Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 21:36:12 Player: Kathisto Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (306) 1530 Value Destroyed (14023) 14023 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (3656) 3656 TOTAL SCORE: 28909 Bonus ------- High Alert Combat Kills 342 Follower Combat Kills 212 Entered Garrisons 200 Entered DSFs 1000 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 372 Destroyed MAIN.C Guards 500 Friendly Fire -270 Cogmind --------- Core Integrity 0/1600 Matter 293/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit High-powered Tractor Beam Railgun Gamma Bomb Array Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Graphene Brace Advanced Force Field > --- WEAPON ----------- Vortex Rail Railgun Railgun Railgun Railgun Railgun Railgun Railgun > --- INVENTORY -------- Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Huge Storage Unit Energy Well High-capacity Matter Pod Advanced Hardlight Generator Advanced Force Field High-powered Tractor Beam HERF Cannon Heavy Phase Cannon Vortex Cannon Railgun Railgun Railgun Railgun Hypervelocity Mass Driver Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Precision Rocket Launcher [Rating: 196] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . 4 . . . . 2 . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . . . Utility 6 | . . . . . . . 1 . 1 . . . 1 . . . . 1 . . 1 . 1 . Weapon 6 | . . . 2 . . . . . . . . . 2 . . . . . . . 1 . 1 . Parts Attached 184 | 7 1 9 15 3 . 3 20 1 9 28 1 . 17 2 1 7 7 1 14 9 . 5 4 20 Power 21 | 1 . 1 1 . . 1 1 . 1 2 . . 1 1 . . 2 . . 4 . . . 5 Engine 9 | 1 . 1 1 . . 1 1 . 1 2 . . 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . . 4 . . . 5 Propulsion 44 | 2 . 3 3 . . 2 9 . 3 8 . . 4 . . . 1 1 2 1 . 1 . 4 Treads 42 | 2 . 2 3 . . 2 9 . 3 8 . . 4 . . . 1 . 2 1 . 1 . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 49 | 1 1 2 2 1 . . 3 . 3 7 1 . 7 1 1 2 2 . 3 3 . 2 3 4 Device 29 | . . 2 1 . . . 2 . 2 4 1 . 5 1 1 1 2 . 2 1 . 1 1 2 Storage 6 | 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 Processor 10 | . . . . . . . . . 1 1 . . 1 . . 1 . . 1 2 . 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 3 . 3 9 2 . . 7 1 2 11 . . 5 . . 5 2 . 9 1 . 2 1 7 Energy Gun 10 | 2 . 1 1 . . . . . 1 . . . 3 . . 1 1 . . . . . . . Energy Cannon 5 | . . . . . . . . . . 2 . . 2 . . 1 . . . . . . . . Ballistic Gun 45 | 1 . . 5 1 . . 7 1 1 8 . . . . . 3 1 . 6 1 . 2 1 7 Ballistic Cannon 7 | . . 1 3 . . . . . . . . . . . . . . . 3 . . . . . Launcher 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . . 1 6 . . 1 . . 4 . . . 1 . . . . Parts Lost 68 | . . 6 1 1 . . 6 2 1 8 . . . . 3 2 2 . 1 1 . 2 . 32 Power 11 | . . 2 . . . . 1 1 . . . . . . . . 1 . . 1 . 1 . 4 Propulsion 12 | . . 2 . . . . . . . 3 . . . . . 1 . . . . . . . 6 Utility 14 | . . 1 1 1 . . 1 1 . 2 . . . . 1 . . . . . . 1 . 5 Weapon 31 | . . 1 . . . . 4 . 1 3 . . . . 2 1 1 . 1 . . . . 17 Highest Loss Streak 20 | . . 2 1 1 . . 3 2 1 4 . . . . 1 1 2 . 1 1 . 2 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Backups 22 | 2 12 19 21 24 23 24 24 24 24 23 24 23 21 23 22 22 20 22 21 21 22 21 21 20 Power . | . 1 . . . . . . . . 1 1 1 . 1 1 1 1 1 1 . 1 . . 1 Propulsion 9 | . 3 6 9 12 12 12 13 14 11 9 10 10 10 10 10 9 6 5 4 2 2 2 3 1 Utility 4 | . 1 3 4 4 4 4 2 2 2 2 2 2 4 6 5 4 5 5 7 9 9 6 6 6 Weapon 8 | . 5 8 7 8 7 7 7 8 10 10 11 10 5 6 4 6 8 10 9 9 10 10 11 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | 1 . . 7 . . . 1 . . 7 5 . . . . 6 2 3 6 . . 5 1 7 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 16 | 1 . . . . . . . . . 4 . . . . . 4 . . 5 . . 2 . . Utility 7 | . . . 2 . . . 1 . . . . . . . . 1 1 . . . . . . 2 Weapon 25 | . . . 4 . . . . . . 2 5 . . . . 1 1 3 1 . . 3 1 4 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 97 99 99 94 100 97 86 95 99 97 69 99 100 97 99 99 88 90 79 74 79 83 80 Engine 7 | . 14 13 10 11 11 11 7 2 5 7 7 7 10 10 5 5 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 5 5 8 8 7 8 8 Treads 23 | . 28 27 22 22 22 22 27 27 30 29 30 30 23 23 23 23 22 15 15 13 13 13 12 11 Device 10 | . . 12 10 6 . . 7 9 19 15 12 15 12 11 12 16 11 10 14 9 8 13 15 14 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 5 5 5 5 5 5 5 4 4 4 4 4 Processor 2 | . . . . . . . . . . 3 . . 3 5 5 5 11 10 10 14 13 12 12 11 Protection 3 | . . . . 4 11 11 9 2 . 2 9 7 5 4 1 . . . . . . . . . Energy Gun 3 | . 14 12 1 . . . . . . . . . 13 17 12 11 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 2 8 8 3 . . . . . . . Ballistic Gun 25 | . 14 3 35 42 38 43 35 36 30 29 27 . 18 13 10 13 29 31 25 27 27 28 31 27 Ballistic Cannon 1 | . . 10 7 . . . . . . . . . . . . . . . 5 . . . . . Peak Build Rating 196 | 6 8 13 19 20 20 24 27 26 33 56 56 56 90 91 94 108 110 106 142 168 172 182 196 195 Average Rating 55 | 4 7 11 17 19 18 23 24 22 31 45 53 38 80 89 90 96 102 104 126 165 167 177 194 186 On Entrance 70 | . 6 8 12 19 20 20 24 25 22 33 56 38 56 88 91 94 90 103 106 142 166 166 181 194 Avg Prop Armor Cover (%) 15 | . . . . . . . . . . . . . . . . . . 16 15 . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 207 | 12 47 55 100 102 102 104 107 104 105 121 121 116 142 143 144 158 150 139 172 185 185 192 207 205 Greatest Support 235 | 40 40 40 40 40 40 40 63 63 89 89 88 88 109 108 108 108 108 28 147 180 180 200 200 235 Greatest Overweight (x) 5 | . 1 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 4 5 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 4 2 . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 18 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 20 20 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 12 19 21 24 23 24 24 24 24 24 24 24 23 25 24 24 23 23 24 23 24 23 24 22 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 20 19 25 24 23 25 25 25 25 25 25 21 25 25 23 25 25 25 25 25 25 22 25 5 Class Distribution -------------------- 23% | Executioner 20% | Scavenger-Gunner 20% | Mutant 16% | Scavenger-Tank 6% | Scavenger-Executioner 5% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Tank | -7/Recycling Mutant | -7/Scraptown Executioner | -5/Factory Executioner | -5/Upper Caves Executioner | -5/Upper Caves Executioner | -5/Warlord Executioner | -4/Proximity Caves Executioner | -4/Factory Executioner | -4/DSF Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/DSF Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Matter Collected 12829 | 276 471 345 960 237 50 256 875 512 195 1994 98 37 375 76 205 214 365 . 832 1226 . 592 593 2045 Remotely 1766 | . . . . . . . . . . . . . . . . . 24 . 771 529 . . 132 310 Salvage Created 15505 | 54 523 313 1553 226 . 185 1138 555 151 2179 239 . 564 . 241 145 248 . 1376 1679 . 1058 820 2258 Parts 821 | 2 27 13 95 20 . 12 70 39 12 102 13 . 11 . 18 7 17 . 74 88 . 38 52 111 Haulers Intercepted 20 | . 2 . 6 . . . 5 . 1 5 . . . . . . . . . . . 1 . . Recyclers Shooed 8 | . 2 . 4 1 . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . . . 16 . 17 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Combat Hostiles Destroyed 237 | . 12 12 23 7 . 6 15 14 2 35 3 . 8 . 9 2 4 . 14 24 . 10 10 27 Guns 196 | . 12 6 14 6 . 3 15 14 2 31 3 . 6 . 3 2 4 . 11 17 . 10 10 27 Cannons 11 | . . 1 6 . . . . . . . . . . . 1 . . . 3 . . . . . AOE 28 | . . 5 3 1 . 3 . . . 4 . . . . 5 . . . . 7 . . . . Classes Destroyed 22 | 1 4 1 3 2 . . 1 3 . 1 . . 1 . 1 1 . . 2 . . . . 1 Worker 19 | . 1 1 6 . . 1 1 . 1 3 . . . . . . . . . 2 . . . 3 Builder 7 | . . . 4 . . . 1 . . 1 . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 20 | . 2 . 6 . . . 5 . 1 5 . . . . . . . . . . . 1 . . Recycler 14 | 1 1 2 4 . . . 2 . . 1 1 . 1 . . . . . . . . . . 1 Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 10 | . . . 3 . . . 2 . . 1 . . 1 . . . . . . 2 . . 1 . Swarmer 38 | . 6 2 3 4 . 3 3 4 . . . . . . 5 . . . . 8 . . . . Grunt 83 | . 6 4 13 2 . 2 2 5 1 19 . . 4 . . . . . 8 4 . 6 . 7 Brawler 3 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . 1 . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 40 | . . . 7 . . . 6 1 . 9 3 . 2 . . . . . . 5 . . 2 5 Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . . 4 . . 1 . . Hunter 16 | . . . . . . . 4 1 . . . . . . 1 1 . . . 2 . . 3 4 Programmer 32 | . . . . . . . . 1 1 4 . . 2 . 2 . 3 . . 5 . 1 5 8 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 13 | 1 4 3 13 4 . 4 5 4 2 11 2 . 5 . 5 2 2 . 6 6 . 6 5 5 Combat Bots Only 9 | . 4 3 4 4 . 3 3 4 1 9 2 . 4 . 5 2 2 . 6 5 . 5 4 5 Max Kills in Single Turn 3 | 1 1 2 3 2 . 3 2 2 1 3 1 . 1 . 2 1 1 . 1 2 . 2 1 2 Gunslinging 1 | . . . 1 1 . . . 1 . . . . . . 1 . . . . 1 . 1 . 1 Exploded 3 | . . 2 3 1 . 3 . . . 2 . . . . 2 . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Hostile Shots Fired 1797 | . 45 38 49 28 . 26 120 59 4 348 36 . 50 . 92 65 30 . 57 97 . 133 66 454 Missed 514 | . 15 9 17 7 . 5 44 18 2 111 12 . 14 . 26 10 11 . 20 27 . 37 20 109 Hits 1283 | . 30 29 32 21 . 21 76 41 2 237 24 . 36 . 66 55 19 . 37 70 . 96 46 345 Melee 15 | . . 1 . . . 2 . 2 . . . . . . . 1 . . . . . 1 . 8 Projectile 1268 | . 30 28 32 21 . 19 76 39 2 237 24 . 36 . 66 54 19 . 37 70 . 95 46 337 AOE 29 | . . . . . . . . 2 . . . . . . . . . . . . . . . 27 Critical Strikes 49 | . . . 1 . . 1 . 2 . 6 . . . . 2 1 1 . 1 1 . 2 1 30 Actively Blocked 31 | . . . . . . . . . . . . . . . . . . . . . . 2 1 28 Part Disruptions 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Damage Taken 21811 | . 312 401 570 202 . 301 1010 670 28 2581 194 . 850 . 1262 1046 461 . 641 780 . 928 518 9056 Core 2494 | . 43 27 53 36 . 18 80 86 . 210 6 . 44 . 66 82 . . 43 23 . 73 11 1593 Absorbed by Shields 4933 | . . 32 . . . . . . . . . . . . . 245 . . 256 823 . 985 539 2053 Reduced by Siege Mode 744 | . . . . . . . . . . . . . . . . . . . . 26 . 37 . 681 Regen/Repaired (Parts) 324 | . . . . . . . . . . . . . . . . 324 . . . . . . . . Core Remaining (%) 83 | 100 . 72 . . . 73 . 69 . . . 69 . . . . 80 . 96 98 . 94 . . Volleys Fired 631 | 2 38 33 55 9 . 13 50 33 6 107 7 . 34 3 13 9 39 . 23 39 . 15 28 75 Largest 8 | 2 2 2 4 4 . 4 4 4 4 4 4 . 6 1 6 6 5 . 6 6 . 7 8 8 Hottest 396 | 70 70 86 186 92 . 92 96 96 99 107 107 . 324 90 396 287 246 . 254 210 . 245 280 282 Shots Fired 2365 | 4 76 58 216 32 . 47 197 132 24 388 27 . 85 3 47 35 82 . 131 183 . 105 117 376 Gun 2136 | 4 76 42 149 26 . 45 196 132 24 382 27 . 69 . 29 32 49 . 110 176 . 105 106 357 Cannon 196 | . . 11 66 . . . . . . . . . 16 3 13 3 33 . 21 . . . 11 19 Launcher 33 | . . 5 1 6 . 2 1 . . 6 . . . . 5 . . . . 7 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2048 | 2 38 23 206 26 . 45 196 132 24 382 27 . 18 . 11 24 41 . 131 176 . 105 102 339 Thermal 243 | 2 38 30 9 . . . . . . . . . 67 3 31 11 33 . . . . . 5 14 Explosive 33 | . . 5 1 6 . 2 1 . . 6 . . . . 5 . . . . 7 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 41 | . . . . . . . . . . . . . . . . . 8 . . . . . 10 23 Robot Hit Streak 25 | 4 12 7 15 6 . 8 14 8 7 18 13 . 21 . 18 8 17 . 13 11 . 22 10 25 Robot Miss Streak 5 | . 5 5 3 3 . 2 5 4 3 3 1 . 3 . 5 2 2 . 4 2 . 4 4 4 Penetration Max 2 | . . . . . . . . . 1 1 . . . . . . . . 1 2 . 1 . 2 Secondary Targets 40 | . 1 . 3 1 . . 4 4 . 5 . . 4 . 1 1 . . 2 1 . 6 . 7 Max Gunslinging Chain 2 | . 1 . 2 1 . . 1 1 . 1 . . 1 . 1 1 . . 1 1 . 2 . 1 Shots Hit Robots 1444 | 4 46 28 134 16 . 31 129 67 15 280 21 . 58 . 31 25 32 . 82 103 . 70 47 225 Core Hits 690 | 2 25 21 61 16 . 12 46 32 5 103 10 . 43 . 18 8 12 . 42 66 . 33 24 111 Critical Kills 29 | . . . . . . . . . . 1 . . . . . . 1 . 7 5 . 2 4 9 Critical Parts Destroyed 36 | . . . . . . . 2 . . 3 . . . . . 2 2 . 9 4 . 5 2 7 Critical Strikes 79 | . 3 6 1 . . . 2 . . 5 . . . . . 2 3 . 16 11 . 7 6 17 Burn 9 | . 3 6 . . . . . . . . . . . . . . . . . . . . . . Destroy 67 | . . . . . . . 2 . . 5 . . . . . 2 3 . 16 11 . 7 6 15 Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34855 | 48 627 723 2678 587 . 650 1846 1098 305 6394 435 . 1534 . 1413 357 798 . 1679 4033 . 2006 1200 6444 Guns 28367 | 48 602 298 1521 233 . 436 1832 1098 282 5149 379 . 1434 . 523 350 605 . 1457 3049 . 2006 1183 5882 Cannons 1973 | . . 101 869 . . . . . . . . . . . 310 . 117 . 222 . . . . 354 Explosions 3984 | . . 251 138 330 . 214 . . . 1215 . . 100 . 580 . 76 . . 883 . . . 197 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 531 | . 25 73 150 24 . . 14 . 23 30 56 . . . . 7 . . . 101 . . 17 11 Kinetic 26374 | 23 280 199 2322 233 . 436 1832 1098 282 5149 379 . 190 . 129 162 362 . 1679 3049 . 2006 1183 5381 Thermal 3241 | 25 322 200 68 . . . . . . . . . 1344 . 704 188 193 . . . . . . 197 Explosive 3611 | . . 251 138 330 . 214 . . . 1215 . . . . 580 . . . . 883 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1098 | . . . . . . . . . . . . . . . . . 243 . . . . . . 855 Highest Corruption 15 | . 1 5 2 2 2 2 6 6 . 6 6 . 4 4 5 6 5 . 1 2 . 1 . 15 Average Corruption 3 | . 1 3 1 2 2 2 5 6 . 2 6 . 3 4 4 5 4 . 1 1 . 1 . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 372 | . 11 42 42 26 20 10 16 35 . 30 27 . 12 18 28 4 22 . 3 4 . . . 22 Message Errors 85 | . 1 11 10 4 2 5 5 5 . 10 6 . 2 6 5 1 4 . 1 1 . . . 6 Matter Fused 93 | . 2 12 10 9 8 1 6 9 . 5 4 . 4 5 4 1 5 . . 2 . . . 6 Heat Flow Errors 46 | . 3 7 6 3 2 1 2 5 . 5 2 . 2 1 4 . 1 . . . . . . 2 Energy Discharges 39 | . 2 2 6 5 3 1 . 4 . 2 3 . . 1 3 1 4 . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fused 7 | . 2 1 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 36 | . 1 6 3 2 1 1 . 2 . 3 5 . 2 3 4 1 1 . . . . . . 1 Data Loss (major) 20 | . . . 2 1 1 . 1 6 . . 2 . 1 2 3 . 1 . . . . . . . Misfires 15 | . . 2 1 2 . 1 1 1 . 1 1 . . . 2 . 3 . . . . . . . Alerts 14 | . . 1 1 . 2 . . 1 . . 2 . 1 . 2 . 3 . . 1 . . . . Weapon Failures 16 | . . . 2 . . . 1 1 . 3 2 . . . 1 . . . 1 . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 291 | . . 19 24 . . 11 . . . 38 . . 20 . 51 . . . . 128 . . . . Projectiles 25 | . . . 24 . . . . . . . . . . . 1 . . . . . . . . . Explosions 266 | . . 19 . . . 11 . . . 38 . . 20 . 50 . . . . 128 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 7 | . . 3 3 . . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 327 | . . 70 . . . . . . . . . . 110 . 23 . . . . 27 . . . 97 Shots 6 | . . 2 . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 Rammed 61 | 1 5 14 20 3 . . 1 . . 7 2 . . . . 1 . . . 4 . . 1 2 Targets Rammed 71 | 1 6 15 26 3 . . 1 . 1 7 3 . . . . 1 . . . 4 . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 10 | . 1 1 6 . . . . . 1 . 1 . . . . . . . . . . . . . Highest Temperature 361 | 18 276 270 240 251 236 190 280 270 7 222 228 . 170 59 361 57 116 . 288 320 . 30 72 350 Average Temperature 67 | 10 42 75 49 107 103 99 48 66 6 32 55 . 51 30 105 22 43 . 122 88 . 18 23 83 Received Heat Transfer 2931 | . 105 114 138 45 . 117 63 216 18 1071 60 . 135 . 416 39 27 . 103 44 . 72 8 140 Effects 7 | . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 3 Total Turns 138 | . . . . . . . . . . . . . . . . . . . . 27 . 26 . 85 Longest Duration 77 | . . . . . . . . . . . . . . . . . . . . 17 . 15 . 77 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Melted 19 | . 4 1 . . . . . . . . . . 13 . 1 . . . . . . . . . Heat Transferred 6752 | 74 1184 999 185 . . . . . . . . . 2800 . 973 425 50 . . . . . . 62 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Maximum Alert Level 2 | . . . 1 . . . . 2 1 2 . . . . . . . . 1 2 1 2 1 2 Low Security (%) 72 | 100 100 100 70 100 . 100 100 20 69 51 100 . 100 . . . . 100 64 41 . 31 . 5 Level 1 20 | . . . 29 . . . . 17 30 24 . . . . . . . . 35 30 100 50 100 89 Level 2 7 | . . . . . . . . 62 . 24 . . . . . . . . . 28 . 18 . 5 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Peak Influence 558 | 5 173 50 232 179 . 96 122 548 287 558 188 . 182 . . . . . 349 516 252 426 377 519 Initial 287 | . . . 16 82 . . . 55 287 . 158 . . . . . . . . 195 252 166 255 236 Average 130 | . 49 4 127 43 . 12 59 391 145 215 63 . 56 . . . . . 171 283 237 262 287 273 Influence Increases 7704 | 5 375 221 734 319 . 181 589 513 85 1226 96 . 322 . 220 55 110 . 359 729 . 280 376 909 Destroy 0b10 Robot/C 4760 | . 240 120 460 220 . 120 300 300 60 720 60 . 160 . 180 40 80 . 280 480 . 200 200 540 Destroy 0b10 Robot/NC 380 | 5 20 15 115 5 . 5 55 . 10 60 5 . 15 . . . . . 5 30 . 5 5 25 Destroy Leader 1138 | . 54 30 128 20 . 20 134 20 12 222 . . 42 . 40 . 30 . 40 114 . 30 62 140 Allied During Kill 32 | . . . . 21 . . . 3 1 7 . . . . . . . . . . . . . . Successful Hack 28 | . . . . . . . 14 . . 2 . . . . . . . . . 5 . . 7 . Select Force Hacks 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . Disable Machine 390 | . . 15 15 . . . 45 15 . 135 . . 15 . . . . . 15 15 . 15 60 45 Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . . . . . . . . . . . . Destroy Structure 511 | . 1 41 16 38 . 21 11 10 2 65 1 . 90 . . . . . 4 70 . . 27 114 Lose Combat Pursuer 285 | . 60 . . 15 . 15 30 15 . 15 . . . . . 15 . . 15 15 . 30 15 45 Influence Decreases 7393 | 5 375 179 564 523 8 181 503 51 633 819 503 . 213 109 220 29 136 . 10 628 228 76 433 967 Entered New Map 1484 | . . . 26 130 8 . . 31 261 . 249 . . 41 . . 26 . . 154 198 56 171 133 Time Decay 5059 | 5 375 154 538 383 . 181 453 . 342 514 254 . 213 68 190 9 110 . . 464 30 . 262 514 Lost Part 595 | . . 25 . 10 . . 50 20 10 70 . . . . 30 20 . . 10 10 . 20 . 320 Lost Ally 40 | . . . . . . . . . 20 20 . . . . . . . . . . . . . . Purge Threat 215 | . . . . . . . . . . 215 . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 2 1 . . 4 . 1 10 . . 3 . . . . . 2 5 . 1 3 5 Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Extermination 14 | . . . . . . . . . 1 4 . . 2 . . . . . . 2 . . 1 4 Reinforcement 18 | . 2 . 2 . . . 4 . . 3 . . 1 . . . . . 2 2 . 1 . 1 Assault 4 | . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Distress Signals 17 | . 2 2 . . . . 3 . . 4 . . . . . . . . . 4 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 30 15 37 11 . 7 28 18 3 48 3 . 11 . 9 24 4 . 13 32 . 12 14 44 Peak Tracking Total 16 | . 5 3 5 4 . 3 7 4 2 6 1 . 4 . 5 16 1 . 4 6 . 5 3 12 Tactical Retreats 19 | . 3 1 . 1 . 1 2 1 . 1 . . . . . 1 . . 1 1 . 2 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Traps Triggered 20 | . 1 . 3 . . . 4 2 . 4 . . . . . 1 . . 2 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Machines Disabled 30 | . . 1 1 . . . 3 3 . 9 . . 1 . . 2 . . 1 1 . 1 4 3 Max in Single Turn 1 | . . 1 1 . . . 1 1 . 1 . . 1 . . 1 . . 1 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Machines Accessed 44 | . 2 1 1 . 4 . 5 3 2 7 1 . 1 . . 2 . 1 . 5 2 . 5 2 Terminals 24 | . . . . . . . 2 3 1 6 . . . . . . . 1 . 3 1 . 5 2 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . 1 1 . . . . . . . . . 1 . . . . Total Hacks 82 | . 4 1 2 . 4 . 10 7 3 15 1 . 2 . . 5 . 1 . 7 4 . 12 4 Successful 32 | . 1 1 1 . 4 . 4 . . 7 1 . 2 . . 5 . 1 . 2 1 . 2 . Failed 49 | . 3 . . . . . 6 7 3 8 . . . . . . . . . 5 3 . 10 4 Catastrophic 13 | . 3 . . . . . . 1 2 2 . . . . . . . . . 2 . . 2 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 16 | . . . . . . . 2 3 . 5 1 . . . . . . . . 2 . . 3 . Terminals 48 | . . . . . . . 3 7 2 13 . . . . . . . 1 . 4 2 . 12 4 Fabricators 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 4 . . . . . 2 . . . 1 . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . 2 . . . . . . . . . . . . . 2 . . . Garrison Access 8 | . . . . . . . 3 . 1 2 . . . . . . . . . 2 . . . . Terminal Hacks 21 | . . 1 . . 4 . . . . 6 . . . . . 5 . 1 . 1 1 . 2 . Record 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 7 | . . 1 . . . . . . . 4 . . . . . 1 . . . . . . 1 . Open DSF 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . . . . . 2 3 2 3 . . 1 . . . . . . 4 2 . 5 2 Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . 106 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . . . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . Machine Destruction 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Total Allies 7 | . . 1 . 3 . . . 1 . 2 . . . . . . . . . . . . . . Largest Group 3 | . . 1 . 3 2 2 . 1 1 2 . . . . . . . . . . . . . . Highest-Rated Group 62 | . . 31 . 55 36 36 . 25 25 62 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 31 28 28 . 25 25 31 . . . . . . . . . . . . . . Initial Warlord ECA Mod 3 | . . . . . . . . . 3 3 3 3 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . 7 . 27 . . . 2 3 20 . . . . . . . . . . . . . . Total Damage 857 | . . 83 . 313 . . . 76 75 310 . . . . . . . . . . . . . . Kills 11 | . . 2 . 5 . . . 1 1 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Active Infowar (turns) 4 | . . . . . . . . . . . . . 3 1 . . . . . . . . . . Seismic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . ECM 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Turns Passed 31120 | 109 1613 2209 3572 2185 1886 1309 1458 1187 782 2204 839 2165 1221 668 852 1927 1003 79 349 1179 74 266 569 1415 Spaces Moved 10861 | 56 563 755 1122 634 588 394 504 438 307 712 321 875 421 263 316 739 346 43 98 466 40 105 259 496 Core 10 | 2 . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 10776 | 54 563 755 1122 634 588 394 504 438 307 712 321 875 421 263 316 739 346 . 66 466 40 105 259 488 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 75 | . . . . . . . . . . . . . . . . . . 43 32 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 320 320 240 240 240 240 247 247 247 250 250 250 250 160 160 170 170 166 166 50 Average Speed 251 | 156 230 240 289 320 320 320 240 240 240 243 247 247 248 250 250 250 250 160 224 174 184 168 175 202 Slowest Speed 320 | 160 240 320 320 320 320 320 240 240 240 247 247 247 250 250 250 250 250 160 250 250 250 250 249 249 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 92 94 92 98 90 96 58 59 6 88 60 75 11 50 57 79 52 1 90 19 3 89 7 24 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 15 | . . 1 . 2 . 2 . . . . . 4 . 2 . . 4 . . . . . . . Spaces Dug 182 | . . 44 . 24 . . 9 . . 22 . . 8 1 56 . 10 . . . . . 1 7 Terrain Destroyed 503 | . . 61 10 46 . 25 9 2 . 59 . . 50 3 75 . 43 . 2 48 . 1 9 60 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 139 | . . . 1 . . . . 2 . . . . 15 3 5 . 37 . . 13 . 1 9 53 AOE 358 | . . 61 9 46 . 25 9 . . 59 . . 35 . 70 . 6 . . 34 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Sto Rec Scr Fac Upp Upp War Pro Fac DSF Res Res DSF Acc Com Total 13177 | 71 793 1071 1259 762 595 412 640 501 334 964 351 879 524 270 345 798 421 56 168 721 41 153 317 731 Wait 1027 | . 168 257 9 112 . . 34 23 5 52 9 . 28 . 11 14 8 . . 181 . 14 5 97 Move 10839 | 56 562 754 1121 633 587 393 504 436 306 711 320 874 420 262 315 739 345 42 97 465 39 104 258 496 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 147 | 5 17 3 14 . . 1 13 1 4 16 1 . 9 . 1 12 7 7 10 3 . 6 7 10 Fast Attach 44 | 5 1 2 7 . 3 . 1 1 3 6 1 . 2 . . 2 1 . 6 2 . 1 . . Attach 73 | 1 . 4 2 1 1 . 7 1 2 7 . 4 3 . 3 . 4 1 3 2 1 5 2 19 Detach 8 | . . . . . . . . . . . 4 . . . . . . . . . 1 1 . 2 Swap 173 | 1 . 3 10 4 . 5 15 1 5 28 . 1 19 4 2 8 11 . 5 21 . . 11 19 Drop 151 | 1 1 . 14 . 4 . 15 1 2 26 6 . 9 1 . 14 6 6 20 4 . 7 5 9 Fire 631 | 2 38 33 55 9 . 13 50 33 6 107 7 . 34 3 13 9 39 . 23 39 . 15 28 75 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 69 | . 6 15 26 3 . . 1 . 1 7 3 . . . . . . . . 4 . . 1 2 Escape Stasis 14 | . . . . . . . . 4 . 4 . . . . . . . . 4 . . . . 2 Rewire 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research -2/Research -2/DSF -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Discovered new exit (range 9) 1265 | -10/Materials | Discovered new exit (range 15) 1723 | -10/Materials | Entered Mines 1780 | -10/Mines | Discovered new exit (range 8) 1804 | -10/Mines | Discovered new exit (range 8) 1926 | -10/Mines | Assembled infested the area 2466 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2540 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2831 | -10/Mines | Received a Mining Laser from a helpful Derelict 3139 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3932 | -10/Mines | Entered Materials 3932 | -9/Materials | Evolved 2 slots: Weapon x2 4412 | -9/Materials | Central database locked down 4547 | -9/Materials | Build established: Scavenger-Gunner 4821 | -9/Materials | Discovered new exit (range 11) 5384 | -9/Materials | Discovered new exit (range 15) 6004 | -9/Materials | Discovered new exit (range 15) 6711 | -9/Materials | Discovered new exit (range 15) 7081 | -9/Materials | Discovered new exit (range 3) 7504 | -9/Materials | Entered Mines 7565 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7575 | -9/Mines | Met a Derelict bent on vengeance 7651 | -9/Mines | Discovered new exit (range 6) 8323 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8520 | -9/Mines | Met a Derelict testing a Signal Generator 9021 | -9/Mines | Build established: Scavenger-Tank 9474 | -9/Mines | Discovered new exit (range 3) 9676 | -9/Mines | Discovered new exit (range 5) 9689 | -9/Mines | Entered Exiles 9689 | -9/Exiles | Found Exiles lab abandoned 9689 | -9/Exiles | Accompanied by 2 allies 11531 | -9/Exiles | Discovered new exit (range 14) 11575 | -9/Exiles | Entered Mines 11575 | -8/Mines | Accompanied by 2 allies 12192 | -8/Mines | Discovered new exit (range 5) 12858 | -8/Mines | Discovered new exit (range 8) 12884 | -8/Mines | Entered Materials 12884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 13163 | -8/Materials | Lost 3 parts (1p2w) 13725 | -8/Materials | Discovered new exit (range 3) 14342 | -8/Materials | Identified exit to Garrison 14342 | -8/Materials | Entered Garrison 14416 | -8/Garrison | Triggered checkpoint 14496 | -8/Garrison | Garrison Relay disabled 14525 | -8/Garrison | Build established: Tank 14709 | -8/Garrison | Triggered checkpoint 14802 | -8/Garrison | Rescued a captive Derelict 14912 | -8/Garrison | Discovered new exit (range 8) 14994 | -8/Garrison | Build established: Gunner 15084 | -8/Garrison | Garrison Relay disabled 15318 | -8/Garrison | Discovered new exit (range 11) 15342 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15529 | -8/Garrison | Entered Factory 15529 | -7/Factory | Accompanied by 1 ally 15529 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15705 | -7/Factory | Discovered new exit (range 11) 15829 | -7/Factory | Build established: Scavenger-Gunner 16311 | -7/Factory | Entered Storage 16551 | -7/Storage | Lost 4 parts (2n2w) 17370 | -7/Storage | Met a pair of Derelict thieves 17505 | -7/Storage | Destroyed 9 combat bots 17694 | -7/Storage | Build established: Gunner 18098 | -7/Storage | Garrison activated, responded to threat 18198 | -7/Storage | Used back door to open Recycling access 18198 | -7/Storage | Discovered new exit (range 5) 18397 | -7/Storage | Build established: Tank 18515 | -7/Storage | Entered Recycling 18516 | -7/Recycling | Met a Zionite searching for Scraptown 18866 | -7/Recycling | Discovered new exit (range 15) 19284 | -7/Recycling | Scanned before Scraplab entrance 19325 | -7/Recycling | Entered Scraplab 19344 | -7/Recycling | Discovered new exit (range 4) 19354 | -7/Recycling | Entered Scraptown 19354 | -7/Scraptown | System corruption cleaned by C-Scrubber 19579 | -7/Scraptown | Build established: Mutant 19698 | -7/Scraptown | Visited UFD Registry 19698 | -7/Scraptown | Registered with UFD as "Nukeunit" 19834 | -7/Scraptown | Visited Sword Containment 19886 | -7/Scraptown | Visited Derelict Rescue Squad 19918 | -7/Scraptown | Visited Scrap Suit Storage 19940 | -7/Scraptown | Visited Cartography Club 20012 | -7/Scraptown | Visited Scrapoid Research Area 20051 | -7/Scraptown | Visited Junk Repository 20486 | -7/Scraptown | Visited Supply Room 20597 | -7/Scraptown | Visited Assassins FH 20893 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 21506 | -7/Scraptown | Discovered new exit (range 3) 21519 | -7/Scraptown | Entered Factory 21519 | -5/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 21826 | -5/Factory | Fabricated Imp. Thermal Shield? 21831 | -5/Factory | Build established: Executioner 22116 | -5/Factory | Discovered new exit (range 15) 22234 | -5/Factory | Found Launcher Loader 22740 | -5/Factory | Entered Upper Caves 22741 | -5/Upper Caves | Encountered a Warlord checkpoint 22800 | -5/Upper Caves | Spotted B-75 Beast 23331 | -5/Upper Caves | Learned Factory stockpile data 23336 | -5/Upper Caves | Discovered new exit (range 5) 23408 | -5/Upper Caves | Entered another Upper Caves area 23664 | -5/Upper Caves | Spotted B-75 Beast 23757 | -5/Upper Caves | Destroyed B-75 Beast 23893 | -5/Upper Caves | Learned Factory trap positions 24207 | -5/Upper Caves | Discovered new exit (range 9) 24260 | -5/Upper Caves | Entered Warlord 24345 | -5/Warlord | System corruption cleaned by Quarantine Array 25062 | -5/Warlord | Rebuked by Warlord 25087 | -5/Warlord | Warlord's base attacked by MAIN.C 25437 | -5/Warlord | Warlord forces counterattacked 25472 | -5/Warlord | Found Prototype Energy Cannon 25472 | -5/Warlord | Identified Vortex Cannon 25482 | -5/Warlord | Found Vortex Cannon 25493 | -5/Warlord | Found Prototype Energy Gun 25496 | -5/Warlord | Found Prototype Energy Gun 25739 | -5/Warlord | Identified Vortex Rail (x2) 25759 | -5/Warlord | Found Prototype Reactor 25762 | -5/Warlord | Warlord base infiltrated, sounded retreat 25782 | -5/Warlord | Found Prototype Processor 25953 | -5/Warlord | Lost 3 allies 26099 | -5/Warlord | Spotted Striker 26101 | -5/Warlord | P-80 Master assimilated allied QT-9DM(g) 26105 | -5/Warlord | Spotted Executioner 26108 | -5/Warlord | Discovered new exit (range 14) 26144 | -5/Warlord | Lost 11 allies 26146 | -5/Warlord | Destroyed Executioner 26173 | -5/Warlord | Found Prototype Processor 26173 | -5/Warlord | Identified Exp. Core Analyzer (x2) 26187 | -5/Warlord | Spotted Striker 26187 | -5/Warlord | Entered Proximity Caves 26436 | -4/Proximity Caves | Spotted B-86 Titan 26468 | -4/Proximity Caves | Destroyed B-86 Titan 26765 | -4/Proximity Caves | Learned Research security intel 27008 | -4/Proximity Caves | Discovered new exit (range 16) 27190 | -4/Proximity Caves | Entered Factory 27190 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27191 | -4/Factory | Loaded intel: 103 trap records 27267 | -4/Factory | Identified exit to DSF 27269 | -4/Factory | Entered DSF 27331 | -4/DSF | Additional patrols routed to DSF 27485 | -4/DSF | Discovered new exit (range 15) 27536 | -4/DSF | Sterilization system engaged 27556 | -4/DSF | Ambient heat levels rising (+10) 27571 | -4/DSF | Ambient heat levels rising (+10) 27586 | -4/DSF | Ambient heat levels rising (+10) 27601 | -4/DSF | Ambient heat levels rising (+10) 27616 | -4/DSF | Ambient heat levels rising (+10) 27618 | -4/DSF | Entered Research 27618 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 27621 | -3/Research | Identified Vortex Chain Reactor 28403 | -3/Research | Spotted B-86 Titan 28487 | -3/Research | Discovered new exit (range 15) 28618 | -3/Research | First assault squad dispatched 28797 | -3/Research | Entered another Research area 28797 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 28869 | -2/Research | Identified exit to DSF 28871 | -2/Research | Entered DSF 28911 | -2/DSF | Additional patrols routed to DSF 29050 | -2/DSF | Discovered new exit (range 14) 29079 | -2/DSF | Build established: Scavenger-Executioner 29129 | -2/DSF | Sterilization system engaged 29137 | -2/DSF | Entered Access 29137 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 29199 | -1/Access | Found Gamma Bomb Array 29202 | -1/Access | Found Gamma Bomb Array 29204 | -1/Access | Found Gamma Bomb Array 29622 | -1/Access | Discovered new exit (range 7) 29694 | -1/Access | Spotted B-99 Colossus 29694 | -1/Access | Spotted B-99 Colossus 29706 | -1/Access | Entered Command 29728 | -1/Command | Spotted B-99 Colossus 30689 | -1/Command | Spotted M Guard 30690 | -1/Command | Spotted Combat Programmer 30691 | -1/Command | Spotted Combat Programmer 30712 | -1/Command | Destroyed Combat Programmer 30724 | -1/Command | Destroyed Combat Programmer 30730 | -1/Command | Spotted M Guard 30788 | -1/Command | Destroyed M Guard 30788 | -1/Command | All MAIN.C guards destroyed 30817 | -1/Command | Lost 11 parts (2n1u8w) 30884 | -1/Command | System corruption reached 10% 30931 | -1/Command | Spotted B-99 Colossus 31077 | -1/Command | Spotted Striker 31078 | -1/Command | Spotted Alpha 7 31087 | -1/Command | Spotted Alpha 7 31090 | -1/Command | Spotted Striker 31094 | -1/Command | Spotted Executioner 31098 | -1/Command | Spotted Executioner 31098 | -1/Command | Spotted Executioner 31101 | -1/Command | Spotted B-99 Colossus 31103 | -1/Command | Spotted Executioner 31107 | -1/Command | Spotted B-99 Colossus 31113 | -1/Command | Core integrity fell below 50% 31115 | -1/Command | Released all parts (4) 31115 | -1/Command | Discovered new exit (range 14) 31120 | -1/Command | Core integrity fell below 20% 31121 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 31120_ Slug penetrates B-99 Colossus. 31120_ Penetrated by Slug. 31120_ Slug penetrates B-99 Colossus. 31120_ Penetrated by Slug. 31120_ Triggered Stasis Trap. 31120_ A bubble of rippling energy engulfs the area. 31120_ Field strength at 94. 31120_ K-01 Serf collects debris. 31120_ Field strength at 88. 31121_ System corrupted: Matter fused (-7). 31121_ Slug penetrates Striker. 31121_ Slug penetrates B-99 Colossus. 31121_ Penetrated by Slug. 31121_ Slug penetrates Access Shell. 31121_ Knocked back. 31121_ Triggered Stasis Trap. 31121_ A bubble of rippling energy engulfs the area. 31121_ Field strength at 94. Map ----- +----------------------------------------------------+ | ?????? ???????????? | | # #########+##+#+##########????? ???????????? | | #??????????????????????????? == ??????????? | | #??????????????????????????? == ?????????? | | ""#??????????????????????????? = ?????????? | | !! "#??????????????????????????? #????????? | | ! ] T"#???????????????????????????? #????????? | | ""#???????????????????????????? +????????? | | ""#????????????????????????????###??????????? | | #?????????????????????????????????????????? | | ! #????????????????##???????????????????????? | | ## ####???????????????? ???? ??????????????????? | | #???????????#???? ??? #????????????????? | | #???????????# ??? ??? #????????????????? | | #???????????# ??"" """ #????????????????? | | #???????????# ?? ? #????????????????? | | #???????????# ?? <" ?^ #????????????????? | | "#???????????# ? 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BB ??????????????????? | | ""#?????????????##BB ^ ##??????????????????? | | ""#?????????????# BB #??????????????????? | | ""#?????????????## %@^BB##??????????????????? | | ""#?????????????# ^ K ##?????????????????? | | "#?????????????## E ^;;#?????????????????? | | #?????????????# %%E ##?????????????????? | | #?????????????## ##??????????????????? | | +########????????????# E !!#??????????????????? | | % % #????????????## %E7##??????????????????? | | +?????????????# 7* ;#??????????????????? | | # ######?????????????##;*k/];#??????????????????? | | # #?????????????#####?# ]!/;%#??????????????????? | | # #?????????????# # !!%# #??????????????????? | | # #?????????????# # %!=###??????????????????? | | # #?????????????# ; =[%#????????????????????? | | #! #?????????????# #[!*!#????????????????????? | | #%=#?????????????# "%! =#????????????????????? | | = ?????????????# "*% ########### ?????????? | | = #????????????# # = % ????????? | | !% ####?????????#!!! # ????????? | | * ???????#!!! ?# % ????????? | | # ??????#!! ?# ????????? | | # ??????# ??# ????????? | | # ??????# ???# % ?????????? | | # =!! #?????##????# ?????????? | | =! ????????????#! ?????????? | | !! ??????????????# = ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 75 Energy Capacity 950 Matter Stores 371 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: EX 50 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Shield | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed RingRecoilDriver Manual? 0 Play Time 01:57:12 Cumulative 252.7 hours Start 2025.11.27 @ 17:35:59 End 2025.11.27 @ 21:36:12 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 30 Types 12/1/11/1/0/1/2/1/0/1 Lore% 82 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab74f81e-33e1-4d25-91b6-51e20e971b2a