Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 09:27:42 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1275) 1275 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3855 Bonus ------- None Cogmind --------- Core Integrity 634/700 Matter 5/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (184) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Titanium Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Large Battery ECM Suite Improved Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Flak Cannon > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Deuterium Engine Improved Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Cooling System Cooling System Large Storage Unit Large Storage Unit Terrain Scan Processor Weapon Shielding EM Pulse Gun Particle Gun Assault Rifle Heavy Assault Rifle Improved Light Cannon Flak Cannon Grenade Launcher Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Large Battery ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Flak Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Improved Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Cooling System Cooling System Large Storage Unit Large Storage Unit Terrain Scan Processor Weapon Shielding EM Pulse Gun Particle Gun Assault Rifle Heavy Assault Rifle Improved Light Cannon Flak Cannon Grenade Launcher Rocket Launcher Heavy Flail [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 38 | 7 3 9 16 3 Power 5 | 1 . 2 2 . Engine 4 | 1 . 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 . 1 9 1 Treads . | . . . . . Leg 13 | 2 . 1 9 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 4 3 2 Device 6 | 1 . 2 2 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 8 | 2 2 2 2 . Energy Gun 2 | 1 1 . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . 1 1 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 4 4 . Power 1 | . . 1 . . Propulsion 3 | . . 1 2 . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Highest Loss Streak 4 | . . 4 3 . To Critical Strikes . | . . . . . Average Backups 21 | 4 18 23 24 23 Power 1 | . 1 1 2 3 Propulsion 5 | 2 4 6 5 6 Utility 6 | . 6 7 8 5 Weapon 7 | . 6 7 8 9 Tool/Special . | . . . . . Unused Backups 41 | . 4 7 10 20 Power 6 | . 1 . 2 3 Propulsion 13 | . 1 5 3 4 Utility 10 | . 1 1 3 5 Weapon 12 | . 1 1 2 8 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 96 98 99 Engine 11 | . 14 10 8 7 Leg 26 | . 28 18 35 38 Device 13 | . 14 15 7 14 Storage 17 | . 14 22 18 15 Protection 4 | . . 6 9 7 Energy Gun 5 | . 14 . . . Energy Cannon 4 | . . 10 3 . Ballistic Cannon 12 | . 11 11 14 15 Peak Build Rating 37 | 8 11 15 31 37 Average Rating 14 | 5 10 13 19 36 On Entrance 13 | . 8 11 15 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 108 | 14 92 105 105 108 Greatest Support 65 | 20 20 20 53 65 Greatest Overweight (x) 9 | 2 4 9 2 1 Average Overweight (x) 3 | . 3 5 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 Most Carried 25 | 8 25 25 25 24 Average Carried 22 | 4 19 23 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 25 25 25 24 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 979 | 294 130 212 343 . Remotely 156 | . . 156 . . Salvage Created 1333 | 111 341 436 445 . Parts 83 | 7 32 26 18 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 11 14 16 . Guns 4 | . 4 . . . Cannons 36 | . 6 14 16 . AOE 1 | . 1 . . . Classes Destroyed 9 | 2 4 2 1 . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 2 | 1 1 . . . Mechanic 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 16 | . 9 4 3 . Grunt 20 | . 2 8 10 . Brawler 1 | . . . 1 . Sentry 4 | . . 2 2 . Best Kill Streak 5 | 2 4 5 3 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | 1 2 2 2 . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 237 | . 49 93 74 21 Missed 62 | . 10 23 21 8 Hits 175 | . 39 70 53 13 Melee 3 | . . . 3 . Projectile 172 | . 39 70 50 13 Critical Strikes 5 | . . 1 4 . Actively Blocked 1 | . . . 1 . Damage Taken 2022 | . 330 702 791 199 Core 378 | . 63 123 126 66 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . . 24 . Regen/Repaired (Parts) 68 | . . 68 . . Core Remaining (%) 80 | 100 74 69 77 . Volleys Fired 122 | 8 25 33 52 4 Largest 2 | 2 2 2 2 2 Hottest 93 | 60 73 93 93 70 Shots Fired 243 | 16 50 65 104 8 Gun 42 | 16 25 1 . . Cannon 201 | . 25 64 104 8 Launcher . | . . . . . Special . | . . . . . Kinetic 160 | 8 25 33 86 8 Thermal 57 | 8 . 31 18 . Explosive . | . . . . . Electromagnetic 26 | . 25 1 . . Robot Hit Streak 9 | 5 6 8 9 3 Robot Miss Streak 13 | 2 9 7 13 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 135 | 11 19 34 66 5 Core Hits 79 | 3 16 17 41 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 2 1 4 1 Blast 6 | . . 1 4 1 Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2712 | 132 493 738 1286 63 Guns 310 | 132 178 . . . Cannons 2288 | . 201 738 1286 63 Explosions 114 | . 114 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1811 | 65 201 423 1059 63 Thermal 723 | 67 114 315 227 . Explosive . | . . . . . Electromagnetic 178 | . 178 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 4 | . . . 4 . Matter Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 24 | . 3 5 11 5 Impact . | . . . . . Kinetic 19 | . 2 4 10 3 Secondary 5 | . 1 1 1 2 Self-Inflicted Damage 13 | . 13 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 72 291 324 . Average Temperature 75 | . 22 87 107 . Received Heat Transfer 585 | . 18 189 378 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1497 | 150 200 666 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | 5 96 97 132 59 Initial 59 | . . 13 13 59 Average 25 | . 31 22 28 16 Influence Increases 1139 | 10 329 360 428 12 Destroy 0b10 Robot/C 820 | . 220 280 320 . Destroy 0b10 Robot/NC 35 | 10 20 5 . . Destroy Leader 164 | . 44 60 60 . Successful Hack 63 | . 23 11 17 12 Disable Machine 30 | . 15 . 15 . Destroy Structure 12 | . 7 4 1 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1139 | 10 296 361 328 144 Entered New Map 112 | . . 20 19 73 Time Decay 990 | 10 296 328 285 71 Lost Part 37 | . . 13 24 . Squads Dispatched 8 | . 1 3 3 1 Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 20 15 25 4 Peak Tracking Total 5 | . 4 4 5 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 6 4 2 Terminals 13 | . 3 4 4 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 46 | . 13 18 12 3 Successful 22 | . 7 6 8 1 Failed 24 | . 6 12 4 2 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual 15 | . 4 3 8 . Terminals 38 | . 11 12 12 3 Fabricators . | . . . . . Repair Stations 6 | . 2 4 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 2 3 1 Record 2 | . . 1 . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Investigation 2 | . . 1 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 1 3 . . Scan Component 3 | . 1 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 5 . Terminals 8 | . 3 . 5 . Assimilate 1 | . 1 . . . Botnet 5 | . 2 . 3 . Skim 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 6 2 2 Full Trace Events 3 | . . 2 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2968 | 25 909 1697 170 167 Sensors 1867 | . . 1697 170 . Seismic 934 | 25 909 . . . ECM 167 | . . . . 167 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4631 | 125 1584 1700 938 284 Spaces Moved 1109 | 69 368 273 286 113 Core 6 | 6 . . . . Treads . | . . . . . Legs 1103 | 63 368 273 286 113 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 400 183 184 Average Speed 339 | 118 375 512 241 184 Slowest Speed 750 | 150 400 750 257 184 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 46 25 30 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 8 1 . . Melee . | . . . . . Projectile 6 | . 5 1 . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1752 | 92 524 518 438 180 Wait 386 | 1 104 175 47 59 Move 1105 | 68 367 272 285 113 Hop . | . . . . . Pick Up 63 | 8 20 17 17 1 Fast Attach 11 | 7 . 1 3 . Attach 15 | . . 8 5 2 Detach . | . . . . . Swap 14 | . 3 1 9 1 Drop 36 | . 5 11 20 . Fire 122 | 8 25 33 52 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 1674 | -10/Materials | Discovered new exit (range 10) 1710 | -10/Materials | Entered another Materials area 1710 | -9/Materials | Evolved 2 slots: Utility x2 1795 | -9/Materials | Lost 4 parts (1p1n2w) 2324 | -9/Materials | Repaired Aluminum Leg 3114 | -9/Materials | Discovered new exit (range 16) 3410 | -9/Materials | Entered another Materials area 3410 | -8/Materials | Evolved 2 slots: Propulsion x2 3708 | -8/Materials | Build established: Scavenger-Mutant 4192 | -8/Materials | Lost 3 parts (2n1u) 4214 | -8/Materials | Discovered new exit (range 10) 4348 | -8/Materials | Entered Factory 4348 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4575 | -7/Factory | Build established: Mutant 4632 | -7/Factory | Self-destructed Last Messages --------------- 04362_ Current location identified: Factory 04382_ Acquired Imp. Medium Armor Plating. 04428_ Connecting with Terminal... >>Query(Derelict Rail Weapons) Derelicts have been working to develop longer-range cannons for use by larger robots, likely to facilitate guerilla warfare tactics to reduce their generally enormous losses whenever they decide to enter [Complex 0b10]. The first known type, a version of the gauss cannon, is known as the slug cannon and certainly does significant damage for its weight, but at a reduced accuracy. The newer hypervelocity variant, the bore cannon, is even less accurate, but capable of penetrating multiple targets with a high chance of disabling whatever it penetrates. 04546_ Connecting with Terminal... 04602_ ALERT: All DSF locations entering lockdown mode. 04604_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 04606_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04610_ S-27 Virus knocked back. 04616_ S-27 Virus VTOL Module blasted off. 04616_ S-27 Virus knocked back. 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