Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 14:21:46 Player: UberDoot Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (237) 1185 Value Destroyed (8649) 8649 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (3731) 3731 TOTAL SCORE: 21165 Bonus ------- High Alert Combat Kills 770 Follower Combat Kills 1569 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Friendly Fire -508 Cogmind --------- Core Integrity 0/1150 Matter 145/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Medium Treads Improved Kinecellerator Improved Force Field High-powered Tractor Beam Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Spiked Heavy Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Experimental Heat Sink Advanced Coolant Injector Huge Storage Unit Experimental Targeting Computer Layered Medium Armor Plating Force Field Improved Hacking Suite > --- WEAPON ----------- Wave Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Neutrino Core Antimatter Reactor Medium Treads Overtuned Huge Scrapsphere Scrap Suit Improved Cryofiber Web Experimental Heat Sink Experimental Heat Sink Advanced Terrain Scanner Tactical Coordination Suite Improved Kinecellerator Improved Kinecellerator Layered Medium Armor Plating Improved Force Field High-powered Tractor Beam Mini Drone Bay Transdimensional Reconstructor Dispersion Rifle Overtuned Coil Gun Overtuned Coil Gun Long-range Missile Launcher Plasma Cutter CPS Tube [Rating: 123] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Overtuned Scrapsphere Hover Unit Zionite Glidesys II Utility Experimental Targeting Computer Device Scrap Suit Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Overtuned Barrage Gun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . Utility 7 | . . . . . . . 4 . . . . . 1 . . . . 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . Parts Attached 300 | 7 20 8 34 27 1 5 31 9 10 4 28 11 41 7 5 9 17 26 Power 21 | 1 2 . 3 1 . 1 1 . 1 . 1 . 4 . . . 1 5 Engine 10 | 1 2 . 3 1 . 1 1 . 1 . . . . . . . . . Core 8 | . . . . . . . . . . . . . 4 . . . 1 3 Reactor 3 | . . . . . . . . . . . 1 . . . . . . 2 Propulsion 57 | 2 3 2 13 7 1 3 5 . 3 . 5 1 7 1 1 . 1 2 Treads 24 | 2 2 1 . . . 2 3 . . . 3 1 6 1 1 . 1 1 Leg 20 | . . . 12 7 1 . . . . . . . . . . . . . Wheel 11 | . 1 1 1 . . 1 2 . 3 . . . 1 . . . . 1 Hover 2 | . . . . . . . . . . . 2 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 111 | 2 4 1 4 4 . 1 12 5 4 1 14 9 19 6 1 4 9 11 Device 73 | 1 2 1 4 3 . . 7 5 3 . 8 8 9 6 1 1 6 8 Storage 7 | 1 2 . . . . 1 . . 1 . 1 . 1 . . . . . Processor 3 | . . . . 1 . . 2 . . . . . . . . . . . Hackware 4 | . . . . . . . 1 . . . . . 2 . . . . 1 Protection 24 | . . . . . . . 2 . . 1 5 1 7 . . 3 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 11 5 14 15 . . 13 4 2 3 8 1 11 . 3 5 6 8 Energy Gun 49 | 1 5 1 5 6 . . 9 3 . 1 6 1 4 . . . 3 4 Energy Cannon 14 | . 4 . 5 3 . . 2 . . . . . . . . . . . Ballistic Gun 39 | 1 2 2 3 6 . . 1 . 2 1 2 . 6 . 2 4 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 2 1 . . . . . . . . . . . 1 . . . Special Weapon 4 | . . . . . . . 1 1 . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 1 . . 1 1 . . 12 . 1 . . 3 . . Corrupted Parts 3 | . 1 . . . . . . . . . . . . . . . 1 1 System Corruption 19 | . 1 . . . . . . . . . . . . . . . 8 10 Parts Lost 46 | . 4 1 2 1 . . . . 1 . 1 2 3 . 1 . 3 27 Power 8 | . 1 . 1 1 . . . . 1 . . . . . . . 1 3 Propulsion 8 | . . 1 1 . . . . . . . . . 2 . . . . 4 Utility 9 | . . . . . . . . . . . . . . . . . . 9 Weapon 21 | . 3 . . . . . . . . . 1 2 1 . 1 . 2 11 Highest Loss Streak 24 | . 2 1 2 1 . . . . 1 . 1 1 3 . 1 . 3 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 100 99 99 100 99 95 96 92 93 92 92 90 88 87 68 81 76 Engine 6 | . 10 14 11 10 11 11 6 6 6 6 2 . . . . . . . Core 2 | . . . . . . . . . . . . . 9 11 11 11 10 6 Treads 9 | . 27 28 1 . . 3 12 13 13 13 12 13 10 11 10 11 5 4 Leg 9 | . . . 30 32 33 27 . . . . . . . . . . . . Wheel 5 | . . . . . . 1 13 13 12 13 13 13 8 5 5 5 5 4 Device 12 | . 12 14 11 9 . . 12 20 20 17 17 12 13 17 17 17 17 19 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 6 5 5 5 5 5 4 Processor 5 | . . . . 1 11 11 12 6 6 6 6 6 5 5 5 5 5 4 Protection 1 | . . . . . . . 3 3 . 1 1 6 4 5 5 5 4 4 Energy Gun 11 | . 6 5 10 19 11 11 23 25 13 13 12 5 2 . . . 6 12 Energy Cannon 2 | . 8 . 14 . . . . . . . . . . . . . . . Ballistic Gun 13 | . 10 22 7 12 22 22 1 . 12 12 13 19 19 23 22 2 15 5 Peak Build Rating 123 | 8 11 9 21 27 27 30 60 69 64 64 75 71 95 94 95 96 105 123 Average Rating 51 | 5 8 8 18 20 26 28 54 59 62 63 71 67 84 93 94 77 102 109 On Entrance 52 | . 8 8 9 20 27 27 30 57 61 62 64 69 64 94 94 95 96 103 Naked Turns 4 | . . . . . . . . . . . . . . . . . . 4 Heaviest Build 157 | 13 34 31 40 37 34 56 84 81 77 81 81 89 143 143 143 139 143 157 Greatest Support 75 | 40 40 40 45 41 41 41 46 26 51 16 51 16 20 20 20 20 75 75 Greatest Overweight (x) 35 | 1 . . 2 1 . 4 3 3 9 5 5 5 35 7 7 6 7 7 Average Overweight (x) 2 | . . . . . . 1 2 2 4 4 3 4 6 6 6 5 5 6 Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 19 | 7 14 15 15 15 15 18 20 20 20 20 20 20 21 25 25 25 25 24 Most Carried 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 18 | 3 13 14 14 14 14 17 19 19 19 19 19 19 21 24 24 24 24 23 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 25 25 5 Class Distribution -------------------- 38% | Scavenger-Scrapper 28% | Gunner 11% | Mutant 9% | Scavenger-Gunner 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Zion Scavenger-Scrapper | -6/Deep Caves Scavenger-Scrapper | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7570 | 275 384 189 635 496 35 65 1135 90 134 24 396 365 1398 328 470 81 649 421 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12361 | 90 524 362 1903 1197 52 . 1173 109 152 . 212 413 2004 247 409 460 1423 1631 Parts 584 | 4 25 17 127 75 2 . 52 7 3 . 9 11 88 11 13 3 62 75 Haulers Intercepted 16 | . 2 . 5 6 . . . . . . . . 3 . . . . . Recyclers Shooed 12 | 1 . . 2 . . . 3 . . . . . 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . . . . 20 22 2 . 7 . 12 12 1 54 . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 171 | . 7 7 41 14 1 . 10 2 3 . 5 6 20 4 9 . 21 21 Melee 2 | . . . . . . . 1 . . . . . 1 . . . . . Guns 134 | . 7 5 15 13 1 . 8 2 2 . 5 6 19 4 7 . 21 19 Cannons 18 | . . . 17 . . . . . . . . . . . . . . 1 AOE 12 | . . 2 7 . . . . . . . . . . . 2 . . 1 Classes Destroyed 22 | 2 4 3 3 1 . . 1 . . . 2 3 2 . . . . 1 Worker 13 | . . 1 3 1 . . 4 . . . . . 2 . . . . 2 Builder 4 | . . 1 . 2 . . . . . . . . . . . . . 1 Tunneler 3 | 1 . 1 . . . . 1 . . . . . . . . . . . Hauler 16 | . 2 . 5 6 . . . . . . . . 3 . . . . . Recycler 12 | 1 . 1 2 . . . 4 . . . . . 3 . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . Mechanic 5 | . 1 . . 2 . . 1 . . . . . 1 . . . . . Operator 3 | . . . . 1 . . 2 . . . . . . . . . . . Watcher 8 | . 3 . 3 1 . . . . . . . . . . . . . 1 Swarmer 30 | . . 3 7 3 . . 2 . . . . 2 1 . 1 . 11 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 75 | . 7 4 23 5 . . 5 . 3 . . 1 6 1 5 . 4 11 Brawler 5 | . . . 2 . . . . . . . . 1 . . 1 . 1 . Duelist 5 | . . . . . . . . . . . . 1 . . 1 . 2 1 Protector 2 | . . . 1 . . . . . . . . . . . . . 1 . Sentry 28 | . . . 8 8 1 . . 1 . . . 1 3 1 1 . 1 3 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . 2 . . . . . Programmer 19 | . . . . . . . 3 1 . . . . 7 2 . . 1 5 Z-Light 3 | . . . . . . . . . . . 3 . . . . . . . Assembled 2 | . . . . . . . . . . . 2 . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | 2 2 3 9 6 1 . 3 1 3 . 2 3 7 2 3 . 10 4 Combat Bots Only 10 | . 2 3 8 2 1 . 3 1 3 . 2 3 7 2 3 . 10 4 Max Kills in Single Turn 3 | 1 1 2 3 2 1 . 1 1 1 . 1 2 2 1 1 . 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . 2 3 . . . . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1052 | . 60 29 127 56 2 . 33 8 31 . 34 16 120 25 34 . 49 428 Missed 286 | . 6 5 28 13 1 . 8 2 6 . 11 4 29 9 8 . 7 149 Damage Taken 13686 | . 759 344 1206 652 18 . 466 132 467 . 953 296 1652 323 592 . 821 5005 Core 2266 | . 104 71 158 186 . . 55 . 37 . 184 . 60 56 81 . 114 1160 Absorbed by Shields 587 | . . . . . . . . . . . . . . . . . . 587 Reduced by Siege Mode 52 | . . . . . . . . . . . . . . . . . 30 22 Redirected to Shielding 75 | . . . . . . . . . . . 37 . 38 . . . . . Ignored by Resistances 181 | . . . . . . . . . . . . 33 148 . . . . . Regen/Repaired (Parts) 356 | . 74 . . 52 . . 70 . . . 10 . 59 12 10 . 31 38 Core Remaining (%) 55 | 100 . 30 . . . 14 . . . . . 67 . . . . 68 . Volleys Fired 568 | 5 60 22 95 53 2 . 49 5 8 1 17 16 73 12 22 . 45 83 Largest 4 | 2 2 2 3 3 3 . 4 4 4 1 4 4 4 4 4 . 4 4 Hottest 345 | 60 112 85 196 168 102 . 278 305 305 30 216 163 193 128 128 . 185 345 Shots Fired 1621 | 10 103 41 258 156 6 . 160 14 29 1 68 63 265 48 72 . 117 210 Gun 1474 | 10 95 38 146 152 6 . 148 14 29 1 68 63 263 48 67 . 117 209 Cannon 129 | . 8 . 106 4 . . 10 . . . . . . . . . . 1 Launcher 14 | . . 3 6 . . . . . . . . . . . 5 . . . Special 4 | . . . . . . . 2 . . . . . 2 . . . . . Kinetic 841 | 5 33 31 68 58 4 . 8 . 6 1 34 47 240 48 67 . 103 88 Thermal 718 | 5 55 7 184 98 2 . 150 14 23 . 32 16 14 . . . 5 113 Explosive 14 | . . 3 6 . . . . . . . . . . . 5 . . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . . . Phasic 29 | . . . . . . . . . . . 2 . 9 . . . 9 9 Robot Hit Streak 28 | 6 9 9 11 14 20 . 28 7 21 . 9 4 11 10 9 . 24 26 Robot Miss Streak 8 | 2 3 1 6 8 . . 2 5 5 . 8 4 4 2 3 . 3 3 Penetration Max 2 | . . . . . . . . . . . . . 1 1 1 . 2 1 Secondary Targets 28 | . . 1 . 1 . . . 1 . . 2 2 6 1 4 . 7 3 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . 1 1 1 1 1 . 1 1 Shots Hit Robots 1008 | 6 73 26 126 90 6 . 100 7 20 . 35 30 162 34 46 10 87 150 Core Hits 448 | 3 26 18 74 37 1 . 43 4 9 . 14 15 63 10 21 6 45 59 Critical Kills 16 | . . . . . . . 1 . . . . . 3 1 . . 4 7 Critical Parts Destroyed 23 | . . . . . . . . . 1 . 1 1 3 1 2 . 4 10 Critical Strikes 65 | . . . 2 8 1 . 8 . 2 . 4 1 6 2 3 . 9 19 Burn 22 | . . . 2 8 1 . 7 . 1 . 3 . . . . . . . Destroy 42 | . . . . . . . 1 . 1 . 1 1 6 2 3 . 9 18 Intensify 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25643 | 57 883 427 3430 1524 111 . 2037 136 463 . 1046 741 4385 955 1691 743 2759 4255 Guns 21722 | 57 717 331 1186 1524 111 . 2032 136 463 . 1046 741 4385 955 1066 . 2759 4213 Cannons 1492 | . 166 . 1284 . . . . . . . . . . . . . . 42 Explosions 1677 | . . 96 956 . . . . . . . . . . . 625 . . . Melee 743 | . . . . . . . . . . . . . . . . 743 . . Ramming 9 | . . . 4 . . . 5 . . . . . . . . . . . Kinetic 13290 | 35 217 287 504 594 75 . 83 . 33 . 500 516 4130 955 1066 . 2528 1767 Thermal 9162 | 22 432 44 1966 930 36 . 1949 136 430 . 546 225 189 . . . 33 2224 Explosive 1677 | . . 96 956 . . . . . . . . . . . 625 . . . Electromagnetic 234 | . 234 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 743 | . . . . . . . . . . . . . . . . 743 . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 528 | . . . . . . . . . . . . . 66 . . . 198 264 Highest Corruption 21 | . 1 1 2 2 2 . . . . . . . 7 11 11 11 21 16 Average Corruption 5 | . 1 1 1 2 2 . . . . . . . 4 10 11 11 12 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 192 | . 6 6 2 18 7 . . . . . . . 31 33 25 11 47 6 Message Errors 39 | . 2 3 1 4 . . . . . . . . 7 6 2 3 11 . Matter Fused 55 | . . 1 . 6 5 . . . . . . . 6 11 10 3 10 3 Heat Flow Errors 23 | . 2 . 1 . . . . . . . . . 4 4 2 1 8 1 Energy Discharges 17 | . . 1 . . 1 . . . . . . . 1 2 6 1 5 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . Parts Fused 4 | . . 1 . . . . . . . . . . 2 . 1 . . . Data Loss (minor) 19 | . 2 . . 2 . . . . . . . . 3 2 2 1 7 . Data Loss (major) 7 | . . . . . . . . . . . . . 3 1 1 1 1 . Misfires 13 | . . . . 5 . . . . . . . . 3 3 1 . 1 . Alerts 6 | . . . . 1 . . . . . . . . 2 1 . 1 1 . Weapon Failures 8 | . . . . . . . . . . . . . . 3 . . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 249 | . 32 . 31 . . . . . . . . . . . 31 155 . . Projectiles 32 | . 32 . . . . . . . . . . . . . . . . . Explosions 62 | . . . 31 . . . . . . . . . . . 31 . . . Melee 155 | . . . . . . . . . . . . . . . . 155 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . 32 45 . . . . . . . . . . . 35 . . . Shots 4 | . . 2 1 . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . 5 . . . 1 . . . . . . . . . . . Kicked 5 | . . . 5 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 495 | 40 259 24 402 409 33 . 473 75 357 . 347 453 495 239 237 202 262 453 Average Temperature 111 | 23 98 13 110 60 19 . 127 33 169 . 144 194 126 67 106 111 82 128 Received Heat Transfer 3287 | . 459 156 444 168 . . 230 . 198 . 186 27 408 63 189 . 42 717 Effects 35 | . 1 . 1 1 . . 2 . 2 . 1 4 15 . 2 . . 6 Shutdowns 7 | . . . . 1 . . 1 . . . 1 . 2 . . . . 2 Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . Interference 20 | . . . . . . . . . 2 . . 3 9 . 2 . . 4 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . 1 . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . 3 6 Total Turns 100 | . . . . . . . . . . . . . . . . . 38 62 Longest Duration 22 | . . . . . . . . . . . . . . . . . 22 13 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 2 1 . . 2 . 1 . . . . . . . . . Combat Hostiles 5 | . . . 2 1 . . 1 . 1 . . . . . . . . . Parts Melted 48 | . 1 . 11 8 . . 19 . 5 . . 1 . . . . . 3 Heat Transferred 18169 | 50 975 111 3767 2738 148 . 4291 273 957 . 1046 296 259 . . . 74 3184 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Peak Influence 999 | 10 119 179 808 812 360 . 457 . . . . . 999 . . . . 400 Initial 341 | . 6 25 22 341 316 . . . . . . . 66 . . . . 70 Average 292 | 3 40 92 365 625 341 . 160 . . . . . 451 . . . . 286 Maximum Alert Level 3 | . . . 3 3 1 . 2 . . . . . 3 . . . . 2 Low Security (%) 47 | 100 100 100 32 . . . 57 . . . . . 47 . . . . 10 Level 1 24 | . . . 14 15 100 . 37 . . . . . 7 . . . . 89 Level 2 14 | . . . 40 38 . . 4 . . . . . 9 . . . . . Level 3 13 | . . . 12 45 . . . . . . . . 36 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 6 2 . . 6 . . . . . 8 . . . 1 5 Investigation 8 | . 1 . 2 . . . 2 . . . . . 3 . . . . . Extermination 6 | . . . . . . . 3 . . . . . 2 . . . . 1 Reinforcement 8 | . 1 . 2 2 . . 1 . . . . . . . . . . 2 Assault 6 | . . . 2 . . . . . . . . . 3 . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 1 . 3 3 . . 1 . . . . . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 14 7 57 29 2 . 23 3 5 . 14 8 39 6 9 . 25 35 Peak Tracking Total 9 | . 3 3 9 4 . . 5 3 4 . 4 5 9 2 3 . 9 6 Tactical Retreats 9 | . . . 2 . . . 1 . . . 1 . 2 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . 1 . 4 3 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 34 | . . . 1 3 . . 5 1 . 3 2 . 11 . . . 1 7 Max in Single Turn 3 | . . . 1 1 . . 1 1 . 1 . . 1 . . . 1 3 Garrison Access 4 | . . . . . . . 1 . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 60 | . 9 1 6 11 2 3 11 1 . . . . 8 . 1 4 . 3 Terminals 32 | . 7 1 5 9 1 . 6 . . . . . 2 . 1 . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations 5 | . 1 . . 2 . . 1 . . . . . . . . . . 1 Recycling Units 6 | . 1 . 1 . 1 . 2 . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . 1 . . . . 2 Total Hacks 140 | . 28 3 20 21 3 9 22 1 . . . . 11 . 1 17 . 4 Successful 77 | . 11 2 8 10 1 9 7 1 . . . . 7 . 1 17 . 3 Failed 62 | . 16 1 12 11 2 . 15 . . . . . 4 . . . . 1 Catastrophic 13 | . 1 . . 4 . . 7 . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 61 | . 20 4 11 13 . . 10 1 . . . . 2 . . . . . Terminals 79 | . 25 3 18 16 2 . 11 . . . . . 3 . 1 . . . Fabricators 5 | . . . . . . . . . . . . . 5 . . . . . Repair Stations 13 | . 2 . . 5 . . 4 . . . . . . . . . . 2 Recycling Units 9 | . 1 . 2 . 1 . 4 . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . . . 3 . . . . . 1 . . . . 2 Terminal Hacks 50 | . 6 2 5 6 . 9 2 1 . . . . 1 . 1 17 . . Record 14 | . . . . . . 8 . . . . . . . . 1 5 . . Part Schematic 6 | . 2 . . . . . . . . . . . . . . 4 . . Robot Analysis 8 | . 1 2 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 . 1 . . . . . . . . . . . . 4 . . Open Door 4 | . . . . 3 . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 8 | . 2 . . 3 . . 2 . . . . . . . . . . 1 Scan Component 5 | . 1 . . 2 . . 1 . . . . . . . . . . 1 Repair 3 | . 1 . . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . 1 . . . . 2 Seal Access 4 | . . . . . . . 1 . . . . . 1 . . . . 2 Unauthorized Hacks 10 | . 3 . 3 1 . . 2 . . . . . 1 . . . . . Terminals 8 | . 3 . 3 1 . . 1 . . . . . . . . . . . Botnet 8 | . 3 . 3 1 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scrapoids 2 | . . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 43 | . 9 1 6 8 1 . 10 . . . . . 6 . 1 . . 1 Full Trace Events 5 | . 1 . . 1 . . 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 2 . . . . . . . . 12 . . . . . 4 . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . . . . . Parts Repaired 3 | . 1 . . 1 . . 1 . . . . . . . . . . . Time 111 | . 26 . . 53 . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Total Allies 31 | . . . . 10 . . 10 . . 4 1 . 5 . . . 1 . Largest Group 10 | . . . . 10 2 2 9 5 3 6 7 1 5 . . . 1 . Highest-Rated Group 331 | . . . . 88 16 16 331 159 103 157 276 20 235 . . . 47 . Highest-Rated Ally 119 | . . . . 16 8 8 47 47 47 47 119 20 47 . . . 47 . Total Orders 4 | . . . . . 2 . . . . . . . . . . . . 2 ROAM 1 | . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 393 | . . . . 63 4 . 74 13 31 . 118 . 82 . . . 8 . Total Damage 7801 | . . . . 528 44 . 1354 216 612 . 2682 . 2111 . . . 254 . Kills 66 | . . . . 11 1 . 14 2 3 . 16 . 18 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 8 | . 1 2 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . 2 . . . . . 2 3 1 . 1 . . 1 . 1 . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Turns Passed 20669 | 114 1406 765 1932 1161 295 3549 1846 567 760 1061 1405 731 1522 664 559 278 1021 1033 Spaces Moved 13183 | 57 692 400 1211 704 220 2230 1143 408 628 851 1055 553 886 469 379 180 622 495 Core 21 | 11 . . . . . . . . . . . . 1 . . . . 9 Treads 1301 | 46 692 400 42 . . . 1 . 8 . 68 . . . . . 42 2 Legs 3906 | . . . 1124 704 220 1858 . . . . . . . . . . . . Wheels 7955 | . . . 45 . . 372 1142 408 620 851 987 553 885 469 379 180 580 484 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 110 110 110 110 110 130 130 120 130 50 Average Speed 134 | 144 160 160 121 129 120 158 131 128 113 111 119 119 131 130 130 129 139 138 Slowest Speed 1800 | 160 160 160 190 190 120 190 240 135 240 120 240 120 1800 140 140 130 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 91 75 78 92 56 93 29 43 67 84 85 80 22 56 54 60 68 14 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 6 | . . 1 . . . . . 1 . 1 . . . . . 3 . . Known Exits Taken 5 | . . . 1 . . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 . 1 1 . . 1 1 1 . . Scrap Searched 23 | . . 1 . . . 5 . 1 2 3 . 2 . 2 2 . 5 . Spaces Dug 35 | . . 19 2 . . . 6 . . . . . 4 . . . 4 . Terrain Destroyed 362 | . . 29 35 . . . 10 . 1 . 5 8 38 13 84 . 69 70 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 228 | . . . 14 . . . 10 . 1 . 5 8 38 13 41 . 69 29 AOE 134 | . . 29 21 . . . . . . . . . . . 43 . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Total 15180 | 77 894 483 1491 841 246 2258 1391 443 660 906 1179 601 1139 500 413 215 730 713 Wait 692 | 1 91 50 81 34 22 4 117 6 . 15 30 18 79 10 4 1 31 98 Move 13165 | 56 691 399 1210 703 219 2229 1142 407 627 850 1054 552 885 468 378 179 621 495 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 153 | 8 17 2 24 6 1 9 25 4 5 4 13 2 21 1 3 3 2 3 Fast Attach 130 | 7 9 . 10 12 1 3 8 6 6 1 22 . 19 1 . 10 9 6 Attach 53 | . 6 1 6 1 . 1 12 1 1 . 1 1 5 . 2 . 4 11 Detach 29 | . 3 . 1 1 . . 5 1 1 . 2 . 10 . . . 4 1 Swap 118 | . 5 7 18 14 . 1 11 2 3 3 5 10 17 6 3 . 4 9 Drop 228 | . 12 2 41 17 1 11 21 11 9 5 35 2 30 2 1 12 9 7 Fire 568 | 5 60 22 95 53 2 . 49 5 8 1 17 16 73 12 22 . 45 83 Melee 10 | . . . . . . . . . . . . . . . . 10 . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 5 | . . . 5 . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . 27 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 501 | -10/Materials | Repaired Lgt. Treads 812 | -10/Materials | Central database locked down 979 | -10/Materials | Discovered new exit (range 10) 1249 | -10/Materials | Discovered new exit (range 6) 1431 | -10/Materials | Discovered new exit (range 16) 1505 | -10/Materials | Discovered new exit (range 8) 1521 | -10/Materials | Entered Mines 1649 | -10/Mines | Core integrity fell below 50% 1765 | -10/Mines | Learned location of Storage (-9) 1882 | -10/Mines | Found DCF Scrap (11 items) 2031 | -10/Mines | Discovered new exit (range 13) 2286 | -10/Mines | Entered Materials 2286 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2287 | -9/Materials | Identified exit to Storage 2599 | -9/Materials | Build established: Gunner 2686 | -9/Materials | Discovered new exit (range 7) 3118 | -9/Materials | Discovered new exit (range 16) 3349 | -9/Materials | Build established: Scavenger-Gunner 3445 | -9/Materials | Discovered new exit (range 6) 3690 | -9/Materials | Build established: Gunner 3886 | -9/Materials | First assault squad dispatched 3909 | -9/Materials | Discovered new exit (range 14) 4007 | -9/Materials | Destroyed 8 combat bots 4218 | -9/Materials | Entered Storage 4251 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4544 | -9/Storage | Core integrity fell below 50% 4571 | -9/Storage | Build established: Commander-Gunner 4936 | -9/Storage | Repaired Broken Carbon-fiber Leg 5190 | -9/Storage | Found Prototype Processor 5190 | -9/Storage | Identified Exp. Targeting Computer 5210 | -9/Storage | Discovered new exit (range 5) 5251 | -9/Storage | Build established: Gunner 5354 | -9/Storage | Core integrity fell below 20% 5373 | -9/Storage | Used back door to open Recycling access 5373 | -9/Storage | Discovered new exit (range 5) 5379 | -9/Storage | Entered Recycling 5379 | -9/Recycling | Accompanied by 2 allies 5640 | -9/Recycling | Scanned before Scraplab entrance 5658 | -9/Recycling | Entered Scraplab 5667 | -9/Recycling | Discovered new exit (range 4) 5674 | -9/Recycling | Entered Scraptown 5674 | -9/Scraptown | Accompanied by 2 allies 5674 | -9/Scraptown | System corruption cleaned by C-Scrubber 5983 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5990 | -9/Scraptown | Discovered new exit (range 5) 6084 | -9/Scraptown | Visited Symbiants 6118 | -9/Scraptown | Visited TADAMA 6259 | -9/Scraptown | Visited Bundlers 6319 | -9/Scraptown | Visited CPS Storage 6517 | -9/Scraptown | Visited Awakened 6542 | -9/Scraptown | Visited Shadow of the Wyrm 6552 | -9/Scraptown | Visited Spacefarers 6755 | -9/Scraptown | Visited UFD Registry 6755 | -9/Scraptown | Registered with UFD as "Slugstep" 6801 | -9/Scraptown | Visited Scrapoid Pod Storage 6810 | -9/Scraptown | Found Scrapoid Pod 6878 | -9/Scraptown | Visited Science Guys 6956 | -9/Scraptown | Visited Science Testing Area 6996 | -9/Scraptown | Visited Junk Repository 7077 | -9/Scraptown | Visited Abandonware Association 7111 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 7240 | -9/Scraptown | Visited Scrap Suit Storage 7301 | -9/Scraptown | Visited Curators Association 7780 | -9/Scraptown | Visited Research Penetration Think Tank 7914 | -9/Scraptown | Discovered new exit (range 5) 8019 | -9/Scraptown | Found Scrap Suit 9190 | -9/Scraptown | Found Scrap Suit 9223 | -9/Scraptown | Entered Factory 9223 | -6/Factory | Accompanied by 2 allies 9223 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 9266 | -6/Factory | Discovered new exit (range 9) 9520 | -6/Factory | Build established: Derelict-Gunner 9862 | -6/Factory | Identified exit to Factory 10226 | -6/Factory | Scrapoid Pod released 06F05-D (x5) 10414 | -6/Factory | Scrapoids reinforcements arrived? 10686 | -6/Factory | Repaired Imp. Treads 10738 | -6/Factory | Build established: Scavenger-Gunner 10883 | -6/Factory | Discovered new exit (range 6) 11069 | -6/Factory | Entered Lower Caves 11069 | -6/Lower Caves | Accompanied by 5 allies 11329 | -6/Lower Caves | Learned Factory trap positions 11394 | -6/Lower Caves | Ambushed by research squad 11405 | -6/Lower Caves | Found Scrap Suit 11568 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11577 | -6/Lower Caves | Found Prototype Special Weapon 11577 | -6/Lower Caves | Identified Molecular Deconstructor 11591 | -6/Lower Caves | Discovered new exit (range 6) 11600 | -6/Lower Caves | Build established: Derelict-Gunner 11636 | -6/Lower Caves | Entered another Lower Caves area 11636 | -6/Lower Caves | Accompanied by 4 allies 11649 | -6/Lower Caves | Discovered exit to Factory (range 11) 11685 | -6/Lower Caves | Found Scrap Suit 11941 | -6/Lower Caves | Build established: Scavenger-Scrapper 12049 | -6/Lower Caves | Learned 8 Factory zone layouts 12084 | -6/Lower Caves | Learned Factory security intel 12209 | -6/Lower Caves | Encountered a Warlord checkpoint 12219 | -6/Lower Caves | Identified exit to Zion 12396 | -6/Lower Caves | Entered Zion 12396 | -6/Zion | Accompanied by 2 allies 12434 | -6/Zion | Learned Factory terminal intel 12480 | -6/Zion | Discovered new exit (range 12) 12733 | -6/Zion | Learned location of Armory (-4) 12815 | -6/Zion | Given the Hacking Drone Bay 12876 | -6/Zion | Turned away by Imprinter 13023 | -6/Zion | Gained Derelict followers 13440 | -6/Zion | Discovered new exit (range 3) 13440 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13457 | -6/Zion | Entered Deep Caves 13457 | -6/Deep Caves | Accompanied by 6 allies 13459 | -6/Deep Caves | Met 5H-AD0 13586 | -6/Deep Caves | Z-Facility disabled 13646 | -6/Deep Caves | Attacked by Z-Imprinter 13665 | -6/Deep Caves | Allies destroyed Z-Imprinter 13701 | -6/Deep Caves | Found Prototype Protection 13701 | -6/Deep Caves | Identified Zio. Weapon Casing 13709 | -6/Deep Caves | Found Prototype Device 13709 | -6/Deep Caves | Identified Zio. Metafield Generator 13985 | -6/Deep Caves | Found Prototype Protection 13985 | -6/Deep Caves | Identified Zio. Heavy Carapace 14024 | -6/Deep Caves | Found Zio. Weapon Casing 14171 | -6/Deep Caves | Found Zio. Weapon Casing 14249 | -6/Deep Caves | Found Zio. Weapon Casing 14261 | -6/Deep Caves | Found Zio. Weapon Casing 14625 | -6/Deep Caves | Discovered new exit (range 7) 14752 | -6/Deep Caves | Spotted AG-63094 14862 | -6/Deep Caves | Entered Proximity Caves 14862 | -5/Proximity Caves | Accompanied by 1 ally 14920 | -5/Proximity Caves | Learned Factory terminal intel 15442 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15553 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15593 | -5/Proximity Caves | Entered Factory 15593 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15594 | -5/Factory | Identified exit to Factory 15595 | -5/Factory | Loaded intel: 79 trap records 15597 | -5/Factory | Loaded intel: 28 terminal locations 16064 | -5/Factory | Identified exit to Upper Caves 16064 | -5/Factory | Identified exit to Extension 16331 | -5/Factory | Scrapoids reinforcements arrived? 16384 | -5/Factory | Fabricated Huge Storage Unit? 16421 | -5/Factory | Found Scrap Suit 16493 | -5/Factory | First assault squad dispatched 16604 | -5/Factory | Fabricated Huge Storage Unit? 16614 | -5/Factory | Lost 3 allies 16647 | -5/Factory | Destroyed 7 combat bots 16648 | -5/Factory | Lost 3 parts (2n1w) 16686 | -5/Factory | Found Scrap Suit 16706 | -5/Factory | Found Scrap Suit 17115 | -5/Factory | Entered Upper Caves 17260 | -5/Upper Caves | System corruption reached 10% 17640 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17745 | -5/Upper Caves | Discovered new exit (range 7) 17779 | -5/Upper Caves | Entered another Upper Caves area 17781 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18277 | -5/Upper Caves | Discovered new exit (range 8) 18338 | -5/Upper Caves | Entered Zhirov 18338 | -5/Zhirov | Discovered new exit (range 3) 18365 | -5/Zhirov | Met Zhirov 18388 | -5/Zhirov | Learned location of Quarantine (-2) 18388 | -5/Zhirov | Learned location of Testing (-3) 18388 | -5/Zhirov | Learned location of Command (-1) 18401 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18421 | -5/Zhirov | Found Alien Artifact 18421 | -5/Zhirov | Identified Integrated Reactor 18421 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18440 | -5/Zhirov | Found Alien Artifact 18616 | -5/Zhirov | Entered Proximity Caves 18941 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18970 | -4/Proximity Caves | Destroyed 10 combat bots 19069 | -4/Proximity Caves | Lost 3 parts (1p2w) 19202 | -4/Proximity Caves | Learned Research terminal intel 19525 | -4/Proximity Caves | Discovered exit to Factory (range 4) 19637 | -4/Proximity Caves | Entered Factory 19637 | -4/Factory | Evolved 2 slots: Utility x2 19638 | -4/Factory | Identified exit to Upper Caves 19639 | -4/Factory | Loaded intel: 25 terminal locations 19842 | -4/Factory | Lost 3 parts (3w) 20141 | -4/Factory | Build established: Scavenger-Gunner 20376 | -4/Factory | Garrison activated, responded to threat 20577 | -4/Factory | Core integrity fell below 50% 20609 | -4/Factory | System corruption reached 10% 20658 | -4/Factory | Released all parts (2) 20659 | -4/Factory | Core integrity fell below 20% 20670 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 20656_ Slug penetrates Wall. 20656_ Scrap Suit destroyed. 20658_ KE Penetrator blasted off. 20658_ Released Huge Storage Unit. 20658_ Released Imp. Hacking Suite. 20659_ Penetrated by Slug. 20659_ Slug penetrates Wall. 20659_ Penetrated by Slug. 20659_ Acquired 16 matter. 20659_ K-01 Serf collects debris. 20659_ Penetrated by Slug. 20662_ Knocked back. 20662_ U-05 Engineer builds a Door. 20662_ Slug penetrates H-77 Assassin. 20662_ H-77 Assassin destroyed. 20662_ H-71 Marshal destroyed. 20662_ K-01 Serf collects debris. 20662_ Acquired Gatling Laser. 20666_ U-05 Engineer builds a Wall. 20667_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########+#######??????????????????????????????? | | ?????????????????????#?????????? | | #????????????##????????? ?????????? | | #???????????# #????????? ??????????? | | #????????#### ???????? ???????????? | | #??????###;#; #??????? ???????????? | | ##########+#######???# #?????? !????????????? | | # #???# #?????? ?????????????? | | # """ """ #???# %###??? ??????????????? | | # """ """ #???# =|%!; #?? ???????????????? | | #= """ """ #???# % |*%#???+#######?????????? | | # *!#???# !!!=#### ??????????? | | # """ """*[########u#%!#|!! ;#?????????????? | | # """ """ +%*==%%=%%*!|[!% #??????????????? | | # """ """!%#####!!%w!h=**!% #??????????????? | | # *==#???#=*k*!=!%]! #??????????????? | | # = !%#???#*%|!%=[= ##?????????????? | | # #???# **![!! ;#?????????????? | | # = #???# !%@%!! ###?????????????? | | ############+######??# =!=! #???????????????? | | ?????????# % ## ; ! #???????????????? | | ?????????#! [###; /#???????????????? | | ?????????# *+% %*= k #???????????????? | | ?????????# "" =#[#;;;# +???????????????? | | ?????????# """ # # # ;## #???????????????? | | ?????????# """ #[; ##; # ? #???????????????? | | ?????????# """ # ; ??# ### #???????????????? | | ?????????# # ##??# #?? #???????????????? | | ?????????# # #???# #???#???????????????? | | ?????????##########+#??"" ;???????????????????? | | ???????????????????????T #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"T"???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 45 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Disruptor Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Focal Shield | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -5/Factory Huge Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidMassSpiker Manual? 0 Play Time 02:57:32 Cumulative 160.6 hours Start 2025.03.25 @ 13:55:32 End 2025.03.26 @ 14:21:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e815e7c8-96ab-47f0-8407-dd35cc95738a