Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 19:22:45 Player: Hilbert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1427) 1427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 6980 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 48 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Airjet Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Airjet Gyrokinetic Inverter Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Scythe > --- INVENTORY -------- Light Nuclear Core Experimental Sensor Array Experimental Sensor Array Guided EMP Blaster [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 4 | . . 1 1 . 2 . . . . . Utility 4 | . . 1 1 1 . . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 73 | 6 3 11 11 17 6 3 3 2 . 11 Power 12 | 1 . 1 1 3 1 . 2 1 . 2 Engine 4 | 1 . 1 1 . . . 1 . . . Core 8 | . . . . 3 1 . 1 1 . 2 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 3 8 6 3 2 . . . 7 Treads 9 | 1 . 2 5 . . . . . . 1 Leg 8 | . . . 3 . . . . . . 5 Wheel 2 | 1 . 1 . . . . . . . . Hover 5 | . . . . 4 . . . . . 1 Flight 7 | . . . . 2 3 2 . . . . Utility 14 | 1 2 1 1 4 2 . . 1 . 2 Device 7 | . . 1 . 2 1 . . 1 . 2 Storage 4 | 1 2 . . . 1 . . . . . Processor 3 | . . . 1 2 . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 1 6 1 4 . 1 1 . . . Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 4 | . . . . 3 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . Parts Lost 32 | . . 5 12 4 . 3 1 . 1 6 Power 6 | . . 1 2 1 . 1 . . . 1 Propulsion 18 | . . 1 7 2 . 2 1 . . 5 Utility 2 | . . . 1 . . . . . 1 . Weapon 6 | . . 3 2 1 . . . . . . Highest Loss Streak 6 | . . 3 6 4 . 3 4 . 1 2 Average Slot Usage (%) 68 | . 88 91 67 50 89 92 77 83 85 31 Engine 4 | . 14 8 6 . . . 5 6 6 1 Core 4 | . . . . 7 13 13 6 6 6 3 Treads 7 | . 14 14 16 10 . . . . . 2 Leg 1 | . . . 7 . . . . . . 7 Wheel 3 | . 14 13 3 . . . . . . . Hover 6 | . . . . 14 26 25 6 6 6 . Flight 8 | . . . . 1 13 13 26 26 26 6 Device 9 | . . 10 4 5 16 20 13 16 19 4 Storage 7 | . 17 22 14 . 6 6 6 6 6 1 Processor 2 | . . . 1 3 6 6 6 6 6 1 Ballistic Gun 5 | . 27 19 6 . . . . . . . Slashing Weapon 2 | . . . . 4 6 2 3 6 6 1 Naked Turns 145 | . . . 26 12 . . . . . 107 Heaviest Build 42 | 11 30 33 38 18 34 42 29 30 30 39 Greatest Support 100 | 20 10 40 84 38 47 47 31 39 39 100 Greatest Overweight (x) 3 | 1 2 3 3 2 . 1 . . . 1 Average Overweight (x) . | . 1 1 . . . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 4 10 10 10 10 10 10 Average Capacity 8 | 5 7 14 12 4 9 10 10 10 10 5 Most Carried 10 | 4 7 8 5 4 8 8 8 8 8 10 Average Carried 5 | 2 5 6 4 2 4 7 7 7 8 3 Final Capacity 14 | 6 14 14 4 4 10 10 10 10 10 4 Final Carried 8 | 4 7 6 4 4 8 7 7 8 8 2 Class Distribution -------------------- 70% | Mutant 16% | Messiah-Sprinter 9% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1300 | 211 54 320 238 147 . 101 37 93 24 75 Remotely . | . . . . . . . . . . . Salvage Created 1394 | . 85 474 648 133 . 26 . . . 28 Parts 102 | . 10 33 46 10 . 2 . . . 1 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 . . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 42 | . 4 16 17 4 . 1 . . . . Melee 3 | . . . . 3 . . . . . . Guns 21 | . 4 13 4 . . . . . . . AOE 18 | . . 3 13 1 . 1 . . . . Classes Destroyed 9 | . 3 1 4 . . . . . . 1 Worker 1 | . . . . . . . . . . 1 Builder 9 | . . . 9 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 18 | . 3 8 3 3 . 1 . . . . Grunt 18 | . 1 5 12 . . . . . . . Sentry 6 | . . 3 2 1 . . . . . . Best Kill Streak 19 | . 4 5 19 3 . 1 . . . 1 Combat Bots Only 8 | . 3 5 8 3 . 1 . . . . Max Kills in Single Turn 5 | . 1 3 5 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 3 1 . 1 . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 5876 | . 208 576 1453 1044 55 520 49 . 21 1950 Core 2303 | . 69 145 461 473 5 123 18 . . 1009 Absorbed by Shields 17 | . . . . 17 . . . . . . Core Remaining (%) 60 | 100 72 63 16 32 . . . . 82 . Volleys Fired 87 | . 15 35 34 . . 3 . . . . Largest 2 | . 2 2 2 . . 1 . . . . Hottest 73 | . 40 73 73 . . 50 . . . . Shots Fired 150 | . 30 66 51 . . 3 . . . . Gun 122 | . 30 64 28 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 28 | . . 2 23 . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 110 | . 30 56 24 . . . . . . . Thermal 12 | . . 8 4 . . . . . . . Explosive 25 | . . 2 23 . . . . . . . Electromagnetic 3 | . . . . . . 3 . . . . Robot Hit Streak 30 | . 14 15 30 . . 6 . . . . Robot Miss Streak 3 | . 1 3 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 124 | . 21 49 43 8 . 3 . . . . Core Hits 99 | . 6 24 60 4 . 2 . . . 3 Critical Hits 3 | . . 1 1 1 . . . . . . Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks 47 | . . . . 20 8 . . . 6 13 Impact . | . . . . . . . . . . . Slashing 47 | . . . . 20 8 . . . 6 13 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3765 | . 234 640 2370 360 . 130 . . . 31 Guns 1108 | . 234 502 372 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 2256 | . . 138 1988 . . 130 . . . . Melee 358 | . . . . 358 . . . . . . Ramming 43 | . . . 10 2 . . . . . 31 Kinetic 981 | . 234 427 320 . . . . . . . Thermal 127 | . . 75 52 . . . . . . . Explosive 2126 | . . 138 1988 . . . . . . . Electromagnetic 130 | . . . . . . 130 . . . . Impact . | . . . . . . . . . . . Slashing 358 | . . . . 358 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 6 . . . . . 8 Average Corruption 5 | . . . . 5 . . . . . 5 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . . 7 . . . . . 5 Message Errors 1 | . . . . 1 . . . . . . Matter Fused 3 | . . . . 1 . . . . . 2 Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . 1 Targeting Errors 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . . . 34 66 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 34 | . . . 34 . . . . . . . Melee 66 | . . . . 66 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 333 | . . 43 276 1 . . . . . 13 Shots 9 | . . 1 8 . . . . . . . Rammed 9 | . . . 3 1 . . . . . 5 Targets Rammed 10 | . . . 4 1 . . . . . 5 Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 73 | . . 37 36 73 . . . . . 6 Average Temperature 12 | . . 9 13 40 . . . . . 4 Received Heat Transfer 984 | . 30 192 432 117 12 18 . . . 183 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 370 | . . 222 148 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 579 | . 110 384 579 437 181 . . . . 121 Average Influence 172 | . 45 143 257 307 147 . . . . 51 Maximum Alert Level 2 | . . 1 2 2 . . . . . . Low Security (%) 60 | 100 100 67 56 . 100 . . . . 100 Level 1 27 | . . 32 14 70 . . . . . . Level 2 12 | . . . 29 29 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 2 3 4 . . . . . 4 Investigation 2 | . . . . 2 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 10 | . . 2 3 2 . . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 2 2 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 10 21 33 19 4 6 7 . 10 46 Peak Tracking Total 15 | . 7 6 8 9 4 4 5 . 12 15 Tactical Retreats 26 | . . . 5 7 . 1 1 . 1 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 10 | . . 1 . 6 . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 4 | . . 1 3 . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 18 | . 3 4 1 6 2 . . 1 . 1 Terminals 15 | . 3 4 1 5 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 36 | . 6 12 2 8 4 . . 3 . 1 Successful 17 | . 3 7 1 2 1 . . 3 . . Failed 19 | . 3 5 1 6 3 . . . . 1 Catastrophic 2 | . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 49 | . 6 10 2 7 4 . . . . 20 Terminals 31 | . 6 12 2 7 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Terminal Hacks 6 | . . 3 . . . . . 3 . . Part Schematic 3 | . . . . . . . . 3 . . Robot Analysis 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 10 | . 3 4 1 1 1 . . . . . Terminals 10 | . 3 4 1 1 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 9 | . 3 3 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 3 1 4 2 . . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 12 | . . . . . . . . 7 . 5 Largest Group 7 | . . . . . . . . 7 7 2 Highest-Rated Group 216 | . . . . . . . . 216 216 170 Highest-Rated Ally 85 | . . . . . . . . 40 40 85 Zionite Dispatches 3 | . . . . . . . . . . 3 Heavy 2 | . . . . . . . . . . 2 Melee Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 4 7 Total Damage 579 | . . . . . . . . . 60 519 Kills 2 | . . . . . . . . . 1 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 Emergency Access 1 | . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 3179 | 60 183 447 313 637 140 142 96 393 246 522 Spaces Moved 5064 | 60 137 280 184 1071 219 269 268 815 745 1016 Core 1166 | 14 . . 81 397 . . . . . 674 Treads 11 | 2 . 4 5 . . . . . . . Legs 41 | . . . 34 . . . . . . 7 Wheels 521 | 44 137 276 64 . . . . . . . Hover 1058 | . . . . 582 219 257 . . . . Flight 2267 | . . . . 92 . 12 268 815 745 335 Fastest Speed 31 | 50 80 100 50 37 48 31 34 31 31 31 Average Speed 48 | 79 92 109 95 49 48 48 34 32 31 45 Slowest Speed 210 | 160 100 180 210 150 48 112 34 34 31 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 25 29 26 40 8 56 51 83 88 45 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 2 3 4 2 . Spaces Dug 35 | . . . . 8 8 . . . 6 13 Terrain Destroyed 140 | . . 16 89 8 8 . . . 6 13 Melee 35 | . . . . 8 8 . . . 6 13 Projectile . | . . . . . . . . . . . AOE 105 | . . 16 89 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 5534 | 69 162 360 265 1141 239 278 272 937 750 1061 Wait 214 | . 5 30 32 17 1 2 . 121 . 6 Move 5054 | 59 136 279 183 1070 218 268 267 814 744 1016 Hop . | . . . . . . . . . . . Pick Up 24 | 4 2 5 1 5 6 . . . . 1 Fast Attach 42 | 6 2 1 8 14 1 . 1 1 . 8 Attach 24 | . . 7 3 3 3 3 2 . . 3 Detach 13 | . . . . 3 . 2 2 . . 6 Swap 7 | . 1 3 . . 2 . . 1 . . Drop 12 | . 1 . . 8 . . . . . 3 Fire 87 | . 15 35 34 . . 3 . . . . Melee 47 | . . . . 20 8 . . . 6 13 Ram 9 | . . . 3 1 . . . . . 5 Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 11) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 658 | -9/Materials | Lost 3 parts (3w) 667 | -9/Materials | Discovered new exit (range 10) 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 863 | -8/Materials | Lost 4 parts (1p3n) 946 | -8/Materials | Core integrity fell below 50% 949 | -8/Materials | Released all parts (4) 968 | -8/Materials | Destroyed 8 combat bots 970 | -8/Materials | Lost 6 parts (1p4n1w) 988 | -8/Materials | Core integrity fell below 20% 1002 | -8/Materials | Discovered new exit (range 5) 1004 | -8/Materials | Entered Factory 1004 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1178 | -7/Factory | Discovered new exit (range 15) 1185 | -7/Factory | Identified exit to Lower Caves 1309 | -7/Factory | Core integrity fell below 50% 1339 | -7/Factory | Lost 4 parts (1p2n1w) 1416 | -7/Factory | Discovered new exit (range 10) 1634 | -7/Factory | Discovered new exit (range 11) 1641 | -7/Factory | Entered another Factory area 1641 | -6/Factory | Evolved 2 slots: Propulsion x2 1699 | -6/Factory | Found Prototype Device 1701 | -6/Factory | Found Prototype Device 1766 | -6/Factory | Discovered new exit (range 15) 1781 | -6/Factory | Entered Lower Caves 1790 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1911 | -6/Lower Caves | Learned 4 Factory zone layouts 1912 | -6/Lower Caves | Discovered new exit (range 15) 1923 | -6/Lower Caves | Entered another Lower Caves area 1963 | -6/Lower Caves | Learned 8 Factory zone layouts 1966 | -6/Lower Caves | Lost 4 parts (1p3n) 2016 | -6/Lower Caves | Discovered new exit (range 5) 2019 | -6/Lower Caves | Entered Zion 2049 | -6/Zion | Gained Derelict followers 2064 | -6/Zion | Discovered new exit (range 16) 2155 | -6/Zion | Imprinted 2157 | -6/Zion | Declared Zion's savior 2412 | -6/Zion | Entered Proximity Caves 2412 | -5/Proximity Caves | Accompanied by 7 allies 2463 | -5/Proximity Caves | Spotted B-75 Beast 2488 | -5/Proximity Caves | Build established: Messiah-Sprinter 2584 | -5/Proximity Caves | Learned Factory emergency access door positions 2655 | -5/Proximity Caves | Discovered new exit (range 10) 2658 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2658 | -5/Proximity Caves | Entered Factory 2658 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2659 | -5/Factory | Identified exit to Factory 2659 | -5/Factory | Identified exit to Upper Caves 2722 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2785 | -5/Factory | Retrieved Zion intel report: Emergency Access 2810 | -5/Factory | Released all parts (8) 2815 | -5/Factory | Zion Heavy squad teleported in 2879 | -5/Factory | Zion Heavy squad teleported in 2971 | -5/Factory | Spotted B-75 Beast 3017 | -5/Factory | Zion Melee Resupply teleported in 3119 | -5/Factory | Core integrity fell below 50% 3131 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3160 | -5/Factory | Core integrity fell below 20% 3180 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ L-41 Fighter ] [ O-32 Director ] [ S-27 Virus ] [ P-70 Sage ] 03137_ Slammed into K-01 Serf. 03137_ K-01 Serf destroyed. 03138_ Acquired 5 matter. 03139_ Detecting system override signal. 03144_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Schematics ] [ 2 : Unaware Schematics ] 03152_ Penetrated by Slug. 03158_ ALERT: Rogue bot located, Programmers report to Factory Zone 2N. 03161_ System corrupted: Energy discharge (-35). 03161_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03162_ Detecting system override signal. Map ----- +----------------------------------------------------+ | # ##????# # | | # ## ???# # | | # ## ???# # | | + ## ???# # | | ###########/###/#### # | | #?????????# # # | | #+##?????????# # # | | ?????????????# # # | | ?????????????# !!! # # | | ?????????????# !! # # | | ?????????????# !! / # | | ?????????????# #s # | | ?????????????# # s # | | ?????????????# # # | | ?????????????########## s # | | ??????????????????????# ss# | | ?????????????########?# # | | ???????????? ?# # | | ???????????? # # | | ??????????? # # | | ??????????? g # | | ??????????? = # # | | ??????????????????????# # | | ????????????????+?????# # | | ??????????????????????# # | | ??????????????????????# @ # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????## #### | | ???????????????????????# ???? | | ???????????????????????# ???? | | ???????????????????????#k???? | | ???????????????????????# ???? | | ???????????????????????# ???? | | ???????????????????????#????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -6/Zion | Free Arc Thrower | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointGuidedFacilitator Manual? 0 Play Time 01:02:46 Cumulative 28.1 hours Start 2020.09.06 @ 18:19:46 End 2020.09.06 @ 19:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ddd383-b00f-4f85-8580-1e80d9812b2a