Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 22:58:23 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (220) 220 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1185 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 270/300 Energy 119/125 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Light EM Pulse Cannon Beam Cannon > --- INVENTORY (16) --- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Medium Storage Unit Large Storage Unit Sensor Array EM Pulse Gun Shock Rifle Shock Rifle Light EM Pulse Cannon Beam Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Medium Storage Unit Large Storage Unit Sensor Array EM Pulse Gun Medium Laser Light EM Pulse Cannon Beam Cannon Light Assault Rifle Plasma Cutter [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | 2 13 3 Power 3 | . 3 . Engine 3 | . 3 . Core . | . . . Reactor . | . . . Propulsion 5 | . 2 3 Treads . | . . . Leg 5 | . 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 1 6 . Energy Gun 1 | . 1 . Energy Cannon 3 | . 3 . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power 2 | . 2 . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 98 | . 99 84 Engine 13 | . 14 11 Leg 27 | . 27 29 Storage 27 | . 28 22 Energy Cannon 14 | . 14 22 Ballistic Gun 12 | . 12 . Naked Turns . | . . . Heaviest Build 44 | 13 44 42 Greatest Support 51 | 20 20 51 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) . | . 1 . Largest Inventory Capacity 16 | 8 16 16 Average Capacity 12 | 6 12 16 Most Carried 16 | 7 16 16 Average Carried 11 | 6 11 15 Final Capacity 16 | 8 16 16 Final Carried 16 | 7 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 401 | 226 175 . Remotely . | . . . Salvage Created 468 | 77 391 . Parts 23 | 2 21 . Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 9 . Guns 5 | . 5 . Cannons 3 | . 3 . AOE 1 | . 1 . Classes Destroyed 5 | 1 4 . Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 1 | 1 . . Swarmer 5 | . 5 . Grunt 4 | . 4 . Best Kill Streak 4 | 1 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 658 | . 658 . Core 131 | . 131 . Absorbed by Shields . | . . . Core Remaining (%) 73 | 100 47 . Volleys Fired 53 | 6 47 . Largest 2 | 1 2 . Hottest 120 | 20 120 . Shots Fired 100 | 6 94 . Gun 66 | 6 60 . Cannon 34 | . 34 . Launcher . | . . . Special . | . . . Kinetic 66 | 6 60 . Thermal 30 | . 30 . Explosive . | . . . Electromagnetic 4 | . 4 . Robot Hit Streak 8 | 3 8 . Robot Miss Streak 8 | 1 8 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 56 | 4 52 . Core Hits 21 | 2 19 . Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 620 | 34 586 . Guns 272 | 34 238 . Cannons 322 | . 322 . Explosions 26 | . 26 . Melee . | . . . Ramming . | . . . Kinetic 272 | 34 238 . Thermal 291 | . 291 . Explosive . | . . . Electromagnetic 57 | . 57 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 6 | . 6 . Projectiles 6 | . 6 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 426 | . 426 . Average Temperature 169 | . 169 . Received Heat Transfer 174 | . 174 . Effects 2 | . 2 . Shutdowns 1 | . 1 . Short Circuit 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 605 | . 605 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 172 | 5 172 9 Initial 9 | . 3 9 Average 62 | 2 68 9 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 22 . Peak Tracking Total 5 | . 5 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 2 | . 2 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Maintenance Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 920 | 35 831 54 Spaces Moved 467 | 16 418 33 Core . | . . . Treads . | . . . Legs 467 | 16 418 33 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 130 Average Speed 148 | 120 150 137 Slowest Speed 240 | 120 240 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 2 58 2 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 609 | 26 539 44 Wait 27 | 1 26 . Move 465 | 15 417 33 Hop . | . . . Pick Up 26 | 1 22 3 Fast Attach 6 | 2 2 2 Attach 6 | . 6 . Detach 1 | . 1 . Swap 6 | . 5 1 Drop 18 | 1 12 5 Fire 53 | 6 47 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire 1 | . 1 . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 5) 686 | -10/Materials | Discovered new exit (range 10) 821 | -10/Materials | Core integrity fell below 50% 867 | -10/Materials | Entered another Materials area 867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Self-destructed Last Messages --------------- 00832_ K-01 Serf collects debris. 00833_ U-05 Engineer lays Concrete. 00836_ K-01 Serf collects debris. 00837_ U-05 Engineer lays Concrete. 00838_ R-06 Scavenger collects Sml. Storage Unit. 00839_ U-05 Engineer lays Concrete. 00842_ R-06 Scavenger collects Sml. Storage Unit. 00863_ Acquired 4 matter. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 00875_ Acquired Titanium Leg. 00878_ Dropped Aluminum Leg. 00881_ Acquired Titanium Leg. 00883_ Dropped Aluminum Leg. 00885_ Acquired Titanium Leg. 00888_ Dropped Lgt. Assault Rifle. 00890_ Acquired Shock Rifle. 00892_ Dropped Med. Laser. 00892_ Acquired Shock Rifle. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????# #???????????????????????????? | | ??????????# ???????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? #??????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? ???????????????????????????? | | ???????????# ######??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# + #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # @#??????????????????????? | | ???????##### # #??????????????????????? | | ???????#!! # #??????????????????????? | | ???????#!! # #??????????????????????? | | ???????#= + #??????????????????????? | | ???????#== ######??????????????????????? | | ???????#[[[ #???????????????????????????? | | ???????# [ #???????????????????????????? | | ???????##### #???????????????????????????? | | ???????????#####???????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockPowerField Manual? 0 Play Time 00:32:50 Cumulative 33.0 hours Start 2021.05.08 @ 23:43:37 End 2021.08.18 @ 22:58:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e5951a8-d423-49be-976b-22d571934590