Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:27:28

Player: Inomamais

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (203)     1015
Value Destroyed (5910)     5910
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (6643)               6643
              TOTAL SCORE: 22348

 Bonus
-------
High Alert Combat Kills    540
Follower Combat Kills      1802
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Win                        3000
Friendly Fire              -299

 Cogmind 
---------
Core Integrity             1572/1600
Matter                     132/300
Energy                     192/200
System Corruption          0%
Temperature                Cool (17)
Movement                   Hovering (40)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION (8) ---
           Gyrokinetic Inverter
           Linear Gravjet
  Improved Linear Gravjet
           Antigrav Array
>          --- UTILITY (10) -----
           Power Amplifier
     Large Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Transmission Jammer
  Advanced ECM Suite
           Force Field
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (4) -------
           Power Sword
>          --- INVENTORY (15) ---
           Particle Reactor
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Linear Gravjet
           Linear Gravjet
  Advanced Weight Redist. System
  Improved Phase Shifter
  Improved Focal Shield
           Drone Bay (2/2)
  Enhanced Nova Cannon
     Heavy Shock Bomb Launcher
     Heavy Flail
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Linear Gravjet
  Improved Linear Gravjet
           Antigrav Array
>          --- UTILITY ----------
           Power Amplifier
     Large Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Transmission Jammer
  Advanced ECM Suite
           Force Field
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Nova Cannon
           Power Sword
>          --- INVENTORY --------
           Particle Reactor
           Particle Reactor
     Micro Antimatter Reactor
     Light Quantum Reactor
           Gyrokinetic Inverter
           Linear Gravjet
           Linear Gravjet
  Advanced Weight Redist. System
  Improved Phase Shifter
  Improved Focal Shield
           Drone Bay
     Heavy Shock Bomb Launcher
     Heavy Flail
           Axe
[Rating: 117]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               6    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
  Utility                  8    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 7   6   26  5   1   .   12  4   48  14  20  9   4   10  6   1   20  17  11  7   14  
  Power                    21   | 1   2   4   .   .   .   .   .   2   .   1   1   .   .   .   .   1   4   3   1   1   
    Engine                 11   | 1   2   4   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   1   1   
  Propulsion               70   | 2   .   10  1   .   .   4   2   15  2   5   3   2   5   1   .   8   3   3   2   2   
    Treads                 15   | 1   .   4   1   .   .   .   1   3   1   1   1   1   .   1   .   .   .   .   .   .   
    Leg                    16   | .   .   3   .   .   .   3   .   3   1   3   1   1   1   .   .   .   .   .   .   .   
    Wheel                  24   | 1   .   3   .   .   .   1   1   9   .   1   1   .   4   .   .   3   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   3   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 2   2   3   1   .   .   6   .   11  5   7   1   .   2   4   1   6   9   5   1   9   
    Device                 36   | 1   .   1   .   .   .   .   .   9   1   3   .   .   1   2   1   4   4   2   1   6   
    Storage                6    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Processor              11   | .   .   1   .   .   .   3   .   1   1   .   1   .   .   .   .   .   3   .   .   1   
    Hackware               9    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   2   .   2   
    Protection             13   | .   .   .   1   .   .   3   .   .   2   4   .   .   1   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   2   9   3   1   .   2   2   20  7   7   4   2   3   1   .   5   1   .   3   2   
    Energy Gun             10   | 1   1   2   1   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          29   | 1   1   6   1   .   .   .   2   6   4   3   1   2   .   .   .   2   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   .   6   2   1   1   .   2   1   .   1   .   .   .   .   
    Launcher               7    | .   .   .   1   .   .   .   .   1   .   2   1   .   1   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   1   .   .   .   1   .   4   1   1   1   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   1   8   .   .   .   2   2   8   1   2   3   .   3   .   .   8   .   .   6   2   
  Power                    7    | .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   
  Propulsion               18   | .   .   3   .   .   .   1   1   4   .   1   2   .   2   .   .   2   .   .   1   1   
  Utility                  13   | .   .   1   .   .   .   1   1   .   1   .   1   .   .   .   .   3   .   .   5   .   
  Weapon                   8    | .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   .   
  Highest Loss Streak      6    | .   1   4   .   .   .   1   2   3   1   1   3   .   2   .   .   6   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  97  100 91  88  90  89  97  85  91  98  100 99  93  94  91  70  84  74  67  
  Engine                   6    | .   13  10  11  11  11  9   9   6   6   6   6   .   .   .   .   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   3   3   9   12  8   
  Treads                   7    | .   14  14  22  22  22  14  9   4   .   5   5   6   6   5   5   4   .   .   .   .   
  Leg                      8    | .   .   9   11  11  11  12  18  10  5   5   11  13  13  11  11  10  .   .   .   .   
  Wheel                    10   | .   14  18  11  11  11  9   9   12  13  12  12  13  12  11  11  10  .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   26  32  28  19  
  Device                   5    | .   14  6   .   .   .   .   .   6   4   .   .   .   .   2   4   8   13  14  8   14  
  Storage                  7    | .   14  11  11  11  11  9   9   7   6   6   6   6   6   5   5   5   5   4   4   4   
  Processor                12   | .   .   4   4   .   .   17  18  15  19  20  25  26  22  17  17  13  7   4   4   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   9   13  12  9   
  Protection               3    | .   .   .   6   11  11  9   8   .   1   5   .   .   3   5   5   4   .   .   .   .   
  Energy Gun               4    | .   14  7   10  11  11  6   8   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  14  11  3   .   .   .   13  20  22  22  20  20  17  17  14  .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   5   4   3   .   6   5   5   5   4   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   .   3   1   .   3   .   .   .   .   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 12  29  34  41  43  43  50  43  55  51  54  60  62  70  88  88  93  43  55  63  68  
  Greatest Support         86   | 10  10  20  10  10  10  10  20  56  56  56  44  32  32  32  32  45  45  64  86  57  
  Greatest Overweight (x)  6    | 1   2   3   4   4   4   4   4   4   .   1   3   1   6   2   2   3   1   .   1   1   
  Average Overweight (x)   1    | .   1   1   3   3   4   3   3   1   .   .   1   1   1   2   2   2   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 8   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 6   8   13  15  15  15  14  14  14  14  14  14  14  14  14  14  13  14  13  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 8   11  15  15  15  15  15  14  15  15  15  15  15  14  15  14  15  15  15  14  13  

 Class Distribution 
--------------------
 23% | Scavenger-Mutant
 16% | Scavenger-Gunner
 10% | Scavenger-Skirmisher
 10% | Skirmisher
 10% | Gunner
  9% | Hacker-Ninja
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
 Scavenger-Gunner | -6/Archives
 Scavenger-Gunner | -6/Hub_04(d)
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Waste
 Scavenger-Gunner | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Matter Collected           6176 | 292  133  558  68   .    10   115  10   1373 591  1403 51   161  367  211  98   359  264  110  2    .    
  Remotely                 1007 | .    .    .    .    .    .    .    .    144  207  264  .    .    161  .    .    231  .    .    .    .    
Salvage Created            7821 | 202  433  989  74   .    42   930  342  1592 537  743  .    31   515  206  .    1161 24   .    .    .    
  Parts                    387  | 15   33   54   10   .    5    47   31   75   13   31   1    4    23   9    .    34   2    .    .    .    
Haulers Intercepted        5    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  131  | .   14  16  5   .   3   18  14  20  5   16  .   .   7   1   .   12  .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     97   | .   13  14  4   .   3   17  14  9   4   10  .   .   4   .   .   5   .   .   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   6   .   3   .   .   3   1   .   1   .   .   .   .   
  AOE                      15   | .   1   2   1   .   .   .   .   5   1   3   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          18   | 2   4   4   .   .   .   2   .   4   .   .   .   .   1   .   .   1   .   .   .   .   
  Worker                   14   | .   .   .   .   .   .   .   .   6   1   .   .   .   3   2   .   1   1   .   .   .   
  Builder                  13   | .   .   .   .   .   .   .   .   6   2   2   .   .   1   .   .   2   .   .   .   .   
  Tunneler                 10   | 6   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | 1   .   .   .   .   .   .   .   6   2   1   .   .   1   1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   1   .   .   .   .   .   1   1   1   .   1   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   2   .   .   .   .   .   1   .   1   1   .   1   .   .   1   .   .   .   .   
  Swarmer                  43   | .   9   4   5   .   3   .   11  4   .   7   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    43   | .   5   6   .   .   .   11  1   5   2   1   .   .   4   .   .   8   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  5    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Sentry                   28   | .   .   5   .   .   .   4   2   6   1   8   .   .   1   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   6   5   3   .   3   5   4   6   3   5   1   1   4   2   .   13  1   .   .   .   
  Combat Bots Only         9    | .   6   4   3   .   3   5   4   4   2   4   .   .   4   1   .   9   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   2   2   .   1   1   1   4   2   3   1   1   3   1   .   2   1   .   .   .   
  Gunslinging              1    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   1   .   .   .   .   4   1   3   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        873   | .    55   71   18   .    8    37   59   152  44   217  32   7    58   13   .    44   2    4    50   2    
  Missed                   274   | .    13   14   7    .    2    14   17   48   13   76   13   4    17   4    .    7    .    3    21   1    
Damage Taken               9347  | .    427  980  128  .    47   409  449  1363 405  1429 531  96   763  224  .    1080 48   67   810  91   
  Core                     1333  | .    93   208  9    .    .    43   65   229  26   222  34   .    97   .    .    21   .    .    258  28   
  Absorbed by Shields      273   | .    .    .    .    .    .    .    .    84   69   80   40   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  62   .    .    .    45   .    80   67   .    .    .    .    55   .    .    97   100  100  82   98   
Volleys Fired              369   | 22   48   66   6    .    .    .    .    66   34   56   5    3    23   5    .    28   .    .    .    7    
  Largest                  4     | 2    2    2    2    .    .    .    .    4    4    4    1    4    4    4    .    4    .    .    .    1    
  Hottest                  156   | 60   60   68   68   .    .    .    .    156  132  138  39   144  149  149  .    149  .    .    .    120  
Shots Fired                1028  | 44   96   132  12   .    9    75   38   195  85   160  5    7    86   20   .    57   .    .    .    7    
  Gun                      832   | 44   96   132  12   .    9    75   38   131  54   118  2    4    63   15   .    39   .    .    .    .    
  Cannon                   176   | .    .    .    .    .    .    .    .    62   31   40   .    3    21   5    .    7    .    .    .    7    
  Launcher                 20    | .    .    .    .    .    .    .    .    2    .    2    3    .    2    .    .    11   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  731   | 22   48   92   6    .    .    .    .    161  85   158  2    7    84   20   .    46   .    .    .    .    
  Thermal                  129   | .    .    .    .    .    9    75   38   .    .    .    .    .    .    .    .    .    .    .    .    7    
  Explosive                9     | .    .    .    .    .    .    .    .    2    .    2    3    .    2    .    .    .    .    .    .    .    
  Electromagnetic          159   | 22   48   40   6    .    .    .    .    32   .    .    .    .    .    .    .    11   .    .    .    .    
  Robot Hit Streak         24    | 6    15   15   2    .    6    23   20   23   24   20   7    11   13   7    .    9    .    .    .    .    
  Robot Miss Streak        5     | 3    2    5    5    .    3    2    1    4    1    5    1    1    4    2    .    2    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    
  Secondary Targets        9     | .    1    3    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               123   | .    .    .    .    .    9    75   39   .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           686   | 26   64   102  6    .    7    70   35   123  49   96   2    6    51   13   .    32   1    1    2    .    
  Core Hits                375   | 9    28   42   5    .    3    28   14   62   19   65   12   6    28   9    .    44   1    .    .    .    
  Critical Kills           3     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    3    1    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         19    | 2    1    .    .    .    .    .    .    6    2    2    .    .    6    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    .    .    .    .    3    1    2    .    .    2    .    .    .    .    .    .    .    
    Corrupt                2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              113   | .    .    1    .    .    .    2    .    21   10   1    1    .    .    .    .    3    19   27   11   17   
  Impact                   39    | .    .    1    .    .    .    2    .    21   10   1    1    .    .    .    .    3    .    .    .    .    
  Slashing                 74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   27   11   17   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    12   4    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19314 | 323  775  1586 110  .    202  1997 988  4017 1620 2568 373  156  1863 446  .    2065 100  45   80   .    
  Guns                     12216 | 301  663  1279 60   .    202  1997 988  1710 846  1898 53   102  1112 341  .    664  .    .    .    .    
  Cannons                  2008  | .    .    .    .    .    .    .    .    684  203  407  .    54   393  105  .    162  .    .    .    .    
  Explosions               3348  | 22   112  307  50   .    .    .    .    507  170  263  320  .    358  .    .    1239 .    .    .    .    
  Melee                    1742  | .    .    .    .    .    .    .    .    1116 401  .    .    .    .    .    .    .    100  45   80   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9313  | 95   268  636  14   .    .    .    .    1960 1049 2305 53   156  1505 446  .    826  .    .    .    .    
  Thermal                  4172  | 22   112  307  50   .    202  1997 988  159  170  .    .    .    .    .    .    165  .    .    .    .    
  Explosive                1289  | .    .    .    .    .    .    .    .    348  .    263  320  .    358  .    .    .    .    .    .    .    
  Electromagnetic          2798  | 206  395  643  46   .    .    .    .    434  .    .    .    .    .    .    .    1074 .    .    .    .    
  Impact                   1517  | .    .    .    .    .    .    .    .    1116 401  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  45   80   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    5    1    1    2    2    2    1    1    17   .    .    6    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    1    1    1    2    2    1    1    6    .    .    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    .    .    .    .    .    58   3    11   .    4    7    2    .    18   .    .    1    .    
    Message Errors         29    | .    .    .    .    .    .    .    .    17   2    2    .    1    1    .    .    5    .    .    1    .    
    Matter Fused           24    | .    .    .    .    .    .    .    .    15   1    3    .    .    2    1    .    2    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    4    .    1    .    .    1    1    .    3    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    5    .    2    .    .    2    .    .    3    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    6    .    2    .    .    1    .    .    1    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1047  | .    .    28   .    .    .    .    .    708  283  .    .    .    .    .    .    28   .    .    .    .    
  Projectiles              66    | .    .    .    .    .    .    .    .    56   8    .    .    .    .    .    .    2    .    .    .    .    
  Explosions               113   | .    .    28   .    .    .    .    .    59   .    .    .    .    .    .    .    26   .    .    .    .    
  Melee                    868   | .    .    .    .    .    .    .    .    593  275  .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    10   5    .    .    .    1    1    .    2    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    5    3    .    .    .    1    1    .    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      622   | .    68   113  40   .    .    .    .    71   130  59   .    .    .    .    .    141  .    .    .    .    
  Shots                    17    | .    2    4    1    .    .    .    .    2    2    1    .    .    .    .    .    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430   | 40   70   36   12   .    .    2    2    268  151  246  8    63   296  138  .    288  .    76   430  222  
  Average Temperature      61    | 18   26   14   12   .    .    2    2    44   47   71   8    23   107  52   .    87   .    17   129  44   
  Received Heat Transfer   1744  | .    54   249  9    .    .    144  108  252  81   336  72   18   118  96   .    180  9    .    18   .    
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    2    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Parts Fried              35    | 2    .    3    .    .    .    .    .    10   7    .    .    .    .    .    .    13   .    .    .    .    
  Impact Corruptions       27    | .    .    .    .    .    .    .    .    20   7    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         4997  | 50   150  400  50   .    259  2553 1258 50   100  .    .    .    .    .    .    127  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | 1    2    5    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Peak Influence             1697 | 35   333  262  229  .    72   206  472  521  238  607  374  382  1697 919  244  593  299  205  249  152  
  Initial                  793  | .    22   113  84   .    .    .    122  237  238  105  339  149  133  793  244  170  280  91   36   23   
  Average                  258  | 12   206  162  170  .    56   36   305  194  110  305  363  351  1026 810  244  468  230  98   155  63   
Maximum Alert Level        5    | .    1    1    1    .    .    1    2    2    1    2    1    1    5    3    1    2    1    1    1    .    
  Low Security (%)         53   | 100  42   79   68   .    100  99   35   59   77   15   .    3    26   .    .    4    38   97   58   100  
  Level 1                  29   | .    57   20   31   .    .    .    25   29   22   70   100  96   1    .    100  19   61   2    41   .    
  Level 2                  10   | .    .    .    .    .    .    .    38   10   .    13   .    .    1    16   .    75   .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   83   .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    2    2    .    .    .    1    .    7    4    2    .    .    10   2    .    9    .    .    2    .    
  Investigation            4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    1    .    .    1    .    
  Reinforcement            16   | .    2    2    .    .    .    1    .    .    2    2    .    .    3    .    .    3    .    .    1    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    3    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Distress Signals           12   | .   5   .   .   .   .   .   .   2   .   2   1   .   1   .   .   1   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Times Spotted              258  | .   24  32  8   .   3   20  15  29  10  28  4   3   26  6   .   29  3   4   13  1   
  Peak Tracking Total      8    | .   5   6   4   .   3   4   4   4   3   8   5   2   7   4   .   8   3   4   8   3   
  Tactical Retreats        16   | .   1   .   1   .   .   .   1   1   2   1   .   .   1   .   .   2   .   2   4   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Traps Triggered            20   | .   .   .   .   .   .   .   7   4   .   1   .   .   .   2   .   1   3   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Machines Disabled          30   | .   1   2   .   .   .   .   .   1   3   5   1   2   10  .   .   2   .   1   .   2   
  Max in Single Turn       2    | .   1   1   .   .   .   .   .   1   2   1   1   .   2   .   .   1   .   1   .   1   
  Garrison Access          12   | .   .   .   .   .   .   .   .   3   2   .   .   .   1   1   .   1   1   2   .   1   
  Energy Cycler            3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Machines Accessed          84   | .   5   7   .   4   .   3   .   20  6   4   3   1   6   4   .   5   3   9   2   2   
  Terminals                54   | .   5   7   .   .   .   2   .   11  4   4   3   .   6   2   .   2   2   5   1   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   3   2   .   .   .   .   1   .   1   1   2   .   1   
Total Hacks                209  | .   16  14  .   19  .   7   .   42  14  12  3   25  16  6   .   7   5   16  4   3   
  Successful               111  | .   5   7   .   19  .   3   .   16  7   5   1   25  4   2   .   2   2   9   2   2   
  Failed                   98   | .   11  7   .   .   .   4   .   26  7   7   2   .   12  4   .   5   3   7   2   1   
    Catastrophic           18   | .   1   2   .   .   .   .   .   5   .   3   1   .   2   2   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   3   3   .   1   .   3   .   6   9   6   2   1   7   .   .   .   4   7   2   .   
  Terminals                129  | .   16  14  .   .   .   6   .   24  12  12  3   .   16  4   .   4   4   11  3   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   1   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   2   .   2   .   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   3   2   .   .   .   .   1   .   1   1   2   .   1   
Terminal Hacks             74   | .   5   6   .   19  .   1   .   5   2   2   1   25  3   .   .   1   .   3   1   .   
  Record                   47   | .   .   .   .   19  .   .   .   .   .   .   1   25  .   .   .   1   .   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   
  Network Status           4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   1   .   3   2   .   .   .   .   1   .   1   1   2   .   1   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              11   | .   .   .   .   .   .   .   .   3   2   .   .   .   .   1   .   1   1   2   .   1   
Unauthorized Hacks         14   | .   .   1   .   .   .   1   .   1   3   3   .   .   1   .   .   .   1   2   1   .   
  Terminals                14   | .   .   1   .   .   .   1   .   1   3   3   .   .   1   .   .   .   1   2   1   .   
    Assimilate             6    | .   .   1   .   .   .   1   .   1   1   1   .   .   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   2   1   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   5   7   .   .   .   2   .   15  3   3   4   .   6   3   .   4   2   5   1   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Total Allies               31   | .    .    1    1    .    .    1    .    .    .    20   5    .    .    1    2    .    .    .    .    .    
  Largest Group            10   | .    .    1    2    .    .    1    .    .    .    10   10   9    8    2    2    2    .    .    .    .    
  Highest-Rated Group      731  | .    .    10   41   .    .    8    .    .    .    406  731  731  572  192  125  125  .    .    .    .    
  Highest-Rated Ally       159  | .    .    10   31   .    .    8    .    .    .    159  159  159  96   96   96   96   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               262  | .    .    .    2    .    .    .    .    .    .    36   26   18   139  6    .    35   .    .    .    .    
  Total Damage             9632 | .    .    .    43   .    .    .    .    .    .    1766 621  542  5549 142  .    969  .    .    .    .    
  Kills                    65   | .    .    .    1    .    .    .    .    .    .    13   5    4    35   1    .    6    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Fac Fac Ext Cet Arc Hub Fac Was Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               13897 | 212  678  968  223  642  501  712  700  2871 1003 1026 298  174  599  481  97   747  647  592  405  321  
Spaces Moved               10007 | 134  358  625  145  457  336  342  437  1970 684  494  217  128  373  322  73   471  634  985  400  422  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   16    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7523  | 133  358  625  145  457  336  342  421  1970 684  494  217  128  373  322  73   445  .    .    .    .    
  Hover                    2467  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   634  985  400  422  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            24    | 50   95   95   125  125  140  125  110  93   100  100  115  115  115  130  130  24   24   25   31   33   
  Average Speed            97    | 91   98   101  133  139  140  133  144  115  100  113  115  115  125  130  130  123  25   26   36   42   
  Slowest Speed            320   | 95   110  125  140  140  140  140  320  140  100  115  145  115  170  130  130  135  112  34   100  102  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 6    69   63   33   92   62   34   39   46   13   66   76   82   36   9    63   18   16   32   11   15   
  Regions Visited          20
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    .    1    1    .    .    .    1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 152   | .    .    .    .    .    .    2    .    17   19   36   .    .    .    .    .    4    18   25   9    22   
Terrain Destroyed          379   | 4    7    18   4    .    2    6    .    57   50   51   48   .    20   6    .    20   18   25   9    34   
  Melee                    86    | .    .    .    .    .    .    2    .    9    5    .    .    .    .    .    .    2    18   25   9    16   
  Projectile               95    | .    .    .    .    .    2    4    .    20   16   21   .    .    8    6    .    12   .    .    .    6    
  AOE                      198   | 4    7    18   4    .    .    .    .    28   29   30   48   .    12   .    .    6    .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      13374 | 182  601  841  162  461  367  604  507  2421 927  857  254  153  452  374  74   591  1092 1276 645  533  
  Wait                     2069  | 7    175  78   2    .    32   228  46   258  176  42   21   10   42   12   1    45   390  226  218  60   
  Move                     9983  | 133  357  624  144  456  335  341  435  1969 683  492  216  127  372  322  72   468  633  984  399  421  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  135   | 11   7    25   1    1    .    8    1    26   3    7    2    3    2    2    .    8    15   7    2    4    
  Fast Attach              63    | 6    .    5    1    1    .    2    2    6    3    4    2    1    .    3    .    8    12   1    .    6    
  Attach                   65    | 1    1    9    .    .    .    6    1    11   1    1    2    .    3    .    .    6    5    4    7    7    
  Detach                   26    | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    6    4    1    6    5    
  Swap                     114   | .    5    12   4    .    .    4    1    31   10   15   5    3    7    3    1    6    .    6    .    1    
  Drop                     152   | 2    8    21   3    3    .    10   3    33   7    8    .    6    3    5    .    12   14   7    2    5    
  Fire                     369   | 22   48   66   6    .    .    .    .    66   34   56   5    3    23   5    .    28   .    .    .    7    
  Melee                    113   | .    .    1    .    .    .    2    .    21   10   1    1    .    .    .    .    3    19   27   11   17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    .    .    18   .    .    9    .    .    .    .    .    .    .    13   .    .    
  Rewire                   244   | .    .    .    .    .    .    .    .    .    .    222  .    .    .    22   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research (discovered 4 exits: *Res / Arm / Qua x2)
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
   213 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   456 | -10/Materials | Discovered new exit (range 11)
   874 | -10/Materials | Discovered new exit (range 11)
   891 | -10/Materials | Entered another Materials area
   891 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1081 | -9/Materials  | Lost 4 parts (1p1u2w)
  1467 | -9/Materials  | Discovered new exit (range 16)
  1505 | -9/Materials  | Identified exit to Materials
  1605 | -9/Materials  | Core integrity fell below 50%
  1708 | -9/Materials  | Discovered exit to Materials (range 13)
  1768 | -9/Materials  | Build established: Scavenger-Mutant
  1851 | -9/Materials  | Discovered new exit (range 7)
  1857 | -9/Materials  | Identified exit to Mines
  1859 | -9/Materials  | Entered Mines
  1859 | -9/Mines      | Accompanied by 1 ally
  1867 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1940 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2002 | -9/Mines      | Discovered exit to Materials (range 13)
  2005 | -9/Mines      | Discovered exit to Materials (range 9)
  2040 | -9/Mines      | Learned location of Recycling (-9)
  2076 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2076 | -9/Mines      | Discovered new exit (range 5)
  2082 | -9/Mines      | Entered Exiles
  2117 | -9/Exiles     | Met 8R-AWN
  2141 | -9/Exiles     | Met EX-HEX
  2185 | -9/Exiles     | Met EX-BIN
  2201 | -9/Exiles     | Aligned with FarCom system
  2203 | -9/Exiles     | Given EX-Vault access code
  2280 | -9/Exiles     | Opened EX-Vault
  2285 | -9/Exiles     | Found Prototype Energy Gun
  2285 | -9/Exiles     | Identified AWS/Thermal
  2316 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2424 | -9/Exiles     | Met EX-DEC
  2456 | -9/Exiles     | Visited The Gauntlet
  2661 | -9/Exiles     | Learned location of Zion (-7)
  2713 | -9/Exiles     | Discovered new exit (range 10)
  2724 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  2724 | -9/Exiles     | Entered Mines
  3168 | -8/Mines      | Discovered exit to Materials (range 15)
  3225 | -8/Mines      | Entered Materials
  3225 | -8/Materials  | Evolved 2 slots: Utility x2
  3936 | -8/Materials  | Identified exit to Garrison
  3937 | -8/Materials  | Entered Garrison
  4009 | -8/Garrison   | Triggered checkpoint
  4169 | -8/Garrison   | Triggered checkpoint
  4267 | -8/Garrison   | Triggered checkpoint
  4398 | -8/Garrison   | Discovered new exit (range 12)
  4411 | -8/Garrison   | Installed Relay Interface Framework
  4493 | -8/Garrison   | Triggered checkpoint
  4557 | -8/Garrison   | Triggered checkpoint
  4637 | -8/Garrison   | Entered Factory
  4637 | -7/Factory    | Evolved 2 slots: Weapon x2
  4922 | -7/Factory    | Build established: Scavenger-Skirmisher
  5470 | -7/Factory    | Fabricated Hvy. Machine Gun (x2)
  6063 | -7/Factory    | Discovered new exit (range 10)
  6122 | -7/Factory    | Lost 3 parts (2n1w)
  6444 | -7/Factory    | Discovered new exit (range 12)
  6576 | -7/Factory    | Build established: Skirmisher
  7152 | -7/Factory    | Discovered new exit (range 7)
  7279 | -7/Factory    | Identified exit to Lower Caves
  7508 | -7/Factory    | Entered another Factory area
  7508 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7816 | -6/Factory    | Build established: Gunner
  8368 | -6/Factory    | Spotted B-75 Beast
  8489 | -6/Factory    | Discovered new exit (range 10)
  8511 | -6/Factory    | Entered Extension
  9056 | -6/Extension  | Lost 7 allies
  9065 | -6/Extension  | Crushed by falling debris
  9132 | -6/Extension  | Rescued a captive Derelict
  9141 | -6/Extension  | Rescued a captive Derelict
  9203 | -6/Extension  | Rescued A7
  9361 | -6/Extension  | Disrupted transfer network
  9391 | -6/Extension  | Energy Cycler disabled
  9391 | -6/Extension  | Rescued a captive Derelict
  9398 | -6/Extension  | Rescued a captive Derelict
  9428 | -6/Extension  | Lost 3 allies
  9511 | -6/Extension  | Discovered new exit (range 10)
  9512 | -6/Extension  | Discovered new exit (range 6)
  9537 | -6/Extension  | Entered Cetus
  9537 | -6/Cetus      | Accompanied by 10 allies (A7)
  9542 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
  9552 | -6/Cetus      | Spotted Cetus Guard
  9552 | -6/Cetus      | Spotted Cetus Guard
  9558 | -6/Cetus      | Spotted Cetus Guard
  9559 | -6/Cetus      | Spotted Cetus Guard
  9569 | -6/Cetus      | Allies destroyed Cetus Guard
  9571 | -6/Cetus      | Allies destroyed Cetus Guard
  9573 | -6/Cetus      | Allies destroyed Cetus Guard
  9575 | -6/Cetus      | Allies destroyed Cetus Guard
  9604 | -6/Cetus      | Lost 3 parts (2n1u)
  9604 | -6/Cetus      | Lost 6 allies
  9644 | -6/Cetus      | Started Cetus Manufacturing Module
  9666 | -6/Cetus      | Escorted A7 to Cetus Mainframe
  9669 | -6/Cetus      | Manufactured an Enhanced Grunt
  9694 | -6/Cetus      | Manufactured an Enhanced Grunt
  9719 | -6/Cetus      | Manufactured an Enhanced Grunt
  9744 | -6/Cetus      | Manufactured an Enhanced Grunt
  9769 | -6/Cetus      | Manufactured an Enhanced Grunt
  9802 | -6/Cetus      | Discovered new exit (range 15)
  9835 | -6/Cetus      | Entered Archives
  9835 | -6/Archives   | Accompanied by 9 allies (A7)
  9840 | -6/Archives   | Received a hacking code to weaken MAIN.C
  9865 | -6/Archives   | Unable to access archive contents
  9896 | -6/Archives   | Unable to access archive contents
  9899 | -6/Archives   | Discovered new exit (range 16)
  9906 | -6/Archives   | Unable to access archive contents
  9911 | -6/Archives   | Discovered new exit (range 15)
  9924 | -6/Archives   | Unable to access archive contents
  9929 | -6/Archives   | Discovered new exit (range 15)
 10009 | -6/Archives   | Entered Hub_04(d)
 10009 | -6/Hub_04(d)  | Accompanied by 8 allies
 10123 | -6/Hub_04(d)  | Build established: Scavenger-Gunner
 10256 | -6/Hub_04(d)  | Garrison activated, responded to threat
 10359 | -6/Hub_04(d)  | First assault squad dispatched
 10418 | -6/Hub_04(d)  | Discovered new exit (range 12)
 10608 | -6/Hub_04(d)  | Entered Factory
 10608 | -5/Factory    | Accompanied by 2 allies
 10608 | -5/Factory    | Evolved 2 slots: Utility x2
 10908 | -5/Factory    | First assault squad dispatched
 11089 | -5/Factory    | Sucked down chute
 11089 | -5/Factory    | Entered Waste
 11089 | -5/Waste      | The area was eerily silent
 11089 | -5/Waste      | Met up with 2 allies sucked down the chute earlier
 11161 | -5/Waste      | Discovered new exit (range 11)
 11186 | -5/Waste      | Entered Factory
 11186 | -5/Factory    | Accompanied by 2 allies
 11222 | -5/Factory    | Garrison activated, responded to threat
 11486 | -5/Factory    | First assault squad dispatched
 11658 | -5/Factory    | System corruption reached 10%
 11694 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 11701 | -5/Factory    | Destroyed 9 combat bots
 11919 | -5/Factory    | Discovered new exit (range 14)
 11933 | -5/Factory    | Entered another Factory area
 11933 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 12477 | -4/Factory    | Build established: Hacker-Ninja
 12537 | -4/Factory    | Discovered new exit (range 7)
 12580 | -4/Factory    | Entered Research
 12580 | -3/Research   | Evolved 2 slots: Propulsion x2
 12794 | -3/Research   | Identified exit to Armory
 12794 | -3/Research   | Identified exit to Quarantine
 13142 | -3/Research   | Spotted B-86 Titan
 13170 | -3/Research   | Discovered new exit (range 6)
 13172 | -3/Research   | Entered another Research area
 13172 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 13186 | -2/Research   | Identified exit to Testing
 13570 | -2/Research   | Discovered new exit (range 5)
 13577 | -2/Research   | Entered Access
 13577 | -1/Access     | Evolved 2 slots: Utility x2
 13607 | -1/Access     | Lost 4 parts (1n3u)
 13762 | -1/Access     | Spotted B-99 Colossus
 13801 | -1/Access     | Spotted B-99 Colossus
 13875 | -1/Access     | Energy Cycler disabled
 13896 | -1/Access     | Discovered new exit (range 6)
 13898 | ***           | Escaped!

 Last Messages 
---------------
13720_ Acquired Imp. Phase Shifter.
13723_ >> Machine Analyzer network decryption results:
13723_   Scanalyzer x2
13728_ Connecting with Scanalyzer...
13809_ Dropped Imp. Transmission Jammer.
13846_ Overheating: System interference.
13846_ Machine Analyzer temporarily disabled.
13846_ Enh. Optical Array temporarily disabled.
13865_ W-44 Eye distress signal jammed.
13866_ Acquired Imp. Linear Gravjet.
13868_ Dropped Particle Reactor.
13869_ Dropped Unknown Reactor.
13873_ ALERT: Security rotation in progress.
13875_ ALERT: Power surge detected, dispatching additional patrols.
13875_ Energy Cycler explodes.
13882_ Detecting nearby Garrison Access.
13885_ Imp. Linear Gravjet destroyed.
13885_ Lgt. Antimatter Reactor destroyed.
13896_ The Access Shell folds into the floor.
13896_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          51
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Armor Coverage             600
Resistance: KI             25
Evasion (%)                60
Targeting Accuracy         14
Melee Accuracy             16
Core Analysis              6
Recoil Reduction           1
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          22

 Item Schematics 
-----------------
 Grenade Launcher | -10/Materials | Hacked
            Wheel | -7/Factory    | Scanalyzed
   Imp. Heat Sink | -7/Factory    | Scanalyzed
    Neutrino Core | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Machine Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Main Advantage
Prison Break
Project G-00

 Challenges 
------------
None

 Game 
------
Seed              ChromaticGhostModule
  Manual?         0
Play Time         03:15:49
  Cumulative      111.4 hours
  Start           2024.04.26 @ 10:20:02
  End             2024.04.26 @ 19:27:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           59
  Adventurer      1
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          46
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9840e98-642a-401f-bed7-34de233616fc