Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:48:28 Player: Spoodle Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3756) 3756 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 7854 Bonus ------- High Alert Combat Kills 418 Follower Combat Kills 192 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -302 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 455/455 System Corruption 4% Temperature Cool (10) Movement Treading (385) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Deuterium Engine > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon Improved Grenade Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Advanced Treads Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Medium Battery (150) Compact Battery (200) High-capacity Matter Pod (200) Advanced Visual Processing Unit Sensor Array Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Advanced Treads Improved Carbon-fiber Leg Improved Heat Sink Medium Battery Compact Battery High-capacity Matter Pod Advanced Visual Processing Unit Sensor Array Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility Signal Interpreter Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 118 | 6 9 2 7 30 11 22 31 Power 9 | 1 . . . 4 1 1 2 Engine 9 | 1 . . . 4 1 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 . . 4 2 . 2 Treads 8 | . . . . 4 2 . 2 Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 1 2 . 4 8 6 5 15 Device 23 | . . . 2 5 4 2 10 Storage 4 | 1 1 . . 1 1 . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 11 | . . . 2 2 1 2 4 Artifact . | . . . . . . . . Weapon 56 | 2 5 2 3 14 2 16 12 Energy Gun 11 | 2 3 1 2 2 . 1 . Energy Cannon 22 | . . . 1 8 1 6 6 Ballistic Gun 5 | . . . . . . 3 2 Ballistic Cannon . | . . . . . . . . Launcher 18 | . 2 1 . 4 1 6 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 24 | . . . 5 4 1 5 9 Power 3 | . . . . 1 . 1 1 Propulsion 5 | . . . 1 1 . . 3 Utility 11 | . . . 1 2 1 2 5 Weapon 5 | . . . 3 . . 2 . Highest Loss Streak 4 | . . . 4 2 1 4 2 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 96 | . 94 100 90 98 91 99 97 Engine 14 | . 14 14 11 10 11 18 18 Treads 14 | . . . . 22 18 18 17 Leg 5 | . 28 28 20 . . . . Device 11 | . . . 7 16 16 12 12 Storage 10 | . 14 14 11 11 9 9 9 Processor 12 | . 8 14 11 11 9 14 15 Protection 5 | . . . 10 4 9 8 5 Energy Gun 7 | . 27 27 13 7 4 . . Energy Cannon 10 | . . . 5 13 12 13 13 Ballistic Gun 1 | . . . . . . 3 3 Naked Turns . | . . . . . . . . Heaviest Build 85 | 14 29 29 41 59 73 78 85 Greatest Support 44 | 20 26 26 26 43 44 44 44 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 1 Average Overweight (x) . | . . 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 Average Capacity 17 | 7 8 15 15 16 20 20 20 Most Carried 20 | 5 9 13 15 18 20 20 20 Average Carried 15 | 4 7 11 13 13 19 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 Final Carried 20 | 5 9 13 14 18 20 18 17 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Matter Collected 1880 | 260 72 51 107 433 95 435 427 Remotely . | . . . . . . . . Salvage Created 3925 | 104 74 15 238 1184 231 891 1188 Parts 249 | 10 13 4 14 84 9 40 75 Haulers Intercepted 4 | . . . . 3 1 . . Recyclers Shooed 5 | . . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 79 | . 2 3 3 24 3 22 22 Guns 13 | . 1 . 2 1 . 7 2 Cannons 32 | . . . 1 13 3 6 9 AOE 30 | . 1 3 . 9 . 9 8 Classes Destroyed 14 | 2 3 1 2 4 . 1 1 Worker 13 | 1 . . 2 4 1 . 5 Builder 6 | . . . 1 3 . . 2 Tunneler 6 | 4 . . 1 . . . 1 Hauler 4 | . . . . 3 1 . . Recycler 5 | . . . . 1 . . 4 Operator 2 | . 1 . . . . . 1 Drone 2 | . . . . 2 . . . Watcher 3 | . 1 . 1 . . . 1 Swarmer 10 | . . 3 . 3 . . 4 Grunt 43 | . 2 . 2 12 1 16 10 Duelist 4 | . . . . 1 . 2 1 Sentry 14 | . . . 1 8 2 1 2 Specialist 7 | . . . . . . 3 4 Hunter 1 | . . . . . . . 1 Best Kill Streak 8 | 3 2 3 2 6 3 8 8 Combat Bots Only 8 | . 2 3 1 4 1 8 4 Max Kills in Single Turn 4 | 1 1 2 2 4 1 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . 3 . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Hostile Shots Fired 432 | . 7 8 64 97 5 137 114 Missed 122 | . 3 1 20 30 1 41 26 Damage Taken 4928 | . 55 119 726 1028 59 1300 1641 Core 840 | . 27 7 114 137 . 228 327 Absorbed by Shields 280 | . . . . 16 . 192 72 Core Remaining (%) 74 | 100 . 86 . 37 . . . Volleys Fired 220 | 12 9 2 29 55 8 48 57 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 143 | 100 100 83 115 136 136 136 143 Shots Fired 391 | 24 18 4 42 90 14 90 109 Gun 124 | 24 15 2 33 11 . 25 14 Cannon 228 | . . . 9 68 14 53 84 Launcher 39 | . 3 2 . 11 . 12 11 Special . | . . . . . . . . Kinetic 35 | . . . . . . 21 14 Thermal 287 | 24 15 2 33 62 14 53 84 Explosive 39 | . 3 2 . 11 . 12 11 Electromagnetic 30 | . . . 9 17 . 4 . Robot Hit Streak 15 | 6 5 1 7 8 6 15 9 Robot Miss Streak 4 | 4 3 1 1 3 3 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 235 | 12 10 1 32 52 8 59 61 Core Hits 177 | 5 8 3 10 55 5 40 51 Critical Kills 7 | . . . . 1 . 2 4 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 13 | 1 . . 4 1 . 2 5 Burn 3 | 1 . . 2 . . . . Meltdown 4 | . . . . 1 . . 3 Destroy 4 | . . . . . . 2 2 Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8476 | 176 244 151 625 2299 206 2127 2648 Guns 1275 | 176 95 . 325 169 . 325 185 Cannons 3068 | . . . 233 845 206 676 1108 Explosions 4133 | . 149 151 67 1285 . 1126 1355 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 439 | . . . . . . 254 185 Thermal 3676 | 176 95 . 392 1023 206 676 1108 Explosive 3843 | . 149 151 . 1062 . 1126 1355 Electromagnetic 518 | . . . 233 214 . 71 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 168 | . 3 1 21 33 12 62 36 Projectiles 40 | . . . 21 6 12 . 1 Explosions 128 | . 3 1 . 27 . 62 35 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 374 | . . 63 71 137 . 52 51 Shots 14 | . . 2 2 5 . 3 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | 156 112 42 330 295 172 326 326 Average Temperature 82 | 50 44 21 96 86 64 106 78 Received Heat Transfer 1833 | . 30 . 216 348 36 701 502 Effects 8 | . . . 2 4 . 2 . Energy Bleed 4 | . . . 1 1 . 2 . Interference 3 | . . . . 3 . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 1 . . 3 Combat Hostiles 4 | . . . . 1 . . 3 Parts Melted 20 | 3 . . 4 3 . 1 9 Heat Transferred 6828 | 592 284 . 1173 1593 370 966 1850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Peak Influence 828 | 25 93 89 229 493 311 828 648 Initial 403 | . 16 . 34 . 174 202 403 Average 283 | 10 70 25 72 260 228 542 391 Maximum Alert Level 3 | . . . 1 2 1 3 2 Low Security (%) 31 | 100 100 100 98 17 26 . . Level 1 39 | . . . 1 65 73 28 50 Level 2 22 | . . . . 17 . 30 49 Level 3 6 | . . . . . . 41 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 1 5 1 . 6 Investigation 4 | . 2 . . . . . 2 Extermination . | . . . . . . . . Reinforcement 8 | . . . 1 3 . . 4 Assault 2 | . . . . 2 . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Distress Signals 6 | . . . 1 3 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 6 3 11 46 6 26 33 Peak Tracking Total 9 | . 3 3 4 7 3 9 9 Tactical Retreats 9 | . . . 5 . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Traps Triggered 8 | . 1 . . 1 . 3 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . 2 . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . 1 2 . . . . Triggered 2 | . . . 2 . . . . Most Traps Carried 3 | . . 3 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Disabled 11 | . . . . 5 . 2 4 Max in Single Turn 2 | . . . . 1 . 1 2 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Accessed 16 | . 2 . 1 6 3 1 3 Terminals 13 | . 2 . 1 5 1 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 34 | . 6 . 2 13 4 2 7 Successful 14 | . 1 . 1 7 3 1 1 Failed 20 | . 5 . 1 6 1 1 6 Catastrophic 4 | . . . . 2 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 6 . 2 11 2 2 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 10 | . 1 . 1 5 1 1 1 Robot Analysis 3 | . . . . 2 1 . . Prototype ID Bank 1 | . . . . . . . 1 Open Door 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 . . Report Inventory 3 | . . . . 2 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 14 | . 2 . 1 5 2 1 3 Full Trace Events 4 | . 2 . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 62 | . . . . 62 62 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders 6 | . . . . 6 . . . EXPLORE 6 | . . . . 6 . . . Ally Attacks 42 | . . . . 20 22 . . Total Damage 644 | . . . . 351 293 . . Kills 7 | . . . . 5 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Robot Analysis Total 3 | . . . . 2 1 . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches 14 | . . . . 14 . . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Turns Passed 6870 | 165 403 378 846 1807 345 1012 1914 Spaces Moved 2693 | 103 271 186 383 716 121 364 549 Core 17 | 17 . . . . . . . Treads 1750 | . . . . 716 121 364 549 Legs 926 | 86 271 186 383 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 160 225 225 225 Average Speed 196 | 108 124 190 190 201 226 225 225 Slowest Speed 260 | 120 190 190 260 240 240 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 33 46 22 96 13 47 52 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 32 | . . . . . . 15 17 Terrain Destroyed 402 | . 19 26 7 123 . 81 146 Melee . | . . . . . . . . Projectile 16 | . . . . . . 4 12 AOE 386 | . 19 26 7 123 . 77 134 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total 3862 | 132 323 206 460 988 178 461 1114 Wait 662 | 1 10 12 19 139 13 15 453 Move 2687 | 102 270 185 382 715 121 363 549 Hop . | . . . . . . . . Pick Up 102 | 11 15 4 12 25 15 6 14 Fast Attach . | . . . . . . . . Attach 36 | 6 2 . 4 8 3 5 8 Detach 2 | . . . 1 . . . 1 Swap 82 | . 7 2 3 22 8 17 23 Drop 53 | . 10 . 8 13 10 3 9 Fire 220 | 12 9 2 29 55 8 48 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire 5 | . . . . 5 . . . Trap 3 | . . 1 2 . . . . Miscellaneous 6 | . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 8) 517 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Entered Mines 576 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 666 | -10/Mines | Found a hidden stash of uninstalled traps 865 | -10/Mines | Learned Materials security intel 917 | -10/Mines | Discovered new exit (range 6) 926 | -10/Mines | Identified exit to Materials 947 | -10/Mines | Entered Materials 947 | -9/Materials | Evolved 2 slots: Utility x2 948 | -9/Materials | Identified exit to Storage 1759 | -9/Materials | Lost 4 parts (1n1u2w) 1793 | -9/Materials | Entered Storage 2325 | -9/Storage | Learned location of Armory (-4) 2695 | -9/Storage | Discovered new exit (range 16) 2717 | -9/Storage | Identified exit to Materials 2855 | -9/Storage | Core integrity fell below 50% 2928 | -9/Storage | Lost 6 allies 3229 | -9/Storage | Met a pair of Derelict thieves 3600 | -9/Storage | Entered Materials 3600 | -8/Materials | Accompanied by 2 allies 3600 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3754 | -8/Materials | Garrison activated, responded to threat 3945 | -8/Materials | Identified exit to Garrison 3945 | -8/Materials | Entered Garrison 4043 | -8/Garrison | Learned Materials security intel 4076 | -8/Garrison | Triggered checkpoint 4164 | -8/Garrison | Triggered checkpoint 4226 | -8/Garrison | Triggered checkpoint 4377 | -8/Garrison | Discovered new exit (range 5) 4524 | -8/Garrison | Triggered checkpoint 4586 | -8/Garrison | Lost 4 parts (1p1u2w) 4588 | -8/Garrison | Destroyed 8 combat bots 4702 | -8/Garrison | Triggered checkpoint 4788 | -8/Garrison | Installed Relay Interface Framework 4881 | -8/Garrison | Discovered new exit (range 10) 4899 | -8/Garrison | Identified exit to Materials 4957 | -8/Garrison | Entered Materials 6276 | -8/Materials | Core integrity fell below 50% 6848 | -8/Materials | Core integrity fell below 20% 6871 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06863_ Destroyed Weight Redist. System. 06863_ U-05 Engineer builds a Wall. 06864_ U-05 Engineer lays Concrete. 06865_ Slug penetrates Wall. 06866_ U-05 Engineer lays Concrete. 06867_ U-05 Engineer builds a Wall. 06867_ Slug penetrates Wall. 06867_ U-05 Engineer lays Concrete. 06868_ U-05 Engineer builds a Wall. 06869_ Slug penetrates Wall. 06869_ Hvy. Armor Plating destroyed. 06869_ Adv. Treads destroyed. 06869_ Critical hit (Blast). 06870_ U-05 Engineer destroyed. 06870_ O-16 Technician destroyed. 06870_ W-25 Informer destroyed. 06870_ R-06 Scavenger destroyed. 06871_ H-61 Shepherd calls for reinforcements. 06871_ ALERT: Hostile activity reported, dispatching reinforcements to area. 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Challenges ------------ None Game ------ Seed MappingMasterCorpse Manual? 0 Play Time 01:41:57 Cumulative 18.0 hours Start 2024.04.02 @ 16:30:45 End 2024.04.02 @ 20:48:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41a3dd2a-b37f-47ae-9d25-5152e51338b9