Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.12 @ 00:42:03 Player: Okkudo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2007) 2007 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 5081 Bonus ------- Follower Combat Kills 107 Aligned with FarCom 300 Friendly Fire -158 Cogmind --------- Core Integrity 484/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Terrain Scan Processor Improved Power Shielding Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- AWS/Gauss > --- INVENTORY (12) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Improved Power Shielding Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher Grenade Launcher Katana [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 74 | 7 5 9 15 2 3 12 21 Power 8 | . 1 1 3 . . 1 2 Engine 4 | . 1 . 3 . . . . Core 4 | . . 1 . . . 1 2 Reactor . | . . . . . . . . Propulsion 16 | 2 . 4 2 1 . 1 6 Treads 5 | 2 . . . . . . 3 Leg 11 | . . 4 2 1 . 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . 3 . . 3 4 Device 2 | . . . 1 . . . 1 Storage 6 | 2 2 . 1 . . 1 . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 36 | 3 2 4 7 1 3 7 9 Energy Gun 6 | 2 . . 2 . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 2 2 1 . 2 2 4 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 5 | . . 1 2 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . 2 . . 2 3 Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 Parts Lost 14 | . . 4 1 . . 6 3 Power 3 | . . 1 1 . . . 1 Propulsion 4 | . . 1 . . . 3 . Utility 2 | . . . . . . 1 1 Weapon 5 | . . 2 . . . 2 1 Highest Loss Streak 3 | . . 3 1 . . 3 3 Average Slot Usage (%) 89 | . 95 99 93 100 97 77 67 Engine 7 | . 9 9 4 11 11 5 . Core 4 | . . 4 6 . . 5 8 Treads 4 | . 28 2 . . . . 10 Leg 22 | . . 25 27 33 33 19 11 Device 3 | . . . 9 11 11 1 . Storage 18 | . 28 28 16 11 11 14 9 Processor 4 | . . . 5 11 11 4 3 Protection 3 | . . . . . . 8 13 Energy Gun 7 | . 14 9 8 11 8 4 . Ballistic Gun 8 | . 13 13 5 . 2 10 6 Ballistic Cannon 1 | . . 2 2 . . 1 . Launcher 2 | . . 1 . 9 9 . . Impact Weapon 1 | . . . 5 1 . 1 3 Naked Turns . | . . . . . . . . Heaviest Build 57 | 11 41 42 47 47 51 53 57 Greatest Support 60 | 40 40 40 30 30 30 30 60 Greatest Overweight (x) 4 | . 1 3 2 1 1 4 4 Average Overweight (x) 1 | . . 1 1 1 1 2 1 Largest Inventory Capacity 18 | 8 16 16 18 12 12 16 12 Average Capacity 13 | 6 10 16 13 12 12 13 12 Most Carried 14 | 4 8 11 14 12 12 11 12 Average Carried 9 | 1 4 9 11 12 11 9 9 Final Capacity 16 | 8 16 16 12 12 12 12 12 Final Carried 12 | 3 8 9 12 12 10 9 11 Class Distribution -------------------- 58% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1358 | 265 85 228 177 104 . 286 213 Remotely . | . . . . . . . . Salvage Created 2520 | 65 364 419 322 98 . 411 841 Parts 167 | 4 31 22 25 7 . 33 45 Haulers Intercepted 3 | . . . 1 . . . 2 Recyclers Shooed 3 | . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 54 | . 11 9 6 2 . 14 12 Melee 3 | . . . . . . 1 2 Guns 40 | . 10 7 2 . . 11 10 Cannons 3 | . . . 1 . . 2 . AOE 8 | . 1 2 3 2 . . . Classes Destroyed 11 | 1 4 . 2 1 . 2 1 Worker 2 | . . . . 1 . . 1 Builder 2 | . . . 1 . . . 1 Hauler 3 | . . . 1 . . . 2 Recycler 2 | 1 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 2 . 4 . . . 2 Swarmer 17 | . 9 . . . . 8 . Grunt 33 | . 2 9 6 2 . 5 9 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 1 1 Sentry 2 | . . . . . . . 2 Best Kill Streak 7 | 1 4 2 5 2 . 4 7 Combat Bots Only 4 | . 3 2 2 2 . 4 3 Max Kills in Single Turn 3 | 1 2 1 3 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 1 1 . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2383 | . 233 616 170 40 . 911 413 Core 357 | . 18 102 . . . 171 66 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 52 . . . 57 . Volleys Fired 176 | 3 35 49 35 5 . 40 9 Largest 2 | 2 2 2 2 2 . 2 1 Hottest 75 | 60 60 60 69 75 . 65 56 Shots Fired 315 | 6 70 86 39 7 . 71 36 Gun 287 | 6 70 83 27 5 . 60 36 Cannon 21 | . . 3 8 . . 10 . Launcher 7 | . . . 4 2 . 1 . Special . | . . . . . . . . Kinetic 198 | 3 35 56 12 . . 58 34 Thermal 2 | . . . . . . . 2 Explosive 7 | . . . 4 2 . 1 . Electromagnetic 108 | 3 35 30 23 5 . 12 . Robot Hit Streak 16 | 1 10 6 8 10 . 8 16 Robot Miss Streak 4 | 2 4 2 2 2 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 43 | . . . . . . 16 27 Shots Hit Robots 236 | 3 42 59 23 7 . 57 45 Core Hits 134 | 2 20 24 24 8 . 31 25 Critical Hits 2 | . . . . . . 1 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 16 | . . . . . . 4 12 Impact 7 | . . . . . . 4 3 Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 4866 | 28 625 869 572 170 . 1331 1271 Guns 3404 | 28 532 735 247 69 . 897 896 Cannons 238 | . . 24 39 . . 175 . Explosions 760 | . 93 110 286 101 . 170 . Melee 464 | . . . . . . 89 375 Ramming . | . . . . . . . . Kinetic 2407 | 15 180 406 50 . . 896 860 Thermal 273 | . 93 110 . . . 34 36 Explosive 523 | . . . 286 101 . 136 . Electromagnetic 1199 | 13 352 353 236 69 . 176 . Impact 259 | . . . . . . 89 170 Slashing 205 | . . . . . . . 205 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 81 | . . . 1 3 . . 77 Projectiles . | . . . . . . . . Explosions 4 | . . . 1 3 . . . Melee 77 | . . . . . . . 77 Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 138 | . . . 40 40 . 58 . Shots 4 | . . . 1 1 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 69 | 10 40 68 30 12 . 69 27 Average Temperature 18 | 7 12 25 8 7 . 24 12 Received Heat Transfer 897 | . 30 354 72 . . 360 81 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 324 | . 150 50 . . . 50 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 2 2 . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 364 | 5 364 326 235 161 . 138 348 Initial 101 | . 3 101 24 91 . . 46 Average 118 | 4 189 104 115 121 . 69 211 Maximum Alert Level 1 | . 1 1 1 . . . 1 Low Security (%) 80 | 100 62 81 80 100 . 100 38 Level 1 19 | . 37 18 19 . . . 61 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 5 . . . 3 Investigation 5 | . 1 . 3 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 19 10 21 1 . 16 17 Peak Tracking Total 6 | . 5 2 5 1 . 3 6 Tactical Retreats 7 | . 2 2 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 9 | . 1 4 1 . . . 3 Max in Single Turn 4 | . 1 4 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 3 2 4 . . . 2 Terminals 10 | . 3 2 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 10 10 15 . . . 9 Successful 22 | . 6 3 7 . . . 6 Failed 22 | . 4 7 8 . . . 3 Catastrophic 5 | . . 2 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 21 | . 3 9 3 . 1 . 5 Terminals 42 | . 10 10 15 . . . 7 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 6 3 6 . . . 3 Branch Access Points 5 | . 1 2 1 . . . 1 Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 2 | . 1 . 1 . . . . Zone Layout 5 | . . 1 3 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 Terminals 2 | . . . 1 . . . 1 Assimilate 1 | . . . 1 . . . . Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 2 4 . . . 2 Full Trace Events 8 | . 1 2 4 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 5 2 . Highest-Rated Group 82 | . . . . 82 82 32 . Highest-Rated Ally 31 | . . . . 31 31 16 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . 28 . Total Damage 344 | . . . . . . 344 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 6581 | 114 662 1599 779 334 969 1469 655 Spaces Moved 3326 | 57 323 783 385 197 642 680 259 Core 1 | 1 . . . . . . . Treads 547 | 56 323 44 . . . . 124 Legs 2778 | . . 739 385 197 642 680 135 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 150 150 150 Average Speed 169 | 158 165 177 163 150 150 193 169 Slowest Speed 240 | 160 180 210 180 150 150 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 65 98 29 54 89 96 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 5 | . . 3 . 1 . 1 . Spaces Dug 7 | . . . 7 . . . . Terrain Destroyed 114 | . 7 16 15 14 . 20 42 Melee . | . . . . . . . . Projectile 18 | . . . 1 . . 8 9 AOE 96 | . 7 16 14 14 . 12 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3977 | 75 387 913 495 229 652 773 453 Wait 283 | . 10 64 42 25 . 25 117 Move 3319 | 56 322 782 384 196 641 679 259 Hop . | . . . . . . . . Pick Up 67 | 9 10 7 12 . 1 7 21 Fast Attach 1 | . . . 1 . . . . Attach 44 | 6 2 4 4 . 3 6 19 Detach 10 | . 1 . . . 3 1 5 Swap 29 | 1 3 5 10 2 . 6 2 Drop 33 | . 4 2 7 1 4 5 10 Fire 176 | 3 35 49 35 5 . 40 9 Melee 15 | . . . . . . 4 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 9) 324 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Entered Mines 1594 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1606 | -10/Mines | Learned Materials emergency access door positions 1612 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1909 | -10/Mines | Lost 3 parts (1p1n1w) 1920 | -10/Mines | Discovered new exit (range 8) 2052 | -10/Mines | Discovered new exit (range 7) 2376 | -10/Mines | Entered Materials 2376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2377 | -9/Materials | Identified exit to Mines 3032 | -9/Materials | Build established: Scavenger-Mutant 3155 | -9/Materials | Entered Mines 3196 | -9/Mines | Assembled infested the area 3198 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3201 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3309 | -9/Mines | Learned 2 Materials zone layouts 3321 | -9/Mines | Discovered new exit (range 8) 3337 | -9/Mines | Identified exit to Materials 3461 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3461 | -9/Mines | Discovered new exit (range 5) 3466 | -9/Mines | Identified exit to Exiles 3489 | -9/Mines | Entered Exiles 3489 | -9/Exiles | Accompanied by 5 allies 3519 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3527 | -9/Exiles | Met 8R-AWN 3623 | -9/Exiles | Met EX-HEX 3681 | -9/Exiles | Met EX-DEC 3732 | -9/Exiles | Visited The Gauntlet 3993 | -9/Exiles | Discovered new exit (range 14) 4083 | -9/Exiles | Identified exit to Mines 4203 | -9/Exiles | Met EX-BIN 4224 | -9/Exiles | Aligned with FarCom system 4226 | -9/Exiles | Given EX-Vault access code 4262 | -9/Exiles | Opened EX-Vault 4273 | -9/Exiles | Found Prototype Ballistic Gun 4275 | -9/Exiles | Identified AWS/Gauss 4309 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4458 | -9/Exiles | Left Exiles lab with AWS/Gauss 4458 | -9/Exiles | Entered Mines 4458 | -8/Mines | Accompanied by 2 allies 4879 | -8/Mines | Build established: Mutant 5056 | -8/Mines | Discovered exit to Materials (range 9) 5419 | -8/Mines | Lost 3 parts (2n1w) 5501 | -8/Mines | Discovered exit to Materials (range 10) 5927 | -8/Mines | Entered Materials 5927 | -8/Materials | Evolved 2 slots: Utility x2 6083 | -8/Materials | Lost 3 parts (1p1u1w) 6179 | -8/Materials | Identified exit to Storage 6326 | -8/Materials | Repaired Katana 6341 | -8/Materials | Garrison activated, responded to threat 6415 | -8/Materials | Build established: Scavenger-Mutant 6582 | -8/Materials | Self-destructed Last Messages --------------- 06397_ U-05 Engineer builds a Wall. 06398_ K-01 Serf collects debris. 06403_ U-05 Engineer builds a Wall. 06406_ Acquired Lgt. Treads. 06410_ Acquired Prototype Energy Gun. 06480_ Acquired Lgt. Treads. 06487_ Dropped Hvy. Hammer. 06490_ Slug penetrates G-47 Trooper. 06490_ Slug penetrates Repair Station. 06490_ Repair Station disabled. 06491_ G-47 Trooper destroyed. 06493_ Slug penetrates G-47 Trooper. 06494_ G-47 Trooper destroyed. 06499_ Acquired Lgt. Nuclear Core. 06500_ Dropped Lgt. Treads. 06501_ Dropped Lgt. Nuclear Core. 06504_ Acquired 20 matter. 06512_ Acquired Prototype Energy Gun. 06539_ Acquired Lgt. Treads. 06570_ Acquired Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | ??# """ #* %!]##########+ | | ??# """ ###=######???? | | ??# #?#%##???????? "" | | ??############!#????????? "" | | ????????????##%#????????? "" | | ????????????##=#????????? 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