Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.15 @ 02:35:37

Player: Asura Daeva

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (523)      523
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2348

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             529/550
Matter                     300/300
Energy                     22/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
           Heat Sink
           Heat Sink
    Medium Storage Unit
           Targeting Computer
           ECM Suite
>          --- WEAPON (3) -------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Heavy Ion Engine
     Large Storage Unit
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Device]
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
    Medium Storage Unit
           Targeting Computer
           ECM Suite
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Heavy Ion Engine
     Large Storage Unit
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Device]
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Beam Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   1    | .   1   .   .   
Parts Attached             23   | 6   7   9   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 1   3   1   .   
    Treads                 5    | 1   3   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   1   4   1   
    Device                 3    | .   .   3   .   
    Storage                3    | 1   1   1   .   
    Processor              2    | 1   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   3   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          4    | .   1   3   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  99  91  
  Engine                   11   | .   12  10  8   
  Treads                   21   | .   21  20  16  
  Device                   7    | .   .   25  25  
  Storage                  11   | .   12  10  8   
  Processor                9    | .   12  4   8   
  Energy Gun               9    | .   12  3   .   
  Energy Cannon            11   | .   6   21  25  
  Ballistic Gun            13   | .   18  4   .   
Peak Build Rating          18   | 6   11  17  18  
  Average Rating           10   | 5   9   15  18  
  On Entrance              8    | .   6   11  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 19  33  44  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  4    | 4   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  10  
  Average Capacity         12   | 9   13  12  10  
  Most Carried             15   | 8   15  15  9   
  Average Carried          11   | 6   11  11  9   
  Final Capacity           15   | 10  15  10  10  
  Final Carried            15   | 8   15  10  9   

 Class Distribution 
--------------------
 100% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Gunner | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           909  | 264 493 142 10  
  Remotely                 .    | .   .   .   .   
Salvage Created            945  | 29  629 240 47  
  Parts                    68   | 6   45  15  2   
Haulers Intercepted        3    | .   2   1   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   9   3   1   
  Guns                     6    | .   4   2   .   
  Cannons                  2    | .   1   1   .   
  AOE                      4    | .   4   .   .   
Classes Destroyed          10   | 1   7   1   1   
  Worker                   5    | .   4   1   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   3    | .   2   1   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  4    | .   4   .   .   
  Grunt                    7    | .   5   2   .   
  Sentry                   1    | .   .   1   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | 1   5   4   1   
  Combat Bots Only         4    | .   4   2   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        46   | .   24  7   15  
  Missed                   17   | .   9   4   4   
Damage Taken               318  | .   142 50  126 
  Core                     60   | .   12  27  21  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   199  | .   93  32  74  
  Regen/Repaired (Parts)   11   | .   11  .   .   
Core Remaining (%)         96   | 100 95  93  .   
Volleys Fired              46   | 2   28  10  6   
  Largest                  3    | 2   3   3   3   
  Hottest                  168  | 60  145 168 168 
Shots Fired                128  | 4   82  28  14  
  Gun                      87   | 4   69  14  .   
  Cannon                   41   | .   13  14  14  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  53   | 2   43  8   .   
  Thermal                  38   | .   24  14  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          37   | 2   15  6   14  
  Robot Hit Streak         44   | 3   28  44  7   
  Robot Miss Streak        2    | .   2   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   3   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           96   | 3   60  21  12  
  Core Hits                40   | 1   29  8   2   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   1   1   .   
    Burn                   1    | .   .   1   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1651 | 38  931 338 344 
  Guns                     783  | 38  581 164 .   
  Cannons                  602  | .   177 173 252 
  Explosions               264  | .   172 .   92  
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   1   1   .   
  Kinetic                  336  | 13  248 75  .   
  Thermal                  827  | .   522 213 92  
  Explosive                .    | .   .   .   .   
  Electromagnetic          486  | 25  160 49  252 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            31   | .   19  9   3   
  Projectiles              28   | .   19  9   .   
  Explosions               3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      44   | .   44  .   .   
  Shots                    2    | .   2   .   .   
  Rammed                   2    | .   1   1   .   
Targets Rammed             2    | .   1   1   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        195  | .   195 108 66  
  Average Temperature      54   | .   59  44  28  
  Received Heat Transfer   96   | .   75  21  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              2    | .   .   1   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   2   1   .   
  Heat Transferred         1632 | .   977 555 100 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      5    | .   4   .   1   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             264  | 5   264 127 67  
  Initial                  37   | .   2   6   37  
  Average                  49   | 1   39  95  51  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 93  100 100 
  Level 1                  4    | .   6   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   11  5   4   
  Peak Tracking Total      3    | .   3   2   2   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             7    | .   7   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   9   3   .   
  Terminals                9    | .   7   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   23  8   .   
  Successful               19   | .   16  3   .   
  Failed                   12   | .   7   5   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   11  3   .   
  Terminals                25   | .   19  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   12  1   .   
  Part Schematic           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             3    | .   2   1   .   
  Reprogram Traps          4    | .   4   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   3   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   2   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1606 | 144  1022 379  61   
Spaces Moved               839  | 76   558  187  18   
  Core                     12   | 12   .    .    .    
  Treads                   827  | 64   558  187  18   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            161  | 161  160  165  160  
  Slowest Speed            250  | 250  240  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 5    86   24   2    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      5    | .    5    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      995  | 91  627 238 39  
  Wait                     36   | .   13  9   14  
  Move                     836  | 75  557 186 18  
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 8   14  7   .   
  Fast Attach              12   | 6   3   3   .   
  Attach                   6    | .   2   3   1   
  Detach                   1    | .   .   1   .   
  Swap                     5    | .   2   3   .   
  Drop                     22   | .   7   15  .   
  Fire                     46   | 2   28  10  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Identified exit to Materials
   25 | -11/Scrapyard | Discovered exit to Materials (range 15)
  145 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Evolved 1 slot: Weapon x1
  318 | -10/Materials | Build established: Hacker-Gunner
  370 | -10/Materials | Identified exit to Materials
  370 | -10/Materials | Discovered exit to Materials (range 10)
  611 | -10/Materials | Discovered exit to Materials (range 13)
  800 | -10/Materials | Repaired Heat Sink
  942 | -10/Materials | Discovered exit to Materials (range 9)
 1167 | -10/Materials | Entered another Materials area
 1167 | -9/Materials  | Evolved 2 slots: Utility x2
 1539 | -9/Materials  | Identified exit to Materials
 1539 | -9/Materials  | Discovered exit to Materials (range 5)
 1546 | -9/Materials  | Entered another Materials area
 1546 | -8/Materials  | Evolved 2 slots: Utility x2
 1607 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Found 2 traps in 1 array:
    2x Explosive Trap
  Map updated.
01531_ U-05 Engineer builds a Wall.
01534_ U-05 Engineer lays Concrete. <x5>
01538_ U-05 Engineer builds a Wall.
01538_ U-05 Engineer lays Concrete.
01539_ EXIT=FOUND: MATERIALS
01540_ U-05 Engineer builds a Wall.
PARAMETERS=UTILITY+2
LOCATION=MATERIALS
GOAL=ESCAPE
01552_ Acquired 10 matter.
01557_ C-30 ARC bursts open, deploying its payload.
01557_ H-55 Commando unfolds itself.
01566_ Slug penetrates Wall. <x2>
01578_ Chain reaction triggered in Lgt. Nuclear Core.
01578_ H-55 Commando misfires.
01579_ H-55 Commando system terminally corrupted.
01579_ Targeting Computer fried.

 Map 
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+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
     Beam Cannon | -10/Materials | Hacked
    Sensor Array | -10/Materials | Hacked
 Hvy. Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordScrapDeconstructor
  Manual?         0
Play Time         00:40:59
  Cumulative      51.3 hours
  Start           2024.11.15 @ 01:54:15
  End             2024.11.15 @ 02:35:37
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           0
  Adventurer      0
  Explorer        14
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          25
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ad9d17b-6594-4311-b0f7-733ad63ccf0d