Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 23:29:35 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (5425) 5425 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3460) 3460 TOTAL SCORE: 14330 Bonus ------- High Alert Combat Kills 883 Follower Combat Kills 2722 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -845 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 244/290 System Corruption 4% Temperature Cool (8) Movement Rolling (116) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Recoil Stabilizer Relay Coupler [NC] (5) > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Makeshift Sword > --- INVENTORY (20) --- Light Nuclear Core Armored Treads Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hacking Suite Relay Coupler [NC] (29) Relay Coupler [NC] (22) Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Rocket Array Remote Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Improved Grenade Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 3 | . . . . . . . 1 . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 112 | 7 13 1 16 4 . 7 13 10 . 12 27 . 1 1 . Power 13 | 1 2 . 2 . . . 2 2 . . 4 . . . . Engine 7 | 1 2 . 2 . . . . 1 . . 1 . . . . Core 6 | . . . . . . . 2 1 . . 3 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 37 | 2 3 1 5 1 . 3 6 2 . 3 10 . . 1 . Treads 4 | . . . 1 . . . . 1 . 1 1 . . . . Leg 8 | 2 3 1 2 . . . . . . . . . . . . Wheel 25 | . . . 2 1 . 3 6 1 . 2 9 . . 1 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 24 | 1 3 . 3 . . 3 2 2 . 3 7 . . . . Device 10 | . 2 . 2 . . 3 1 . . . 2 . . . . Storage 4 | 1 1 . 1 . . . . 1 . . . . . . . Processor 3 | . . . . . . . 1 . . 1 1 . . . . Hackware 4 | . . . . . . . . . . . 4 . . . . Protection 3 | . . . . . . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 3 5 . 6 3 . 1 3 4 . 6 6 . 1 . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 1 . 1 . . . . . . . . . Ballistic Gun 18 | 3 2 . 4 . . . 1 2 . 5 1 . . . . Ballistic Cannon 8 | . 1 . 1 1 . . 1 . . 1 3 . . . . Launcher 5 | . 1 . . 1 . . . 2 . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 27 | . 1 . . 6 . 4 1 3 . 4 5 . 1 . 2 Power 3 | . 1 . . 1 . . . . . . 1 . . . . Propulsion 10 | . . . . 1 . 2 1 2 . 1 3 . . . . Utility 5 | . . . . . . 1 . . . 2 1 . . . 1 Weapon 9 | . . . . 4 . 1 . 1 . 1 . . 1 . 1 Highest Loss Streak 6 | . 1 . . 6 . 3 1 1 . 2 1 . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 2 7 10 16 16 17 16 19 19 20 18 19 20 19 20 18 Power . | . . . 1 . . . . 1 1 1 1 1 1 1 1 Propulsion 1 | 2 3 2 2 1 3 2 1 . . . 1 1 1 1 1 Utility 7 | . 1 2 3 8 9 8 10 10 12 10 9 9 9 9 8 Weapon 6 | . 2 6 9 6 5 5 7 7 6 5 7 8 7 8 7 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 36 | . 7 . 10 . . . 5 3 . 1 2 . . . 8 Power 2 | . . . 1 . . . 1 . . . . . . . . Propulsion 7 | . 3 . 4 . . . . . . . . . . . . Utility 19 | . 2 . 3 . . . 2 3 . 1 1 . . . 7 Weapon 8 | . 2 . 2 . . . 2 . . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 99 90 100 100 99 92 90 88 97 100 99 100 97 Engine 6 | . 12 14 11 11 11 11 3 5 . . . 7 7 7 7 Core 2 | . . . . . . . 5 3 9 9 6 . . . . Treads 3 | . . . . 9 . . . 2 9 9 8 . . . . Leg 6 | . 28 28 19 . . . . . . . . . . . . Wheel 12 | . . . 1 12 22 22 26 17 9 9 12 23 23 23 23 Device 11 | . 11 14 11 11 11 11 16 15 9 8 10 7 13 15 13 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 Processor 4 | . . . . . . . 1 . . 5 13 15 8 7 7 Hackware 1 | . . . . . . . . . . . 5 7 7 7 7 Energy Gun 2 | . 2 14 8 . . . . . . . . . . . . Energy Cannon 4 | . . . 1 9 11 10 14 13 15 5 . . . . . Ballistic Gun 16 | . 23 14 22 13 22 22 9 10 9 17 15 15 14 15 13 Ballistic Cannon 7 | . 2 . 11 10 11 11 8 9 9 7 6 7 7 7 7 Slashing Weapon 2 | . . . . . . . 2 2 2 2 5 6 5 5 8 Peak Build Rating 42 | 6 11 11 22 21 21 22 29 36 36 36 42 37 38 38 38 Average Rating 26 | 4 8 11 18 18 21 20 25 30 36 31 37 36 35 36 36 On Entrance 24 | . 6 11 11 18 21 21 20 29 36 36 31 39 37 36 38 Avg Prop Armor Cover (%) 9 | . . . 8 9 . . . 7 7 8 10 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 14 21 21 62 62 62 63 65 78 66 68 75 73 74 76 76 Greatest Support 73 | 20 20 20 30 20 20 20 30 30 28 28 73 32 32 34 34 Greatest Overweight (x) 16 | 3 1 1 6 5 3 3 3 7 2 16 6 2 2 2 2 Average Overweight (x) 2 | . . 1 2 4 3 2 2 2 2 2 2 2 2 2 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 10 20 20 18 18 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 7 10 16 16 18 16 19 19 19 18 19 20 19 20 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 10 10 20 18 18 17 20 20 20 20 20 20 20 20 18 Class Distribution -------------------- 46% | Gunner 15% | Scavenger-Gunner 7% | Mutant 6% | Skirmisher 6% | Tank 5% | Scavenger-Mutant 4% | Bothacker-Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Commander-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Matter Collected 5293 | 142 501 14 520 138 . 355 389 703 38 745 1226 130 313 20 59 Remotely 122 | . 122 . . . . . . . . . . . . . . Salvage Created 5015 | . 557 91 406 120 . 342 586 882 32 862 910 61 166 . . Parts 306 | . 31 7 46 7 . 15 39 41 2 46 57 5 10 . . Haulers Intercepted 7 | . 1 . 2 . . . 3 . . 1 . . . . . Recyclers Shooed 8 | . 2 . 3 . . . 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . . 6 9 . 17 Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 12 2 12 15 . 10 4 20 1 24 11 4 5 . . Melee 3 | . . . . . . . . . . 1 2 . . . . Guns 32 | . 8 2 1 2 . 5 1 3 . 5 4 . 1 . . Cannons 40 | . 4 . 2 3 . 5 3 10 1 6 5 . 1 . . AOE 44 | . . . 9 10 . . . 6 . 12 . 4 3 . . Classes Destroyed 18 | . 4 . 5 2 . 1 2 1 . 2 1 . . . . Worker 21 | . . . 1 1 . . 6 . . 5 8 . . . . Builder 6 | . . . 2 . . . 2 . . 1 1 . . . . Tunneler 2 | . . . 1 . . . 1 . . . . . . . . Hauler 7 | . 1 . 2 . . . 3 . . 1 . . . . . Recycler 5 | . 1 . 1 . . . . . . . 3 . . . . Mechanic 2 | . . . . . . . . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 3 | . . . 2 . . . 1 . . . . . . . . Swarmer 31 | . 1 . 9 . . 2 . 7 . 3 1 4 4 . . Grunt 49 | . 11 2 2 . . 7 2 9 . 14 2 . . . . Duelist 3 | . . . . . . 1 . . . 2 . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 15 | . . . 1 . . . 1 3 1 4 4 . 1 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . 2 . . . . Programmer 2 | . . . . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Assembled 14 | . . . . 14 . . . . . . . . . . . Best Kill Streak 14 | . 3 2 6 14 . 3 6 5 1 9 4 4 4 . . Combat Bots Only 14 | . 3 2 6 14 . 3 2 5 1 7 2 4 4 . . Max Kills in Single Turn 8 | . 1 1 4 8 . 1 2 4 1 3 1 2 3 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 7 | . . . 4 7 . . . 4 . 3 . 2 3 . . Melee 1 | . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 568 | . 45 . 40 66 . 33 22 70 2 82 162 16 27 . 3 Missed 162 | . 8 . 11 21 . 8 5 19 1 23 47 6 11 . 2 Hits 406 | . 37 . 29 45 . 25 17 51 1 59 115 10 16 . 1 Melee 13 | . . . . 9 . 2 . . . 2 . . . . . Projectile 393 | . 37 . 29 36 . 23 17 51 1 57 115 10 16 . 1 Critical Strikes 8 | . . . 1 1 . . 1 . . 3 2 . . . . Damage Taken 5831 | . 444 18 313 736 . 419 262 736 14 1043 1400 118 184 . 144 Core 721 | . 47 . 65 81 . 74 13 109 . 99 153 10 31 . 39 Absorbed by Shields 34 | . . . . . . . . 34 . . . . . . . Redirected to Shielding 236 | . . . . . . . . 32 . 204 . . . . . Regen/Repaired (Parts) 301 | . . . 94 . . . . . . 62 145 . . . . Core Remaining (%) 47 | 100 . 42 . . . 15 . . . 33 . . . . . Volleys Fired 287 | . 39 2 28 8 . 21 26 52 2 35 49 15 5 . 5 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 4 4 4 . 4 Hottest 199 | . 50 76 144 124 . 192 199 199 199 199 126 109 109 . 109 Shots Fired 887 | . 77 4 97 27 . 84 104 193 8 111 133 19 12 1 17 Gun 444 | . 68 4 67 12 . 47 27 62 2 48 83 4 7 1 12 Cannon 392 | . 8 . 25 12 . 37 77 129 6 52 37 1 3 . 5 Launcher 30 | . 1 . 5 3 . . . 2 . 11 2 4 2 . . Special 21 | . . . . . . . . . . . 11 10 . . . Kinetic 630 | . 76 2 71 19 . 68 53 110 4 74 120 5 10 1 17 Thermal 206 | . . 2 21 5 . 16 51 81 4 26 . . . . . Explosive 30 | . 1 . 5 3 . . . 2 . 11 2 4 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 14 6 14 3 . 8 7 28 10 16 16 7 8 . 9 Robot Miss Streak 5 | . 5 . 3 2 . 3 3 4 . 3 2 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . Shots Hit Robots 581 | . 47 4 57 13 . 48 56 134 8 75 100 15 11 . 13 Core Hits 299 | . 22 3 30 26 . 22 26 50 2 63 39 7 7 . 2 Critical Kills 3 | . . 1 . . . 1 . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 11 | . 1 1 . . . 1 1 3 . . 4 . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . Destroy 3 | . . 1 . . . 1 1 . . . . . . . . Blast 6 | . 1 . . . . . . 1 . . 4 . . . . Sever 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 84 | . . . . . . . 3 16 . 8 52 1 4 . . Impact . | . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . 3 16 . 8 52 1 4 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . . . 3 13 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 16755 | . 608 49 1283 1025 . 914 1260 3393 167 4396 2356 559 528 . 217 Guns 3872 | . 503 49 562 119 . 423 276 441 32 480 756 47 77 . 107 Cannons 5535 | . 105 . 283 146 . 491 902 1909 135 865 533 . 56 . 110 Explosions 5313 | . . . 438 760 . . 51 407 . 2827 54 512 264 . . Melee 2035 | . . . . . . . 31 636 . 224 1013 . 131 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 6345 | . 608 20 628 224 . 709 482 978 86 924 1289 47 133 . 217 Thermal 3062 | . . 29 217 41 . 205 696 1372 81 421 . . . . . Explosive 5262 | . . . 438 760 . . . 407 . 2827 54 512 264 . . Electromagnetic 51 | . . . . . . . 51 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2035 | . . . . . . . 31 636 . 224 1013 . 131 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 4 4 4 4 4 Average Corruption 3 | . . . . . . . . . . . 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 61 | . . . . . . . . . . . 28 15 11 3 4 Message Errors 13 | . . . . . . . . . . . 7 3 3 . . Matter Fused 15 | . . . . . . . . . . . 7 4 1 1 2 Heat Flow Errors 5 | . . . . . . . . . . . 2 2 1 . . Energy Discharges 7 | . . . . . . . . . . . 1 2 2 1 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . . 2 2 3 . . Data Loss (major) 3 | . . . . . . . . . . . 2 1 . . . Misfires 6 | . . . . . . . . . . . 4 1 . 1 . Alerts 4 | . . . . . . . . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 478 | . . . 12 29 . . 14 61 . 133 162 35 32 . . Projectiles 81 | . . . 12 25 . . 14 25 . 5 . . . . . Explosions 187 | . . . . 4 . . . 36 . 104 . 35 8 . . Melee 210 | . . . . . . . . . . 24 162 . 24 . . Knockbacks 24 | . 2 . 2 3 . 5 2 1 . 6 3 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 22 | . 2 . 2 2 . 4 2 1 . 6 3 . . . . Secondary 2 | . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 137 | . . . 13 20 . . . 43 . 45 . . 16 . . Shots 6 | . . . 1 1 . . . 1 . 2 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 295 | . 26 . 30 116 . 280 258 295 120 138 245 196 187 . 48 Average Temperature 69 | . 8 . 10 62 . 114 65 86 65 39 43 72 71 . 17 Received Heat Transfer 1565 | . 192 9 60 80 . 162 108 165 . 405 324 12 42 . 6 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 3 | . . . . . . . 2 1 . . . . . . . Heat Transferred 5577 | . . 74 518 74 . 370 1258 2385 148 750 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Maximum Alert Level 4 | . 1 . 3 1 . 1 1 4 2 4 4 . . . . Low Security (%) 19 | 100 21 100 9 80 . 53 38 14 . . . . . . . Level 1 25 | . 78 . 12 19 . 46 61 5 . 26 13 . . . . Level 2 27 | . . . 55 . . . . 17 100 10 49 . . . . Level 3 16 | . . . 22 . . . . 57 . 16 12 . . . . Level 4 11 | . . . . . . . . 4 . 46 24 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1456 | . 379 125 768 288 . 298 309 1231 634 1456 1394 . . . . Initial 599 | . . 125 33 288 . . 96 83 599 254 487 . . . . Average 522 | . 247 83 511 105 . 188 197 700 606 904 745 . . . . Influence Increases 8588 | . 722 71 1381 47 . 478 758 1208 75 1658 1741 143 182 . 124 Destroy 0b10 Robot/C 4360 | . 400 40 680 20 . 320 400 600 40 780 760 100 140 . 80 Destroy 0b10 Robot/NC 395 | . 20 . 75 5 . . 75 30 . 60 125 5 . . . Destroy Leader 884 | . 84 10 174 . . 50 88 40 20 166 212 10 10 . 20 Allied During Kill 1255 | . 120 21 238 6 . 90 64 174 14 239 205 28 32 . 24 Successful Hack 102 | . 13 . 21 . . . 16 7 . 31 14 . . . . Disable Machine 540 | . 45 . 60 . . . 105 . . 135 195 . . . . Anti-Garrison Action 450 | . . . . . . . . 300 . 150 . . . . . Destroy Structure 422 | . 10 . 43 16 . 3 10 42 1 82 215 . . . . Lose Combat Pursuer 180 | . 30 . 90 . . 15 . 15 . 15 15 . . . . Influence Decreases 8584 | . 400 307 727 787 . 230 878 105 702 1190 1429 845 387 477 120 Entered New Map 3587 | . . 197 53 452 . . 152 45 632 350 585 513 131 477 . Time Decay 3597 | . 370 110 604 275 . 150 386 . 50 440 634 302 206 . 70 Lost Part 640 | . 30 . 10 60 . 80 40 60 . 100 170 30 10 . 50 Lost Ally 160 | . . . 60 . . . . . 20 . 40 . 40 . . Purge Threat 600 | . . . . . . . 300 . . 300 . . . . . Squads Dispatched 32 | . 6 . 3 . . . 1 . . 6 16 . . . . Investigation 6 | . 4 . . . . . . . . . 2 . . . . Extermination 5 | . . . . . . . . . . . 5 . . . . Reinforcement 12 | . 2 . 2 . . . 1 . . 1 6 . . . . Assault 7 | . . . 1 . . . . . . 3 3 . . . . Garrison 2 | . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Distress Signals 11 | . . . 3 . . . 1 . . 6 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 258 | . 27 2 32 21 . 16 14 31 2 48 40 6 7 . 12 Peak Tracking Total 20 | . 5 2 4 20 . 5 4 5 2 11 3 4 4 . 3 Tactical Retreats 9 | . 1 . 4 . . 1 . 1 . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Traps Triggered 21 | . 4 . . . . . 1 13 . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Machines Disabled 43 | . 3 . 4 . . . 7 4 . 10 13 2 . . . Max in Single Turn 4 | . 1 . 1 . . . 4 1 . 1 . 1 . . . Garrison Access 3 | . . . . . . . . . . 1 2 . . . . Garrison Relay 4 | . . . . . . . . 4 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Machines Accessed 42 | . 6 . 7 . 1 . 7 2 1 9 8 1 . . . Terminals 23 | . 5 . 5 . . . 5 2 . 5 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . 2 1 . . . . Recycling Units 5 | . 1 . . . . . . . . 2 2 . . . . Scanalyzers 5 | . . . 1 . . . 1 . 1 . 2 . . . . Garrison Access 3 | . . . . . . . 1 . . . 2 . . . . Total Hacks 118 | . 16 . 26 . 1 . 16 4 4 30 20 1 . . . Successful 77 | . 7 . 20 . 1 . 11 1 4 17 15 1 . . . Failed 41 | . 9 . 6 . . . 5 3 . 13 5 . . . . Catastrophic 7 | . 1 . 1 . . . . 2 . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . 4 . . . 3 . . 1 1 . . . . Terminals 57 | . 13 . 11 . . . 11 4 . 16 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 17 | . . . 5 . . . . . . 9 3 . . . . Recycling Units 12 | . 3 . . . . . . . . 5 4 . . . . Scanalyzers 26 | . . . 10 . . . 3 . 4 . 9 . . . . Garrison Access 4 | . . . . . . . 2 . . . 2 . . . . Terminal Hacks 29 | . 6 . 6 . 1 . 6 1 . 8 . 1 . . . Record 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . 1 . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . . . . Unreport Threat 4 | . . . . . . . 2 . . 2 . . . . . Locate Traps 4 | . 2 . . . . . . . . 2 . . . . . Hauler Manifests 5 | . 1 . 1 . . . 2 . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 . . . . . . 6 2 . . . . Scan Component 7 | . . . 2 . . . . . . 4 1 . . . . Repair 5 | . . . 2 . . . . . . 2 1 . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . 2 1 . . . . Retrieve Components 4 | . 1 . . . . . . . . 2 1 . . . . Scanalyzer 25 | . . . 9 . . . 3 . 4 . 9 . . . . Insert Component 12 | . . . 4 . . . 2 . 2 . 4 . . . . Analyze 13 | . . . 5 . . . 1 . 2 . 5 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . 2 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . Unauthorized Hacks 4 | . . . 1 . . . 1 . . 1 1 . . . . Terminals 4 | . . . 1 . . . 1 . . 1 1 . . . . Botnet 4 | . . . 1 . . . 1 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 5 . . . 7 2 1 8 4 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 4 . . . 1 . 2 . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . . . 2 1 . . . . Time 175 | . . . 58 . . . . . . 85 32 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . . . . 16 1 . . . . Parts Scanalyzed 11 | . . . 4 . . . 1 . 2 . 4 . . . . Part Schematics Acquired 11 | . . . 4 . . . 1 . 2 . 4 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . Robots Hacked 9 | . . . . . . . . . . . 9 . . . . Non-combat 5 | . . . . . . . . . . . 5 . . . . Combat 4 | . . . . . . . . . . . 4 . . . . Robot Hacks Applied 9 | . . . . . . . . . . . 9 . . . . drop_inventory 4 | . . . . . . . . . . . 4 . . . . map_route 1 | . . . . . . . . . . . 1 . . . . disable_weapons 1 | . . . . . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . . 1 . . . . formatsys_high 2 | . . . . . . . . . . . 2 . . . . Relay Couplers Released 22 | . . . . . . . . 15 . 3 4 . . . . Machine Destruction 18 | . . . . . . . . 15 . 3 . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Attached 3 | . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Total Allies 13 | . 1 3 . 1 . . . 1 . . 3 4 . . . Largest Group 5 | . 1 4 4 2 1 1 1 2 2 1 2 5 5 2 2 Highest-Rated Group 162 | . 64 104 104 98 67 72 80 102 102 82 123 162 162 114 114 Highest-Rated Ally 94 | . 64 64 68 67 67 72 80 82 82 82 92 94 94 94 94 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 441 | . 46 3 80 7 . 29 46 40 5 66 85 8 16 . 10 Total Damage 13173 | . 540 45 1767 183 . 766 1056 1823 70 1452 4631 284 219 . 337 Kills 144 | . 10 . 28 5 . 6 17 10 1 18 40 2 3 . 4 Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Active Infowar (turns) 3810 | . . . . . . . 260 . . 328 1833 590 427 158 214 Terrain 1087 | . . . . . . . . . . . 1069 . 18 . . Structural 3654 | . . . . . . . 260 . . 328 1695 590 409 158 214 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . 2 3 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Turns Passed 11692 | 61 989 235 2149 726 195 312 912 1214 112 1085 2230 670 430 158 214 Spaces Moved 6729 | 35 616 119 816 460 133 167 669 677 71 521 1332 513 330 106 164 Core 10 | 8 . . . . . . . . . 2 . . . . . Treads 294 | . . . . . . . . . . 48 246 . . . . Legs 1430 | 27 616 119 668 . . . . . . . . . . . . Wheels 4995 | . . . 148 460 133 167 669 677 71 471 1086 513 330 106 164 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 110 110 125 110 110 110 130 125 95 113 113 113 116 Average Speed 142 | 133 128 190 233 148 125 124 110 126 130 152 137 113 113 113 116 Slowest Speed 850 | 200 190 190 330 155 125 125 125 185 130 850 245 113 113 116 116 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 92 37 69 83 49 46 56 69 12 88 37 76 66 11 28 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . . 1 Known Exits Taken 6 | . . . 1 . . . 1 . 1 . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . 1 . . . 1 . Scrap Searched 8 | . . . . 1 . . . . . . . 2 4 1 . Spaces Dug 37 | . . . . . . . 1 . . . 36 . . . . Terrain Destroyed 242 | . 8 . 34 16 . 2 4 15 . 79 51 8 25 . . Melee 34 | . . . . . . . 1 . . . 33 . . . . Projectile 21 | . . . 1 1 . 2 3 . . 4 9 . 1 . . AOE 187 | . 8 . 33 15 . . . 15 . 75 9 8 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Total 8073 | 46 742 125 997 484 162 215 780 889 85 718 1557 585 370 143 175 Wait 473 | 1 39 3 88 4 30 14 28 24 9 104 28 47 19 35 . Move 6714 | 34 615 118 815 459 132 166 668 676 70 520 1331 512 329 105 164 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | 4 13 . 23 2 . 1 14 6 1 10 9 . 1 . . Fast Attach 42 | 6 7 . 2 . . 1 6 3 . 6 10 . 1 . . Attach 36 | . . . 3 6 . 4 3 2 . 7 7 . 2 . 2 Detach 18 | . 3 . 2 . . 1 2 2 . 1 5 . 2 . . Swap 162 | 1 9 1 18 5 . 7 14 13 2 19 49 10 8 2 4 Drop 88 | . 17 1 18 . . . 16 9 1 8 17 . . 1 . Fire 287 | . 39 2 28 8 . 21 26 52 2 35 49 15 5 . 5 Melee 83 | . . . . . . . 3 16 . 8 52 1 3 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 86 | . . . . . . . . 86 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Discovered new exit (range 6) 723 | -10/Materials | Core integrity fell below 50% 782 | -10/Materials | Discovered new exit (range 8) 855 | -10/Materials | Discovered new exit (range 12) 1019 | -10/Materials | Build established: Scavenger-Mutant 1051 | -10/Materials | Entered Mines 1184 | -10/Mines | Learned Materials terminal intel 1193 | -10/Mines | Discovered new exit (range 15) 1218 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1263 | -10/Mines | Discovered new exit (range 11) 1286 | -10/Mines | Entered Materials 1286 | -9/Materials | Accompanied by 3 allies 1286 | -9/Materials | Evolved 2 slots: Weapon x2 1287 | -9/Materials | Loaded intel: 12 terminal locations 1701 | -9/Materials | Build established: Gunner 1741 | -9/Materials | Discovered new exit (range 16) 1809 | -9/Materials | Identified exit to Mines 2337 | -9/Materials | Repaired Assault Rifle 2371 | -9/Materials | Repaired Imp. Ion Engine 2421 | -9/Materials | Discovered new exit (range 11) 2886 | -9/Materials | First assault squad dispatched 3156 | -9/Materials | Discovered new exit (range 15) 3435 | -9/Materials | Entered Mines 3472 | -9/Mines | Assembled infested the area 3512 | -9/Mines | Core integrity fell below 50% 3525 | -9/Mines | Destroyed 14 combat bots 3534 | -9/Mines | Lost 6 parts (1p1n4w) 3648 | -9/Mines | Received a Mining Laser from a helpful Derelict 3692 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3701 | -9/Mines | Found Scrap Suit 3893 | -9/Mines | Discovered new exit (range 11) 3935 | -9/Mines | Discovered new exit (range 8) 4151 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4151 | -9/Mines | Discovered new exit (range 5) 4161 | -9/Mines | Entered Exiles 4193 | -9/Exiles | Met 8R-AWN 4213 | -9/Exiles | Met EX-HEX 4261 | -9/Exiles | Met EX-DEC 4268 | -9/Exiles | Learned location of Zion (-7) 4313 | -9/Exiles | Discovered new exit (range 11) 4356 | -9/Exiles | Entered Mines 4545 | -8/Mines | Core integrity fell below 20% 4556 | -8/Mines | Lost 3 parts (1n1u1w) 4647 | -8/Mines | Discovered new exit (range 13) 4668 | -8/Mines | Entered Materials 4668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -8/Materials | Identified exit to Storage 4959 | -8/Materials | Build established: Scavenger-Gunner 5370 | -8/Materials | Discovered new exit (range 11) 5570 | -8/Materials | Identified exit to Garrison 5580 | -8/Materials | Entered Garrison 5603 | -8/Garrison | Spotted B-75 Beast 5628 | -8/Garrison | Destroyed B-75 Beast 5659 | -8/Garrison | Triggered checkpoint 5688 | -8/Garrison | Garrison Relay disabled 5754 | -8/Garrison | Triggered checkpoint 5804 | -8/Garrison | Triggered checkpoint 5938 | -8/Garrison | Discovered new exit (range 10) 5987 | -8/Garrison | Triggered checkpoint 6037 | -8/Garrison | Garrison Relay disabled 6209 | -8/Garrison | Discovered new exit (range 15) 6249 | -8/Garrison | Rescued a captive Derelict 6294 | -8/Garrison | Triggered checkpoint 6340 | -8/Garrison | Garrison Relay disabled 6488 | -8/Garrison | Triggered checkpoint 6662 | -8/Garrison | Discovered new exit (range 11) 6673 | -8/Garrison | Installed Relay Interface Framework 6694 | -8/Garrison | Triggered checkpoint 6738 | -8/Garrison | Garrison Relay disabled 6763 | -8/Garrison | Build established: Tank 6794 | -8/Garrison | Entered Materials 6794 | -8/Materials | Accompanied by 1 ally 6831 | -8/Materials | Discovered exit to Storage (range 13) 6867 | -8/Materials | Discovered exit to Storage (range 14) 6906 | -8/Materials | Entered Storage 7000 | -8/Storage | Repaired Cooling System 7230 | -8/Storage | Garrison activated, responded to threat 7306 | -8/Storage | First assault squad dispatched 7346 | -8/Storage | Garrison activated, responded to threat 7354 | -8/Storage | Core integrity fell below 50% 7431 | -8/Storage | Destroyed 7 combat bots 7801 | -8/Storage | Repaired Broken Recoil Stabilizer 7807 | -8/Storage | Discovered new exit (range 5) 7870 | -8/Storage | Build established: Gunner 7991 | -8/Storage | Entered Factory 7991 | -7/Factory | Evolved 2 slots: Utility x2 8315 | -7/Factory | Build established: Skirmisher 8370 | -7/Factory | Discovered new exit (range 3) 8375 | -7/Factory | Identified exit to Lower Caves 8494 | -7/Factory | Discovered exit to Lower Caves (range 5) 8815 | -7/Factory | Discovered new exit (range 15) 8966 | -7/Factory | Identified exit to Factory 9191 | -7/Factory | First assault squad dispatched 9402 | -7/Factory | Repaired Imp. Treads? 9446 | -7/Factory | Found Rocket Array 9489 | -7/Factory | Discovered exit to Factory (range 11) 10091 | -7/Factory | Core integrity fell below 50% 10221 | -7/Factory | Entered Lower Caves 10248 | -7/Lower Caves | Learned Factory security intel 10272 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10332 | -7/Lower Caves | Build established: Gunner 10491 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10687 | -7/Lower Caves | Discovered new exit (range 13) 10698 | -7/Lower Caves | Identified exit to Lower Caves 10833 | -7/Lower Caves | Build established: Commander-Gunner 10842 | -7/Lower Caves | Entered an active Warlord outpost 10891 | -7/Lower Caves | Entered another Lower Caves area 10891 | -7/Lower Caves | Accompanied by 4 allies 10912 | -7/Lower Caves | Encountered a Warlord checkpoint 10917 | -7/Lower Caves | Discovered exit to Factory (range 14) 10996 | -7/Lower Caves | Learned Factory terminal intel 11087 | -7/Lower Caves | Learned Factory security intel 11097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11139 | -7/Lower Caves | Lost 3 allies 11183 | -7/Lower Caves | Identified exit to Zion 11203 | -7/Lower Caves | Entered a destroyed Warlord outpost 11321 | -7/Lower Caves | Entered Zion 11321 | -7/Zion | Accompanied by 1 ally 11385 | -7/Zion | Build established: Gunner 11423 | -7/Zion | Discovered new exit (range 15) 11479 | -7/Zion | Entered Proximity Caves 11479 | -6/Proximity Caves | Accompanied by 1 ally 11481 | -6/Proximity Caves | Spotter reported a threat 11482 | -6/Proximity Caves | Spotter reported a threat 11483 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 11497 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 11534 | -6/Proximity Caves | Spotter reported a threat 11535 | -6/Proximity Caves | Spotter reported a threat 11572 | -6/Proximity Caves | Core integrity fell below 20% 11623 | -6/Proximity Caves | Spotter reported a threat 11693 | -6/Proximity Caves | Core destroyed Last Messages --------------- 11572_ Player 2 drops Imp. Deuterium Engine. 11572_ Player 2 swaps in Rocket Array. Player 2: "I can take it from here." 11578_ Acquired 34 matter. 11580_ Acquired 11 matter. 11584_ Acquired 4 matter. 11606_ Acquired 5 matter. 11614_ System corrupted: IFF burst signal emitted. 11618_ The unstable cave ceiling collapses. 11623_ ALERT: Unidentified potential threat approaching Complex 0b10. 11676_ Acquired 5 matter. 11686_ Player 2 attaches Hpw. Shock Rifle. 11688_ System corrupted: Energy discharge (-107). 11689_ Slug penetrates Player 2. 11692_ Player 2 removes Hpw. Shock Rifle. 11692_ Player 2 removes Impact Mace. 11693_ Player 2 removes Prc. Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ####????????????????????????????????????????? | | ###????????????????????????????????????????? | | ##? ##???????????????????????????????????????? | | ###?? ###??????????????????????????????????????? | | ?????? ##??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????## ??????????????????????????????????????? | | ????? ##??????????????????????????????????????? | | ??##### ######??????????????????????????????????? | | ?###### ######??????????????????????????????????? | | #### # ### ###?????????????????????????????????? | | ### ## ###?????????????????????????????????? | | ## ## ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ###?????????????????????????????????? | | # #####?????????????????????????????????? | | ## #######???#####????????????????????????? | | ## ########?#######???????????????????????? | | # ####### ######????????????????????? | | ##### #####????????????????????? | | ### ##????????????????????? | | #### ### ## ##????????????????????? | | #### ### ##@ ##????????????????????? | | #?## ## # ##????????????????????? | | ?### # ##????????????????????? | | ### ## ## ##????????????????????? | | ## ### ##????????????????????? | | ### ## ### ]##????????????????????? | | ### ### #### ### ##????????????????????? | | #### ##### ######## # ##????????????????????? | | ?########## ########### # ????????????????????? | | ??######## ####??????## @ ????????????????????? | | ????????## ###????????? ?????????????????????? | | ????????## #????????? mh%?????????????????????? | | ???????? ??????????## x?????????????????????? | | ????? ??????????## ?????????????????????? | | ????? #### ???????????? ?????????????????????? | | ????? ### ??????????? ?????????????????????? | | ???????## ## ??????????????????????????????????? | | ???????## ###??????????????????????????????????? | | ???????## ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 36 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 36% | -9/Materials Imp. Ion Engine | 57% | -9/Materials Cooling System | 4% | -8/Storage Recoil Stabilizer | 44% | -8/Storage | Broken Imp. Treads | 6% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 . . . 2 . . . . . Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 141 | . 19 1 14 . . 7 26 18 1 12 36 3 . . 4 Parts Lost 41 | . 2 . 1 . . 4 3 3 . 6 12 3 . . 7 Damage Taken 7368 | . 614 . 466 . . 843 581 765 . 1083 2056 83 . . 877 Core 847 | . 98 . 55 . . 65 50 31 . 66 323 . . . 159 Player 2/Cogmind (%) 54 | . 67 . 45 . . 46 79 22 . 40 67 . . . 80 Absorbed by Shields . | . . . . . . . . . . . . . . . . Damage Inflicted 12140 | . 540 . 1560 183 . 766 1056 1782 70 1452 4110 284 . . 337 Player 2/Cogmind (%) 42 | . 47 . 54 15 . 45 45 34 29 24 63 33 . . 60 Combat Hostiles Destroyed 110 | . 8 . 20 5 . 6 16 9 1 16 23 2 . . 4 Player 2/Cogmind (%) 47 | . 40 . 62 25 . 37 80 31 50 40 67 33 . . 100 Game ------ Seed WeaponImpactThrower Manual? 0 Play Time 02:34:04 Cumulative 31.5 hours Start 2026.08.16 @ 21:33:55 End 2026.08.21 @ 23:29:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 7cd77c3b-6bcd-482b-9a61-93c20367ece9