Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 01:08:58 Player: Udabudha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2921) 2921 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 6692 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 403 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 43/100 System Corruption 6% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (6) ------ High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (20) --- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced ECM Suite System Shield System Restoration Module Improved Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced ECM Suite Hardened Light Armor Plating System Shield System Restoration Module System Restoration Module Improved Field Recycling Unit Shock Bomb Launcher Missile Launcher Missile Launcher Improved Datajack [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 63 | 6 3 9 9 7 29 Power 4 | 1 1 1 . . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 19 | 2 1 4 4 2 6 Treads 2 | . . . . . 2 Leg 15 | 2 1 4 4 2 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 . 2 2 8 Device 4 | . 1 . . 1 2 Storage 4 | 1 . . 1 . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . . 1 1 3 Artifact . | . . . . . . Weapon 26 | 2 . 4 3 3 14 Energy Gun 15 | 2 . 4 3 3 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | . . . . . 3 Ballistic Cannon . | . . . . . . Launcher 6 | . . . . . 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Corrupted Parts 3 | . . . . . 3 System Corruption 7 | . . . . . 7 Parts Lost 36 | . . 1 4 5 26 Power 4 | . . 1 . . 3 Propulsion 12 | . . . 2 3 7 Utility 9 | . . . 1 2 6 Weapon 11 | . . . 1 . 10 Highest Loss Streak 5 | . . 1 1 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 91 99 99 82 61 Engine 6 | . 11 1 11 11 2 Core 2 | . 2 9 . . 3 Leg 25 | . 28 44 44 33 8 Device 9 | . 5 11 9 5 12 Storage 7 | . 14 11 10 5 7 Processor 2 | . . . . . 6 Protection 3 | . . . 1 5 4 Energy Gun 15 | . 28 21 21 20 5 Launcher 1 | . . . . . 4 Peak Build Rating 56 | 6 9 17 20 38 56 Average Rating 29 | 3 6 15 16 26 43 On Entrance 14 | . 6 9 15 20 36 Naked Turns . | . . . . . . Heaviest Build 66 | 11 15 21 28 29 66 Greatest Support 59 | 20 20 40 40 59 59 Greatest Overweight (x) 17 | . . . . 1 17 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 20 Average Capacity 12 | 6 8 8 8 7 20 Most Carried 15 | 6 8 8 9 10 15 Average Carried 8 | 4 7 7 7 6 10 Final Capacity 20 | 8 8 8 10 5 20 Final Carried 9 | 6 8 8 9 4 8 Scrap Engine Consumption 46 | . . . . 24 22 Constructs Created 6 | . . . . 2 4 Constructs Modified 11 | . . . . 3 8 Class Distribution -------------------- 57% | Mutant 34% | Construct 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 1080 | 249 41 90 85 65 550 Remotely . | . . . . . . Salvage Created 2925 | . 149 419 480 527 1350 Parts 191 | . 12 23 35 28 93 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 65 | . 5 12 11 9 28 Guns 46 | . 5 11 11 9 10 Cannons 3 | . . . . . 3 AOE 14 | . . . . . 14 Classes Destroyed 17 | . 3 2 1 4 7 Worker 6 | . . . . . 6 Builder 9 | . . . . . 9 Hauler 1 | . . . 1 . . Recycler 2 | . . . . . 2 Operator 2 | . 1 . . . 1 Watcher 1 | . . . . . 1 Swarmer 15 | . 3 2 3 . 7 Grunt 22 | . 2 6 4 . 10 Brawler 1 | . . . . 1 . Duelist 3 | . . 1 . . 2 Protector 1 | . . . . 1 . Sentry 14 | . . 3 4 4 3 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Heavy 1 | . . . . . 1 Scientist 1 | . . . . 1 . Scrapper 3 | . . . . 3 . Best Kill Streak 10 | . 4 4 3 4 10 Combat Bots Only 4 | . 3 4 3 3 3 Max Kills in Single Turn 5 | . 1 1 2 1 5 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 500 | . 26 50 52 53 319 Missed 156 | . 8 9 20 17 102 Damage Taken 5929 | . 214 505 585 606 4019 Core 990 | . 53 75 65 91 706 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . 16 89 . Regen/Repaired (Parts) 279 | . . . . . 279 Core Remaining (%) 73 | 100 78 . . 42 . Volleys Fired 179 | . 14 31 27 23 84 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 80 126 126 135 138 Shots Fired 315 | . 28 62 54 42 129 Gun 265 | . 28 62 54 42 79 Cannon 18 | . . . . . 18 Launcher 32 | . . . . . 32 Special . | . . . . . . Kinetic 27 | . . . . . 27 Thermal 163 | . 14 61 32 30 26 Explosive 20 | . . . . . 20 Electromagnetic 105 | . 14 1 22 12 56 Robot Hit Streak 19 | . 7 19 11 8 14 Robot Miss Streak 8 | . 2 4 3 2 8 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 222 | . 17 41 37 31 96 Core Hits 152 | . 8 15 19 22 88 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 4 2 1 1 Burn 8 | . . 4 2 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6466 | . 203 706 639 628 4290 Guns 3512 | . 203 698 637 581 1393 Cannons 304 | . . . . . 304 Explosions 2626 | . . . . 40 2586 Melee . | . . . . . . Ramming 24 | . . 8 2 7 7 Kinetic 512 | . . . . . 512 Thermal 2628 | . 88 698 448 464 930 Explosive 1888 | . . . . . 1888 Electromagnetic 1414 | . 115 . 189 157 953 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 6 | . . . . . 6 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 47 | . . . . . 47 Message Errors 12 | . . . . . 12 Matter Fused 10 | . . . . . 10 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 414 | . . . 19 . 395 Projectiles . | . . . . . . Explosions 414 | . . . 19 . 395 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 769 | . . . 44 . 725 Shots 16 | . . . 1 . 15 Rammed . | . . . . . . Targets Rammed 7 | . . 1 1 2 3 Kicked 7 | . . 1 1 2 3 Crushed . | . . . . . . Highest Temperature 403 | . 117 403 195 381 253 Average Temperature 97 | . 36 122 63 140 81 Received Heat Transfer 1362 | . 93 207 99 258 705 Effects 4 | . . 4 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . . 7 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . . 4 . 1 4 Heat Transferred 4533 | . 200 1813 999 551 970 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 1 2 Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Peak Influence 779 | . 154 299 727 311 779 Initial 283 | . . 65 111 283 . Average 217 | . 63 147 496 106 258 Maximum Alert Level 3 | . . 1 3 1 3 Low Security (%) 60 | 100 100 73 8 78 55 Level 1 18 | . . 26 21 21 16 Level 2 16 | . . . 56 . 23 Level 3 3 | . . . 13 . 4 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 3 5 . 9 Investigation 3 | . . 2 . . 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . . 1 1 . 4 Assault 2 | . . . 1 . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 8 | . 1 3 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 11 21 36 12 41 Peak Tracking Total 5 | . 3 4 5 5 4 Tactical Retreats 18 | . 1 6 4 2 5 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . . . . 5 Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 16 | . . 1 . 2 13 Max in Single Turn 4 | . . 1 . 2 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 23 | . 3 2 8 8 2 Terminals 20 | . 3 2 8 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 73 | . 13 5 14 39 2 Successful 52 | . 6 2 8 36 . Failed 21 | . 7 3 6 3 2 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 13 | . . 2 7 4 . Terminals 46 | . 13 5 14 13 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 52 | . 6 2 8 36 . Record 26 | . . 1 . 25 . Part Schematic 1 | . . . . 1 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . . 2 . . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 3 | . 2 . . 1 . Alert Level 2 | . . . . 2 . Unreport Threat 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 7 | . . . 4 3 . Release Object 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 15 | . 3 2 6 2 2 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies 11 | . . . 10 1 . Largest Group 10 | . . . 10 1 1 Highest-Rated Group 88 | . . . 88 15 15 Highest-Rated Ally 16 | . . . 16 15 15 Total Orders . | . . . . . . Ally Attacks 109 | . . . 107 . 2 Total Damage 1017 | . . . 973 . 44 Kills 21 | . . . 21 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 5808 | 83 258 591 764 1869 2243 Spaces Moved 3320 | 60 160 361 529 1372 838 Core 39 | 8 . . . . 31 Treads 2 | . . . . . 2 Legs 3241 | 52 160 361 529 1372 767 Wheels 17 | . . . . . 17 Hover . | . . . . . . Flight 21 | . . . . . 21 Fastest Speed 50 | 50 120 120 120 110 110 Average Speed 146 | 110 120 120 120 118 229 Slowest Speed 900 | 120 120 120 120 190 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 28 26 68 99 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 222 | . . . 5 2 215 Melee . | . . . . . . Projectile 5 | . . . 2 2 1 AOE 217 | . . . 3 . 214 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 3947 | 75 200 458 606 1582 1026 Wait 261 | . 12 40 25 150 34 Move 3315 | 59 159 360 528 1371 838 Hop . | . . . . . . Pick Up 78 | 10 6 9 10 12 31 Fast Attach 7 | 2 1 2 2 . . Attach 42 | 4 . 4 4 5 25 Detach 1 | . . . . . 1 Swap 15 | . 2 3 3 2 5 Drop 38 | . 6 8 6 13 5 Fire 179 | . 14 31 27 23 84 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . 1 1 2 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Identified exit to Mines 609 | -9/Materials | Identified exit to Storage 930 | -9/Materials | Discovered new exit (range 7) 933 | -9/Materials | Entered Storage 1056 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1100 | -9/Storage | Garrison activated, responded to threat 1196 | -9/Storage | Discovered new exit (range 14) 1328 | -9/Storage | Build established: Commander-Mutant 1333 | -9/Storage | First assault squad dispatched 1398 | -9/Storage | Lost 3 allies 1498 | -9/Storage | Lost 4 allies 1680 | -9/Storage | Used back door to open Recycling access 1680 | -9/Storage | Discovered new exit (range 5) 1697 | -9/Storage | Entered Recycling 1759 | -9/Recycling | Build established: Mutant 2269 | -9/Recycling | Discovered new exit (range 8) 2598 | -9/Recycling | Scanned before Scraplab entrance 2621 | -9/Recycling | Entered Scraplab 2632 | -9/Recycling | Angered Scraplab inhabitants 2633 | -9/Recycling | Found Prototype Device 2636 | -9/Recycling | Core integrity fell below 50% 2671 | -9/Recycling | Identified Scrap Engine 2690 | -9/Recycling | Lost 3 parts (2n1u) 3337 | -9/Recycling | Build established: Construct 3566 | -9/Recycling | Entered Factory 3566 | -7/Factory | Accompanied by 1 ally 3566 | -7/Factory | Evolved 4 slots: Utility x4 4135 | -7/Factory | Lost 3 parts (1p2w) 5115 | -7/Factory | Lost 3 parts (1p1n1w) 5290 | -7/Factory | Lost 3 parts (1p1u1w) 5296 | -7/Factory | Cargo convoy interrupted 5298 | -7/Factory | Build established: Mutant 5445 | -7/Factory | System corruption reached 10% 5470 | -7/Factory | Core integrity fell below 50% 5500 | -7/Factory | Lost 5 parts (3n1u1w) 5639 | -7/Factory | Core integrity fell below 20% 5809 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Penetrated by Slug. U-05 Engineer builds a Wall. R-06 Scavenger collects VTOL Module. K-01 Serf collects debris. Slug penetrates Wall. Acquired Imp. Treads. K-01 Serf collects debris. Slug penetrates Wall. Acquired Hvy. Laser. H-55 Commando destroyed. Missile Launcher destroyed. Destroyed Missile Launcher. K-01 Serf collects debris. Acquired Hvy. Laser. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. 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