Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 13:48:40 Player: gamerman Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (8) 40 Value Destroyed (235) 235 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 475 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 162/300 Energy 87/160 System Corruption 0% Temperature Critical (549) Movement Core (150) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Ion Engine Light Treads Heat Sink Signal Interpreter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Signal Interpreter Targeting Computer > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Heat Sink Signal Interpreter Light Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 13 | 5 8 Power 3 | 1 2 Engine 2 | 1 1 Core 1 | . 1 Reactor . | . . Propulsion 2 | 2 . Treads 2 | 2 . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility 2 | . 2 Device . | . . Storage . | . . Processor 2 | . 2 Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | 2 4 Energy Gun 4 | 1 3 Energy Cannon . | . . Ballistic Gun 2 | 1 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 3 | . 3 Highest Loss Streak 7 | . 7 To Critical Strikes . | . . Average Backups 2 | 1 3 Power . | . . Propulsion . | . . Utility 1 | . 1 Weapon . | . . Tool/Special . | . . Unused Backups 5 | . 5 Power 1 | . 1 Propulsion . | . . Utility 4 | . 4 Weapon . | . . Tool/Special . | . . Average Slot Usage (%) 79 | . 79 Engine 12 | . 12 Treads 24 | . 24 Processor 14 | . 14 Energy Gun 19 | . 19 Ballistic Gun 7 | . 7 Peak Build Rating 7 | 5 7 Average Rating 5 | 3 5 On Entrance 2 | . 5 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 9 | 8 9 Greatest Support 40 | 40 40 Greatest Overweight (x) 2 | . 2 Average Overweight (x) . | . . Largest Inventory Capacity 5 | 5 5 Average Capacity 5 | 5 5 Most Carried 5 | 2 5 Average Carried 3 | 1 3 Final Capacity 5 | 5 5 Final Carried 4 | 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 394 | 218 176 Remotely . | . . Salvage Created 324 | . 324 Parts 16 | . 16 Haulers Intercepted 1 | . 1 Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 6 | . 6 Guns 5 | . 5 Classes Destroyed 3 | . 3 Hauler 1 | . 1 Watcher 1 | . 1 Grunt 6 | . 6 Best Kill Streak 4 | . 4 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 66 | . 66 Missed 15 | . 15 Hits 51 | . 51 Projectile 51 | . 51 Critical Strikes 2 | . 2 Damage Taken 686 | . 686 Core 252 | . 252 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 39 | . 39 Largest 2 | . 2 Hottest 100 | . 100 Shots Fired 70 | . 70 Gun 70 | . 70 Cannon . | . . Launcher . | . . Special . | . . Kinetic 13 | . 13 Thermal 57 | . 57 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 15 | . 15 Robot Miss Streak 5 | . 5 Penetration Max . | . . Secondary Targets 2 | . 2 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 44 | . 44 Core Hits 16 | . 16 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes 3 | . 3 Burn 3 | . 3 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 574 | . 574 Guns 574 | . 574 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 113 | . 113 Thermal 461 | . 461 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 804 | . 804 Average Temperature 337 | . 337 Received Heat Transfer 408 | . 408 Effects 26 | . 26 Shutdowns 4 | . 4 Energy Bleed 4 | . 4 Interference 2 | . 2 Matter Decay 3 | . 3 Short Circuit 3 | . 3 Damage (minor) 2 | . 2 Damage (major) 7 | . 7 Damage (core) 1 | . 1 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted 1 | . 1 Combat Hostiles 1 | . 1 Parts Melted 3 | . 3 Heat Transferred 1532 | . 1532 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 71 | . 71 Initial . | . . Average 11 | . 13 Influence Increases 165 | . 165 Destroy 0b10 Robot/C 120 | . 120 Destroy 0b10 Robot/NC 10 | . 10 Destroy Leader 34 | . 34 Destroy Structure 1 | . 1 Influence Decreases 145 | . 145 Time Decay 104 | . 104 Lost Part 41 | . 41 Squads Dispatched 2 | . 2 Investigation 2 | . 2 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 8 | . 8 Peak Tracking Total 3 | . 3 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 5 | . 5 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 7 | . 7 Successful . | . . Failed 7 | . 7 Catastrophic 4 | . 4 Database Lockouts . | . . Manual 4 | . 4 Terminals 6 | . 6 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 534 | 82 452 Spaces Moved 245 | 48 197 Core 22 | 3 19 Treads 223 | 45 178 Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 151 | 153 151 Slowest Speed 160 | 160 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 19 | 4 35 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 331 | 54 277 Wait 6 | . 6 Move 244 | 47 197 Hop . | . . Pick Up 10 | 2 8 Fast Attach 20 | 5 15 Attach 3 | . 3 Detach 1 | . 1 Swap 2 | . 2 Drop 6 | . 6 Fire 39 | . 39 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 5) 501 | -10/Materials | Core integrity fell below 50% 517 | -10/Materials | Core integrity fell below 20% 536 | -10/Materials | Core destroyed Last Messages --------------- 00523_ Overheating: Assault Rifle damaged (-5). 00523_ Acquired 25 matter. 00524_ Acquired 38 matter. 00525_ Overheating: Energy bleed (-24). 00525_ Acquired Particle Gun. 00527_ Acquired Lgt. Nuclear Core. 00529_ Assault Rifle destroyed. 00529_ Critical hit (Burn: +37). 00530_ R-06 Scavenger collects Sml. Laser. 00531_ Overheating: Matter decay (-21). 00531_ G-34 Mercenary destroyed. 00532_ Overheating: Energy bleed (-9). 00533_ Overheating: Particle Gun damaged (-26). 00533_ R-06 Scavenger collects Ion Engine. 00534_ Power failure, Lgt. Nuclear Core shutdown. 00534_ Particle Gun broken. 00534_ Overheating: Short circuit. 00535_ Overheating: Energy bleed (-26). 00536_ Overheating: Core damaged (-30). 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