Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.12 @ 22:30:08

Player: DUMBBITCHINDYSTOPIA

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1855)     1855
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (128)                128
              TOTAL SCORE: 4398

 Bonus
-------
High Alert Combat Kills    128

 Cogmind 
---------
Core Integrity             261/550
Matter                     138/300
Energy                     225/265
System Corruption          0%
Temperature                Cool (157)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
   Compact Wheel
  Improved Terrain Scanner
           Relay Coupler [Hunter] (13)
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           ECM Suite
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON -----------
           EM Pulse Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Terrain Scanner
     Light Armor Plating
           Beam Rifle
           Beam Rifle
     Heavy Assault Rifle
  Improved Light Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             61   | 13  6   6   .   7   29  
  Power                    9    | 1   1   1   .   2   4   
    Engine                 9    | 1   1   1   .   2   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 6   1   3   .   2   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  18   | 6   1   3   .   2   6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 4   2   .   .   .   8   
    Device                 4    | 2   1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | 1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   2   .   3   11  
    Energy Gun             7    | 2   .   1   .   1   3   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          4    | .   .   .   .   1   3   
    Ballistic Cannon       6    | .   2   1   .   1   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 12   | .   .   2   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   5    | .   .   2   .   .   3   
  Highest Loss Streak      4    | .   .   1   .   .   4   
Average Slot Usage (%)     98   | .   100 99  100 99  94  
  Engine                   12   | .   14  14  14  14  9   
  Wheel                    26   | .   28  28  28  28  23  
  Device                   14   | .   14  14  14  14  15  
  Storage                  9    | .   2   14  14  14  9   
  Processor                2    | .   11  .   .   .   .   
  Hackware                 3    | .   .   .   .   .   10  
  Protection               2    | .   .   .   .   .   8   
  Energy Gun               4    | .   10  1   14  .   1   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            3    | .   .   .   .   11  6   
  Ballistic Cannon         14   | .   17  25  14  15  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  32  32  29  32  45  
  Greatest Support         48   | 32  32  32  32  32  48  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         8    | 5   5   10  10  10  10  
  Most Carried             10   | 3   6   8   5   10  10  
  Average Carried          6    | 1   3   5   5   8   7   
  Final Capacity           10   | 4   10  10  10  10  10  
  Final Carried            10   | 2   6   5   5   10  6   

 Class Distribution 
--------------------
 69% | Mutant
 18% | Hacker-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1522 | 330  170  326  10   114  572  
  Remotely                 153  | 153  .    .    .    .    .    
Salvage Created            2448 | 108  269  272  .    196  1603 
  Parts                    109  | 5    13   16   .    8    67   
Haulers Intercepted        2    | .    .    .    .    .    2    
Recyclers Shooed           4    | .    1    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  40   | .   6   9   .   1   24  
  Guns                     7    | .   .   .   .   .   7   
  Cannons                  27   | .   6   9   .   1   11  
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          12   | 2   4   2   .   .   4   
  Worker                   6    | .   1   .   .   .   5   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 10   | 1   1   2   .   2   4   
  Operator                 4    | .   .   .   .   .   4   
  Watcher                  5    | .   2   .   .   .   3   
  Swarmer                  10   | .   3   3   .   .   4   
  Grunt                    19   | .   3   3   .   1   12  
  Sentry                   6    | .   .   .   .   .   6   
  Demolisher               2    | .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           8    | 2   3   3   .   1   8   
  Combat Bots Only         4    | .   3   3   .   1   4   
Max Kills in Single Turn   3    | 1   2   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2096 | .    107  556  .    .    1433 
  Core                     451  | .    13   149  .    .    289  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    35   .    
Volleys Fired              174  | 7    21   36   .    6    104  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  108  | 90   90   78   .    78   108  
Shots Fired                336  | 14   42   69   .    12   199  
  Gun                      123  | 14   12   .    .    4    93   
  Cannon                   213  | .    30   69   .    8    106  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  245  | .    30   69   .    12   134  
  Thermal                  30   | 7    6    .    .    .    17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          61   | 7    6    .    .    .    48   
  Robot Hit Streak         33   | 7    10   21   .    13   33   
  Robot Miss Streak        4    | 1    3    3    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           262  | 9    27   53   .    11   162  
  Core Hits                92   | 3    10   16   .    4    59   
  Critical Hits            7    | .    1    1    .    .    5    
  Critical Kills           3    | .    1    1    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5821 | 104  534  1156 .    215  3812 
  Guns                     1574 | 104  119  .    .    61   1290 
  Cannons                  3778 | .    415  1156 .    154  2053 
  Explosions               468  | .    .    .    .    .    468  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    
  Kinetic                  3799 | .    415  1156 .    215  2013 
  Thermal                  775  | 37   55   .    .    .    683  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1246 | 67   64   .    .    .    1115 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            192  | .    .    74   .    10   108  
  Projectiles              114  | .    .    74   .    10   30   
  Explosions               78   | .    .    .    .    .    78   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 39   | .    8    18   .    3    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  36   | .    8    16   .    3    9    
  Secondary                3    | .    .    2    .    .    1    
Self-Inflicted Damage      100  | .    .    .    .    .    100  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        325  | 130  108  231  .    42   325  
  Average Temperature      69   | 53   41   72   .    11   89   
  Received Heat Transfer   654  | .    24   45   .    .    585  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              7    | .    .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1054 | 111  148  .    .    .    795  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             766  | 10  154 180 .   60  766 
  Initial                  19   | .   5   .   .   .   19  
  Average                  145  | 4   70  89  .   8   316 
Maximum Alert Level        3    | .   .   .   .   .   3   
  Low Security (%)         72   | 100 100 100 .   100 20  
  Level 1                  14   | .   .   .   .   .   42  
  Level 2                  10   | .   .   .   .   .   31  
  Level 3                  1    | .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   10  29  .   6   53  
  Peak Tracking Total      18   | .   3   18  .   3   6   
  Tactical Retreats        17   | .   1   4   .   2   10  

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          9    | .   .   .   .   .   9   
  Max in Single Turn       4    | .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          18   | .   8   1   2   .   7   
  Terminals                15   | .   8   1   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                104  | .   33  2   32  .   37  
  Successful               83   | .   22  1   32  .   28  
  Failed                   21   | .   11  1   .   .   9   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   53   | .   26  1   1   .   25  
  Terminals                70   | .   33  2   .   .   35  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             72   | .   19  1   32  .   20  
  Record                   33   | .   .   .   32  .   1   
  Robot Analysis           10   | .   6   .   .   .   4   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   2   
  Emergency Access Points  2    | .   1   .   .   .   1   
  Terminal Index           2    | .   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   2   
  Locate Traps             3    | .   2   .   .   .   1   
  Investigation Status     1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              10   | .   4   1   .   .   5   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   .   .   8   
  Terminals                9    | .   3   .   .   .   6   
    Track                  4    | .   2   .   .   .   2   
    Botnet                 5    | .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
    Reprogram              1    | .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   7   1   .   .   7   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   
  Total Damage             104  | .   .   104 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       10   | .   6   .   .   .   4   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3453 | 106  761  616  418  511  1041 
Spaces Moved               2530 | 64   585  473  419  451  538  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2528 | 62   585  473  419  451  538  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  93   
  Average Speed            99   | 98   100  100  100  100  98   
  Slowest Speed            120  | 100  100  100  100  100  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    85   71   87   75   53   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          77   | .    3    4    .    .    70   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    3    4    .    .    5    
  AOE                      65   | .    .    .    .    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      3116 | 88  720 546 418 499 845 
  Wait                     295  | .   96  25  .   23  151 
  Move                     2525 | 63  584 472 418 450 538 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 3   6   4   .   8   9   
  Fast Attach              16   | 7   3   .   .   .   6   
  Attach                   18   | 2   .   2   .   1   13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     29   | 4   3   4   .   6   12  
  Drop                     27   | 2   7   3   .   5   10  
  Fire                     174  | 7   21  36  .   6   104 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 7)
  518 | -10/Materials | Discovered new exit (range 15)
  634 | -10/Materials | Discovered new exit (range 8)
  868 | -10/Materials | Entered Mines
  868 | -10/Mines     | Discovered new exit (range 9)
  917 | -10/Mines     | Learned 2 Materials zone layouts
  921 | -10/Mines     | Learned 2 Materials zone layouts
 1311 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1348 | -10/Mines     | Assembled infested the area
 1384 | -10/Mines     | Core integrity fell below 50%
 1426 | -10/Mines     | Met 8R-AWN
 1470 | -10/Mines     | Discovered new exit (range 5)
 1484 | -10/Mines     | Entered Exiles
 1511 | -10/Exiles    | Welcomed by 8R-AWN
 1528 | -10/Exiles    | Met EX-HEX
 1559 | -10/Exiles    | Met EX-BIN
 1648 | -10/Exiles    | Met EX-DEC
 1680 | -10/Exiles    | Visited The Gauntlet
 1826 | -10/Exiles    | Learned location of Zion (-7)
 1889 | -10/Exiles    | Discovered new exit (range 14)
 1902 | -10/Exiles    | Entered Mines
 1911 | -9/Mines      | Learned Materials stockpile data
 1920 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1986 | -9/Mines      | Learned location of Storage (-8)
 2230 | -9/Mines      | Discovered new exit (range 11)
 2413 | -9/Mines      | Entered Materials
 2413 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2414 | -8/Materials  | Identified exit to Factory
 2957 | -8/Materials  | Discovered new exit (range 4)
 3029 | -8/Materials  | Identified exit to Storage
 3383 | -8/Materials  | Build established: Hacker-Mutant
 3453 | -8/Materials  | Core integrity fell below 50%
 3454 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03411_ G-47 Trooper knocked back.
03416_ Acquired Relay Coupler [Grunt].
03417_ Relay Coupler [Grunt] fries itself.
03420_ Dropped Imp. Light Cannon.
03422_ Dropped Hvy. Assault Rifle.
03423_ U-05 Engineer builds a Wall.
03425_ Acquired Relay Coupler [Hunter]. <x2>
03429_ Relay Coupler [Hunter] fries itself.
03431_ Acquired 49 matter.
03436_ R-06 Scavenger collects Imp. Sensor Array.
03437_ U-05 Engineer lays Concrete. <x2>
03439_ R-06 Scavenger collects Imp. Hover Unit.
03442_ C-30 ARC bursts open, deploying its payload.
03442_ G-50 Soldier unfolds itself.
03442_ G-47 Trooper unfolds itself. <x2>
03442_ Wheel destroyed.
03448_ Beam Rifle destroyed.
03448_ R-06 Scavenger collects Imp. Ion Engine.
03453_ Hvy. EM Pulse Gun destroyed.
03454_ EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| """""#?????????#    ## ""    #   #######           |
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|      #?###########+##########  !  #?????           |
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| #?????????????   #         #????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                41
Targeting Accuracy         6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightLobotomyScanner
  Manual?         0
Play Time         00:55:52
  Cumulative      13.5 hours
  Start           2021.02.12 @ 21:31:32
  End             2021.02.12 @ 22:30:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           3
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          29
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d4d7a2b3-0f25-48db-93e5-ae730f4383ff