Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.17 @ 12:15:00 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (506) 506 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2226 Bonus ------- None Cogmind --------- Core Integrity 524/550 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (86) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (5) ------ Small Storage Unit Large Storage Unit Core Shielding > --- WEAPON (2) ------- Small Laser > --- INVENTORY (12) --- Light Ion Engine Improved Hover Unit Improved Signal Interpreter Hacking Suite Small Laser Light Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit Large Storage Unit Core Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Small Laser Small Laser Light Cannon [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 19 | 7 6 3 3 Power 3 | 1 1 . 1 Engine 2 | 1 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 1 . 1 Treads . | . . . . Leg . | . . . . Wheel 4 | 2 1 . 1 Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device . | . . . . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 3 3 1 1 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 3 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 2 3 Power 2 | . . 1 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon 3 | . . 1 2 Highest Loss Streak 3 | . 1 1 3 Average Slot Usage (%) 93 | . 99 84 79 Engine 4 | . 5 . 9 Core 8 | . 8 11 . Wheel 25 | . 27 22 27 Storage 25 | . 27 22 18 Protection 2 | . . 7 9 Energy Gun 5 | . 8 . 1 Ballistic Gun 19 | . 19 22 14 Naked Turns . | . . . . Heaviest Build 32 | 12 16 32 28 Greatest Support 36 | 32 32 26 36 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 8 14 12 Average Capacity 8 | 5 7 10 12 Most Carried 10 | 4 8 10 9 Average Carried 5 | 2 5 7 7 Final Capacity 12 | 6 8 12 12 Final Carried 10 | 4 6 10 7 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 553 | 169 259 125 . Remotely . | . . . . Salvage Created 697 | 83 384 198 32 Parts 43 | 13 16 11 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 11 4 2 Guns 17 | . 11 4 2 Classes Destroyed 6 | 1 3 2 . Tunneler 5 | 5 . . . Recycler 1 | . 1 . . Operator 1 | . . 1 . Swarmer 7 | . 5 . 2 Grunt 9 | . 6 3 . Duelist 1 | . . 1 . Best Kill Streak 5 | 5 4 2 2 Combat Bots Only 4 | . 4 2 2 Max Kills in Single Turn 2 | 2 2 1 2 Gunslinging 1 | . 1 . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 759 | . 415 206 138 Core 178 | . 118 34 26 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 52 91 . Volleys Fired 74 | 12 34 19 9 Largest 2 | 2 2 2 2 Hottest 60 | 60 60 40 60 Shots Fired 143 | 24 68 38 13 Gun 143 | 24 68 38 13 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 106 | 12 49 38 7 Thermal 37 | 12 19 . 6 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 33 | 16 26 33 5 Robot Miss Streak 2 | 1 2 2 1 Penetration Max . | . . . . Secondary Targets 7 | . 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 119 | 22 52 35 10 Core Hits 39 | 5 18 14 2 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1205 | 271 559 291 84 Guns 1205 | 271 559 291 84 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 864 | 147 386 291 40 Thermal 341 | 124 173 . 44 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 54 | . 54 14 16 Average Temperature 16 | . 17 6 8 Received Heat Transfer 261 | . 150 93 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 775 | 275 400 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 288 | 25 288 184 92 Average Influence 93 | 6 104 112 63 Maximum Alert Level 1 | . 1 . . Low Security (%) 94 | 100 90 100 100 Level 1 5 | . 9 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 18 11 6 Peak Tracking Total 6 | . 6 5 5 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 4 4 . Successful 2 | . 1 1 . Failed 6 | . 3 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 4 4 . Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Level Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 866 | 93 470 250 53 Spaces Moved 609 | 44 347 190 28 Core 2 | 2 . . . Treads . | . . . . Legs . | . . . . Wheels 607 | 42 347 190 28 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 86 Average Speed 97 | 97 99 96 86 Slowest Speed 100 | 100 100 100 86 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 77 20 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 740 | 66 404 225 45 Wait 25 | . 13 7 5 Move 606 | 43 346 189 28 Hop . | . . . . Pick Up 11 | 4 2 5 . Fast Attach 11 | 6 3 2 . Attach 6 | . 2 1 3 Detach 3 | . 2 1 . Swap 2 | 1 1 . . Drop 2 | . 1 1 . Fire 74 | 12 34 19 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 406 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Identified exit to Materials 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -8/Materials | Self-destructed Last Messages --------------- 00761_ G-47 Trooper unfolds itself. 00761_ G-34 Mercenary unfolds itself. 00775_ G-47 Trooper suffers critical hit. 00775_ G-47 Trooper destroyed. 00775_ Switching to secondary target: G-34 Mercenary. 00778_ G-34 Mercenary destroyed. 00780_ Acquired 21 matter. 00810_ Triggered Alarm Trap. 00810_ An alarm sounds. 00810_ ALERT: Alarm triggered, dispatching investigation squad. 00810_ Lgt. Nuclear Core destroyed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE 00848_ Lgt. Assault Rifle destroyed. 00858_ S-10 Pest destroyed. 00858_ Switching to secondary target: S-10 Pest. 00858_ S-10 Pest destroyed. 00860_ Lgt. Assault Rifle destroyed. 00864_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ? ???????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????# [ #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# ????????????? | | ??????????????????????????# ?????????????? | | ?????????????????????????## !! ??????????????? | | ????????????????????????? ! ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????######### #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# s =gu #??????????????????? | | ??????????????????# =s=@# #??????????????????? | | ??????????????????####+#### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????? ????# #??????????????????? | | ???????????????????# ???# #??????????????????? | | ???????????????????# ???# #??????????????????? | | ???????????????????? ???# #??????????????????? | | ???????????????????? ???# #??????????????????? | | ????????????????????# ???# #??????????????????? | | ????????????????????# ??# #??????????????????? | | ????????????????????# ??# #??????????????????? | | ????????????????????# ??# #??????????????????? | | ????????????????????# ??# #??????????????????? | | ????????????????????# ??# #??????????????????? | | ???????????????????## ### #??????????????????? | | ???????????????????# ## ###????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ########????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSingularityRecalibrator Manual? 0 Play Time 00:08:42 Cumulative 34.5 hours Start 2020.07.17 @ 12:06:56 End 2020.07.17 @ 12:15:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 1 Adventurer 57 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4efc87f-8d97-44ed-a991-7f3087283b72