Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.15 @ 02:35:37 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (523) 523 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2348 Bonus ------- None Cogmind --------- Core Integrity 529/550 Matter 300/300 Energy 22/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Heat Sink Heat Sink Medium Storage Unit Targeting Computer ECM Suite > --- WEAPON (3) ------- Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Medium Storage Unit Targeting Computer ECM Suite > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon 1 | . 1 . . Parts Attached 23 | 6 7 9 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 1 3 1 . Treads 5 | 1 3 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 4 1 Device 3 | . . 3 . Storage 3 | 1 1 1 . Processor 2 | 1 . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 2 | 1 1 . . Energy Cannon 4 | . 1 3 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 99 91 Engine 11 | . 12 10 8 Treads 21 | . 21 20 16 Device 7 | . . 25 25 Storage 11 | . 12 10 8 Processor 9 | . 12 4 8 Energy Gun 9 | . 12 3 . Energy Cannon 11 | . 6 21 25 Ballistic Gun 13 | . 18 4 . Peak Build Rating 18 | 6 11 17 18 Average Rating 10 | 5 9 15 18 On Entrance 8 | . 6 11 17 Naked Turns . | . . . . Heaviest Build 44 | 19 33 44 34 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 4 | 4 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 15 15 10 Average Capacity 12 | 9 13 12 10 Most Carried 15 | 8 15 15 9 Average Carried 11 | 6 11 11 9 Final Capacity 15 | 10 15 10 10 Final Carried 15 | 8 15 10 9 Class Distribution -------------------- 100% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 909 | 264 493 142 10 Remotely . | . . . . Salvage Created 945 | 29 629 240 47 Parts 68 | 6 45 15 2 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . 9 3 1 Guns 6 | . 4 2 . Cannons 2 | . 1 1 . AOE 4 | . 4 . . Classes Destroyed 10 | 1 7 1 1 Worker 5 | . 4 1 . Builder 2 | . 2 . . Tunneler 2 | 1 . 1 . Hauler 3 | . 2 1 . Recycler 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 4 | . 4 . . Grunt 7 | . 5 2 . Sentry 1 | . . 1 . Hunter 1 | . . . 1 Best Kill Streak 5 | 1 5 4 1 Combat Bots Only 4 | . 4 2 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 46 | . 24 7 15 Missed 17 | . 9 4 4 Damage Taken 318 | . 142 50 126 Core 60 | . 12 27 21 Absorbed by Shields . | . . . . Ignored by Resistances 199 | . 93 32 74 Regen/Repaired (Parts) 11 | . 11 . . Core Remaining (%) 96 | 100 95 93 . Volleys Fired 46 | 2 28 10 6 Largest 3 | 2 3 3 3 Hottest 168 | 60 145 168 168 Shots Fired 128 | 4 82 28 14 Gun 87 | 4 69 14 . Cannon 41 | . 13 14 14 Launcher . | . . . . Special . | . . . . Kinetic 53 | 2 43 8 . Thermal 38 | . 24 14 . Explosive . | . . . . Electromagnetic 37 | 2 15 6 14 Robot Hit Streak 44 | 3 28 44 7 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | 3 60 21 12 Core Hits 40 | 1 29 8 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 1 | . . 1 . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1651 | 38 931 338 344 Guns 783 | 38 581 164 . Cannons 602 | . 177 173 252 Explosions 264 | . 172 . 92 Melee . | . . . . Ramming 2 | . 1 1 . Kinetic 336 | 13 248 75 . Thermal 827 | . 522 213 92 Explosive . | . . . . Electromagnetic 486 | 25 160 49 252 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . 19 9 3 Projectiles 28 | . 19 9 . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . 44 . . Shots 2 | . 2 . . Rammed 2 | . 1 1 . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 195 | . 195 108 66 Average Temperature 54 | . 59 44 28 Received Heat Transfer 96 | . 75 21 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1632 | . 977 555 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 4 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 264 | 5 264 127 67 Initial 37 | . 2 6 37 Average 49 | 1 39 95 51 Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | 100 93 100 100 Level 1 4 | . 6 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 11 5 4 Peak Tracking Total 3 | . 3 2 2 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 7 | . 7 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 9 3 . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 31 | . 23 8 . Successful 19 | . 16 3 . Failed 12 | . 7 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 14 | . 11 3 . Terminals 25 | . 19 6 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 13 | . 12 1 . Part Schematic 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Unreport Threat 1 | . 1 . . Locate Traps 3 | . 2 1 . Reprogram Traps 4 | . 4 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 7 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 2 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1606 | 144 1022 379 61 Spaces Moved 839 | 76 558 187 18 Core 12 | 12 . . . Treads 827 | 64 558 187 18 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 161 160 165 160 Slowest Speed 250 | 250 240 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 86 24 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 995 | 91 627 238 39 Wait 36 | . 13 9 14 Move 836 | 75 557 186 18 Hop . | . . . . Pick Up 29 | 8 14 7 . Fast Attach 12 | 6 3 3 . Attach 6 | . 2 3 1 Detach 1 | . . 1 . Swap 5 | . 2 3 . Drop 22 | . 7 15 . Fire 46 | 2 28 10 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 145 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Evolved 1 slot: Weapon x1 318 | -10/Materials | Build established: Hacker-Gunner 370 | -10/Materials | Identified exit to Materials 370 | -10/Materials | Discovered exit to Materials (range 10) 611 | -10/Materials | Discovered exit to Materials (range 13) 800 | -10/Materials | Repaired Heat Sink 942 | -10/Materials | Discovered exit to Materials (range 9) 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Utility x2 1539 | -9/Materials | Identified exit to Materials 1539 | -9/Materials | Discovered exit to Materials (range 5) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Utility x2 1607 | -8/Materials | Self-destructed Last Messages --------------- Found 2 traps in 1 array: 2x Explosive Trap Map updated. 01531_ U-05 Engineer builds a Wall. 01534_ U-05 Engineer lays Concrete. 01538_ U-05 Engineer builds a Wall. 01538_ U-05 Engineer lays Concrete. 01539_ EXIT=FOUND: MATERIALS 01540_ U-05 Engineer builds a Wall. PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE 01552_ Acquired 10 matter. 01557_ C-30 ARC bursts open, deploying its payload. 01557_ H-55 Commando unfolds itself. 01566_ Slug penetrates Wall. 01578_ Chain reaction triggered in Lgt. Nuclear Core. 01578_ H-55 Commando misfires. 01579_ H-55 Commando system terminally corrupted. 01579_ Targeting Computer fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? [ ???????????? | | ??????????????????????############ ???????????? | | ??????????????????????# ???????????? | | ???????????????######## [ ??????????? | | ???????????????# # %% ??????????? | | ???????????????# % # = #??????????? | | ???????????????# ; #??????????? | | ???????????????# # ######?????????????????? | | ???????????????# # gl#??????????????????????? | | ???????????????# # @#??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Beam Cannon | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordScrapDeconstructor Manual? 0 Play Time 00:40:59 Cumulative 51.3 hours Start 2024.11.15 @ 01:54:15 End 2024.11.15 @ 02:35:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ad9d17b-6594-4311-b0f7-733ad63ccf0d