Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 10:08:08 Player: chimpy Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1840) 1840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4031 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 15/100 System Corruption 10% Temperature Cool (24) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shock Absorption System Shock Absorption System Shock Absorption System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Visual Processing Unit Shock Absorption System Decoy Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Signal Interpreter Improved Terrain Scan Processor Light Armor Plating Heavy Ion Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 69 | 7 2 33 8 19 Power 14 | 1 . 8 1 4 Engine 12 | 1 . 8 . 3 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | 4 . 9 . . Treads 6 | . . 6 . . Leg 4 | 2 . 2 . . Wheel 2 | 2 . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 22 | . 2 6 4 10 Device 13 | . . 4 3 6 Storage 2 | . 1 1 . . Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 20 | 2 . 10 3 5 Energy Gun 6 | 1 . 4 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 6 | 1 . 2 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 3 | . . 3 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 28 | . 1 10 . 17 Power 9 | . . 4 . 5 Propulsion 4 | . . 2 . 2 Utility 5 | . . 1 . 4 Weapon 10 | . 1 3 . 6 Highest Loss Streak 11 | . 1 3 . 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 76 | . 87 78 96 51 Engine 11 | . 14 14 12 6 Core 3 | . . . 9 5 Treads 10 | . . 12 22 4 Leg 6 | . 28 5 . . Device 7 | . . 7 11 7 Storage 7 | . 13 11 3 . Processor 2 | . 10 . . 2 Protection 2 | . . 2 4 1 Energy Gun 7 | . 6 13 4 3 Energy Cannon 3 | . . . . 13 Ballistic Gun 12 | . 14 7 28 5 Naked Turns . | . . . . . Heaviest Build 39 | 7 17 31 33 39 Greatest Support 43 | 20 20 43 40 40 Greatest Overweight (x) 9 | . . 2 . 9 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 10 | 5 10 10 10 5 Average Capacity 7 | 5 9 10 6 5 Most Carried 10 | 4 6 10 10 5 Average Carried 4 | 1 3 6 5 2 Final Capacity 10 | 5 10 10 5 5 Final Carried 6 | 1 6 5 4 3 Class Distribution -------------------- 43% | Mutant 31% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1429 | 273 89 454 306 307 Remotely . | . . . . . Salvage Created 2243 | 40 268 1092 345 498 Parts 121 | 3 14 64 17 23 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 51 | 1 5 27 7 11 Guns 40 | 1 5 25 7 2 Cannons 8 | . . 2 . 6 AOE 3 | . . . . 3 Classes Destroyed 9 | 1 1 5 1 1 Worker 1 | . . 1 . . Tunneler 2 | . . . 1 1 Recycler 2 | . . 1 . 1 Watcher 4 | . 2 2 . . Swarmer 11 | . . 7 1 3 Grunt 30 | 1 5 13 6 5 Brawler 2 | . . 1 . 1 Sentry 7 | . . 6 . 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 2 6 4 4 Combat Bots Only 4 | 1 2 4 3 3 Max Kills in Single Turn 4 | 1 1 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 404 | 1 25 215 20 143 Missed 93 | . 3 56 5 29 Damage Taken 3466 | 9 195 1470 152 1640 Core 904 | . 29 294 8 573 Absorbed by Shields . | . . . . . Ignored by Resistances 995 | 3 61 420 48 463 Regen/Repaired (Parts) 28 | . . 28 . . Core Remaining (%) 70 | 100 88 . 24 . Volleys Fired 204 | 1 22 118 17 46 Largest 3 | 2 2 3 3 3 Hottest 170 | 60 60 170 91 130 Shots Fired 349 | 2 34 177 49 87 Gun 299 | 2 34 165 49 49 Cannon 37 | . . . . 37 Launcher 1 | . . . . 1 Special 12 | . . 12 . . Kinetic 146 | 1 23 50 35 37 Thermal 168 | . . 119 . 49 Explosive . | . . . . . Electromagnetic 35 | 1 11 8 14 1 Robot Hit Streak 22 | 2 22 17 19 18 Robot Miss Streak 7 | . 1 7 2 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 270 | 2 26 133 39 70 Core Hits 109 | 1 14 51 17 26 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 10 | . 1 8 . 1 Burn 7 | . . 6 . 1 Destroy 2 | . 1 1 . . Sever 1 | . . 1 . . Melee Attacks 2 | . . 2 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4632 | 25 403 1990 603 1611 Guns 3208 | 25 323 1818 600 442 Cannons 887 | . . . . 887 Explosions 403 | . 71 51 . 281 Melee . | . . . . . Ramming 16 | . 9 3 3 1 Kinetic 1436 | 10 194 520 425 287 Thermal 2685 | . 71 1383 . 1231 Explosive . | . . . . . Electromagnetic 495 | 15 129 84 175 92 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 2 2 10 Average Corruption 3 | . 1 2 2 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . 4 9 9 22 Message Errors 13 | . 2 1 2 8 Matter Fused 11 | . 1 3 1 6 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 7 | . . 2 2 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . 3 . Data Loss (major) 1 | . . 1 . . Misfires 3 | . 1 2 . . Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 78 | . . . . 78 Projectiles 7 | . . . . 7 Explosions 71 | . . . . 71 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 159 | . . . . 159 Shots 3 | . . . . 3 Rammed 3 | . . 1 1 1 Targets Rammed 4 | . 1 1 1 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 709 | 6 30 709 194 551 Average Temperature 153 | 6 13 181 37 181 Received Heat Transfer 1548 | 6 144 624 108 666 Effects 39 | . . 23 . 16 Shutdowns 11 | . . 6 . 5 Energy Bleed 3 | . . 2 . 1 Interference 8 | . . 6 . 2 Matter Decay 3 | . . 1 . 2 Short Circuit 2 | . . 1 . 1 Damage (minor) 3 | . . 1 . 2 Damage (major) 8 | . . 5 . 3 Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 8 . 3 Heat Transferred 5728 | . 100 3863 . 1765 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 533 | 20 192 533 370 167 Initial 175 | . 11 . 175 57 Average 185 | 3 117 264 266 62 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 63 | 100 100 36 39 100 Level 1 28 | . . 43 60 . Level 2 7 | . . 19 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 3 . 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 9 | . 1 7 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | 1 8 60 7 18 Peak Tracking Total 10 | 1 3 8 3 10 Tactical Retreats 10 | . . 9 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 1 3 . 2 Max in Single Turn 2 | . 1 1 . 2 Machines Repaired . | . . . . . Machines Dismantled 2 | . . 2 . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 3 2 2 Terminals 4 | . 1 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 8 13 4 11 Successful 29 | . 6 12 2 9 Failed 7 | . 2 1 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 16 | . 4 3 3 6 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 14 | . 4 5 . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 3 3 2 6 Record 6 | . . . . 6 Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 11 | . 3 5 . 3 Recycle Component 3 | . 1 1 . 1 Process 3 | . 1 1 . 1 Report Inventory 4 | . 1 2 . 1 Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 1 1 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled 3 | . 1 1 . 1 Recycled Matter 135 | . 3 126 . 6 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2899 | 84 418 1085 591 721 Spaces Moved 1276 | 74 290 398 314 200 Core 150 | 16 . . . 134 Treads 679 | . . 299 314 66 Legs 411 | 22 290 99 . . Wheels 36 | 36 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 50 Average Speed 167 | 85 120 168 160 274 Slowest Speed 500 | 120 120 260 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 44 37 49 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 3 2 . 6 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 8 | . 3 2 . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1712 | 93 327 620 371 301 Wait 43 | . 5 22 4 12 Move 1272 | 73 289 397 313 200 Hop . | . . . . . Pick Up 70 | 9 8 25 14 14 Fast Attach . | . . . . . Attach 48 | 5 2 22 3 16 Detach 11 | . . 6 . 5 Swap 21 | 2 . 11 5 3 Drop 29 | 3 . 8 14 4 Fire 204 | 1 22 118 17 46 Melee 2 | . . 2 . . Ram 1 | . . . . 1 Kick 1 | . 1 . . . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 8 | . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 977 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Core integrity fell below 50% 1319 | -9/Materials | Lost 3 parts (1n2w) 1477 | -9/Materials | Repaired Med. Storage Unit 1503 | -9/Materials | Repaired Heat Sink 1588 | -9/Materials | Entered Mines 1758 | -9/Mines | Build established: Scavenger-Gunner 1777 | -9/Mines | Found the Drone Emporium 1790 | -9/Mines | Found Prototype Device 1794 | -9/Mines | Identified Decoy Drone Bay 1818 | -9/Mines | Discovered new exit (range 12) 2179 | -9/Mines | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Utility x2 2200 | -8/Materials | Build established: Scavenger-Tank 2380 | -8/Materials | System corruption reached 10% 2420 | -8/Materials | Lost 11 parts (3p2n4u2w) 2849 | -8/Materials | Build established: Scavenger-Gunner 2872 | -8/Materials | Core integrity fell below 50% 2897 | -8/Materials | Core integrity fell below 20% 2898 | -8/Materials | Lost 4 parts (2p2w) 2900 | -8/Materials | Destroyed self via exploding Fusion Modulator Last Messages --------------- Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Ion Engine. Hvy. Ion Cannon destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. R-06 Scavenger collects Seismic Detector. Melted Particle Gun. G-47 Trooper overheating. System corrupted: Imp. Heat Sink rejected. Acquired Shock Bomb Launcher. Fusion Modulator explodes. S-10 Pest destroyed. Fusion Modulator explodes. T-07 Excavator destroyed. Emergency Access malfunctions. S-10 Pest destroyed. Shock Bomb Launcher destroyed. Destroyed Shock Bomb Launcher. Particle Gun destroyed. Destroyed Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? +???????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ??###???????????????? | | ????????????????????#######t### ????????????????? | | ????????????????????# ; ?????????????????? | | ???????????????????## #??????????????????? | | ???????????????????# |#???#??????????????? | | ????????????????????# # ! #??????????????? | | ????????????????????# Y %% ; #??????????????? | | ????????????????????# @ ; #??????????????? | | ????????????????????# = ##+### #???????? | | ????????????????????# + +???????? | | ????????????????????########/### ### #???????? | | ?????????????????????# # #???????????????? | | ?????????????????????# + #???????????????? | | ?????????????????????# # #???????????????? | | ?????????????????????# #%###?????????????? | | ?????????????????????########+## #?????????????? | | ????????????????# +?????????????? | | ?????????????????????########### #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ????????????????????????????##?# #?????????????? | | ????????????????????????##### ## ###+######????? | | ????????????????????????# !# ?? | | ????????????????????????#*/ #! ?? | | ????????????????????????#*/ " # """ """ ?? | | ????????????????????????# T" / "T" """ !!!# | | ????????????????????????# "" # """ !!!# | | ????????????????#???????# # !! # | | ????????????????# ############# # | | ?????????????+### | | ???????????? | | ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Risk Taker Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed PointyTerrabombInterrupter Manual? 0 Play Time 00:42:22 Cumulative 1.1 hours Start 2024.05.26 @ 17:29:30 End 2024.05.27 @ 10:08:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be7f4d48-cd16-476b-a3a3-8e6631641c35