Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:57:51 Player: Olafz Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (2707) 2707 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 9063 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 73/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Myomer Leg Myomer Leg Field Laser Advanced Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Energy Well Triangulator Improved Melee Analysis Suite Advanced Melee Analysis Suite Makeshift Cloaking Device Advanced System Shield > --- WEAPON ----------- Makeshift Axe Makeshift Axe Great Axe > --- INVENTORY -------- Gyrokinetic Inverter Makeshift Cloaking Device Makeshift Cloaking Device Spear [Rating: 81] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Biomechanical Wings Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . 1 Utility 7 | . . 2 2 . . . 2 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 136 | 6 1 11 21 11 2 13 13 8 2 27 4 . 17 Power 16 | 1 . 1 4 4 . 1 1 . . 2 1 . 1 Engine 9 | 1 . 1 2 2 . . 1 . . 2 . . . Core 6 | . . . 2 2 . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 51 | 2 1 3 8 4 . 5 4 5 . 10 1 . 8 Treads 3 | . . . . . . 3 . . . . . . . Leg 22 | 2 1 1 8 4 . 2 . . . 2 . . 2 Wheel 2 | . . 2 . . . . . . . . . . . Hover 15 | . . . . . . . . 2 . 6 1 . 6 Flight 9 | . . . . . . . 4 3 . 2 . . . Utility 40 | 1 . 3 6 1 1 3 6 2 2 9 2 . 4 Device 18 | . . 1 3 . 1 1 5 1 1 1 2 . 2 Storage 5 | 1 . . 1 1 . 1 . . . . . . 1 Processor 12 | . . 2 1 . . 1 . 1 1 5 . . 1 Hackware 3 | . . . 1 . . . 1 . . 1 . . . Protection 2 | . . . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 . 4 3 2 1 4 2 1 . 6 . . 4 Energy Gun 13 | 1 . 4 3 . . 3 . . . 2 . . . Energy Cannon 4 | . . . . 2 1 1 . . . . . . . Ballistic Gun 4 | 1 . . . . . . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 2 Piercing Weapon 3 | . . . . . . . . . . 1 . . 2 Special Melee Weapon 2 | . . . . . . . . . . 2 . . . Unidentified Prototypes 8 | . . 1 . 2 1 1 1 . . 1 . . 1 Parts Lost 77 | . 1 1 7 . 1 17 3 12 . 11 2 2 20 Power 10 | . . . 2 . . 3 . 1 . 2 1 . 1 Propulsion 20 | . . 1 2 . . 4 . 3 . 3 1 . 6 Utility 30 | . . . 2 . . 5 2 7 . 5 . 1 8 Weapon 17 | . 1 . 1 . 1 5 1 1 . 1 . 1 5 Highest Loss Streak 11 | . 1 1 3 . 1 10 3 11 . 4 2 2 9 To Critical Strikes 2 | . . . . . . 1 . . . 1 . . . Average Slot Usage (%) 70 | . 81 87 86 94 91 77 47 71 19 57 53 47 51 Engine 4 | . 14 11 2 . 7 6 2 5 . 2 . . . Core 2 | . . . 5 14 7 4 . . . . . . . Leg 7 | . 28 10 10 23 23 11 . . . 2 . . . Wheel 1 | . . 8 6 . . . . . . . . . . Hover 3 | . . . . . . . . 1 6 7 8 5 16 Flight 2 | . . . . . . . 8 16 6 4 . . . Device 11 | . . 10 13 23 19 18 16 14 3 5 14 11 5 Storage 4 | . 14 11 9 7 7 6 . . . . . . 3 Processor 14 | . . 17 18 15 15 10 13 18 3 18 11 11 6 Hackware 2 | . . . 3 . . . 4 1 . 4 5 5 5 Energy Gun 5 | . 10 14 16 6 . 5 . . . . . . . Energy Cannon 1 | . . . . 2 10 4 . . . . . . . Ballistic Gun 2 | . 14 3 . . . . 2 11 . . . . . Slashing Weapon 1 | . . . . . . . . . . 3 5 5 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 40 | 13 13 17 19 29 40 36 14 20 1 30 24 10 24 Greatest Support 60 | 20 20 24 32 52 44 60 18 21 6 48 37 26 55 Greatest Overweight (x) 7 | 3 . 1 1 . . 4 . 1 . 2 . . 7 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | . 1 8 8 8 6 8 5 5 2 5 4 4 5 Average Carried 4 | . . 5 7 6 6 5 4 4 . 4 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | . 1 7 8 6 6 5 5 4 . 5 4 4 5 Class Distribution -------------------- 50% | Mutant 12% | Scavenger-Mutant 11% | Scavenger-Skirmisher 11% | Gladiator 9% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Matter Collected 1691 | 257 12 161 183 . . 263 . 219 . 401 60 . 135 Remotely . | . . . . . . . . . . . . . . Salvage Created 3961 | 153 83 340 683 . . 379 66 219 . 1684 . . 354 Parts 178 | 10 8 14 31 . . 24 . 9 . 67 . . 15 Haulers Intercepted 6 | . . 1 3 . . . 1 . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 48 | . 4 5 10 . . 5 . 5 . 15 . . 4 Melee 19 | . . . . . . . . . . 15 . . 4 Guns 27 | . 4 5 9 . . 4 . 5 . . . . . Cannons 1 | . . . . . . 1 . . . . . . . Classes Destroyed 15 | 2 2 4 3 . . 3 . 1 . . . . . Worker 2 | . . 1 . . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 6 | . . 1 3 . . . 1 . . 1 . . . Recycler 6 | 1 . . 1 . . . . . . 4 . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 4 | . . 1 . . . . . . . 2 . . 1 Swarmer 5 | . 3 . . . . . . 2 . . . . . Grunt 22 | . 1 3 5 . . . . 1 . 8 . . 4 Brawler 1 | . . . . . . 1 . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . Sentry 12 | . . 2 1 . . 3 . 1 . 5 . . . Specialist 2 | . . . 2 . . . . . . . . . . Hunter 2 | . . . 1 . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 . 1 . . . Best Kill Streak 7 | 4 3 3 6 . . 3 1 2 . 7 . . 3 Combat Bots Only 3 | . 3 2 2 . . 3 . 2 . 3 . . 2 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 1 1 . 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 913 | . 20 55 97 . 2 208 101 111 . 165 14 6 134 Missed 326 | . 4 16 29 . 1 76 51 46 . 58 5 3 37 Damage Taken 9309 | . 193 481 1032 . 32 1697 403 1019 . 2090 179 65 2118 Core 3220 | . 56 171 245 . . 309 200 260 . 799 . 16 1164 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 77 57 55 . . 55 . . 45 . . 18 . Volleys Fired 180 | 11 11 41 44 . 6 31 8 26 . 2 . . . Largest 2 | 2 2 2 2 . 2 2 1 2 . 1 . . . Hottest 144 | 60 60 112 126 . 144 112 25 63 . 65 . . . Shots Fired 276 | 22 21 50 70 . 12 50 8 41 . 2 . . . Gun 240 | 22 21 50 70 . . 26 8 41 . 2 . . . Cannon 36 | . . . . . 12 24 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 106 | 11 11 35 . . . . 8 41 . . . . . Thermal 103 | . . 15 70 . . 18 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 67 | 11 10 . . . 12 32 . . . 2 . . . Robot Hit Streak 25 | 8 3 10 19 . 25 7 4 8 . . . . . Robot Miss Streak 4 | 2 4 4 3 . 1 2 2 2 . 3 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 288 | 13 11 35 55 . 11 34 7 28 . 65 . . 29 Core Hits 127 | 6 5 14 24 . 2 19 3 13 . 27 . . 14 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 3 . . . . . Critical Strikes 26 | . . . 4 . . 2 1 4 . 10 . . 5 Burn 6 | . . . 4 . . 2 . . . . . . . Destroy 5 | . . . . . . . 1 4 . . . . . Sever 13 | . . . . . . . . . . 10 . . 3 Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 115 | . . . . . . . . . . 72 . . 43 Impact . | . . . . . . . . . . . . . . Slashing 81 | . . . . . . . . . . 66 . . 15 Piercing 28 | . . . . . . . . . . . . . 28 Sneak Attacks 13 | . . . . . . . . . . 12 . . 1 Combat Hostiles 4 | . . . . . . . . . . 4 . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 9 Damage Inflicted 7194 | 183 135 356 897 . 25 750 114 517 . 3220 . . 997 Guns 2430 | 140 105 356 897 . . 307 114 511 . . . . . Cannons 332 | . . . . . 25 307 . . . . . . . Explosions 182 | 27 30 . . . . 125 . . . . . . . Melee 4217 | . . . . . . . . . . 3220 . . 997 Ramming 33 | 16 . . . . . 11 . 6 . . . . . Kinetic 951 | 47 56 223 . . . . 114 511 . . . . . Thermal 1485 | 27 30 133 897 . . 398 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 508 | 93 49 . . . 25 341 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3715 | . . . . . . . . . . 3220 . . 495 Piercing 502 | . . . . . . . . . . . . . 502 Highest Corruption 28 | . . 2 4 . 14 28 . 15 15 5 5 5 . Average Corruption 7 | . . 1 2 . 9 16 . 13 15 4 5 5 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 55 | . . 5 2 . 5 28 . 1 4 4 6 . . Message Errors 15 | . . . 1 . 1 5 . 1 1 3 3 . . Matter Fused 10 | . . 1 1 . 1 5 . . 2 . . . . Heat Flow Errors 6 | . . 2 . . . 2 . . 1 . 1 . . Energy Discharges 7 | . . 1 . . 3 1 . . . . 2 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . 1 . . . 3 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . Misdirections 4 | . . . . . . 4 . . . . . . . Weapon Failures 5 | . . . . . . 5 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 261 | . . . . . . . . . . 173 . . 88 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 261 | . . . . . . . . . . 173 . . 88 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . 40 . . . . 51 . 2 . . . . . Shots 2 | . 1 . . . . 1 . . . . . . . Rammed 6 | . . 1 . . . 3 . 2 . . . . . Targets Rammed 8 | 2 . 1 . . . 3 . 2 . . . . . Kicked 2 | 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | 40 82 296 443 . 252 375 . 8 133 . 99 . 69 Average Temperature 110 | 19 27 96 165 . 128 126 . 6 77 . 59 . 27 Received Heat Transfer 2778 | . 42 240 351 . . 525 144 318 . 297 111 . 750 Effects 10 | . . . 6 . 3 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 6 | . . . 3 . 3 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | 1 . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 5 | . . . . . . 1 . 3 . 1 . . . Heat Transferred 3349 | . 50 296 2257 . . 746 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Peak Influence 527 | 20 158 230 302 55 19 241 157 . . 527 . . 292 Initial 228 | . 13 66 31 55 19 6 105 . . 62 . . 228 Average 176 | 6 71 150 182 55 13 126 126 . . 333 . . 256 Maximum Alert Level 2 | . . 1 1 . . 1 . . . 2 . . 1 Low Security (%) 59 | 100 100 68 51 100 100 59 100 . . 27 . . 1 Level 1 30 | . . 31 48 . . 40 . . . 24 . . 98 Level 2 9 | . . . . . . . . . . 47 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 2 . . 4 2 . . 5 . . 1 Investigation 8 | . 1 2 1 . . . 1 . . 3 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . 1 1 . . 2 . . 1 Assault 1 | . . . . . . 1 . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Distress Signals 5 | . 1 1 . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 119 | . 5 8 12 . 6 14 7 15 . 26 11 3 12 Peak Tracking Total 11 | . 4 4 5 . 6 6 4 8 . 6 11 3 4 Tactical Retreats 14 | . . . 1 . . 2 1 2 . 3 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 6 | . . 2 3 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 1 | . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 14 | . 3 4 1 . . . 1 . . 3 1 . 1 Terminals 11 | . 2 4 1 . . . 1 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 32 | . 7 10 3 . . . 1 . . 8 1 . 2 Successful 14 | . 2 5 3 . . . . . . 1 1 . 2 Failed 18 | . 5 5 . . . . 1 . . 7 . . . Catastrophic 7 | . 1 2 . . . . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 7 9 1 . . . 2 . . 3 . . . Terminals 27 | . 6 10 3 . . . 1 . . 5 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 8 | . . 2 2 . . . . . . 1 1 . 2 Record 2 | . . . . . . . . . . 1 . . 1 Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 3 1 . . . . . . . . . . Terminals 5 | . 1 3 1 . . . . . . . . . . Botnet 5 | . 1 3 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 4 1 . . . 1 . . 3 . . 1 Full Trace Events 8 | . 1 2 1 . . . 1 . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . 4 . . . no_distress 3 | . . . . . . . . . . 3 . . . check_alert 1 | . . . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Turns Passed 3883 | 106 164 457 505 199 158 377 280 352 78 648 256 9 294 Spaces Moved 3920 | 60 108 287 305 142 114 207 422 749 189 675 417 15 230 Core 221 | 19 . . . . . 39 157 . . . . . 6 Treads 51 | . . . . . . 51 . . . . . . . Legs 941 | 41 108 121 213 142 114 117 . . . 74 . . 11 Wheels 258 | . . 166 92 . . . . . . . . . . Hover 897 | . . . . . . . . 14 . 238 417 15 213 Flight 1552 | . . . . . . . 265 735 189 363 . . . Fastest Speed 34 | 50 120 90 90 113 113 50 34 34 40 37 51 60 50 Average Speed 69 | 107 120 117 113 122 113 124 40 35 40 51 59 60 68 Slowest Speed 400 | 200 120 190 190 126 113 250 50 102 40 170 60 60 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 5 28 22 26 3 68 4 13 73 28 22 63 6 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . . . . . 2 . . 1 . . Known Exits Taken 2 | . . 1 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 . . . . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 7 | 2 4 . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 6 | 2 4 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac Total 4626 | 78 123 362 394 168 130 270 519 794 190 852 424 14 308 Wait 184 | . 4 5 12 8 9 . 69 6 . 51 . . 20 Move 3907 | 60 107 286 304 142 113 206 419 748 188 674 416 14 230 Hop 1 | . . . . . . . 1 . . . . . . Pick Up 35 | . . 7 2 . . 2 6 1 . 7 4 . 6 Fast Attach 83 | 6 . 10 7 3 2 12 8 1 . 21 3 . 10 Attach 37 | . . . 4 4 . 4 5 5 2 5 1 . 7 Detach 25 | . . 4 3 2 . 6 1 2 . 5 . . 2 Swap 19 | . 1 1 10 4 . . . 2 . 1 . . . Drop 42 | . . 7 8 5 . 5 2 1 . 14 . . . Fire 180 | 11 11 41 44 . 6 31 8 26 . 2 . . . Melee 105 | . . . . . . . . . . 72 . . 33 Ram 6 | . . 1 . . . 3 . 2 . . . . . Kick 1 | 1 . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Utility x2 288 | -9/Materials | Identified exit to Mines 300 | -9/Materials | Build established: Mutant 701 | -9/Materials | Build established: Skirmisher 719 | -9/Materials | Discovered new exit (range 3) 727 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Entered another Materials area 728 | -8/Materials | Evolved 2 slots: Utility x2 1196 | -8/Materials | Lost 3 parts (1p1n1w) 1206 | -8/Materials | Discovered new exit (range 4) 1231 | -8/Materials | Identified exit to Factory 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1432 | -7/Factory | Sucked down chute 1432 | -7/Factory | Entered Waste 1439 | -7/Waste | Spotted C-40 Crusher 1445 | -7/Waste | Spotted C-40 Crusher 1447 | -7/Waste | EMP discharged 1456 | -7/Waste | Spotted C-40 Crusher 1504 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1524 | -7/Waste | Spotted C-40 Crusher 1525 | -7/Waste | Spotted C-40 Crusher 1527 | -7/Waste | Spotted C-40 Crusher 1547 | -7/Waste | EMP discharged 1547 | -7/Waste | System corruption reached 10% 1559 | -7/Waste | Discovered new exit (range 16) 1590 | -7/Waste | Entered Factory 1669 | -7/Factory | Garrison activated, responded to threat 1728 | -7/Factory | Lost 3 parts (1p2w) 1806 | -7/Factory | Lost 4 parts (1n2u1w) 1958 | -7/Factory | Lost 10 parts (2p3n3u2w) 1958 | -7/Factory | Discovered new exit (range 13) 1967 | -7/Factory | Entered another Factory area 1967 | -6/Factory | Evolved 2 slots: Utility x2 2156 | -6/Factory | Lost 3 parts (2u1w) 2240 | -6/Factory | Discovered new exit (range 20) 2247 | -6/Factory | Entered Lower Caves 2266 | -6/Lower Caves | Encountered a Warlord checkpoint 2314 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2417 | -6/Lower Caves | Build established: Mutant 2436 | -6/Lower Caves | Learned location of Extension (-4) 2551 | -6/Lower Caves | Learned Factory garrison access intel 2583 | -6/Lower Caves | System corruption reached 10% 2587 | -6/Lower Caves | Core integrity fell below 50% 2594 | -6/Lower Caves | Discovered new exit (range 14) 2599 | -6/Lower Caves | Entered another Lower Caves area 2617 | -6/Lower Caves | Lost 11 parts (1p3n6u1w) 2670 | -6/Lower Caves | Discovered new exit (range 11) 2677 | -6/Lower Caves | Entered Factory 2677 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2678 | -5/Factory | Loaded intel: 4 garrison access locations 3246 | -5/Factory | Core integrity fell below 50% 3276 | -5/Factory | Lost 4 parts (1p3u) 3310 | -5/Factory | Discovered new exit (range 15) 3325 | -5/Factory | Entered Upper Caves 3345 | -5/Upper Caves | Learned location of Armory (-4) 3565 | -5/Upper Caves | Build established: Gladiator 3575 | -5/Upper Caves | Discovered new exit (range 11) 3581 | -5/Upper Caves | Entered another Upper Caves area 3584 | -5/Upper Caves | Discovered new exit (range 11) 3587 | -5/Upper Caves | Core integrity fell below 20% 3589 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3590 | -5/Upper Caves | Entered Factory 3590 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3755 | -4/Factory | Core integrity fell below 50% 3773 | -4/Factory | Lost 9 parts (2n4u3w) 3868 | -4/Factory | Spotted B-86 Titan 3871 | -4/Factory | Spotted B-86 Titan 3875 | -4/Factory | Core integrity fell below 20% 3876 | -4/Factory | Lost 8 parts (1p3n2u2w) 3884 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 03842_ G-67 Veteran destroyed. 03842_ Spear destroyed. 03845_ Critical hit (Burn: +50). 03845_ Antigrav System destroyed. 03847_ Acquired Lgt. Antimatter Reactor. 03849_ Acquired Field Laser. 03859_ Pressure Siphon disabled. 03874_ Penetrated by Slug. 03875_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03877_ Nuclear Reactor explodes. 03877_ Mak. Cloaking Device destroyed. 03878_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 03881_ Gyrokinetic Inverter destroyed. 03881_ Adv. System Shield destroyed. 03881_ Knocked back. 03881_ Penetrated by Slug. 03881_ Slug penetrates Wall. 03883_ Acquired Adv. Datajack. Map ----- +----------------------------------------------------+ | ???????????????# ????????# #####/## | | ??????????# ### ######### ## | | ????????? ## | | ????????? ## | | ?????????????""" """ """ """ """ %"% +% """" | | ?????????????????""" """ """ """ """ ##! """" | | ??????????????"" """ """ """ """ """ ## """" | | ???????????? """ """ """ """ """ """ ## """" | | ?????????? !!## """" | | ?????????? !!## """" | | ?????????? ## | | ??????????? ## """" | | ??????????? R ## """? | | ??????????? ## ""?? | | ???????????##### ## "??? | | ?????????????### ## "??? | | ?????????????#BB ! /!! """ """" ## "??? | | ?????????????#BB !! """ ""F" ?? ??? | | ?????????????### !! """ ??##???? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# %###########+#????????? | | ???????????????# #????????????????????? | | ???????????????# """ !] #????????????????????? | | ???????????????# """ ] #????????????????????? | | ???????????????# """ @ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# %#????????????????????? | | ???????????????##########+#+#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 6 EM Shielding 4 Armor Coverage 225 Evasion (%) 63 Melee Accuracy 30 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlZhirovGuard Manual? 0 Play Time 01:31:04 Cumulative 27.0 hours Start 2024.04.06 @ 17:22:07 End 2024.04.06 @ 19:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 68 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c302eedc-a46b-4296-b0b5-cd3e20d09a17