Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.21 @ 10:43:50 Player: Jazzer Result: Destroyed self with Light Ion Engine chain reaction Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (598) 598 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1243 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 124/150 System Corruption 2% Temperature Cool (12) Movement Rolling (110) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- EM Pulse Gun Medium Laser > --- INVENTORY (20) --- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating EM Pulse Gun EM Pulse Gun Small Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating EM Pulse Gun EM Pulse Gun Small Laser Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 35 | 6 18 11 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 12 | 1 7 4 Treads 9 | 1 7 1 Leg 1 | . . 1 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 11 | 2 5 4 Device 6 | 1 2 3 Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 7 | 2 4 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 2 | . . 2 System Corruption 2 | . . 2 Parts Lost 4 | . 3 1 Power 2 | . 2 . Propulsion 2 | . 1 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 97 96 Engine 12 | . 12 12 Treads 21 | . 27 4 Wheel 4 | . . 19 Device 11 | . 11 13 Storage 14 | . 14 14 Protection 2 | . 2 . Energy Gun 27 | . 27 28 Naked Turns . | . . . Heaviest Build 54 | 14 51 54 Greatest Support 40 | 20 40 20 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 13 | 7 14 13 Most Carried 12 | 5 10 12 Average Carried 7 | 2 7 10 Final Capacity 20 | 8 10 20 Final Carried 12 | 4 10 12 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 557 | 250 185 122 Remotely . | . . . Salvage Created 1269 | 174 606 489 Parts 76 | 9 32 35 Haulers Intercepted 1 | . 1 . Recyclers Shooed 5 | . 2 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 13 7 Guns 18 | . 12 6 Classes Destroyed 8 | 2 5 1 Worker 5 | . 1 4 Builder 2 | . . 2 Tunneler 4 | 4 . . Hauler 1 | . 1 . Recycler 3 | 1 1 1 Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 11 | . 7 4 Best Kill Streak 4 | 2 4 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 103 | . 73 30 Missed 26 | . 16 10 Damage Taken 907 | . 629 278 Core 257 | . 182 75 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 97 | 19 47 31 Largest 2 | 2 2 2 Hottest 90 | 90 90 90 Shots Fired 194 | 38 94 62 Gun 194 | 38 94 62 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 163 | 38 94 31 Explosive . | . . . Electromagnetic 31 | . . 31 Robot Hit Streak 10 | 7 10 9 Robot Miss Streak 3 | 2 3 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 132 | 27 64 41 Core Hits 52 | 6 27 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | 2 1 1 Burn 4 | 2 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1756 | 324 836 596 Guns 1702 | 324 830 548 Cannons . | . . . Explosions 48 | . . 48 Melee . | . . . Ramming 6 | . 6 . Kinetic . | . . . Thermal 1423 | 324 830 269 Explosive . | . . . Electromagnetic 327 | . . 327 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Message Errors 2 | . . 2 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Data Loss (major) 2 | . . 2 Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles . | . . . Explosions 8 | . . 8 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 32 | . . 32 Shots 1 | . . 1 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 215 | 180 215 201 Average Temperature 62 | 74 42 113 Received Heat Transfer 375 | . 276 99 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 9 | 4 4 1 Heat Transferred 3962 | 1003 2206 753 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 264 | 25 208 264 Initial 54 | . 16 54 Average 101 | 8 93 168 Maximum Alert Level 1 | . 1 1 Low Security (%) 82 | 100 87 61 Level 1 17 | . 12 38 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 23 8 Peak Tracking Total 6 | . 6 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 9 | . 9 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts 1 | . 1 . Manual 17 | . 17 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 3 | . 3 . Assimilate 1 | . 1 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2204 | 197 1536 471 Spaces Moved 996 | 70 628 298 Core 5 | 3 2 . Treads 727 | 67 626 34 Legs . | . . . Wheels 264 | . . 264 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 95 Average Speed 165 | 155 189 116 Slowest Speed 250 | 160 250 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 53 | 6 95 60 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1353 | 118 874 361 Wait 197 | 18 164 15 Move 994 | 69 627 298 Hop . | . . . Pick Up 19 | 6 11 2 Fast Attach 20 | 4 10 6 Attach 6 | 2 4 . Detach 1 | . 1 . Swap 9 | . 4 5 Drop 9 | . 5 4 Fire 97 | 19 47 31 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 698 | -10/Materials | Derelicts attacked the area 723 | -10/Materials | Discovered new exit (range 6) 973 | -10/Materials | Discovered new exit (range 16) 1213 | -10/Materials | Discovered new exit (range 15) 1285 | -10/Materials | Central database locked down 1490 | -10/Materials | Core integrity fell below 50% 1645 | -10/Materials | Discovered new exit (range 14) 1734 | -10/Materials | Entered Mines 1919 | -10/Mines | Core integrity fell below 20% 1944 | -10/Mines | Discovered new exit (range 8) 2025 | -10/Mines | Learned location of Zion (-7) 2169 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2170 | -10/Mines | Build established: Scavenger-Mutant 2171 | -10/Mines | Found Prototype Device 2172 | -10/Mines | Identified Exp. Sensor Array 2205 | -10/Mines | Destroyed self with Light Ion Engine chain reaction Last Messages --------------- 02025_ Acquired derelict log, extracted data. World map updated: -7/Zion. 02037_ Extracted 10 matter. 02038_ Acquired Hcp. Matter Pod. 02041_ Extracted 10 matter. 02048_ JP 02159_ System corrupted: Heat flow error (+233). 02169_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02171_ Acquired Prototype Device. 02172_ Identified Exp. Sensor Array. 02205_ Chain reaction triggered in Lgt. Ion Engine. 02205_ Destroyed Wheel. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ????####?????## ##??????????????????????????????? | | ?#### ##???## #???????????????#####??????????? | | ## ##### #??????????????## ##?????????? | | # ## #??????????????# #?????????? | | # ##??????????????# #?????????? | | # ## ##????????????????# #?????????? | | #############?????????????????## #?????????? | | ##??????????????????????????????# ##????????? | | ##?#################????????????# #????????? | | ### ##???####????# #????????? | | # ##?## ##???# #????????? | | # ####### ### #??## #????????? | | # ##?????## #### ##????????? | | """ #???????## ## ##?????????? | | """ #???????## ##??????????? | | ## """? ???????####### #???????????? | | #### ???????????## ### ##???????????? | | #??# ???????????# #?#####????????????? | | ##?# ## ??????????# #??????????????????? | | #?## #####?# ?????????# #??????????????????? | | #??#####??????# #?????????# #??????????????????? | | #??????????????############# #??????????????????? | | ##???????????????# k @ #??????????????????? | | #????????????????# ###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?? #????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ##### #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipAssembledArray Manual? 0 Play Time 00:20:03 Cumulative 322.8 hours Start 2024.07.21 @ 10:25:37 End 2024.07.21 @ 10:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe4ba945-44ce-4040-ae84-334f2504c53f