Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.26 @ 04:33:37 Player: aes256thetic Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2718) 2718 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 6549 Bonus ------- Pacifist 200 High Alert Combat Kills 176 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 74/100 System Corruption 12% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Microactuators > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (12) --- Heavy Ion Engine Improved Deuterium Engine Humpback Long-range Sensor Array Improved Melee Analysis Suite Core Shielding Improved Light Armor Plating Remote Datajack Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Propulsion Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Impact Mace Scythe > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Long-range Sensor Array Microactuators Core Shielding Improved Light Armor Plating EM Shotgun Shock Bomb Launcher Impact Mace Impact Mace [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 91 | 6 2 21 18 20 . 16 8 Power 12 | 1 . 3 1 3 . 3 1 Engine 11 | 1 . 3 1 3 . 3 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . 3 7 7 . 3 1 Treads 2 | . . . 2 . . . . Leg 21 | 2 . 3 5 7 . 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 7 4 5 . 4 2 Device 4 | . . 1 . 1 . 1 1 Storage 5 | 1 1 1 1 . . 1 . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 15 | . 1 5 3 4 . 2 . Artifact . | . . . . . . . . Weapon 31 | 2 . 8 6 5 . 6 4 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 1 . 5 5 4 . 2 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon 5 | . . 3 1 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 38 | . . 7 8 . 2 4 17 Power 6 | . . 1 1 . 1 . 3 Propulsion 9 | . . 1 3 . . 1 4 Utility 7 | . . 2 1 . . 1 3 Weapon 16 | . . 3 3 . 1 2 7 Highest Loss Streak 11 | . . 4 2 . 1 3 11 Average Slot Usage (%) 90 | . 93 91 89 92 84 86 86 Engine 11 | . 14 10 9 15 13 12 9 Treads 1 | . . . 3 2 . . . Leg 19 | . 28 21 15 19 23 22 20 Device 2 | . . 2 3 . . 2 4 Storage 11 | . 14 11 17 9 7 7 7 Protection 13 | . 8 14 14 14 15 11 9 Energy Gun 1 | . 14 2 . . . 1 2 Ballistic Gun 18 | . 14 19 17 22 16 13 11 Impact Weapon 2 | . . . . 6 7 4 . Slashing Weapon 5 | . . 9 9 . . 4 6 Naked Turns . | . . . . . . . . Heaviest Build 101 | 13 42 50 89 101 84 88 88 Greatest Support 56 | 20 20 20 40 48 48 56 56 Greatest Overweight (x) 27 | . 2 4 27 2 1 2 1 Average Overweight (x) 1 | . . 1 3 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 12 12 12 Average Capacity 14 | 5 8 12 19 14 12 12 12 Most Carried 20 | 4 6 12 20 20 12 12 12 Average Carried 12 | 1 4 9 17 13 12 11 10 Final Capacity 20 | 6 12 12 20 12 12 12 12 Final Carried 20 | 4 6 11 20 12 12 12 10 Class Distribution -------------------- 33% | Mutant 28% | Scavenger-Mutant 22% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Matter Collected 1740 | 207 63 337 392 . . 550 191 Remotely . | . . . . . . . . Salvage Created 4007 | . . 1312 1437 97 . 671 490 Parts 214 | . . 78 75 11 . 23 27 Haulers Intercepted 6 | . . 3 2 . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 71 | . . 24 27 2 . 6 12 Melee 45 | . . 17 15 . . 5 8 Guns 24 | . . 6 12 2 . 1 3 AOE 2 | . . 1 . . . . 1 Classes Destroyed 12 | . . 7 3 1 . . 1 Worker 2 | . . 2 . . . . . Hauler 6 | . . 3 2 . . 1 . Recycler 10 | . . 4 3 . . 3 . Watcher 2 | . . 1 1 . . . . Swarmer 22 | . . 10 7 . . . 5 Grunt 17 | . . 9 5 . . . 3 Brawler 2 | . . . 2 . . . . Duelist 2 | . . . 2 . . . . Sentry 20 | . . 5 10 . . 5 . Hunter 3 | . . . 1 . . . 2 Programmer 4 | . . . . 2 . 1 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | . . 7 7 1 . 3 5 Combat Bots Only 5 | . . 5 5 1 . 2 5 Max Kills in Single Turn 2 | . . 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee 1 | . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Damage Taken 6244 | . 9 1255 1422 133 87 1540 1798 Core 1173 | . . 218 253 18 48 139 497 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 100 45 54 . . . . Volleys Fired 104 | . . 32 37 6 . 22 7 Largest 3 | . . 3 2 3 . 3 3 Hottest 109 | . . 80 51 74 . 87 109 Shots Fired 214 | . . 66 65 18 . 43 22 Gun 210 | . . 66 65 18 . 42 19 Cannon . | . . . . . . . . Launcher 4 | . . . . . . 1 3 Special . | . . . . . . . . Kinetic 193 | . . 57 65 18 . 37 16 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 21 | . . 9 . . . 6 6 Robot Hit Streak 18 | . . 9 18 12 . 13 15 Robot Miss Streak 4 | . . 3 4 1 . 2 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 291 | . . 96 85 15 . 64 31 Core Hits 132 | . . 43 45 7 . 18 19 Critical Hits 10 | . . 3 4 . . 2 1 Critical Kills 5 | . . 1 1 . . 2 1 Critical Parts Destroyed 5 | . . 2 3 . . . . Melee Attacks 149 | . . 57 41 . . 28 23 Impact 19 | . . . . . . 16 3 Slashing 130 | . . 57 41 . . 12 20 Piercing . | . . . . . . . . Sneak Attacks 9 | . . 6 1 . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 7235 | . . 2546 1944 243 . 1501 1001 Guns 2328 | . . 519 779 216 . 630 184 Cannons . | . . . . . . . . Explosions 319 | . . 44 . 27 . 32 216 Melee 4588 | . . 1983 1165 . . 839 601 Ramming . | . . . . . . . . Kinetic 2100 | . . 400 779 216 . 563 142 Thermal 231 | . . 44 . . . . 187 Explosive . | . . . . . . . . Electromagnetic 316 | . . 119 . 27 . 99 71 Impact 553 | . . . . . . 470 83 Slashing 4035 | . . 1983 1165 . . 369 518 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 1 13 13 12 Average Corruption 7 | . . . . 1 6 10 11 Corruption Purged 6 | . . . . 1 . 5 . Effects 60 | . . . . 3 3 36 18 Message Errors 6 | . . . . 2 1 1 2 Matter Fused 11 | . . . . . 1 8 2 Heat Flow Errors 10 | . . . . . . 5 5 Energy Discharges 5 | . . . . 1 . 4 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 4 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Misdirections 7 | . . . . . . 6 1 Targeting Errors 7 | . . . . . . 5 2 Overload Shots . | . . . . . . . . Overflow Damage 175 | . . 121 . . . 51 3 Projectiles . | . . . . . . . . Explosions 18 | . . . . . . 15 3 Melee 157 | . . 121 . . . 36 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . . 24 . 17 . . 15 Shots 3 | . . 1 . 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 451 | . . 48 3 93 . 451 262 Average Temperature 126 | . . 20 3 40 . 162 96 Received Heat Transfer 1314 | . . 318 396 . . 510 90 Effects 12 | . . . . . . 12 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 3 | . . . . . . 3 . Interference 4 | . . . . . . 4 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 200 | . . 50 . . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Peak Influence 711 | . 3 410 711 265 . 126 . Initial 239 | . . . 103 239 . . . Average 196 | . 2 195 482 106 . 33 . Maximum Alert Level 3 | . . 2 3 1 . . . Low Security (%) 58 | 100 100 47 12 70 100 100 . Level 1 22 | . . 51 8 29 . . . Level 2 19 | . . 1 78 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 2 7 2 . 5 . Investigation 2 | . . 1 1 . . . . Extermination 4 | . . . . 2 . 2 . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 9 | . . . 6 . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Distress Signals 12 | . . 5 6 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 3 38 53 3 4 10 18 Peak Tracking Total 10 | . . 8 9 1 6 4 10 Tactical Retreats 7 | . . 3 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Traps Triggered 10 | . . . 1 6 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 5 | . . . . 5 . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Machines Accessed 16 | . 2 5 2 4 . 3 . Terminals 8 | . 2 3 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 42 | . 8 10 7 11 . 6 . Successful 27 | . 6 7 3 8 . 3 . Failed 15 | . 2 3 4 3 . 3 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 8 7 3 4 . . . Fabricators . | . . . . . . . . Repair Stations 11 | . . . . 7 . 4 . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 4 . . 2 . Terminal Hacks 15 | . 6 5 2 2 . . . Record 3 | . . 2 . 1 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 3 | . 2 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . 6 . 3 . Scan Component 5 | . . . . 3 . 2 . Repair 4 | . . . . 3 . 1 . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 2 1 4 . 3 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 3 . 1 . Time 122 | . . . . 78 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Turns Passed 4912 | 72 120 1012 1102 1359 131 782 334 Spaces Moved 2244 | 52 85 403 351 750 86 361 156 Core 12 | 5 . . 7 . . . . Treads 193 | . . . 97 96 . . . Legs 2039 | 47 85 403 247 654 86 361 156 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 153 153 153 120 Average Speed 171 | 113 134 177 233 162 153 153 149 Slowest Speed 1400 | 120 180 240 1400 200 153 185 153 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 25 42 27 15 89 10 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . 2 . . . . 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 4 | . . 2 . . . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Total 2911 | 62 90 557 504 888 85 506 219 Wait 222 | . 3 21 48 67 . 61 22 Move 2238 | 51 84 402 350 750 85 360 156 Hop . | . . . . . . . . Pick Up 40 | 5 1 10 7 12 . 3 2 Fast Attach 30 | 5 1 6 5 7 . 2 4 Attach 26 | 1 . 8 5 3 . 5 4 Detach 9 | . . 5 1 3 . . . Swap 35 | . 1 7 8 10 . 9 . Drop 40 | . . 9 2 25 . 3 1 Fire 104 | . . 32 37 6 . 22 7 Melee 147 | . . 57 41 . . 26 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . 5 . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 3) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 645 | -9/Materials | Lost 4 parts (1p1u2w) 691 | -9/Materials | Build established: Mutant 965 | -9/Materials | Core integrity fell below 50% 1147 | -9/Materials | Build established: Scavenger-Mutant 1174 | -9/Materials | Discovered new exit (range 16) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -8/Materials | Garrison activated, responded to threat 1742 | -8/Materials | Garrison activated, responded to threat 2273 | -8/Materials | Discovered new exit (range 10) 2307 | -8/Materials | Entered Factory 2307 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2451 | -7/Factory | Identified exit to Factory 2552 | -7/Factory | Repaired Aluminum Leg 2603 | -7/Factory | Discovered new exit (range 6) 3043 | -7/Factory | Repaired Aluminum Leg 3080 | -7/Factory | Repaired Aluminum Leg 3143 | -7/Factory | Build established: Tank 3666 | -7/Factory | Sucked down chute 3666 | -7/Factory | Entered Waste 3679 | -7/Waste | Spotted C-40 Crusher 3681 | -7/Waste | EMP discharged 3690 | -7/Waste | Crushed by Compactor (1 part destroyed) 3693 | -7/Waste | Spotted C-40 Crusher 3743 | -7/Waste | Spotted C-40 Crusher 3745 | -7/Waste | Spotted C-40 Crusher 3762 | -7/Waste | Crushed by Compactor (1 part destroyed) 3774 | -7/Waste | Discovered new exit (range 15) 3777 | -7/Waste | Spotted C-40 Crusher 3781 | -7/Waste | EMP discharged 3781 | -7/Waste | System corruption reached 10% 3797 | -7/Waste | Entered Factory 4013 | -7/Factory | Build established: Mutant 4051 | -7/Factory | Garrison activated, responded to threat 4126 | -7/Factory | Lost 3 parts (1n1u1w) 4333 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4551 | -7/Factory | Discovered new exit (range 16) 4579 | -7/Factory | Entered Lower Caves 4609 | -7/Lower Caves | Encountered a Warlord checkpoint 4751 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4867 | -7/Lower Caves | Core integrity fell below 50% 4888 | -7/Lower Caves | Attracted the attention of an 0b10 base 4902 | -7/Lower Caves | Core integrity fell below 20% 4913 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04887_ G-47 Trooper springs to life. 04888_ Autogun fries itself beyond repair. 04888_ G-47 Trooper springs to life. 04889_ VTOL Module fries itself beyond repair. 04893_ System corrupted: Matter fused (-8). 04893_ H-55 Commando destroyed. 04893_ Imp. Carbon-fiber Leg destroyed. 04894_ Acquired 3 matter. 04895_ Gauss Rifle destroyed. 04896_ G-47 Trooper destroyed. 04900_ Carbon-fiber Leg fries itself beyond repair. 04902_ Imp. Melee Analysis Suite destroyed. 04903_ Imp. Heat Sink fries itself beyond repair. 04904_ G-47 Trooper destroyed. 04905_ Imp. Carbon-fiber Leg destroyed. 04906_ G-47 Trooper destroyed. 04908_ Scythe destroyed. 04909_ Acquired 10 matter. 04909_ Particle Gun fries itself beyond repair. 04910_ Targeting Computer fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ### | | ?????????????????????????????###### #?## | | ?????????????????????????????????# #??#### | | ????????????????????##???????????# ## #?????## | | ???????????????????? ??????????## ##] #??????# | | ???????????????????? ???????????###### #??????# | | ????????????????????? #?????????????# #??????# | | ????????????????????? #????????????# #??????? | | ?????????????????????? #???????##### % #####??? | | ??????????????????????? ##?????# #??? | | ??????????????????????? #?????# | | ???????????????????????? #??#### ###### | | ????????????????????????# ??# #????## | | ????????????????????????# ??# ####?????? # | | ???????????????????????## #??# #????????? ##### | | ??????????????????###### #### #????????? ##???? | | ???????????? ##### #????????? ##????? | | ??????????? #?????????##?????? | | ???????????# ######???? ##?????????? | | ???????????# ######## #?????????? | | ???????????# #?????????? | | ???????????? ########### #?????????? | | ??????????????#""""""""?# ###### #????????? | | ??????????????# T ?# s ###??????????????????? | | ??????????????# "# %s##?###???????????????? | | ??????????????# #@% s# ##??????????????? | | ??????????????+ %g%= #??????????????? | | ??????????????# #s ## # #?????????????? | | ??????????????# """"# s #??# ?????????????? | | ??????????????# $"""?# #??? #????????????? | | ??????????????#"""" """?# # #???? ????????????? | | ????????????????######??# #####????? ???????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????? ## ????????????????????? | | ??????????????????????#?# ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ## ???????????????????? | | ???????????????????????? ??# ???????????????????? | | ???????????????????????? ???# ??????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts System Compromised Challenges ------------ None Game ------ Seed LayeredMakeshiftCompressor Manual? 0 Play Time 00:54:08 Cumulative 3.8 hours Start 2021.10.19 @ 01:16:54 End 2021.10.26 @ 04:33:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dc0f928a-217d-48fc-ae25-c62f5cda2f00