Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 10:32:45 Player: phosphophyllite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1375) 1375 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 5616 Bonus ------- High Alert Combat Kills 66 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 100/100 System Corruption 32% Temperature Cool (17) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Power Amplifier Compact Matter Pod (19) Advanced Targeting Computer Weapon Cycler Field Recycling Unit (0) EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Modified TNC Trap Reconfigurator > --- WEAPON ----------- Latent Energy Streamer > --- INVENTORY -------- VTOL Module VTOL Module Power Amplifier Compact Matter Pod Advanced Targeting Computer Weapon Cycler Field Recycling Unit EM Pulse Gun Plasma Cannon [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Treads Light Treads Hover Unit Improved Airjet Flight Unit Flight Unit Utility Modified TNC Device Heat Sink Storage Medium Storage Unit Processor Modified TNC Weapon Assault Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 2 | . . . . . . 1 1 . Propulsion 4 | . . 2 . . . . . 2 Utility 2 | . . . . . . 1 1 . Weapon . | . . . . . . . . . Parts Attached 42 | 6 3 4 6 3 . 10 3 7 Power 10 | 1 2 . 1 . . 2 1 3 Engine 8 | 1 1 . 1 . . 2 . 3 Core 2 | . 1 . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 4 2 . . 5 . 2 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . 5 . . Flight 8 | . . 4 2 . . . . 2 Utility 12 | 1 1 . 2 2 . 3 2 1 Device 7 | . 1 . 1 1 . 2 2 . Storage 4 | 1 . . 1 . . 1 . 1 Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 5 | 2 . . 1 1 . . . 1 Energy Gun . | . . . . . . . . . Energy Cannon 3 | . . . 1 1 . . . 1 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . 2 . . Corrupted Parts 4 | . . . . . . . 2 2 System Corruption 27 | . . . . . . . 13 14 Parts Lost 20 | . . . 5 . . . 2 13 Power 5 | . . . 1 . . . 1 3 Propulsion 10 | . . . 3 . . . . 7 Utility 3 | . . . 1 . . . 1 1 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 12 | . . . 2 . . . 2 12 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 7 7 6 5 5 8 10 8 Power . | . 2 1 . . . . 1 . Propulsion 1 | 2 4 3 2 1 . 1 1 . Utility 3 | . . 2 2 2 3 4 6 5 Weapon 1 | . 1 1 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 6 . 1 1 . 2 . 5 Power 1 | . 1 . . . . . . . Propulsion 7 | . 5 . 1 1 . . . . Utility 6 | . . . . . . 2 . 4 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 94 77 81 88 100 91 84 73 Engine 10 | . 7 . 4 11 11 12 15 13 Core 2 | . 6 11 6 . . . 1 . Treads 6 | . 28 5 . 5 11 1 . . Hover 13 | . . . . . . 31 30 28 Flight 11 | . . 16 33 33 33 3 . . Device 10 | . 8 11 9 11 11 9 12 6 Storage 7 | . 14 11 6 . . 6 7 10 Processor 4 | . . . . 5 11 9 7 5 Energy Cannon 6 | . . . 7 11 11 9 7 6 Ballistic Gun 10 | . 28 22 14 11 11 9 1 . Peak Build Rating 63 | 6 9 11 11 26 17 48 55 63 Average Rating 26 | 5 7 10 9 16 17 36 51 50 On Entrance 19 | . 6 9 11 8 24 17 48 49 Avg Prop Armor Cover (%) 8 | . . . . 8 8 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 11 14 14 17 16 10 37 41 60 Greatest Support 44 | 40 40 16 16 20 20 36 36 44 Greatest Overweight (x) 5 | . . . 1 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 5 5 10 10 10 Average Capacity 7 | 7 8 8 6 5 5 8 10 10 Most Carried 10 | 6 8 8 8 5 5 10 10 10 Average Carried 7 | 4 7 6 6 4 5 8 10 8 Final Capacity 10 | 8 8 8 5 5 5 10 10 10 Final Carried 10 | 6 8 6 5 5 5 10 10 6 Class Distribution -------------------- 68% | Mutant 27% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 912 | 272 122 . 181 . . 59 180 98 Remotely . | . . . . . . . . . Salvage Created 1475 | 29 129 . 239 . . 59 507 512 Parts 62 | . 13 . 9 . . 4 19 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 . 5 . . 1 11 9 Guns 6 | . 5 . 1 . . . . . Cannons 5 | . . . 4 . . 1 . . AOE 19 | . . . . . . . 10 9 Classes Destroyed 8 | 1 2 . 2 . . 1 1 1 Worker 1 | . . . . . . . 1 . Tunneler 2 | 1 . . . . . . 1 . Recycler 1 | . . . 1 . . . . . Swarmer 15 | . 3 . 3 . . . 6 3 Grunt 10 | . 2 . 1 . . . 3 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 4 | . . . . . . 1 2 1 Best Kill Streak 5 | 1 3 . 4 . . 1 4 5 Combat Bots Only 5 | . 3 . 3 . . 1 4 5 Max Kills in Single Turn 4 | 1 1 . 1 . . 1 4 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 291 | . 26 . 60 . . 8 48 149 Missed 100 | . 9 . 18 . . 3 22 48 Hits 191 | . 17 . 42 . . 5 26 101 Melee 5 | . . . 5 . . . . . Projectile 186 | . 17 . 37 . . 5 26 101 Critical Strikes 10 | . 1 . 4 . . . . 5 Damage Taken 3135 | . 155 . 517 . . 74 474 1915 Core 1122 | . 24 . 175 . . . 60 863 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 90 . . . 56 100 91 . Volleys Fired 75 | 3 23 . 24 . . 5 9 11 Largest 2 | 2 2 . 2 . . 2 1 2 Hottest 140 | 40 40 . 88 . . 88 60 140 Shots Fired 130 | 6 46 . 47 . . 10 9 12 Gun 85 | 6 46 . 28 . . 5 . . Cannon 45 | . . . 19 . . 5 9 12 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 85 | 6 46 . 28 . . 5 . . Thermal 24 | . . . 19 . . 4 . 1 Explosive . | . . . . . . . . . Electromagnetic 21 | . . . . . . 1 9 11 Robot Hit Streak 8 | 2 6 . 8 . . 2 3 3 Robot Miss Streak 7 | 2 7 . 5 . . 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 61 | 3 25 . 24 . . 4 1 4 Core Hits 76 | 1 9 . 10 . . 2 19 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3325 | 30 270 . 412 . . 67 1416 1130 Guns 513 | 30 270 . 188 . . 25 . . Cannons 302 | . . . 224 . . 42 6 30 Explosions 2491 | . . . . . . . 1391 1100 Melee . | . . . . . . . . . Ramming 19 | . . . . . . . 19 . Kinetic 513 | 30 270 . 188 . . 25 . . Thermal 530 | . . . 224 . . 42 215 49 Explosive 72 | . . . . . . . 72 . Electromagnetic 2191 | . . . . . . . 1110 1081 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . 2 . . . . 3 34 32 Average Corruption 15 | . 2 . . . . 3 13 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . 1 . . . . . 12 10 Message Errors 6 | . . . . . . . 4 2 Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . 2 1 Data Loss (minor) 4 | . 1 . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . . . 16 . Projectiles . | . . . . . . . . . Explosions 16 | . . . . . . . 16 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . 90 . Shots 4 | . . . . . . . 4 . Rammed 2 | . . . . . . . 2 . Targets Rammed 2 | . . . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 178 | . 12 . 164 . . 6 130 178 Average Temperature 59 | . 8 . 63 . . 4 32 73 Received Heat Transfer 970 | . 36 . 93 . . 18 6 817 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . Heat Transferred 681 | . . . 407 . . 74 150 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Latent Energy Used 2224 | . . . . . . 200 1129 895 LE Corruption 41 | . . . . . . 3 20 18 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . . . 2 2 Low Security (%) 70 | 100 100 100 100 . 100 100 44 . Level 1 14 | . . . . . . . 48 14 Level 2 14 | . . . . . . . 7 85 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 623 | 5 70 . 90 . . 112 572 623 Initial 280 | . . . . . . . 41 280 Average 150 | . 23 . 28 . . 31 229 514 Influence Increases 1568 | 5 120 . 185 . . 132 731 395 Destroy 0b10 Robot/C 620 | . 100 . 100 . . 20 220 180 Destroy 0b10 Robot/NC 20 | 5 . . 5 . . . 10 . Destroy Leader 110 | . 20 . 20 . . 10 30 30 Successful Hack 12 | . . . . . . . . 12 Disable Machine 435 | . . . 15 . . 60 270 90 Destroy Structure 311 | . . . . . . 42 201 68 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 45 | . . . 30 . . . . 15 Influence Decreases 1123 | 5 120 . 105 80 . 40 251 522 Entered New Map 423 | . . . . 80 . . 51 292 Time Decay 515 | 5 120 . 70 . . 40 180 100 Lost Part 185 | . . . 35 . . . 20 130 Squads Dispatched 3 | . . . . . . . . 3 Investigation 1 | . . . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 53 | . 11 . 10 . . 1 13 18 Peak Tracking Total 8 | . 4 . 3 . . 1 4 8 Tactical Retreats 2 | . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 29 | . . . 1 . . 4 18 6 Max in Single Turn 4 | . . . 1 . . 2 4 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 4 | . . . . 3 . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . . . . 26 . . . 2 Successful 27 | . . . . 26 . . . 1 Failed 1 | . . . . . . . . 1 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . . . . 26 . . . . Record 26 | . . . . 26 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 1204 | . 215 10 63 174 13 163 369 197 Terrain 782 | . 215 10 63 . . . 303 191 T.N.C. 916 | . . . . 174 13 163 369 197 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 1756 | 129 327 10 189 342 13 163 369 214 Spaces Moved 1964 | 68 146 16 246 581 8 223 517 159 Core 13 | 2 . . . . . . . 11 Treads 332 | 66 146 . . 106 8 6 . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 882 | . . . . . . 217 517 148 Flight 737 | . . 16 246 475 . . . . Fastest Speed 31 | 50 160 31 31 34 160 38 38 34 Average Speed 66 | 156 160 31 39 57 160 45 51 94 Slowest Speed 300 | 160 160 31 117 160 160 160 98 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 34 3 62 90 9 17 13 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 389 | . . . . . . 73 225 91 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 389 | . . . . . . 73 225 91 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 2283 | 82 201 19 289 589 8 273 610 212 Wait 132 | . 14 . 4 1 . 16 74 23 Move 1956 | 67 145 15 245 580 7 222 516 159 Hop . | . . . . . . . . . Pick Up 32 | 6 8 . 3 2 . 9 1 3 Fast Attach 23 | 6 1 . 5 2 . 4 2 3 Attach 11 | . . 2 2 . . . . 7 Detach . | . . . . . . . . . Swap 20 | . 2 2 2 2 1 8 3 . Drop 32 | . 8 . 4 2 . 9 3 6 Fire 75 | 3 23 . 24 . . 5 9 11 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x2 462 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Entered Mines 591 | -9/Mines | Learned location of Zion (-6) 655 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 655 | -9/Mines | Discovered new exit (range 5) 656 | -9/Mines | Entered Exiles 665 | -9/Exiles | Met 8R-AWN 670 | -9/Exiles | Met EX-HEX 684 | -9/Exiles | Met EX-DEC 690 | -9/Exiles | Visited The Gauntlet 745 | -9/Exiles | Discovered new exit (range 11) 765 | -9/Exiles | Met EX-BIN 772 | -9/Exiles | Aligned with FarCom system 772 | -9/Exiles | Given EX-Vault access code 781 | -9/Exiles | Opened EX-Vault 803 | -9/Exiles | Warned to stay clear of 0b10 Research branches 816 | -9/Exiles | Found Prototype Device 816 | -9/Exiles | Identified Trap Reconfigurator 819 | -9/Exiles | Found Prototype Energy Cannon 821 | -9/Exiles | Found Prototype Processor 822 | -9/Exiles | Identified Latent Energy Streamer 824 | -9/Exiles | Identified Modified TNC 945 | -9/Exiles | Build established: Scavenger-Mutant 998 | -9/Exiles | Stole three prototypes: Modified TNC, Latent Energy Streamer, Trap Reconfigurator 998 | -9/Exiles | Entered Mines 1002 | -8/Mines | Discovered new exit (range 7) 1011 | -8/Mines | Entered Materials 1011 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1156 | -8/Materials | Discovered new exit (range 8) 1174 | -8/Materials | Entered Factory 1174 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1176 | -7/Factory | FarCom data flow suspended 1334 | -7/Factory | Build established: Mutant 1439 | -7/Factory | System corruption reached 10% 1529 | -7/Factory | System corruption reached 30% 1538 | -7/Factory | Discovered new exit (range 13) 1543 | -7/Factory | Entered another Factory area 1543 | -6/Factory | Evolved 2 slots: Propulsion x2 1584 | -6/Factory | System corruption reached 10% 1722 | -6/Factory | System corruption reached 30% 1743 | -6/Factory | Core integrity fell below 50% 1751 | -6/Factory | Core integrity fell below 20% 1757 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01735_ G-50 Soldier misfires. 01735_ U-05 Engineer builds a Wall. 01736_ Plasma Cannon destroyed. 01737_ U-05 Engineer lays Concrete. 01738_ U-05 Engineer builds a Wall. 01738_ K-01 Serf collects debris. 01739_ G-50 Soldier IFF system glitched. 01739_ U-05 Engineer lays Concrete. 01740_ Modified TNC destroyed. 01740_ U-05 Engineer lays Concrete. 01742_ U-05 Engineer builds a Wall. 01744_ G-50 Soldier misfires. 01746_ U-05 Engineer lays Concrete. 01748_ Critical hit (Burn: +37). 01749_ U-05 Engineer builds a Wall. 01749_ U-05 Engineer destroyed. 01750_ Critical hit (Burn: +37). 01752_ K-01 Serf cleans the Repair Station. 01755_ System corrupted: Matter fused (-9). 01755_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??????????????????#????# T !* | | ???????????????????????# "" =%[ | | ???????????????????#??## % | | ???????????????????#?##" | | ?????????##??????#??## " ###### | | ?????????#???????#???# " %%! #????? | | ??????????????????#?###""" *##############? | | ??????????????????#???# ##%[ #??" | | ??????????????#???????# " # = #??? | | ???#??????????????????# " ## = """" #??? | | ?????#??????????########## # """" #? ? | | ??????????#???### # ### # """" #??? | | ?????#?????#### # # * """" #??? | | ??????????#?#;############ ## ** #??? | | ??????????### |%# #" #??? | | ?????????## ; =!# ## #??? | | ?????????# ; # ## "Y" # ? | | ??????????# # ## """ #? | | ??????????## ! # ## # | | ???????????# ! g g# ########/###### | | ???#???????#; # ^ | | ???????????#; g #R ^ | | ???????????## g / | | ????????????# g # | | ?????????##?# g # | | ????????????# !*@ # ####### | | ????????????########/##### #?????? | | ????????????????# #?????? | | ????????????????# % #?????? | | ????????????????# [= #?????? | | ????????????????# [[ #???#?? | | ????????????????# g [= #?????? | | ????????????????####/########"T"#" "###?????? | | ?????????????????? g"??????#####"Y"#??#????? | | ??????????????????? "??????#???#"""#???????? | | ??????????????????? k"??????????#####???????? | | ??????????????????? A???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????? ??? ???????????????????????? | | ???????????????????""???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Blue Mage Morally Flexible Challenges ------------ None Game ------ Seed LaunchHypervelocityMount Manual? 0 Play Time 00:27:27 Cumulative 13.6 hours Start 2026.02.07 @ 10:09:04 End 2026.02.07 @ 10:32:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c8719b-1491-40ae-8fe2-f375e628351c