Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.29 @ 13:25:44

Player: Narand

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (69)      345
Value Destroyed (1901)     1901
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (188)                188
              TOTAL SCORE: 4094

 Bonus
-------
High Alert Combat Kills    188

 Cogmind 
---------
Core Integrity             323/550
Matter                     184/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (5) ------
     Large Storage Unit
           Visual Processing Unit
           Targeting Computer
>          --- WEAPON (3) -------
           Field Laser
           Blade Saw
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
           Heat Sink
           Cooling System
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Shield Generator
           Blade Saw

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Targeting Computer
     Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Blade Saw
           Blade Saw
           Blade Saw
>          --- INVENTORY --------
  Improved Deuterium Engine
           Heat Sink
           Cooling System
  Improved Terrain Scanner
           Matter Filter
           Shield Generator
           Particle Gun
           Field Laser
[Rating: 24]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             60   | 6   9   18  27  
  Power                    10   | 1   2   2   5   
    Engine                 9    | 1   2   1   5   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   1   4   
    Treads                 5    | 2   .   1   2   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 1   3   7   5   
    Device                 5    | .   1   2   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   1   4   2   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   4   8   13  
    Energy Gun             10   | 1   .   5   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 1   1   3   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   3   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  97  98  
  Engine                   10   | .   14  6   8   
  Core                     1    | .   .   4   .   
  Treads                   19   | .   28  22  11  
  Leg                      2    | .   .   .   6   
  Device                   10   | .   13  10  8   
  Storage                  11   | .   13  11  9   
  Processor                9    | .   .   10  18  
  Protection               6    | .   .   10  9   
  Energy Gun               3    | .   .   7   2   
  Ballistic Gun            13   | .   9   11  18  
  Launcher                 8    | .   17  2   4   
Peak Build Rating          24   | 6   10  18  24  
  Average Rating           15   | 4   9   16  21  
  On Entrance              8    | .   6   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 11  32  40  47  
  Greatest Support         43   | 40  40  43  43  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   10  15  15  
  Most Carried             15   | 3   9   15  14  
  Average Carried          8    | 2   6   11  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 3   9   14  7   

 Class Distribution 
--------------------
 52% | Mutant
 16% | Bomber
 14% | Scavenger-Mutant
 12% | Scavenger-Tank
  4% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Bomber | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1378 | 230  261  273  614  
  Remotely                 .    | .    .    .    .    
Salvage Created            1912 | .    358  434  1120 
  Parts                    128  | .    32   43   53   
Haulers Intercepted        2    | .    .    .    2    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  50   | .   9   13  28  
  Melee                    3    | .   .   .   3   
  Guns                     25   | .   3   6   16  
  AOE                      22   | .   6   7   9   
Classes Destroyed          11   | .   5   4   2   
  Worker                   3    | .   .   1   2   
  Builder                  3    | .   1   .   2   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   .   .   2   
  Recycler                 3    | .   3   .   .   
  Operator                 2    | .   .   2   .   
  Watcher                  5    | .   3   1   1   
  Swarmer                  15   | .   8   4   3   
  Grunt                    25   | .   1   6   18  
  Brawler                  3    | .   .   .   3   
  Sentry                   7    | .   .   3   4   
Best Kill Streak           15   | .   4   7   15  
  Combat Bots Only         10   | .   3   7   10  
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        306  | .    17   37   252  
  Missed                   90   | .    5    12   73   
Damage Taken               2055 | .    84   211  1760 
  Core                     278  | .    26   25   227  
  Absorbed by Shields      531  | .    33   80   418  
  Ignored by Resistances   756  | .    37   84   635  
  Regen/Repaired (Parts)   59   | .    27   32   .    
Core Remaining (%)         94   | 100  89   93   .    
Volleys Fired              95   | .    24   28   43   
  Largest                  3    | .    2    2    3    
  Hottest                  128  | .    66   79   128  
Shots Fired                202  | .    31   51   120  
  Gun                      165  | .    19   46   100  
  Cannon                   .    | .    .    .    .    
  Launcher                 37   | .    12   5    20   
  Special                  .    | .    .    .    .    
  Kinetic                  137  | .    19   28   90   
  Thermal                  20   | .    .    10   10   
  Explosive                37   | .    12   5    20   
  Electromagnetic          8    | .    .    8    .    
  Robot Hit Streak         24   | .    13   24   23   
  Robot Miss Streak        2    | .    1    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    .    2    5    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           169  | .    17   41   111  
  Core Hits                121  | .    23   24   74   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    2    4    
    Burn                   2    | .    .    2    .    
    Sever                  4    | .    .    .    4    
Melee Attacks              16   | .    .    .    16   
  Impact                   .    | .    .    .    .    
  Slashing                 16   | .    .    .    16   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4723 | .    624  934  3165 
  Guns                     1822 | .    137  483  1202 
  Cannons                  .    | .    .    .    .    
  Explosions               2672 | .    487  451  1734 
  Melee                    210  | .    .    .    210  
  Ramming                  19   | .    .    .    19   
  Kinetic                  1473 | .    137  238  1098 
  Thermal                  221  | .    .    117  104  
  Explosive                2672 | .    487  451  1734 
  Electromagnetic          128  | .    .    128  .    
  Impact                   .    | .    .    .    .    
  Slashing                 210  | .    .    .    210  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    15   9    .    
  Projectiles              .    | .    .    .    .    
  Explosions               24   | .    15   9    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      111  | .    44   28   39   
  Shots                    9    | .    4    1    4    
  Rammed                   7    | .    .    .    7    
Targets Rammed             7    | .    .    .    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        216  | .    16   138  216  
  Average Temperature      66   | .    7    48   79   
  Received Heat Transfer   1150 | .    4    93   1053 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         666  | .    .    444  222  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             563  | .   214 371 563 
  Initial                  89   | .   .   1   89  
  Average                  239  | .   104 249 374 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         50   | 100 96  15  26  
  Level 1                  30   | .   3   84  26  
  Level 2                  18   | .   .   .   46  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   1   1   9   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   .   4   
  Assault                  .    | .   .   .   .   
  Garrison                 5    | .   .   .   5   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   16  14  35  
  Peak Tracking Total      9    | .   6   3   9   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   4   1   1   
  Max in Single Turn       2    | .   2   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   7   3   1   
  Terminals                9    | .   6   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   22  12  1   
  Successful               25   | .   15  9   1   
  Failed                   10   | .   7   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                27   | .   20  6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   2   6   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   13  4   1   
  Record                   7    | .   4   3   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Dispatch Records         1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   2   5   .   
  Scan Component           4    | .   1   3   .   
  Repair                   3    | .   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   5   3   1   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   2   .   
  Time                     84   | .   26  58  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2745 | 112  936  605  1092 
Spaces Moved               1185 | 69   496  259  361  
  Core                     9    | 9    .    .    .    
  Treads                   1065 | 60   496  259  250  
  Legs                     111  | .    .    .    111  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            180  | 145  160  160  230  
  Slowest Speed            260  | 160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 6    66   29   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 11   | .    11   .    .    
Terrain Destroyed          267  | .    126  35   106  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      267  | .    126  35   106  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1596 | 78  612 406 500 
  Wait                     145  | 1   64  70  10  
  Move                     1182 | 68  495 258 361 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 3   11  11  7   
  Fast Attach              39   | 6   7   13  13  
  Attach                   18   | .   2   4   12  
  Detach                   13   | .   2   6   5   
  Swap                     3    | .   .   1   2   
  Drop                     46   | .   7   15  24  
  Fire                     95   | .   24  28  43  
  Melee                    16   | .   .   .   16  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    7    | .   .   .   7   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 16)
  552 | -10/Materials | Discovered new exit (range 12)
  780 | -10/Materials | Repaired Ion Engine
 1049 | -10/Materials | Entered another Materials area
 1049 | -9/Materials  | Evolved 2 slots: Utility x2
 1158 | -9/Materials  | Destroyed 7 combat bots
 1527 | -9/Materials  | Repaired Lgt. Armor Plating
 1531 | -9/Materials  | Build established: Scavenger-Mutant
 1560 | -9/Materials  | Repaired Shield Generator
 1574 | -9/Materials  | Discovered new exit (range 17)
 1654 | -9/Materials  | Entered another Materials area
 1654 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1984 | -8/Materials  | Garrison activated, responded to threat
 2047 | -8/Materials  | Destroyed 10 combat bots
 2091 | -8/Materials  | Build established: Bomber
 2547 | -8/Materials  | Build established: Scavenger-Tank
 2586 | -8/Materials  | Garrison activated, responded to threat
 2746 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02676_ Dropped Blade Saw.
02678_ Dropped Hrd. Light Armor Plating.
02682_ Acquired Hrd. Light Armor Plating.
02694_ R-06 Scavenger collects Hvy. Assault
  Rifle.
02699_ R-06 Scavenger collects Blade Saw.
02710_ B-36 Bruiser Lgt. Treads severed.
02715_ R-06 Scavenger collects Lgt. Treads.
02716_ B-36 Bruiser Lgt. Treads severed.
02717_ Lgt. Armor Plating destroyed.
02717_ System corrupted by crushing effect (+1).
02718_ R-06 Scavenger collects Lgt. Treads.
02719_ B-36 Bruiser destroyed.
02720_ Critical hit (Burn: +37).
02726_ R-06 Scavenger collects Rnf. Ion Engine.
02734_ Matter Filter destroyed.
02735_ R-06 Scavenger collects Hammer.
02739_ Aluminum Leg destroyed.
02739_ Imp. Deuterium Engine destroyed.
02740_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????#         #???#   ##[*** !#??#   ???????????? |
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| ?????#     """ #???#      !#??????????    ???????? |
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| ????????????????## #   #             #??   ??????? |
| ????????????????#  #   +=            +     ??????? |
| ????????????????#  #   #             ##?# ######?? |
| ????????????????#  #   #             #??# # T  #?? |
| ????????????????####   ###############??# #    #?? |
| ?????????????????##     #######     #???# #    #?? |
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| ??????????????????????#   gg/  +   ########??????? |
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| ??????????????????????# """    #  "G      #??????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormWaveAxe
  Manual?         0
Play Time         00:57:42
  Cumulative      7.1 hours
  Start           2024.12.29 @ 12:29:05
  End             2024.12.29 @ 13:25:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eb5100f-ab07-467f-ad63-f10f82ebfa84