Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 17:41:47 Player: OctarineSorcerer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1145) 1145 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3170 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 54/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Trap Scanner Signal Interpreter Layered Light Armor Plating Component Analysis Suite Light Cannon Signal Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Kinecellerator Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Improved Heat Sink Trap Scanner Signal Interpreter Hardened Medium Armor Plating Layered Light Armor Plating Component Analysis Suite Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Light Cannon Katana Signal Generator [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Layered Light Armor Plating Device Kinecellerator Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 40 | 7 4 6 2 21 Power 6 | 1 2 . . 3 Engine 4 | 1 1 . . 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 . 6 Treads . | . . . . . Leg 9 | 2 . 2 . 5 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 2 . 7 Device 3 | 1 . . . 2 Storage 3 | 1 1 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . 1 . 4 Artifact . | . . . . . Weapon 12 | 2 1 2 2 5 Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 1 1 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 1 1 20 Power 3 | . . . . 3 Propulsion 8 | . . 1 . 7 Utility 6 | . . . 1 5 Weapon 5 | . . . . 5 Highest Loss Streak 11 | . . 1 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 100 93 95 87 Engine 2 | . 7 . . 1 Core 7 | . 6 11 11 6 Leg 24 | . 28 27 33 22 Device 9 | . 14 11 6 7 Storage 10 | . 14 11 11 9 Processor 4 | . . . . 8 Protection 11 | . . 11 11 15 Energy Gun 7 | . 24 13 . . Ballistic Gun 12 | . 3 8 14 16 Naked Turns . | . . . . . Heaviest Build 46 | 14 20 35 34 46 Greatest Support 37 | 20 20 36 36 37 Greatest Overweight (x) 11 | . . 1 . 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 15 | 3 9 13 14 15 Average Carried 10 | 2 6 10 13 12 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 3 9 13 14 7 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 829 | 278 40 108 50 353 Remotely . | . . . . . Salvage Created 1297 | 114 160 390 53 580 Parts 85 | 6 14 24 6 35 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 5 6 4 13 Guns 28 | . 5 6 4 13 Classes Destroyed 13 | 3 3 3 . 4 Worker 2 | 1 . . . 1 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Watcher 2 | . 1 1 . . Swarmer 7 | . 3 . 4 . Grunt 8 | . 2 1 . 5 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 6 | . . 4 . 2 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 5 3 4 4 Combat Bots Only 5 | . 5 2 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 366 | . 27 31 37 271 Missed 114 | . 4 11 14 85 Damage Taken 3473 | . 227 275 177 2794 Core 652 | . 41 41 12 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 144 | . . . . 144 Core Remaining (%) 89 | 100 83 . 86 . Volleys Fired 125 | 8 21 20 10 66 Largest 2 | 2 2 2 1 2 Hottest 100 | 70 100 100 23 53 Shots Fired 240 | 16 42 40 10 132 Gun 240 | 16 42 40 10 132 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 167 | 8 . 17 10 132 Thermal 73 | 8 42 23 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 3 4 5 3 18 Robot Miss Streak 7 | 2 5 1 2 7 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 144 | 9 15 26 5 89 Core Hits 60 | 4 9 12 4 31 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | . 3 3 . 2 Burn 4 | . 3 1 . . Destroy 4 | . . 2 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2436 | 96 198 363 109 1670 Guns 2431 | 96 198 363 109 1665 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 2027 | 48 . 205 109 1665 Thermal 404 | 48 198 158 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 478 | 80 478 153 . 380 Average Temperature 119 | 28 190 47 . 124 Received Heat Transfer 1326 | . 63 102 . 1161 Effects 9 | . 1 . . 8 Shutdowns 3 | . 1 . . 2 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1480 | 148 814 518 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 324 | 15 179 267 179 324 Initial 75 | . 9 75 74 65 Average 156 | 4 101 166 165 187 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 74 | 100 100 81 100 58 Level 1 25 | . . 18 . 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . . 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 11 11 7 23 Peak Tracking Total 7 | . 6 4 4 7 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 4 3 . 2 Terminals 7 | . 3 3 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 14 12 . 11 Successful 23 | . 7 7 . 9 Failed 14 | . 7 5 . 2 Catastrophic 4 | . 3 1 . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 31 | . 12 12 . 7 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 5 7 . 5 Record 2 | . . 1 . 1 Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . 1 . . 1 Repair Station Index 2 | . . 1 . 1 Unreport Threat 1 | . . 1 . . Dispatch Records 2 | . 1 1 . . Maintenance Status 2 | . 1 1 . . Recall Investigation 1 | . . . . 1 Hauler Manifests 2 | . 1 1 . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 3 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 82 | . . . . 82 Parts Recycled . | . . . . . Recycled Matter 73 | . 73 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1639 | 107 252 336 98 846 Spaces Moved 687 | 62 139 160 61 265 Core 14 | 4 . . . 10 Treads . | . . . . . Legs 660 | 58 139 160 61 242 Wheels 13 | . . . . 13 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 155 | 115 120 159 120 188 Slowest Speed 600 | 120 120 190 120 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 31 17 13 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . 7 . . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . 7 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1013 | 79 182 199 75 478 Wait 118 | . 9 4 2 103 Move 683 | 61 138 159 60 265 Hop . | . . . . . Pick Up 29 | 3 7 7 1 11 Fast Attach 15 | 7 . 2 . 6 Attach 12 | . . 1 . 11 Detach 1 | . . . . 1 Swap 13 | . 4 3 2 4 Drop 15 | . 3 3 . 9 Fire 125 | 8 21 20 10 66 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Discovered new exit (range 7) 696 | -9/Materials | Entered Mines 730 | -9/Mines | Met a Derelict testing a Signal Generator 736 | -9/Mines | Found Signal Generator 754 | -9/Mines | Discovered new exit (range 12) 782 | -9/Mines | Build established: Scavenger-Mutant 794 | -9/Mines | Entered Materials 794 | -8/Materials | Evolved 2 slots: Utility x2 1038 | -8/Materials | Identified exit to Storage 1134 | -8/Materials | Discovered new exit (range 7) 1326 | -8/Materials | Repaired Lyr. Light Armor Plating 1366 | -8/Materials | Repaired VSS Leg 1385 | -8/Materials | Garrison activated, responded to threat 1492 | -8/Materials | Garrison activated, responded to threat 1562 | -8/Materials | Core integrity fell below 50% 1606 | -8/Materials | Lost 11 parts (2p4n3u2w) 1636 | -8/Materials | Core integrity fell below 20% 1640 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01560_ Overheating: Energy bleed (-12). 01562_ Power failure, Ion Engine shutdown. 01562_ Ion Engine destroyed. 01564_ Hpw. Shotgun destroyed. 01564_ VSS Leg destroyed. 01565_ Overheating: System interference. 01565_ Kinecellerator temporarily disabled. 01565_ Critical hit (Burn: +37). 01567_ Lyr. Light Armor Plating destroyed. 01567_ Kinecellerator destroyed. 01570_ Critical hit (Burn: +37). 01571_ Lyr. Light Armor Plating destroyed. 01575_ Wheel destroyed. 01621_ U-05 Engineer builds a Door. 01624_ Critical hit (Burn: +37). 01626_ Hvy. Assault Rifle destroyed. 01634_ Hrd. Medium Armor Plating destroyed. 01635_ Y-45 Defender suffers critical hit (Burn). 01640_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????# # ! ## #??????#????????????? | | ??????# # ?## #???## ###??????????? | | ??????# # ???# #?? #??????????? | | ??????# # ?????# #?*** #??????????? | | ###########/##### = ?????# # *** #??????????? | | #??####?????# / ** #??????????? | | ########## #???????????# # +??????????? | | ?????????# #???????????# ### ??? #??????????? | | ?????????# +?????????### #???"T"???????????????? | | ?????????# #?????????+ #???""" ??????????????? | | ?????????# #?????????### #???? ????????????? | | ?????????# #???????????# #??????#?##???????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ????????? +???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????# #???????????# #?????????????????????? | | ?????????? #?###########+##????????????????????? | | ?????????? #?# #????????????????????? | | ?????????? ??# """ """ gYY#????????????????????? | | ?????????? ????""" """ / #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##########@###????????????????????? | | ??????????????????????? t?????????????????????? | | ????????????????????? Y ???????????????????? | | ??????????????????? u ?????????????????? | | ??????????????????####### ##### ???????????????? | | ????????????????????????#+#????? #?????????????? | | ???????????????????????? ?????? #?????????????? | | ???????????????????????? ????????#?????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftAerolevStabilizer Manual? 0 Play Time 00:37:31 Cumulative 25.7 hours Start 2024.03.05 @ 17:01:22 End 2024.03.05 @ 17:41:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5112ae5a-daf4-4b63-9e42-87c56116bcd9