Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 16:42:38 Player: Humbble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2838) 2838 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1126) 1126 TOTAL SCORE: 9119 Bonus ------- High Alert Combat Kills 526 Registered with UFD 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 458/550 Energy 83/100 System Corruption 18% Temperature Cool (92) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Phase Shifter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Targeting Computer Targeting Computer Improved Target Analyzer Advanced Recoil Stabilizer Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Aluminum Leg Flexi-carbon Leg Advanced Heat Sink Matter Compressor Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Advanced Recoil Stabilizer Phase Shifter Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Coil Gun Coil Gun Heavy Flak Cannon Heavy Mace Lance [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Reflective Plating Weapon Heavy Flak Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . . 5 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 79 | 6 4 5 . 5 16 4 . . 10 29 Power 8 | 2 . 1 . . . 1 . . 2 2 Engine 6 | 2 . 1 . . . 1 . . 2 . Core 2 | . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 2 . 3 2 1 . . 4 7 Treads 7 | 2 . . . 2 1 . . . 2 . Leg 13 | . . 2 . 1 1 . . . 2 7 Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 3 . . 2 7 2 . . 2 9 Device 13 | . . . . . 3 . . . 2 8 Storage 5 | 1 2 . . 1 . 1 . . . . Processor 5 | . 1 . . . 2 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 1 1 2 . . 7 . . . 2 11 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 1 1 2 . . 1 . . . 2 8 Ballistic Cannon 6 | . . . . . 5 . . . . 1 Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 50 | . . 6 . . . 4 . . 14 26 Power 4 | . . 1 . . . . . . 2 1 Propulsion 13 | . . 2 . . . 1 . . 6 4 Utility 17 | . . 1 . . . 2 . . 1 13 Weapon 16 | . . 2 . . . 1 . . 5 8 Highest Loss Streak 20 | . . 5 . . . 3 . . 6 20 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 2 9 13 10 17 15 18 18 20 18 17 Power 2 | . 1 1 1 1 2 3 3 3 1 2 Propulsion 3 | 1 3 3 2 3 3 2 3 4 4 2 Utility 5 | . 1 5 5 7 5 4 3 3 3 5 Weapon 6 | 1 2 3 2 5 4 7 8 10 9 7 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . 1 . . 5 2 . . . . 20 Power 5 | . . . . . . . . . . 5 Propulsion 3 | . . . . . . . . . . 3 Utility 12 | . 1 . . 3 1 . . . . 7 Weapon 8 | . . . . 2 1 . . . . 5 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 96 85 69 98 94 93 93 86 95 Engine 9 | . 14 13 14 14 6 6 6 6 5 2 Treads 13 | . 28 17 . 18 18 17 13 13 6 . Leg 9 | . . 9 28 9 7 3 . . 3 22 Wheel 1 | . . . . . . 2 6 6 5 . Device 9 | . . . . . 12 12 13 13 17 23 Storage 9 | . 14 14 14 14 6 6 6 6 6 5 Processor 11 | . 10 13 . . 12 17 20 20 20 20 Protection 6 | . . . . 12 12 6 6 6 2 . Ballistic Gun 7 | . 28 26 28 . 4 . . . 5 13 Ballistic Cannon 6 | . . . . . 13 15 20 20 9 . Peak Build Rating 84 | 5 8 8 7 15 50 52 53 53 57 84 Average Rating 33 | 4 7 7 7 12 41 47 52 53 49 68 On Entrance 25 | . 5 8 7 7 15 46 52 53 53 34 Avg Prop Armor Cover (%) 7 | . . . . . 2 6 11 11 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 12 28 28 27 52 81 76 72 72 75 77 Greatest Support 83 | 40 40 40 20 50 80 80 28 28 56 83 Greatest Overweight (x) 19 | 2 . 6 1 1 1 2 2 2 19 1 Average Overweight (x) . | . . . 1 . . . 2 2 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 18 20 20 20 20 20 19 Most Carried 20 | 5 15 15 10 20 20 20 20 20 20 20 Average Carried 16 | 2 9 13 10 17 16 18 18 20 18 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 5 15 10 10 20 19 17 20 20 13 3 Class Distribution -------------------- 39% | Mutant 22% | Gunner 14% | Scavenger-Mutant 10% | Tank 8% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3214 | 188 306 39 25 80 326 176 92 . 691 1291 Remotely 1002 | . . . . . . . . . 27 975 Salvage Created 2645 | . 369 55 . . 173 87 . . 442 1519 Parts 112 | . 16 5 . . 5 9 . . 17 60 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . 6 . . . 8 . . 16 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 63 | . 9 4 . . 5 7 . . 16 22 Guns 35 | . 9 4 . . 1 . . . 3 18 Cannons 27 | . . . . . 4 6 . . 13 4 AOE 1 | . . . . . . 1 . . . . Classes Destroyed 10 | . 4 . . . 2 . . . 1 3 Worker 4 | . 1 . . . . . . . . 3 Builder 1 | . . . . . . . . . . 1 Recycler 2 | . 1 . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 Swarmer 22 | . 3 4 . . . 7 . . 8 . Grunt 26 | . 6 . . . 3 . . . 6 11 Duelist 2 | . . . . . . . . . 1 1 Sentry 4 | . . . . . 1 . . . 1 2 Hunter 2 | . . . . . . . . . . 2 Programmer 7 | . . . . . 1 . . . . 6 Best Kill Streak 8 | . 2 4 . . 3 4 . . 4 8 Combat Bots Only 7 | . 2 4 . . 3 4 . . 4 7 Max Kills in Single Turn 2 | . 1 1 . . 1 1 . . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 686 | . 47 109 . . 41 42 . . 170 277 Missed 203 | . 11 34 . . 19 15 . . 46 78 Hits 483 | . 36 75 . . 22 27 . . 124 199 Melee 12 | . . . . . . . . . 1 11 Projectile 471 | . 36 75 . . 22 27 . . 123 188 Critical Strikes 19 | . . . . . 2 . . . 3 14 Damage Taken 7718 | . 399 518 . . 294 450 . . 1989 4068 Core 1629 | . 84 123 . . 15 30 . . 373 1004 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 44 | . . . . . 44 . . . . . Core Remaining (%) 55 | 100 . . . 17 . . . . 50 . Volleys Fired 183 | . 37 17 . . 14 11 . . 37 67 Largest 3 | . 2 2 . . 3 3 . . 3 3 Hottest 124 | . 40 40 . . 118 118 . . 121 124 Shots Fired 448 | . 74 26 . . 38 19 . . 108 183 Gun 290 | . 74 26 . . 8 . . . 24 158 Cannon 153 | . . . . . 28 16 . . 84 25 Launcher 5 | . . . . . 2 3 . . . . Special . | . . . . . . . . . . . Kinetic 443 | . 74 26 . . 36 16 . . 108 183 Thermal . | . . . . . . . . . . . Explosive 5 | . . . . . 2 3 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 10 4 . . 11 4 . . 10 19 Robot Miss Streak 19 | . 3 4 . . 6 11 . . 19 2 Penetration Max 2 | . . . . . 1 . . . . 2 Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 293 | . 51 15 . . 20 13 . . 73 121 Core Hits 198 | . 22 6 . . 25 17 . . 69 59 Critical Kills 7 | . . . . . . . . . 1 6 Critical Parts Destroyed 7 | . . . . . . . . . 2 5 Critical Strikes 22 | . . . . . . . . . 4 18 Destroy 14 | . . . . . . . . . 3 11 Blast 8 | . . . . . . . . . 1 7 Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6557 | . 551 167 . . 755 391 . . 1354 3339 Guns 3559 | . 545 167 . . 220 . . . 214 2413 Cannons 2555 | . . . . . 404 201 . . 1140 810 Explosions 436 | . . . . . 131 190 . . . 115 Melee . | . . . . . . . . . . . Ramming 7 | . 6 . . . . . . . . 1 Kinetic 6114 | . 545 167 . . 624 201 . . 1354 3223 Thermal . | . . . . . . . . . . . Explosive 321 | . . . . . 131 190 . . . . Electromagnetic 115 | . . . . . . . . . . 115 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . 2 2 2 2 2 18 Average Corruption 2 | . . . . . 1 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . . . . . 5 15 7 . 19 10 Message Errors 15 | . . . . . 2 4 2 . 4 3 Matter Fused 13 | . . . . . . 5 2 . 4 2 Heat Flow Errors 4 | . . . . . . 2 . . 2 . Energy Discharges 5 | . . . . . . 2 1 . 1 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . 2 . . . 2 2 Data Loss (major) 4 | . . . . . 1 . 2 . 1 . Misfires 3 | . . . . . . . . . 3 . Alerts 3 | . . . . . . 1 . . 1 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 51 | . . . . . . 12 . . . 39 Projectiles 39 | . . . . . . . . . . 39 Explosions 12 | . . . . . . 12 . . . . Melee . | . . . . . . . . . . . Knockbacks 46 | . . . . . 1 10 . . 25 10 Impact . | . . . . . . . . . . . Kinetic 45 | . . . . . 1 10 . . 25 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 39 | . . . . . . 39 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 18 . . . 171 244 . . 220 79 Average Temperature 43 | . 8 . . . 63 81 . . 43 19 Received Heat Transfer 2230 | . 171 384 . . 120 . . . 385 1170 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 64 | 100 100 . 100 . 100 . . . . . Level 1 . | . . . . . . . . . . . Level 2 16 | . . . . . . . . . . 45 Level 3 19 | . . . . . . . . . . 54 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 926 | . 136 . 21 . 77 . . . . 926 Initial 900 | . . . 21 . . . . . . 900 Average 277 | . 63 . 1 . 8 . . . . 752 Influence Increases 2843 | . 275 185 5 . 151 220 . . 395 1612 Destroy 0b10 Robot/C 1260 | . 180 80 . . 100 140 . . 320 440 Destroy 0b10 Robot/NC 40 | . 10 . . . . . . . . 30 Destroy Leader 222 | . 40 . . . 30 20 . . 30 102 Successful Hack 32 | . 14 . 5 . . . . . . 13 Disable Machine 105 | . . . . . . . . . . 105 Destroy Structure 29 | . 1 . . . 6 . . . . 22 Advance Influence 900 | . . . . . . . . . . 900 Lose Combat Pursuer 255 | . 30 105 . . 15 60 . . 45 . Influence Decreases 2119 | . 202 213 50 . 86 237 48 . 395 888 Entered New Map 95 | . . 36 24 . . 25 10 . . . Time Decay 1444 | . 202 117 26 . 86 202 38 . 345 428 Search Patrol Dispatched 200 | . . . . . . . . . . 200 Lost Part 380 | . . 60 . . . 10 . . 50 260 Squads Dispatched 13 | . 2 . . . 4 . . . . 7 Investigation 3 | . 1 . . . 1 . . . . 1 Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 3 | . 1 . . . . . . . . 2 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 15 11 . . 6 9 . . 27 44 Peak Tracking Total 15 | . 5 4 . . 4 4 . . 6 15 Tactical Retreats 10 | . 1 4 . . 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 8 | . . 1 . . . . . . . 7 Max in Single Turn 2 | . . 1 . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 13 | . 2 . 1 1 2 1 . 3 . 3 Terminals 6 | . 2 . 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 67 | . 10 . 2 6 8 1 . 23 . 17 Successful 53 | . 5 . 2 6 3 1 . 23 . 13 Failed 14 | . 5 . . . 5 . . . . 4 Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 5 . . . 1 . . . . . Terminals 21 | . 10 . 2 . 8 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . . . 16 Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . 5 . 2 6 3 1 . 23 . 1 Record 6 | . . . . . . . . 6 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . 5 . . Robot Analysis 6 | . . . . 6 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . 12 Retrieve Study 12 | . . . . . . . . . . 12 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 . . . . 3 Full Trace Events 3 | . 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 12 | . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial UFD Resources 26 | . . . . . 22 22 22 22 26 26 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 4448 | . . . . . 850 1131 613 134 1190 530 Sensors 1539 | . . . . . 850 689 . . . . Seismic 4405 | . . . . . 807 1131 613 134 1190 530 Robot Analysis Total 6 | . . . . 6 . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Turns Passed 8929 | 74 501 329 497 2565 855 1131 613 134 1190 1040 Spaces Moved 4757 | 40 230 163 260 1141 430 718 469 104 655 547 Core 11 | 9 . 1 . . . . . . 1 . Treads 2085 | 31 230 106 . 715 430 427 . . 146 . Legs 1326 | . . 56 260 426 . . . . 37 547 Wheels 1335 | . . . . . . 291 469 104 471 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 160 160 130 130 130 130 108 Average Speed 168 | 152 160 172 190 219 177 148 130 130 161 126 Slowest Speed 1000 | 160 160 350 190 240 240 240 130 130 1000 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 37 9 66 75 10 74 58 74 81 15 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . 2 . . 2 . 2 . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 36 | . . . . . 5 10 . . 11 10 Melee 2 | . . . . . . . . . . 2 Projectile 19 | . . . . . . . . . 11 8 AOE 15 | . . . . . 5 10 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Total 5320 | 50 296 188 263 1210 494 763 472 103 715 766 Wait 149 | . 9 4 4 42 9 19 . . 3 59 Move 4747 | 39 229 162 259 1140 429 717 468 103 654 547 Hop . | . . . . . . . . . . . Pick Up 84 | 5 13 . . 14 14 5 3 . 4 26 Fast Attach 22 | 5 2 . . 1 2 . . . 2 10 Attach 51 | . 2 5 . 1 12 5 . . 11 15 Detach 6 | . . . . 2 1 1 . . 1 1 Swap 25 | 1 . . . 3 4 1 . . 2 14 Drop 46 | . 3 . . 7 9 3 . . 1 23 Fire 183 | . 37 17 . . 14 11 . . 37 67 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 1 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Subcaves -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Entered Subcaves 589 | -10/Subcaves | Learned location of Zion (-7) 754 | -10/Subcaves | Discovered new exit (range 10) 774 | -10/Subcaves | Core integrity fell below 50% 821 | -10/Subcaves | Lost 5 parts (1p2n2w) 903 | -10/Subcaves | Core integrity fell below 20% 905 | -10/Subcaves | Entered Recycling 1106 | -9/Recycling | Build established: Scavenger-Mutant 1356 | -9/Recycling | Scanned before Scraplab entrance 1383 | -9/Recycling | Entered Scraplab 1398 | -9/Recycling | Discovered new exit (range 2) 1402 | -9/Recycling | Entered Scraptown 1713 | -9/Scraptown | Build established: Mutant 1995 | -9/Scraptown | Discovered new exit (range 13) 2102 | -9/Scraptown | Visited UFD Registry 2102 | -9/Scraptown | Registered with UFD as "Thermoparser" 2176 | -9/Scraptown | Visited LU-1G1's Boring Crew 2256 | -9/Scraptown | Visited Junk Repository 2315 | -9/Scraptown | Visited Junk Repository 2884 | -9/Scraptown | Visited Junk Cannon Lab 2939 | -9/Scraptown | Visited Scrap Suit Storage 3055 | -9/Scraptown | Visited Scrapoid Research Area 3155 | -9/Scraptown | Visited Derelict Rescue Squad 3201 | -9/Scraptown | Visited Observation Area 3335 | -9/Scraptown | Visited Analyses Database 3398 | -9/Scraptown | Visited Curators Association 3955 | -9/Scraptown | Discovered new exit (range 5) 3967 | -9/Scraptown | Entered Factory 3967 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 4275 | -6/Factory | Build established: Tank 4628 | -6/Factory | Discovered new exit (range 9) 4749 | -6/Factory | Garrison activated, responded to threat 4793 | -6/Factory | Identified exit to Lower Caves 4822 | -6/Factory | Entered Lower Caves 4972 | -6/Lower Caves | Identified exit to Lower Caves 5125 | -6/Lower Caves | Encountered a Warlord checkpoint 5237 | -6/Lower Caves | Build established: Skirmisher 5307 | -6/Lower Caves | Learned Factory security intel 5542 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5773 | -6/Lower Caves | Learned 8 Factory zone layouts 5842 | -6/Lower Caves | Build established: Gunner 5953 | -6/Lower Caves | Entered another Lower Caves area 6466 | -6/Lower Caves | Learned Factory emergency access door positions 6533 | -6/Lower Caves | Discovered new exit (range 7) 6541 | -6/Lower Caves | Identified exit to Data Miner 6566 | -6/Lower Caves | Entered Data Miner 6566 | -6/Data Miner | Discovered new exit (range 6) 6583 | -6/Data Miner | Identified exit to Proximity Caves 6602 | -6/Data Miner | Met Data Miner 6625 | -6/Data Miner | Learned location of Section 7 (-2) 6625 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6647 | -6/Data Miner | Received God Mode back door access code from Data Miner 6700 | -6/Data Miner | Entered Proximity Caves 6880 | -5/Proximity Caves | Learned location of 1 exit from Factory 6948 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6971 | -5/Proximity Caves | Spotter reported a threat 7035 | -5/Proximity Caves | Spotter reported a threat 7096 | -5/Proximity Caves | Spotter reported a threat 7149 | -5/Proximity Caves | Spotter reported a threat 7218 | -5/Proximity Caves | Spotter reported a threat 7271 | -5/Proximity Caves | Spotter reported a threat 7388 | -5/Proximity Caves | Spotter reported a threat 7438 | -5/Proximity Caves | Spotter reported a threat 7443 | -5/Proximity Caves | Spotter reported a threat 7491 | -5/Proximity Caves | Spotter reported a threat 7595 | -5/Proximity Caves | Build established: Scavenger-Mutant 7748 | -5/Proximity Caves | Spotted B-75 Beast 7771 | -5/Proximity Caves | Spotter reported a threat 7860 | -5/Proximity Caves | Lost 6 parts (4n2w) 7876 | -5/Proximity Caves | Discovered new exit (range 8) 7888 | -5/Proximity Caves | Identified exit to Factory 7890 | -5/Proximity Caves | Entered Factory 7890 | -5/Factory | Evolved 2 slots: Utility x2 7891 | -5/Factory | Identified exit to Upper Caves 8190 | -5/Factory | Search patrols dispatched 8410 | -5/Factory | Discovered exit to Upper Caves (range 6) 8490 | -5/Factory | Search patrols dispatched 8651 | -5/Factory | Build established: Scavenger-Gunner 8790 | -5/Factory | First assault squad dispatched 8881 | -5/Factory | Lost 4 parts (4u) 8882 | -5/Factory | Destroyed 7 combat bots 8900 | -5/Factory | Incoming assault squad redirected 8918 | -5/Factory | Incoming assault squad redirected 8918 | -5/Factory | System corruption reached 10% 8924 | -5/Factory | Core integrity fell below 50% 8929 | -5/Factory | Core integrity fell below 20% 8930 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08918_ K-01 Serf collects debris. 08919_ Hcp. Storage Unit destroyed. 08920_ U-05 Engineer builds a Wall. 08920_ Neutrino Core destroyed. 08920_ Adv. Heat Sink destroyed. 08921_ K-01 Serf collects debris. 08922_ Slug penetrates Wall. 08923_ Critical hit (Burn: +50). 08923_ Hvy. Flak Cannon+ destroyed. 08923_ Coil Gun+ destroyed. 08923_ Targeting Computer destroyed. 08923_ System corrupted by crushing effect (+3). 08924_ Gauss Rifle destroyed. 08926_ Adv. Heat Sink destroyed. 08927_ Critical hit (Burn: +37). 08928_ Hvy. Assault Rifle+ destroyed. 08928_ K-01 Serf collects debris. 08928_ Lance destroyed. 08928_ System corrupted by crushing effect (+3). 08930_ B-60 Warrior destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# ???????????# # | | ????????????????????????????# ??????????# # | | ????????????????????????????# ?????????# # | | ????????????????????????????# ????????# # | | ????????????????????????????# ######### # | | ????????????????????????????# # | | ????????????????????????????# + | | ????????????????????????????# # | | ????????????????????????????# ## | | ????????????????????????????# #? | | ??????????????????????????????#########/##"######? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# = !#????? | | ??????????????????????????????????#!! = #????? | | ??????????????????????????????????#!! #????? | | ????????????????????####??????????# #????? | | ???????????????????? #?????????# ! #????? | | ?? """" "#????# #?????????# " [=/*#????? | | ?? """" "#????# #??????##?# """""[!%#????? | | ?? """" "#????# ##################+####### | | ?? """" T#????# # !* #?#* ! %! | | ?? """" "#????# """" # !* u #?# =!=* | | ?? """" "#????# " "" # #?# "! """" | | ?? """" "#????# """" #/=* #?# """" """ | | ?? #????# """ %#[ggg #?# """"" "" | | ??#+########### ""% #@!!k #?# """" " " | | ?? ## " [%#gggg #?# """" "" | | ?? ## """"= +%gmi #?#= """" """ | | ?? ## # g% #?# """" "" | | ?? ## # % #?# | | ?? ## # g ==* #?# | | ?? ## "# =mk #?# | | ?? ##########/#######/######?#######+### | | ?? """ % % ########## = # | | ?? "T" %[ = %! | | ?? % | | ?? """"""""" | | ?? ########## # | | ?? """"""""" ########### ###????????####### | | ?? #?????????# #????????????????? | | ?? """"""""" #?????????# #????????????????? | | ?? #?????????# #????????????????? | | ??????????????????????????????#+#????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 315 Matter Stores 458 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Coil Gun | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Hvy. Flak Cannon | -5/Factory | Hacked Hvy. Assault Rifle | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Aluminum Leg | -5/Factory | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Tesla Rifle | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Suspicious You May Approach The Wall Challenges ------------ None Game ------ Seed FieldResetBlade Manual? 0 Play Time 01:27:40 Cumulative 66.8 hours Start 2026.07.19 @ 14:30:33 End 2026.07.19 @ 16:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 62 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d563b90-3633-40d7-82eb-60ee011f956c