Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 10:53:08

Player: wchar_t

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (201)     1005
Value Destroyed (8351)     8351
Prototype IDs (29)         580
Alien Tech Used (3)        600
Bonus (12141)              12141
              TOTAL SCORE: 31177

 Bonus
-------
High Alert Combat Kills    888
Follower Combat Kills      333
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Win                        3000
Friendly Fire              -80

 Cogmind 
---------
Core Integrity             1274/1600
Matter                     290/300
Energy                     225/240
System Corruption          14%
Temperature                Cool (10)
Movement                   Walking (118)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (12) -----
  Experimental Heat Sink
        Medium Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
    Long-range Sensor Array
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Thermal Shield
      Improved Hacking Suite
>              --- WEAPON (3) -------
               Hardcell Cannon
>              --- INVENTORY (10) ---
      Improved Quantum Reactor
      Enhanced Biometal Leg
               Centrium Leg
               Seismic Detector
      Advanced Kinecellerator
               Vortex Driver (29)
      Enhanced Nova Cannon
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Treads
      Advanced VSS Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
    Long-range Sensor Array
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Improved Utility Shielding
               Centrium Light Armor Plating
  Experimental Thermal Shield
      Improved Hacking Suite
>              --- WEAPON -----------
       Compact HERF Cannon
      Enhanced Nova Cannon
               Ragnarok Missile Launcher
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
      Enhanced Biometal Leg
               Centrium Leg
               Seismic Detector
      Advanced Kinecellerator
               Vortex Driver
      Enhanced Nova Cannon
               Hardcell Cannon
[Rating: 190]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
  Flight Unit              Electron Diverter
Utility                    Improved Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Ragnarok Missile Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Slots Evolved              18   | .   .   .   2   2   .   .   4   2   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
  Utility                  10   | .   .   .   1   1   .   .   2   2   .   .   1   .   .   .   .   1   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             326  | 8   6   .   60  13  6   8   .   25  2   16  6   10  3   15  3   18  15  20  80  12  
  Power                    24   | 1   .   .   5   .   1   .   .   1   .   1   .   2   1   1   .   2   .   1   6   2   
    Engine                 9    | 1   .   .   5   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   .   .   1   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   2   
  Propulsion               99   | 2   2   .   16  1   4   7   .   4   .   9   .   .   1   3   .   7   2   10  28  3   
    Treads                 16   | .   .   .   1   .   3   7   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
    Leg                    46   | 2   2   .   15  .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   22  3   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  26   | .   .   .   .   .   .   .   .   .   .   4   .   .   1   2   .   7   2   10  .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   1   .   5   .   .   .   1   .   .   .   .   3   .   
  Utility                  104  | 2   2   .   17  8   1   1   .   9   2   2   1   2   .   4   .   6   5   3   34  5   
    Device                 52   | 1   2   .   8   4   1   1   .   4   .   .   .   1   .   3   .   4   1   2   15  5   
    Storage                7    | 1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Processor              18   | .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   12  .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   2   .   .   .   .   
    Protection             18   | .   .   .   6   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   6   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Weapon                   99   | 3   2   .   22  4   .   .   .   11  .   4   5   6   1   7   3   3   8   6   12  2   
    Energy Gun             12   | 1   .   .   7   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
    Energy Cannon          28   | .   .   .   1   2   .   .   .   4   .   1   1   .   .   3   1   .   5   4   6   .   
    Ballistic Gun          20   | 2   1   .   8   .   .   .   .   1   .   2   2   .   .   2   .   .   .   .   2   .   
    Ballistic Cannon       18   | .   .   .   1   1   .   .   .   2   .   1   1   .   .   1   .   2   3   2   3   1   
    Launcher               12   | .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   2   1   .   .   1   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   3   .   .   1   3   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   2   .   .   .   .   1   .   1   .   .   .   8   .   2   3   1   9   .   
  Corrupted Parts          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      14   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Parts Lost                 93   | .   1   .   9   4   3   .   .   14  .   4   1   4   7   .   3   3   15  9   8   8   
  Power                    13   | .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   2   1   3   2   
  Propulsion               36   | .   .   .   4   1   2   .   .   6   .   3   .   .   3   .   2   .   5   6   2   2   
  Utility                  30   | .   1   .   2   2   1   .   .   2   .   .   1   .   2   .   1   3   8   2   3   2   
  Weapon                   14   | .   .   .   2   1   .   .   .   4   .   1   .   2   2   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   1   .   2   2   1   .   .   5   .   4   1   2   4   .   2   1   11  7   6   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   97  100 91  92  91  74  53  58  50  54  63  73  59  67  79  70  57  44  80  87  
  Engine                   5    | .   14  14  10  9   9   9   6   1   1   .   5   3   .   3   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   2   5   6   
  Treads                   2    | .   .   .   .   .   10  11  13  8   .   .   .   .   .   .   .   .   .   .   3   4   
  Leg                      14   | .   28  28  30  27  19  7   .   .   5   2   .   .   .   .   2   1   .   .   18  19  
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   5   10  15  9   12  17  14  12  20  1   .   
  Device                   8    | .   11  14  7   11  7   9   6   8   5   5   5   9   9   7   9   11  11  4   6   10  
  Storage                  5    | .   14  14  11  9   9   9   6   5   1   .   .   .   .   .   .   .   .   .   3   4   
  Processor                10   | .   .   .   .   2   9   9   6   15  21  23  21  20  15  15  15  11  9   9   18  20  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   3   10  10  15  15  15  15  13  4   4   4   
  Protection               4    | .   .   .   10  9   9   .   .   .   1   .   .   .   .   .   .   .   .   .   5   7   
  Energy Gun               1    | .   .   .   6   .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   4   8   9   9   6   3   .   1   .   3   .   .   2   .   1   .   5   6   
  Ballistic Gun            4    | .   27  28  9   .   .   .   .   1   .   2   7   3   .   4   .   .   .   .   1   .   
  Ballistic Cannon         2    | .   .   .   .   9   9   9   6   3   .   .   .   .   .   .   .   3   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 15  15  15  41  42  41  41  38  66  37  15  19  37  16  17  21  41  42  36  89  86  
  Greatest Support         166  | 20  20  20  39  39  41  81  81  82  20  40  39  40  40  42  42  84  89  69  166 166 
  Greatest Overweight (x)  9    | .   .   .   8   3   1   2   .   9   1   1   .   1   3   3   .   2   1   4   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   10  10  
  Average Capacity         10   | 7   8   8   12  15  15  15  15  15  6   5   5   5   5   5   5   5   5   5   9   10  
  Most Carried             15   | 4   8   8   15  15  15  15  15  15  13  5   5   5   5   5   5   5   5   5   10  10  
  Average Carried          9    | 3   6   8   12  14  14  13  14  12  6   4   4   4   3   4   4   4   4   4   8   9   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   10  10  
  Final Carried            15   | 4   8   8   15  15  15  13  15  13  5   5   5   5   5   5   5   5   5   4   10  8   
Scrap Engine Consumption   88   | .   .   .   .   .   .   20  4   17  .   .   2   1   3   13  .   16  12  .   .   .   
  Constructs Created       6    | .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   1   1   .   .   .   .   
  Constructs Modified      23   | .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   1   6   3   .   .   .   

 Class Distribution 
--------------------
 55% | Mutant
 18% | Hacker-Mutant
 15% | Scavenger-Mutant
  4% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
     Hacker-Scout | -3/Quarantine
           Mutant | -3/Section 7
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Matter Collected           6388 | 282  309  .    1513 289  127  94   58   727  .    29   .    345  20   174  17   265  264  225  1067 583  
  Remotely                 787  | .    .    .    553  101  .    .    .    133  .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8724 | 86   336  .    2455 390  311  373  154  874  .    .    .    .    78   .    53   268  282  262  597  2205 
  Parts                    504  | 11   35   .    165  27   16   28   7    47   .    .    .    .    8    .    2    22   12   7    26   91   
Haulers Intercepted        5    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16   | .    1    .    12   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Combat Hostiles Destroyed  165  | .   10  .   53  16  6   4   3   17  .   .   .   .   3   .   2   9   3   1   8   30  
  Melee                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Guns                     50   | .   10  .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  73   | .   .   .   3   13  6   4   3   13  .   .   .   .   .   .   .   9   1   .   5   16  
  AOE                      21   | .   .   .   10  2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   5   
Classes Destroyed          14   | 1   4   .   6   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  7    | .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 7    | 4   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Mechanic                 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Swarmer                  34   | .   6   .   7   10  .   .   .   1   .   .   .   .   3   .   2   5   .   .   .   .   
  Grunt                    68   | .   4   .   36  2   3   .   2   4   .   .   .   .   .   .   .   .   .   .   .   17  
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   9   2   3   4   .   3   .   .   .   .   .   .   .   .   .   1   3   1   
  Hunter                   14   | .   .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   3   .   3   .   
  Programmer               19   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   2   10  
Best Kill Streak           13   | 2   4   .   7   4   3   3   2   6   .   .   .   .   3   .   2   5   3   2   2   13  
  Combat Bots Only         10   | .   4   .   5   4   2   1   2   5   .   .   .   .   3   .   2   5   3   1   2   10  
Max Kills in Single Turn   4    | 1   2   .   4   2   1   1   1   2   .   .   .   .   1   .   2   1   1   1   1   4   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Damage Taken               23102 | .    365  .    2388 808  420  .    172  4305 .    736  161  893  1230 36   689  1439 2180 918  2897 3465 
  Core                     3769  | .    52   .    359  64   81   .    .    755  .    159  .    158  390  14   70   276  543  284  238  326  
  Absorbed by Shields      35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Reduced by Siege Mode    275   | .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    121  86   
  Redirected to Core       110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  .    .    .    
  Redirected to Shielding  104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  
  Regen/Repaired (Parts)   1818  | .    .    .    .    .    .    .    .    870  .    .    .    100  100  300  24   225  199  .    .    .    
Core Remaining (%)         59    | 100  .    79   10   .    .    73   100  .    .    8    .    .    .    .    45   .    .    15   83   79   
Volleys Fired              640   | 8    44   .    190  36   20   8    12   79   .    8    2    .    1    7    5    37   33   12   48   90   
  Largest                  3     | 2    2    .    2    2    2    2    2    3    .    2    2    .    1    2    1    1    1    1    2    2    
  Hottest                  260   | 40   40   .    101  114  114  114  114  181  .    75   81   .    94   140  260  60   94   94   185  190  
Shots Fired                984   | 16   78   .    330  72   40   16   24   125  .    9    3    .    1    8    5    38   35   13   54   117  
  Gun                      395   | 16   71   .    285  .    .    .    .    5    .    7    2    .    1    7    .    .    .    .    1    .    
  Cannon                   548   | .    .    .    30   70   40   16   24   113  .    2    1    .    .    1    1    38   35   13   53   111  
  Launcher                 34    | .    .    .    15   2    .    .    .    7    .    .    .    .    .    .    4    .    .    .    .    6    
  Special                  7     | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  548   | 16   71   .    180  36   20   8    12   89   .    7    2    .    .    6    .    38   16   2    19   26   
  Thermal                  291   | .    7    .    117  34   20   8    12   29   .    .    .    .    1    1    4    .    .    .    10   48   
  Explosive                30    | .    .    .    15   2    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          114   | .    .    .    18   .    .    .    .    .    .    2    1    .    .    .    1    .    19   11   25   37   
  Entropic                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         19    | 3    7    .    16   10   10   10   7    10   .    4    .    .    .    .    2    13   6    5    13   19   
  Robot Miss Streak        10    | 3    4    .    10   3    2    1    2    2    .    2    5    .    6    .    2    4    2    3    3    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary Targets        4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           623   | 8    37   .    218  45   24   13   15   97   .    4    .    .    6    .    3    20   12   7    38   76   
  Core Hits                329   | 4    19   .    120  23   11   7    7    45   .    2    .    .    3    .    4    12   4    4    15   49   
  Critical Kills           3     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    5    5    1    .    .    3    .    .    .    .    .    .    .    2    .    1    2    3    
    Burn                   5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  13    | .    .    .    .    4    1    .    .    1    .    .    .    .    .    .    .    2    .    .    2    3    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              36    | .    .    .    .    .    .    .    .    19   .    .    1    4    12   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    .    .    .    19   .    .    1    4    12   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20769 | 104  474  .    4800 1147 634  315  343  2824 .    109  .    .    195  .    314  872  551  299  1785 6003 
  Guns                     3610  | 104  452  .    2826 .    .    .    .    92   .    51   .    .    .    .    .    .    .    .    85   .    
  Cannons                  11538 | .    .    .    388  947  625  307  343  1898 .    58   .    .    .    .    .    872  551  295  1659 3595 
  Explosions               4809  | .    .    .    1428 200  .    .    .    459  .    .    .    .    .    .    314  .    .    .    .    2408 
  Melee                    570   | .    .    .    .    .    .    .    .    375  .    .    .    .    195  .    .    .    .    .    .    .    
  Ramming                  242   | .    22   .    158  .    9    8    .    .    .    .    .    .    .    .    .    .    .    4    41   .    
  Kinetic                  6974  | 104  452  .    1779 416  248  130  168  1452 .    51   .    .    .    .    .    872  111  .    614  577  
  Thermal                  5461  | .    .    .    1245 531  377  177  175  538  .    .    .    .    .    .    314  .    .    .    446  1658 
  Explosive                4495  | .    .    .    1428 200  .    .    .    459  .    .    .    .    .    .    .    .    .    .    .    2408 
  Electromagnetic          3027  | .    .    .    190  .    .    .    .    .    .    58   .    .    .    .    .    .    440  295  684  1360 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 570   | .    .    .    .    .    .    .    .    375  .    .    .    .    195  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    1    1    12   .    .    .    .    3    11   11   .    .    .    7    13   7    16   5    6    14   
  Average Corruption       7     | .    1    1    9    .    .    .    .    2    9    11   .    .    .    7    8    5    7    4    5    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    21   .    
  Effects                  292   | .    1    .    142  .    .    .    .    23   4    22   .    .    .    .    6    18   22   7    37   10   
    Message Errors         75    | .    .    .    36   .    .    .    .    5    1    7    .    .    .    .    3    3    5    1    8    6    
    Matter Fused           64    | .    .    .    32   .    .    .    .    6    1    2    .    .    .    .    2    4    4    3    9    1    
    Heat Flow Errors       34    | .    .    .    16   .    .    .    .    2    .    3    .    .    .    .    1    5    4    .    3    .    
    Energy Discharges      33    | .    .    .    17   .    .    .    .    3    .    2    .    .    .    .    .    .    2    1    7    1    
    Parts Rejected         6     | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    
    Parts Fused            3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      31    | .    .    .    21   .    .    .    .    4    .    1    .    .    .    .    .    1    2    .    2    .    
    Data Loss (major)      19    | .    1    .    9    .    .    .    .    1    1    .    .    .    .    .    .    2    2    1    2    .    
    Misfires               10    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    1    2    1    2    1    
    Alerts                 9     | .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            547   | .    .    .    3    73   .    .    .    145  .    .    .    .    .    .    .    34   40   .    82   170  
  Projectiles              325   | .    .    .    .    19   .    .    .    18   .    .    .    .    .    .    .    34   40   .    82   132  
  Explosions               164   | .    .    .    3    54   .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    38   
  Melee                    58    | .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 53    | .    .    .    1    5    4    .    1    20   .    .    .    .    .    .    .    10   .    .    1    11   
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    4    3    .    1    19   .    .    .    .    .    .    .    6    .    .    1    9    
  Secondary                9     | .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    4    .    .    .    2    
Self-Inflicted Damage      248   | .    .    .    60   .    .    .    .    186  .    .    .    .    .    .    .    .    .    2    .    .    
  Shots                    7     | .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             35    | .    2    .    25   .    4    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Kicked                   29    | .    2    .    25   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        467   | .    2    .    436  198  114  156  186  303  .    220  17   .    18   39   400  341  212  330  467  336  
  Average Temperature      100   | .    2    .    93   53   41   53   70   110  .    112  10   .    14   21   172  143  93   95   146  61   
  Received Heat Transfer   2832  | .    108  .    1113 162  162  .    45   369  .    45   27   36   12   .    .    33   9    36   135  540  
  Effects                  30    | .    .    .    9    .    .    .    .    2    .    .    .    .    .    .    1    4    .    .    9    5    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Energy Bleed           6     | .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    5    
    Matter Decay           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Short Circuit          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Total Turns              126   | .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    31   60   
  Longest Duration         35    | .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    31   34   
Robots Corrupted           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    9    
  Combat Hostiles          15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    9    
  Parts Fried              22    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    5    8    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    2    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
  Heat Transferred         7569  | .    .    .    3256 851  555  259  259  398  .    .    .    .    .    .    400  .    .    .    333  1258 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Peak Influence             1073 | 20   187  19   1073 833  857  390  238  455  184  360  165  .    .    .    .    280  379  169  275  744  
  Initial                  448  | .    13   19   7    448  339  334  50   116  159  128  50   .    .    .    .    47   157  79   .    .    
  Average                  298  | 7    99   19   547  666  683  116  131  264  166  168  63   .    .    .    .    124  225  111  78   320  
Maximum Alert Level        3    | .    .    .    3    3    3    1    1    2    .    1    .    .    .    .    .    1    1    .    1    3    
  Low Security (%)         49   | 100  100  100  12   .    .    65   66   35   100  76   100  .    .    .    .    73   53   100  87   46   
  Level 1                  23   | .    .    .    25   .    12   34   33   49   .    23   .    .    .    .    .    26   46   .    12   19   
  Level 2                  14   | .    .    .    30   60   28   .    .    14   .    .    .    .    .    .    .    .    .    .    .    21   
  Level 3                  12   | .    .    .    30   40   59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    .    12   1    1    .    .    8    .    .    4    .    .    .    .    5    2    2    1    9    
  Investigation            17   | .    1    .    7    1    .    .    .    2    .    .    3    .    .    .    .    2    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    3    
  Reinforcement            14   | .    .    .    3    .    1    .    .    3    .    .    1    .    .    .    .    2    1    1    1    1    
  Assault                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Distress Signals           29   | .   1   .   6   2   2   .   .   1   .   1   .   .   .   1   .   2   1   2   9   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              419  | .   19  .   91  31  21  .   10  32  2   18  13  4   21  11  8   26  15  13  33  51  
  Peak Tracking Total      12   | .   6   .   6   6   8   .   4   6   2   9   6   2   10  9   3   6   6   8   12  9   
  Tactical Retreats        45   | .   .   .   4   4   .   .   1   6   .   8   2   2   2   .   2   6   .   1   4   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Traps Triggered            16   | .   2   .   6   .   2   .   .   2   .   .   1   .   .   .   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Machines Disabled          24   | .   .   .   5   .   2   .   1   5   .   1   .   .   .   1   .   1   6   .   1   1   
  Max in Single Turn       2    | .   .   .   1   .   1   .   1   2   .   1   .   .   .   1   .   1   1   .   1   1   
  Garrison Access          6    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Machines Accessed          60   | .   4   .   10  3   3   5   1   4   .   3   5   1   .   2   .   6   6   2   1   4   
  Terminals                46   | .   4   .   9   2   2   5   1   3   .   3   3   .   .   .   .   4   5   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   2   1   .   1   1   
Total Hacks                149  | .   12  .   33  8   5   11  3   14  .   10  15  1   .   2   .   14  12  3   1   5   
  Successful               60   | .   4   .   14  4   3   5   3   3   .   5   6   1   .   2   .   3   5   1   1   .   
  Failed                   88   | .   8   .   19  4   2   5   .   11  .   5   9   .   .   .   .   11  7   2   .   5   
    Catastrophic           17   | .   3   .   4   2   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   3   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   7   .   10  5   1   9   2   6   .   2   3   .   .   .   .   .   .   .   .   1   
  Terminals                122  | .   12  .   27  6   3   11  3   12  .   10  10  .   .   .   .   11  10  3   .   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   2   2   .   .   2   .   .   1   .   .   .   .   3   2   .   1   1   
Terminal Hacks             42   | .   3   .   8   2   2   5   2   1   .   5   3   1   .   2   .   2   5   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         6    | .   1   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   3   .   10  2   2   3   .   3   .   2   3   .   .   .   .   5   5   2   .   4   
  Full Trace Events        19   | .   1   .   9   1   .   1   .   1   .   .   3   .   .   .   .   2   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Total Allies               16   | .    .    .    .    .    10   .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    
  Largest Group            10   | .    .    .    .    .    10   .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    
  Highest-Rated Group      238  | .    .    .    .    .    173  .    .    .    31   .    .    .    .    238  .    .    .    .    109  .    
  Highest-Rated Ally       109  | .    .    .    .    .    29   .    .    .    31   .    .    .    .    68   .    .    .    .    109  .    
Total Orders               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    .    91   .    .    .    10   .    .    .    .    10   .    .    .    .    .    .    
  Total Damage             2099 | .    .    .    .    .    1133 .    .    .    195  .    .    .    .    771  .    .    .    .    .    .    
  Kills                    19   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc 
Robot Analysis Total       5    | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Turns Passed               20383 | 174  878  26   4791 735  738  1944 328  1534 83   551  350  778  338  1148 216  1246 653  500  2491 881  
Spaces Moved               14394 | 116  596  22   2171 372  362  912  178  808  125  836  435  920  378  1002 295  1372 794  470  1785 445  
  Core                     656   | 6    .    .    1    .    .    .    .    2    .    .    .    .    51   391  .    .    70   109  26   .    
  Treads                   2070  | .    .    .    6    .    132  873  178  769  .    .    .    .    .    .    .    .    .    .    26   86   
  Legs                     5549  | 110  596  22   2164 343  230  39   .    37   4    .    .    .    .    .    .    44   .    .    1601 359  
  Wheels                   29    | .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5659  | .    .    .    .    .    .    .    .    .    .    528  435  920  327  611  295  1328 724  361  130  .    
  Flight                   431   | .    .    .    .    .    .    .    .    .    121  308  .    .    .    .    .    .    .    .    2    .    
  Fastest Speed            36    | 50   120  120  120  120  120  119  156  113  45   36   60   56   50   50   52   51   50   38   40   108  
  Average Speed            105   | 116  120  120  152  137  180  193  156  143  49   56   60   57   75   70   56   64   59   51   116  116  
  Slowest Speed            500   | 120  120  120  450  190  240  283  156  500  190  125  81   110  200  200  62   175  152  250  260  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    94   10   96   31   56   93   5    20   82   28   9    89   65   91   51   38   79   21   40   11   
  Regions Visited          20
    Branch Regions         9
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    9    .    .    .    .    7    .    .    1    4    3    .    .    5    2    1    .    9    
Terrain Destroyed          283   | .    .    .    94   26   4    1    .    74   .    1    3    4    4    1    7    14   5    1    4    40   
  Melee                    13    | .    .    .    .    .    .    .    .    5    .    .    1    4    3    .    .    .    .    .    .    .    
  Projectile               68    | .    .    .    .    3    4    1    .    15   .    1    2    .    1    1    .    14   5    1    4    16   
  AOE                      202   | .    .    .    94   23   .    .    .    54   .    .    .    .    .    .    7    .    .    .    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Total                      18481 | 135  680  21   3325 524  405  1075 204  1029 151  895  514  1162 408  1437 338  1695 946  713  2140 684  
  Wait                     2736  | .    23   .    828  96   4    130  13   76   12   29   68   226  11   360  34   247  85   195  163  136  
  Move                     14367 | 115  595  21   2170 371  361  911  177  808  124  827  434  919  377  1001 294  1371 793  470  1784 444  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69    | 4    5    .    15   3    3    2    2    8    .    2    1    .    .    4    .    3    2    4    9    2    
  Fast Attach              185   | 7    1    .    18   3    4    2    .    13   .    15   4    5    1    9    .    17   8    16   58   4    
  Attach                   54    | .    1    .    2    4    .    5    .    8    2    1    .    1    2    3    2    .    8    4    7    4    
  Detach                   58    | .    1    .    1    2    .    4    .    6    1    1    .    2    3    1    2    3    9    4    18   .    
  Swap                     89    | 1    4    .    40   6    2    1    .    4    .    .    2    4    .    3    1    1    1    .    15   4    
  Drop                     171   | .    4    .    36   3    5    10   .    11   12   8    2    1    1    12   .    16   7    8    35   .    
  Fire                     640   | 8    44   .    190  36   20   8    12   79   .    8    2    .    1    7    5    37   33   12   48   90   
  Melee                    33    | .    .    .    .    .    .    .    .    16   .    .    1    4    12   .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     29    | .    2    .    25   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    5     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     6 | -11/Junkyard       | Discovered new exit (range 14)
   175 | -11/Junkyard       | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   371 | -10/Materials      | Discovered new exit (range 3)
   605 | -10/Materials      | Discovered new exit (range 10)
   830 | -10/Materials      | Discovered new exit (range 6)
  1036 | -10/Materials      | Discovered new exit (range 8)
  1053 | -10/Materials      | Entered Mines
  1067 | -10/Mines          | Discovered new exit (range 10)
  1079 | -10/Mines          | Entered Materials
  1079 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1232 | -9/Materials       | Discovered new exit (range 12)
  1683 | -9/Materials       | Discovered new exit (range 10)
  1688 | -9/Materials       | Build established: Scavenger-Mutant
  2008 | -9/Materials       | Build established: Mutant
  2038 | -9/Materials       | Core integrity fell below 50%
  2472 | -9/Materials       | Build established: Scavenger-Mutant
  2778 | -9/Materials       | Build established: Mutant
  3235 | -9/Materials       | Discovered new exit (range 6)
  3312 | -9/Materials       | Identified exit to Mines
  3356 | -9/Materials       | Discovered new exit (range 16)
  3471 | -9/Materials       | System corruption reached 10%
  4548 | -9/Materials       | Core integrity fell below 20%
  4679 | -9/Materials       | First assault squad dispatched
  5204 | -9/Materials       | Sterilization system engaged
  5204 | -9/Materials       | Non-combat units ordered to evacuate
  5304 | -9/Materials       | Combat units ordered to evacuate
  5504 | -9/Materials       | Ambient heat levels rising (+10)
  5654 | -9/Materials       | Ambient heat levels rising (+10)
  5804 | -9/Materials       | Ambient heat levels rising (+10)
  5870 | -9/Materials       | Entered another Materials area
  5870 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6281 | -8/Materials       | Discovered new exit (range 15)
  6561 | -8/Materials       | Identified exit to Storage
  6605 | -8/Materials       | Entered Storage
  6615 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6915 | -8/Storage         | Build established: Commander-Mutant
  7279 | -8/Storage         | Build established: Mutant
  7336 | -8/Storage         | Used back door to open Recycling access
  7336 | -8/Storage         | Discovered new exit (range 4)
  7343 | -8/Storage         | Entered Recycling
  7532 | -8/Recycling       | Found Unknown Device
  7532 | -8/Recycling       | Identified Scrap Engine
  8208 | -8/Recycling       | Discovered new exit (range 7)
  8438 | -8/Recycling       | Identified exit to Factory
  9270 | -8/Recycling       | Build established: Construct
  9287 | -8/Recycling       | Entered Factory
  9287 | -6/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  9533 | -6/Factory         | Discovered new exit (range 9)
  9573 | -6/Factory         | Build established: Mutant
  9591 | -6/Factory         | Identified exit to Lower Caves
  9591 | -6/Factory         | Identified exit to Extension
  9615 | -6/Factory         | Entered another Factory area
  9615 | -5/Factory         | Evolved 2 slots: Utility x2
 10160 | -5/Factory         | Garrison activated, responded to threat
 10279 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 10635 | -5/Factory         | Garrison activated, responded to threat
 10713 | -5/Factory         | Core integrity fell below 50%
 10994 | -5/Factory         | Crushed by falling debris
 11149 | -5/Factory         | Sucked down chute
 11149 | -5/Factory         | Entered Waste
 11150 | -5/Waste           | Met a frightened Derelict
 11164 | -5/Waste           | EMP discharged
 11164 | -5/Waste           | System corruption reached 10%
 11166 | -5/Waste           | Spotted C-40 Crusher
 11205 | -5/Waste           | Spotted C-40 Crusher
 11209 | -5/Waste           | Spotted C-40 Crusher
 11223 | -5/Waste           | Spotted C-40 Crusher
 11224 | -5/Waste           | Spotted C-40 Crusher
 11228 | -5/Waste           | Discovered new exit (range 10)
 11231 | -5/Waste           | Identified exit to Factory
 11232 | -5/Waste           | Entered Factory
 11386 | -5/Factory         | Spotted B-75 Beast
 11419 | -5/Factory         | Discovered new exit (range 13)
 11436 | -5/Factory         | Identified exit to Factory
 11455 | -5/Factory         | Core integrity fell below 20%
 11552 | -5/Factory         | Lost 4 parts (3n1w)
 11721 | -5/Factory         | Discovered new exit (range 13)
 11730 | -5/Factory         | Identified exit to Upper Caves
 11769 | -5/Factory         | Discovered exit to Factory (range 20)
 11783 | -5/Factory         | Entered another Factory area
 11783 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11893 | -4/Factory         | Adv. Hacking Suite fried by hacking feedback
 11922 | -4/Factory         | Discovered new exit (range 7)
 11925 | -4/Factory         | Identified exit to Upper Caves
 11931 | -4/Factory         | Build established: Hacker-Mutant
 12047 | -4/Factory         | Fabricated Cmb. Gravmag System?
 12133 | -4/Factory         | Entered Upper Caves
 12152 | -4/Upper Caves     | Learned location of 2 exits from Research
 12487 | -4/Upper Caves     | Spotted B-86 Titan
 12906 | -4/Upper Caves     | Discovered new exit (range 11)
 12911 | -4/Upper Caves     | Identified exit to Upper Caves
 12911 | -4/Upper Caves     | Entered another Upper Caves area
 13039 | -4/Upper Caves     | Lost 4 parts (2n1u1w)
 13056 | -4/Upper Caves     | Learned Research emergency access door positions
 13079 | -4/Upper Caves     | Spotted B-86 Titan
 13174 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13246 | -4/Upper Caves     | Discovered new exit (range 8)
 13248 | -4/Upper Caves     | Identified exit to Warlord
 13249 | -4/Upper Caves     | Entered Warlord
 13275 | -4/Warlord         | Lost 3 parts (1n1u1w)
 13557 | -4/Warlord         | Visited the Vortex Lab
 13563 | -4/Warlord         | Found Prototype Energy Cannon
 13563 | -4/Warlord         | Identified Vortex Driver
 13567 | -4/Warlord         | Found Prototype Energy Gun
 13571 | -4/Warlord         | Found Prototype Energy Gun
 13573 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13704 | -4/Warlord         | Met Warlord
 13717 | -4/Warlord         | Identified Vortex Shotgun
 13741 | -4/Warlord         | Found Prototype Device
 13741 | -4/Warlord         | Identified Exp. Phase Shifter
 13886 | -4/Warlord         | Warlord forces counterattacked
 14248 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 14249 | -4/Warlord         | Enhanced Grunt warped into view
 14249 | -4/Warlord         | Enhanced Grunt warped into view
 14249 | -4/Warlord         | Enhanced Grunt warped into view
 14249 | -4/Warlord         | Enhanced Demolisher warped into view
 14249 | -4/Warlord         | Enhanced Demolisher warped into view
 14249 | -4/Warlord         | Enhanced Demolisher warped into view
 14253 | -4/Warlord         | Spotted Striker
 14356 | -4/Warlord         | Found Corrupted Prototype Ballistic Cannon
 14356 | -4/Warlord         | Identified Hvy. Autocannon
 14390 | -4/Warlord         | Discovered new exit (range 15)
 14396 | -4/Warlord         | Identified exit to Proximity Caves
 14397 | -4/Warlord         | Entered Proximity Caves
 14411 | -3/Proximity Caves | Spotted B-86 Titan
 14529 | -3/Proximity Caves | Core integrity fell below 50%
 14578 | -3/Proximity Caves | System corruption reached 10%
 14611 | -3/Proximity Caves | Discovered new exit (range 5)
 14613 | -3/Proximity Caves | Identified exit to Research
 14613 | -3/Proximity Caves | Entered Research
 14613 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14614 | -3/Research        | Identified exit to Research
 14614 | -3/Research        | Identified exit to Quarantine
 15181 | -3/Research        | Identified exit to Armory
 15328 | -3/Research        | Mak. System Shield fried by hacking feedback
 15601 | -3/Research        | Build established: Hacker-Scout
 15693 | -3/Research        | Discovered exit to Research (range 15)
 15859 | -3/Research        | Entered Quarantine
 15993 | -3/Quarantine      | Lost 3 parts (1p1n1u)
 16043 | -3/Quarantine      | Found Unknown Device
 16043 | -3/Quarantine      | Identified Antimissile System
 16071 | -3/Quarantine      | Found Alien Artifact
 16071 | -3/Quarantine      | Identified Phase Redirector
 16163 | -3/Quarantine      | Found Alien Artifact
 16163 | -3/Quarantine      | Identified Terrabomb
 16163 | -3/Quarantine      | Used Terrabomb
 16291 | -3/Quarantine      | Discovered exit to Research (range 19)
 16297 | -3/Quarantine      | Spotted Alpha 7
 16403 | -3/Quarantine      | System corruption reached 10%
 16447 | -3/Quarantine      | Found Alien Artifact
 16447 | -3/Quarantine      | Identified Core Reset Matrix
 16447 | -3/Quarantine      | Used Core Reset Matrix
 16451 | -3/Quarantine      | Detected hypermatrix surge
 16451 | -3/Quarantine      | Sensed 3 artifacts in vicinity
 16468 | -3/Quarantine      | Spotted Fortress
 16477 | -3/Quarantine      | Core integrity fell below 50%
 16508 | -3/Quarantine      | Lost 11 parts (1p4n6u)
 16510 | -3/Quarantine      | Discovered new exit (range 5)
 16512 | -3/Quarantine      | Identified exit to Section 7
 16512 | -3/Quarantine      | Entered Section 7
 16513 | -3/Section 7       | Sensed 21 artifacts in vicinity
 16579 | -3/Section 7       | Spotted B-86 Titan
 16777 | -3/Section 7       | Build established: Mutant
 16970 | -3/Section 7       | Discovered exit to Research (range 16)
 17003 | -3/Section 7       | Core integrity fell below 20%
 17012 | -3/Section 7       | Entered Research
 17012 | -2/Research        | Warlord forces began assault on 0b10
 17012 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17043 | -2/Research        | Lost 7 parts (1p4n2u)
 17122 | -2/Research        | Research machine network offline
 17139 | -2/Research        | Spotted B-90 Cyclops
 17411 | -2/Research        | Met up with Warlord
 17422 | -2/Research        | Borebot progress halted
 17493 | -2/Research        | Build established: Scavenger-Mutant
 17711 | -2/Research        | Borebot progress halted
 17738 | -2/Research        | Found Prototype Device
 17738 | -2/Research        | Identified Exp. Thermal Shield
 17751 | -2/Research        | Borebot progress halted
 17783 | -2/Research        | Discovered new exit (range 14)
 17783 | -2/Research        | Discovered new exit (range 7)
 18075 | -2/Research        | Lost 6 parts (2p2n2u)
 18111 | -2/Research        | Build established: Mutant
 18185 | -2/Research        | Warlord invited to help at Command
 18275 | -2/Research        | Spotted Executioner
 18280 | -2/Research        | Spotted Executioner
 18323 | -2/Research        | Found Prototype Processor
 18323 | -2/Research        | Identified Exp. Core Analyzer
 18328 | -2/Research        | Found Prototype Processor
 18328 | -2/Research        | Identified Exp. Targeting Computer
 18347 | -2/Research        | Rewired Executioner
 18399 | -2/Research        | Found Prototype Device
 18399 | -2/Research        | Identified Adv. Kinecellerator
 18472 | -2/Research        | Build established: Scavenger-Mutant
 18500 | -2/Research        | Spotted Executioner
 18500 | -2/Research        | Spotted Executioner
 18907 | -2/Research        | Found Exp. Core Analyzer
 19159 | -2/Research        | Build established: Scavenger-Gunner
 19219 | -2/Research        | Spotted Striker
 19346 | -2/Research        | Found Prototype Launcher
 19346 | -2/Research        | Identified Ragnarok Missile Launcher
 19500 | -2/Research        | Build established: Scavenger-Mutant
 19503 | -2/Research        | Entered Access
 19503 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 19687 | -1/Access          | Spotted B-99 Colossus
 19908 | -1/Access          | Destroyed 9 combat bots
 20006 | -1/Access          | Spotted B-99 Colossus
 20154 | -1/Access          | Destroyed 10 combat bots
 20154 | -1/Access          | Lost 3 parts (1p1n1w)
 20279 | -1/Access          | First assault squad dispatched
 20324 | -1/Access          | System corruption reached 10%
 20373 | -1/Access          | Door terminal overloaded
 20378 | -1/Access          | Discovered new exit (range 6)
 20384 | ***                | Heading to fleet!

 Last Messages 
---------------
20347_ U-05 Engineer builds a Wall.
20348_ R-10 Processor collects Unknown Special Weapon.
20349_ R-10 Processor collects Imp. Antigrav System.
20350_ U-05 Engineer builds a Wall.
20351_ R-10 Processor collects Unknown Energy Gun.
20352_ G5WH3MWV%BMCPFSO|&:TX
20353_ R-10 Processor collects Unknown Special Weapon.
20356_ R-10 Processor collects Adv. Heat Sink.
20359_ Acquired 45 matter.
20360_ Imp. Utility Shielding destroyed.
20362_ U-05 Engineer builds a Wall.
20366_ P-80 Master resets K-01 Serf, system corruption cleaned.
20369_ Ragnarok Missile Launcher destroyed.
20372_ U-05 Engineer builds a Wall. <x2>
20373_ System overload, Sealed Barrier opened.
20373_ Terminal disabled.
20378_ The Access Shell folds into the floor.
20378_ EXIT=FOUND
20380_ Adv. Heavy Treads destroyed.
20381_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????    ?? |
| ????????????????????????????????????????????    ?? |
| ???????????#????????????????????????????????    #? |
| ???????????  ???????????????????????????????    #? |
| ??????????#  ??????????????????????????????+    #? |
| ??????????#  ??????????????????????????????#    #? |
| ??????????+  ??????????????????????????????#    #? |
| ??????????#  ??????????????????????????????#    ## |
| ??????????#  ??????????????????????????????#       |
| ??????????#  ??????????????????????????????#       |
| ??????????#  ??????###?????????????????????#     ? |
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| ??????????#  """T""           "??"      ???#    #? |
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| ??????????#  p                "??????    ###    #? |
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| ??????????#              ""   "????????         #  |
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| ?????????##   g               "?????????????# #??? |
| ?????????## g                 "?????????????# #??? |
| ?????????## gg                "?????????????# #??? |
| ??????????# %####### ##########?????????????# #??? |
| ??????????# %%###??###??????????????????????# #??? |
| ??????????#  #################??????????????# #??? |
| ??????????#??## !            #??????????????# #??? |
| ??????????#  ##        ==    #??????????????# #??? |
| ??????????# ?##        =     #??????????????# #??? |
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| ??????????##                  #????????????#       |
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| ???????????     %[  !+    "   #????????????#       |
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| ???????????#       ??#   "    #????????????#       |
| ???????????#  ####???#        #????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          45
Energy Capacity            565
Matter Stores              300
Matter Capacity            800
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             600
Resistance: KI             25
Resistance: TH             30
Utility Shielding          66
Phase Shifting             20
Evasion (%)                72
Targeting Accuracy         18
Melee Accuracy             14
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Energy Filtering           50
Particle Charging          25
Kinecelleration            50
Offensive Hacking          34
Defensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Gravmag System | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Phase Redirector
Terrabomb
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterLinkedMount
  Manual?         0
Play Time         03:22:05
  Cumulative      170.7 hours
  Start           2023.03.13 @ 17:48:14
  End             2023.03.14 @ 10:53:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           48
  Adventurer      8
  Explorer        8
Win Type          2
  Total           12
  Types           6/0/3/1/1/1/0/0/0
Lore%             82
Gallery%          74
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: b9bdd24c-14e8-4f94-a12d-e4c675fdc921