Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:45:52 Player: FAYE Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (4266) 4266 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 8509 Bonus ------- High Alert Combat Kills 203 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 298/350 System Corruption 1% Temperature Critical (566) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Targeting Computer Hardened Heavy Armor Plating Improved Light Armor Plating Focal Shield > --- WEAPON (4) ------- Heavy Laser Thermic Laser Flak Gun Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Heavy Armor Plating Heavy Laser Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Active Sensor Suite Targeting Computer Focal Shield > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle Heavy Flail > --- INVENTORY -------- Hardened Heavy Armor Plating [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . . 1 1 . . Parts Attached 152 | 6 6 16 52 12 29 31 Power 25 | 1 1 2 7 2 4 8 Engine 14 | 1 1 2 3 1 2 4 Core 11 | . . . 4 1 2 4 Reactor . | . . . . . . . Propulsion 30 | 2 . 6 13 . 5 4 Treads 13 | 2 . 2 6 . 1 2 Leg 13 | . . . 7 . 4 2 Wheel . | . . . . . . . Hover 4 | . . 4 . . . . Flight . | . . . . . . . Utility 50 | 1 2 4 16 6 9 12 Device 24 | . . 2 7 2 6 7 Storage 6 | 1 1 . 1 2 1 . Processor 6 | . 1 1 2 . 1 1 Hackware 1 | . . . . . . 1 Protection 13 | . . 1 6 2 1 3 Artifact . | . . . . . . . Weapon 47 | 2 3 4 16 4 11 7 Energy Gun 14 | 1 1 2 2 1 4 3 Energy Cannon 6 | . . . 5 . 1 . Ballistic Gun 10 | 1 1 . 4 1 1 2 Ballistic Cannon 6 | . . 1 2 . 2 1 Launcher 3 | . . 1 . . 2 . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 2 2 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 7 | . 2 1 3 . . 1 Parts Lost 39 | . . 3 9 1 14 12 Power 4 | . . . 1 . 1 2 Propulsion 11 | . . 1 3 1 3 3 Utility 13 | . . 2 3 . 4 4 Weapon 11 | . . . 2 . 6 3 Highest Loss Streak 11 | . . 2 2 1 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 95 91 86 89 77 77 Engine 6 | . 14 11 4 5 5 5 Core 2 | . . . 3 1 1 4 Treads 10 | . 28 13 7 22 3 4 Leg 4 | . . . 8 . 5 3 Hover 2 | . . 13 1 . . . Device 8 | . . 3 7 1 18 15 Storage 8 | . 14 11 8 7 7 1 Processor 5 | . 9 10 5 5 1 6 Protection 8 | . . 5 11 12 7 7 Energy Gun 8 | . 11 16 6 . 7 13 Energy Cannon 4 | . . . 6 7 6 . Ballistic Gun 4 | . 14 1 4 6 . 4 Ballistic Cannon 3 | . . 4 3 6 5 . Impact Weapon 3 | . . . 4 7 3 3 Naked Turns . | . . . . . . . Heaviest Build 122 | 14 34 34 58 122 74 60 Greatest Support 60 | 40 40 60 60 60 49 43 Greatest Overweight (x) 15 | 1 . 3 12 2 15 12 Average Overweight (x) 1 | . . . 1 . 2 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 Average Capacity 13 | 7 8 15 14 15 15 6 Most Carried 15 | 6 7 14 13 15 15 11 Average Carried 9 | 1 4 9 8 12 11 4 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 14 | . 7 14 11 12 9 4 Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Tank 12% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2780 | 145 196 359 1003 213 529 335 Remotely 77 | . . . 77 . . . Salvage Created 3925 | . 228 745 1199 367 617 769 Parts 208 | . 16 51 64 26 18 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 91 | . 10 19 26 7 15 14 Melee 1 | . . . . 1 . . Guns 61 | . 10 13 18 1 5 14 Cannons 28 | . . 6 8 5 9 . AOE 1 | . . . . . 1 . Classes Destroyed 11 | . 3 2 2 1 3 . Worker 1 | . . . 1 . . . Watcher 8 | . 1 2 4 1 . . Swarmer 12 | . 8 3 . . . 1 Grunt 42 | . 2 10 16 3 7 4 Brawler 5 | . . 1 3 . 1 . Duelist 2 | . . . 2 . . . Sentry 19 | . . 5 5 3 3 3 Specialist 4 | . . . . . 2 2 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . 1 . 1 Heavy 2 | . . . . . 1 1 Best Kill Streak 5 | . 3 5 4 3 3 2 Combat Bots Only 5 | . 3 5 3 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . . 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 841 | . 35 117 156 66 217 250 Missed 270 | . 8 30 37 26 76 93 Damage Taken 8424 | . 209 995 2070 466 2119 2565 Core 2034 | . 29 242 334 10 531 888 Absorbed by Shields . | . . . . . . . Redirected to Shielding 143 | . . 42 101 . . . Ignored by Resistances 422 | . . . 80 . . 342 Regen/Repaired (Parts) 48 | . . 48 . . . . Core Remaining (%) 57 | 100 88 39 39 . 22 . Volleys Fired 274 | . 21 61 102 16 44 30 Largest 4 | . 2 2 3 3 4 4 Hottest 261 | . 79 101 206 178 261 251 Shots Fired 609 | . 37 112 212 44 118 86 Gun 402 | . 37 86 144 19 35 81 Cannon 200 | . . 25 68 25 77 5 Launcher 7 | . . 1 . . 6 . Special . | . . . . . . . Kinetic 242 | . 21 38 96 26 35 26 Thermal 348 | . 16 61 116 18 77 60 Explosive 7 | . . 1 . . 6 . Electromagnetic 12 | . . 12 . . . . Robot Hit Streak 20 | . 4 9 15 16 11 20 Robot Miss Streak 9 | . 4 3 9 2 5 9 Penetration Max 1 | . . . . . 1 . Secondary Targets 9 | . . 1 4 . . 4 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 411 | . 20 70 148 30 80 63 Core Hits 239 | . 11 31 96 17 38 46 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 11 | . 1 2 5 . 1 2 Burn 8 | . 1 2 3 . . 2 Destroy 1 | . . . 1 . . . Blast 2 | . . . 1 . 1 . Melee Attacks 4 | . . . 3 1 . . Impact 2 | . . . 1 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8579 | . 321 1185 2783 764 2241 1285 Guns 5055 | . 319 865 1762 223 644 1242 Cannons 3242 | . . 257 986 475 1481 43 Explosions 165 | . . 49 . . 116 . Melee 101 | . . . 35 66 . . Ramming 16 | . 2 14 . . . . Kinetic 3074 | . 162 398 1066 332 858 258 Thermal 5093 | . 157 594 1682 366 1267 1027 Explosive 165 | . . 49 . . 116 . Electromagnetic 130 | . . 130 . . . . Impact 101 | . . . 35 66 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 5 . . 1 Average Corruption 3 | . . 5 3 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . 16 25 . . . Message Errors 9 | . . 3 6 . . . Matter Fused 4 | . . . 4 . . . Heat Flow Errors 5 | . . 3 2 . . . Energy Discharges 5 | . . 3 2 . . . Parts Rejected 3 | . . 2 1 . . . Data Loss (minor) 4 | . . 2 2 . . . Data Loss (major) 5 | . . 2 3 . . . Misfires 2 | . . . 2 . . . Alerts 3 | . . 1 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . . . 20 . 45 . Projectiles 59 | . . . 20 . 39 . Explosions 6 | . . . . . 6 . Melee . | . . . . . . . Knockbacks 15 | . . 6 4 2 3 . Impact 2 | . . 1 1 . . . Kinetic 12 | . . 4 3 2 3 . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 94 | . . 7 . . 87 . Shots 2 | . . . . . 2 . Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 989 | . 48 427 989 430 725 959 Average Temperature 161 | . 20 111 147 170 207 276 Received Heat Transfer 2550 | . 6 318 945 234 576 471 Effects 79 | . . 2 25 5 19 28 Shutdowns 19 | . . 1 4 . 2 12 Energy Bleed 4 | . . . . . 3 1 Interference 9 | . . . 1 4 3 1 Matter Decay 12 | . . 1 6 . 2 3 Short Circuit 10 | . . . 4 1 1 4 Damage (minor) 2 | . . . 1 . 1 . Damage (major) 15 | . . . 7 . 5 3 Damage (core) 8 | . . . 2 . 2 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . 2 2 1 1 6 6 Heat Transferred 9807 | . 407 1554 2398 582 2449 2417 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 669 | . 212 439 461 203 669 531 Initial 340 | . . 34 146 180 142 340 Average 234 | . 83 211 183 133 381 384 Maximum Alert Level 2 | . 1 2 2 1 2 2 Low Security (%) 49 | 100 84 58 63 98 5 . Level 1 34 | . 15 34 29 1 52 67 Level 2 15 | . . 7 7 . 42 32 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 2 7 4 . 7 Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . . 1 3 . . 3 Assault . | . . . . . . . Garrison 10 | . . . 3 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 15 23 36 8 16 15 Peak Tracking Total 5 | . 4 4 3 3 5 5 Tactical Retreats 8 | . 2 2 1 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . 1 . 2 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 14 | . 5 1 5 1 1 1 Terminals 10 | . 4 . 4 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 16 8 15 1 3 3 Successful 23 | . 7 4 10 1 . 1 Failed 23 | . 9 4 5 . 3 2 Catastrophic 7 | . 1 . 3 . 3 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 13 . 10 . 3 3 Fabricators . | . . . . . . . Repair Stations 8 | . . 8 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . 5 . 6 . . 1 Record 6 | . 2 . 4 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 1 3 1 1 1 Full Trace Events 7 | . 3 1 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 120 | . . 120 . . . . Parts Recycled . | . . . . . . . Recycled Matter 100 | . 100 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 39 | . . . . . 39 39 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 78 | . . . . . . 78 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 6467 | 64 575 946 2066 757 1393 666 Spaces Moved 2207 | 44 287 417 653 290 351 165 Core 24 | 18 . . 1 . 4 1 Treads 1331 | 26 287 185 326 290 115 102 Legs 522 | . . . 228 . 232 62 Wheels . | . . . . . . . Hover 330 | . . 232 98 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 102 123 160 120 190 Average Speed 220 | 118 160 145 221 230 332 280 Slowest Speed 800 | 160 160 240 650 320 800 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 62 38 46 8 42 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . . 10 22 1 42 . Melee . | . . . . . . . Projectile 27 | . . . 22 1 4 . AOE 48 | . . 10 . . 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3288 | 56 364 648 1085 345 481 309 Wait 422 | . 38 122 193 2 28 39 Move 2201 | 43 286 416 652 289 350 165 Hop . | . . . . . . . Pick Up 135 | 6 10 23 46 12 17 21 Fast Attach 7 | 1 . . . 1 2 3 Attach 99 | 5 2 11 39 5 18 19 Detach 11 | . . . 4 2 2 3 Swap 46 | . 4 5 13 6 9 9 Drop 82 | 1 2 9 33 11 6 20 Fire 274 | . 21 61 102 16 44 30 Melee 4 | . . . 3 1 . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -9/Materials | Discovered new exit (range 17) 1283 | -9/Materials | Core integrity fell below 50% 1452 | -9/Materials | Repaired Aerolev Unit 1497 | -9/Materials | Discovered new exit (range 10) 1512 | -9/Materials | Repaired Aerolev Unit? 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1871 | -8/Materials | Build established: Tank 2315 | -8/Materials | Build established: Mutant 2546 | -8/Materials | Discovered new exit (range 10) 2729 | -8/Materials | Garrison activated, responded to threat 2776 | -8/Materials | Core integrity fell below 50% 3652 | -8/Materials | Entered Factory 3652 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4032 | -7/Factory | Build established: Scavenger-Tank 4386 | -7/Factory | Identified exit to Garrison 4409 | -7/Factory | Entered Garrison 4564 | -7/Garrison | Triggered checkpoint 4753 | -7/Garrison | Heavy support dispatched to Factory 5093 | -7/Garrison | Heavy support dispatched to Factory 5243 | -7/Garrison | Lost 4 parts (1n1u2w) 5422 | -7/Garrison | Core integrity fell below 50% 5481 | -7/Garrison | Lost 4 parts (1n1u2w) 5540 | -7/Garrison | Triggered checkpoint 5552 | -7/Garrison | Heavy support dispatched to Factory 5570 | -7/Garrison | Build established: Scavenger-Gunner 5621 | -7/Garrison | Discovered new exit (range 10) 5662 | -7/Garrison | Rescued a captive Derelict 5671 | -7/Garrison | Rescued a captive Derelict 5717 | -7/Garrison | Lost 3 parts (1p2w) 5802 | -7/Garrison | Entered Factory 5802 | -6/Factory | Accompanied by 1 ally 5802 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5901 | -6/Factory | Garrison activated, responded to threat 5981 | -6/Factory | Lost 11 parts (2p3n4u2w) 6082 | -6/Factory | Found Prototype Device 6084 | -6/Factory | Identified Active Sensor Suite 6367 | -6/Factory | Build established: Scavenger-Tank 6413 | -6/Factory | Garrison activated, responded to threat 6418 | -6/Factory | Core integrity fell below 50% 6466 | -6/Factory | Core integrity fell below 20% 6469 | -6/Factory | Core destroyed Last Messages --------------- 06461_ Focal Shield broken. 06461_ Overheating: Short circuit. 06462_ Overheating: System interference. 06462_ Targeting Computer temporarily disabled. 06464_ Power failure, Imp. Deuterium Engine shutdown. 06465_ Power failure, Lgt. Nuclear Core shutdown. 06465_ Overheating: Targeting Computer damaged (-5). 06465_ Overheating: Broken Focal Shield damaged (-3). 06465_ Overheating: Imp. Deuterium Engine damaged (-28). 06465_ Acquired Imp. Cooling System. 06466_ Overheating: Core damaged (-170). 06466_ Dropped Broken Imp. Heat Sink. 06468_ Overheating: Energy bleed (-40). 06469_ Overheating: Core damaged (-127). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###+###????????????? | | ????????????????????????????+## #????????????? | | ????????????????????????????? ###??????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ???????????????????############# #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# %+= #?????????????? | | ???????????????????# # ##????????????? | | ???????????????????# # T#????????????? | | ???????????????????# ! # #????????????? | | ???????????????????# @* # ##????????????? | | ???????????????????# %* # #?????????????? | | ???????????????????######+######[* #?????????????? | | ??????????????????????###!###?##!!%##???###+###??? | | ????????????########### ### %%#####/= #??? | | ????????????# ^ ### % %! / #### | | ????????????# ^ !%%H % =% % % | | ?????? ###[ % [ #### | | ?????????############## #?# ##### % #??? | | ????????????????????#####"###########?###" +#####? | | ????????????????????# T #???????# ! #? | | ????????????????????# [ #???????# #? | | ????????????????????# #???????# F #? | | ????????????????????# [ #???????# """ #? | | ????????????????????###########???????###########? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Made in Tau Ceti IV More Dakka Please Part-time Mechanic Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed CoilSpectralInverter Manual? 0 Play Time 01:02:06 Cumulative 2.3 hours Start 2024.04.03 @ 09:12:13 End 2024.04.03 @ 10:45:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd22c5e5-7f26-495f-9385-a8fb218fbd42