 Average Carried 5 | 2 8 6 4 5 4 4 4 3 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 Final Carried 10 | 4 10 5 5 5 5 5 4 5 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1205 | 300 106 170 168 200 149 112 . . Remotely . | . . . . . . . . . Salvage Created 1919 | 144 232 545 233 366 193 206 . . Parts 111 | 12 12 32 18 24 4 9 . . Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 32 | . 4 9 4 8 4 3 . . Guns 18 | . 4 9 1 1 1 2 . . Cannons 14 | . . . 3 7 3 1 . . Classes Destroyed 12 | 3 2 2 2 2 1 . . . Worker 5 | 2 . . 2 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 3 | . 1 2 . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . 1 . . . . Watcher 7 | . . 4 . 2 . 1 . . Swarmer 5 | . . . 1 4 . . . . Grunt 19 | . 4 6 2 2 2 3 . . Brawler 1 | . . . 1 . . . . . Sentry 6 | . . 3 . 2 1 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 5 | 3 3 5 3 5 2 3 . . Combat Bots Only 5 | . 3 5 2 4 2 3 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 274 | . 12 83 24 37 35 21 4 58 Missed 99 | . 6 23 11 11 17 6 2 23 Damage Taken 2496 | . 67 734 164 235 107 552 87 550 Core 1199 | . 11 202 71 43 9 343 45 475 Absorbed by Shields 265 | . . 98 . . 72 68 8 19 Regen/Repaired (Parts) 62 | . 36 . . . 26 . . . Core Remaining (%) 83 | 100 95 . 31 92 98 . . . Volleys Fired 140 | 12 8 51 15 30 11 12 1 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 155 | 90 100 106 124 131 155 155 155 . Shots Fired 276 | 24 16 102 30 56 22 23 3 . Gun 206 | 24 16 102 15 26 11 11 1 . Cannon 67 | . . . 15 27 11 12 2 . Launcher . | . . . . . . . . . Special 3 | . . . . 3 . . . . Kinetic . | . . . . . . . . . Thermal 276 | 24 16 102 30 56 22 23 3 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 5 8 11 3 5 11 10 4 . Robot Miss Streak 5 | 2 1 4 5 3 3 5 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 164 | 13 12 64 11 28 18 16 2 . Core Hits 93 | 6 10 29 10 15 10 13 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 6 . 1 . . . . Burn 8 | . 1 6 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3005 | 172 151 846 261 624 466 403 82 . Guns 1923 | 172 151 841 72 174 228 253 32 . Cannons 1073 | . . . 185 450 238 150 50 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . . 5 4 . . . . . Kinetic . | . . . . . . . . . Thermal 2996 | 172 151 841 257 624 466 403 82 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 1 . . . 1 . 14 14 Average Corruption 4 | . 1 . . . 1 . 6 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . 5 . . . 3 . 4 9 Message Errors 5 | . 1 . . . . . 1 3 Matter Fused 5 | . 1 . . . 1 . 1 2 Heat Flow Errors 4 | . 1 . . . . . 1 2 Energy Discharges 4 | . 2 . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . 20 . . . . Projectiles 20 | . . . . 20 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . 2 2 . . . . . Shots . | . . . . . . . . . Rammed 2 | . . 1 1 . . . . . Targets Rammed 2 | . . 1 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 621 | 120 193 283 36 132 300 621 115 172 Average Temperature 78 | 44 79 61 16 34 102 218 61 87 Received Heat Transfer 612 | . 36 323 48 36 57 112 . . Effects 10 | . . . . . . 10 . . Shutdowns 5 | . . . . . . 5 . . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . 1 6 . 4 3 1 . . Heat Transferred 7380 | 470 518 2886 518 1184 858 797 149 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 345 | 25 180 259 345 283 182 139 20 30 Initial 134 | . 16 . 72 134 77 31 5 . Average 101 | 7 91 150 131 148 104 48 8 10 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 89 | 100 100 62 81 92 100 100 100 100 Level 1 10 | . . 37 18 7 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 2 . 1 4 2 . . Investigation 5 | . 2 . . . 2 1 . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 2 . 1 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . . 4 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 5 21 16 12 4 7 5 4 Peak Tracking Total 5 | . 3 5 4 5 2 3 5 4 Tactical Retreats 3 | . . 1 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 5 | . 1 2 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 3 | . . . 1 1 . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 15 | . 7 1 1 3 2 . . 1 Terminals 9 | . 4 1 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 39 | . 20 1 2 7 7 . . 2 Successful 24 | . 14 1 1 4 4 . . . Failed 15 | . 6 . 1 3 3 . . 2 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 13 1 2 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . 5 . . . 4 . . . Recycling Units 5 | . 2 . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 14 | . 8 1 1 4 . . . . Record 3 | . 1 . 1 1 . . . . Emergency Access Points 2 | . 1 1 . . . . . . Locate Traps 3 | . 1 . . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 2 | . 2 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . Scan Component 3 | . 2 . . . 1 . . . Repair 3 | . 2 . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . Report Inventory 3 | . 2 . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 . 1 1 2 . . 1 Full Trace Events 4 | . 2 . . . 2 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 71 | . 52 . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 5 | . . . 4 . . . 1 . Largest Group 4 | . . . 4 2 . . 1 . Highest-Rated Group 71 | . . . 71 32 . . 31 . Highest-Rated Ally 31 | . . . 31 16 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . 34 9 . . 3 . Total Damage 598 | . . . 493 62 . . 43 . Kills 13 | . . . 12 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3876 | 119 459 575 744 588 487 530 139 235 Spaces Moved 3452 | 65 410 372 702 496 545 330 151 381 Core 469 | 2 . 3 . . . . 83 381 Treads . | . . . . . . . . . Legs 569 | . . . . . 171 330 68 . Wheels 1888 | 63 410 369 702 344 . . . . Hover 470 | . . . . 96 374 . . . Flight 56 | . . . . 56 . . . . Fastest Speed 34 | 50 80 86 80 34 42 130 50 50 Average Speed 80 | 84 81 93 80 68 69 130 86 53 Slowest Speed 250 | 90 90 250 90 120 200 130 130 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 42 28 89 25 16 4 84 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 12 | . . . . 12 . . . . Melee . | . . . . . . . . . Projectile 12 | . . . . 12 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 4249 | 103 515 494 856 677 630 406 156 412 Wait 450 | 6 71 21 119 112 40 59 . 22 Move 3439 | 64 409 371 701 489 544 330 150 381 Hop 3 | . . . . 3 . . . . Pick Up 60 | 11 12 10 3 11 8 2 . 3 Fast Attach 19 | . . 8 1 6 4 . . . Attach 25 | 7 . 5 1 2 3 2 2 3 Detach 3 | . . 1 . . . . 1 1 Swap 59 | 3 10 15 6 12 8 1 2 2 Drop 49 | . 5 11 9 12 12 . . . Fire 140 | 12 8 51 15 30 11 12 1 . Melee . | . . . . . . . . . Ram 2 | . . 1 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 8) 506 | -10/Materials | Repaired Ion Engine 536 | -10/Materials | Repaired Wheel 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Lost 3 parts (2n1u) 1098 | -9/Materials | Core integrity fell below 50% 1141 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Build established: Scavenger-Mutant 1153 | -9/Materials | Identified exit to Mines 1154 | -9/Materials | Entered Mines 1333 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1514 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1582 | -9/Mines | Received a Mining Laser from a helpful Derelict 1666 | -9/Mines | Assembled infested the area 1671 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1689 | -9/Mines | Learned 4 Materials zone layouts 1881 | -9/Mines | Discovered new exit (range 10) 1893 | -9/Mines | Identified exit to Materials 1898 | -9/Mines | Entered Materials 1898 | -8/Materials | Accompanied by 2 allies 1898 | -8/Materials | Evolved 2 slots: Utility x2 1899 | -8/Materials | Identified exit to Storage 1899 | -8/Materials | Identified exit to Factory 2486 | -8/Materials | Entered Factory 2486 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2549 | -7/Factory | Repaired Imp. Heat Sink 2722 | -7/Factory | Discovered new exit (range 7) 2788 | -7/Factory | Identified exit to Factory 2973 | -7/Factory | Entered another Factory area 2973 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3503 | -6/Factory | Sucked down chute 3503 | -6/Factory | Entered Waste 3504 | -6/Waste | Met a frightened Derelict 3515 | -6/Waste | Spotted C-40 Crusher 3518 | -6/Waste | EMP discharged 3525 | -6/Waste | Spotted C-40 Crusher 3537 | -6/Waste | Spotted C-40 Crusher 3546 | -6/Waste | Spotted C-40 Crusher 3550 | -6/Waste | Spotted C-40 Crusher 3570 | -6/Waste | Spotted C-40 Crusher 3591 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3594 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3595 | -6/Waste | Released all parts (9) 3618 | -6/Waste | EMP discharged 3618 | -6/Waste | System corruption reached 10% 3625 | -6/Waste | Discovered new exit (range 15) 3642 | -6/Waste | Entered Factory 3739 | -6/Factory | Core integrity fell below 50% 3815 | -6/Factory | Core integrity fell below 20% 3877 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03742_ K-01 Serf cleans the Repair Station. 03755_ System corrupted: Matter fused (-10). 03770_ Acquired Adv. Signal Interpreter. 03795_ System corrupted: Energy discharge (-14). 03797_ Slug penetrates Wall. 03800_ Penetrated by Slug. 03802_ Slug penetrates Wall. 03808_ Penetrated by Slug. 03808_ Slug penetrates Wall. 03814_ Adv. ECM Suite destroyed. 03814_ Penetrated by Slug. 03815_ System corrupted: Heat flow error (+143). 03817_ Penetrated by Slug. 03821_ Slug penetrates Wall. 03837_ Acquired Imp. Shield Generator. 03847_ System corrupted: Matter fused (-7). 03848_ Slug penetrates Wall. 03848_ K-01 Serf collects debris. 03871_ ZXAD/ IPWBJ7KLASNE4A3 03871_ Acquired Force Field. 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"""" # "F " ##############??????????? | | ??? # # #??????????? | | ########### ! # #??????????? | | # # """ """ #??????????? | | " """" # """""" # """ """ #??????????? | | " """" # """""" # """ """ #??????????? | | " """" # """""" # #??????????? | | " """" # """""" + """ """ ""#??????????? | | # # """ """ ""#??????????? | | ##+######## """""" # """ """ G#??????????? | | #???# """""" # ""#??????????? | | ##### """""" # ""#??????????? | | T """""" # #??????????? | | "" ##############??????????? | | """""" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 6 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronReinforcedShielding Manual? 0 Play Time 01:26:31 Cumulative 22.5 hours Start 2024.04.02 @ 21:23:16 End 2024.04.02 @ 22:49:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707a7f80-a321-4bc0-a879-63f02a994158