Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 20:16:50 // Winter2019/RPGLIKE Player: erp.lsf Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (224) 1120 Value Destroyed (6376) 6376 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 12357 Bonus ------- High Alert Combat Kills 685 Follower Combat Kills 325 Met Imprinter 300 Friendly Fire -129 Cogmind --------- Core Integrity 0/1100 Matter 400/400 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (9) ------ Experimental Heat Sink Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Matter Filter Weapon Cycler Zionite Heavy Carapace Long-range Tractor Beam > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (4) ---- Advanced Sensor Array Zionite Weapon Casing Missile Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Matter Filter Weapon Cycler Phase Shifter Zionite Heavy Carapace > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Sensor Array Zionite Light Carapace Missile Launcher Makeshift Sword [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Armor Integrity Analyzer Device Matter Filter Storage Zionite Biocell Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 14 | 3 . 5 . 2 3 . 1 . . . Power . | . . . . . . . . . . . Propulsion 3 | 1 . 1 . 1 . . . . . . Utility 8 | . . 3 . 1 3 . 1 . . . Weapon 3 | 2 . 1 . . . . . . . . Parts Attached 98 | 3 8 21 . 18 14 2 4 11 17 . Power 5 | . . 3 . . 1 . . . 1 . Engine 4 | . . 3 . . 1 . . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 18 | 1 1 5 . 4 3 . . 4 . . Treads 14 | . . 3 . 4 3 . . 4 . . Leg . | . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . Utility 45 | . 1 9 . 8 8 . 2 3 14 . Device 10 | . . . . 1 4 . 1 1 3 . Storage 1 | . . . . . . . . . 1 . Processor 6 | . 1 2 . 1 2 . . . . . Hackware . | . . . . . . . . . . . Protection 28 | . . 7 . 6 2 . 1 2 10 . Artifact . | . . . . . . . . . . . Weapon 30 | 2 6 4 . 6 2 2 2 4 2 . Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | . 4 4 . 5 2 1 1 2 1 . Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 6 | . . . . 1 . 1 1 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . . . 1 6 . Parts Lost 3 | . . 1 . . . . . . 2 . Power 1 | . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . . . . . . . . 2 . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . 1 . Average Slot Usage (%) 95 | . 93 93 100 99 95 94 94 93 96 94 Engine 5 | . 14 9 8 7 5 5 5 5 . . Treads 22 | . . 17 25 26 24 23 22 21 22 22 Wheel 1 | . 27 6 . . . . . . . . Device 13 | . . . . 6 12 17 19 22 21 22 Processor 15 | . 12 13 16 12 15 17 16 16 16 16 Protection 9 | . . 14 16 15 9 5 5 5 7 5 Ballistic Gun 24 | . 12 30 33 27 24 22 21 21 21 22 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 10 14 34 32 43 50 52 52 53 51 39 Greatest Support 117 | 10 26 65 65 88 104 104 104 117 117 117 Greatest Overweight (x) 1 | . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 3 3 3 4 4 4 4 4 4 Average Capacity 3 | 1 2 2 3 3 3 4 4 4 4 4 Most Carried 4 | 2 2 3 3 3 4 4 4 4 4 4 Average Carried 3 | . 1 2 2 2 3 4 3 3 3 4 Final Capacity 4 | 2 2 3 3 3 4 4 4 4 4 4 Final Carried 4 | 2 2 3 3 3 4 4 4 3 4 4 Class Distribution -------------------- 77% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 5207 | 200 291 1151 151 1408 596 126 253 348 460 223 Remotely 1573 | . . . . . 398 126 253 348 225 223 Salvage Created 7393 | . 521 1527 104 2512 636 353 153 452 622 513 Parts 481 | . 20 89 16 172 40 13 15 55 40 21 Haulers Intercepted 14 | . 2 5 . 5 2 . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 27 12 . . 23 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 156 | . 7 29 7 52 11 9 9 5 15 12 Guns 142 | . 1 29 7 49 11 8 5 5 15 12 Cannons 6 | . 6 . . . . . . . . . AOE 8 | . . . . 3 . 1 4 . . . Classes Destroyed 22 | . 4 4 . 5 1 . 2 3 2 1 Worker 5 | . . 1 . 4 . . . . . . Builder 7 | . 1 . 1 4 1 . . . . . Hauler 14 | . 2 5 . 5 2 . . . . . Recycler 8 | . 1 3 . 3 1 . . . . . Minesweeper 1 | . . . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . Operator 3 | . . . . 3 . . . . . . Watcher 6 | . . 2 . 3 1 . . . . . Swarmer 43 | . . 11 7 9 . 4 3 . . 9 Grunt 58 | . 7 9 . 30 3 3 4 . . 2 Brawler 4 | . . . . 2 1 1 . . . . Duelist 2 | . . . . 2 . . . . . . Sentry 20 | . . 9 . 8 3 . . . . . Hunter 4 | . . . . 1 1 1 . . . 1 Programmer 4 | . . . . . 3 . 1 . . . Behemoth 1 | . . . . . . . 1 . . . Zionite 16 | . . . . . . . . 16 . . Z-Technician 5 | . . . . . . . . . 5 . Z-Light 9 | . . . . . . . . . 9 . Samaritan 1 | . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . 1 . . Assembled 6 | . . . . . . . . . 6 . Mutant 4 | . . . . . . . . 4 . . Best Kill Streak 20 | . 3 6 4 9 3 3 5 20 6 3 Combat Bots Only 6 | . 2 4 4 6 3 3 5 4 6 3 Max Kills in Single Turn 4 | . 1 2 2 3 1 3 3 3 4 2 Gunslinging 2 | . . 1 1 1 . 2 1 . 1 1 Exploded 3 | . . . . 1 . 1 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Damage Taken 7506 | . 462 735 66 1392 399 404 1259 753 1527 509 Core 5077 | . 396 546 42 1010 253 208 889 479 926 328 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 4252 | . 222 454 42 772 237 184 730 443 875 293 Core Remaining (%) 81 | 100 48 . 92 87 . . . . . . Volleys Fired 328 | . 26 84 7 79 28 12 17 30 26 19 Largest 4 | . 3 3 4 4 4 4 4 4 4 4 Hottest 130 | . 130 69 92 120 112 120 120 120 112 112 Shots Fired 1173 | . 77 251 28 302 112 46 68 116 98 75 Gun 1107 | . 32 251 28 298 112 44 57 114 96 75 Cannon 45 | . 45 . . . . . . . . . Launcher 21 | . . . . 4 . 2 11 2 2 . Special . | . . . . . . . . . . . Kinetic 1121 | . 46 251 28 298 112 44 57 114 96 75 Thermal 6 | . 6 . . . . . . . . . Explosive 21 | . . . . 4 . 2 11 2 2 . Electromagnetic 25 | . 25 . . . . . . . . . Robot Hit Streak 46 | . 7 24 9 31 21 23 46 31 15 20 Robot Miss Streak 5 | . 4 5 3 3 3 1 2 3 3 1 Penetration Max 1 | . . . . 1 1 1 . 1 1 1 Secondary Targets 37 | . . 3 3 8 . 3 1 7 7 5 Max Gunslinging Chain 2 | . . 1 2 1 . 2 1 1 2 2 Shots Hit Robots 802 | . 43 173 15 204 83 35 54 73 72 50 Core Hits 376 | . 19 62 9 122 33 16 21 37 35 22 Critical Hits 18 | . . 1 . 5 2 1 . 4 4 1 Critical Kills 7 | . . 1 . 2 . . . 1 3 . Critical Parts Destroyed 9 | . . . . 3 1 1 . 2 1 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19127 | . 580 2597 241 5355 1854 1189 1597 1743 3162 809 Guns 15237 | . 221 2597 241 4556 1850 768 1002 1741 1452 809 Cannons 359 | . 359 . . . . . . . . . Explosions 3527 | . . . . 799 . 421 595 2 1710 . Melee . | . . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . . Kinetic 15382 | . 366 2597 241 4556 1850 768 1002 1741 1452 809 Thermal 1764 | . 23 . . 31 . . . . 1710 . Explosive 1786 | . . . . 768 . 421 595 2 . . Electromagnetic 191 | . 191 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 4 4 4 Average Corruption 2 | . . . . . 1 2 2 2 4 4 Corruption Purged . | . . . . . . . . . . . Effects 99 | . . . . . 13 10 13 4 42 17 Message Errors 26 | . . . . . 5 5 7 2 4 3 Matter Fused 21 | . . . . . . . . . 15 6 Heat Flow Errors 11 | . . . . . 1 . 2 . 7 1 Energy Discharges 9 | . . . . . 2 . 1 . 4 2 Data Loss (minor) 19 | . . . . . 3 4 1 1 8 2 Targeting Errors 11 | . . . . . 2 1 2 . 4 2 Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 341 | . 13 . . 10 . 26 12 . 280 . Projectiles 13 | . 13 . . . . . . . . . Explosions 328 | . . . . 10 . 26 12 . 280 . Melee . | . . . . . . . . . . . Knockbacks 6 | . 6 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 437 | . . . . 64 . . 40 . 333 . Shots 4 | . . . . 2 . . 1 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . Highest Temperature 573 | . 573 343 180 556 197 198 216 199 495 44 Average Temperature 102 | . 181 89 66 104 90 77 94 114 144 25 Received Heat Transfer 1568 | . 219 213 . 432 87 63 114 60 371 9 Effects 26 | . 10 . . 14 . . . . 2 . Shutdowns 3 | . 2 . . 1 . . . . . . Energy Bleed 3 | . 1 . . 1 . . . . 1 . Interference 6 | . . . . 6 . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Short Circuit 3 | . 1 . . 1 . . . . 1 . Damage (major) 8 | . 4 . . 4 . . . . . . Damage (core) 2 | . 1 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 112 | . 62 . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Peak Influence 1166 | . 249 615 318 1166 594 . . . . . Average Influence 377 | . 111 359 266 478 394 . . . . . Maximum Alert Level 4 | . 1 2 1 4 2 . . . . . Low Security (%) 23 | 100 72 22 19 38 . . . . . . Level 1 40 | . 27 36 80 11 61 . . . . . Level 2 25 | . . 41 . 18 38 . . . . . Level 3 7 | . . . . 24 . . . . . . Level 4 2 | . . . . 6 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 2 . 11 4 . . . . . Investigation 3 | . . . . 3 . . . . . . Extermination 4 | . . . . . 4 . . . . . Reinforcement 6 | . 1 1 . 4 . . . . . . Assault 3 | . . 1 . 2 . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 10 | . 1 5 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 13 50 9 75 15 18 9 22 15 15 Peak Tracking Total 7 | . 5 6 4 6 4 7 5 6 6 3 Tactical Retreats 15 | . . . . 11 1 2 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered 8 | . . 1 . 3 4 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 9 | . 1 1 1 4 . . . . 2 . Max in Single Turn 4 | . 1 1 1 4 . . . . 2 . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 13 | . . 4 . 6 1 . 1 1 . . Terminals 11 | . . 4 . 6 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . . 5 . 12 1 . 1 4 . . Successful 16 | . . 4 . 6 1 . 1 4 . . Failed 7 | . . 1 . 6 . . . . . . Catastrophic 2 | . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . 4 . 8 1 . . 4 . . Terminals 18 | . . 5 . 12 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . 1 . 2 . . 1 4 . . Part Schematic 4 | . . . . . . . . 4 . . Robot Analysis 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Garrison Status 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . . 7 . 8 2 . . . . . Terminals 8 | . . 3 . 4 1 . . . . . Botnet 8 | . . 3 . 4 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 2 . 4 . . . . . . Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 9 | . . . 4 . 3 2 . . . . Largest Group 4 | . . . 4 3 3 3 . . . . Highest-Rated Group 93 | . . . 71 40 93 93 . . . . Highest-Rated Ally 31 | . . . 31 16 31 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . 19 2 3 37 . . . . Total Damage 846 | . . . 180 . 80 586 . . . . Kills 13 | . . . 4 . 1 8 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 2 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 14727 | 14 479 1630 890 2246 2062 1492 1188 2177 1815 734 Spaces Moved 8330 | 8 375 914 528 1108 1134 841 682 1279 1051 410 Core . | . . . . . . . . . . . Treads 7628 | . . 595 528 1108 1134 841 682 1279 1051 410 Legs 1 | 1 . . . . . . . . . . Wheels 654 | 7 375 272 . . . . . . . . Hover . | . . . . . . . . . . . Flight 47 | . . 47 . . . . . . . . Fastest Speed 32 | 80 80 32 160 160 160 160 160 160 160 160 Average Speed 153 | 85 89 133 160 160 160 160 160 160 160 160 Slowest Speed 160 | 120 90 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 69 | 2 70 91 92 77 22 89 90 85 84 60 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 19 | . . . 1 . . 7 7 3 . 1 Spaces Dug 10 | . . . . . . . . 10 . . Terrain Destroyed 134 | . . . . 51 1 19 46 11 3 3 Melee . | . . . . . . . . . . . Projectile 24 | . . . . 13 1 1 5 1 . 3 AOE 110 | . . . . 38 . 18 41 10 3 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Total 9546 | 13 461 1180 561 1395 1310 957 734 1351 1134 450 Wait 431 | . 37 105 21 110 101 30 1 . 10 16 Move 8319 | 7 374 913 527 1107 1133 840 680 1278 1050 410 Hop . | . . . . . . . . . . . Pick Up 18 | 2 3 5 1 3 1 1 . 2 . . Fast Attach 69 | 3 6 17 . 14 10 . 2 3 14 . Attach 6 | . 1 2 . . . . . 2 1 . Detach 9 | . 1 2 . 1 1 . 1 . 3 . Swap 24 | . 1 3 . 4 4 2 2 6 2 . Drop 64 | 1 8 15 1 12 7 1 2 7 10 . Fire 328 | . 26 84 7 79 28 12 17 30 26 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire 37 | . . . . . . 37 . . . . Trap . | . . . . . . . . . . . Miscellaneous 238 | . 4 34 4 64 24 34 28 23 18 5 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 15 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 11) 259 | -10/Materials | Core integrity fell below 50% 373 | -10/Materials | Discovered new exit (range 15) 480 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Entered another Materials area 495 | -9/Materials | Core integrity fell below 50% 496 | -9/Materials | Reached level 2 606 | -9/Materials | Upgraded with Utility slot (x2) 685 | -9/Materials | Build established: Gunner 765 | -9/Materials | Reached level 3 779 | -9/Materials | Upgraded with Utility slot (x1) 1137 | -9/Materials | Reached level 4 1166 | -9/Materials | Upgraded with Propulsion slot (x1) 1177 | -9/Materials | Discovered new exit (range 5) 1235 | -9/Materials | Identified exit to Mines 1600 | -9/Materials | Discovered new exit (range 16) 1621 | -9/Materials | Reached level 5 1796 | -9/Materials | Upgraded with Weapon slot (x1) 1890 | -9/Materials | Discovered new exit (range 15) 2094 | -9/Materials | First assault squad dispatched 2124 | -9/Materials | Entered Mines 2127 | -9/Mines | Reached level 6 2277 | -9/Mines | Learned location of 1 exit from Materials 2304 | -9/Mines | Discovered new exit (range 11) 2360 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2406 | -9/Mines | Received a Mining Laser from a helpful Derelict 2808 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2808 | -9/Mines | Discovered new exit (range 5) 2905 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2952 | -9/Mines | Discovered new exit (range 13) 3014 | -9/Mines | Entered Materials 3014 | -8/Materials | Accompanied by 3 allies 3015 | -8/Materials | Identified exit to Factory 3016 | -8/Materials | Reached level 7 3075 | -8/Materials | Reached level 8 3188 | -8/Materials | Upgraded with Utility slot (x1) 3614 | -8/Materials | Upgraded with Propulsion slot (x1) 3954 | -8/Materials | Reached level 9 4012 | -8/Materials | Garrison activated, responded to threat 4121 | -8/Materials | Reached level 10 4444 | -8/Materials | Reached level 11 4807 | -8/Materials | Discovered exit to Factory (range 17) 5014 | -8/Materials | First assault squad dispatched 5091 | -8/Materials | Reached level 12 5260 | -8/Materials | Entered Factory 5262 | -7/Factory | Reached level 13 5586 | -7/Factory | Upgraded with Utility slot (x1) 5933 | -7/Factory | Discovered new exit (range 17) 6069 | -7/Factory | Upgraded with Utility slot (x1) 6118 | -7/Factory | Identified exit to Factory 6457 | -7/Factory | Upgraded with Utility slot (x1) 6538 | -7/Factory | Reached level 14 6915 | -7/Factory | Discovered new exit (range 6) 6944 | -7/Factory | Identified exit to Lower Caves 6966 | -7/Factory | Allied Derelicts emerged from ambush trap array 7188 | -7/Factory | Discovered exit to Factory (range 12) 7322 | -7/Factory | Entered Lower Caves 7322 | -7/Lower Caves | Accompanied by 3 allies 7397 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7414 | -7/Lower Caves | Reached level 15 7475 | -7/Lower Caves | Rewired Cogmind 7479 | -7/Lower Caves | Rewired Cogmind 7715 | -7/Lower Caves | Encountered a Warlord checkpoint 7756 | -7/Lower Caves | Identified exit to Lower Caves 7773 | -7/Lower Caves | Learned Factory interactive machine intel 8814 | -7/Lower Caves | Entered another Lower Caves area 8829 | -7/Lower Caves | Spotted B-75 Beast 8833 | -7/Lower Caves | Discovered exit to Factory (range 14) 8940 | -7/Lower Caves | Core integrity fell below 50% 8944 | -7/Lower Caves | Destroyed B-75 Beast 8976 | -7/Lower Caves | Crushed by falling debris 9317 | -7/Lower Caves | Upgraded with Utility slot (x1) 9423 | -7/Lower Caves | Learned Factory terminal intel 9424 | -7/Lower Caves | Encountered a Warlord checkpoint 9983 | -7/Lower Caves | Discovered new exit (range 6) 9989 | -7/Lower Caves | Identified exit to Zion 10002 | -7/Lower Caves | Entered Zion 10004 | -7/Zion | Reached level 16 10092 | -7/Zion | Given A8's code to call for help 10098 | -7/Zion | Discovered new exit (range 11) 10118 | -7/Zion | Identified exit to Proximity Caves 10196 | -7/Zion | Learned Factory security intel 10236 | -7/Zion | System corruption cleaned by Quarantine Array 10701 | -7/Zion | Found Prototype Device 10701 | -7/Zion | Identified Bomb Factory No. 2 11001 | -7/Zion | Learned location of Recycling (-7) 11870 | -7/Zion | Attacked by Zionites 12002 | -7/Zion | Destroyed Imprinter 12032 | -7/Zion | Extracted access codes from Imprinter's data core 12135 | -7/Zion | Opened final containment barrier to the Deep Caves 12174 | -7/Zion | Discovered new exit (range 3) 12174 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12177 | -7/Zion | Identified exit to Deep Caves 12179 | -7/Zion | Entered Deep Caves 12374 | -7/Deep Caves | Found Prototype Protection 12374 | -7/Deep Caves | Identified Zio. Heavy Carapace 12395 | -7/Deep Caves | Build established: Scavenger-Gunner 12462 | -7/Deep Caves | Found Prototype Protection 12462 | -7/Deep Caves | Identified Zio. Weapon Casing 12491 | -7/Deep Caves | Found Zio. Weapon Casing 12543 | -7/Deep Caves | Found Zio. Heavy Carapace 12665 | -7/Deep Caves | Found Zio. Weapon Casing 12932 | -7/Deep Caves | Discovered new exit (range 11) 12945 | -7/Deep Caves | Identified exit to Proximity Caves 13128 | -7/Deep Caves | Spotted as-06712 13370 | -7/Deep Caves | Z-Facility disabled 13371 | -7/Deep Caves | Core integrity fell below 20% 13527 | -7/Deep Caves | Found Zio. Heavy Carapace 13994 | -7/Deep Caves | Entered Proximity Caves 13996 | -6/Proximity Caves | Reached level 17 14728 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 14695_ Flexi-carbon Leg fries itself beyond repair. 14704_ Targeting Computer fries itself beyond repair. 14707_ System corrupted: Matter fused (-5). 14708_ Acquired 5 matter. 14716_ Slug penetrates M-22 Extractor. 14716_ System corrupted: Gauss Rifle targeting data glitched. 14716_ Destroyed Wheel. 14716_ Slug penetrates M-22 Extractor. 14717_ Acquired 8 matter. 14719_ Slug penetrates M-22 Extractor. 14719_ M-22 Extractor destroyed. 14719_ Slug penetrates Wall. 14720_ Acquired 8 matter. 14725_ C-30 ARC bursts open, deploying its payload. 14725_ H-66 Slayer unfolds itself. 14725_ Penetrated by Slug. 14725_ Slug penetrates Wall. 14726_ Acquired 8 matter. 14728_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ######### #???????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????? ?????????????????????????????????? | | #???????????# ?????????????????????????????????? | | #???????????# #????????????????????????????????? | | #??????????## ????????????????????????????????? | | #?????????## ????????????????????????????????? | | ######???## ##???????????????????????????????? | | ## #??## ##??????????????????????????????? | | ## #???# #??????????????????????????????? | | ## #??## ###????????????????????????????? | | #??? ##?##????????????????????????? | | ##???# ## ##???????????????????????? | | ##??# % #???????????????????????? | | % ##?# ## #???????????????????????? | | % #??# ## #??##????????????????????? | | ### ##??# #??# #########????????????? | | #?## #### ### ??????????? | | #?## h ??????????? | | ### %& %#####?????????????????? | | ### ####### %&& ##?????????????????????? | | #?# ##?????# ####&%&&@#??????????????????????? | | ## ######??# ##?#&&& #??????????????????????? | | #####?## #??## #?# & #????????????????????? | | #?????# ##?## #?## #???????????????????? | | ??????# ### #??#### #??????????????????? | | ??????# ##?????## #?????????????????? | | ?????# ## ##???????? ##?????????????????? | | ?????## ### #????????? ##??????????????????? | | ??????## #?## ##?????????# #???????????????????? | | ???????# #??###???????????###???????????????????? | | ???????####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hard Hitter Monster Quantum Hacking Signs Are For Wimps This Is Interesting... True Hacker Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Levels Raised 16 | . . 4 1 6 2 1 . 1 . 1 XP Earned 28078 | 3000 970 5584 2037 8270 3144 1697 772 294 342 1968 XP Spent 25275 | 2550 400 5650 480 4200 7425 . 2600 . 1750 220 Upgrades 45 | 5 1 8 8 6 6 . 1 . 8 2 Propulsion Slot 3 | 1 . 1 . 1 . . . . . . Utility Slot 8 | . . 3 . 1 3 . 1 . . . Weapon Slot 3 | 2 . 1 . . . . . . . . Core Integrity 10 | . . . 8 . . . . . . 2 Heat Dissipation 5 | . . . . . . . . . 5 . Matter Storage 2 | . . . . . 2 . . . . . Mass Support 1 | . . 1 . . . . . . . . Inventory Capacity 4 | 2 . 1 . . 1 . . . . . Sight Range 2 | . . . . 2 . . . . . . Ranged Accuracy 5 | . 1 1 . 2 . . . . 1 . TH Resistance % 2 | . . . . . . . . . 2 . Protomatter Created 1937 | . 29 261 33 843 235 66 143 170 128 29 Integrity Restored 4957 | . 87 745 75 1315 475 712 576 510 375 87 Core 3974 | . 87 745 75 959 194 395 547 510 375 87 Parts 983 | . . . . 356 281 317 29 . . . Protomatter Decayed 763 | . . . 12 443 71 142 57 35 3 . Game ------ Seed CompositeSpreadScreen Manual? 0 Play Time 01:40:53 Cumulative 37.3 hours Start 2020.04.02 @ 13:36:40 End 2020.04.02 @ 20:16:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0afff40c-3a87-4ca5-bc8d-d3887fbad03a