Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 18:08:12 Player: ButtBot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (747) 747 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 3191 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 229 Friendly Fire -7 Cogmind --------- Core Integrity 510/550 Matter 14/300 Energy 300/300 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Makeshift ECM Suite > --- WEAPON (3) ------- Autogun Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Weight Redist. System Machine Analyzer Relay Coupler [Sentry] (12) Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Autogun Autogun Minigun Grenade Launcher Shock Trap Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Makeshift ECM Suite > --- WEAPON ----------- Autogun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Weight Redist. System Machine Analyzer Relay Coupler [Sentry] Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Autogun Autogun Minigun Grenade Launcher Shock Trap [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Makeshift ECM Suite Storage High-capacity Storage Unit Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 39 | 8 10 1 6 2 12 Power 4 | 2 1 . . . 1 Engine 3 | 2 1 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 4 . 6 1 3 Treads 4 | 2 2 . . . . Leg 12 | . 2 . 6 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 1 . 1 2 Device 5 | . 1 1 . 1 2 Storage 4 | 2 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 2 . . . 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 2 . . . 3 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 97 99 100 100 99 Engine 11 | . 14 14 11 11 1 Core 1 | . . . . . 7 Treads 16 | . 26 28 14 . . Leg 18 | . 1 . 29 44 36 Device 11 | . 7 13 11 11 17 Storage 13 | . 17 14 11 11 9 Ballistic Gun 23 | . 28 28 22 22 10 Ballistic Cannon 2 | . . . . . 15 Naked Turns . | . . . . . . Heaviest Build 88 | 18 88 62 62 62 74 Greatest Support 53 | 40 46 46 45 48 53 Greatest Overweight (x) 3 | . 2 1 3 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 20 Most Carried 20 | 8 14 20 20 20 20 Average Carried 15 | 5 9 18 17 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 14 19 18 20 20 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Gunner 5% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 918 | 292 95 80 205 6 240 Remotely . | . . . . . . Salvage Created 658 | 75 133 . 252 . 198 Parts 47 | 3 13 . 17 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 21 | . 5 . 8 . 8 Guns 15 | . 5 . 8 . 2 Cannons 4 | . . . . . 4 AOE 2 | . . . . . 2 Classes Destroyed 7 | 1 2 . 1 . 3 Builder 1 | . . . . . 1 Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Swarmer 9 | . 3 . 4 . 2 Grunt 8 | . 2 . 1 . 5 Protector 1 | . . . . . 1 Sentry 3 | . . . 3 . . Best Kill Streak 5 | 1 3 . 5 . 5 Combat Bots Only 5 | . 3 . 5 . 3 Max Kills in Single Turn 2 | 1 2 . 2 . 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1130 | . 190 . 393 . 547 Core 124 | . 19 . 65 . 40 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 92 . 83 . Volleys Fired 63 | 3 17 . 20 . 23 Largest 3 | 2 2 . 2 . 3 Hottest 126 | 40 40 . 46 . 126 Shots Fired 149 | 6 34 . 40 . 69 Gun 98 | 6 34 . 40 . 18 Cannon 46 | . . . . . 46 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 144 | 6 34 . 40 . 64 Thermal . | . . . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 2 8 . 6 . 14 Robot Miss Streak 4 | 3 2 . 4 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 86 | 2 21 . 22 . 41 Core Hits 52 | 1 9 . 12 . 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2124 | 22 224 27 359 6 1486 Guns 788 | 22 224 . 342 . 200 Cannons 758 | . . . . . 758 Explosions 505 | . . . . . 505 Melee . | . . . . . . Ramming 73 | . . 27 17 6 23 Kinetic 1546 | 22 224 . 342 . 958 Thermal . | . . . . . . Explosive 505 | . . . . . 505 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . . . 18 Projectiles 18 | . . . . . 18 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . 1 . 13 Impact 1 | . . . 1 . . Kinetic 11 | . . . . . 11 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 3 . . . Targets Rammed 7 | . . 3 1 1 2 Kicked 4 | . . . 1 1 2 Crushed . | . . . . . . Highest Temperature 316 | . 18 . 22 . 316 Average Temperature 47 | . 10 . 4 . 71 Received Heat Transfer 411 | . 84 . 93 . 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 417 | 5 135 106 169 23 417 Initial 52 | . 3 52 . 23 . Average 62 | . 51 33 39 16 252 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 91 | 100 100 100 100 100 33 Level 1 5 | . . . . . 44 Level 2 2 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 . 3 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 6 . 9 . 26 Peak Tracking Total 6 | . 4 . 5 . 6 Tactical Retreats 7 | . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 10 | . 6 . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 5 | . . 5 5 2 2 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 8 | . 4 . 4 . . Terminals 6 | . 4 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 28 | . 12 . 16 . . Successful 20 | . 8 . 12 . . Failed 8 | . 4 . 4 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals 21 | . 12 . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 4 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 8 . 5 . . Record 2 | . 1 . 1 . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 3 | . 1 . 2 . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . 4 . . Process 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 4 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 3 | . . . 3 . . Retrieved Matter 3 | . . . 3 . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 1 3 3 Highest-Rated Group 52 | . . 52 31 40 40 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders . | . . . . . . Ally Attacks 44 | . . 4 3 . 37 Total Damage 537 | . . 62 42 . 433 Kills 10 | . . 3 . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 3425 | 192 743 872 626 545 447 Spaces Moved 1464 | 107 314 358 234 285 166 Core 6 | 6 . . . . . Treads 761 | 101 302 358 . . . Legs 697 | . 12 . 234 285 166 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 190 190 190 Average Speed 212 | 153 214 240 238 190 190 Slowest Speed 330 | 160 320 240 330 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 39 67 24 56 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile 20 | . . . . . 20 AOE 7 | . . . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1663 | 127 357 369 271 288 251 Wait 34 | . 3 . 4 . 27 Move 1459 | 106 313 357 233 284 166 Hop . | . . . . . . Pick Up 28 | 9 4 6 2 . 7 Fast Attach 12 | 6 2 . . 1 3 Attach 16 | 2 4 1 4 . 5 Detach 14 | 1 6 1 2 1 3 Swap 11 | . 4 . 2 1 4 Drop 19 | . 4 1 3 . 11 Fire 63 | 3 17 . 20 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 1 1 2 Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 193 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 764 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Entered Mines 943 | -10/Mines | Met a Derelict bent on vengeance 1004 | -10/Mines | Found a hidden stash of uninstalled traps 1571 | -10/Mines | Learned location of Storage (-7) 1787 | -10/Mines | Discovered new exit (range 10) 1800 | -10/Mines | Assembled infested the area 1805 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1808 | -10/Mines | Entered Materials 1808 | -9/Materials | Accompanied by 1 ally 1808 | -9/Materials | Evolved 2 slots: Propulsion x2 1813 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2409 | -9/Materials | Discovered new exit (range 8) 2434 | -9/Materials | Entered Mines 2841 | -9/Mines | Discovered new exit (range 11) 2848 | -9/Mines | Learned 4 Materials zone layouts 2898 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2979 | -9/Mines | Entered Materials 2979 | -8/Materials | Accompanied by 3 allies 2979 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3426 | -8/Materials | Self-destructed Last Messages --------------- 03389_ U-05 Engineer builds a Wall. 03389_ Slug penetrates G-47 Trooper. 03389_ Destroyed Aluminum Leg. 03393_ G-47 Trooper destroyed. 03394_ Acquired 18 matter. 03397_ U-05 Engineer builds a Door. 03397_ U-05 Engineer builds a Wall. 03398_ R-06 Scavenger collects Imp. Heat Sink. 03399_ Acquired 1 matter. 03401_ U-05 Engineer builds a Wall. 03409_ Slug penetrates Wall. 03412_ Kicked U-05 Engineer out of the way. 03420_ Slug penetrates Wall. 03420_ S-10 Pest destroyed. 03420_ Slug penetrates Wall. 03423_ Slug penetrates S-10 Pest. 03423_ S-10 Pest destroyed. 03423_ G-47 Trooper knocked back. 03423_ Slug penetrates Wall. 03425_ U-05 Engineer builds a Wall. 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