Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 20:16:50 // Winter2019/RPGLIKE

Player: erp.lsf

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (224)     1120
Value Destroyed (6376)     6376
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1181)               1181
              TOTAL SCORE: 12357

 Bonus
-------
High Alert Combat Kills    685
Follower Combat Kills      325
Met Imprinter              300
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/1100
Matter                     400/400
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY (9) ------
  Experimental Heat Sink
      Improved Signal Interpreter
               Core Analyzer
               Armor Integrity Analyzer
               Matter Filter
               Weapon Cycler
       Zionite Heavy Carapace
    Long-range Tractor Beam
>              --- WEAPON (4) -------
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY (4) ----
      Advanced Sensor Array
       Zionite Weapon Casing
               Missile Launcher
     Makeshift Sword

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Signal Interpreter
               Core Analyzer
               Armor Integrity Analyzer
               Matter Filter
               Weapon Cycler
               Phase Shifter
       Zionite Heavy Carapace
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
      Advanced Sensor Array
       Zionite Light Carapace
               Missile Launcher
     Makeshift Sword
[Rating: 81]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Armor Integrity Analyzer
  Device                   Matter Filter
  Storage                  Zionite Biocell
  Processor                Armor Integrity Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              14   | 3   .   5   .   2   3   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   3   .   1   3   .   1   .   .   .   
  Weapon                   3    | 2   .   1   .   .   .   .   .   .   .   .   
Parts Attached             98   | 3   8   21  .   18  14  2   4   11  17  .   
  Power                    5    | .   .   3   .   .   1   .   .   .   1   .   
    Engine                 4    | .   .   3   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               18   | 1   1   5   .   4   3   .   .   4   .   .   
    Treads                 14   | .   .   3   .   4   3   .   .   4   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  45   | .   1   9   .   8   8   .   2   3   14  .   
    Device                 10   | .   .   .   .   1   4   .   1   1   3   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   
    Processor              6    | .   1   2   .   1   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   7   .   6   2   .   1   2   10  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   6   4   .   6   2   2   2   4   2   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | .   4   4   .   5   2   1   1   2   1   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   .   1   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   .   .   .   .   .   1   6   .   
Parts Lost                 3    | .   .   1   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   93  93  100 99  95  94  94  93  96  94  
  Engine                   5    | .   14  9   8   7   5   5   5   5   .   .   
  Treads                   22   | .   .   17  25  26  24  23  22  21  22  22  
  Wheel                    1    | .   27  6   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   .   .   6   12  17  19  22  21  22  
  Processor                15   | .   12  13  16  12  15  17  16  16  16  16  
  Protection               9    | .   .   14  16  15  9   5   5   5   7   5   
  Ballistic Gun            24   | .   12  30  33  27  24  22  21  21  21  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 10  14  34  32  43  50  52  52  53  51  39  
  Greatest Support         117  | 10  26  65  65  88  104 104 104 117 117 117 
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   3   3   3   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   3   3   3   4   4   4   4   4   
  Most Carried             4    | 2   2   3   3   3   4   4   4   4   4   4   
  Average Carried          3    | .   1   2   2   2   3   4   3   3   3   4   
  Final Capacity           4    | 2   2   3   3   3   4   4   4   4   4   4   
  Final Carried            4    | 2   2   3   3   3   4   4   4   3   4   4   

 Class Distribution 
--------------------
 77% | Gunner
 16% | Scavenger-Gunner

 Dominant Class 
----------------
           Gunner | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
 Scavenger-Gunner | -7/Deep Caves
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           5207 | 200  291  1151 151  1408 596  126  253  348  460  223  
  Remotely                 1573 | .    .    .    .    .    398  126  253  348  225  223  
Salvage Created            7393 | .    521  1527 104  2512 636  353  153  452  622  513  
  Parts                    481  | .    20   89   16   172  40   13   15   55   40   21   
Haulers Intercepted        14   | .    2    5    .    5    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      62   | .    .    .    .    .    .    27   12   .    .    23   
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  156  | .   7   29  7   52  11  9   9   5   15  12  
  Guns                     142  | .   1   29  7   49  11  8   5   5   15  12  
  Cannons                  6    | .   6   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   .   3   .   1   4   .   .   .   
Classes Destroyed          22   | .   4   4   .   5   1   .   2   3   2   1   
  Worker                   5    | .   .   1   .   4   .   .   .   .   .   .   
  Builder                  7    | .   1   .   1   4   1   .   .   .   .   .   
  Hauler                   14   | .   2   5   .   5   2   .   .   .   .   .   
  Recycler                 8    | .   1   3   .   3   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Watcher                  6    | .   .   2   .   3   1   .   .   .   .   .   
  Swarmer                  43   | .   .   11  7   9   .   4   3   .   .   9   
  Grunt                    58   | .   7   9   .   30  3   3   4   .   .   2   
  Brawler                  4    | .   .   .   .   2   1   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   20   | .   .   9   .   8   3   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   1   1   .   .   .   1   
  Programmer               4    | .   .   .   .   .   3   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Zionite                  16   | .   .   .   .   .   .   .   .   16  .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   9   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   6   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           20   | .   3   6   4   9   3   3   5   20  6   3   
  Combat Bots Only         6    | .   2   4   4   6   3   3   5   4   6   3   
Max Kills in Single Turn   4    | .   1   2   2   3   1   3   3   3   4   2   
  Gunslinging              2    | .   .   1   1   1   .   2   1   .   1   1   
  Exploded                 3    | .   .   .   .   1   .   1   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               7506  | .    462  735  66   1392 399  404  1259 753  1527 509  
  Core                     5077  | .    396  546  42   1010 253  208  889  479  926  328  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       4252  | .    222  454  42   772  237  184  730  443  875  293  
Core Remaining (%)         81    | 100  48   .    92   87   .    .    .    .    .    .    
Volleys Fired              328   | .    26   84   7    79   28   12   17   30   26   19   
  Largest                  4     | .    3    3    4    4    4    4    4    4    4    4    
  Hottest                  130   | .    130  69   92   120  112  120  120  120  112  112  
Shots Fired                1173  | .    77   251  28   302  112  46   68   116  98   75   
  Gun                      1107  | .    32   251  28   298  112  44   57   114  96   75   
  Cannon                   45    | .    45   .    .    .    .    .    .    .    .    .    
  Launcher                 21    | .    .    .    .    4    .    2    11   2    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1121  | .    46   251  28   298  112  44   57   114  96   75   
  Thermal                  6     | .    6    .    .    .    .    .    .    .    .    .    
  Explosive                21    | .    .    .    .    4    .    2    11   2    2    .    
  Electromagnetic          25    | .    25   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         46    | .    7    24   9    31   21   23   46   31   15   20   
  Robot Miss Streak        5     | .    4    5    3    3    3    1    2    3    3    1    
  Penetration Max          1     | .    .    .    .    1    1    1    .    1    1    1    
  Secondary Targets        37    | .    .    3    3    8    .    3    1    7    7    5    
    Max Gunslinging Chain  2     | .    .    1    2    1    .    2    1    1    2    2    
Shots Hit Robots           802   | .    43   173  15   204  83   35   54   73   72   50   
  Core Hits                376   | .    19   62   9    122  33   16   21   37   35   22   
  Critical Hits            18    | .    .    1    .    5    2    1    .    4    4    1    
  Critical Kills           7     | .    .    1    .    2    .    .    .    1    3    .    
  Critical Parts Destroyed 9     | .    .    .    .    3    1    1    .    2    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19127 | .    580  2597 241  5355 1854 1189 1597 1743 3162 809  
  Guns                     15237 | .    221  2597 241  4556 1850 768  1002 1741 1452 809  
  Cannons                  359   | .    359  .    .    .    .    .    .    .    .    .    
  Explosions               3527  | .    .    .    .    799  .    421  595  2    1710 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  15382 | .    366  2597 241  4556 1850 768  1002 1741 1452 809  
  Thermal                  1764  | .    23   .    .    31   .    .    .    .    1710 .    
  Explosive                1786  | .    .    .    .    768  .    421  595  2    .    .    
  Electromagnetic          191   | .    191  .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    2    2    2    4    4    4    
  Average Corruption       2     | .    .    .    .    .    1    2    2    2    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    .    .    13   10   13   4    42   17   
    Message Errors         26    | .    .    .    .    .    5    5    7    2    4    3    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    15   6    
    Heat Flow Errors       11    | .    .    .    .    .    1    .    2    .    7    1    
    Energy Discharges      9     | .    .    .    .    .    2    .    1    .    4    2    
    Data Loss (minor)      19    | .    .    .    .    .    3    4    1    1    8    2    
    Targeting Errors       11    | .    .    .    .    .    2    1    2    .    4    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            341   | .    13   .    .    10   .    26   12   .    280  .    
  Projectiles              13    | .    13   .    .    .    .    .    .    .    .    .    
  Explosions               328   | .    .    .    .    10   .    26   12   .    280  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    6    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    6    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      437   | .    .    .    .    64   .    .    40   .    333  .    
  Shots                    4     | .    .    .    .    2    .    .    1    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    1    .    .    .    .    .    
Highest Temperature        573   | .    573  343  180  556  197  198  216  199  495  44   
  Average Temperature      102   | .    181  89   66   104  90   77   94   114  144  25   
  Received Heat Transfer   1568  | .    219  213  .    432  87   63   114  60   371  9    
  Effects                  26    | .    10   .    .    14   .    .    .    .    2    .    
    Shutdowns              3     | .    2    .    .    1    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    .    1    .    .    .    .    1    .    
    Interference           6     | .    .    .    .    6    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    1    .    .    1    .    .    .    .    1    .    
    Damage (major)         8     | .    4    .    .    4    .    .    .    .    .    .    
    Damage (core)          2     | .    1    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         112   | .    62   .    .    50   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Peak Influence             1166 | .    249  615  318  1166 594  .    .    .    .    .    
  Average Influence        377  | .    111  359  266  478  394  .    .    .    .    .    
Maximum Alert Level        4    | .    1    2    1    4    2    .    .    .    .    .    
  Low Security (%)         23   | 100  72   22   19   38   .    .    .    .    .    .    
  Level 1                  40   | .    27   36   80   11   61   .    .    .    .    .    
  Level 2                  25   | .    .    41   .    18   38   .    .    .    .    .    
  Level 3                  7    | .    .    .    .    24   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    6    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    2    .    11   4    .    .    .    .    .    
  Investigation            3    | .    .    .    .    3    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    4    .    .    .    .    .    
  Reinforcement            6    | .    1    1    .    4    .    .    .    .    .    .    
  Assault                  3    | .    .    1    .    2    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           10   | .   1   5   .   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   13  50  9   75  15  18  9   22  15  15  
  Peak Tracking Total      7    | .   5   6   4   6   4   7   5   6   6   3   
  Tactical Retreats        15   | .   .   .   .   11  1   2   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            8    | .   .   1   .   3   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          9    | .   1   1   1   4   .   .   .   .   2   .   
  Max in Single Turn       4    | .   1   1   1   4   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          13   | .   .   4   .   6   1   .   1   1   .   .   
  Terminals                11   | .   .   4   .   6   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   .   5   .   12  1   .   1   4   .   .   
  Successful               16   | .   .   4   .   6   1   .   1   4   .   .   
  Failed                   7    | .   .   1   .   6   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   4   .   8   1   .   .   4   .   .   
  Terminals                18   | .   .   5   .   12  1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   .   2   .   .   1   4   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   .   7   .   8   2   .   .   .   .   .   
  Terminals                8    | .   .   3   .   4   1   .   .   .   .   .   
    Botnet                 8    | .   .   3   .   4   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   2   .   4   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Total Allies               9    | .   .   .   4   .   3   2   .   .   .   .   
  Largest Group            4    | .   .   .   4   3   3   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   71  40  93  93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  16  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   19  2   3   37  .   .   .   .   
  Total Damage             846  | .   .   .   180 .   80  586 .   .   .   .   
  Kills                    13   | .   .   .   4   .   1   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   2   .   .   2   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               14727 | 14   479  1630 890  2246 2062 1492 1188 2177 1815 734  
Spaces Moved               8330  | 8    375  914  528  1108 1134 841  682  1279 1051 410  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7628  | .    .    595  528  1108 1134 841  682  1279 1051 410  
  Legs                     1     | 1    .    .    .    .    .    .    .    .    .    .    
  Wheels                   654   | 7    375  272  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   47    | .    .    47   .    .    .    .    .    .    .    .    
  Fastest Speed            32    | 80   80   32   160  160  160  160  160  160  160  160  
  Average Speed            153   | 85   89   133  160  160  160  160  160  160  160  160  
  Slowest Speed            160   | 120  90   160  160  160  160  160  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       69    | 2    70   91   92   77   22   89   90   85   84   60   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    1    .    .    7    7    3    .    1    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    10   .    .    
Terrain Destroyed          134   | .    .    .    .    51   1    19   46   11   3    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               24    | .    .    .    .    13   1    1    5    1    .    3    
  AOE                      110   | .    .    .    .    38   .    18   41   10   3    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      9546 | 13   461  1180 561  1395 1310 957  734  1351 1134 450  
  Wait                     431  | .    37   105  21   110  101  30   1    .    10   16   
  Move                     8319 | 7    374  913  527  1107 1133 840  680  1278 1050 410  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  18   | 2    3    5    1    3    1    1    .    2    .    .    
  Fast Attach              69   | 3    6    17   .    14   10   .    2    3    14   .    
  Attach                   6    | .    1    2    .    .    .    .    .    2    1    .    
  Detach                   9    | .    1    2    .    1    1    .    1    .    3    .    
  Swap                     24   | .    1    3    .    4    4    2    2    6    2    .    
  Drop                     64   | 1    8    15   1    12   7    1    2    7    10   .    
  Fire                     328  | .    26   84   7    79   28   12   17   30   26   19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    1    1    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   37   | .    .    .    .    .    .    37   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            238  | .    4    34   4    64   24   34   28   23   18   5    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     5 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     5 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
    15 | -11/Scrapyard      | Entered Materials
   125 | -10/Materials      | Discovered new exit (range 11)
   259 | -10/Materials      | Core integrity fell below 50%
   373 | -10/Materials      | Discovered new exit (range 15)
   480 | -10/Materials      | Discovered new exit (range 16)
   494 | -10/Materials      | Entered another Materials area
   495 | -9/Materials       | Core integrity fell below 50%
   496 | -9/Materials       | Reached level 2
   606 | -9/Materials       | Upgraded with Utility slot (x2)
   685 | -9/Materials       | Build established: Gunner
   765 | -9/Materials       | Reached level 3
   779 | -9/Materials       | Upgraded with Utility slot (x1)
  1137 | -9/Materials       | Reached level 4
  1166 | -9/Materials       | Upgraded with Propulsion slot (x1)
  1177 | -9/Materials       | Discovered new exit (range 5)
  1235 | -9/Materials       | Identified exit to Mines
  1600 | -9/Materials       | Discovered new exit (range 16)
  1621 | -9/Materials       | Reached level 5
  1796 | -9/Materials       | Upgraded with Weapon slot (x1)
  1890 | -9/Materials       | Discovered new exit (range 15)
  2094 | -9/Materials       | First assault squad dispatched
  2124 | -9/Materials       | Entered Mines
  2127 | -9/Mines           | Reached level 6
  2277 | -9/Mines           | Learned location of 1 exit from Materials
  2304 | -9/Mines           | Discovered new exit (range 11)
  2360 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2406 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2808 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2808 | -9/Mines           | Discovered new exit (range 5)
  2905 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2952 | -9/Mines           | Discovered new exit (range 13)
  3014 | -9/Mines           | Entered Materials
  3014 | -8/Materials       | Accompanied by 3 allies
  3015 | -8/Materials       | Identified exit to Factory
  3016 | -8/Materials       | Reached level 7
  3075 | -8/Materials       | Reached level 8
  3188 | -8/Materials       | Upgraded with Utility slot (x1)
  3614 | -8/Materials       | Upgraded with Propulsion slot (x1)
  3954 | -8/Materials       | Reached level 9
  4012 | -8/Materials       | Garrison activated, responded to threat
  4121 | -8/Materials       | Reached level 10
  4444 | -8/Materials       | Reached level 11
  4807 | -8/Materials       | Discovered exit to Factory (range 17)
  5014 | -8/Materials       | First assault squad dispatched
  5091 | -8/Materials       | Reached level 12
  5260 | -8/Materials       | Entered Factory
  5262 | -7/Factory         | Reached level 13
  5586 | -7/Factory         | Upgraded with Utility slot (x1)
  5933 | -7/Factory         | Discovered new exit (range 17)
  6069 | -7/Factory         | Upgraded with Utility slot (x1)
  6118 | -7/Factory         | Identified exit to Factory
  6457 | -7/Factory         | Upgraded with Utility slot (x1)
  6538 | -7/Factory         | Reached level 14
  6915 | -7/Factory         | Discovered new exit (range 6)
  6944 | -7/Factory         | Identified exit to Lower Caves
  6966 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  7188 | -7/Factory         | Discovered exit to Factory (range 12)
  7322 | -7/Factory         | Entered Lower Caves
  7322 | -7/Lower Caves     | Accompanied by 3 allies
  7397 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7414 | -7/Lower Caves     | Reached level 15
  7475 | -7/Lower Caves     | Rewired Cogmind
  7479 | -7/Lower Caves     | Rewired Cogmind
  7715 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7756 | -7/Lower Caves     | Identified exit to Lower Caves
  7773 | -7/Lower Caves     | Learned Factory interactive machine intel
  8814 | -7/Lower Caves     | Entered another Lower Caves area
  8829 | -7/Lower Caves     | Spotted B-75 Beast
  8833 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  8940 | -7/Lower Caves     | Core integrity fell below 50%
  8944 | -7/Lower Caves     | Destroyed B-75 Beast
  8976 | -7/Lower Caves     | Crushed by falling debris
  9317 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  9423 | -7/Lower Caves     | Learned Factory terminal intel
  9424 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9983 | -7/Lower Caves     | Discovered new exit (range 6)
  9989 | -7/Lower Caves     | Identified exit to Zion
 10002 | -7/Lower Caves     | Entered Zion
 10004 | -7/Zion            | Reached level 16
 10092 | -7/Zion            | Given A8's code to call for help
 10098 | -7/Zion            | Discovered new exit (range 11)
 10118 | -7/Zion            | Identified exit to Proximity Caves
 10196 | -7/Zion            | Learned Factory security intel
 10236 | -7/Zion            | System corruption cleaned by Quarantine Array
 10701 | -7/Zion            | Found Prototype Device
 10701 | -7/Zion            | Identified Bomb Factory No. 2
 11001 | -7/Zion            | Learned location of Recycling (-7)
 11870 | -7/Zion            | Attacked by Zionites
 12002 | -7/Zion            | Destroyed Imprinter
 12032 | -7/Zion            | Extracted access codes from Imprinter's data core
 12135 | -7/Zion            | Opened final containment barrier to the Deep Caves
 12174 | -7/Zion            | Discovered new exit (range 3)
 12174 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 12177 | -7/Zion            | Identified exit to Deep Caves
 12179 | -7/Zion            | Entered Deep Caves
 12374 | -7/Deep Caves      | Found Prototype Protection
 12374 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 12395 | -7/Deep Caves      | Build established: Scavenger-Gunner
 12462 | -7/Deep Caves      | Found Prototype Protection
 12462 | -7/Deep Caves      | Identified Zio. Weapon Casing
 12491 | -7/Deep Caves      | Found Zio. Weapon Casing
 12543 | -7/Deep Caves      | Found Zio. Heavy Carapace
 12665 | -7/Deep Caves      | Found Zio. Weapon Casing
 12932 | -7/Deep Caves      | Discovered new exit (range 11)
 12945 | -7/Deep Caves      | Identified exit to Proximity Caves
 13128 | -7/Deep Caves      | Spotted as-06712
 13370 | -7/Deep Caves      | Z-Facility disabled
 13371 | -7/Deep Caves      | Core integrity fell below 20%
 13527 | -7/Deep Caves      | Found Zio. Heavy Carapace
 13994 | -7/Deep Caves      | Entered Proximity Caves
 13996 | -6/Proximity Caves | Reached level 17
 14728 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
14695_ Flexi-carbon Leg fries itself beyond repair.
14704_ Targeting Computer fries itself beyond repair.
14707_ System corrupted: Matter fused (-5).
14708_ Acquired 5 matter.
14716_ Slug penetrates M-22 Extractor. <x2>
14716_ System corrupted: Gauss Rifle targeting data glitched.
14716_ Destroyed Wheel.
14716_ Slug penetrates M-22 Extractor.
14717_ Acquired 8 matter.
14719_ Slug penetrates M-22 Extractor.
14719_ M-22 Extractor destroyed.
14719_ Slug penetrates Wall. <x3>
14720_ Acquired 8 matter.
14725_ C-30 ARC bursts open, deploying its payload.
14725_ H-66 Slayer unfolds itself.
14725_ Penetrated by Slug.
14725_ Slug penetrates Wall. <x3>
14726_ Acquired 8 matter.
14728_ Penetrated by Slug. <x2>
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|   #########  #???????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
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|  #???????????#  #????????????????????????????????? |
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|  ######???##    ##???????????????????????????????? |
|  ##   #??##      ##??????????????????????????????? |
|  ##  #???#        #??????????????????????????????? |
|  ##  #??##        ###????????????????????????????? |
|      #???           ##?##????????????????????????? |
|      ##???#          ## ##???????????????????????? |
|       ##??#        %     #???????????????????????? |
|   %    ##?#     ##       #???????????????????????? |
|  %      #??#    ##      #??##????????????????????? |
|  ###    ##??#          #??# #########????????????? |
|  #?##    ####          ###             ??????????? |
|  #?##                     h            ??????????? |
|  ###                 %&   %#####?????????????????? |
| ###    #######       %&&  ##?????????????????????? |
| #?#   ##?????#   ####&%&&@#??????????????????????? |
| ##   ######??#   ##?#&&&  #??????????????????????? |
| #####?##  #??##   #?# &     #????????????????????? |
| #?????#   ##?##   #?##       #???????????????????? |
| ??????#    ###    #??####     #??????????????????? |
| ??????#          ##?????##     #?????????????????? |
| ?????#    ##    ##????????    ##?????????????????? |
| ?????##   ###   #?????????   ##??????????????????? |
| ??????##  #?## ##?????????#  #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          65
Energy Generation          27
Energy Capacity            1100
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             1200
Resistance: TH             10
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                63
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Hard Hitter
Monster
Quantum Hacking
Signs Are For Wimps
This Is Interesting...
True Hacker

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Levels Raised              16    | .    .    4    1    6    2    1    .    1    .    1    
  XP Earned                28078 | 3000 970  5584 2037 8270 3144 1697 772  294  342  1968 
  XP Spent                 25275 | 2550 400  5650 480  4200 7425 .    2600 .    1750 220  
Upgrades                   45    | 5    1    8    8    6    6    .    1    .    8    2    
  Propulsion Slot          3     | 1    .    1    .    1    .    .    .    .    .    .    
  Utility Slot             8     | .    .    3    .    1    3    .    1    .    .    .    
  Weapon Slot              3     | 2    .    1    .    .    .    .    .    .    .    .    
  Core Integrity           10    | .    .    .    8    .    .    .    .    .    .    2    
  Heat Dissipation         5     | .    .    .    .    .    .    .    .    .    5    .    
  Matter Storage           2     | .    .    .    .    .    2    .    .    .    .    .    
  Mass Support             1     | .    .    1    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    1    .    .    1    .    .    .    .    .    
  Sight Range              2     | .    .    .    .    2    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    1    1    .    2    .    .    .    .    1    .    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    2    .    
Protomatter Created        1937  | .    29   261  33   843  235  66   143  170  128  29   
  Integrity Restored       4957  | .    87   745  75   1315 475  712  576  510  375  87   
    Core                   3974  | .    87   745  75   959  194  395  547  510  375  87   
    Parts                  983   | .    .    .    .    356  281  317  29   .    .    .    
Protomatter Decayed        763   | .    .    .    12   443  71   142  57   35   3    .    

 Game 
------
Seed              CompositeSpreadScreen
  Manual?         0
Play Time         01:40:53
  Cumulative      37.3 hours
  Start           2020.04.02 @ 13:36:40
  End             2020.04.02 @ 20:16:50
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0afff40c-3a87-4ca5-bc8d-d3887fbad03a