Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 10:53:08 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (201) 1005 Value Destroyed (8351) 8351 Prototype IDs (29) 580 Alien Tech Used (3) 600 Bonus (12141) 12141 TOTAL SCORE: 31177 Bonus ------- High Alert Combat Kills 888 Follower Combat Kills 333 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -80 Cogmind --------- Core Integrity 1274/1600 Matter 290/300 Energy 225/240 System Corruption 14% Temperature Cool (10) Movement Walking (118) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Experimental Heat Sink Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Thermal Shield Improved Hacking Suite > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (10) --- Improved Quantum Reactor Enhanced Biometal Leg Centrium Leg Seismic Detector Advanced Kinecellerator Vortex Driver (29) Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced VSS Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Long-range Sensor Array Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Utility Shielding Centrium Light Armor Plating Experimental Thermal Shield Improved Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Ragnarok Missile Launcher > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor Enhanced Biometal Leg Centrium Leg Seismic Detector Advanced Kinecellerator Vortex Driver Enhanced Nova Cannon Hardcell Cannon [Rating: 190] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Constructs Flight Unit Electron Diverter Utility Improved Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Ragnarok Missile Launcher Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 2 . . 4 2 . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . 1 . . . . 1 . . 1 1 Utility 10 | . . . 1 1 . . 2 2 . . 1 . . . . 1 . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 326 | 8 6 . 60 13 6 8 . 25 2 16 6 10 3 15 3 18 15 20 80 12 Power 24 | 1 . . 5 . 1 . . 1 . 1 . 2 1 1 . 2 . 1 6 2 Engine 9 | 1 . . 5 . 1 . . 1 . 1 . . . . . . . . . . Core 6 | . . . . . . . . . . . . 2 1 1 . 1 . . 1 . Reactor 9 | . . . . . . . . . . . . . . . . 1 . 1 5 2 Propulsion 99 | 2 2 . 16 1 4 7 . 4 . 9 . . 1 3 . 7 2 10 28 3 Treads 16 | . . . 1 . 3 7 . 2 . . . . . . . . . . 3 . Leg 46 | 2 2 . 15 . 1 . . 1 . . . . . . . . . . 22 3 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . 4 . . 1 2 . 7 2 10 . . Flight 10 | . . . . . . . . 1 . 5 . . . 1 . . . . 3 . Utility 104 | 2 2 . 17 8 1 1 . 9 2 2 1 2 . 4 . 6 5 3 34 5 Device 52 | 1 2 . 8 4 1 1 . 4 . . . 1 . 3 . 4 1 2 15 5 Storage 7 | 1 . . 3 . . . . . . . . . . 1 . . 1 . 1 . Processor 18 | . . . . 2 . . . 2 2 . . . . . . . . . 12 . Hackware 6 | . . . . . . . . . . 2 1 1 . . . 2 . . . . Protection 18 | . . . 6 2 . . . 3 . . . . . . . . . 1 6 . Artifact 3 | . . . . . . . . . . . . . . . . . 3 . . . Weapon 99 | 3 2 . 22 4 . . . 11 . 4 5 6 1 7 3 3 8 6 12 2 Energy Gun 12 | 1 . . 7 . . . . . . . . 3 . 1 . . . . . . Energy Cannon 28 | . . . 1 2 . . . 4 . 1 1 . . 3 1 . 5 4 6 . Ballistic Gun 20 | 2 1 . 8 . . . . 1 . 2 2 . . 2 . . . . 2 . Ballistic Cannon 18 | . . . 1 1 . . . 2 . 1 1 . . 1 . 2 3 2 3 1 Launcher 12 | . . . 5 1 . . . 1 . . . . . . 2 1 . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 3 . . 1 3 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 2 . . . . 1 . 1 . . . 8 . 2 3 1 9 . Corrupted Parts 3 | . . . 2 . . . . . . . . . . 1 . . . . . . System Corruption 14 | . . . 7 . . . . . . . . . . 7 . . . . . . Parts Lost 93 | . 1 . 9 4 3 . . 14 . 4 1 4 7 . 3 3 15 9 8 8 Power 13 | . . . 1 . . . . 2 . . . 2 . . . . 2 1 3 2 Propulsion 36 | . . . 4 1 2 . . 6 . 3 . . 3 . 2 . 5 6 2 2 Utility 30 | . 1 . 2 2 1 . . 2 . . 1 . 2 . 1 3 8 2 3 2 Weapon 14 | . . . 2 1 . . . 4 . 1 . 2 2 . . . . . . 2 Highest Loss Streak 11 | . 1 . 2 2 1 . . 5 . 4 1 2 4 . 2 1 11 7 6 5 To Critical Strikes 3 | . . . . . . . . 3 . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 100 91 92 91 74 53 58 50 54 63 73 59 67 79 70 57 44 80 87 Engine 5 | . 14 14 10 9 9 9 6 1 1 . 5 3 . 3 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 6 3 2 5 6 Treads 2 | . . . . . 10 11 13 8 . . . . . . . . . . 3 4 Leg 14 | . 28 28 30 27 19 7 . . 5 2 . . . . 2 1 . . 18 19 Hover 3 | . . . . . . . . . . 5 10 15 9 12 17 14 12 20 1 . Device 8 | . 11 14 7 11 7 9 6 8 5 5 5 9 9 7 9 11 11 4 6 10 Storage 5 | . 14 14 11 9 9 9 6 5 1 . . . . . . . . . 3 4 Processor 10 | . . . . 2 9 9 6 15 21 23 21 20 15 15 15 11 9 9 18 20 Hackware 4 | . . . . . . . . . . 3 10 10 15 15 15 15 13 4 4 4 Protection 4 | . . . 10 9 9 . . . 1 . . . . . . . . . 5 7 Energy Gun 1 | . . . 6 . . . . . . . . 4 1 1 . . . . . . Energy Cannon 4 | . . . 4 8 9 9 6 3 . 1 . 3 . . 2 . 1 . 5 6 Ballistic Gun 4 | . 27 28 9 . . . . 1 . 2 7 3 . 4 . . . . 1 . Ballistic Cannon 2 | . . . . 9 9 9 6 3 . . . . . . . 3 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 15 15 15 41 42 41 41 38 66 37 15 19 37 16 17 21 41 42 36 89 86 Greatest Support 166 | 20 20 20 39 39 41 81 81 82 20 40 39 40 40 42 42 84 89 69 166 166 Greatest Overweight (x) 9 | . . . 8 3 1 2 . 9 1 1 . 1 3 3 . 2 1 4 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 10 | 7 8 8 12 15 15 15 15 15 6 5 5 5 5 5 5 5 5 5 9 10 Most Carried 15 | 4 8 8 15 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 10 10 Average Carried 9 | 3 6 8 12 14 14 13 14 12 6 4 4 4 3 4 4 4 4 4 8 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 10 10 Final Carried 15 | 4 8 8 15 15 15 13 15 13 5 5 5 5 5 5 5 5 5 4 10 8 Scrap Engine Consumption 88 | . . . . . . 20 4 17 . . 2 1 3 13 . 16 12 . . . Constructs Created 6 | . . . . . . 1 . 2 . . 1 . . . 1 1 . . . . Constructs Modified 23 | . . . . . . 6 . 7 . . . . . . 1 6 3 . . . Class Distribution -------------------- 55% | Mutant 18% | Hacker-Mutant 15% | Scavenger-Mutant 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Scout | -3/Quarantine Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 6388 | 282 309 . 1513 289 127 94 58 727 . 29 . 345 20 174 17 265 264 225 1067 583 Remotely 787 | . . . 553 101 . . . 133 . . . . . . . . . . . . Salvage Created 8724 | 86 336 . 2455 390 311 373 154 874 . . . . 78 . 53 268 282 262 597 2205 Parts 504 | 11 35 . 165 27 16 28 7 47 . . . . 8 . 2 22 12 7 26 91 Haulers Intercepted 5 | . 1 . 4 . . . . . . . . . . . . . . . . . Recyclers Shooed 16 | . 1 . 12 . 2 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . 7 . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 165 | . 10 . 53 16 6 4 3 17 . . . . 3 . 2 9 3 1 8 30 Melee 5 | . . . . . . . . 2 . . . . 3 . . . . . . . Guns 50 | . 10 . 40 . . . . . . . . . . . . . . . . . Cannons 73 | . . . 3 13 6 4 3 13 . . . . . . . 9 1 . 5 16 AOE 21 | . . . 10 2 . . . 2 . . . . . . 2 . . . . 5 Classes Destroyed 14 | 1 4 . 6 1 . . 1 1 . . . . . . . . . . . . Worker 8 | . . . 4 . 1 . . . . . . . . . . . . . . 3 Builder 7 | . 1 . 3 . . . . 2 . . . . . . . . . . . 1 Tunneler 7 | 4 1 . 2 . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 4 . . . . . . . . . . . . . . . . . Recycler 7 | . . . 1 . . 3 . 1 . . . . . . . . . 1 . 1 Mechanic 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Watcher 10 | . . . 4 2 . . . . . . . . . . . 1 1 1 . 1 Swarmer 34 | . 6 . 7 10 . . . 1 . . . . 3 . 2 5 . . . . Grunt 68 | . 4 . 36 2 3 . 2 4 . . . . . . . . . . . 17 Duelist 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 26 | . . . 9 2 3 4 . 3 . . . . . . . . . 1 3 1 Hunter 14 | . . . . 2 . . . 6 . . . . . . . . 3 . 3 . Programmer 19 | . . . . . . . . 3 . . . . . . . 4 . . 2 10 Best Kill Streak 13 | 2 4 . 7 4 3 3 2 6 . . . . 3 . 2 5 3 2 2 13 Combat Bots Only 10 | . 4 . 5 4 2 1 2 5 . . . . 3 . 2 5 3 1 2 10 Max Kills in Single Turn 4 | 1 2 . 4 2 1 1 1 2 . . . . 1 . 2 1 1 1 1 4 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . 1 . . . . . . 2 . . . . 3 Melee 1 | . . . . . . . . 1 . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 23102 | . 365 . 2388 808 420 . 172 4305 . 736 161 893 1230 36 689 1439 2180 918 2897 3465 Core 3769 | . 52 . 359 64 81 . . 755 . 159 . 158 390 14 70 276 543 284 238 326 Absorbed by Shields 35 | . . . . . . . . . . . . . . 35 . . . . . . Reduced by Siege Mode 275 | . . . . . . . . 68 . . . . . . . . . . 121 86 Redirected to Core 110 | . . . . . . . . . . . . . . . . . 110 . . . Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . . . 104 Regen/Repaired (Parts) 1818 | . . . . . . . . 870 . . . 100 100 300 24 225 199 . . . Core Remaining (%) 59 | 100 . 79 10 . . 73 100 . . 8 . . . . 45 . . 15 83 79 Volleys Fired 640 | 8 44 . 190 36 20 8 12 79 . 8 2 . 1 7 5 37 33 12 48 90 Largest 3 | 2 2 . 2 2 2 2 2 3 . 2 2 . 1 2 1 1 1 1 2 2 Hottest 260 | 40 40 . 101 114 114 114 114 181 . 75 81 . 94 140 260 60 94 94 185 190 Shots Fired 984 | 16 78 . 330 72 40 16 24 125 . 9 3 . 1 8 5 38 35 13 54 117 Gun 395 | 16 71 . 285 . . . . 5 . 7 2 . 1 7 . . . . 1 . Cannon 548 | . . . 30 70 40 16 24 113 . 2 1 . . 1 1 38 35 13 53 111 Launcher 34 | . . . 15 2 . . . 7 . . . . . . 4 . . . . 6 Special 7 | . 7 . . . . . . . . . . . . . . . . . . . Kinetic 548 | 16 71 . 180 36 20 8 12 89 . 7 2 . . 6 . 38 16 2 19 26 Thermal 291 | . 7 . 117 34 20 8 12 29 . . . . 1 1 4 . . . 10 48 Explosive 30 | . . . 15 2 . . . 7 . . . . . . . . . . . 6 Electromagnetic 114 | . . . 18 . . . . . . 2 1 . . . 1 . 19 11 25 37 Entropic 1 | . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 19 | 3 7 . 16 10 10 10 7 10 . 4 . . . . 2 13 6 5 13 19 Robot Miss Streak 10 | 3 4 . 10 3 2 1 2 2 . 2 5 . 6 . 2 4 2 3 3 2 Penetration Max 2 | . . . . . . . . 1 . . . . . . . . . . 2 . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 623 | 8 37 . 218 45 24 13 15 97 . 4 . . 6 . 3 20 12 7 38 76 Core Hits 329 | 4 19 . 120 23 11 7 7 45 . 2 . . 3 . 4 12 4 4 15 49 Critical Kills 3 | . . . . 1 . . . 2 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . 5 5 1 . . 3 . . . . . . . 2 . 1 2 3 Burn 5 | . . . 5 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . 2 . . . . . . . . . . . . Blast 13 | . . . . 4 1 . . 1 . . . . . . . 2 . . 2 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 36 | . . . . . . . . 19 . . 1 4 12 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . 19 . . 1 4 12 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 20769 | 104 474 . 4800 1147 634 315 343 2824 . 109 . . 195 . 314 872 551 299 1785 6003 Guns 3610 | 104 452 . 2826 . . . . 92 . 51 . . . . . . . . 85 . Cannons 11538 | . . . 388 947 625 307 343 1898 . 58 . . . . . 872 551 295 1659 3595 Explosions 4809 | . . . 1428 200 . . . 459 . . . . . . 314 . . . . 2408 Melee 570 | . . . . . . . . 375 . . . . 195 . . . . . . . Ramming 242 | . 22 . 158 . 9 8 . . . . . . . . . . . 4 41 . Kinetic 6974 | 104 452 . 1779 416 248 130 168 1452 . 51 . . . . . 872 111 . 614 577 Thermal 5461 | . . . 1245 531 377 177 175 538 . . . . . . 314 . . . 446 1658 Explosive 4495 | . . . 1428 200 . . . 459 . . . . . . . . . . . 2408 Electromagnetic 3027 | . . . 190 . . . . . . 58 . . . . . . 440 295 684 1360 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 570 | . . . . . . . . 375 . . . . 195 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 12 . . . . 3 11 11 . . . 7 13 7 16 5 6 14 Average Corruption 7 | . 1 1 9 . . . . 2 9 11 . . . 7 8 5 7 4 5 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked 36 | . . . . . . . . . . . . . . . . . 15 . 21 . Effects 292 | . 1 . 142 . . . . 23 4 22 . . . . 6 18 22 7 37 10 Message Errors 75 | . . . 36 . . . . 5 1 7 . . . . 3 3 5 1 8 6 Matter Fused 64 | . . . 32 . . . . 6 1 2 . . . . 2 4 4 3 9 1 Heat Flow Errors 34 | . . . 16 . . . . 2 . 3 . . . . 1 5 4 . 3 . Energy Discharges 33 | . . . 17 . . . . 3 . 2 . . . . . . 2 1 7 1 Parts Rejected 6 | . . . 2 . . . . . . 1 . . . . . . . . 2 1 Parts Fused 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Data Loss (minor) 31 | . . . 21 . . . . 4 . 1 . . . . . 1 2 . 2 . Data Loss (major) 19 | . 1 . 9 . . . . 1 1 . . . . . . 2 2 1 2 . Misfires 10 | . . . 2 . . . . 1 . . . . . . . 1 2 1 2 1 Alerts 9 | . . . 5 . . . . . . 1 . . . . . 2 1 . . . Misdirections 6 | . . . . . . . . . 1 5 . . . . . . . . . . Weapon Failures 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 547 | . . . 3 73 . . . 145 . . . . . . . 34 40 . 82 170 Projectiles 325 | . . . . 19 . . . 18 . . . . . . . 34 40 . 82 132 Explosions 164 | . . . 3 54 . . . 69 . . . . . . . . . . . 38 Melee 58 | . . . . . . . . 58 . . . . . . . . . . . . Knockbacks 53 | . . . 1 5 4 . 1 20 . . . . . . . 10 . . 1 11 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . 4 3 . 1 19 . . . . . . . 6 . . 1 9 Secondary 9 | . . . . 1 1 . . 1 . . . . . . . 4 . . . 2 Self-Inflicted Damage 248 | . . . 60 . . . . 186 . . . . . . . . . 2 . . Shots 7 | . . . 2 . . . . 5 . . . . . . . . . . . . Rammed 6 | . . . . . 3 2 . . . . . . . . . . . 1 . . Targets Rammed 35 | . 2 . 25 . 4 2 . . . . . . . . . . . 1 1 . Kicked 29 | . 2 . 25 . 1 . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | . 2 . 436 198 114 156 186 303 . 220 17 . 18 39 400 341 212 330 467 336 Average Temperature 100 | . 2 . 93 53 41 53 70 110 . 112 10 . 14 21 172 143 93 95 146 61 Received Heat Transfer 2832 | . 108 . 1113 162 162 . 45 369 . 45 27 36 12 . . 33 9 36 135 540 Effects 30 | . . . 9 . . . . 2 . . . . . . 1 4 . . 9 5 Shutdowns 4 | . . . 1 . . . . . . . . . . . 1 . . . 2 . Energy Bleed 6 | . . . 3 . . . . 2 . . . . . . . . . . 1 . Interference 12 | . . . . . . . . . . . . . . . . 4 . . 3 5 Matter Decay 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Short Circuit 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . 1 . . . . . . . . . . 1 3 Total Turns 126 | . . . . . . . . 35 . . . . . . . . . . 31 60 Longest Duration 35 | . . . . . . . . 35 . . . . . . . . . . 31 34 Robots Corrupted 16 | . . . . . . . . . . . . . . . . . 3 1 3 9 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . 2 1 3 9 Parts Fried 22 | . . . 1 . . . . . . . . . . . . . 4 4 5 8 Impact Corruptions 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 2 2 . . . 1 . . . . . . . . . . 1 2 Heat Transferred 7569 | . . . 3256 851 555 259 259 398 . . . . . . 400 . . . 333 1258 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 1073 | 20 187 19 1073 833 857 390 238 455 184 360 165 . . . . 280 379 169 275 744 Initial 448 | . 13 19 7 448 339 334 50 116 159 128 50 . . . . 47 157 79 . . Average 298 | 7 99 19 547 666 683 116 131 264 166 168 63 . . . . 124 225 111 78 320 Maximum Alert Level 3 | . . . 3 3 3 1 1 2 . 1 . . . . . 1 1 . 1 3 Low Security (%) 49 | 100 100 100 12 . . 65 66 35 100 76 100 . . . . 73 53 100 87 46 Level 1 23 | . . . 25 . 12 34 33 49 . 23 . . . . . 26 46 . 12 19 Level 2 14 | . . . 30 60 28 . . 14 . . . . . . . . . . . 21 Level 3 12 | . . . 30 40 59 . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 12 1 1 . . 8 . . 4 . . . . 5 2 2 1 9 Investigation 17 | . 1 . 7 1 . . . 2 . . 3 . . . . 2 . . . 1 Extermination 7 | . . . . . . . . 1 . . . . . . . 1 1 1 . 3 Reinforcement 14 | . . . 3 . 1 . . 3 . . 1 . . . . 2 1 1 1 1 Assault 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . 2 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 29 | . 1 . 6 2 2 . . 1 . 1 . . . 1 . 2 1 2 9 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 19 . 91 31 21 . 10 32 2 18 13 4 21 11 8 26 15 13 33 51 Peak Tracking Total 12 | . 6 . 6 6 8 . 4 6 2 9 6 2 10 9 3 6 6 8 12 9 Tactical Retreats 45 | . . . 4 4 . . 1 6 . 8 2 2 2 . 2 6 . 1 4 3 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 16 | . 2 . 6 . 2 . . 2 . . 1 . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 5 . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 24 | . . . 5 . 2 . 1 5 . 1 . . . 1 . 1 6 . 1 1 Max in Single Turn 2 | . . . 1 . 1 . 1 2 . 1 . . . 1 . 1 1 . 1 1 Garrison Access 6 | . . . . . 1 . . 1 . . 1 . . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 60 | . 4 . 10 3 3 5 1 4 . 3 5 1 . 2 . 6 6 2 1 4 Terminals 46 | . 4 . 9 2 2 5 1 3 . 3 3 . . . . 4 5 2 . 3 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 1 . . 1 . . 1 . . . . 2 1 . 1 1 Total Hacks 149 | . 12 . 33 8 5 11 3 14 . 10 15 1 . 2 . 14 12 3 1 5 Successful 60 | . 4 . 14 4 3 5 3 3 . 5 6 1 . 2 . 3 5 1 1 . Failed 88 | . 8 . 19 4 2 5 . 11 . 5 9 . . . . 11 7 2 . 5 Catastrophic 17 | . 3 . 4 2 . . . 2 . . 1 . . . . 2 . . . 3 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . Manual 46 | . 7 . 10 5 1 9 2 6 . 2 3 . . . . . . . . 1 Terminals 122 | . 12 . 27 6 3 11 3 12 . 10 10 . . . . 11 10 3 . 4 Fabricators 4 | . . . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 6 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 2 2 . . 2 . . 1 . . . . 3 2 . 1 1 Terminal Hacks 42 | . 3 . 8 2 2 5 2 1 . 5 3 1 . 2 . 2 5 1 . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 5 | . 1 . 1 . . 3 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . . . . . Open Door 6 | . . . . . 2 . . . . . . 1 . 2 . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 6 | . . . 1 1 . . 1 . . 1 . . . . . 1 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Locate Traps 6 | . 1 . 1 . . . . . . 1 . . . . . . 2 1 . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 5 . . . . . . . . . . . . . . . . . Process 2 | . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 1 . . 1 . . . . 1 . . 1 . Seal Access 5 | . . . . . 1 . . 1 . . 1 . . . . 1 . . 1 . Unauthorized Hacks 6 | . 1 . 1 2 . . 1 1 . . . . . . . . . . . . Terminals 6 | . 1 . 1 2 . . 1 1 . . . . . . . . . . . . Botnet 6 | . 1 . 1 2 . . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 . 10 2 2 3 . 3 . 2 3 . . . . 5 5 2 . 4 Full Trace Events 19 | . 1 . 9 1 . 1 . 1 . . 3 . . . . 2 . . . 1 Feedback Events 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Hackware Fried 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 4 . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 16 | . . . . . 10 . . . 1 . . . . 4 . . . . 1 . Largest Group 10 | . . . . . 10 . . . 1 . . . . 4 . . . . 1 . Highest-Rated Group 238 | . . . . . 173 . . . 31 . . . . 238 . . . . 109 . Highest-Rated Ally 109 | . . . . . 29 . . . 31 . . . . 68 . . . . 109 . Total Orders 2 | . . . . . 2 . . . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . 91 . . . 10 . . . . 10 . . . . . . Total Damage 2099 | . . . . . 1133 . . . 195 . . . . 771 . . . . . . Kills 19 | . . . . . 18 . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . 1 . . . . 2 . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 5 | . 1 . 1 . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 20383 | 174 878 26 4791 735 738 1944 328 1534 83 551 350 778 338 1148 216 1246 653 500 2491 881 Spaces Moved 14394 | 116 596 22 2171 372 362 912 178 808 125 836 435 920 378 1002 295 1372 794 470 1785 445 Core 656 | 6 . . 1 . . . . 2 . . . . 51 391 . . 70 109 26 . Treads 2070 | . . . 6 . 132 873 178 769 . . . . . . . . . . 26 86 Legs 5549 | 110 596 22 2164 343 230 39 . 37 4 . . . . . . 44 . . 1601 359 Wheels 29 | . . . . 29 . . . . . . . . . . . . . . . . Hover 5659 | . . . . . . . . . . 528 435 920 327 611 295 1328 724 361 130 . Flight 431 | . . . . . . . . . 121 308 . . . . . . . . 2 . Fastest Speed 36 | 50 120 120 120 120 120 119 156 113 45 36 60 56 50 50 52 51 50 38 40 108 Average Speed 105 | 116 120 120 152 137 180 193 156 143 49 56 60 57 75 70 56 64 59 51 116 116 Slowest Speed 500 | 120 120 120 450 190 240 283 156 500 190 125 81 110 200 200 62 175 152 250 260 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 4 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 48 | 5 94 10 96 31 56 93 5 20 82 28 9 89 65 91 51 38 79 21 40 11 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 11 | . . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 . 1 . . . . . . . . . . . 1 . Scrap Searched 5 | . . . . . . . . . . . . 3 2 . . . . . . . Spaces Dug 41 | . . . 9 . . . . 7 . . 1 4 3 . . 5 2 1 . 9 Terrain Destroyed 283 | . . . 94 26 4 1 . 74 . 1 3 4 4 1 7 14 5 1 4 40 Melee 13 | . . . . . . . . 5 . . 1 4 3 . . . . . . . Projectile 68 | . . . . 3 4 1 . 15 . 1 2 . 1 1 . 14 5 1 4 16 AOE 202 | . . . 94 23 . . . 54 . . . . . . 7 . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Total 18481 | 135 680 21 3325 524 405 1075 204 1029 151 895 514 1162 408 1437 338 1695 946 713 2140 684 Wait 2736 | . 23 . 828 96 4 130 13 76 12 29 68 226 11 360 34 247 85 195 163 136 Move 14367 | 115 595 21 2170 371 361 911 177 808 124 827 434 919 377 1001 294 1371 793 470 1784 444 Hop 4 | . . . . . . . . . . 4 . . . . . . . . . . Pick Up 69 | 4 5 . 15 3 3 2 2 8 . 2 1 . . 4 . 3 2 4 9 2 Fast Attach 185 | 7 1 . 18 3 4 2 . 13 . 15 4 5 1 9 . 17 8 16 58 4 Attach 54 | . 1 . 2 4 . 5 . 8 2 1 . 1 2 3 2 . 8 4 7 4 Detach 58 | . 1 . 1 2 . 4 . 6 1 1 . 2 3 1 2 3 9 4 18 . Swap 89 | 1 4 . 40 6 2 1 . 4 . . 2 4 . 3 1 1 1 . 15 4 Drop 171 | . 4 . 36 3 5 10 . 11 12 8 2 1 1 12 . 16 7 8 35 . Fire 640 | 8 44 . 190 36 20 8 12 79 . 8 2 . 1 7 5 37 33 12 48 90 Melee 33 | . . . . . . . . 16 . . 1 4 12 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 29 | . 2 . 25 . 1 . . . . . . . . . . . . . 1 . Crush 5 | . . . . . 3 2 . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . . . . . . . 37 . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 175 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 3) 605 | -10/Materials | Discovered new exit (range 10) 830 | -10/Materials | Discovered new exit (range 6) 1036 | -10/Materials | Discovered new exit (range 8) 1053 | -10/Materials | Entered Mines 1067 | -10/Mines | Discovered new exit (range 10) 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -9/Materials | Discovered new exit (range 12) 1683 | -9/Materials | Discovered new exit (range 10) 1688 | -9/Materials | Build established: Scavenger-Mutant 2008 | -9/Materials | Build established: Mutant 2038 | -9/Materials | Core integrity fell below 50% 2472 | -9/Materials | Build established: Scavenger-Mutant 2778 | -9/Materials | Build established: Mutant 3235 | -9/Materials | Discovered new exit (range 6) 3312 | -9/Materials | Identified exit to Mines 3356 | -9/Materials | Discovered new exit (range 16) 3471 | -9/Materials | System corruption reached 10% 4548 | -9/Materials | Core integrity fell below 20% 4679 | -9/Materials | First assault squad dispatched 5204 | -9/Materials | Sterilization system engaged 5204 | -9/Materials | Non-combat units ordered to evacuate 5304 | -9/Materials | Combat units ordered to evacuate 5504 | -9/Materials | Ambient heat levels rising (+10) 5654 | -9/Materials | Ambient heat levels rising (+10) 5804 | -9/Materials | Ambient heat levels rising (+10) 5870 | -9/Materials | Entered another Materials area 5870 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6281 | -8/Materials | Discovered new exit (range 15) 6561 | -8/Materials | Identified exit to Storage 6605 | -8/Materials | Entered Storage 6615 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6915 | -8/Storage | Build established: Commander-Mutant 7279 | -8/Storage | Build established: Mutant 7336 | -8/Storage | Used back door to open Recycling access 7336 | -8/Storage | Discovered new exit (range 4) 7343 | -8/Storage | Entered Recycling 7532 | -8/Recycling | Found Unknown Device 7532 | -8/Recycling | Identified Scrap Engine 8208 | -8/Recycling | Discovered new exit (range 7) 8438 | -8/Recycling | Identified exit to Factory 9270 | -8/Recycling | Build established: Construct 9287 | -8/Recycling | Entered Factory 9287 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 9533 | -6/Factory | Discovered new exit (range 9) 9573 | -6/Factory | Build established: Mutant 9591 | -6/Factory | Identified exit to Lower Caves 9591 | -6/Factory | Identified exit to Extension 9615 | -6/Factory | Entered another Factory area 9615 | -5/Factory | Evolved 2 slots: Utility x2 10160 | -5/Factory | Garrison activated, responded to threat 10279 | -5/Factory | Lost 5 parts (1p2n1u1w) 10635 | -5/Factory | Garrison activated, responded to threat 10713 | -5/Factory | Core integrity fell below 50% 10994 | -5/Factory | Crushed by falling debris 11149 | -5/Factory | Sucked down chute 11149 | -5/Factory | Entered Waste 11150 | -5/Waste | Met a frightened Derelict 11164 | -5/Waste | EMP discharged 11164 | -5/Waste | System corruption reached 10% 11166 | -5/Waste | Spotted C-40 Crusher 11205 | -5/Waste | Spotted C-40 Crusher 11209 | -5/Waste | Spotted C-40 Crusher 11223 | -5/Waste | Spotted C-40 Crusher 11224 | -5/Waste | Spotted C-40 Crusher 11228 | -5/Waste | Discovered new exit (range 10) 11231 | -5/Waste | Identified exit to Factory 11232 | -5/Waste | Entered Factory 11386 | -5/Factory | Spotted B-75 Beast 11419 | -5/Factory | Discovered new exit (range 13) 11436 | -5/Factory | Identified exit to Factory 11455 | -5/Factory | Core integrity fell below 20% 11552 | -5/Factory | Lost 4 parts (3n1w) 11721 | -5/Factory | Discovered new exit (range 13) 11730 | -5/Factory | Identified exit to Upper Caves 11769 | -5/Factory | Discovered exit to Factory (range 20) 11783 | -5/Factory | Entered another Factory area 11783 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11893 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 11922 | -4/Factory | Discovered new exit (range 7) 11925 | -4/Factory | Identified exit to Upper Caves 11931 | -4/Factory | Build established: Hacker-Mutant 12047 | -4/Factory | Fabricated Cmb. Gravmag System? 12133 | -4/Factory | Entered Upper Caves 12152 | -4/Upper Caves | Learned location of 2 exits from Research 12487 | -4/Upper Caves | Spotted B-86 Titan 12906 | -4/Upper Caves | Discovered new exit (range 11) 12911 | -4/Upper Caves | Identified exit to Upper Caves 12911 | -4/Upper Caves | Entered another Upper Caves area 13039 | -4/Upper Caves | Lost 4 parts (2n1u1w) 13056 | -4/Upper Caves | Learned Research emergency access door positions 13079 | -4/Upper Caves | Spotted B-86 Titan 13174 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13246 | -4/Upper Caves | Discovered new exit (range 8) 13248 | -4/Upper Caves | Identified exit to Warlord 13249 | -4/Upper Caves | Entered Warlord 13275 | -4/Warlord | Lost 3 parts (1n1u1w) 13557 | -4/Warlord | Visited the Vortex Lab 13563 | -4/Warlord | Found Prototype Energy Cannon 13563 | -4/Warlord | Identified Vortex Driver 13567 | -4/Warlord | Found Prototype Energy Gun 13571 | -4/Warlord | Found Prototype Energy Gun 13573 | -4/Warlord | Warlord's base attacked by MAIN.C 13704 | -4/Warlord | Met Warlord 13717 | -4/Warlord | Identified Vortex Shotgun 13741 | -4/Warlord | Found Prototype Device 13741 | -4/Warlord | Identified Exp. Phase Shifter 13886 | -4/Warlord | Warlord forces counterattacked 14248 | -4/Warlord | Warlord base infiltrated, sounded retreat 14249 | -4/Warlord | Enhanced Grunt warped into view 14249 | -4/Warlord | Enhanced Grunt warped into view 14249 | -4/Warlord | Enhanced Grunt warped into view 14249 | -4/Warlord | Enhanced Demolisher warped into view 14249 | -4/Warlord | Enhanced Demolisher warped into view 14249 | -4/Warlord | Enhanced Demolisher warped into view 14253 | -4/Warlord | Spotted Striker 14356 | -4/Warlord | Found Corrupted Prototype Ballistic Cannon 14356 | -4/Warlord | Identified Hvy. Autocannon 14390 | -4/Warlord | Discovered new exit (range 15) 14396 | -4/Warlord | Identified exit to Proximity Caves 14397 | -4/Warlord | Entered Proximity Caves 14411 | -3/Proximity Caves | Spotted B-86 Titan 14529 | -3/Proximity Caves | Core integrity fell below 50% 14578 | -3/Proximity Caves | System corruption reached 10% 14611 | -3/Proximity Caves | Discovered new exit (range 5) 14613 | -3/Proximity Caves | Identified exit to Research 14613 | -3/Proximity Caves | Entered Research 14613 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14614 | -3/Research | Identified exit to Research 14614 | -3/Research | Identified exit to Quarantine 15181 | -3/Research | Identified exit to Armory 15328 | -3/Research | Mak. System Shield fried by hacking feedback 15601 | -3/Research | Build established: Hacker-Scout 15693 | -3/Research | Discovered exit to Research (range 15) 15859 | -3/Research | Entered Quarantine 15993 | -3/Quarantine | Lost 3 parts (1p1n1u) 16043 | -3/Quarantine | Found Unknown Device 16043 | -3/Quarantine | Identified Antimissile System 16071 | -3/Quarantine | Found Alien Artifact 16071 | -3/Quarantine | Identified Phase Redirector 16163 | -3/Quarantine | Found Alien Artifact 16163 | -3/Quarantine | Identified Terrabomb 16163 | -3/Quarantine | Used Terrabomb 16291 | -3/Quarantine | Discovered exit to Research (range 19) 16297 | -3/Quarantine | Spotted Alpha 7 16403 | -3/Quarantine | System corruption reached 10% 16447 | -3/Quarantine | Found Alien Artifact 16447 | -3/Quarantine | Identified Core Reset Matrix 16447 | -3/Quarantine | Used Core Reset Matrix 16451 | -3/Quarantine | Detected hypermatrix surge 16451 | -3/Quarantine | Sensed 3 artifacts in vicinity 16468 | -3/Quarantine | Spotted Fortress 16477 | -3/Quarantine | Core integrity fell below 50% 16508 | -3/Quarantine | Lost 11 parts (1p4n6u) 16510 | -3/Quarantine | Discovered new exit (range 5) 16512 | -3/Quarantine | Identified exit to Section 7 16512 | -3/Quarantine | Entered Section 7 16513 | -3/Section 7 | Sensed 21 artifacts in vicinity 16579 | -3/Section 7 | Spotted B-86 Titan 16777 | -3/Section 7 | Build established: Mutant 16970 | -3/Section 7 | Discovered exit to Research (range 16) 17003 | -3/Section 7 | Core integrity fell below 20% 17012 | -3/Section 7 | Entered Research 17012 | -2/Research | Warlord forces began assault on 0b10 17012 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17043 | -2/Research | Lost 7 parts (1p4n2u) 17122 | -2/Research | Research machine network offline 17139 | -2/Research | Spotted B-90 Cyclops 17411 | -2/Research | Met up with Warlord 17422 | -2/Research | Borebot progress halted 17493 | -2/Research | Build established: Scavenger-Mutant 17711 | -2/Research | Borebot progress halted 17738 | -2/Research | Found Prototype Device 17738 | -2/Research | Identified Exp. Thermal Shield 17751 | -2/Research | Borebot progress halted 17783 | -2/Research | Discovered new exit (range 14) 17783 | -2/Research | Discovered new exit (range 7) 18075 | -2/Research | Lost 6 parts (2p2n2u) 18111 | -2/Research | Build established: Mutant 18185 | -2/Research | Warlord invited to help at Command 18275 | -2/Research | Spotted Executioner 18280 | -2/Research | Spotted Executioner 18323 | -2/Research | Found Prototype Processor 18323 | -2/Research | Identified Exp. Core Analyzer 18328 | -2/Research | Found Prototype Processor 18328 | -2/Research | Identified Exp. Targeting Computer 18347 | -2/Research | Rewired Executioner 18399 | -2/Research | Found Prototype Device 18399 | -2/Research | Identified Adv. Kinecellerator 18472 | -2/Research | Build established: Scavenger-Mutant 18500 | -2/Research | Spotted Executioner 18500 | -2/Research | Spotted Executioner 18907 | -2/Research | Found Exp. Core Analyzer 19159 | -2/Research | Build established: Scavenger-Gunner 19219 | -2/Research | Spotted Striker 19346 | -2/Research | Found Prototype Launcher 19346 | -2/Research | Identified Ragnarok Missile Launcher 19500 | -2/Research | Build established: Scavenger-Mutant 19503 | -2/Research | Entered Access 19503 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19687 | -1/Access | Spotted B-99 Colossus 19908 | -1/Access | Destroyed 9 combat bots 20006 | -1/Access | Spotted B-99 Colossus 20154 | -1/Access | Destroyed 10 combat bots 20154 | -1/Access | Lost 3 parts (1p1n1w) 20279 | -1/Access | First assault squad dispatched 20324 | -1/Access | System corruption reached 10% 20373 | -1/Access | Door terminal overloaded 20378 | -1/Access | Discovered new exit (range 6) 20384 | *** | Heading to fleet! Last Messages --------------- 20347_ U-05 Engineer builds a Wall. 20348_ R-10 Processor collects Unknown Special Weapon. 20349_ R-10 Processor collects Imp. Antigrav System. 20350_ U-05 Engineer builds a Wall. 20351_ R-10 Processor collects Unknown Energy Gun. 20352_ G5WH3MWV%BMCPFSO|&:TX 20353_ R-10 Processor collects Unknown Special Weapon. 20356_ R-10 Processor collects Adv. Heat Sink. 20359_ Acquired 45 matter. 20360_ Imp. Utility Shielding destroyed. 20362_ U-05 Engineer builds a Wall. 20366_ P-80 Master resets K-01 Serf, system corruption cleaned. 20369_ Ragnarok Missile Launcher destroyed. 20372_ U-05 Engineer builds a Wall. 20373_ System overload, Sealed Barrier opened. 20373_ Terminal disabled. 20378_ The Access Shell folds into the floor. 20378_ EXIT=FOUND 20380_ Adv. Heavy Treads destroyed. 20381_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ???????????#???????????????????????????????? #? | | ??????????? ??????????????????????????????? #? | | ??????????# ??????????????????????????????+ #? | | ??????????# ??????????????????????????????# #? | | ??????????+ ??????????????????????????????# #? | | ??????????# ??????????????????????????????# ## | | ??????????# ??????????????????????????????# | | ??????????# ??????????????????????????????# | | ??????????# ??????###?????????????????????# ? | | ??????????#?R####### ##########??######????# ? | | ??????????# """T"" "??" ???# #? | | ??????????# "" " " "??" ?? ??# #? | | ??????????# p "?????? ### #? | | ??????????# "?????? #? | | ??????????# "" "???????? # | | ??????????# @" "?????????? | | ??????????#A p "???????????? ?? | | ?????????## g "?????????????# #??? | | ?????????## g "?????????????# #??? | | ?????????## gg "?????????????# #??? | | ??????????# %####### ##########?????????????# #??? | | ??????????# %%###??###??????????????????????# #??? | | ??????????# #################??????????????# #??? | | ??????????#??## ! #??????????????# #??? | | ??????????# ## == #??????????????# #??? | | ??????????# ?## = #??????????????# #??? | | ??????????# ## = #?????########## #??? | | ??????????# ## #?????# %== ###? | | ??????????# ## ! #?????# !!!# ## | | ?????????# ?######+######+######## %=%=[%!% | | ?????????+ % =!!%%%%% | | ?????????# %% ################!= | | ?????????# % #####+####????????????#% | | ??????????## #????????????# | | ?????????? # != % #????????????# | | ??????????? %[ !+ " #????????????# | | ???????????# # """ #????????????# | | ???????????+ ?# """ #????????????# | | ???????????# ??# " #????????????# | | ???????????# ####???# #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 800 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Utility Shielding 66 Phase Shifting 20 Evasion (%) 72 Targeting Accuracy 18 Melee Accuracy 14 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 25 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -4/Factory Alien Tech Used ----------------- Phase Redirector Terrabomb Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterLinkedMount Manual? 0 Play Time 03:22:05 Cumulative 170.7 hours Start 2023.03.13 @ 17:48:14 End 2023.03.14 @ 10:53:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 48 Adventurer 8 Explorer 8 Win Type 2 Total 12 Types 6/0/3/1/1/1/0/0/0 Lore% 82 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b9bdd24c-14e8-4f94-a12d-e4c675fdc921