Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 15:12:24 Player: sentrybuster Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3147) 3147 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 8591 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Experimental Terrain Scan Processor Improved Target Analyzer System Shield > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- Advanced Terrain Scanner Improved Remote Datajack Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Antigrav System Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Improved Target Analyzer Microactuators Actuator Array Phase Shifter Experimental Weapon Shielding Improved Light Armor Plating > --- WEAPON ----------- Power Sword CR-A16's Pointy Stick > --- INVENTORY -------- Light Fission Core Makeshift Terrain Scanner Advanced EMP Blaster Remote Datajack Great Axe Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Cooled Airjet Treads Improved Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Experimental Terrain Scan Processor Device Actuator Array Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 8 | . . 1 2 1 . 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 118 | 6 9 8 15 . 13 23 9 6 7 3 19 Power 7 | 1 1 1 . . 2 . . . . . 2 Engine 4 | 1 1 1 . . 1 . . . . . . Core 3 | . . . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 3 2 . 3 3 3 . . 1 7 Treads 8 | . 2 . . . . . . . . . 6 Leg 7 | 2 . 3 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 11 | . . . . . 3 3 3 . . 1 1 Flight . | . . . . . . . . . . . . Utility 47 | 1 3 1 7 . 2 14 4 6 1 2 6 Device 24 | . 3 . 4 . 1 4 3 5 1 1 2 Storage 4 | 1 . . . . . 3 . . . . . Processor 7 | . . . 2 . . 4 . . . 1 . Hackware 3 | . . . 1 . . . . . . . 2 Protection 9 | . . 1 . . 1 3 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 38 | 2 3 3 6 . 6 6 2 . 6 . 4 Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 5 | 2 1 1 . . . . . . . . 1 Ballistic Cannon 3 | . . 1 . . 1 . 1 . . . . Launcher 2 | . . . . . 1 . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 15 | . 2 . 6 . 3 3 . . . . 1 Slashing Weapon 7 | . . . . . . 3 1 . 1 . 2 Piercing Weapon 3 | . . . . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 4 1 . . 1 . 1 Parts Lost 51 | . 1 8 6 . . 4 5 3 . 2 22 Power 3 | . . 1 . . . . . . . . 2 Propulsion 16 | . . 2 2 . . 1 3 1 . . 7 Utility 23 | . . 1 3 . . 3 2 2 . 2 10 Weapon 9 | . 1 4 1 . . . . . . . 3 Highest Loss Streak 14 | . 1 6 5 . . 2 2 2 . 1 14 Average Slot Usage (%) 80 | . 91 82 51 30 58 82 77 90 91 99 86 Engine 2 | . 14 10 . . 2 . . . . . . Core 3 | . . . . . 3 6 6 6 6 6 4 Treads 5 | . 7 14 . . . . . . . . 17 Leg 4 | . 21 12 7 . . . . . . . . Hover 12 | . . . . . 18 24 25 23 20 25 3 Device 14 | . 6 11 9 . 1 6 17 27 31 26 21 Storage 6 | . 14 11 7 . . 3 6 6 6 6 4 Processor 7 | . . . 7 7 7 14 6 6 6 12 11 Hackware 2 | . . . 3 7 7 2 . . . . 4 Protection 4 | . . 2 . . . 9 1 5 6 6 7 Ballistic Gun 3 | . 20 7 . . . . . . . . . Impact Weapon 5 | . 7 12 16 15 10 3 . . . . . Slashing Weapon 4 | . . . . . . 9 12 13 8 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 12 17 18 12 6 34 66 35 37 37 36 48 Greatest Support 96 | 20 40 40 28 3 57 71 54 50 39 41 96 Greatest Overweight (x) 3 | . . 1 3 1 1 1 2 . 1 1 3 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 4 4 12 8 8 8 8 8 Average Capacity 6 | 5 6 6 5 4 4 6 8 8 8 8 7 Most Carried 8 | 4 6 6 6 4 4 6 8 8 8 8 8 Average Carried 5 | 1 4 5 5 4 3 4 7 7 8 7 7 Final Capacity 8 | 6 6 6 4 4 4 8 8 8 8 8 4 Final Carried 8 | 4 6 5 4 4 4 6 7 8 8 8 3 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Matter Collected 1593 | 189 197 113 159 . 210 254 145 69 40 70 147 Remotely . | . . . . . . . . . . . . Salvage Created 3983 | . 367 232 249 . 291 1172 161 262 . 182 1067 Parts 170 | . 15 13 1 . 4 49 9 12 . 16 51 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 7 | . 1 1 . . 2 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 3 12 . 19 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 62 | . 6 4 6 . 3 13 3 6 . 3 18 Melee 44 | . . 3 1 . . 12 3 6 . 3 16 Guns 6 | . 6 . . . . . . . . . . Cannons 2 | . . . . . 2 . . . . . . AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 14 | . 3 2 2 . . 2 3 . . . 2 Worker 3 | . 1 . . . . 1 . . . . 1 Hauler 1 | . . . . . . . . . . . 1 Recycler 8 | . 1 1 1 . 2 3 . . . . . Minesweeper 2 | . . . . . . . 1 1 . . . Operator 1 | . . . . . . 1 . . . . . Watcher 3 | . . 1 . . 1 1 . . . . . Swarmer 15 | . . . 4 . . 3 . 4 . . 4 Grunt 22 | . 6 3 . . . 6 . 1 . . 6 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . . Sentry 9 | . . 1 1 . 2 3 . . . . 2 Hunter 6 | . . . 1 . 1 . . . . 2 2 Programmer 7 | . . . . . . . 2 1 . 1 3 Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 2 4 . 3 3 1 4 . 1 6 Combat Bots Only 6 | . 3 1 4 . 2 3 1 4 . 1 6 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . 1 1 . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Damage Taken 8248 | . 442 1304 845 . 588 1032 179 268 . 193 3397 Core 2044 | . 60 255 465 . 127 67 14 43 . 11 1002 Absorbed by Shields 155 | . . . . . . 115 9 31 . . . Core Remaining (%) 65 | 100 76 36 15 . 81 . . . . 84 . Volleys Fired 95 | . 37 20 . . 24 . 11 . . . 3 Largest 2 | . 2 2 . . 1 . 1 . . . 1 Hottest 63 | . 40 63 . . 39 . 57 . . . 23 Shots Fired 135 | . 73 25 . . 24 . 10 . . . 3 Gun 93 | . 73 17 . . . . . . . . 3 Cannon 42 | . . 8 . . 24 . 10 . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 130 | . 73 20 . . 24 . 10 . . . 3 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . 5 . . . . . . . . . Robot Hit Streak 13 | . 13 7 . . 7 . . . . . 1 Robot Miss Streak 7 | . 7 3 . . 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 302 | . 53 52 25 . 25 56 9 12 . 6 64 Core Hits 101 | . 18 9 2 . 6 25 5 7 . 4 25 Critical Hits 16 | . 1 1 . . 1 2 2 1 . 1 7 Critical Kills 5 | . . . . . . 1 . 1 . 1 2 Critical Parts Destroyed 11 | . 1 1 . . 1 1 2 . . . 5 Melee Attacks 545 | . 10 49 38 . 33 85 17 20 161 27 105 Impact 153 | . 10 49 38 . 33 13 . . . . 10 Slashing 229 | . . . . . . 72 17 20 45 7 68 Piercing 163 | . . . . . . . . . 116 20 27 Sneak Attacks 22 | . 1 2 1 . 3 7 2 2 . 1 3 Combat Hostiles 2 | . . . . . 1 . . . . 1 . Follow-up Attacks 27 | . . 3 5 . . 9 3 3 . 2 2 Damage Inflicted 10417 | . 533 919 802 . 866 2823 500 670 . 272 3032 Guns 582 | . 439 123 . . . . . . . . 20 Cannons 582 | . . 153 . . 429 . . . . . . Explosions . | . . . . . . . . . . . . Melee 9252 | . 94 642 802 . 437 2823 500 670 . 272 3012 Ramming 1 | . . 1 . . . . . . . . . Kinetic 1131 | . 439 243 . . 429 . . . . . 20 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 33 | . . 33 . . . . . . . . . Impact 2447 | . 94 642 802 . 437 304 . . . . 168 Slashing 6034 | . . . . . . 2519 500 670 . 48 2297 Piercing 771 | . . . . . . . . . . 224 547 Highest Corruption 19 | . . . . . . 9 10 11 11 . 19 Average Corruption 8 | . . . . . . 8 9 10 11 . 7 Corruption Purged 2 | . . . . . . . . . . . 2 Effects 71 | . . . . . . 20 18 17 . . 16 Message Errors 12 | . . . . . . 1 2 3 . . 6 Matter Fused 9 | . . . . . . 2 . 3 . . 4 Heat Flow Errors 9 | . . . . . . 4 3 1 . . 1 Energy Discharges 5 | . . . . . . 3 1 1 . . . Data Loss (minor) 10 | . . . . . . 6 4 . . . . Data Loss (major) 2 | . . . . . . . 2 . . . . Misdirections 8 | . . . . . . . 3 5 . . . Targeting Errors 15 | . . . . . . 4 2 4 . . 5 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 867 | . . 48 89 . 93 307 101 86 . 23 120 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 867 | . . 48 89 . 93 307 101 86 . 23 120 Knockbacks 12 | . . 3 4 . 3 2 . . . . . Impact 12 | . . 3 4 . 3 2 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 414 | . 22 3 . . . 283 376 68 414 8 342 Average Temperature 87 | . 9 3 . . . 100 97 50 220 8 133 Received Heat Transfer 1539 | . 252 339 189 . 18 302 . 18 . 40 381 Effects 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 23 | . . 3 11 . 5 3 . . . . 1 Impact Corruptions 21 | . . 4 9 . 5 2 . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Peak Influence 407 | . 221 179 207 46 218 407 . . . . 286 Initial 36 | . . 31 5 36 20 25 . . . . . Average 124 | . 81 76 40 36 80 193 . . . . 184 Maximum Alert Level 2 | . 1 . 1 . 1 2 . . . . 1 Low Security (%) 74 | 100 88 100 94 100 87 53 . . . . 53 Level 1 24 | . 11 . 5 . 12 44 . . . . 46 Level 2 . | . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 2 2 . 1 2 . . . . 7 Investigation 6 | . . 1 1 . . 1 . . . . 3 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 5 | . . 1 1 . 1 1 . . . . 1 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Distress Signals 7 | . 4 . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 16 16 12 . 13 35 3 6 . 6 25 Peak Tracking Total 8 | . 5 8 4 . 8 5 1 4 . 4 7 Tactical Retreats 17 | . 2 . 4 . . 9 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Traps Triggered 9 | . . . 2 . 2 2 1 . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 Triggered 4 | . . . . . . . 2 . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . 2 . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 . 1 . . . 1 Garrison Access 3 | . . . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Machines Accessed 41 | . 8 4 3 1 3 15 . 1 . . 6 Terminals 27 | . 6 2 2 1 3 9 . . . . 4 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 3 | . . 1 1 . . 1 . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 Total Hacks 106 | . 29 14 11 1 5 33 . 1 . . 12 Successful 66 | . 18 13 5 1 4 21 . 1 . . 3 Failed 40 | . 11 1 6 . 1 12 . . . . 9 Catastrophic 4 | . . . 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 13 7 2 1 4 17 . . . . 6 Terminals 80 | . 26 9 8 1 5 23 . . . . 8 Fabricators 5 | . . . . . . 3 . . . . 2 Repair Stations 7 | . . 2 3 . . 2 . . . . . Recycling Units 5 | . 3 . . . . 2 . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . . . 2 Terminal Hacks 30 | . 11 4 3 . 2 9 . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . . Open Door 2 | . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 4 | . 1 1 . . 1 1 . . . . . Alert Level 5 | . 1 . 1 . . 3 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 4 | . 3 . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Zone Layout 6 | . 3 1 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . Repair 2 | . . 1 . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 . . . . . Retrieve Components 4 | . 2 . . . . 2 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Seal Access 2 | . . . . . . 2 . . . . . Unauthorized Hacks 23 | . 4 5 2 1 2 6 . . . . 3 Terminals 21 | . 4 4 2 1 2 5 . . . . 3 Track 17 | . 2 2 2 1 2 5 . . . . 3 Botnet 3 | . 2 1 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Overload 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 6 3 3 1 2 12 . . . . 6 Full Trace Events 4 | . . . 1 . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . Time 121 | . . 51 . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 21 | . 8 . . . . 13 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 2 . Highest-Rated Group 57 | . . . . . . . . . 57 57 . Highest-Rated Ally 29 | . . . . . . . . . 29 29 . Total Orders 3 | . . . . . 3 . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 . Total Damage 259 | . . . . . . . . . . 259 . Kills 4 | . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . Drone Launches 2 | . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Turns Passed 6832 | 64 724 724 692 34 552 1312 273 219 694 412 1132 Spaces Moved 5509 | 45 430 335 448 35 474 1584 309 226 641 421 561 Core 250 | 3 . . 161 35 27 . . . . . 24 Treads 596 | . 95 128 . . . . . . . . 373 Legs 871 | 42 335 207 287 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3792 | . . . . . 447 1584 309 226 641 421 164 Flight . | . . . . . . . . . . . . Fastest Speed 27 | 50 120 120 100 100 30 27 43 48 52 52 43 Average Speed 77 | 115 128 136 115 100 46 50 50 51 68 52 124 Slowest Speed 200 | 120 160 160 200 100 100 102 160 52 111 111 200 Overloaded Moves 41 | . . . . . 28 13 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 90 24 27 2 65 36 49 40 78 63 19 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . . Scrap Searched 10 | . . . . . . . 1 3 3 3 . Spaces Dug 64 | . 2 4 3 . 17 8 11 . . 10 9 Terrain Destroyed 67 | . 2 5 3 . 18 8 12 . . 10 9 Melee 58 | . 2 4 3 . 17 8 5 . . 10 9 Projectile 9 | . . 1 . . 1 . 7 . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Total 7289 | 54 530 506 576 34 742 1976 387 301 776 583 824 Wait 1020 | . 31 94 74 . 190 275 36 48 8 138 126 Move 5498 | 44 429 334 447 34 473 1583 308 225 640 420 561 Hop . | . . . . . . . . . . . . Pick Up 35 | 4 8 1 4 . 1 3 6 4 1 1 2 Fast Attach 82 | 6 3 5 15 . 9 14 3 3 4 3 17 Attach 16 | . 3 2 . . 2 2 4 1 . . 2 Detach 13 | . 1 . 1 . 3 5 1 . . . 2 Swap 20 | . 3 1 . . 2 7 2 2 3 . . Drop 46 | . 8 2 4 . 5 8 2 2 4 1 10 Fire 95 | . 37 20 . . 24 . 11 . . . 3 Melee 447 | . 7 46 31 . 29 69 14 16 116 20 99 Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . 4 10 . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 12) 665 | -10/Materials | Discovered new exit (range 12) 775 | -10/Materials | Discovered new exit (range 5) 789 | -10/Materials | Entered another Materials area 789 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -9/Materials | Discovered new exit (range 10) 1320 | -9/Materials | Repaired Cld. Ion Engine 1482 | -9/Materials | Core integrity fell below 50% 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x2 1544 | -8/Materials | Lost 6 parts (1p2n3w) 1754 | -8/Materials | Discovered new exit (range 11) 2021 | -8/Materials | Core integrity fell below 50% 2091 | -8/Materials | Lost 5 parts (1n3u1w) 2093 | -8/Materials | Core integrity fell below 20% 2204 | -8/Materials | Identified exit to Factory 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -7/Factory | Discovered new exit (range 6) 2231 | -7/Factory | Identified exit to Storage 2239 | -7/Factory | Entered Storage 2580 | -7/Storage | Learned location of Armory (-3) 2789 | -7/Storage | Discovered new exit (range 7) 2791 | -7/Storage | Identified exit to Factory 2791 | -7/Storage | Entered Factory 2791 | -6/Factory | Evolved 2 slots: Utility x2 2901 | -6/Factory | Repaired Cld. Airjet 3031 | -6/Factory | Discovered new exit (range 7) 3053 | -6/Factory | Discovered new exit (range 13) 3061 | -6/Factory | Identified exit to Lower Caves 3082 | -6/Factory | Identified exit to Factory 3308 | -6/Factory | Discovered exit to Factory (range 4) 3388 | -6/Factory | Found Prototype Processor 3388 | -6/Factory | Identified Exp. Terrain Scan Processor 4103 | -6/Factory | Entered Lower Caves 4137 | -6/Lower Caves | Spotted B-75 Beast 4194 | -6/Lower Caves | System corruption reached 10% 4246 | -6/Lower Caves | Learned Factory stockpile data 4262 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4322 | -6/Lower Caves | Encountered a Warlord checkpoint 4324 | -6/Lower Caves | Learned location of 1 exit from Factory 4339 | -6/Lower Caves | Discovered new exit (range 12) 4376 | -6/Lower Caves | Entered another Lower Caves area 4580 | -6/Lower Caves | Discovered new exit (range 19) 4595 | -6/Lower Caves | Entered Zion 4601 | -6/Zion | Found CR-A16's Pointy Stick 4619 | -6/Zion | System corruption cleaned by Quarantine Array 4697 | -6/Zion | Gained Derelict followers 5060 | -6/Zion | Given the Hacking Drone Bay 5071 | -6/Zion | Found Prototype Launcher 5071 | -6/Zion | Identified Gui. Missile Launcher 5204 | -6/Zion | Discovered new exit (range 16) 5289 | -6/Zion | Entered Proximity Caves 5289 | -5/Proximity Caves | Accompanied by 2 allies 5381 | -5/Proximity Caves | Spotted B-75 Beast 5586 | -5/Proximity Caves | Build established: Scavenger-Mutant 5620 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5701 | -5/Proximity Caves | Entered Factory 5701 | -5/Factory | Evolved 2 slots: Utility x2 5702 | -5/Factory | Identified exit to Factory 6291 | -5/Factory | Build established: Scavenger-Gladiator 6721 | -5/Factory | System corruption reached 10% 6812 | -5/Factory | Core integrity fell below 50% 6824 | -5/Factory | Core integrity fell below 20% 6833 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06797_ K-01 Serf destroyed. 06797_ R-10 Processor collects Hvy. Laser. 06799_ Acquired 1 matter. 06800_ P-70 Sage resets R-10 Processor, system corruption cleaned. 06800_ R-10 Processor collects Adv. Heat Sink. 06803_ R-10 Processor collects Sml. Matter Pod. 06810_ System corrupted: Hvy. Mace targeting data glitched. 06814_ Imp. Hacking Suite destroyed. 06815_ :F=XMA |93KTTN%BC7ACOKJPSAH:A 06817_ Hvy. Mace destroyed. 06819_ Dropped Dirty Bomb Trap. 06820_ Installed Dirty Bomb Trap. 06823_ P-70 Sage triggered Dirty Bomb Trap. 06823_ An explosion rips through the floor. 06823_ Fusion Modulator explodes. 06823_ Matter Pump disabled. 06823_ Fusion Modulator explodes. 06823_ P-70 Sage destroyed. 06826_ Acquired Autogun. 06831_ Destroyed Mic. Fission Core. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????####????????????????? | | ??????????????? ????????????????? | | ????????"?????? ????????????????? | | ?# ? ? # ????????????????? | | ## """"""""" ?# ???????????????? | | ## + ??????????????? | | ## # ???????????? | | ############### """ """???????????? | | ## ; """ ""? ??????????? | | ## ! ; """ """ ?????????? | | ## ; ??????????? | | ## ; "" """ "?"???????? | | ## "" """ ""????????? | | ## "" """ """ ?????? | | ## p #????? | | ## %"" """ ""???#????? | | ## %"" """ """? ?#???? | | ##/ """ """ """ ?????? | | ## ;*= #????? | | ##! ;[%""" """ """ ? ????? | | #### ;; =""" """ """ ##??? | | ######;##;;;;;#% """ """ ?? | | ######%=* @] %%* %% ? ? | | ######[########=% ? | | ###### ########== ? | | ###### ########= | | ######+############+#### | | ##### # | | ##### # """ """ "? | | ##### """ """ """ """ # """ """ "" | | ##### """ """ """ """ # """ """ "" | | ##### """ """ """ """ + | | ##### # | | ##### # ? | | ##### # | | ################### ############# | | ################### ###### | | ################### ###### ? | | ################### ###### " | | ################### ###### " | | ################### ###### | | ###### #### ###### | | ###### + ###### | | ###### ## ###### | | ###### ##### u## # | | ###### ##### w## # | | ###### ##### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 1010 Armor Coverage 750 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 90 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Heat Shielding | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeSupersonicRay Manual? 0 Play Time 01:01:50 Cumulative 261.2 hours Start 2021.06.07 @ 14:07:30 End 2021.06.07 @ 15:12:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 348 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 305718b7-28bf-44ac-b373-ab744c5fb134