Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 00:02:53 Player: Atherys Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (52) 260 Value Destroyed (1215) 1215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2426 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 146/300 Energy 95/100 System Corruption 0% Temperature Cool (505) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Salvage Targeting Computer > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (10) --- Improved Ion Engine Improved Heat Sink Improved Heat Sink Compact Matter Pod (75) Transport Network Coupler Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Transport Network Coupler Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 43 | 6 8 29 Power 8 | 1 2 5 Engine 7 | 1 1 5 Core 1 | . 1 . Reactor . | . . . Propulsion 8 | 2 2 4 Treads 4 | . . 4 Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 7 | 1 2 4 Device 2 | . 1 1 Storage 3 | 1 1 1 Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 20 | 2 2 16 Energy Gun 11 | 1 2 8 Energy Cannon . | . . . Ballistic Gun 5 | 1 . 4 Ballistic Cannon 4 | . . 4 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 2 8 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon 6 | . 1 5 Highest Loss Streak 4 | . 2 4 Average Slot Usage (%) 91 | . 94 90 Engine 9 | . 3 10 Core 2 | . 10 . Treads 9 | . . 13 Leg 7 | . 16 4 Wheel 2 | . 10 . Device 7 | . 10 5 Storage 11 | . 14 11 Processor 3 | . . 5 Energy Gun 19 | . 14 21 Ballistic Gun 8 | . 12 7 Ballistic Cannon 8 | . . 11 Naked Turns . | . . . Heaviest Build 43 | 13 17 43 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 8 10 Average Capacity 8 | 4 6 9 Most Carried 10 | 4 7 10 Average Carried 7 | 1 3 8 Final Capacity 10 | 6 8 10 Final Carried 10 | . 6 10 Class Distribution -------------------- 49% | Gunner 21% | Scavenger-Mutant 19% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 975 | . 394 581 Remotely . | . . . Salvage Created 1476 | . 448 1028 Parts 123 | . 32 91 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 34 | . 10 24 Guns 30 | . 10 20 Cannons 3 | . . 3 AOE 1 | . . 1 Classes Destroyed 9 | . 5 4 Worker 4 | . 1 3 Builder 2 | . . 2 Hauler 1 | . . 1 Recycler 2 | . . 2 Operator 3 | . 1 2 Watcher 6 | . 2 4 Swarmer 11 | . 3 8 Grunt 18 | . 7 11 Sentry 5 | . . 5 Best Kill Streak 6 | . 4 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1852 | . 419 1433 Core 512 | . 101 411 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 59 . Volleys Fired 116 | . 45 71 Largest 4 | . 2 4 Hottest 260 | . 90 260 Shots Fired 313 | . 79 234 Gun 275 | . 79 196 Cannon 38 | . . 38 Launcher . | . . . Special . | . . . Kinetic 137 | . 41 96 Thermal 153 | . 15 138 Explosive . | . . . Electromagnetic 23 | . 23 . Robot Hit Streak 10 | . 9 10 Robot Miss Streak 11 | . 4 11 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 196 | . 43 153 Core Hits 118 | . 22 96 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2575 | . 690 1885 Guns 1989 | . 636 1353 Cannons 351 | . . 351 Explosions 222 | . 47 175 Melee . | . . . Ramming 13 | . 7 6 Kinetic 1045 | . 302 743 Thermal 1104 | . 143 961 Explosive 175 | . . 175 Electromagnetic 238 | . 238 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 18 | . . 18 Projectiles . | . . . Explosions 18 | . . 18 Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 3 | . 3 . Shots . | . . . Rammed 5 | . 2 3 Targets Rammed 5 | . 2 3 Kicked . | . . . Crushed . | . . . Highest Temperature 677 | . 47 677 Average Temperature 136 | . 18 149 Received Heat Transfer 522 | . 150 372 Effects 29 | . . 29 Shutdowns 2 | . . 2 Energy Bleed 3 | . . 3 Interference 5 | . . 5 Matter Decay 5 | . . 5 Short Circuit 4 | . . 4 Damage (minor) 1 | . . 1 Damage (major) 5 | . . 5 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1942 | . 310 1632 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 406 | . 337 406 Initial 20 | . . 20 Average 227 | . 141 259 Maximum Alert Level 2 | . 1 2 Low Security (%) 25 | 100 71 9 Level 1 73 | . 28 89 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 5 3 Investigation 5 | . 4 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 54 | . 15 39 Peak Tracking Total 5 | . 3 5 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 6 | . . 6 Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 7 | . . 7 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 13 | . 7 6 Terminals 11 | . 5 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 43 | . 23 20 Successful 24 | . 12 12 Failed 19 | . 11 8 Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . . 3 Terminals 40 | . 20 20 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 20 | . 10 10 Record 1 | . . 1 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 2 | . . 2 Terminal Index 1 | . . 1 Alert Level 1 | . . 1 Unreport Threat 2 | . 2 . Locate Traps 1 | . 1 . Disarm Traps 1 | . . 1 Dispatch Records 1 | . 1 . Patrol Status 1 | . . 1 Transport Status 1 | . . 1 Reinforcement Status 1 | . 1 . Recall Reinforcements 2 | . 1 1 Registered Components 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . . 2 Terminals 2 | . . 2 Botnet 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 8 | . 5 3 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 5 | . 5 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2491 | 37 594 1860 Spaces Moved 1313 | 37 391 885 Core 18 | 18 . . Treads 711 | . . 711 Legs 424 | . 250 174 Wheels 160 | 19 141 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 148 | 65 105 171 Slowest Speed 200 | 80 150 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 3 60 75 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . 4 26 Melee . | . . . Projectile 5 | . . 5 AOE 25 | . 4 21 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1601 | 49 492 1060 Wait 75 | . 29 46 Move 1311 | 36 390 885 Hop . | . . . Pick Up 27 | 6 12 9 Fast Attach 19 | 1 2 16 Attach 11 | 5 2 4 Detach . | . . . Swap 13 | . 4 9 Drop 24 | 1 6 17 Fire 116 | . 45 71 Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush 3 | . . 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 12) 206 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Build established: Scavenger-Mutant 614 | -10/Materials | Discovered new exit (range 16) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Weapon x2 959 | -9/Materials | Lost 4 parts (1p1n2w) 1215 | -9/Materials | Discovered new exit (range 14) 1353 | -9/Materials | Core integrity fell below 50% 1449 | -9/Materials | Core integrity fell below 20% 1585 | -9/Materials | Build established: Gunner 2053 | -9/Materials | Discovered new exit (range 4) 2243 | -9/Materials | Discovered new exit (range 16) 2493 | -9/Materials | Core destroyed Last Messages --------------- 02472_ K-01 Serf destroyed. 02473_ Overheating: Matter decay (-25). 02476_ Repair Station disabled. 02477_ C-30 ARC bursts open, deploying its payload. 02477_ G-47 Trooper unfolds itself. 02477_ G-34 Mercenary unfolds itself. 02480_ Overheating: System interference. 02480_ Salvage Targeting Computer temporarily disabled. 02481_ Power failure, Imp. Ion Engine shutdown. 02481_ G-34 Mercenary knocked back. 02481_ G-34 Mercenary destroyed. 02482_ Overheating: Assault Cannon damaged (-55). 02482_ Overheating: Assault Cannon damaged (-56). 02485_ Overheating: System interference. 02485_ Assault Cannon temporarily disabled. 02487_ Acquired 11 matter. 02490_ Imp. Ion Engine permanently disabled. 02490_ Overheating: Short circuit. 02492_ Overheating: Energy bleed (-9). 02493_ Overheating: Core damaged (-72). 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